Spaces:
Running
Running
create 3d tetris game which we can rotate. The blocks should have emoji like simley etc. - Initial Deployment
Browse files- README.md +6 -4
- index.html +517 -19
README.md
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---
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title: 3dimojitetris
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: 3dimojitetris
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emoji: 🐳
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colorFrom: green
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colorTo: purple
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,517 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Emoji Tetris</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<style>
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body {
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perspective: 1000px;
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overflow: hidden;
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background: linear-gradient(135deg, #1a1a2e, #16213e);
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}
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.game-container {
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transform-style: preserve-3d;
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transition: transform 0.5s ease;
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}
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.block {
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transform-style: preserve-3d;
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transition: all 0.2s ease;
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position: relative;
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}
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| 25 |
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.block-face {
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position: absolute;
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width: 100%;
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height: 100%;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 1.5rem;
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| 34 |
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backface-visibility: hidden;
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| 35 |
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border: 1px solid rgba(255, 255, 255, 0.1);
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| 36 |
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box-sizing: border-box;
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}
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| 38 |
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.front { transform: translateZ(25px); }
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| 40 |
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.back { transform: rotateY(180deg) translateZ(25px); }
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| 41 |
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.right { transform: rotateY(90deg) translateZ(25px); }
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| 42 |
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.left { transform: rotateY(-90deg) translateZ(25px); }
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.top { transform: rotateX(90deg) translateZ(25px); }
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.bottom { transform: rotateX(-90deg) translateZ(25px); }
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@keyframes fall {
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from { transform: translateY(-100px); }
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to { transform: translateY(0); }
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}
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| 50 |
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.falling {
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animation: fall 0.3s ease-out;
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| 53 |
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}
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</style>
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| 55 |
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</head>
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<body class="min-h-screen flex flex-col items-center justify-center text-white font-mono">
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| 57 |
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<h1 class="text-4xl font-bold mb-4 text-center bg-clip-text text-transparent bg-gradient-to-r from-pink-500 to-violet-500">
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| 58 |
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3D Emoji Tetris
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| 59 |
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</h1>
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| 60 |
+
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| 61 |
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<div class="mb-4 flex gap-4">
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| 62 |
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<div class="text-center">
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| 63 |
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<p class="text-xl">Score</p>
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| 64 |
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<p id="score" class="text-3xl font-bold">0</p>
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</div>
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| 66 |
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<div class="text-center">
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<p class="text-xl">Level</p>
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| 68 |
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<p id="level" class="text-3xl font-bold">1</p>
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| 69 |
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</div>
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| 70 |
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</div>
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| 71 |
+
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| 72 |
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<div class="relative w-full max-w-md h-96 flex items-center justify-center">
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| 73 |
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<div id="game" class="game-container w-64 h-96 relative">
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| 74 |
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<!-- Game grid will be generated here -->
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| 75 |
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</div>
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| 76 |
+
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| 77 |
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<div id="game-over" class="absolute inset-0 bg-black bg-opacity-70 flex flex-col items-center justify-center hidden">
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| 78 |
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<h2 class="text-3xl font-bold mb-4">Game Over!</h2>
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| 79 |
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<p id="final-score" class="text-xl mb-6">Your score: 0</p>
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| 80 |
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<button id="restart" class="px-6 py-2 bg-pink-600 rounded-lg hover:bg-pink-700 transition">
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| 81 |
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Play Again
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| 82 |
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</button>
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| 83 |
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</div>
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| 84 |
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</div>
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| 85 |
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| 86 |
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<div class="mt-6 text-center">
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| 87 |
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<p class="mb-2">Controls:</p>
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| 88 |
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<div class="grid grid-cols-3 gap-2 max-w-xs mx-auto">
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| 89 |
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<div class="bg-gray-800 p-2 rounded">← Left</div>
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| 90 |
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<div class="bg-gray-800 p-2 rounded">→ Right</div>
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| 91 |
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<div class="bg-gray-800 p-2 rounded">↑ Rotate</div>
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| 92 |
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<div class="bg-gray-800 p-2 rounded">↓ Down</div>
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| 93 |
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<div class="bg-gray-800 p-2 rounded">Space Drop</div>
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| 94 |
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<div class="bg-gray-800 p-2 rounded">R 3D Rotate</div>
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| 95 |
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</div>
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| 96 |
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</div>
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| 97 |
+
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| 98 |
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<div id="next-piece" class="mt-6 text-center">
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| 99 |
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<p class="mb-2">Next Piece:</p>
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| 100 |
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<div id="next-piece-display" class="w-24 h-24 mx-auto grid grid-cols-4 gap-1"></div>
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| 101 |
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</div>
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| 102 |
+
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| 103 |
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<script>
|
| 104 |
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document.addEventListener('DOMContentLoaded', () => {
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| 105 |
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// Game constants
|
| 106 |
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const COLS = 10;
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| 107 |
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const ROWS = 20;
|
| 108 |
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const BLOCK_SIZE = 30;
|
| 109 |
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const EMOJIS = ['😀', '😎', '🤩', '😍', '🤪', '🧐', '🥳', '🤯', '👻', '🤠', '👽', '🤖'];
|
| 110 |
+
|
| 111 |
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// Game variables
|
| 112 |
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let grid = Array(ROWS).fill().map(() => Array(COLS).fill(0));
|
| 113 |
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let currentPiece = null;
|
| 114 |
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let nextPiece = null;
|
| 115 |
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let gameOver = false;
|
| 116 |
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let score = 0;
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| 117 |
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let level = 1;
|
| 118 |
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let gameRotation = 0;
|
| 119 |
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let dropInterval = 1000;
|
| 120 |
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let dropStart = null;
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| 121 |
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let animationFrameId = null;
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| 122 |
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| 123 |
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// DOM elements
|
| 124 |
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const gameEl = document.getElementById('game');
|
| 125 |
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const scoreEl = document.getElementById('score');
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| 126 |
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const levelEl = document.getElementById('level');
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| 127 |
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const gameOverEl = document.getElementById('game-over');
|
| 128 |
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const finalScoreEl = document.getElementById('final-score');
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| 129 |
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const restartBtn = document.getElementById('restart');
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| 130 |
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const nextPieceDisplay = document.getElementById('next-piece-display');
|
| 131 |
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|
| 132 |
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// Initialize game
|
| 133 |
+
function init() {
|
| 134 |
+
createGrid();
|
| 135 |
+
generateNewPiece();
|
| 136 |
+
generateNextPiece();
|
| 137 |
+
updateScore();
|
| 138 |
+
gameLoop();
|
| 139 |
+
addEventListeners();
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
// Create game grid
|
| 143 |
+
function createGrid() {
|
| 144 |
+
gameEl.innerHTML = '';
|
| 145 |
+
gameEl.style.width = `${COLS * BLOCK_SIZE}px`;
|
| 146 |
+
gameEl.style.height = `${ROWS * BLOCK_SIZE}px`;
|
| 147 |
+
|
| 148 |
+
for (let y = 0; y < ROWS; y++) {
|
| 149 |
+
for (let x = 0; x < COLS; x++) {
|
| 150 |
+
const cell = document.createElement('div');
|
| 151 |
+
cell.className = 'absolute border border-gray-800 bg-gray-900';
|
| 152 |
+
cell.style.width = `${BLOCK_SIZE}px`;
|
| 153 |
+
cell.style.height = `${BLOCK_SIZE}px`;
|
| 154 |
+
cell.style.left = `${x * BLOCK_SIZE}px`;
|
| 155 |
+
cell.style.top = `${y * BLOCK_SIZE}px`;
|
| 156 |
+
cell.dataset.x = x;
|
| 157 |
+
cell.dataset.y = y;
|
| 158 |
+
gameEl.appendChild(cell);
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
// Game pieces
|
| 164 |
+
const PIECES = [
|
| 165 |
+
{ shape: [[1,1,1,1]], color: 'bg-red-500', emoji: EMOJIS[0] }, // I
|
| 166 |
+
{ shape: [[1,1,1], [0,1,0]], color: 'bg-blue-500', emoji: EMOJIS[1] }, // T
|
| 167 |
+
{ shape: [[1,1,0], [0,1,1]], color: 'bg-green-500', emoji: EMOJIS[2] }, // Z
|
| 168 |
+
{ shape: [[0,1,1], [1,1,0]], color: 'bg-yellow-500', emoji: EMOJIS[3] }, // S
|
| 169 |
+
{ shape: [[1,1], [1,1]], color: 'bg-purple-500', emoji: EMOJIS[4] }, // O
|
| 170 |
+
{ shape: [[1,1,1], [1,0,0]], color: 'bg-pink-500', emoji: EMOJIS[5] }, // L
|
| 171 |
+
{ shape: [[1,1,1], [0,0,1]], color: 'bg-indigo-500', emoji: EMOJIS[6] } // J
|
| 172 |
+
];
|
| 173 |
+
|
| 174 |
+
// Generate a new random piece
|
| 175 |
+
function generateNewPiece() {
|
| 176 |
+
if (nextPiece) {
|
| 177 |
+
currentPiece = nextPiece;
|
| 178 |
+
} else {
|
| 179 |
+
const randomIndex = Math.floor(Math.random() * PIECES.length);
|
| 180 |
+
currentPiece = {
|
| 181 |
+
...PIECES[randomIndex],
|
| 182 |
+
x: Math.floor(COLS / 2) - Math.floor(PIECES[randomIndex].shape[0].length / 2),
|
| 183 |
+
y: 0,
|
| 184 |
+
rotation: 0
|
| 185 |
+
};
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
generateNextPiece();
|
| 189 |
+
|
| 190 |
+
// Check if game over
|
| 191 |
+
if (collision()) {
|
| 192 |
+
gameOver = true;
|
| 193 |
+
gameOverEl.classList.remove('hidden');
|
| 194 |
+
finalScoreEl.textContent = `Your score: ${score}`;
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
// Generate next piece for preview
|
| 199 |
+
function generateNextPiece() {
|
| 200 |
+
const randomIndex = Math.floor(Math.random() * PIECES.length);
|
| 201 |
+
nextPiece = {
|
| 202 |
+
...PIECES[randomIndex],
|
| 203 |
+
x: Math.floor(COLS / 2) - Math.floor(PIECES[randomIndex].shape[0].length / 2),
|
| 204 |
+
y: 0,
|
| 205 |
+
rotation: 0
|
| 206 |
+
};
|
| 207 |
+
|
| 208 |
+
updateNextPieceDisplay();
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
// Update next piece display
|
| 212 |
+
function updateNextPieceDisplay() {
|
| 213 |
+
nextPieceDisplay.innerHTML = '';
|
| 214 |
+
const shape = nextPiece.shape;
|
| 215 |
+
|
| 216 |
+
// Center the piece in the display
|
| 217 |
+
const offsetX = Math.floor((4 - shape[0].length) / 2);
|
| 218 |
+
const offsetY = Math.floor((4 - shape.length) / 2);
|
| 219 |
+
|
| 220 |
+
for (let y = 0; y < 4; y++) {
|
| 221 |
+
for (let x = 0; x < 4; x++) {
|
| 222 |
+
const cell = document.createElement('div');
|
| 223 |
+
cell.className = 'w-6 h-6 flex items-center justify-center';
|
| 224 |
+
|
| 225 |
+
if (y - offsetY >= 0 && y - offsetY < shape.length &&
|
| 226 |
+
x - offsetX >= 0 && x - offsetX < shape[0].length &&
|
| 227 |
+
shape[y - offsetY][x - offsetX]) {
|
| 228 |
+
cell.innerHTML = `<div class="w-full h-full ${nextPiece.color} flex items-center justify-center">${nextPiece.emoji}</div>`;
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
nextPieceDisplay.appendChild(cell);
|
| 232 |
+
}
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
// Draw the game
|
| 237 |
+
function draw() {
|
| 238 |
+
// Clear the grid
|
| 239 |
+
document.querySelectorAll('#game > div').forEach(cell => {
|
| 240 |
+
cell.innerHTML = '';
|
| 241 |
+
cell.className = 'absolute border border-gray-800 bg-gray-900';
|
| 242 |
+
cell.style.width = `${BLOCK_SIZE}px`;
|
| 243 |
+
cell.style.height = `${BLOCK_SIZE}px`;
|
| 244 |
+
});
|
| 245 |
+
|
| 246 |
+
// Draw locked pieces
|
| 247 |
+
for (let y = 0; y < ROWS; y++) {
|
| 248 |
+
for (let x = 0; x < COLS; x++) {
|
| 249 |
+
if (grid[y][x]) {
|
| 250 |
+
const cell = document.querySelector(`[data-x="${x}"][data-y="${y}"]`);
|
| 251 |
+
if (cell) {
|
| 252 |
+
cell.innerHTML = create3DBlock(grid[y][x].color, grid[y][x].emoji);
|
| 253 |
+
cell.classList.add(grid[y][x].color);
|
| 254 |
+
}
|
| 255 |
+
}
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
// Draw current piece
|
| 260 |
+
if (currentPiece) {
|
| 261 |
+
const shape = rotateShape(currentPiece.shape, currentPiece.rotation);
|
| 262 |
+
for (let y = 0; y < shape.length; y++) {
|
| 263 |
+
for (let x = 0; x < shape[y].length; x++) {
|
| 264 |
+
if (shape[y][x]) {
|
| 265 |
+
const posX = currentPiece.x + x;
|
| 266 |
+
const posY = currentPiece.y + y;
|
| 267 |
+
if (posY >= 0 && posX >= 0 && posX < COLS) {
|
| 268 |
+
const cell = document.querySelector(`[data-x="${posX}"][data-y="${posY}"]`);
|
| 269 |
+
if (cell) {
|
| 270 |
+
cell.innerHTML = create3DBlock(currentPiece.color, currentPiece.emoji);
|
| 271 |
+
cell.classList.add(currentPiece.color, 'falling');
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
// Create 3D block with emoji
|
| 281 |
+
function create3DBlock(color, emoji) {
|
| 282 |
+
return `
|
| 283 |
+
<div class="block w-full h-full">
|
| 284 |
+
<div class="block-face front ${color}">${emoji}</div>
|
| 285 |
+
<div class="block-face back ${color}">${emoji}</div>
|
| 286 |
+
<div class="block-face right ${color}">${emoji}</div>
|
| 287 |
+
<div class="block-face left ${color}">${emoji}</div>
|
| 288 |
+
<div class="block-face top ${color}">${emoji}</div>
|
| 289 |
+
<div class="block-face bottom ${color}">${emoji}</div>
|
| 290 |
+
</div>
|
| 291 |
+
`;
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
// Rotate shape
|
| 295 |
+
function rotateShape(shape, rotation) {
|
| 296 |
+
rotation = rotation % 4;
|
| 297 |
+
if (rotation < 0) rotation += 4;
|
| 298 |
+
|
| 299 |
+
if (rotation === 0) return shape;
|
| 300 |
+
|
| 301 |
+
let rotated = shape;
|
| 302 |
+
for (let i = 0; i < rotation; i++) {
|
| 303 |
+
rotated = rotated[0].map((_, index) =>
|
| 304 |
+
rotated.map(row => row[index]).reverse()
|
| 305 |
+
);
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
return rotated;
|
| 309 |
+
}
|
| 310 |
+
|
| 311 |
+
// Check for collisions
|
| 312 |
+
function collision() {
|
| 313 |
+
const shape = rotateShape(currentPiece.shape, currentPiece.rotation);
|
| 314 |
+
for (let y = 0; y < shape.length; y++) {
|
| 315 |
+
for (let x = 0; x < shape[y].length; x++) {
|
| 316 |
+
if (shape[y][x]) {
|
| 317 |
+
const posX = currentPiece.x + x;
|
| 318 |
+
const posY = currentPiece.y + y;
|
| 319 |
+
|
| 320 |
+
if (posY >= ROWS || posX < 0 || posX >= COLS || (posY >= 0 && grid[posY][posX])) {
|
| 321 |
+
return true;
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
}
|
| 326 |
+
return false;
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
// Lock piece in place
|
| 330 |
+
function lockPiece() {
|
| 331 |
+
const shape = rotateShape(currentPiece.shape, currentPiece.rotation);
|
| 332 |
+
for (let y = 0; y < shape.length; y++) {
|
| 333 |
+
for (let x = 0; x < shape[y].length; x++) {
|
| 334 |
+
if (shape[y][x]) {
|
| 335 |
+
const posY = currentPiece.y + y;
|
| 336 |
+
if (posY >= 0) {
|
| 337 |
+
grid[posY][currentPiece.x + x] = {
|
| 338 |
+
color: currentPiece.color,
|
| 339 |
+
emoji: currentPiece.emoji
|
| 340 |
+
};
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
// Check for completed lines
|
| 347 |
+
checkLines();
|
| 348 |
+
|
| 349 |
+
// Generate new piece
|
| 350 |
+
generateNewPiece();
|
| 351 |
+
}
|
| 352 |
+
|
| 353 |
+
// Check for completed lines
|
| 354 |
+
function checkLines() {
|
| 355 |
+
let linesCleared = 0;
|
| 356 |
+
|
| 357 |
+
for (let y = ROWS - 1; y >= 0; y--) {
|
| 358 |
+
if (grid[y].every(cell => cell !== 0)) {
|
| 359 |
+
// Remove the line
|
| 360 |
+
grid.splice(y, 1);
|
| 361 |
+
// Add new empty line at top
|
| 362 |
+
grid.unshift(Array(COLS).fill(0));
|
| 363 |
+
linesCleared++;
|
| 364 |
+
y++; // Check the same row again
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
if (linesCleared > 0) {
|
| 369 |
+
// Update score
|
| 370 |
+
score += [0, 40, 100, 300, 1200][linesCleared] * level;
|
| 371 |
+
// Increase level every 10 lines
|
| 372 |
+
const newLevel = Math.floor(score / 1000) + 1;
|
| 373 |
+
if (newLevel > level) {
|
| 374 |
+
level = newLevel;
|
| 375 |
+
dropInterval = Math.max(100, 1000 - (level - 1) * 100);
|
| 376 |
+
}
|
| 377 |
+
updateScore();
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
// Update score display
|
| 382 |
+
function updateScore() {
|
| 383 |
+
scoreEl.textContent = score;
|
| 384 |
+
levelEl.textContent = level;
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
// Game loop
|
| 388 |
+
function gameLoop(timestamp) {
|
| 389 |
+
if (gameOver) return;
|
| 390 |
+
|
| 391 |
+
if (!dropStart) dropStart = timestamp;
|
| 392 |
+
const delta = timestamp - dropStart;
|
| 393 |
+
|
| 394 |
+
if (delta > dropInterval) {
|
| 395 |
+
moveDown();
|
| 396 |
+
dropStart = null;
|
| 397 |
+
}
|
| 398 |
+
|
| 399 |
+
draw();
|
| 400 |
+
animationFrameId = requestAnimationFrame(gameLoop);
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
// Move piece down
|
| 404 |
+
function moveDown() {
|
| 405 |
+
currentPiece.y++;
|
| 406 |
+
if (collision()) {
|
| 407 |
+
currentPiece.y--;
|
| 408 |
+
lockPiece();
|
| 409 |
+
}
|
| 410 |
+
}
|
| 411 |
+
|
| 412 |
+
// Move piece left
|
| 413 |
+
function moveLeft() {
|
| 414 |
+
currentPiece.x--;
|
| 415 |
+
if (collision()) {
|
| 416 |
+
currentPiece.x++;
|
| 417 |
+
}
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
// Move piece right
|
| 421 |
+
function moveRight() {
|
| 422 |
+
currentPiece.x++;
|
| 423 |
+
if (collision()) {
|
| 424 |
+
currentPiece.x--;
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
// Rotate piece
|
| 429 |
+
function rotatePiece() {
|
| 430 |
+
currentPiece.rotation++;
|
| 431 |
+
if (collision()) {
|
| 432 |
+
// Try wall kicks
|
| 433 |
+
const originalX = currentPiece.x;
|
| 434 |
+
const kicks = [-1, 1, -2, 2];
|
| 435 |
+
for (const kick of kicks) {
|
| 436 |
+
currentPiece.x += kick;
|
| 437 |
+
if (!collision()) return;
|
| 438 |
+
currentPiece.x = originalX;
|
| 439 |
+
}
|
| 440 |
+
currentPiece.rotation--;
|
| 441 |
+
}
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
// Drop piece instantly
|
| 445 |
+
function hardDrop() {
|
| 446 |
+
while (!collision()) {
|
| 447 |
+
currentPiece.y++;
|
| 448 |
+
}
|
| 449 |
+
currentPiece.y--;
|
| 450 |
+
lockPiece();
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
// Rotate game view
|
| 454 |
+
function rotateGameView() {
|
| 455 |
+
gameRotation = (gameRotation + 90) % 360;
|
| 456 |
+
gameEl.style.transform = `rotateY(${gameRotation}deg)`;
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
// Event listeners
|
| 460 |
+
function addEventListeners() {
|
| 461 |
+
document.addEventListener('keydown', e => {
|
| 462 |
+
if (gameOver) return;
|
| 463 |
+
|
| 464 |
+
switch (e.key) {
|
| 465 |
+
case 'ArrowLeft':
|
| 466 |
+
moveLeft();
|
| 467 |
+
break;
|
| 468 |
+
case 'ArrowRight':
|
| 469 |
+
moveRight();
|
| 470 |
+
break;
|
| 471 |
+
case 'ArrowDown':
|
| 472 |
+
moveDown();
|
| 473 |
+
break;
|
| 474 |
+
case 'ArrowUp':
|
| 475 |
+
rotatePiece();
|
| 476 |
+
break;
|
| 477 |
+
case ' ':
|
| 478 |
+
hardDrop();
|
| 479 |
+
break;
|
| 480 |
+
case 'r':
|
| 481 |
+
case 'R':
|
| 482 |
+
rotateGameView();
|
| 483 |
+
break;
|
| 484 |
+
}
|
| 485 |
+
});
|
| 486 |
+
|
| 487 |
+
restartBtn.addEventListener('click', () => {
|
| 488 |
+
// Reset game
|
| 489 |
+
grid = Array(ROWS).fill().map(() => Array(COLS).fill(0));
|
| 490 |
+
currentPiece = null;
|
| 491 |
+
nextPiece = null;
|
| 492 |
+
gameOver = false;
|
| 493 |
+
score = 0;
|
| 494 |
+
level = 1;
|
| 495 |
+
dropInterval = 1000;
|
| 496 |
+
gameRotation = 0;
|
| 497 |
+
gameEl.style.transform = 'rotateY(0deg)';
|
| 498 |
+
gameOverEl.classList.add('hidden');
|
| 499 |
+
|
| 500 |
+
// Start new game
|
| 501 |
+
generateNewPiece();
|
| 502 |
+
generateNextPiece();
|
| 503 |
+
updateScore();
|
| 504 |
+
dropStart = null;
|
| 505 |
+
if (animationFrameId) {
|
| 506 |
+
cancelAnimationFrame(animationFrameId);
|
| 507 |
+
}
|
| 508 |
+
gameLoop();
|
| 509 |
+
});
|
| 510 |
+
}
|
| 511 |
+
|
| 512 |
+
// Start the game
|
| 513 |
+
init();
|
| 514 |
+
});
|
| 515 |
+
</script>
|
| 516 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=manmohanai/3dimojitetris" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 517 |
+
</html>
|