Add 3 files
Browse files- README.md +7 -5
- index.html +298 -19
- prompts.txt +1 -0
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: housie
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emoji: 🐳
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colorFrom: blue
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colorTo: pink
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,298 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Housie Game</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<link href="https://fonts.googleapis.com/css2?family=Poppins:wght@400;600;700&display=swap" rel="stylesheet">
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<style>
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@keyframes spin {
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0% { transform: scale(0.8) rotate(-10deg); opacity: 0; }
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50% { transform: scale(1.1) rotate(5deg); }
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100% { transform: scale(1) rotate(0deg); opacity: 1; }
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}
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@keyframes pulse {
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0% { transform: scale(1); }
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50% { transform: scale(1.05); }
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100% { transform: scale(1); }
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}
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.spin-animation {
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animation: spin 0.5s ease-out;
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| 22 |
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}
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| 23 |
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.pulse-animation {
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| 24 |
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animation: pulse 1s infinite;
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| 25 |
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}
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.highlight-number {
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background-color: #f59e0b;
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color: white;
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font-weight: bold;
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transform: scale(1.1);
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| 31 |
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box-shadow: 0 0 15px rgba(245, 158, 11, 0.5);
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}
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.number-cell {
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transition: all 0.3s ease;
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| 35 |
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}
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| 36 |
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.number-cell:hover {
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| 37 |
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transform: scale(1.05);
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| 38 |
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}
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| 39 |
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body {
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| 40 |
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font-family: 'Poppins', sans-serif;
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| 41 |
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background-color: #1e40af;
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| 42 |
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color: white;
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| 43 |
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}
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| 44 |
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.glow-text {
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| 45 |
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text-shadow: 0 0 10px rgba(255, 255, 255, 0.8);
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| 46 |
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}
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| 47 |
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</style>
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| 48 |
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</head>
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| 49 |
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<body class="min-h-screen flex flex-col">
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| 50 |
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<!-- Welcome Screen -->
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| 51 |
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<div id="welcomeScreen" class="fixed inset-0 bg-blue-900 bg-opacity-95 flex flex-col items-center justify-center z-50 transition-opacity duration-500">
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| 52 |
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<div class="text-center px-4">
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<h1 class="text-6xl md:text-8xl font-bold mb-6 text-yellow-300 glow-text">HOUSIE!</h1>
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<p class="text-2xl md:text-3xl mb-8">Let's Play Tambola!</p>
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<div class="max-w-2xl mx-auto bg-blue-800 p-6 rounded-xl shadow-xl mb-8">
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<h2 class="text-xl font-semibold mb-4">How to Play:</h2>
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<ul class="text-left space-y-2 text-lg">
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<li>• The host will call out random numbers from 1 to 90</li>
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<li>• Mark the numbers on your ticket when they're called</li>
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<li>• First to complete a line wins! Then full house!</li>
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</ul>
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</div>
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<button id="startGameBtn" class="bg-yellow-400 hover:bg-yellow-300 text-blue-900 font-bold py-4 px-8 rounded-full text-xl md:text-2xl transition-all transform hover:scale-105 shadow-lg">
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| 64 |
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START GAME
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</button>
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</div>
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</div>
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| 68 |
+
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| 69 |
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<!-- Main Game Container -->
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| 70 |
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<div id="gameContainer" class="flex-1 flex flex-col p-4 md:p-8 hidden">
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<!-- Header -->
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<header class="flex justify-between items-center mb-6">
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<div class="text-2xl font-bold text-yellow-300">HOUSIE GAME</div>
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| 74 |
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<div class="flex space-x-4">
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| 75 |
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<button id="resetGameBtn" class="bg-red-500 hover:bg-red-400 text-white px-4 py-2 rounded-lg transition-all">
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| 76 |
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Reset Game
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| 77 |
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</button>
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| 78 |
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<button id="undoBtn" class="bg-gray-500 hover:bg-gray-400 text-white px-4 py-2 rounded-lg transition-all">
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| 79 |
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Undo Last
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| 80 |
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</button>
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| 81 |
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<button id="showAllBtn" class="bg-green-500 hover:bg-green-400 text-white px-4 py-2 rounded-lg transition-all">
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| 82 |
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Show All
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</button>
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| 84 |
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</div>
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| 85 |
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</header>
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| 86 |
+
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| 87 |
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<!-- Main Game Area -->
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| 88 |
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<div class="flex-1 flex flex-col lg:flex-row gap-6">
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| 89 |
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<!-- Current Number Display -->
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| 90 |
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<div class="lg:w-1/3 flex flex-col items-center justify-center">
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| 91 |
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<div class="mb-4 text-2xl font-semibold">Current Number</div>
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| 92 |
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<div id="currentNumberDisplay" class="w-64 h-64 bg-white rounded-full flex items-center justify-center shadow-xl mb-6">
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<span id="currentNumber" class="text-8xl font-bold text-blue-900">-</span>
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</div>
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<div class="text-xl mb-4">
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Numbers left: <span id="numbersLeft" class="font-bold">90</span>
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| 97 |
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</div>
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| 98 |
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<button id="nextNumberBtn" class="bg-yellow-400 hover:bg-yellow-300 text-blue-900 font-bold py-4 px-12 rounded-full text-2xl transition-all transform hover:scale-105 shadow-lg">
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| 99 |
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NEXT NUMBER
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| 100 |
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</button>
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| 101 |
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</div>
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| 102 |
+
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| 103 |
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<!-- History Board -->
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| 104 |
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<div class="lg:w-2/3">
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| 105 |
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<div class="text-2xl font-semibold mb-4 text-center">Called Numbers</div>
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| 106 |
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<div id="historyBoard" class="grid grid-cols-10 gap-2 bg-blue-800 bg-opacity-50 p-4 rounded-xl">
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| 107 |
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<!-- Numbers will be inserted here by JavaScript -->
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| 108 |
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</div>
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| 109 |
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</div>
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| 110 |
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</div>
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| 111 |
+
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| 112 |
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<!-- Full List Modal -->
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| 113 |
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<div id="fullListModal" class="fixed inset-0 bg-black bg-opacity-75 flex items-center justify-center z-50 hidden">
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| 114 |
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<div class="bg-blue-900 p-6 rounded-xl max-w-4xl w-full max-h-screen overflow-y-auto">
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| 115 |
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<div class="flex justify-between items-center mb-4">
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| 116 |
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<h2 class="text-2xl font-bold">All Called Numbers</h2>
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| 117 |
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<button id="closeFullListBtn" class="text-white hover:text-yellow-300 text-2xl">×</button>
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| 118 |
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</div>
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| 119 |
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<div id="fullListContainer" class="grid grid-cols-10 gap-2">
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| 120 |
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<!-- Numbers will be inserted here by JavaScript -->
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| 121 |
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</div>
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| 122 |
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</div>
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| 123 |
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</div>
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| 124 |
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</div>
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| 125 |
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| 126 |
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<audio id="numberSound" src="https://assets.mixkit.co/sfx/preview/mixkit-arcade-game-jump-coin-216.mp3"></audio>
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| 127 |
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<audio id="startSound" src="https://assets.mixkit.co/sfx/preview/mixkit-game-show-suspense-waiting-668.mp3"></audio>
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| 128 |
+
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| 129 |
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<script>
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| 130 |
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// Game state
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| 131 |
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const gameState = {
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| 132 |
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calledNumbers: [],
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| 133 |
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remainingNumbers: Array.from({length: 90}, (_, i) => i + 1),
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| 134 |
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isGameStarted: false
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| 135 |
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};
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| 136 |
+
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| 137 |
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// DOM elements
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| 138 |
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const welcomeScreen = document.getElementById('welcomeScreen');
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| 139 |
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const gameContainer = document.getElementById('gameContainer');
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| 140 |
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const currentNumberDisplay = document.getElementById('currentNumberDisplay');
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| 141 |
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const currentNumber = document.getElementById('currentNumber');
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| 142 |
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const historyBoard = document.getElementById('historyBoard');
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| 143 |
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const numbersLeft = document.getElementById('numbersLeft');
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| 144 |
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const nextNumberBtn = document.getElementById('nextNumberBtn');
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| 145 |
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const resetGameBtn = document.getElementById('resetGameBtn');
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| 146 |
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const undoBtn = document.getElementById('undoBtn');
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| 147 |
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const showAllBtn = document.getElementById('showAllBtn');
|
| 148 |
+
const startGameBtn = document.getElementById('startGameBtn');
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| 149 |
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const fullListModal = document.getElementById('fullListModal');
|
| 150 |
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const fullListContainer = document.getElementById('fullListContainer');
|
| 151 |
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const closeFullListBtn = document.getElementById('closeFullListBtn');
|
| 152 |
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const numberSound = document.getElementById('numberSound');
|
| 153 |
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const startSound = document.getElementById('startSound');
|
| 154 |
+
|
| 155 |
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// Initialize the history board
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| 156 |
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function initializeHistoryBoard() {
|
| 157 |
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historyBoard.innerHTML = '';
|
| 158 |
+
for (let i = 1; i <= 90; i++) {
|
| 159 |
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const numberCell = document.createElement('div');
|
| 160 |
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numberCell.className = 'number-cell w-10 h-10 md:w-12 md:h-12 flex items-center justify-center rounded-lg bg-blue-700 cursor-pointer';
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| 161 |
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numberCell.textContent = i;
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| 162 |
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numberCell.id = `number-${i}`;
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| 163 |
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historyBoard.appendChild(numberCell);
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| 164 |
+
}
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| 165 |
+
}
|
| 166 |
+
|
| 167 |
+
// Call a new random number
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| 168 |
+
function callNextNumber() {
|
| 169 |
+
if (gameState.remainingNumbers.length === 0) {
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| 170 |
+
alert('All numbers have been called!');
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| 171 |
+
return;
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| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
// Randomly select a number from remaining numbers
|
| 175 |
+
const randomIndex = Math.floor(Math.random() * gameState.remainingNumbers.length);
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| 176 |
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const calledNumber = gameState.remainingNumbers[randomIndex];
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| 177 |
+
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| 178 |
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// Update game state
|
| 179 |
+
gameState.calledNumbers.push(calledNumber);
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| 180 |
+
gameState.remainingNumbers.splice(randomIndex, 1);
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| 181 |
+
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| 182 |
+
// Update UI
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| 183 |
+
updateCurrentNumberDisplay(calledNumber);
|
| 184 |
+
updateHistoryBoard();
|
| 185 |
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updateNumbersLeft();
|
| 186 |
+
|
| 187 |
+
// Play sound
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| 188 |
+
numberSound.currentTime = 0;
|
| 189 |
+
numberSound.play();
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
// Update the current number display with animation
|
| 193 |
+
function updateCurrentNumberDisplay(number) {
|
| 194 |
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currentNumberDisplay.classList.add('spin-animation');
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| 195 |
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setTimeout(() => {
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| 196 |
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currentNumber.textContent = number;
|
| 197 |
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currentNumberDisplay.classList.remove('spin-animation');
|
| 198 |
+
}, 200);
|
| 199 |
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}
|
| 200 |
+
|
| 201 |
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// Update the history board
|
| 202 |
+
function updateHistoryBoard() {
|
| 203 |
+
// Clear previous highlights
|
| 204 |
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document.querySelectorAll('.number-cell').forEach(cell => {
|
| 205 |
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cell.classList.remove('highlight-number');
|
| 206 |
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});
|
| 207 |
+
|
| 208 |
+
// Highlight all called numbers
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| 209 |
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gameState.calledNumbers.forEach(num => {
|
| 210 |
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const cell = document.getElementById(`number-${num}`);
|
| 211 |
+
if (cell) {
|
| 212 |
+
cell.classList.add('bg-green-500', 'text-white');
|
| 213 |
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}
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| 214 |
+
});
|
| 215 |
+
|
| 216 |
+
// Highlight the most recent number
|
| 217 |
+
if (gameState.calledNumbers.length > 0) {
|
| 218 |
+
const lastCalled = gameState.calledNumbers[gameState.calledNumbers.length - 1];
|
| 219 |
+
const lastCell = document.getElementById(`number-${lastCalled}`);
|
| 220 |
+
if (lastCell) {
|
| 221 |
+
lastCell.classList.add('highlight-number');
|
| 222 |
+
}
|
| 223 |
+
}
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
// Update the numbers left counter
|
| 227 |
+
function updateNumbersLeft() {
|
| 228 |
+
numbersLeft.textContent = gameState.remainingNumbers.length;
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
// Reset the game
|
| 232 |
+
function resetGame() {
|
| 233 |
+
gameState.calledNumbers = [];
|
| 234 |
+
gameState.remainingNumbers = Array.from({length: 90}, (_, i) => i + 1);
|
| 235 |
+
gameState.isGameStarted = false;
|
| 236 |
+
|
| 237 |
+
currentNumber.textContent = '-';
|
| 238 |
+
initializeHistoryBoard();
|
| 239 |
+
updateNumbersLeft();
|
| 240 |
+
|
| 241 |
+
welcomeScreen.classList.remove('hidden');
|
| 242 |
+
gameContainer.classList.add('hidden');
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
// Undo the last called number
|
| 246 |
+
function undoLastNumber() {
|
| 247 |
+
if (gameState.calledNumbers.length === 0) return;
|
| 248 |
+
|
| 249 |
+
const lastCalled = gameState.calledNumbers.pop();
|
| 250 |
+
gameState.remainingNumbers.push(lastCalled);
|
| 251 |
+
gameState.remainingNumbers.sort((a, b) => a - b);
|
| 252 |
+
|
| 253 |
+
if (gameState.calledNumbers.length === 0) {
|
| 254 |
+
currentNumber.textContent = '-';
|
| 255 |
+
} else {
|
| 256 |
+
currentNumber.textContent = gameState.calledNumbers[gameState.calledNumbers.length - 1];
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
updateHistoryBoard();
|
| 260 |
+
updateNumbersLeft();
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
// Show all called numbers in a modal
|
| 264 |
+
function showAllCalledNumbers() {
|
| 265 |
+
fullListContainer.innerHTML = '';
|
| 266 |
+
gameState.calledNumbers.forEach(num => {
|
| 267 |
+
const numberCell = document.createElement('div');
|
| 268 |
+
numberCell.className = 'number-cell w-10 h-10 md:w-12 md:h-12 flex items-center justify-center rounded-lg bg-green-500 text-white';
|
| 269 |
+
numberCell.textContent = num;
|
| 270 |
+
fullListContainer.appendChild(numberCell);
|
| 271 |
+
});
|
| 272 |
+
fullListModal.classList.remove('hidden');
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
// Start the game
|
| 276 |
+
function startGame() {
|
| 277 |
+
startSound.play();
|
| 278 |
+
welcomeScreen.classList.add('hidden');
|
| 279 |
+
gameContainer.classList.remove('hidden');
|
| 280 |
+
gameState.isGameStarted = true;
|
| 281 |
+
initializeHistoryBoard();
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
// Event listeners
|
| 285 |
+
nextNumberBtn.addEventListener('click', callNextNumber);
|
| 286 |
+
resetGameBtn.addEventListener('click', resetGame);
|
| 287 |
+
undoBtn.addEventListener('click', undoLastNumber);
|
| 288 |
+
showAllBtn.addEventListener('click', showAllCalledNumbers);
|
| 289 |
+
startGameBtn.addEventListener('click', startGame);
|
| 290 |
+
closeFullListBtn.addEventListener('click', () => {
|
| 291 |
+
fullListModal.classList.add('hidden');
|
| 292 |
+
});
|
| 293 |
+
|
| 294 |
+
// Initialize the game
|
| 295 |
+
initializeHistoryBoard();
|
| 296 |
+
</script>
|
| 297 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=madansa7/housie" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 298 |
+
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
Create a web-based Housie (Tambola) number-calling game interface intended for use in physical gatherings, such as community events or family functions. The interface will be projected or displayed on a large screen for all participants to view while holding physical Housie tickets. Here's what the game interface must include: Core Functionality: A random number generator that picks unique numbers from 1 to 99. No repetition is allowed. A large, prominent display of the current number drawn, with an animation or “spin” effect to simulate a physical draw for excitement and suspense. A manual control button (e.g., "Next Number") that the host will click to trigger the next number. No auto-play. Supporting Features: A History Board: Displays all previously drawn numbers in a clear grid format (e.g., 10x10 layout). Highlight the most recent number (e.g., using a different color or animation). Numbers should be color-coded or visually distinct once drawn. A Welcome/Start Screen: Display the event name or "Let’s Play Housie!" banner. Instructions or a brief intro screen before starting. A Game Status: Number of remaining balls (e.g., "Numbers left: 73") Optionally show how many numbers have been drawn. Aesthetic & User Experience: Bright, engaging visuals suitable for a fun crowd (e.g., playful fonts, celebratory colors). Audio cues (e.g., bell or “ding” sound) when a new number is drawn (optional). Responsive layout that works well on laptops, desktops, or smart TVs. Minimalist controls for the host; the audience should not need to interact. Admin / Host Controls: Option to reset the game. Option to undo last number in case of a mistake. Button to reveal full list of drawn numbers at any time.
|