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44c4c2d ff28a86 a78a875 ff28a86 44c4c2d ff28a86 44c4c2d ff28a86 44c4c2d ff28a86 44c4c2d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 | """
Session manager for the SRE Incident Response environment.
Manages per-session state, step processing, and reward accumulation.
"""
import uuid
import copy
from typing import Dict, Optional, Tuple
from datetime import datetime, timezone
from app.models import (
Observation, Action, Reward, StepResponse,
StateResponse, GraderResponse,
)
from app.tasks.base import AVAILABLE_ACTIONS
from app.tasks import TASK_REGISTRY
class Session:
"""In-memory session state for one episode."""
def __init__(self, task_id: str, seed: int = 42):
self.session_id = str(uuid.uuid4())
self.task_id = task_id
self.step = 0
self.done = False
self.total_reward = 0.0
self.action_history: list = []
self.created_at = datetime.now(timezone.utc).isoformat()
task = TASK_REGISTRY[task_id]
self.world_state = task.initial_state(seed=seed)
def to_state_response(self, grader_score: Optional[float] = None) -> StateResponse:
return StateResponse(
session_id=self.session_id,
task_id=self.task_id,
step=self.step,
done=self.done,
total_reward=round(self.total_reward, 4),
world_state=_serialize_state(self.world_state),
action_history=self.action_history,
grader_score=grader_score,
)
def _serialize_state(state: dict) -> dict:
"""Make world_state JSON-serializable (convert sets, etc.)."""
result = {}
for k, v in state.items():
if k.startswith("_"):
continue # hide internal fields
if isinstance(v, set):
result[k] = list(v)
elif isinstance(v, dict):
result[k] = _serialize_state(v)
else:
result[k] = v
return result
class EnvironmentManager:
"""Manages all active sessions."""
def __init__(self):
self._sessions: Dict[str, Session] = {}
@staticmethod
def _clamp_score_strict(score: float, eps: float = 0.01) -> float:
"""
Hackathon validator requirement: task scores must be strictly within (0, 1).
We clamp away from exact endpoints to avoid returning 0.0 or 1.0.
"""
try:
s = float(score)
except Exception:
s = 0.0
if s <= 0.0:
return eps
if s >= 1.0:
return 1.0 - eps
return s
def reset(self, task_id: str, seed: int = 42) -> Tuple[Observation, str]:
"""Start a new episode. Returns (initial_observation, session_id)."""
if task_id not in TASK_REGISTRY:
raise ValueError(f"Unknown task_id '{task_id}'. Valid: {list(TASK_REGISTRY.keys())}")
session = Session(task_id=task_id, seed=seed)
self._sessions[session.session_id] = session
task = TASK_REGISTRY[task_id]
obs = task.get_observation(session.world_state, session.session_id, step=0)
obs.message = (
f"New episode started. Task: {task.name} (difficulty: {task.difficulty}). "
f"Max steps: {task.max_steps}. Investigate the incident and resolve it."
)
return obs, session.session_id
def step(self, session_id: str, action: Action) -> StepResponse:
"""Process one action and return (observation, reward, done, info)."""
if session_id not in self._sessions:
raise KeyError(f"Session '{session_id}' not found. Call /reset first.")
session = self._sessions[session_id]
if session.done:
task = TASK_REGISTRY[session.task_id]
obs = task.get_observation(session.world_state, session_id, session.step)
obs.message = "Episode already complete. Call /reset to start a new episode."
return StepResponse(
observation=obs,
reward=Reward(value=0.0, cumulative=session.total_reward, breakdown={},
message="Episode already complete."),
done=True,
info={"episode_complete": True},
)
task = TASK_REGISTRY[session.task_id]
session.step += 1
# Check max steps
if session.step > task.max_steps:
session.done = True
obs = task.get_observation(session.world_state, session_id, session.step)
obs.message = f"Episode ended: max steps ({task.max_steps}) reached without resolution."
timeout_reward = -0.10
session.total_reward += timeout_reward
return StepResponse(
observation=obs,
reward=Reward(
value=timeout_reward,
cumulative=round(session.total_reward, 4),
breakdown={"timeout_penalty": timeout_reward},
message="Max steps reached.",
),
done=True,
info={"timeout": True, "steps": session.step},
)
# Process action
new_state, step_reward, done, message = task.process_action(
action.action_type,
action.parameters,
session.world_state,
)
session.world_state = new_state
session.done = done
session.total_reward += step_reward
# Record history
session.action_history.append({
"step": session.step,
"action_type": action.action_type,
"parameters": action.parameters,
"reward": round(step_reward, 4),
"message_preview": message[:120] if message else "",
})
# Build observation
obs = task.get_observation(session.world_state, session_id, session.step)
obs.message = message
# Grade for info
score, grade_breakdown = task.grade(session.world_state, session.action_history)
score = self._clamp_score_strict(score)
reward_obj = Reward(
value=round(step_reward, 4),
cumulative=round(session.total_reward, 4),
breakdown=_build_reward_breakdown(action.action_type, step_reward),
message=f"Step reward: {step_reward:+.3f} | Cumulative: {session.total_reward:+.3f}",
)
return StepResponse(
observation=obs,
reward=reward_obj,
done=done,
info={
"step": session.step,
"max_steps": task.max_steps,
"grader_score": score,
"episode_complete": done,
},
)
def get_state(self, session_id: str) -> StateResponse:
if session_id not in self._sessions:
raise KeyError(f"Session '{session_id}' not found.")
session = self._sessions[session_id]
task = TASK_REGISTRY[session.task_id]
score, _ = task.grade(session.world_state, session.action_history)
score = self._clamp_score_strict(score)
return session.to_state_response(grader_score=score)
def grade(self, session_id: str) -> GraderResponse:
if session_id not in self._sessions:
raise KeyError(f"Session '{session_id}' not found.")
session = self._sessions[session_id]
task = TASK_REGISTRY[session.task_id]
score, breakdown = task.grade(session.world_state, session.action_history)
score = self._clamp_score_strict(score)
passing = score >= task.passing_score
return GraderResponse(
session_id=session_id,
task_id=session.task_id,
score=score,
breakdown=breakdown,
episode_complete=session.done,
steps_taken=session.step,
message=(
f"Score: {score:.4f} | "
f"{'PASS' if passing else 'FAIL'} "
f"(threshold: {task.passing_score}) | "
f"Steps: {session.step}/{task.max_steps}"
),
)
def cleanup_session(self, session_id: str) -> bool:
if session_id in self._sessions:
del self._sessions[session_id]
return True
return False
def active_sessions(self) -> int:
return len(self._sessions)
def _build_reward_breakdown(action_type: str, value: float) -> Dict[str, float]:
if value > 0:
return {f"{action_type}_reward": round(value, 4)}
elif value < 0:
return {f"{action_type}_penalty": round(value, 4)}
return {}
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