Spaces:
Sleeping
Sleeping
File size: 9,432 Bytes
2aec246 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 | import { describe, it, expect, vi, beforeEach } from 'vitest';
import { parseCodeOutput, generateGameCode } from './code-generator';
import type { GeneratedCodeFile, GenerateCodeParams } from './code-generator';
import type { GameDesignDocument } from './gdd-generator';
import type { AssetPack } from './asset-generator';
// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
// Mock callLLM
// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
vi.mock('./llm-proxy', async (importOriginal) => {
const actual = await importOriginal<typeof import('./llm-proxy')>();
return {
...actual,
callLLM: vi.fn(),
};
});
import { callLLM } from './llm-proxy';
beforeEach(() => {
vi.mocked(callLLM).mockClear();
});
// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
// ๆต่ฏๆฐๆฎ
// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
const MOCK_FILES: GeneratedCodeFile[] = [
{ path: 'src/main.ts', content: "import Phaser from 'phaser';\nconsole.log('hello');" },
{ path: 'src/scenes/MainScene.ts', content: "export class MainScene {}" },
];
const MOCK_JSON = JSON.stringify(MOCK_FILES);
const VALID_GDD: GameDesignDocument = {
architecture: { sceneKeys: ['MainScene'], levelManagerConfig: 'linear', mainEntryPoints: ['src/main.ts'] },
assetRegistry: [],
gameConfig: {},
entities: [],
levels: [],
roadmap: [],
metadata: { title: 'Test', tagline: '', archetype: 'platformer', generatedAt: '2026-01-01' },
};
const EMPTY_ASSET_PACK: AssetPack = {};
const TEMPLATE_FILES = [
{ path: 'platformer/src/main.ts', content: 'import Phaser from "phaser";' },
];
// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
// parseCodeOutput ๆต่ฏ
// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
describe('parseCodeOutput', () => {
it('ๅบๆญฃ็กฎ่งฃๆๆ ๅ JSON ๆฐ็ป', () => {
const result = parseCodeOutput(MOCK_JSON);
expect(result).toHaveLength(2);
expect(result[0].path).toBe('src/main.ts');
expect(result[0].content).toContain('phaser');
expect(result[1].path).toBe('src/scenes/MainScene.ts');
});
it('ๅบๆญฃ็กฎ่งฃๆๅธฆๆ Markdown ไปฃ็ ๅๅ
่ฃน็ JSON', () => {
const wrapped = '```json\n' + MOCK_JSON + '\n```';
const result = parseCodeOutput(wrapped);
expect(result).toHaveLength(2);
expect(result[0].path).toBe('src/main.ts');
});
it('ๅบๆญฃ็กฎ่งฃๆๅธฆๆ TypeScript ไปฃ็ ๅๅ
่ฃน็ JSON', () => {
const wrapped = '```typescript\n' + MOCK_JSON + '\n```';
const result = parseCodeOutput(wrapped);
expect(result).toHaveLength(2);
});
it('ๅบๆญฃ็กฎๅค็ LLM ่พๅบๅ
ๅซๅๅ้ขๅคๆๆฌ', () => {
const withExtra = 'Here is the generated code:\n\n' + MOCK_JSON + '\n\nHope this helps!';
const result = parseCodeOutput(withExtra);
expect(result).toHaveLength(2);
expect(result[1].content).toBe('export class MainScene {}');
});
it('ๅบๅค็ JSON ไธญๅ
ๅซ่ฝฌไนๅญ็ฌฆ็ๅ
ๅฎน', () => {
const files: GeneratedCodeFile[] = [
{ path: 'src/main.ts', content: 'const x = "hello\\nworld";\nconsole.log(x);' },
];
const result = parseCodeOutput(JSON.stringify(files));
expect(result[0].content).toContain('\\n');
});
it('ๅบๅจ็ฉบ่พๅบๆถๆๅบ Error', () => {
expect(() => parseCodeOutput('')).toThrow('empty output');
});
it('ๅบๅจๅฎๅ
จๆ ๆ JSON ๆถๆๅบๅธฆๆ้ข่ง็ Error', () => {
const garbage = 'this is not json at all, just random text '.repeat(20);
expect(() => parseCodeOutput(garbage)).toThrow('Failed to parse');
try {
parseCodeOutput(garbage);
} catch (err) {
expect((err as Error).message).toContain(garbage.slice(0, 100));
}
});
it('ๅบๆ็ป้ๆฐ็ป็ JSON ่พๅบ', () => {
expect(() => parseCodeOutput('{"path": "a.ts", "content": "b"}')).toThrow('Failed to parse');
});
it('ๅบๆ็ปๆฐ็ปๅ
็ด ็ผบๅฐ path ๆ content ็ๆ
ๅต', () => {
expect(() => parseCodeOutput('[{"path": "a.ts"}]')).toThrow('Failed to parse');
expect(() => parseCodeOutput('[{"content": "hello"}]')).toThrow('Failed to parse');
});
it('ๅบๅค็ๅๆไปถๆฐ็ป', () => {
const single = JSON.stringify([{ path: 'src/game.ts', content: 'export default {};' }]);
const result = parseCodeOutput(single);
expect(result).toHaveLength(1);
expect(result[0].path).toBe('src/game.ts');
});
it('ๅบๅค็ๅ
ๅฎนไธญๅ
ๅซๅคงๆฌๅทๅๆนๆฌๅท็ไปฃ็ ', () => {
const files: GeneratedCodeFile[] = [
{
path: 'src/utils.ts',
content: 'const arr = [1, 2, 3];\nconst obj = { a: { b: [4] } };',
},
];
const result = parseCodeOutput(JSON.stringify(files));
expect(result[0].content).toContain('[1, 2, 3]');
expect(result[0].content).toContain('{ a: { b: [4] } }');
});
});
// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
// generateGameCode ้ๆๆต่ฏ
// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
describe('generateGameCode', () => {
it('ๅบๆญฃ็กฎ็ป่ฃ
prompt ๅนถ่ฐ็จ callLLM๏ผ่ฟๅ่งฃๆๅ็ไปฃ็ ', async () => {
vi.mocked(callLLM).mockResolvedValueOnce(MOCK_JSON);
const result = await generateGameCode({
gdd: VALID_GDD,
assetPack: EMPTY_ASSET_PACK,
templateFiles: TEMPLATE_FILES,
archetype: 'platformer',
});
expect(result.files).toHaveLength(2);
expect(result.entryPoint).toBe('src/main.ts');
expect(callLLM).toHaveBeenCalledTimes(1);
// ้ช่ฏ system prompt ๅ
ๅซๆจกๆฟๅ
ๅฎน
const [messages, model] = vi.mocked(callLLM).mock.calls[0];
expect(messages[0].role).toBe('system');
expect(messages[0].content).toContain('platformer/src/main.ts');
expect(messages[0].content).toContain('Phaser');
expect(typeof model).toBe('string');
});
it('ๅบๅฐ GDD ๅ AssetPack ๆณจๅ
ฅ user message', async () => {
vi.mocked(callLLM).mockResolvedValueOnce(MOCK_JSON);
await generateGameCode({
gdd: VALID_GDD,
assetPack: EMPTY_ASSET_PACK,
templateFiles: TEMPLATE_FILES,
archetype: 'platformer',
});
const [messages] = vi.mocked(callLLM).mock.calls[0];
const userMsg = messages[1].content;
expect(userMsg).toContain('Test'); // GDD title
expect(userMsg).toContain('ASSET PACK');
});
it('ๅบๆ นๆฎ tier ๅๆฐ้ๆฉไธๅ็ๆจกๅ', async () => {
vi.mocked(callLLM).mockResolvedValueOnce(MOCK_JSON);
await generateGameCode({
gdd: VALID_GDD,
assetPack: EMPTY_ASSET_PACK,
templateFiles: TEMPLATE_FILES,
archetype: 'platformer',
tier: 'enterprise',
});
const [, model] = vi.mocked(callLLM).mock.calls[0];
expect(model).toBe('qwen/qwen3-next-80b-a3b-thinking');
});
it('ๆชๆๅฎ tier ๆถๅบไฝฟ็จ้ป่ฎคๆจกๅ', async () => {
vi.mocked(callLLM).mockResolvedValueOnce(MOCK_JSON);
await generateGameCode({
gdd: VALID_GDD,
assetPack: EMPTY_ASSET_PACK,
templateFiles: TEMPLATE_FILES,
archetype: 'top_down',
});
const [, model] = vi.mocked(callLLM).mock.calls[0];
expect(model).toBe('qwen/qwen3-next-80b-a3b-instruct');
});
it('ๅบๅฐ system prompt ไธญๆ ่ฎฐไธบ "Do not invent new hooks"', async () => {
vi.mocked(callLLM).mockResolvedValueOnce(MOCK_JSON);
await generateGameCode({
gdd: VALID_GDD,
assetPack: EMPTY_ASSET_PACK,
templateFiles: TEMPLATE_FILES,
archetype: 'platformer',
});
const [messages] = vi.mocked(callLLM).mock.calls[0];
expect(messages[0].content).toContain('Do NOT invent new hooks');
});
it('entryPoint ๅบไผๅ
้ๆฉ main.ts', async () => {
const files: GeneratedCodeFile[] = [
{ path: 'src/scenes/Game.ts', content: 'export {}' },
{ path: 'src/main.ts', content: 'import Phaser;' },
];
vi.mocked(callLLM).mockResolvedValueOnce(JSON.stringify(files));
const result = await generateGameCode({
gdd: VALID_GDD,
assetPack: EMPTY_ASSET_PACK,
templateFiles: TEMPLATE_FILES,
archetype: 'platformer',
});
expect(result.entryPoint).toBe('src/main.ts');
});
it('LLM ่ฟๅๆ ๆ่พๅบๆถๅบๆๅบ Error', async () => {
vi.mocked(callLLM).mockResolvedValueOnce('not valid json');
await expect(
generateGameCode({
gdd: VALID_GDD,
assetPack: EMPTY_ASSET_PACK,
templateFiles: TEMPLATE_FILES,
archetype: 'platformer',
}),
).rejects.toThrow('Failed to parse');
});
});
|