Add 1 files
Browse files- index.html +744 -739
index.html
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@@ -162,639 +162,596 @@
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<span>Health</span>
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<span id="health-text">100/100</span>
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</div>
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</div>
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<!-- Game Messages -->
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<div id="game-messages" class="bg-gray-800 bg-opacity-90 rounded-lg p-4 mb-4 h-40 overflow-y-auto">
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<p class="text-yellow-300">Welcome to Epic RPG Adventure!</p>
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<p>Create your character and begin your journey.</p>
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</div>
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<!-- Action Buttons -->
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<div class="grid grid-cols-2 gap-4 mb-6">
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<button onclick="explore()" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
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<i class="fas fa-binoculars mr-2"></i> Explore
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</button>
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<button onclick="rest()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
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<i class="fas fa-bed mr-2"></i> Rest
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</button>
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<button onclick="visitTown()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
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<i class="fas fa-city mr-2"></i> Visit Town
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</button>
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<button onclick="train()" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
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<i class="fas fa-dumbbell mr-2"></i> Train
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</button>
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</div>
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<!-- Combat Area -->
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<div id="combat-area" class="hidden bg-gray-800 bg-opacity-90 rounded-lg p-6">
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<div class="flex flex-col md:flex-row justify-between items-center mb-8">
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<!-- Player -->
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<div class="text-center mb-6 md:mb-0 relative">
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<div class="text-6xl mb-2" id="player-combat-icon">
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<i class="fas fa-user"></i>
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</div>
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<h4 class="text-xl font-bold" id="player-combat-name">Hero</h4>
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<div class="w-full bg-gray-700 rounded-full h-3 mt-2">
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<div id="player-health-bar" class="health-bar bg-red-500 h-3 rounded-full" style="width: 100%"></div>
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</div>
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<div class="text-sm" id="player-health-text">100/100</div>
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</div>
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<!-- VS -->
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<div class="text-2xl font-bold mx-4 mb-6 md:mb-0">VS</div>
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<!-- Enemy -->
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<div class="text-center relative">
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<div class="text-6xl mb-2" id="enemy-icon">
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<i class="fas fa-spider"></i>
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</div>
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<h4 class="text-xl font-bold" id="enemy-name">Goblin</h4>
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<div class="w-full bg-gray-700 rounded-full h-3 mt-2">
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<div id="enemy-health-bar" class="health-bar bg-red-500 h-3 rounded-full" style="width: 100%"></div>
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</div>
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<div class="text-sm" id="enemy-health-text">30/30</div>
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</div>
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</div>
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<!-- Combat Actions -->
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<div id="combat-actions" class="grid grid-cols-2 gap-4">
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<button onclick="playerAttack()" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-sword mr-2"></i> Attack
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</button>
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<button onclick="playerSpell()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-magic mr-2"></i> Cast Spell
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</button>
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<button onclick="playerDefend()" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-shield-alt mr-2"></i> Defend
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</button>
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<button onclick="playerFlee()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-running mr-2"></i> Flee
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</button>
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</div>
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</div>
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<!-- Town Area -->
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<div id="town-area" class="hidden bg-gray-800 bg-opacity-90 rounded-lg p-6">
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<h3 class="text-2xl font-bold mb-4">Town Square</h3>
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<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
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<button onclick="visitShop()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-shopping-cart mr-2"></i> Shop
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</button>
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<button onclick="visitTavern()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-beer mr-2"></i> Tavern
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</button>
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<button onclick="visitGuild()" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-scroll mr-2"></i> Adventurer's Guild
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</button>
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<button onclick="leaveTown()" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-door-open mr-2"></i> Leave Town
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="font-bold">Iron Sword</div>
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<div class="text-sm text-gray-300">Attack +5</div>
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<button class="mt-2 bg-blue-600 hover:bg-blue-700 text-white py-1 px-3 rounded text-sm">
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Equip
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</button>
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</div>
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<div class="font-bold">Wooden Shield</div>
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<div class="text-sm text-gray-300">Defense +3</div>
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<button class="mt-2 bg-blue-600 hover:bg-blue-700 text-white py-1 px-3 rounded text-sm">
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Equip
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</button>
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</div>
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<div class="bg-gray-700 p-4 rounded-lg text-center">
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<div class="text-3xl mb-2"><i class="fas fa-flask"></i></div>
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<div class="font-bold">Health Potion</div>
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<div class="text-sm text-gray-300">Restores 30 HP</div>
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<button class="mt-2 bg-green-600 hover:bg-green-700 text-white py-1 px-3 rounded text-sm">
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Use
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</button>
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</div>
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<div class="bg-gray-700 p-4 rounded-lg text-center">
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<div class="text-3xl mb-2"><i class="fas fa-flask"></i></div>
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<div class="font-bold">Mana Potion</div>
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<div class="text-sm text-gray-300">Restores 20 MP</div>
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<button class="mt-2 bg-green-600 hover:bg-green-700 text-white py-1 px-3 rounded text-sm">
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Use
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</button>
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</div>
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</div>
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<h4 class="text-xl font-bold mb-3">Equipped Items</h4>
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<div class="grid grid-cols-2 gap-4">
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<div class="bg-gray-700 p-3 rounded-lg">
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<div class="flex items-center">
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<div class="text-2xl mr-3"><i class="fas fa-sword"></i></div>
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<div>
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<div class="font-bold">Iron Sword</div>
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<div class="text-sm text-gray-300">Attack +5</div>
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</div>
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</div>
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</div>
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<div class="bg-gray-700 p-3 rounded-lg">
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<div class="flex items-center">
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<div class="text-2xl mr-3"><i class="fas fa-shield-alt"></i></div>
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<div>
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<div class="font-bold">Wooden Shield</div>
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<div class="text-sm text-gray-300">Defense +3</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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}
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addGameMessage(`You selected the ${characterClass} class.`);
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}
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}
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if (!gameState.player.class) {
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addGameMessage('Please select a class for your character.', 'error');
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return;
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}
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gameState.player.name = nameInput.value.trim();
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gameState.player.gender = genderSelect.value;
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// Start the game
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document.getElementById('character-creation').classList.add('hidden');
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document.getElementById('game-screen').classList.remove('hidden');
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// Update character display
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updateCharacterDisplay();
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addGameMessage(`Welcome, ${gameState.player.name} the ${gameState.player.class}! Your adventure begins now.`, 'success');
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}
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-
|
| 547 |
-
|
| 548 |
-
|
| 549 |
-
|
| 550 |
-
|
| 551 |
-
|
| 552 |
-
|
| 553 |
-
|
| 554 |
-
|
| 555 |
-
|
| 556 |
-
|
| 557 |
-
|
| 558 |
-
|
| 559 |
-
|
| 560 |
-
|
| 561 |
-
|
| 562 |
-
|
| 563 |
-
|
| 564 |
-
|
| 565 |
-
|
| 566 |
-
|
| 567 |
-
|
| 568 |
-
|
| 569 |
-
|
| 570 |
-
|
| 571 |
-
|
| 572 |
-
}
|
| 573 |
-
|
| 574 |
-
// Update player combat name
|
| 575 |
-
document.getElementById('player-combat-name').textContent = gameState.player.name;
|
| 576 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
| 577 |
|
| 578 |
-
|
| 579 |
-
|
| 580 |
-
|
| 581 |
-
|
| 582 |
-
|
| 583 |
-
|
| 584 |
-
|
| 585 |
-
|
| 586 |
-
|
| 587 |
-
|
| 588 |
-
|
| 589 |
-
|
| 590 |
-
}
|
| 591 |
-
|
| 592 |
-
messageElement.textContent = message;
|
| 593 |
-
messagesDiv.appendChild(messageElement);
|
| 594 |
-
messagesDiv.scrollTop = messagesDiv.scrollHeight;
|
| 595 |
-
|
| 596 |
-
// Add to game state for saving
|
| 597 |
-
gameState.gameMessages.push(message);
|
| 598 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 599 |
|
| 600 |
-
|
| 601 |
-
|
| 602 |
-
|
| 603 |
-
|
| 604 |
-
|
| 605 |
-
|
| 606 |
-
|
| 607 |
-
|
| 608 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 609 |
} else {
|
| 610 |
-
//
|
| 611 |
-
|
| 612 |
-
|
| 613 |
-
|
| 614 |
-
|
| 615 |
-
|
| 616 |
-
|
| 617 |
-
|
| 618 |
-
|
| 619 |
-
} else {
|
| 620 |
-
// Found a health potion
|
| 621 |
-
gameState.player.inventory.push({
|
| 622 |
-
name: 'Health Potion',
|
| 623 |
-
type: 'consumable',
|
| 624 |
-
effect: 'heal',
|
| 625 |
-
amount: 30,
|
| 626 |
-
icon: 'fa-flask'
|
| 627 |
-
});
|
| 628 |
-
addGameMessage('You found a Health Potion!', 'success');
|
| 629 |
-
}
|
| 630 |
}
|
| 631 |
}
|
|
|
|
| 632 |
|
| 633 |
-
|
| 634 |
-
|
| 635 |
-
|
| 636 |
-
|
| 637 |
-
|
| 638 |
-
|
| 639 |
-
|
| 640 |
-
|
| 641 |
-
|
| 642 |
-
|
| 643 |
-
|
| 644 |
-
|
| 645 |
-
|
| 646 |
-
|
| 647 |
-
|
| 648 |
-
|
| 649 |
-
|
| 650 |
-
|
| 651 |
-
|
| 652 |
-
|
| 653 |
-
|
| 654 |
|
| 655 |
-
|
| 656 |
-
|
| 657 |
-
|
| 658 |
-
|
| 659 |
-
}
|
| 660 |
-
|
| 661 |
-
// Calculate player damage
|
| 662 |
-
const playerAttackPower = gameState.player.attack + (gameState.player.equipped.weapon ? gameState.player.equipped.weapon.attack : 0);
|
| 663 |
-
const damage = Math.max(1, playerAttackPower - Math.floor(gameState.currentEnemy.defense / 2));
|
| 664 |
-
|
| 665 |
-
// Apply damage to enemy
|
| 666 |
-
gameState.currentEnemy.health -= damage;
|
| 667 |
-
|
| 668 |
-
// Update enemy health bar
|
| 669 |
-
const enemyHealthPercent = (gameState.currentEnemy.health / gameState.currentEnemy.maxHealth) * 100;
|
| 670 |
-
document.getElementById('enemy-health-bar').style.width = `${Math.max(0, enemyHealthPercent)}%`;
|
| 671 |
-
document.getElementById('enemy-health-text').textContent = `${Math.max(0, gameState.currentEnemy.health)}/${gameState.currentEnemy.maxHealth}`;
|
| 672 |
-
|
| 673 |
-
// Show damage text
|
| 674 |
-
showDamageText(document.querySelector('#combat-area .relative:last-child'), damage);
|
| 675 |
-
|
| 676 |
-
addGameMessage(`You attack the ${gameState.currentEnemy.name} for ${damage} damage!`, 'success');
|
| 677 |
-
|
| 678 |
-
// Check if enemy is defeated
|
| 679 |
-
if (gameState.currentEnemy.health <= 0) {
|
| 680 |
-
enemyDefeated();
|
| 681 |
-
return;
|
| 682 |
-
}
|
| 683 |
-
|
| 684 |
-
// Enemy attacks back
|
| 685 |
-
setTimeout(() => {
|
| 686 |
-
enemyAttack();
|
| 687 |
-
}, 1000);
|
| 688 |
}
|
| 689 |
-
|
| 690 |
-
|
| 691 |
-
|
| 692 |
-
|
| 693 |
-
|
| 694 |
-
|
| 695 |
-
|
| 696 |
-
|
| 697 |
-
|
| 698 |
-
|
| 699 |
-
|
| 700 |
-
|
| 701 |
-
|
| 702 |
-
|
| 703 |
-
|
| 704 |
-
|
| 705 |
-
|
| 706 |
-
|
| 707 |
-
|
| 708 |
-
|
| 709 |
-
|
| 710 |
-
|
| 711 |
-
}
|
| 712 |
-
|
| 713 |
-
// Apply damage to enemy
|
| 714 |
-
gameState.currentEnemy.health -= spellDamage;
|
| 715 |
-
|
| 716 |
-
// Update enemy health bar
|
| 717 |
-
const enemyHealthPercent = (gameState.currentEnemy.health / gameState.currentEnemy.maxHealth) * 100;
|
| 718 |
-
document.getElementById('enemy-health-bar').style.width = `${Math.max(0, enemyHealthPercent)}%`;
|
| 719 |
-
document.getElementById('enemy-health-text').textContent = `${Math.max(0, gameState.currentEnemy.health)}/${gameState.currentEnemy.maxHealth}`;
|
| 720 |
-
|
| 721 |
-
// Show damage text
|
| 722 |
-
showDamageText(document.querySelector('#combat-area .relative:last-child'), spellDamage, 'blue');
|
| 723 |
-
|
| 724 |
-
addGameMessage(`You cast a spell on the ${gameState.currentEnemy.name} for ${spellDamage} damage!`, 'success');
|
| 725 |
-
|
| 726 |
-
// Check if enemy is defeated
|
| 727 |
-
if (gameState.currentEnemy.health <= 0) {
|
| 728 |
-
enemyDefeated();
|
| 729 |
-
return;
|
| 730 |
-
}
|
| 731 |
-
|
| 732 |
-
// Enemy attacks back
|
| 733 |
-
setTimeout(() => {
|
| 734 |
-
enemyAttack();
|
| 735 |
-
}, 1000);
|
| 736 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 737 |
|
| 738 |
-
|
| 739 |
-
|
| 740 |
-
|
| 741 |
-
|
| 742 |
-
}
|
| 743 |
-
|
| 744 |
-
addGameMessage(`You take a defensive stance, reducing damage from the next attack.`, 'info');
|
| 745 |
-
|
| 746 |
-
// Enemy attacks with reduced damage
|
| 747 |
-
setTimeout(() => {
|
| 748 |
-
// Calculate enemy damage (reduced by 50% when defending)
|
| 749 |
-
const enemyDamage = Math.max(1, Math.floor((gameState.currentEnemy.attack - (gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0))) / 2));
|
| 750 |
-
|
| 751 |
-
// Apply damage to player
|
| 752 |
-
gameState.player.health -= enemyDamage;
|
| 753 |
-
|
| 754 |
-
// Update player health bar
|
| 755 |
-
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
| 756 |
-
document.getElementById('player-health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
| 757 |
-
document.getElementById('player-health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
| 758 |
-
document.getElementById('health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
| 759 |
-
document.getElementById('health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
| 760 |
-
|
| 761 |
-
// Show damage text
|
| 762 |
-
showDamageText(document.querySelector('#combat-area .relative:first-child'), enemyDamage);
|
| 763 |
-
|
| 764 |
-
addGameMessage(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage (reduced by your defense)!`, 'warning');
|
| 765 |
-
|
| 766 |
-
// Check if player is defeated
|
| 767 |
-
if (gameState.player.health <= 0) {
|
| 768 |
-
playerDefeated();
|
| 769 |
-
}
|
| 770 |
-
}, 1000);
|
| 771 |
}
|
| 772 |
-
|
| 773 |
-
|
| 774 |
-
|
| 775 |
-
|
| 776 |
-
return;
|
| 777 |
-
}
|
| 778 |
-
|
| 779 |
-
// 60% chance to flee successfully
|
| 780 |
-
if (Math.random() < 0.6) {
|
| 781 |
-
addGameMessage(`You successfully fled from the ${gameState.currentEnemy.name}!`, 'success');
|
| 782 |
-
endCombat();
|
| 783 |
-
} else {
|
| 784 |
-
addGameMessage(`You failed to flee! The ${gameState.currentEnemy.name} attacks you!`, 'error');
|
| 785 |
-
|
| 786 |
-
// Enemy attacks
|
| 787 |
-
setTimeout(() => {
|
| 788 |
-
enemyAttack();
|
| 789 |
-
}, 1000);
|
| 790 |
-
}
|
| 791 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 792 |
|
| 793 |
-
|
| 794 |
-
|
| 795 |
-
|
| 796 |
-
|
| 797 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 798 |
|
| 799 |
// Apply damage to player
|
| 800 |
gameState.player.health -= enemyDamage;
|
|
@@ -809,183 +766,231 @@
|
|
| 809 |
// Show damage text
|
| 810 |
showDamageText(document.querySelector('#combat-area .relative:first-child'), enemyDamage);
|
| 811 |
|
| 812 |
-
addGameMessage(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage!`, 'warning');
|
| 813 |
|
| 814 |
// Check if player is defeated
|
| 815 |
if (gameState.player.health <= 0) {
|
| 816 |
playerDefeated();
|
| 817 |
}
|
| 818 |
-
}
|
|
|
|
| 819 |
|
| 820 |
-
|
| 821 |
-
|
| 822 |
-
|
| 823 |
-
|
| 824 |
-
gameState.player.exp += gameState.currentEnemy.exp;
|
| 825 |
-
gameState.player.gold += gameState.currentEnemy.gold;
|
| 826 |
-
|
| 827 |
-
addGameMessage(`Gained ${gameState.currentEnemy.exp} experience and ${gameState.currentEnemy.gold} gold.`, 'success');
|
| 828 |
-
|
| 829 |
-
// Check for level up
|
| 830 |
-
checkLevelUp();
|
| 831 |
-
|
| 832 |
-
// End combat
|
| 833 |
-
endCombat();
|
| 834 |
}
|
| 835 |
-
|
| 836 |
-
|
| 837 |
-
|
| 838 |
-
addGameMessage(
|
| 839 |
-
|
| 840 |
-
// Penalty for dying
|
| 841 |
-
gameState.player.exp = Math.max(0, gameState.player.exp - 10);
|
| 842 |
-
gameState.player.gold = Math.max(0, gameState.player.gold - 5);
|
| 843 |
-
|
| 844 |
-
// Restore some health
|
| 845 |
-
gameState.player.health = Math.floor(gameState.player.maxHealth * 0.3);
|
| 846 |
-
|
| 847 |
-
// Update display
|
| 848 |
-
updateCharacterDisplay();
|
| 849 |
-
|
| 850 |
-
// End combat
|
| 851 |
endCombat();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 852 |
}
|
|
|
|
| 853 |
|
| 854 |
-
|
| 855 |
-
|
| 856 |
-
|
| 857 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 858 |
}
|
|
|
|
| 859 |
|
| 860 |
-
|
| 861 |
-
|
| 862 |
-
|
| 863 |
-
|
| 864 |
-
|
| 865 |
-
|
| 866 |
-
|
| 867 |
-
|
| 868 |
-
|
| 869 |
-
|
| 870 |
-
|
| 871 |
-
|
| 872 |
-
|
| 873 |
-
|
| 874 |
-
|
| 875 |
-
addGameMessage('Your stats have improved!', 'info');
|
| 876 |
-
|
| 877 |
-
updateCharacterDisplay();
|
| 878 |
-
}
|
| 879 |
-
}
|
| 880 |
|
| 881 |
-
|
| 882 |
-
|
| 883 |
-
|
| 884 |
-
|
| 885 |
-
|
| 886 |
-
|
| 887 |
-
|
| 888 |
-
|
| 889 |
-
|
| 890 |
-
|
| 891 |
-
|
| 892 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 893 |
|
| 894 |
-
addGameMessage(`You rest and recover ${healthRestored} health and ${manaRestored} mana.`, 'success');
|
| 895 |
updateCharacterDisplay();
|
| 896 |
}
|
|
|
|
| 897 |
|
| 898 |
-
|
| 899 |
-
|
| 900 |
-
|
| 901 |
-
|
| 902 |
-
}
|
| 903 |
-
|
| 904 |
-
document.getElementById('town-area').classList.remove('hidden');
|
| 905 |
-
addGameMessage('You enter the town square.', 'info');
|
| 906 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 907 |
|
| 908 |
-
|
| 909 |
-
|
| 910 |
-
addGameMessage('You
|
|
|
|
| 911 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
| 912 |
|
| 913 |
-
|
| 914 |
-
|
| 915 |
-
|
|
|
|
| 916 |
|
| 917 |
-
|
| 918 |
-
|
| 919 |
-
|
| 920 |
|
| 921 |
-
|
| 922 |
-
|
| 923 |
-
|
| 924 |
|
| 925 |
-
|
| 926 |
-
|
| 927 |
-
|
| 928 |
-
return;
|
| 929 |
-
}
|
| 930 |
-
|
| 931 |
-
// Training costs gold but improves stats
|
| 932 |
-
if (gameState.player.gold < 5) {
|
| 933 |
-
addGameMessage('You need at least 5 gold to train!', 'error');
|
| 934 |
-
return;
|
| 935 |
-
}
|
| 936 |
-
|
| 937 |
-
gameState.player.gold -= 5;
|
| 938 |
-
|
| 939 |
-
// Random stat improvement
|
| 940 |
-
const statToImprove = ['attack', 'defense'][Math.floor(Math.random() * 2)];
|
| 941 |
-
const improvement = 1;
|
| 942 |
-
|
| 943 |
-
if (statToImprove === 'attack') {
|
| 944 |
-
gameState.player.attack += improvement;
|
| 945 |
-
addGameMessage(`After training, your attack increased by ${improvement}! (Cost: 5 gold)`, 'success');
|
| 946 |
-
} else {
|
| 947 |
-
gameState.player.defense += improvement;
|
| 948 |
-
addGameMessage(`After training, your defense increased by ${improvement}! (Cost: 5 gold)`, 'success');
|
| 949 |
-
}
|
| 950 |
-
|
| 951 |
-
updateCharacterDisplay();
|
| 952 |
-
}
|
| 953 |
|
| 954 |
-
|
| 955 |
-
|
|
|
|
|
|
|
| 956 |
}
|
| 957 |
-
|
| 958 |
-
|
| 959 |
-
|
|
|
|
|
|
|
| 960 |
}
|
| 961 |
-
|
| 962 |
-
|
| 963 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 964 |
}
|
|
|
|
|
|
|
|
|
|
| 965 |
|
| 966 |
-
|
| 967 |
-
|
| 968 |
-
|
| 969 |
-
}
|
| 970 |
|
| 971 |
-
|
| 972 |
-
|
| 973 |
-
|
| 974 |
-
|
| 975 |
-
|
| 976 |
-
|
| 977 |
-
|
| 978 |
-
|
| 979 |
-
|
| 980 |
-
|
| 981 |
-
|
| 982 |
-
|
| 983 |
-
|
| 984 |
-
|
| 985 |
-
|
| 986 |
-
|
| 987 |
-
|
| 988 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 989 |
}
|
| 990 |
}
|
| 991 |
|
|
|
|
| 162 |
<span>Health</span>
|
| 163 |
<span id="health-text">100/100</span>
|
| 164 |
</div>
|
| 165 |
+
<div class="w-full bg-gray-700 rounded-full h-4">
|
| 166 |
+
<div id="health-bar" class="health-bar bg-red-500 h-4 rounded-full" style="width: 100%"></div>
|
| 167 |
+
</div>
|
| 168 |
+
</div>
|
| 169 |
+
|
| 170 |
+
<div class="mb-4">
|
| 171 |
+
<div class="flex justify-between mb-1">
|
| 172 |
+
<span>Mana</span>
|
| 173 |
+
<span id="mana-text">50/50</span>
|
| 174 |
+
</div>
|
| 175 |
+
<div class="w-full bg-gray-700 rounded-full h-4">
|
| 176 |
+
<div id="mana-bar" class="health-bar bg-blue-500 h-4 rounded-full" style="width: 100%"></div>
|
| 177 |
+
</div>
|
| 178 |
+
</div>
|
| 179 |
+
|
| 180 |
+
<div class="mb-4">
|
| 181 |
+
<div class="flex justify-between mb-1">
|
| 182 |
+
<span>Experience</span>
|
| 183 |
+
<span id="exp-text">0/100</span>
|
| 184 |
+
</div>
|
| 185 |
+
<div class="w-full bg-gray-700 rounded-full h-4">
|
| 186 |
+
<div id="exp-bar" class="health-bar bg-yellow-500 h-4 rounded-full" style="width: 0%"></div>
|
| 187 |
+
</div>
|
| 188 |
+
</div>
|
| 189 |
+
|
| 190 |
+
<div class="grid grid-cols-2 gap-2 mb-4">
|
| 191 |
+
<div class="bg-gray-700 p-2 rounded">
|
| 192 |
+
<div class="text-sm text-gray-300">Level</div>
|
| 193 |
+
<div class="font-bold" id="level-text">1</div>
|
| 194 |
+
</div>
|
| 195 |
+
<div class="bg-gray-700 p-2 rounded">
|
| 196 |
+
<div class="text-sm text-gray-300">Gold</div>
|
| 197 |
+
<div class="font-bold" id="gold-text">10</div>
|
| 198 |
+
</div>
|
| 199 |
+
<div class="bg-gray-700 p-2 rounded">
|
| 200 |
+
<div class="text-sm text-gray-300">Attack</div>
|
| 201 |
+
<div class="font-bold" id="attack-text">10</div>
|
| 202 |
+
</div>
|
| 203 |
+
<div class="bg-gray-700 p-2 rounded">
|
| 204 |
+
<div class="text-sm text-gray-300">Defense</div>
|
| 205 |
+
<div class="font-bold" id="defense-text">5</div>
|
| 206 |
+
</div>
|
| 207 |
+
</div>
|
| 208 |
+
|
| 209 |
+
<button onclick="openInventory()" class="w-full bg-blue-600 hover:bg-blue-700 text-white py-2 rounded mb-2">
|
| 210 |
+
<i class="fas fa-backpack mr-2"></i> Inventory
|
| 211 |
+
</button>
|
| 212 |
+
<button onclick="openQuests()" class="w-full bg-green-600 hover:bg-green-700 text-white py-2 rounded mb-2">
|
| 213 |
+
<i class="fas fa-scroll mr-2"></i> Quests
|
| 214 |
+
</button>
|
| 215 |
+
<button onclick="saveGame()" class="w-full bg-purple-600 hover:bg-purple-700 text-white py-2 rounded">
|
| 216 |
+
<i class="fas fa-save mr-2"></i> Save Game
|
| 217 |
+
</button>
|
| 218 |
+
</div>
|
| 219 |
+
|
| 220 |
+
<!-- Main Game Area -->
|
| 221 |
+
<div class="flex-1">
|
| 222 |
+
<!-- Game Messages -->
|
| 223 |
+
<div id="game-messages" class="bg-gray-800 bg-opacity-90 rounded-lg p-4 mb-4 h-40 overflow-y-auto">
|
| 224 |
+
<p class="text-yellow-300">Welcome to Epic RPG Adventure!</p>
|
| 225 |
+
<p>Create your character and begin your journey.</p>
|
| 226 |
+
</div>
|
| 227 |
+
|
| 228 |
+
<!-- Action Buttons -->
|
| 229 |
+
<div class="grid grid-cols-2 gap-4 mb-6">
|
| 230 |
+
<button onclick="explore()" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
| 231 |
+
<i class="fas fa-binoculars mr-2"></i> Explore
|
| 232 |
+
</button>
|
| 233 |
+
<button onclick="rest()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
| 234 |
+
<i class="fas fa-bed mr-2"></i> Rest
|
| 235 |
+
</button>
|
| 236 |
+
<button onclick="visitTown()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
| 237 |
+
<i class="fas fa-city mr-2"></i> Visit Town
|
| 238 |
+
</button>
|
| 239 |
+
<button onclick="train()" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
| 240 |
+
<i class="fas fa-dumbbell mr-2"></i> Train
|
| 241 |
+
</button>
|
| 242 |
+
</div>
|
| 243 |
+
|
| 244 |
+
<!-- Combat Area -->
|
| 245 |
+
<div id="combat-area" class="hidden bg-gray-800 bg-opacity-90 rounded-lg p-6">
|
| 246 |
+
<div class="flex flex-col md:flex-row justify-between items-center mb-8">
|
| 247 |
+
<!-- Player -->
|
| 248 |
+
<div class="text-center mb-6 md:mb-0 relative">
|
| 249 |
+
<div class="text-6xl mb-2" id="player-combat-icon">
|
| 250 |
+
<i class="fas fa-user"></i>
|
| 251 |
</div>
|
| 252 |
+
<h4 class="text-xl font-bold" id="player-combat-name">Hero</h4>
|
| 253 |
+
<div class="w-full bg-gray-700 rounded-full h-3 mt-2">
|
| 254 |
+
<div id="player-health-bar" class="health-bar bg-red-500 h-3 rounded-full" style="width: 100%"></div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 255 |
</div>
|
| 256 |
+
<div class="text-sm" id="player-health-text">100/100</div>
|
| 257 |
</div>
|
| 258 |
+
|
| 259 |
+
<!-- VS -->
|
| 260 |
+
<div class="text-2xl font-bold mx-4 mb-6 md:mb-0">VS</div>
|
| 261 |
+
|
| 262 |
+
<!-- Enemy -->
|
| 263 |
+
<div class="text-center relative">
|
| 264 |
+
<div class="text-6xl mb-2" id="enemy-icon">
|
| 265 |
+
<i class="fas fa-spider"></i>
|
| 266 |
+
</div>
|
| 267 |
+
<h4 class="text-xl font-bold" id="enemy-name">Goblin</h4>
|
| 268 |
+
<div class="w-full bg-gray-700 rounded-full h-3 mt-2">
|
| 269 |
+
<div id="enemy-health-bar" class="health-bar bg-red-500 h-3 rounded-full" style="width: 100%"></div>
|
| 270 |
+
</div>
|
| 271 |
+
<div class="text-sm" id="enemy-health-text">30/30</div>
|
| 272 |
+
</div>
|
| 273 |
+
</div>
|
| 274 |
+
|
| 275 |
+
<!-- Combat Actions -->
|
| 276 |
+
<div id="combat-actions" class="grid grid-cols-2 gap-4">
|
| 277 |
+
<button onclick="playerAttack()" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg">
|
| 278 |
+
<i class="fas fa-sword mr-2"></i> Attack
|
| 279 |
+
</button>
|
| 280 |
+
<button onclick="playerSpell()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg">
|
| 281 |
+
<i class="fas fa-magic mr-2"></i> Cast Spell
|
| 282 |
+
</button>
|
| 283 |
+
<button onclick="playerDefend()" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg">
|
| 284 |
+
<i class="fas fa-shield-alt mr-2"></i> Defend
|
| 285 |
+
</button>
|
| 286 |
+
<button onclick="playerFlee()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg">
|
| 287 |
+
<i class="fas fa-running mr-2"></i> Flee
|
| 288 |
+
</button>
|
| 289 |
</div>
|
| 290 |
+
</div>
|
| 291 |
+
|
| 292 |
+
<!-- Town Area -->
|
| 293 |
+
<div id="town-area" class="hidden bg-gray-800 bg-opacity-90 rounded-lg p-6">
|
| 294 |
+
<h3 class="text-2xl font-bold mb-4">Town Square</h3>
|
| 295 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
|
| 296 |
+
<button onclick="visitShop()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg">
|
| 297 |
+
<i class="fas fa-shopping-cart mr-2"></i> Shop
|
| 298 |
+
</button>
|
| 299 |
+
<button onclick="visitTavern()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg">
|
| 300 |
+
<i class="fas fa-beer mr-2"></i> Tavern
|
| 301 |
+
</button>
|
| 302 |
+
<button onclick="visitGuild()" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-4 rounded-lg">
|
| 303 |
+
<i class="fas fa-scroll mr-2"></i> Adventurer's Guild
|
| 304 |
+
</button>
|
| 305 |
+
<button onclick="leaveTown()" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg">
|
| 306 |
+
<i class="fas fa-door-open mr-2"></i> Leave Town
|
| 307 |
+
</button>
|
| 308 |
+
</div>
|
| 309 |
+
</div>
|
| 310 |
+
</div>
|
| 311 |
+
</div>
|
| 312 |
+
</div>
|
| 313 |
|
| 314 |
+
<!-- Inventory Modal -->
|
| 315 |
+
<div id="inventory-modal" class="hidden fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50">
|
| 316 |
+
<div class="bg-gray-800 rounded-lg p-6 w-full max-w-2xl max-h-[80vh] overflow-y-auto">
|
| 317 |
+
<div class="flex justify-between items-center mb-4">
|
| 318 |
+
<h3 class="text-2xl font-bold">Inventory</h3>
|
| 319 |
+
<button onclick="closeInventory()" class="text-gray-400 hover:text-white">
|
| 320 |
+
<i class="fas fa-times"></i>
|
| 321 |
+
</button>
|
| 322 |
+
</div>
|
| 323 |
+
|
| 324 |
+
<div class="grid grid-cols-2 md:grid-cols-4 gap-4 mb-6">
|
| 325 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
| 326 |
+
<div class="text-3xl mb-2"><i class="fas fa-sword"></i></div>
|
| 327 |
+
<div class="font-bold">Iron Sword</div>
|
| 328 |
+
<div class="text-sm text-gray-300">Attack +5</div>
|
| 329 |
+
<button class="mt-2 bg-blue-600 hover:bg-blue-700 text-white py-1 px-3 rounded text-sm">
|
| 330 |
+
Equip
|
| 331 |
+
</button>
|
| 332 |
+
</div>
|
| 333 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
| 334 |
+
<div class="text-3xl mb-2"><i class="fas fa-shield-alt"></i></div>
|
| 335 |
+
<div class="font-bold">Wooden Shield</div>
|
| 336 |
+
<div class="text-sm text-gray-300">Defense +3</div>
|
| 337 |
+
<button class="mt-2 bg-blue-600 hover:bg-blue-700 text-white py-1 px-3 rounded text-sm">
|
| 338 |
+
Equip
|
| 339 |
+
</button>
|
| 340 |
+
</div>
|
| 341 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
| 342 |
+
<div class="text-3xl mb-2"><i class="fas fa-flask"></i></div>
|
| 343 |
+
<div class="font-bold">Health Potion</div>
|
| 344 |
+
<div class="text-sm text-gray-300">Restores 30 HP</div>
|
| 345 |
+
<button class="mt-2 bg-green-600 hover:bg-green-700 text-white py-1 px-3 rounded text-sm">
|
| 346 |
+
Use
|
| 347 |
+
</button>
|
| 348 |
+
</div>
|
| 349 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
| 350 |
+
<div class="text-3xl mb-2"><i class="fas fa-flask"></i></div>
|
| 351 |
+
<div class="font-bold">Mana Potion</div>
|
| 352 |
+
<div class="text-sm text-gray-300">Restores 20 MP</div>
|
| 353 |
+
<button class="mt-2 bg-green-600 hover:bg-green-700 text-white py-1 px-3 rounded text-sm">
|
| 354 |
+
Use
|
| 355 |
+
</button>
|
| 356 |
+
</div>
|
| 357 |
+
</div>
|
| 358 |
+
|
| 359 |
+
<h4 class="text-xl font-bold mb-3">Equipped Items</h4>
|
| 360 |
+
<div class="grid grid-cols-2 gap-4">
|
| 361 |
+
<div class="bg-gray-700 p-3 rounded-lg">
|
| 362 |
+
<div class="flex items-center">
|
| 363 |
+
<div class="text-2xl mr-3"><i class="fas fa-sword"></i></div>
|
| 364 |
+
<div>
|
| 365 |
<div class="font-bold">Iron Sword</div>
|
| 366 |
<div class="text-sm text-gray-300">Attack +5</div>
|
|
|
|
|
|
|
|
|
|
| 367 |
</div>
|
| 368 |
+
</div>
|
| 369 |
+
</div>
|
| 370 |
+
<div class="bg-gray-700 p-3 rounded-lg">
|
| 371 |
+
<div class="flex items-center">
|
| 372 |
+
<div class="text-2xl mr-3"><i class="fas fa-shield-alt"></i></div>
|
| 373 |
+
<div>
|
| 374 |
<div class="font-bold">Wooden Shield</div>
|
| 375 |
<div class="text-sm text-gray-300">Defense +3</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 376 |
</div>
|
| 377 |
</div>
|
| 378 |
</div>
|
| 379 |
</div>
|
| 380 |
+
</div>
|
| 381 |
+
</div>
|
| 382 |
|
| 383 |
+
<!-- Credits Modal -->
|
| 384 |
+
<div id="credits-modal" class="hidden fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50">
|
| 385 |
+
<div class="bg-gray-800 rounded-lg p-6 w-full max-w-md">
|
| 386 |
+
<div class="flex justify-between items-center mb-4">
|
| 387 |
+
<h3 class="text-2xl font-bold">Credits</h3>
|
| 388 |
+
<button onclick="hideCredits()" class="text-gray-400 hover:text-white">
|
| 389 |
+
<i class="fas fa-times"></i>
|
| 390 |
+
</button>
|
| 391 |
+
</div>
|
| 392 |
+
|
| 393 |
+
<div class="space-y-4">
|
| 394 |
+
<div>
|
| 395 |
+
<h4 class="text-xl font-bold text-yellow-400">Epic RPG Adventure</h4>
|
| 396 |
+
<p class="text-gray-300">Created with HTML, CSS, and JavaScript</p>
|
| 397 |
+
</div>
|
| 398 |
+
|
| 399 |
+
<div>
|
| 400 |
+
<h4 class="font-bold">Developer</h4>
|
| 401 |
+
<p class="text-gray-300">Your Name Here</p>
|
| 402 |
+
</div>
|
| 403 |
+
|
| 404 |
+
<div>
|
| 405 |
+
<h4 class="font-bold">Special Thanks</h4>
|
| 406 |
+
<ul class="list-disc list-inside text-gray-300">
|
| 407 |
+
<li>Tailwind CSS</li>
|
| 408 |
+
<li>Font Awesome</li>
|
| 409 |
+
<li>Unsplash for images</li>
|
| 410 |
+
</ul>
|
| 411 |
+
</div>
|
| 412 |
+
|
| 413 |
+
<div class="pt-4 border-t border-gray-700">
|
| 414 |
+
<p class="text-sm text-gray-400">© 2023 All Rights Reserved</p>
|
|
|
|
|
|
|
| 415 |
</div>
|
| 416 |
</div>
|
| 417 |
</div>
|
| 418 |
+
</div>
|
| 419 |
+
</div>
|
| 420 |
|
| 421 |
+
<script>
|
| 422 |
+
// Game State
|
| 423 |
+
const gameState = {
|
| 424 |
+
player: {
|
| 425 |
+
name: '',
|
| 426 |
+
class: '',
|
| 427 |
+
gender: '',
|
| 428 |
+
level: 1,
|
| 429 |
+
exp: 0,
|
| 430 |
+
expToNextLevel: 100,
|
| 431 |
+
health: 100,
|
| 432 |
+
maxHealth: 100,
|
| 433 |
+
mana: 50,
|
| 434 |
+
maxMana: 50,
|
| 435 |
+
attack: 10,
|
| 436 |
+
defense: 5,
|
| 437 |
+
gold: 10,
|
| 438 |
+
inventory: [
|
| 439 |
+
{ name: 'Iron Sword', type: 'weapon', attack: 5, icon: 'fa-s sword' },
|
| 440 |
+
{ name: 'Wooden Shield', type: 'shield', defense: 3, icon: 'fa-shield-alt' },
|
| 441 |
+
{ name: 'Health Potion', type: 'consumable', effect: 'heal', amount: 30, icon: 'fa-flask' },
|
| 442 |
+
{ name: 'Mana Potion', type: 'consumable', effect: 'mana', amount: 20, icon: 'fa-flask' }
|
| 443 |
+
],
|
| 444 |
+
equipped: {
|
| 445 |
+
weapon: { name: 'Iron Sword', type: 'weapon', attack: 5, icon: 'fa-sword' },
|
| 446 |
+
shield: { name: 'Wooden Shield', type: 'shield', defense: 3, icon: 'fa-shield-alt' }
|
| 447 |
+
}
|
| 448 |
+
},
|
| 449 |
+
currentEnemy: null,
|
| 450 |
+
inCombat: false,
|
| 451 |
+
gameMessages: []
|
| 452 |
+
};
|
| 453 |
|
| 454 |
+
// Cute Monstergirl Enemies
|
| 455 |
+
const enemies = [
|
| 456 |
+
{ name: 'Goblin Girl', health: 30, maxHealth: 30, attack: 8, defense: 2, exp: 20, gold: 5, icon: 'fa-user-ninja' },
|
| 457 |
+
{ name: 'Orc Girl', health: 50, maxHealth: 50, attack: 12, defense: 5, exp: 35, gold: 10, icon: 'fa-user-injured' },
|
| 458 |
+
{ name: 'Skeleton Girl', health: 25, maxHealth: 25, attack: 10, defense: 3, exp: 25, gold: 8, icon: 'fa-skull' },
|
| 459 |
+
{ name: 'Wolf Girl', health: 20, maxHealth: 20, attack: 7, defense: 1, exp: 15, gold: 3, icon: 'fa-paw' },
|
| 460 |
+
{ name: 'Bandit Girl', health: 40, maxHealth: 40, attack: 11, defense: 4, exp: 30, gold: 15, icon: 'fa-user' },
|
| 461 |
+
{ name: 'Catgirl', health: 25, maxHealth: 25, attack: 9, defense: 2, exp: 22, gold: 7, icon: 'fa-cat' },
|
| 462 |
+
{ name: 'Bunny Girl', health: 35, maxHealth: 35, attack: 7, defense: 3, exp: 25, gold: 8, icon: 'fa-paw' },
|
| 463 |
+
{ name: 'Fox Girl', health: 28, maxHealth: 28, attack: 10, defense: 2, exp: 24, gold: 9, icon: 'fa-paw' },
|
| 464 |
+
{ name: 'Slime Girl', health: 45, maxHealth: 45, attack: 6, defense: 6, exp: 28, gold: 10, icon: 'fa-droplet' },
|
| 465 |
+
{ name: 'Dragon Girl', health: 60, maxHealth: 60, attack: 15, defense: 8, exp: 50, gold: 25, icon: 'fa-dragon' }
|
| 466 |
+
];
|
| 467 |
|
| 468 |
+
// Game Functions
|
| 469 |
+
function startNewGame() {
|
| 470 |
+
document.getElementById('main-menu').classList.add('hidden');
|
| 471 |
+
document.getElementById('character-creation').classList.remove('hidden');
|
| 472 |
+
addGameMessage('Begin your adventure by creating your character.');
|
| 473 |
+
}
|
| 474 |
|
| 475 |
+
function selectClass(characterClass) {
|
| 476 |
+
const cards = document.querySelectorAll('.character-card');
|
| 477 |
+
cards.forEach(card => card.classList.remove('ring-2', 'ring-yellow-400'));
|
| 478 |
+
|
| 479 |
+
const selectedCard = document.querySelector(`.character-card:nth-child(${characterClass === 'warrior' ? 1 : characterClass === 'mage' ? 2 : 3})`);
|
| 480 |
+
selectedCard.classList.add('ring-2', 'ring-yellow-400');
|
| 481 |
+
|
| 482 |
+
gameState.player.class = characterClass;
|
| 483 |
+
|
| 484 |
+
// Update stats based on class
|
| 485 |
+
if (characterClass === 'warrior') {
|
| 486 |
+
gameState.player.maxHealth = 120;
|
| 487 |
+
gameState.player.health = 120;
|
| 488 |
+
gameState.player.attack = 12;
|
| 489 |
+
gameState.player.defense = 8;
|
| 490 |
+
gameState.player.mana = 30;
|
| 491 |
+
gameState.player.maxMana = 30;
|
| 492 |
+
} else if (characterClass === 'mage') {
|
| 493 |
+
gameState.player.maxHealth = 70;
|
| 494 |
+
gameState.player.health = 70;
|
| 495 |
+
gameState.player.attack = 8;
|
| 496 |
+
gameState.player.defense = 3;
|
| 497 |
+
gameState.player.mana = 80;
|
| 498 |
+
gameState.player.maxMana = 80;
|
| 499 |
+
} else if (characterClass === 'rogue') {
|
| 500 |
+
gameState.player.maxHealth = 90;
|
| 501 |
+
gameState.player.health = 90;
|
| 502 |
+
gameState.player.attack = 10;
|
| 503 |
+
gameState.player.defense = 5;
|
| 504 |
+
gameState.player.mana = 50;
|
| 505 |
+
gameState.player.maxMana = 50;
|
|
|
|
|
|
|
|
|
|
| 506 |
}
|
| 507 |
+
|
| 508 |
+
addGameMessage(`You selected the ${characterClass} class.`);
|
| 509 |
+
}
|
| 510 |
|
| 511 |
+
function finalizeCharacter() {
|
| 512 |
+
const nameInput = document.getElementById('character-name');
|
| 513 |
+
const genderSelect = document.getElementById('character-gender');
|
| 514 |
+
|
| 515 |
+
if (!nameInput.value.trim()) {
|
| 516 |
+
addGameMessage('Please enter a name for your character.', 'error');
|
| 517 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 518 |
}
|
| 519 |
+
|
| 520 |
+
if (!gameState.player.class) {
|
| 521 |
+
addGameMessage('Please select a class for your character.', 'error');
|
| 522 |
+
return;
|
| 523 |
+
}
|
| 524 |
+
|
| 525 |
+
gameState.player.name = nameInput.value.trim();
|
| 526 |
+
gameState.player.gender = genderSelect.value;
|
| 527 |
+
|
| 528 |
+
// Start the game
|
| 529 |
+
document.getElementById('character-creation').classList.add('hidden');
|
| 530 |
+
document.getElementById('game-screen').classList.remove('hidden');
|
| 531 |
+
|
| 532 |
+
// Update character display
|
| 533 |
+
updateCharacterDisplay();
|
| 534 |
+
|
| 535 |
+
addGameMessage(`Welcome, ${gameState.player.name} the ${gameState.player.class}! Your adventure begins now.`, 'success');
|
| 536 |
+
}
|
| 537 |
|
| 538 |
+
function updateCharacterDisplay() {
|
| 539 |
+
// Update character panel
|
| 540 |
+
document.getElementById('character-display-name').textContent = gameState.player.name;
|
| 541 |
+
document.getElementById('character-display-class').textContent = `Class: ${capitalizeFirstLetter(gameState.player.class)}`;
|
| 542 |
+
|
| 543 |
+
// Update stats
|
| 544 |
+
document.getElementById('health-text').textContent = `${gameState.player.health}/${gameState.player.maxHealth}`;
|
| 545 |
+
document.getElementById('mana-text').textContent = `${gameState.player.mana}/${gameState.player.maxMana}`;
|
| 546 |
+
document.getElementById('exp-text').textContent = `${gameState.player.exp}/${gameState.player.expToNextLevel}`;
|
| 547 |
+
document.getElementById('level-text').textContent = gameState.player.level;
|
| 548 |
+
document.getElementById('gold-text').textContent = gameState.player.gold;
|
| 549 |
+
document.getElementById('attack-text').textContent = gameState.player.attack + (gameState.player.equipped.weapon ? gameState.player.equipped.weapon.attack : 0);
|
| 550 |
+
document.getElementById('defense-text').textContent = gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0);
|
| 551 |
+
|
| 552 |
+
// Update health bar
|
| 553 |
+
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
| 554 |
+
document.getElementById('health-bar').style.width = `${healthPercent}%`;
|
| 555 |
+
|
| 556 |
+
// Update mana bar
|
| 557 |
+
const manaPercent = (gameState.player.mana / gameState.player.maxMana) * 100;
|
| 558 |
+
document.getElementById('mana-bar').style.width = `${manaPercent}%`;
|
| 559 |
+
|
| 560 |
+
// Update exp bar
|
| 561 |
+
const expPercent = (gameState.player.exp / gameState.player.expToNextLevel) * 100;
|
| 562 |
+
document.getElementById('exp-bar').style.width = `${expPercent}%`;
|
| 563 |
+
|
| 564 |
+
// Update character icon based on class
|
| 565 |
+
const characterIcon = document.getElementById('character-icon');
|
| 566 |
+
const playerCombatIcon = document.getElementById('player-combat-icon');
|
| 567 |
+
|
| 568 |
+
if (gameState.player.class === 'warrior') {
|
| 569 |
+
characterIcon.innerHTML = '<i class="fas fa-shield-alt text-red-500"></i>';
|
| 570 |
+
playerCombatIcon.innerHTML = '<i class="fas fa-shield-alt text-red-500"></i>';
|
| 571 |
+
} else if (gameState.player.class === 'mage') {
|
| 572 |
+
characterIcon.innerHTML = '<i class="fas fa-hat-wizard text-blue-500"></i>';
|
| 573 |
+
playerCombatIcon.innerHTML = '<i class="fas fa-hat-wizard text-blue-500"></i>';
|
| 574 |
+
} else if (gameState.player.class === 'rogue') {
|
| 575 |
+
characterIcon.innerHTML = '<i class="fas fa-user-ninja text-green-500"></i>';
|
| 576 |
+
playerCombatIcon.innerHTML = '<i class="fas fa-user-ninja text-green-500"></i>';
|
|
|
|
|
|
|
|
|
|
|
|
|
| 577 |
}
|
| 578 |
+
|
| 579 |
+
// Update player combat name
|
| 580 |
+
document.getElementById('player-combat-name').textContent = gameState.player.name;
|
| 581 |
+
}
|
| 582 |
|
| 583 |
+
function addGameMessage(message, type = 'info') {
|
| 584 |
+
const messagesDiv = document.getElementById('game-messages');
|
| 585 |
+
const messageElement = document.createElement('p');
|
| 586 |
+
|
| 587 |
+
if (type === 'error') {
|
| 588 |
+
messageElement.className = 'text-red-400';
|
| 589 |
+
} else if (type === 'success') {
|
| 590 |
+
messageElement.className = 'text-green-400';
|
| 591 |
+
} else if (type === 'warning') {
|
| 592 |
+
messageElement.className = 'text-yellow-400';
|
| 593 |
+
} else {
|
| 594 |
+
messageElement.className = 'text-gray-300';
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 595 |
}
|
| 596 |
+
|
| 597 |
+
messageElement.textContent = message;
|
| 598 |
+
messagesDiv.appendChild(messageElement);
|
| 599 |
+
messagesDiv.scrollTop = messagesDiv.scrollHeight;
|
| 600 |
+
|
| 601 |
+
// Add to game state for saving
|
| 602 |
+
gameState.gameMessages.push(message);
|
| 603 |
+
}
|
| 604 |
|
| 605 |
+
function explore() {
|
| 606 |
+
if (gameState.inCombat) {
|
| 607 |
+
addGameMessage('You are already in combat!', 'error');
|
| 608 |
+
return;
|
| 609 |
+
}
|
| 610 |
+
|
| 611 |
+
// 70% chance to find an enemy
|
| 612 |
+
if (Math.random() < 0.7) {
|
| 613 |
+
startCombat();
|
| 614 |
+
} else {
|
| 615 |
+
// 30% chance to find something else
|
| 616 |
+
const randomEvent = Math.random();
|
| 617 |
+
|
| 618 |
+
if (randomEvent < 0.5) {
|
| 619 |
+
// Found gold
|
| 620 |
+
const goldFound = Math.floor(Math.random() * 10) + 5;
|
| 621 |
+
gameState.player.gold += goldFound;
|
| 622 |
+
updateCharacterDisplay();
|
| 623 |
+
addGameMessage(`You found ${goldFound} gold coins on the ground!`, 'success');
|
| 624 |
} else {
|
| 625 |
+
// Found a health potion
|
| 626 |
+
gameState.player.inventory.push({
|
| 627 |
+
name: 'Health Potion',
|
| 628 |
+
type: 'consumable',
|
| 629 |
+
effect: 'heal',
|
| 630 |
+
amount: 30,
|
| 631 |
+
icon: 'fa-flask'
|
| 632 |
+
});
|
| 633 |
+
addGameMessage('You found a Health Potion!', 'success');
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 634 |
}
|
| 635 |
}
|
| 636 |
+
}
|
| 637 |
|
| 638 |
+
function startCombat() {
|
| 639 |
+
gameState.inCombat = true;
|
| 640 |
+
|
| 641 |
+
// Select a random enemy
|
| 642 |
+
const randomEnemyIndex = Math.floor(Math.random() * enemies.length);
|
| 643 |
+
gameState.currentEnemy = {...enemies[randomEnemyIndex]};
|
| 644 |
+
|
| 645 |
+
// Update combat UI
|
| 646 |
+
document.getElementById('combat-area').classList.remove('hidden');
|
| 647 |
+
document.getElementById('enemy-name').textContent = gameState.currentEnemy.name;
|
| 648 |
+
document.getElementById('enemy-health-text').textContent = `${gameState.currentEnemy.health}/${gameState.currentEnemy.maxHealth}`;
|
| 649 |
+
document.getElementById('enemy-health-bar').style.width = '100%';
|
| 650 |
+
document.getElementById('enemy-icon').innerHTML = `<i class="fas ${gameState.currentEnemy.icon}"></i>`;
|
| 651 |
+
|
| 652 |
+
// Update player stats in combat
|
| 653 |
+
document.getElementById('player-health-text').textContent = `${gameState.player.health}/${gameState.player.maxHealth}`;
|
| 654 |
+
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
| 655 |
+
document.getElementById('player-health-bar').style.width = `${healthPercent}%`;
|
| 656 |
+
|
| 657 |
+
addGameMessage(`A wild ${gameState.currentEnemy.name} appears!`, 'warning');
|
| 658 |
+
}
|
| 659 |
|
| 660 |
+
function playerAttack() {
|
| 661 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
| 662 |
+
addGameMessage('There is nothing to attack!', 'error');
|
| 663 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 664 |
}
|
| 665 |
+
|
| 666 |
+
// Calculate player damage
|
| 667 |
+
const playerAttackPower = gameState.player.attack + (gameState.player.equipped.weapon ? gameState.player.equipped.weapon.attack : 0);
|
| 668 |
+
const damage = Math.max(1, playerAttackPower - Math.floor(gameState.currentEnemy.defense / 2));
|
| 669 |
+
|
| 670 |
+
// Apply damage to enemy
|
| 671 |
+
gameState.currentEnemy.health -= damage;
|
| 672 |
+
|
| 673 |
+
// Update enemy health bar
|
| 674 |
+
const enemyHealthPercent = (gameState.currentEnemy.health / gameState.currentEnemy.maxHealth) * 100;
|
| 675 |
+
document.getElementById('enemy-health-bar').style.width = `${Math.max(0, enemyHealthPercent)}%`;
|
| 676 |
+
document.getElementById('enemy-health-text').textContent = `${Math.max(0, gameState.currentEnemy.health)}/${gameState.currentEnemy.maxHealth}`;
|
| 677 |
+
|
| 678 |
+
// Show damage text
|
| 679 |
+
showDamageText(document.querySelector('#combat-area .relative:last-child'), damage);
|
| 680 |
+
|
| 681 |
+
addGameMessage(`You attack the ${gameState.currentEnemy.name} for ${damage} damage!`, 'success');
|
| 682 |
+
|
| 683 |
+
// Check if enemy is defeated
|
| 684 |
+
if (gameState.currentEnemy.health <= 0) {
|
| 685 |
+
enemyDefeated();
|
| 686 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 687 |
}
|
| 688 |
+
|
| 689 |
+
// Enemy attacks back
|
| 690 |
+
setTimeout(() => {
|
| 691 |
+
enemyAttack();
|
| 692 |
+
}, 1000);
|
| 693 |
+
}
|
| 694 |
|
| 695 |
+
function playerSpell() {
|
| 696 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
| 697 |
+
addGameMessage('There is nothing to attack!', 'error');
|
| 698 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 699 |
}
|
| 700 |
+
|
| 701 |
+
if (gameState.player.mana < 15) {
|
| 702 |
+
addGameMessage('Not enough mana to cast a spell!', 'error');
|
| 703 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 704 |
}
|
| 705 |
+
|
| 706 |
+
// Use mana
|
| 707 |
+
gameState.player.mana -= 15;
|
| 708 |
+
updateCharacterDisplay();
|
| 709 |
+
|
| 710 |
+
// Calculate spell damage (more powerful than regular attack)
|
| 711 |
+
let spellDamage;
|
| 712 |
+
if (gameState.player.class === 'mage') {
|
| 713 |
+
spellDamage = Math.max(3, 15 + Math.floor(Math.random() * 10));
|
| 714 |
+
} else {
|
| 715 |
+
spellDamage = Math.max(3, 10 + Math.floor(Math.random() * 5));
|
| 716 |
+
}
|
| 717 |
+
|
| 718 |
+
// Apply damage to enemy
|
| 719 |
+
gameState.currentEnemy.health -= spellDamage;
|
| 720 |
+
|
| 721 |
+
// Update enemy health bar
|
| 722 |
+
const enemyHealthPercent = (gameState.currentEnemy.health / gameState.currentEnemy.maxHealth) * 100;
|
| 723 |
+
document.getElementById('enemy-health-bar').style.width = `${Math.max(0, enemyHealthPercent)}%`;
|
| 724 |
+
document.getElementById('enemy-health-text').textContent = `${Math.max(0, gameState.currentEnemy.health)}/${gameState.currentEnemy.maxHealth}`;
|
| 725 |
+
|
| 726 |
+
// Show damage text
|
| 727 |
+
showDamageText(document.querySelector('#combat-area .relative:last-child'), spellDamage, 'blue');
|
| 728 |
+
|
| 729 |
+
addGameMessage(`You cast a spell on the ${gameState.currentEnemy.name} for ${spellDamage} damage!`, 'success');
|
| 730 |
+
|
| 731 |
+
// Check if enemy is defeated
|
| 732 |
+
if (gameState.currentEnemy.health <= 0) {
|
| 733 |
+
enemyDefeated();
|
| 734 |
+
return;
|
| 735 |
+
}
|
| 736 |
+
|
| 737 |
+
// Enemy attacks back
|
| 738 |
+
setTimeout(() => {
|
| 739 |
+
enemyAttack();
|
| 740 |
+
}, 1000);
|
| 741 |
+
}
|
| 742 |
|
| 743 |
+
function playerDefend() {
|
| 744 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
| 745 |
+
addGameMessage('There is nothing to defend against!', 'error');
|
| 746 |
+
return;
|
| 747 |
+
}
|
| 748 |
+
|
| 749 |
+
addGameMessage(`You take a defensive stance, reducing damage from the next attack.`, 'info');
|
| 750 |
+
|
| 751 |
+
// Enemy attacks with reduced damage
|
| 752 |
+
setTimeout(() => {
|
| 753 |
+
// Calculate enemy damage (reduced by 50% when defending)
|
| 754 |
+
const enemyDamage = Math.max(1, Math.floor((gameState.currentEnemy.attack - (gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0))) / 2));
|
| 755 |
|
| 756 |
// Apply damage to player
|
| 757 |
gameState.player.health -= enemyDamage;
|
|
|
|
| 766 |
// Show damage text
|
| 767 |
showDamageText(document.querySelector('#combat-area .relative:first-child'), enemyDamage);
|
| 768 |
|
| 769 |
+
addGameMessage(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage (reduced by your defense)!`, 'warning');
|
| 770 |
|
| 771 |
// Check if player is defeated
|
| 772 |
if (gameState.player.health <= 0) {
|
| 773 |
playerDefeated();
|
| 774 |
}
|
| 775 |
+
}, 1000);
|
| 776 |
+
}
|
| 777 |
|
| 778 |
+
function playerFlee() {
|
| 779 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
| 780 |
+
addGameMessage('There is nothing to flee from!', 'error');
|
| 781 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 782 |
}
|
| 783 |
+
|
| 784 |
+
// 60% chance to flee successfully
|
| 785 |
+
if (Math.random() < 0.6) {
|
| 786 |
+
addGameMessage(`You successfully fled from the ${gameState.currentEnemy.name}!`, 'success');
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 787 |
endCombat();
|
| 788 |
+
} else {
|
| 789 |
+
addGameMessage(`You failed to flee! The ${gameState.currentEnemy.name} attacks you!`, 'error');
|
| 790 |
+
|
| 791 |
+
// Enemy attacks
|
| 792 |
+
setTimeout(() => {
|
| 793 |
+
enemyAttack();
|
| 794 |
+
}, 1000);
|
| 795 |
}
|
| 796 |
+
}
|
| 797 |
|
| 798 |
+
function enemyAttack() {
|
| 799 |
+
if (!gameState.inCombat || !gameState.currentEnemy) return;
|
| 800 |
+
|
| 801 |
+
// Calculate enemy damage
|
| 802 |
+
const enemyDamage = Math.max(1, gameState.currentEnemy.attack - (gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0)));
|
| 803 |
+
|
| 804 |
+
// Apply damage to player
|
| 805 |
+
gameState.player.health -= enemyDamage;
|
| 806 |
+
|
| 807 |
+
// Update player health bar
|
| 808 |
+
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
| 809 |
+
document.getElementById('player-health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
| 810 |
+
document.getElementById('player-health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
| 811 |
+
document.getElementById('health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
| 812 |
+
document.getElementById('health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
| 813 |
+
|
| 814 |
+
// Show damage text
|
| 815 |
+
showDamageText(document.querySelector('#combat-area .relative:first-child'), enemyDamage);
|
| 816 |
+
|
| 817 |
+
addGameMessage(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage!`, 'warning');
|
| 818 |
+
|
| 819 |
+
// Check if player is defeated
|
| 820 |
+
if (gameState.player.health <= 0) {
|
| 821 |
+
playerDefeated();
|
| 822 |
}
|
| 823 |
+
}
|
| 824 |
|
| 825 |
+
function enemyDefeated() {
|
| 826 |
+
addGameMessage(`You defeated the ${gameState.currentEnemy.name}!`, 'success');
|
| 827 |
+
|
| 828 |
+
// Gain experience and gold
|
| 829 |
+
gameState.player.exp += gameState.currentEnemy.exp;
|
| 830 |
+
gameState.player.gold += gameState.currentEnemy.gold;
|
| 831 |
+
|
| 832 |
+
addGameMessage(`Gained ${gameState.currentEnemy.exp} experience and ${gameState.currentEnemy.gold} gold.`, 'success');
|
| 833 |
+
|
| 834 |
+
// Check for level up
|
| 835 |
+
checkLevelUp();
|
| 836 |
+
|
| 837 |
+
// End combat
|
| 838 |
+
endCombat();
|
| 839 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 840 |
|
| 841 |
+
function playerDefeated() {
|
| 842 |
+
addGameMessage(`You were defeated by the ${gameState.currentEnemy.name}!`, 'error');
|
| 843 |
+
addGameMessage('You wake up in town, having lost some gold and experience.', 'warning');
|
| 844 |
+
|
| 845 |
+
// Penalty for dying
|
| 846 |
+
gameState.player.exp = Math.max(0, gameState.player.exp - 10);
|
| 847 |
+
gameState.player.gold = Math.max(0, gameState.player.gold - 5);
|
| 848 |
+
|
| 849 |
+
// Restore some health
|
| 850 |
+
gameState.player.health = Math.floor(gameState.player.maxHealth * 0.3);
|
| 851 |
+
|
| 852 |
+
// Update display
|
| 853 |
+
updateCharacterDisplay();
|
| 854 |
+
|
| 855 |
+
// End combat
|
| 856 |
+
endCombat();
|
| 857 |
+
}
|
| 858 |
+
|
| 859 |
+
function endCombat() {
|
| 860 |
+
gameState.inCombat = false;
|
| 861 |
+
gameState.currentEnemy = null;
|
| 862 |
+
document.getElementById('combat-area').classList.add('hidden');
|
| 863 |
+
}
|
| 864 |
+
|
| 865 |
+
function checkLevelUp() {
|
| 866 |
+
if (gameState.player.exp >= gameState.player.expToNextLevel) {
|
| 867 |
+
gameState.player.level++;
|
| 868 |
+
gameState.player.exp -= gameState.player.expToNextLevel;
|
| 869 |
+
gameState.player.expToNextLevel = Math.floor(gameState.player.expToNextLevel * 1.2);
|
| 870 |
+
|
| 871 |
+
// Improve stats
|
| 872 |
+
gameState.player.maxHealth += 10;
|
| 873 |
+
gameState.player.health = gameState.player.maxHealth;
|
| 874 |
+
gameState.player.maxMana += 5;
|
| 875 |
+
gameState.player.mana = gameState.player.maxMana;
|
| 876 |
+
gameState.player.attack += 2;
|
| 877 |
+
gameState.player.defense += 1;
|
| 878 |
+
|
| 879 |
+
addGameMessage(`Level up! You are now level ${gameState.player.level}!`, 'success');
|
| 880 |
+
addGameMessage('Your stats have improved!', 'info');
|
| 881 |
|
|
|
|
| 882 |
updateCharacterDisplay();
|
| 883 |
}
|
| 884 |
+
}
|
| 885 |
|
| 886 |
+
function rest() {
|
| 887 |
+
if (gameState.inCombat) {
|
| 888 |
+
addGameMessage('You cannot rest while in combat!', 'error');
|
| 889 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
| 890 |
}
|
| 891 |
+
|
| 892 |
+
// Restore health and mana
|
| 893 |
+
const healthRestored = Math.floor(gameState.player.maxHealth * 0.3);
|
| 894 |
+
const manaRestored = Math.floor(gameState.player.maxMana * 0.3);
|
| 895 |
+
|
| 896 |
+
gameState.player.health = Math.min(gameState.player.maxHealth, gameState.player.health + healthRestored);
|
| 897 |
+
gameState.player.mana = Math.min(gameState.player.maxMana, gameState.player.mana + manaRestored);
|
| 898 |
+
|
| 899 |
+
addGameMessage(`You rest and recover ${healthRestored} health and ${manaRestored} mana.`, 'success');
|
| 900 |
+
updateCharacterDisplay();
|
| 901 |
+
}
|
| 902 |
|
| 903 |
+
function visitTown() {
|
| 904 |
+
if (gameState.inCombat) {
|
| 905 |
+
addGameMessage('You cannot visit town while in combat!', 'error');
|
| 906 |
+
return;
|
| 907 |
}
|
| 908 |
+
|
| 909 |
+
document.getElementById('town-area').classList.remove('hidden');
|
| 910 |
+
addGameMessage('You enter the town square.', 'info');
|
| 911 |
+
}
|
| 912 |
|
| 913 |
+
function leaveTown() {
|
| 914 |
+
document.getElementById('town-area').classList.add('hidden');
|
| 915 |
+
addGameMessage('You leave the town.', 'info');
|
| 916 |
+
}
|
| 917 |
|
| 918 |
+
function visitShop() {
|
| 919 |
+
addGameMessage('The shop is currently closed. Come back later!', 'info');
|
| 920 |
+
}
|
| 921 |
|
| 922 |
+
function visitTavern() {
|
| 923 |
+
addGameMessage('You enjoy a drink at the tavern and hear rumors of a dragon in the mountains.', 'info');
|
| 924 |
+
}
|
| 925 |
|
| 926 |
+
function visitGuild() {
|
| 927 |
+
addGameMessage('The Adventurer\'s Guild has no quests available right now.', 'info');
|
| 928 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 929 |
|
| 930 |
+
function train() {
|
| 931 |
+
if (gameState.inCombat) {
|
| 932 |
+
addGameMessage('You cannot train while in combat!', 'error');
|
| 933 |
+
return;
|
| 934 |
}
|
| 935 |
+
|
| 936 |
+
// Training costs gold but improves stats
|
| 937 |
+
if (gameState.player.gold < 5) {
|
| 938 |
+
addGameMessage('You need at least 5 gold to train!', 'error');
|
| 939 |
+
return;
|
| 940 |
}
|
| 941 |
+
|
| 942 |
+
gameState.player.gold -= 5;
|
| 943 |
+
|
| 944 |
+
// Random stat improvement
|
| 945 |
+
const statToImprove = ['attack', 'defense'][Math.floor(Math.random() * 2)];
|
| 946 |
+
const improvement = 1;
|
| 947 |
+
|
| 948 |
+
if (statToImprove === 'attack') {
|
| 949 |
+
gameState.player.attack += improvement;
|
| 950 |
+
addGameMessage(`After training, your attack increased by ${improvement}! (Cost: 5 gold)`, 'success');
|
| 951 |
+
} else {
|
| 952 |
+
gameState.player.defense += improvement;
|
| 953 |
+
addGameMessage(`After training, your defense increased by ${improvement}! (Cost: 5 gold)`, 'success');
|
| 954 |
}
|
| 955 |
+
|
| 956 |
+
updateCharacterDisplay();
|
| 957 |
+
}
|
| 958 |
|
| 959 |
+
function openInventory() {
|
| 960 |
+
document.getElementById('inventory-modal').classList.remove('hidden');
|
| 961 |
+
}
|
|
|
|
| 962 |
|
| 963 |
+
function closeInventory() {
|
| 964 |
+
document.getElementById('inventory-modal').classList.add('hidden');
|
| 965 |
+
}
|
| 966 |
+
|
| 967 |
+
function openQuests() {
|
| 968 |
+
addGameMessage('You have no active quests at the moment.', 'info');
|
| 969 |
+
}
|
| 970 |
+
|
| 971 |
+
function saveGame() {
|
| 972 |
+
localStorage.setItem('epicRpgSave', JSON.stringify(gameState));
|
| 973 |
+
addGameMessage('Game saved successfully!', 'success');
|
| 974 |
+
}
|
| 975 |
+
|
| 976 |
+
function loadGame() {
|
| 977 |
+
const savedGame = localStorage.getItem('epicRpgSave');
|
| 978 |
+
|
| 979 |
+
if (savedGame) {
|
| 980 |
+
try {
|
| 981 |
+
const parsedGame = JSON.parse(savedGame);
|
| 982 |
+
Object.assign(gameState, parsedGame);
|
| 983 |
+
|
| 984 |
+
document.getElementById('main-menu').classList.add('hidden');
|
| 985 |
+
document.getElementById('game-screen').classList.remove('hidden');
|
| 986 |
+
|
| 987 |
+
updateCharacterDisplay();
|
| 988 |
+
addGameMessage(`Welcome back, ${gameState.player.name}! Game loaded successfully.`, 'success');
|
| 989 |
+
} catch (e) {
|
| 990 |
+
addGameMessage('Failed to load saved game.', 'error');
|
| 991 |
+
}
|
| 992 |
+
} else {
|
| 993 |
+
addGameMessage('No saved game found.', 'error');
|
| 994 |
}
|
| 995 |
}
|
| 996 |
|