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ArchiCAD AI Renderer — Gradio app for Hugging Face ZeroGPU Spaces.
Takes an ArchiCAD viewport export (shaded 3D view, white/clay model, elevation,
or line drawing) and turns it into a photorealistic render while preserving the
geometry. Under the hood:
* Depth-Anything-V2 (depth map) ─┐
* Canny edges (linework) ├─> multi-ControlNet SDXL (RealVisXL V5)
* Prompt builder (scene/time/etc) ─┘ │
└─> optional ControlNet img2img
"detail refine" + 1.5-2x upscale
"""
import gc
import random
import cv2
import gradio as gr
import numpy as np
import spaces
import torch
from diffusers import (
AutoencoderKL,
ControlNetModel,
DPMSolverMultistepScheduler,
StableDiffusionXLControlNetImg2ImgPipeline,
StableDiffusionXLControlNetPipeline,
)
from PIL import Image, ImageOps
from transformers import pipeline as hf_pipeline
# ----------------------------------------------------------------------------
# Model loading (done once at import; ZeroGPU moves to GPU on demand)
# ----------------------------------------------------------------------------
DTYPE = torch.float16
BASE_MODEL = "SG161222/RealVisXL_V5.0"
VAE_MODEL = "madebyollin/sdxl-vae-fp16-fix"
CN_DEPTH = "diffusers/controlnet-depth-sdxl-1.0-small"
CN_CANNY = "diffusers/controlnet-canny-sdxl-1.0-small"
DEPTH_MODEL = "depth-anything/Depth-Anything-V2-Small-hf"
print("Loading models…")
vae = AutoencoderKL.from_pretrained(VAE_MODEL, torch_dtype=DTYPE)
controlnets = [
ControlNetModel.from_pretrained(CN_DEPTH, torch_dtype=DTYPE, use_safetensors=True),
ControlNetModel.from_pretrained(CN_CANNY, torch_dtype=DTYPE, use_safetensors=True),
]
pipe = StableDiffusionXLControlNetPipeline.from_pretrained(
BASE_MODEL,
controlnet=controlnets,
vae=vae,
torch_dtype=DTYPE,
variant="fp16",
use_safetensors=True,
)
pipe.scheduler = DPMSolverMultistepScheduler.from_config(
pipe.scheduler.config, use_karras_sigmas=True, algorithm_type="dpmsolver++"
)
pipe.vae.enable_tiling()
pipe.vae.enable_slicing()
pipe.to("cuda")
# Refine pipeline shares all weights with the main one (no extra VRAM)
refine_pipe = StableDiffusionXLControlNetImg2ImgPipeline(**pipe.components)
refine_pipe.to("cuda")
depth_estimator = hf_pipeline("depth-estimation", model=DEPTH_MODEL, device="cuda")
print("Models ready.")
# ----------------------------------------------------------------------------
# Prompt building
# ----------------------------------------------------------------------------
QUALITY = (
"architectural photography, photorealistic, ultra detailed, sharp focus, "
"natural lighting, realistic materials, professional DSLR, 8k"
)
NEGATIVE = (
"cartoon, illustration, painting, sketch, lowres, blurry, deformed geometry, "
"warped walls, distorted perspective, extra floors, extra windows, text, "
"watermark, logo, oversaturated, cgi, plastic, noise, jpeg artifacts"
)
SCENES = {
"Exterior – residential": "modern residential house exterior, landscaped garden, driveway",
"Exterior – commercial / office": "contemporary commercial building exterior, plaza, street trees",
"Exterior – urban / mixed-use": "urban mixed-use building, city street, pedestrians, cars",
"Interior – living space": "interior design photography, living room, furniture, decor",
"Interior – kitchen / dining": "interior design photography, kitchen and dining area, styled",
"Interior – bedroom": "interior design photography, bedroom, bedding, soft textiles",
"Interior – office / commercial": "modern office interior, workstations, plants, glazing",
"Detail / facade close-up": "architectural facade detail, material junctions, shadows",
}
TIMES = {
"Midday – clear sky": "bright midday sun, clear blue sky, crisp shadows",
"Golden hour": "golden hour, warm low sun, long soft shadows, glowing sky",
"Overcast / soft light": "overcast sky, soft diffuse light, muted tones",
"Blue hour / dusk": "blue hour, dusk, glowing interior lights, deep blue sky",
"Night": "night, illuminated interior lighting, warm lights, dark sky",
"Misty morning": "early morning mist, soft sunrise light, atmospheric haze",
}
SEASONS = {
"Summer": "lush green summer vegetation",
"Spring": "spring blossoms, fresh green foliage",
"Autumn": "autumn foliage, orange and red leaves",
"Winter": "winter, light snow, bare trees",
"Not specified": "",
}
STYLES = {
"Photorealistic": "photorealistic archviz render, V-Ray look",
"Editorial magazine": "architectural digest editorial photo, moody, high-end",
"Minimal / Scandinavian": "minimal Scandinavian aesthetic, light wood, white walls",
"Brutalist concrete": "brutalist architecture, raw board-formed concrete",
"Warm / Mediterranean": "Mediterranean style, warm plaster, terracotta, olive trees",
}
def build_prompt(description, scene, time_of_day, season, style, materials):
parts = [
description.strip(),
materials.strip(),
SCENES.get(scene, ""),
STYLES.get(style, ""),
TIMES.get(time_of_day, ""),
SEASONS.get(season, "") if scene.startswith("Exterior") else "",
QUALITY,
]
return ", ".join(p for p in parts if p)
# ----------------------------------------------------------------------------
# Control-image preparation
# ----------------------------------------------------------------------------
def fit_size(w, h, long_side):
scale = long_side / max(w, h)
nw, nh = int(round(w * scale / 8) * 8), int(round(h * scale / 8) * 8)
return max(nw, 256), max(nh, 256)
def make_canny(img: Image.Image, low: int, high: int, thicken: bool) -> Image.Image:
gray = cv2.cvtColor(np.array(img), cv2.COLOR_RGB2GRAY)
gray = cv2.GaussianBlur(gray, (3, 3), 0)
edges = cv2.Canny(gray, low, high)
if thicken:
edges = cv2.dilate(edges, np.ones((2, 2), np.uint8), iterations=1)
return Image.fromarray(np.stack([edges] * 3, axis=-1))
def make_depth(img: Image.Image) -> Image.Image:
d = depth_estimator(img)["depth"]
d = np.array(d).astype(np.float32)
d = (d - d.min()) / max(d.max() - d.min(), 1e-6)
d = (d * 255).astype(np.uint8)
return Image.fromarray(np.stack([d] * 3, axis=-1)).resize(img.size, Image.LANCZOS)
def prepare(image, long_side, mode, low, high):
img = ImageOps.exif_transpose(image).convert("RGB")
w, h = fit_size(*img.size, long_side)
img = img.resize((w, h), Image.LANCZOS)
depth = make_depth(img)
canny = make_canny(img, low, high, thicken=(mode == "Line drawing / elevation"))
return img, depth, canny
MODE_DEFAULTS = {
# (depth_scale, canny_scale)
"3D view (shaded / clay model)": (0.65, 0.55),
"Line drawing / elevation": (0.30, 0.90),
}
def on_mode_change(mode):
d, c = MODE_DEFAULTS[mode]
return d, c
# ----------------------------------------------------------------------------
# GPU functions
# ----------------------------------------------------------------------------
@spaces.GPU(duration=30)
def preview_controls(image, long_side, mode, canny_low, canny_high):
if image is None:
raise gr.Error("Upload an ArchiCAD export first.")
_, depth, canny = prepare(image, long_side, mode, canny_low, canny_high)
return [(depth, "Depth"), (canny, "Edges")]
@spaces.GPU(duration=150)
def render(
image,
description,
scene,
time_of_day,
season,
style,
materials,
negative_extra,
mode,
long_side,
depth_scale,
canny_scale,
canny_low,
canny_high,
steps,
guidance,
num_variations,
seed,
do_refine,
upscale,
refine_strength,
progress=gr.Progress(track_tqdm=True),
):
if image is None:
raise gr.Error("Upload an ArchiCAD export first.")
seed = random.randint(0, 2**31 - 1) if seed is None or int(seed) < 0 else int(seed)
prompt = build_prompt(description or "", scene, time_of_day, season, style, materials or "")
negative = NEGATIVE + (", " + negative_extra.strip() if negative_extra else "")
progress(0.05, desc="Extracting depth + edges")
img, depth, canny = prepare(image, long_side, mode, canny_low, canny_high)
w, h = img.size
scales = [float(depth_scale), float(canny_scale)]
progress(0.15, desc="Rendering")
gen = torch.Generator("cuda").manual_seed(seed)
out = pipe(
prompt=prompt,
negative_prompt=negative,
image=[depth, canny],
width=w,
height=h,
num_inference_steps=int(steps),
guidance_scale=float(guidance),
controlnet_conditioning_scale=scales,
control_guidance_start=[0.0, 0.0],
control_guidance_end=[0.8, 0.9],
num_images_per_prompt=int(num_variations),
generator=gen,
).images
if do_refine:
progress(0.7, desc="Refining details + upscaling")
nw = int(round(w * upscale / 8) * 8)
nh = int(round(h * upscale / 8) * 8)
d_up = depth.resize((nw, nh), Image.LANCZOS)
c_up = canny.resize((nw, nh), Image.LANCZOS)
refined = []
for i, im in enumerate(out):
up = im.resize((nw, nh), Image.LANCZOS)
r = refine_pipe(
prompt=prompt,
negative_prompt=negative,
image=up,
control_image=[d_up, c_up],
strength=float(refine_strength),
num_inference_steps=max(int(steps), 24),
guidance_scale=float(guidance),
controlnet_conditioning_scale=scales,
generator=torch.Generator("cuda").manual_seed(seed + i),
).images[0]
refined.append(r)
out = refined
gc.collect()
torch.cuda.empty_cache()
captions = [(im, f"seed {seed}" + (f"+{i}" if i else "")) for i, im in enumerate(out)]
return captions, seed, prompt
# ----------------------------------------------------------------------------
# UI
# ----------------------------------------------------------------------------
TIPS = """
### Exporting from ArchiCAD for best results
1. **3D window → Perspective** (or Parallel). Set the *3D Window Settings → Model Display* to **Shading** or **Shading with Contours**.
2. Use **Sun/Shadow** on so volumes read clearly — depth estimation loves shadows.
3. **File → Save As → Image** (`.png`, ≥1500 px on the long side), or *Publisher → Image* for batches.
4. For **Elevations/Sections**, publish as PNG with a white background, black lines, and set *Line drawing* mode.
5. Hide furniture/labels/dimensions/zones you don't want interpreted.
6. For a "clay" look: set all surfaces to a single light grey material via *Model View Options → Override*.
### Tuning
| Goal | What to change |
|---|---|
| Geometry drifting | Raise **Depth** and **Edge** strength (0.8+) |
| Looks too CGI / stiff | Lower both strengths (0.4–0.5), raise guidance slightly |
| Too many weird details | Lower guidance (5–6), shorter prompt |
| Need a larger/sharper image | Enable **Refine + upscale** (1.5×) |
| Windows/doors missing | Lower Canny low threshold (e.g. 40/120) |
Material ideas for the prompt: `white lime render, charred timber cladding, black steel window frames, board-formed concrete, large glazing, standing seam zinc roof`.
"""
CSS = """
.gradio-container {max-width: 1280px !important}
#title h1 {font-weight: 700; letter-spacing: -0.02em}
"""
with gr.Blocks(title="ArchiCAD AI Renderer", theme=gr.themes.Soft(), css=CSS) as demo:
gr.Markdown(
"# 🏛️ ArchiCAD AI Renderer\n"
"Upload a viewport export from ArchiCAD and get a photorealistic render that "
"**keeps your geometry**. SDXL + depth/edge ControlNet on ZeroGPU.",
elem_id="title",
)
with gr.Row():
with gr.Column(scale=5):
image = gr.Image(label="ArchiCAD export (3D view, clay model, elevation…)", type="pil", height=380)
mode = gr.Radio(
list(MODE_DEFAULTS.keys()), value="3D view (shaded / clay model)", label="Input type"
)
description = gr.Textbox(
label="Describe the project",
placeholder="two-storey family home with flat roof, large corner glazing, timber screen",
lines=2,
)
materials = gr.Textbox(
label="Materials",
placeholder="white lime render, charred larch cladding, black aluminium windows, concrete paving",
)
with gr.Row():
scene = gr.Dropdown(list(SCENES), value="Exterior – residential", label="Scene")
style = gr.Dropdown(list(STYLES), value="Photorealistic", label="Style")
with gr.Row():
time_of_day = gr.Dropdown(list(TIMES), value="Golden hour", label="Lighting / time")
season = gr.Dropdown(list(SEASONS), value="Summer", label="Season (exteriors)")
with gr.Accordion("Control & generation settings", open=False):
negative_extra = gr.Textbox(label="Extra negative prompt", placeholder="people, cars")
long_side = gr.Slider(768, 1280, value=1024, step=64, label="Base resolution (long side)")
with gr.Row():
depth_scale = gr.Slider(0, 1.2, value=0.65, step=0.05, label="Depth strength")
canny_scale = gr.Slider(0, 1.2, value=0.55, step=0.05, label="Edge strength")
with gr.Row():
canny_low = gr.Slider(10, 200, value=70, step=5, label="Canny low")
canny_high = gr.Slider(50, 300, value=160, step=5, label="Canny high")
with gr.Row():
steps = gr.Slider(15, 50, value=30, step=1, label="Steps")
guidance = gr.Slider(3, 12, value=6.5, step=0.5, label="Guidance (CFG)")
with gr.Row():
num_variations = gr.Slider(1, 4, value=1, step=1, label="Variations")
seed = gr.Number(value=-1, precision=0, label="Seed (-1 = random)")
with gr.Accordion("Refine + upscale", open=True):
do_refine = gr.Checkbox(value=True, label="Detail refine pass (img2img + ControlNet)")
with gr.Row():
upscale = gr.Slider(1.0, 2.0, value=1.5, step=0.25, label="Upscale factor")
refine_strength = gr.Slider(0.15, 0.55, value=0.35, step=0.05, label="Refine strength")
with gr.Row():
preview_btn = gr.Button("👁️ Preview control maps", variant="secondary")
run_btn = gr.Button("🎨 Render", variant="primary")
with gr.Column(scale=6):
gallery = gr.Gallery(label="Renders", columns=2, height=560, object_fit="contain", preview=True)
with gr.Row():
used_seed = gr.Number(label="Seed used", interactive=False)
used_prompt = gr.Textbox(label="Final prompt", interactive=False, lines=3)
with gr.Accordion("Control maps", open=False):
control_gallery = gr.Gallery(columns=2, height=260, object_fit="contain", show_label=False)
with gr.Accordion("📘 ArchiCAD export guide & tuning tips", open=False):
gr.Markdown(TIPS)
mode.change(on_mode_change, mode, [depth_scale, canny_scale])
preview_btn.click(
preview_controls,
[image, long_side, mode, canny_low, canny_high],
control_gallery,
)
run_btn.click(
render,
[
image, description, scene, time_of_day, season, style, materials, negative_extra,
mode, long_side, depth_scale, canny_scale, canny_low, canny_high,
steps, guidance, num_variations, seed, do_refine, upscale, refine_strength,
],
[gallery, used_seed, used_prompt],
)
demo.queue(max_size=20).launch() |