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Running
| #BEGIN_PROPERTIES# | |
| { | |
| "version": "1.2", | |
| "commandsIntroduced": | |
| ["object.giveItemTo", "object.passableFor", | |
| "map.validateAtMostXObjects"], | |
| "music": "conspiracy" | |
| } | |
| #END_PROPERTIES# | |
| /* | |
| * robot.js | |
| * | |
| * You'll need three keys in order to unlock the | |
| * Algorithm: the red key, the green key, and the | |
| * blue key. Unfortunately, all three of them are | |
| * behind human-proof barriers. | |
| * | |
| * The plan is simple: reprogram the maintenance | |
| * robots to grab the key and bring it through | |
| * the barrier to us. | |
| * | |
| * Let's try it on the red key first. | |
| */ | |
| function getRandomInt(min, max) { | |
| return Math.floor(Math.random() * (max - min + 1)) + min; | |
| } | |
| function startLevel(map) { | |
| #START_OF_START_LEVEL# | |
| // Hint: you can press R or 5 to "rest" and not move the | |
| // player, while the robot moves around. | |
| map.placePlayer(map.getWidth()-2, map.getHeight()-2); | |
| var player = map.getPlayer(); | |
| map.defineObject('robot', { | |
| 'type': 'dynamic', | |
| 'symbol': 'R', | |
| 'color': 'gray', | |
| 'onCollision': function (player, me) { | |
| me.giveItemTo(player, 'redKey'); | |
| }, | |
| 'behavior': function (me) { | |
| #BEGIN_EDITABLE# | |
| // Available commands: me.move(direction) | |
| // and me.canMove(direction) | |
| #END_EDITABLE# | |
| } | |
| }); | |
| map.defineObject('barrier', { | |
| 'symbol': '░', | |
| 'color': 'purple', | |
| 'impassable': true, | |
| 'passableFor': ['robot'] | |
| }); | |
| map.placeObject(0, map.getHeight() - 1, 'exit'); | |
| map.placeObject(1, 1, 'robot'); | |
| map.placeObject(map.getWidth() - 2, 8, 'redKey'); | |
| map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
| for (var x = 0; x < map.getWidth(); x++) { | |
| map.placeObject(x, 0, 'block'); | |
| if (x != map.getWidth() - 2) { | |
| map.placeObject(x, 9, 'block'); | |
| } | |
| } | |
| for (var y = 1; y < 9; y++) { | |
| map.placeObject(0, y, 'block'); | |
| map.placeObject(map.getWidth() - 1, y, 'block'); | |
| } | |
| #END_OF_START_LEVEL# | |
| } | |
| function validateLevel(map) { | |
| map.validateExactlyXManyObjects(1, 'exit'); | |
| map.validateExactlyXManyObjects(1, 'robot'); | |
| map.validateAtMostXObjects(1, 'redKey'); | |
| } | |
| function onExit(map) { | |
| if (!map.getPlayer().hasItem('redKey')) { | |
| map.writeStatus("We need to get that key!"); | |
| return false; | |
| } else { | |
| return true; | |
| } | |
| } | |