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"""
Component selection interface for HVAC Load Calculator.
This module provides the UI components for selecting building components.
"""
import streamlit as st
import pandas as pd
import numpy as np
from typing import Dict, List, Any, Optional, Tuple
import json
import os
import uuid
# Import data models
from data.building_components import Wall, Roof, Floor, Window, Door, Orientation, ComponentType
from utils.component_library import ComponentLibrary
from utils.u_value_calculator import UValueCalculator
class ComponentSelection:
"""Class for component selection interface."""
def __init__(self):
"""Initialize component selection interface."""
self.component_library = ComponentLibrary()
self.u_value_calculator = UValueCalculator()
def display(self) -> None:
"""Display component selection interface in Streamlit."""
# Check for pending actions in session state and process them
self._process_pending_actions(st.session_state)
self.display_component_selection(st.session_state)
def _process_pending_actions(self, session_state: Dict[str, Any]) -> None:
"""
Process any pending actions stored in session state.
Args:
session_state: Streamlit session state
"""
# Ensure components structure exists
if "components" not in session_state:
session_state["components"] = {
'walls': [],
'roofs': [],
'floors': [],
'windows': [],
'doors': []
}
# Initialize pending actions if not exists
if "pending_actions" not in session_state:
session_state["pending_actions"] = {}
# Ensure all required pending action keys exist
required_keys = [
"add_wall", "delete_wall",
"add_roof", "delete_roof",
"add_floor", "delete_floor",
"add_window", "delete_window",
"add_door", "delete_door"
]
for key in required_keys:
if key not in session_state["pending_actions"]:
session_state["pending_actions"][key] = None
# Process add wall action
if session_state["pending_actions"].get("add_wall") is not None:
new_wall = session_state["pending_actions"]["add_wall"]
session_state["components"]["walls"].append(new_wall)
session_state["pending_actions"]["add_wall"] = None
# Process delete wall action
if session_state["pending_actions"].get("delete_wall") is not None:
wall_index = session_state["pending_actions"]["delete_wall"]
if 0 <= wall_index < len(session_state["components"]["walls"]):
session_state["components"]["walls"].pop(wall_index)
session_state["pending_actions"]["delete_wall"] = None
# Process add roof action
if session_state["pending_actions"].get("add_roof") is not None:
new_roof = session_state["pending_actions"]["add_roof"]
session_state["components"]["roofs"].append(new_roof)
session_state["pending_actions"]["add_roof"] = None
# Process delete roof action
if session_state["pending_actions"].get("delete_roof") is not None:
roof_index = session_state["pending_actions"]["delete_roof"]
if 0 <= roof_index < len(session_state["components"]["roofs"]):
session_state["components"]["roofs"].pop(roof_index)
session_state["pending_actions"]["delete_roof"] = None
# Process add floor action
if session_state["pending_actions"].get("add_floor") is not None:
new_floor = session_state["pending_actions"]["add_floor"]
session_state["components"]["floors"].append(new_floor)
session_state["pending_actions"]["add_floor"] = None
# Process delete floor action
if session_state["pending_actions"].get("delete_floor") is not None:
floor_index = session_state["pending_actions"]["delete_floor"]
if 0 <= floor_index < len(session_state["components"]["floors"]):
session_state["components"]["floors"].pop(floor_index)
session_state["pending_actions"]["delete_floor"] = None
# Process add window action
if session_state["pending_actions"].get("add_window") is not None:
new_window = session_state["pending_actions"]["add_window"]
session_state["components"]["windows"].append(new_window)
session_state["pending_actions"]["add_window"] = None
# Process delete window action
if session_state["pending_actions"].get("delete_window") is not None:
window_index = session_state["pending_actions"]["delete_window"]
if 0 <= window_index < len(session_state["components"]["windows"]):
session_state["components"]["windows"].pop(window_index)
session_state["pending_actions"]["delete_window"] = None
# Process add door action
if session_state["pending_actions"].get("add_door") is not None:
new_door = session_state["pending_actions"]["add_door"]
session_state["components"]["doors"].append(new_door)
session_state["pending_actions"]["add_door"] = None
# Process delete door action
if session_state["pending_actions"].get("delete_door") is not None:
door_index = session_state["pending_actions"]["delete_door"]
if 0 <= door_index < len(session_state["components"]["doors"]):
session_state["components"]["doors"].pop(door_index)
session_state["pending_actions"]["delete_door"] = None
def display_component_selection(self, session_state: Dict[str, Any]) -> None:
"""
Display component selection interface in Streamlit.
Args:
session_state: Streamlit session state for storing form data
"""
st.header("Building Components")
# Initialize components in session state if not exists
if "components" not in session_state:
session_state["components"] = {
"walls": [],
"roofs": [],
"floors": [],
"windows": [],
"doors": []
}
# Initialize form submission flags if not exists
if "form_submitted" not in session_state:
session_state["form_submitted"] = {
"wall_form": False,
"roof_form": False,
"floor_form": False,
"window_form": False,
"door_form": False
}
# Create tabs for different component types
tab1, tab2, tab3, tab4, tab5 = st.tabs([
"Walls",
"Roofs",
"Floors",
"Windows",
"Doors"
])
with tab1:
self._display_wall_selection(session_state)
with tab2:
self._display_roof_selection(session_state)
with tab3:
self._display_floor_selection(session_state)
with tab4:
self._display_window_selection(session_state)
with tab5:
self._display_door_selection(session_state)
def _display_wall_selection(self, session_state: Dict[str, Any]) -> None:
"""
Display wall selection interface.
Args:
session_state: Streamlit session state for storing form data
"""
st.subheader("Walls")
# Display existing walls
if session_state["components"]["walls"]:
st.write("Existing Walls:")
# Create a table of existing walls
wall_data = []
for i, wall in enumerate(session_state["components"]["walls"]):
wall_data.append({
"ID": i + 1,
"Name": wall.name,
"Type": wall.wall_type,
"U-Value (W/m²K)": f"{wall.u_value:.3f}",
"Area (m²)": f"{wall.area:.2f}",
"Orientation": wall.orientation.value
})
wall_df = pd.DataFrame(wall_data)
st.dataframe(wall_df)
# Add edit and delete buttons for each wall
col1, col2 = st.columns(2)
with col1:
wall_to_edit = st.selectbox(
"Select wall to edit:",
options=range(1, len(session_state["components"]["walls"]) + 1),
format_func=lambda x: f"Wall #{x}: {session_state['components']['walls'][x-1].name}"
)
with col2:
edit_col, delete_col = st.columns(2)
with edit_col:
if st.button("Edit Wall", key="edit_wall"):
# Set the wall to edit in session state
session_state["wall_to_edit"] = wall_to_edit - 1
with delete_col:
if st.button("Delete Wall", key="delete_wall"):
# Queue the delete action in pending_actions instead of doing it immediately
session_state["pending_actions"]["delete_wall"] = wall_to_edit - 1
# Add new wall form
st.write("Add New Wall:")
# Check if we're editing an existing wall
editing_wall = "wall_to_edit" in session_state
wall_to_edit = session_state.get("wall_to_edit", None)
# Get the wall to edit if we're editing
wall = None
if editing_wall and wall_to_edit is not None:
wall = session_state["components"]["walls"][wall_to_edit]
# Wall form
with st.form(key="wall_form"):
# Wall name
wall_name = st.text_input(
"Wall Name:",
value=wall.name if wall else ""
)
# Wall type selection
col1, col2 = st.columns(2)
with col1:
# Get preset wall types
preset_walls = self.component_library.get_preset_components_by_type(ComponentType.WALL)
preset_wall_names = [wall.name for wall in preset_walls]
wall_type = st.selectbox(
"Wall Type:",
options=["Custom"] + preset_wall_names,
index=preset_wall_names.index(wall.wall_type) + 1 if wall and wall.wall_type in preset_wall_names else 0
)
# U-value
with col2:
if wall_type == "Custom":
u_value = st.number_input(
"U-Value (W/m²K):",
min_value=0.0,
max_value=10.0,
value=wall.u_value if wall else 0.5,
step=0.01
)
else:
# Get U-value from preset wall
selected_wall = next((w for w in preset_walls if w.name == wall_type), None)
u_value = selected_wall.u_value if selected_wall else 0.5
st.write(f"U-Value: {u_value:.3f} W/m²K")
# Wall dimensions
col1, col2 = st.columns(2)
with col1:
wall_height = st.number_input(
"Wall Height (m):",
min_value=0.1,
max_value=50.0,
value=3.0 if not wall else (wall.area / 10.0), # Assuming width of 10m if editing
step=0.1
)
with col2:
wall_width = st.number_input(
"Wall Width (m):",
min_value=0.1,
max_value=100.0,
value=10.0 if not wall else (wall.area / wall_height),
step=0.1
)
# Calculate wall area
wall_area = wall_height * wall_width
st.write(f"Wall Area: {wall_area:.2f} m²")
# Wall orientation
orientation_options = [
Orientation.NORTH,
Orientation.NORTHEAST,
Orientation.EAST,
Orientation.SOUTHEAST,
Orientation.SOUTH,
Orientation.SOUTHWEST,
Orientation.WEST,
Orientation.NORTHWEST
]
orientation = st.selectbox(
"Orientation:",
options=orientation_options,
index=orientation_options.index(wall.orientation) if wall else 0,
format_func=lambda x: x.value
)
# Wall color
color_options = ["Light", "Medium", "Dark"]
color = st.selectbox(
"Color:",
options=color_options,
index=color_options.index(wall.color) if wall and wall.color in color_options else 1
)
# Submit button
submit_label = "Update Wall" if editing_wall else "Add Wall"
submit = st.form_submit_button(submit_label)
if submit:
# Create or update wall
if wall_type == "Custom":
# Create custom wall
new_wall = Wall(
id=f"custom_wall_{str(uuid.uuid4())[:8]}",
name=wall_name,
component_type=ComponentType.WALL,
u_value=u_value,
area=wall_area,
orientation=orientation,
color=color,
wall_type="Custom",
wall_group="Custom"
)
else:
# Clone preset wall and update properties
selected_wall = next((w for w in preset_walls if w.name == wall_type), None)
if selected_wall:
new_wall = Wall(
id=f"custom_wall_{str(uuid.uuid4())[:8]}",
name=wall_name,
component_type=ComponentType.WALL,
u_value=selected_wall.u_value,
area=wall_area,
orientation=orientation,
color=color,
wall_type=selected_wall.wall_type,
wall_group=selected_wall.wall_group,
material_layers=selected_wall.material_layers
)
# Add or update wall in session state
if editing_wall:
session_state["components"]["walls"][wall_to_edit] = new_wall
del session_state["wall_to_edit"]
else:
# Queue the add action in pending_actions instead of doing it immediately
session_state["pending_actions"]["add_wall"] = new_wall
def _display_roof_selection(self, session_state: Dict[str, Any]) -> None:
"""
Display roof selection interface.
Args:
session_state: Streamlit session state for storing form data
"""
st.subheader("Roofs")
# Display existing roofs
if session_state["components"]["roofs"]:
st.write("Existing Roofs:")
# Create a table of existing roofs
roof_data = []
for i, roof in enumerate(session_state["components"]["roofs"]):
roof_data.append({
"ID": i + 1,
"Name": roof.name,
"Type": roof.roof_type,
"U-Value (W/m²K)": f"{roof.u_value:.3f}",
"Area (m²)": f"{roof.area:.2f}",
"Pitch (°)": f"{roof.pitch:.1f}"
})
roof_df = pd.DataFrame(roof_data)
st.dataframe(roof_df)
# Add edit and delete buttons for each roof
col1, col2 = st.columns(2)
with col1:
roof_to_edit = st.selectbox(
"Select roof to edit:",
options=range(1, len(session_state["components"]["roofs"]) + 1),
format_func=lambda x: f"Roof #{x}: {session_state['components']['roofs'][x-1].name}"
)
with col2:
edit_col, delete_col = st.columns(2)
with edit_col:
if st.button("Edit Roof", key="edit_roof"):
# Set the roof to edit in session state
session_state["roof_to_edit"] = roof_to_edit - 1
with delete_col:
if st.button("Delete Roof", key="delete_roof"):
# Queue the delete action in pending_actions instead of doing it immediately
session_state["pending_actions"]["delete_roof"] = roof_to_edit - 1
# Add new roof form
st.write("Add New Roof:")
# Check if we're editing an existing roof
editing_roof = "roof_to_edit" in session_state
roof_to_edit = session_state.get("roof_to_edit", None)
# Get the roof to edit if we're editing
roof = None
if editing_roof and roof_to_edit is not None:
roof = session_state["components"]["roofs"][roof_to_edit]
# Roof form
with st.form(key="roof_form"):
# Roof name
roof_name = st.text_input(
"Roof Name:",
value=roof.name if roof else ""
)
# Roof type selection
col1, col2 = st.columns(2)
with col1:
# Get preset roof types
preset_roofs = self.component_library.get_preset_components_by_type(ComponentType.ROOF)
preset_roof_names = [roof.name for roof in preset_roofs]
roof_type = st.selectbox(
"Roof Type:",
options=["Custom"] + preset_roof_names,
index=preset_roof_names.index(roof.roof_type) + 1 if roof and roof.roof_type in preset_roof_names else 0
)
# U-value
with col2:
if roof_type == "Custom":
u_value = st.number_input(
"U-Value (W/m²K):",
min_value=0.0,
max_value=10.0,
value=roof.u_value if roof else 0.25,
step=0.01
)
else:
# Get U-value from preset roof
selected_roof = next((r for r in preset_roofs if r.name == roof_type), None)
u_value = selected_roof.u_value if selected_roof else 0.25
st.write(f"U-Value: {u_value:.3f} W/m²K")
# Roof dimensions
col1, col2 = st.columns(2)
with col1:
roof_length = st.number_input(
"Roof Length (m):",
min_value=0.1,
max_value=100.0,
value=20.0 if not roof else (roof.area / 10.0), # Assuming width of 10m if editing
step=0.1
)
with col2:
roof_width = st.number_input(
"Roof Width (m):",
min_value=0.1,
max_value=100.0,
value=10.0 if not roof else (roof.area / roof_length),
step=0.1
)
# Calculate roof area
roof_area = roof_length * roof_width
st.write(f"Roof Area: {roof_area:.2f} m²")
# Roof pitch
roof_pitch = st.slider(
"Roof Pitch (°):",
min_value=0.0,
max_value=60.0,
value=roof.pitch if roof else 0.0,
step=1.0
)
# Suspended ceiling
has_suspended_ceiling = st.checkbox(
"Has Suspended Ceiling",
value=roof.has_suspended_ceiling if roof else False
)
ceiling_plenum_height = 0.0
if has_suspended_ceiling:
ceiling_plenum_height = st.number_input(
"Ceiling Plenum Height (m):",
min_value=0.1,
max_value=5.0,
value=roof.ceiling_plenum_height if roof and roof.has_suspended_ceiling else 0.5,
step=0.1
)
# Submit button
submit_label = "Update Roof" if editing_roof else "Add Roof"
submit = st.form_submit_button(submit_label)
if submit and not session_state["form_submitted"]["roof_form"]:
# Set the form submission flag to prevent infinite loops
session_state["form_submitted"]["roof_form"] = True
# Create or update roof
if roof_type == "Custom":
# Create custom roof
new_roof = Roof(
id=f"custom_roof_{str(uuid.uuid4())[:8]}",
name=roof_name,
component_type=ComponentType.ROOF,
u_value=u_value,
area=roof_area,
orientation=Orientation.HORIZONTAL,
roof_type="Custom",
roof_group="Custom",
pitch=roof_pitch,
has_suspended_ceiling=has_suspended_ceiling,
ceiling_plenum_height=ceiling_plenum_height
)
else:
# Clone preset roof and update properties
selected_roof = next((r for r in preset_roofs if r.name == roof_type), None)
if selected_roof:
new_roof = Roof(
id=f"custom_roof_{str(uuid.uuid4())[:8]}",
name=roof_name,
component_type=ComponentType.ROOF,
u_value=selected_roof.u_value,
area=roof_area,
orientation=Orientation.HORIZONTAL,
roof_type=selected_roof.roof_type,
roof_group=selected_roof.roof_group,
pitch=roof_pitch,
has_suspended_ceiling=has_suspended_ceiling,
ceiling_plenum_height=ceiling_plenum_height,
material_layers=selected_roof.material_layers
)
# Add or update roof in session state
if editing_roof:
session_state["components"]["roofs"][roof_to_edit] = new_roof
del session_state["roof_to_edit"]
else:
session_state["components"]["roofs"].append(new_roof)
st.experimental_rerun()
def _display_floor_selection(self, session_state: Dict[str, Any]) -> None:
"""
Display floor selection interface.
Args:
session_state: Streamlit session state for storing form data
"""
st.subheader("Floors")
# Display existing floors
if session_state["components"]["floors"]:
st.write("Existing Floors:")
# Create a table of existing floors
floor_data = []
for i, floor in enumerate(session_state["components"]["floors"]):
floor_data.append({
"ID": i + 1,
"Name": floor.name,
"Type": floor.floor_type,
"U-Value (W/m²K)": f"{floor.u_value:.3f}",
"Area (m²)": f"{floor.area:.2f}",
"Ground Contact": "Yes" if floor.is_ground_contact else "No"
})
floor_df = pd.DataFrame(floor_data)
st.dataframe(floor_df)
# Add edit and delete buttons for each floor
col1, col2 = st.columns(2)
with col1:
floor_to_edit = st.selectbox(
"Select floor to edit:",
options=range(1, len(session_state["components"]["floors"]) + 1),
format_func=lambda x: f"Floor #{x}: {session_state['components']['floors'][x-1].name}"
)
with col2:
edit_col, delete_col = st.columns(2)
with edit_col:
if st.button("Edit Floor", key="edit_floor"):
# Set the floor to edit in session state
session_state["floor_to_edit"] = floor_to_edit - 1
with delete_col:
if st.button("Delete Floor", key="delete_floor"):
# Queue the delete action in pending_actions instead of doing it immediately
session_state["pending_actions"]["delete_floor"] = floor_to_edit - 1
# Add new floor form
st.write("Add New Floor:")
# Check if we're editing an existing floor
editing_floor = "floor_to_edit" in session_state
floor_to_edit = session_state.get("floor_to_edit", None)
# Get the floor to edit if we're editing
floor = None
if editing_floor and floor_to_edit is not None:
floor = session_state["components"]["floors"][floor_to_edit]
# Floor form
with st.form(key="floor_form"):
# Floor name
floor_name = st.text_input(
"Floor Name:",
value=floor.name if floor else ""
)
# Floor type selection
col1, col2 = st.columns(2)
with col1:
# Get preset floor types
preset_floors = self.component_library.get_preset_components_by_type(ComponentType.FLOOR)
preset_floor_names = [floor.name for floor in preset_floors]
floor_type = st.selectbox(
"Floor Type:",
options=["Custom"] + preset_floor_names,
index=preset_floor_names.index(floor.floor_type) + 1 if floor and floor.floor_type in preset_floor_names else 0
)
# U-value
with col2:
if floor_type == "Custom":
u_value = st.number_input(
"U-Value (W/m²K):",
min_value=0.0,
max_value=10.0,
value=floor.u_value if floor else 0.25,
step=0.01
)
else:
# Get U-value from preset floor
selected_floor = next((f for f in preset_floors if f.name == floor_type), None)
u_value = selected_floor.u_value if selected_floor else 0.25
st.write(f"U-Value: {u_value:.3f} W/m²K")
# Floor dimensions
col1, col2 = st.columns(2)
with col1:
floor_length = st.number_input(
"Floor Length (m):",
min_value=0.1,
max_value=100.0,
value=20.0 if not floor else (floor.area / 10.0), # Assuming width of 10m if editing
step=0.1
)
with col2:
floor_width = st.number_input(
"Floor Width (m):",
min_value=0.1,
max_value=100.0,
value=10.0 if not floor else (floor.area / floor_length),
step=0.1
)
# Calculate floor area
floor_area = floor_length * floor_width
st.write(f"Floor Area: {floor_area:.2f} m²")
# Ground contact
is_ground_contact = st.checkbox(
"Is in Contact with Ground",
value=floor.is_ground_contact if floor else False
)
perimeter_length = 0.0
if is_ground_contact:
perimeter_length = st.number_input(
"Perimeter Length (m):",
min_value=0.1,
max_value=1000.0,
value=floor.perimeter_length if floor and floor.is_ground_contact else 2 * (floor_length + floor_width),
step=0.1
)
# Submit button
submit_label = "Update Floor" if editing_floor else "Add Floor"
submit = st.form_submit_button(submit_label)
if submit and not session_state["form_submitted"]["floor_form"]:
# Set the form submission flag to prevent infinite loops
session_state["form_submitted"]["floor_form"] = True
# Create or update floor
if floor_type == "Custom":
# Create custom floor
new_floor = Floor(
id=f"custom_floor_{str(uuid.uuid4())[:8]}",
name=floor_name,
component_type=ComponentType.FLOOR,
u_value=u_value,
area=floor_area,
orientation=Orientation.HORIZONTAL,
floor_type="Custom",
is_ground_contact=is_ground_contact,
perimeter_length=perimeter_length
)
else:
# Clone preset floor and update properties
selected_floor = next((f for f in preset_floors if f.name == floor_type), None)
if selected_floor:
new_floor = Floor(
id=f"custom_floor_{str(uuid.uuid4())[:8]}",
name=floor_name,
component_type=ComponentType.FLOOR,
u_value=selected_floor.u_value,
area=floor_area,
orientation=Orientation.HORIZONTAL,
floor_type=selected_floor.floor_type,
is_ground_contact=is_ground_contact,
perimeter_length=perimeter_length,
material_layers=selected_floor.material_layers
)
# Add or update floor in session state
if editing_floor:
session_state["components"]["floors"][floor_to_edit] = new_floor
del session_state["floor_to_edit"]
else:
# Queue the add action in pending_actions instead of doing it immediately
session_state["pending_actions"]["add_floor"] = new_floor
def _display_window_selection(self, session_state: Dict[str, Any]) -> None:
"""
Display window selection interface.
Args:
session_state: Streamlit session state for storing form data
"""
st.subheader("Windows")
# Display existing windows
if session_state["components"]["windows"]:
st.write("Existing Windows:")
# Create a table of existing windows
window_data = []
for i, window in enumerate(session_state["components"]["windows"]):
window_data.append({
"ID": i + 1,
"Name": window.name,
"Type": window.window_type,
"U-Value (W/m²K)": f"{window.u_value:.3f}",
"SHGC": f"{window.shgc:.2f}",
"Area (m²)": f"{window.area:.2f}",
"Orientation": window.orientation.value
})
window_df = pd.DataFrame(window_data)
st.dataframe(window_df)
# Add edit and delete buttons for each window
col1, col2 = st.columns(2)
with col1:
window_to_edit = st.selectbox(
"Select window to edit:",
options=range(1, len(session_state["components"]["windows"]) + 1),
format_func=lambda x: f"Window #{x}: {session_state['components']['windows'][x-1].name}"
)
with col2:
edit_col, delete_col = st.columns(2)
with edit_col:
if st.button("Edit Window", key="edit_window"):
# Set the window to edit in session state
session_state["window_to_edit"] = window_to_edit - 1
with delete_col:
if st.button("Delete Window", key="delete_window"):
# Queue the delete action in pending_actions instead of doing it immediately
session_state["pending_actions"]["delete_window"] = window_to_edit - 1
# Add new window form
st.write("Add New Window:")
# Check if we're editing an existing window
editing_window = "window_to_edit" in session_state
window_to_edit = session_state.get("window_to_edit", None)
# Get the window to edit if we're editing
window = None
if editing_window and window_to_edit is not None:
window = session_state["components"]["windows"][window_to_edit]
# Window form
with st.form(key="window_form"):
# Window name
window_name = st.text_input(
"Window Name:",
value=window.name if window else ""
)
# Window type selection
col1, col2 = st.columns(2)
with col1:
# Get preset window types
preset_windows = self.component_library.get_preset_components_by_type(ComponentType.WINDOW)
preset_window_names = [window.name for window in preset_windows]
window_type = st.selectbox(
"Window Type:",
options=["Custom"] + preset_window_names,
index=preset_window_names.index(window.window_type) + 1 if window and window.window_type in preset_window_names else 0
)
# U-value and SHGC
with col2:
if window_type == "Custom":
u_value = st.number_input(
"U-Value (W/m²K):",
min_value=0.0,
max_value=10.0,
value=window.u_value if window else 1.5,
step=0.01
)
shgc = st.number_input(
"Solar Heat Gain Coefficient (SHGC):",
min_value=0.0,
max_value=1.0,
value=window.shgc if window else 0.7,
step=0.01
)
vt = st.number_input(
"Visible Transmittance (VT):",
min_value=0.0,
max_value=1.0,
value=window.vt if window else 0.7,
step=0.01
)
else:
# Get properties from preset window
selected_window = next((w for w in preset_windows if w.name == window_type), None)
if selected_window:
u_value = selected_window.u_value
shgc = selected_window.shgc
vt = selected_window.vt
st.write(f"U-Value: {u_value:.3f} W/m²K")
st.write(f"SHGC: {shgc:.2f}")
st.write(f"VT: {vt:.2f}")
# Window dimensions
col1, col2 = st.columns(2)
with col1:
window_height = st.number_input(
"Window Height (m):",
min_value=0.1,
max_value=10.0,
value=1.5 if not window else (window.area / 2.0), # Assuming width of 2m if editing
step=0.1
)
with col2:
window_width = st.number_input(
"Window Width (m):",
min_value=0.1,
max_value=10.0,
value=2.0 if not window else (window.area / window_height),
step=0.1
)
# Calculate window area
window_area = window_height * window_width
st.write(f"Window Area: {window_area:.2f} m²")
# Window orientation
orientation_options = [
Orientation.NORTH,
Orientation.NORTHEAST,
Orientation.EAST,
Orientation.SOUTHEAST,
Orientation.SOUTH,
Orientation.SOUTHWEST,
Orientation.WEST,
Orientation.NORTHWEST
]
orientation = st.selectbox(
"Orientation:",
options=orientation_options,
index=orientation_options.index(window.orientation) if window and window.orientation in orientation_options else 0,
format_func=lambda x: x.value
)
# Shading
has_shading = st.checkbox(
"Has Shading",
value=window.has_shading if window else False
)
shading_type = None
shading_coefficient = 1.0
if has_shading:
shading_options = ["Internal", "External", "Between-glass"]
shading_type = st.selectbox(
"Shading Type:",
options=shading_options,
index=shading_options.index(window.shading_type) if window and window.shading_type in shading_options else 0
)
shading_coefficient = st.slider(
"Shading Coefficient:",
min_value=0.1,
max_value=1.0,
value=window.shading_coefficient if window and window.has_shading else 0.7,
step=0.1
)
# Wall assignment
if session_state["components"]["walls"]:
wall_options = [wall.name for wall in session_state["components"]["walls"]]
assigned_wall = st.selectbox(
"Assign to Wall:",
options=["None"] + wall_options,
index=0
)
else:
assigned_wall = "None"
st.warning("No walls available for assignment. Please add walls first.")
# Submit button
submit_label = "Update Window" if editing_window else "Add Window"
submit = st.form_submit_button(submit_label)
if submit and not session_state["form_submitted"]["window_form"]:
# Set the form submission flag to prevent infinite loops
session_state["form_submitted"]["window_form"] = True
# Create or update window
if window_type == "Custom":
# Create custom window
new_window = Window(
id=f"custom_window_{str(uuid.uuid4())[:8]}",
name=window_name,
component_type=ComponentType.WINDOW,
u_value=u_value,
area=window_area,
orientation=orientation,
shgc=shgc,
vt=vt,
window_type="Custom",
glazing_layers=2,
gas_fill="Air",
low_e_coating=False,
has_shading=has_shading,
shading_type=shading_type,
shading_coefficient=shading_coefficient
)
else:
# Clone preset window and update properties
selected_window = next((w for w in preset_windows if w.name == window_type), None)
if selected_window:
new_window = Window(
id=f"custom_window_{str(uuid.uuid4())[:8]}",
name=window_name,
component_type=ComponentType.WINDOW,
u_value=selected_window.u_value,
area=window_area,
orientation=orientation,
shgc=selected_window.shgc,
vt=selected_window.vt,
window_type=selected_window.window_type,
glazing_layers=selected_window.glazing_layers,
gas_fill=selected_window.gas_fill,
low_e_coating=selected_window.low_e_coating,
has_shading=has_shading,
shading_type=shading_type,
shading_coefficient=shading_coefficient
)
# Add or update window in session state
if editing_window:
session_state["components"]["windows"][window_to_edit] = new_window
del session_state["window_to_edit"]
else:
# Queue the add action in pending_actions instead of doing it immediately
session_state["pending_actions"]["add_window"] = new_window
# Assign window to wall if selected
if assigned_wall != "None":
# Find the wall by name
for wall in session_state["components"]["walls"]:
if wall.name == assigned_wall:
# Add window ID to wall's windows list
if new_window.id not in wall.windows:
wall.windows.append(new_window.id)
# Update wall's net area
if wall.gross_area is None:
wall.gross_area = wall.area
wall.net_area = wall.gross_area - sum(
w.area for w in session_state["components"]["windows"]
if w.id in wall.windows
) - sum(
d.area for d in session_state["components"]["doors"]
if d.id in wall.doors
)
wall.area = wall.net_area
break
def _display_door_selection(self, session_state: Dict[str, Any]) -> None:
"""
Display door selection interface.
Args:
session_state: Streamlit session state for storing form data
"""
st.subheader("Doors")
# Display existing doors
if session_state["components"]["doors"]:
st.write("Existing Doors:")
# Create a table of existing doors
door_data = []
for i, door in enumerate(session_state["components"]["doors"]):
door_data.append({
"ID": i + 1,
"Name": door.name,
"Type": door.door_type,
"U-Value (W/m²K)": f"{door.u_value:.3f}",
"Area (m²)": f"{door.area:.2f}",
"Glazing %": f"{door.glazing_percentage:.0f}%",
"Orientation": door.orientation.value
})
door_df = pd.DataFrame(door_data)
st.dataframe(door_df)
# Add edit and delete buttons for each door
col1, col2 = st.columns(2)
with col1:
door_to_edit = st.selectbox(
"Select door to edit:",
options=range(1, len(session_state["components"]["doors"]) + 1),
format_func=lambda x: f"Door #{x}: {session_state['components']['doors'][x-1].name}"
)
with col2:
edit_col, delete_col = st.columns(2)
with edit_col:
if st.button("Edit Door", key="edit_door"):
# Set the door to edit in session state
session_state["door_to_edit"] = door_to_edit - 1
with delete_col:
if st.button("Delete Door", key="delete_door"):
# Queue the delete action in pending_actions instead of doing it immediately
session_state["pending_actions"]["delete_door"] = door_to_edit - 1
# Add new door form
st.write("Add New Door:")
# Check if we're editing an existing door
editing_door = "door_to_edit" in session_state
door_to_edit = session_state.get("door_to_edit", None)
# Get the door to edit if we're editing
door = None
if editing_door and door_to_edit is not None:
door = session_state["components"]["doors"][door_to_edit]
# Door form
with st.form(key="door_form"):
# Door name
door_name = st.text_input(
"Door Name:",
value=door.name if door else ""
)
# Door type selection
col1, col2 = st.columns(2)
with col1:
# Get preset door types
preset_doors = self.component_library.get_preset_components_by_type(ComponentType.DOOR)
preset_door_names = [door.name for door in preset_doors]
door_type = st.selectbox(
"Door Type:",
options=["Custom"] + preset_door_names,
index=preset_door_names.index(door.door_type) + 1 if door and door.door_type in preset_door_names else 0
)
# U-value and glazing percentage
with col2:
if door_type == "Custom":
u_value = st.number_input(
"U-Value (W/m²K):",
min_value=0.0,
max_value=10.0,
value=door.u_value if door else 2.0,
step=0.01
)
glazing_percentage = st.slider(
"Glazing Percentage (%):",
min_value=0,
max_value=100,
value=int(door.glazing_percentage) if door else 0,
step=5
)
# Only show SHGC and VT if door has glazing
if glazing_percentage > 0:
shgc = st.number_input(
"Solar Heat Gain Coefficient (SHGC):",
min_value=0.0,
max_value=1.0,
value=door.shgc if door and door.shgc else 0.7,
step=0.01
)
vt = st.number_input(
"Visible Transmittance (VT):",
min_value=0.0,
max_value=1.0,
value=door.vt if door and door.vt else 0.7,
step=0.01
)
else:
shgc = 0.0
vt = 0.0
else:
# Get properties from preset door
selected_door = next((d for d in preset_doors if d.name == door_type), None)
if selected_door:
u_value = selected_door.u_value
glazing_percentage = selected_door.glazing_percentage
shgc = selected_door.shgc
vt = selected_door.vt
st.write(f"U-Value: {u_value:.3f} W/m²K")
st.write(f"Glazing: {glazing_percentage:.0f}%")
if glazing_percentage > 0:
st.write(f"SHGC: {shgc:.2f}")
st.write(f"VT: {vt:.2f}")
# Door dimensions
col1, col2 = st.columns(2)
with col1:
door_height = st.number_input(
"Door Height (m):",
min_value=0.1,
max_value=5.0,
value=2.1 if not door else (door.area / 0.9), # Assuming width of 0.9m if editing
step=0.1
)
with col2:
door_width = st.number_input(
"Door Width (m):",
min_value=0.1,
max_value=5.0,
value=0.9 if not door else (door.area / door_height),
step=0.1
)
# Calculate door area
door_area = door_height * door_width
st.write(f"Door Area: {door_area:.2f} m²")
# Door orientation
orientation_options = [
Orientation.NORTH,
Orientation.NORTHEAST,
Orientation.EAST,
Orientation.SOUTHEAST,
Orientation.SOUTH,
Orientation.SOUTHWEST,
Orientation.WEST,
Orientation.NORTHWEST
]
orientation = st.selectbox(
"Orientation:",
options=orientation_options,
index=orientation_options.index(door.orientation) if door and door.orientation in orientation_options else 0,
format_func=lambda x: x.value
)
# Wall assignment
if session_state["components"]["walls"]:
wall_options = [wall.name for wall in session_state["components"]["walls"]]
assigned_wall = st.selectbox(
"Assign to Wall:",
options=["None"] + wall_options,
index=0
)
else:
assigned_wall = "None"
st.warning("No walls available for assignment. Please add walls first.")
# Submit button
submit_label = "Update Door" if editing_door else "Add Door"
submit = st.form_submit_button(submit_label)
if submit and not session_state["form_submitted"]["door_form"]:
# Set the form submission flag to prevent infinite loops
session_state["form_submitted"]["door_form"] = True
# Create or update door
if door_type == "Custom":
# Create custom door
new_door = Door(
id=f"custom_door_{str(uuid.uuid4())[:8]}",
name=door_name,
component_type=ComponentType.DOOR,
u_value=u_value,
area=door_area,
orientation=orientation,
door_type="Custom",
glazing_percentage=glazing_percentage,
shgc=shgc if glazing_percentage > 0 else 0.0,
vt=vt if glazing_percentage > 0 else 0.0
)
else:
# Clone preset door and update properties
selected_door = next((d for d in preset_doors if d.name == door_type), None)
if selected_door:
new_door = Door(
id=f"custom_door_{str(uuid.uuid4())[:8]}",
name=door_name,
component_type=ComponentType.DOOR,
u_value=selected_door.u_value,
area=door_area,
orientation=orientation,
door_type=selected_door.door_type,
glazing_percentage=selected_door.glazing_percentage,
shgc=selected_door.shgc,
vt=selected_door.vt
)
# Add or update door in session state
if editing_door:
session_state["components"]["doors"][door_to_edit] = new_door
del session_state["door_to_edit"]
else:
# Queue the add action in pending_actions instead of doing it immediately
session_state["pending_actions"]["add_door"] = new_door
# Assign door to wall if selected
if assigned_wall != "None":
# Find the wall by name
for wall in session_state["components"]["walls"]:
if wall.name == assigned_wall:
# Add door ID to wall's doors list
if new_door.id not in wall.doors:
wall.doors.append(new_door.id)
# Update wall's net area
if wall.gross_area is None:
wall.gross_area = wall.area
wall.net_area = wall.gross_area - sum(
w.area for w in session_state["components"]["windows"]
if w.id in wall.windows
) - sum(
d.area for d in session_state["components"]["doors"]
if d.id in wall.doors
)
wall.area = wall.net_area
break
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