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| // Copyright 2006 Google Inc. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // Known Issues: | |
| // | |
| // * Patterns only support repeat. | |
| // * Radial gradient are not implemented. The VML version of these look very | |
| // different from the canvas one. | |
| // * Clipping paths are not implemented. | |
| // * Coordsize. The width and height attribute have higher priority than the | |
| // width and height style values which isn't correct. | |
| // * Painting mode isn't implemented. | |
| // * Canvas width/height should is using content-box by default. IE in | |
| // Quirks mode will draw the canvas using border-box. Either change your | |
| // doctype to HTML5 | |
| // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) | |
| // or use Box Sizing Behavior from WebFX | |
| // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) | |
| // * Non uniform scaling does not correctly scale strokes. | |
| // * Filling very large shapes (above 5000 points) is buggy. | |
| // * Optimize. There is always room for speed improvements. | |
| // Only add this code if we do not already have a canvas implementation | |
| if (!document.createElement('canvas').getContext) { | |
| (function() { | |
| // alias some functions to make (compiled) code shorter | |
| var m = Math; | |
| var mr = m.round; | |
| var ms = m.sin; | |
| var mc = m.cos; | |
| var abs = m.abs; | |
| var sqrt = m.sqrt; | |
| // this is used for sub pixel precision | |
| var Z = 10; | |
| var Z2 = Z / 2; | |
| /** | |
| * This funtion is assigned to the <canvas> elements as element.getContext(). | |
| * @this {HTMLElement} | |
| * @return {CanvasRenderingContext2D_} | |
| */ | |
| function getContext() { | |
| return this.context_ || | |
| (this.context_ = new CanvasRenderingContext2D_(this)); | |
| } | |
| var slice = Array.prototype.slice; | |
| /** | |
| * Binds a function to an object. The returned function will always use the | |
| * passed in {@code obj} as {@code this}. | |
| * | |
| * Example: | |
| * | |
| * g = bind(f, obj, a, b) | |
| * g(c, d) // will do f.call(obj, a, b, c, d) | |
| * | |
| * @param {Function} f The function to bind the object to | |
| * @param {Object} obj The object that should act as this when the function | |
| * is called | |
| * @param {*} var_args Rest arguments that will be used as the initial | |
| * arguments when the function is called | |
| * @return {Function} A new function that has bound this | |
| */ | |
| function bind(f, obj, var_args) { | |
| var a = slice.call(arguments, 2); | |
| return function() { | |
| return f.apply(obj, a.concat(slice.call(arguments))); | |
| }; | |
| } | |
| function encodeHtmlAttribute(s) { | |
| return String(s).replace(/&/g, '&').replace(/"/g, '"'); | |
| } | |
| function addNamespacesAndStylesheet(doc) { | |
| // create xmlns | |
| if (!doc.namespaces['g_vml_']) { | |
| doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', | |
| '#default#VML'); | |
| } | |
| if (!doc.namespaces['g_o_']) { | |
| doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', | |
| '#default#VML'); | |
| } | |
| // Setup default CSS. Only add one style sheet per document | |
| if (!doc.styleSheets['ex_canvas_']) { | |
| var ss = doc.createStyleSheet(); | |
| ss.owningElement.id = 'ex_canvas_'; | |
| ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + | |
| // default size is 300x150 in Gecko and Opera | |
| 'text-align:left;width:300px;height:150px}'; | |
| } | |
| } | |
| // Add namespaces and stylesheet at startup. | |
| addNamespacesAndStylesheet(document); | |
| var G_vmlCanvasManager_ = { | |
| init: function(opt_doc) { | |
| if (/MSIE/.test(navigator.userAgent) && !window.opera) { | |
| var doc = opt_doc || document; | |
| // Create a dummy element so that IE will allow canvas elements to be | |
| // recognized. | |
| doc.createElement('canvas'); | |
| doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); | |
| } | |
| }, | |
| init_: function(doc) { | |
| // find all canvas elements | |
| var els = doc.getElementsByTagName('canvas'); | |
| for (var i = 0; i < els.length; i++) { | |
| this.initElement(els[i]); | |
| } | |
| }, | |
| /** | |
| * Public initializes a canvas element so that it can be used as canvas | |
| * element from now on. This is called automatically before the page is | |
| * loaded but if you are creating elements using createElement you need to | |
| * make sure this is called on the element. | |
| * @param {HTMLElement} el The canvas element to initialize. | |
| * @return {HTMLElement} the element that was created. | |
| */ | |
| initElement: function(el) { | |
| if (!el.getContext) { | |
| el.getContext = getContext; | |
| // Add namespaces and stylesheet to document of the element. | |
| addNamespacesAndStylesheet(el.ownerDocument); | |
| // Remove fallback content. There is no way to hide text nodes so we | |
| // just remove all childNodes. We could hide all elements and remove | |
| // text nodes but who really cares about the fallback content. | |
| el.innerHTML = ''; | |
| // do not use inline function because that will leak memory | |
| el.attachEvent('onpropertychange', onPropertyChange); | |
| el.attachEvent('onresize', onResize); | |
| var attrs = el.attributes; | |
| if (attrs.width && attrs.width.specified) { | |
| // TODO: use runtimeStyle and coordsize | |
| // el.getContext().setWidth_(attrs.width.nodeValue); | |
| el.style.width = attrs.width.nodeValue + 'px'; | |
| } else { | |
| el.width = el.clientWidth; | |
| } | |
| if (attrs.height && attrs.height.specified) { | |
| // TODO: use runtimeStyle and coordsize | |
| // el.getContext().setHeight_(attrs.height.nodeValue); | |
| el.style.height = attrs.height.nodeValue + 'px'; | |
| } else { | |
| el.height = el.clientHeight; | |
| } | |
| //el.getContext().setCoordsize_() | |
| } | |
| return el; | |
| } | |
| }; | |
| function onPropertyChange(e) { | |
| var el = e.srcElement; | |
| switch (e.propertyName) { | |
| case 'width': | |
| el.getContext().clearRect(); | |
| el.style.width = el.attributes.width.nodeValue + 'px'; | |
| // In IE8 this does not trigger onresize. | |
| el.firstChild.style.width = el.clientWidth + 'px'; | |
| break; | |
| case 'height': | |
| el.getContext().clearRect(); | |
| el.style.height = el.attributes.height.nodeValue + 'px'; | |
| el.firstChild.style.height = el.clientHeight + 'px'; | |
| break; | |
| } | |
| } | |
| function onResize(e) { | |
| var el = e.srcElement; | |
| if (el.firstChild) { | |
| el.firstChild.style.width = el.clientWidth + 'px'; | |
| el.firstChild.style.height = el.clientHeight + 'px'; | |
| } | |
| } | |
| G_vmlCanvasManager_.init(); | |
| // precompute "00" to "FF" | |
| var decToHex = []; | |
| for (var i = 0; i < 16; i++) { | |
| for (var j = 0; j < 16; j++) { | |
| decToHex[i * 16 + j] = i.toString(16) + j.toString(16); | |
| } | |
| } | |
| function createMatrixIdentity() { | |
| return [ | |
| [1, 0, 0], | |
| [0, 1, 0], | |
| [0, 0, 1] | |
| ]; | |
| } | |
| function matrixMultiply(m1, m2) { | |
| var result = createMatrixIdentity(); | |
| for (var x = 0; x < 3; x++) { | |
| for (var y = 0; y < 3; y++) { | |
| var sum = 0; | |
| for (var z = 0; z < 3; z++) { | |
| sum += m1[x][z] * m2[z][y]; | |
| } | |
| result[x][y] = sum; | |
| } | |
| } | |
| return result; | |
| } | |
| function copyState(o1, o2) { | |
| o2.fillStyle = o1.fillStyle; | |
| o2.lineCap = o1.lineCap; | |
| o2.lineJoin = o1.lineJoin; | |
| o2.lineWidth = o1.lineWidth; | |
| o2.miterLimit = o1.miterLimit; | |
| o2.shadowBlur = o1.shadowBlur; | |
| o2.shadowColor = o1.shadowColor; | |
| o2.shadowOffsetX = o1.shadowOffsetX; | |
| o2.shadowOffsetY = o1.shadowOffsetY; | |
| o2.strokeStyle = o1.strokeStyle; | |
| o2.globalAlpha = o1.globalAlpha; | |
| o2.font = o1.font; | |
| o2.textAlign = o1.textAlign; | |
| o2.textBaseline = o1.textBaseline; | |
| o2.arcScaleX_ = o1.arcScaleX_; | |
| o2.arcScaleY_ = o1.arcScaleY_; | |
| o2.lineScale_ = o1.lineScale_; | |
| } | |
| var colorData = { | |
| aliceblue: '#F0F8FF', | |
| antiquewhite: '#FAEBD7', | |
| aquamarine: '#7FFFD4', | |
| azure: '#F0FFFF', | |
| beige: '#F5F5DC', | |
| bisque: '#FFE4C4', | |
| black: '#000000', | |
| blanchedalmond: '#FFEBCD', | |
| blueviolet: '#8A2BE2', | |
| brown: '#A52A2A', | |
| burlywood: '#DEB887', | |
| cadetblue: '#5F9EA0', | |
| chartreuse: '#7FFF00', | |
| chocolate: '#D2691E', | |
| coral: '#FF7F50', | |
| cornflowerblue: '#6495ED', | |
| cornsilk: '#FFF8DC', | |
| crimson: '#DC143C', | |
| cyan: '#00FFFF', | |
| darkblue: '#00008B', | |
| darkcyan: '#008B8B', | |
| darkgoldenrod: '#B8860B', | |
| darkgray: '#A9A9A9', | |
| darkgreen: '#006400', | |
| darkgrey: '#A9A9A9', | |
| darkkhaki: '#BDB76B', | |
| darkmagenta: '#8B008B', | |
| darkolivegreen: '#556B2F', | |
| darkorange: '#FF8C00', | |
| darkorchid: '#9932CC', | |
| darkred: '#8B0000', | |
| darksalmon: '#E9967A', | |
| darkseagreen: '#8FBC8F', | |
| darkslateblue: '#483D8B', | |
| darkslategray: '#2F4F4F', | |
| darkslategrey: '#2F4F4F', | |
| darkturquoise: '#00CED1', | |
| darkviolet: '#9400D3', | |
| deeppink: '#FF1493', | |
| deepskyblue: '#00BFFF', | |
| dimgray: '#696969', | |
| dimgrey: '#696969', | |
| dodgerblue: '#1E90FF', | |
| firebrick: '#B22222', | |
| floralwhite: '#FFFAF0', | |
| forestgreen: '#228B22', | |
| gainsboro: '#DCDCDC', | |
| ghostwhite: '#F8F8FF', | |
| gold: '#FFD700', | |
| goldenrod: '#DAA520', | |
| grey: '#808080', | |
| greenyellow: '#ADFF2F', | |
| honeydew: '#F0FFF0', | |
| hotpink: '#FF69B4', | |
| indianred: '#CD5C5C', | |
| indigo: '#4B0082', | |
| ivory: '#FFFFF0', | |
| khaki: '#F0E68C', | |
| lavender: '#E6E6FA', | |
| lavenderblush: '#FFF0F5', | |
| lawngreen: '#7CFC00', | |
| lemonchiffon: '#FFFACD', | |
| lightblue: '#ADD8E6', | |
| lightcoral: '#F08080', | |
| lightcyan: '#E0FFFF', | |
| lightgoldenrodyellow: '#FAFAD2', | |
| lightgreen: '#90EE90', | |
| lightgrey: '#D3D3D3', | |
| lightpink: '#FFB6C1', | |
| lightsalmon: '#FFA07A', | |
| lightseagreen: '#20B2AA', | |
| lightskyblue: '#87CEFA', | |
| lightslategray: '#778899', | |
| lightslategrey: '#778899', | |
| lightsteelblue: '#B0C4DE', | |
| lightyellow: '#FFFFE0', | |
| limegreen: '#32CD32', | |
| linen: '#FAF0E6', | |
| magenta: '#FF00FF', | |
| mediumaquamarine: '#66CDAA', | |
| mediumblue: '#0000CD', | |
| mediumorchid: '#BA55D3', | |
| mediumpurple: '#9370DB', | |
| mediumseagreen: '#3CB371', | |
| mediumslateblue: '#7B68EE', | |
| mediumspringgreen: '#00FA9A', | |
| mediumturquoise: '#48D1CC', | |
| mediumvioletred: '#C71585', | |
| midnightblue: '#191970', | |
| mintcream: '#F5FFFA', | |
| mistyrose: '#FFE4E1', | |
| moccasin: '#FFE4B5', | |
| navajowhite: '#FFDEAD', | |
| oldlace: '#FDF5E6', | |
| olivedrab: '#6B8E23', | |
| orange: '#FFA500', | |
| orangered: '#FF4500', | |
| orchid: '#DA70D6', | |
| palegoldenrod: '#EEE8AA', | |
| palegreen: '#98FB98', | |
| paleturquoise: '#AFEEEE', | |
| palevioletred: '#DB7093', | |
| papayawhip: '#FFEFD5', | |
| peachpuff: '#FFDAB9', | |
| peru: '#CD853F', | |
| pink: '#FFC0CB', | |
| plum: '#DDA0DD', | |
| powderblue: '#B0E0E6', | |
| rosybrown: '#BC8F8F', | |
| royalblue: '#4169E1', | |
| saddlebrown: '#8B4513', | |
| salmon: '#FA8072', | |
| sandybrown: '#F4A460', | |
| seagreen: '#2E8B57', | |
| seashell: '#FFF5EE', | |
| sienna: '#A0522D', | |
| skyblue: '#87CEEB', | |
| slateblue: '#6A5ACD', | |
| slategray: '#708090', | |
| slategrey: '#708090', | |
| snow: '#FFFAFA', | |
| springgreen: '#00FF7F', | |
| steelblue: '#4682B4', | |
| tan: '#D2B48C', | |
| thistle: '#D8BFD8', | |
| tomato: '#FF6347', | |
| turquoise: '#40E0D0', | |
| violet: '#EE82EE', | |
| wheat: '#F5DEB3', | |
| whitesmoke: '#F5F5F5', | |
| yellowgreen: '#9ACD32' | |
| }; | |
| function getRgbHslContent(styleString) { | |
| var start = styleString.indexOf('(', 3); | |
| var end = styleString.indexOf(')', start + 1); | |
| var parts = styleString.substring(start + 1, end).split(','); | |
| // add alpha if needed | |
| if (parts.length == 4 && styleString.substr(3, 1) == 'a') { | |
| alpha = Number(parts[3]); | |
| } else { | |
| parts[3] = 1; | |
| } | |
| return parts; | |
| } | |
| function percent(s) { | |
| return parseFloat(s) / 100; | |
| } | |
| function clamp(v, min, max) { | |
| return Math.min(max, Math.max(min, v)); | |
| } | |
| function hslToRgb(parts){ | |
| var r, g, b; | |
| h = parseFloat(parts[0]) / 360 % 360; | |
| if (h < 0) | |
| h++; | |
| s = clamp(percent(parts[1]), 0, 1); | |
| l = clamp(percent(parts[2]), 0, 1); | |
| if (s == 0) { | |
| r = g = b = l; // achromatic | |
| } else { | |
| var q = l < 0.5 ? l * (1 + s) : l + s - l * s; | |
| var p = 2 * l - q; | |
| r = hueToRgb(p, q, h + 1 / 3); | |
| g = hueToRgb(p, q, h); | |
| b = hueToRgb(p, q, h - 1 / 3); | |
| } | |
| return '#' + decToHex[Math.floor(r * 255)] + | |
| decToHex[Math.floor(g * 255)] + | |
| decToHex[Math.floor(b * 255)]; | |
| } | |
| function hueToRgb(m1, m2, h) { | |
| if (h < 0) | |
| h++; | |
| if (h > 1) | |
| h--; | |
| if (6 * h < 1) | |
| return m1 + (m2 - m1) * 6 * h; | |
| else if (2 * h < 1) | |
| return m2; | |
| else if (3 * h < 2) | |
| return m1 + (m2 - m1) * (2 / 3 - h) * 6; | |
| else | |
| return m1; | |
| } | |
| function processStyle(styleString) { | |
| var str, alpha = 1; | |
| styleString = String(styleString); | |
| if (styleString.charAt(0) == '#') { | |
| str = styleString; | |
| } else if (/^rgb/.test(styleString)) { | |
| var parts = getRgbHslContent(styleString); | |
| var str = '#', n; | |
| for (var i = 0; i < 3; i++) { | |
| if (parts[i].indexOf('%') != -1) { | |
| n = Math.floor(percent(parts[i]) * 255); | |
| } else { | |
| n = Number(parts[i]); | |
| } | |
| str += decToHex[clamp(n, 0, 255)]; | |
| } | |
| alpha = parts[3]; | |
| } else if (/^hsl/.test(styleString)) { | |
| var parts = getRgbHslContent(styleString); | |
| str = hslToRgb(parts); | |
| alpha = parts[3]; | |
| } else { | |
| str = colorData[styleString] || styleString; | |
| } | |
| return {color: str, alpha: alpha}; | |
| } | |
| var DEFAULT_STYLE = { | |
| style: 'normal', | |
| variant: 'normal', | |
| weight: 'normal', | |
| size: 10, | |
| family: 'sans-serif' | |
| }; | |
| // Internal text style cache | |
| var fontStyleCache = {}; | |
| function processFontStyle(styleString) { | |
| if (fontStyleCache[styleString]) { | |
| return fontStyleCache[styleString]; | |
| } | |
| var el = document.createElement('div'); | |
| var style = el.style; | |
| try { | |
| style.font = styleString; | |
| } catch (ex) { | |
| // Ignore failures to set to invalid font. | |
| } | |
| return fontStyleCache[styleString] = { | |
| style: style.fontStyle || DEFAULT_STYLE.style, | |
| variant: style.fontVariant || DEFAULT_STYLE.variant, | |
| weight: style.fontWeight || DEFAULT_STYLE.weight, | |
| size: style.fontSize || DEFAULT_STYLE.size, | |
| family: style.fontFamily || DEFAULT_STYLE.family | |
| }; | |
| } | |
| function getComputedStyle(style, element) { | |
| var computedStyle = {}; | |
| for (var p in style) { | |
| computedStyle[p] = style[p]; | |
| } | |
| // Compute the size | |
| var canvasFontSize = parseFloat(element.currentStyle.fontSize), | |
| fontSize = parseFloat(style.size); | |
| if (typeof style.size == 'number') { | |
| computedStyle.size = style.size; | |
| } else if (style.size.indexOf('px') != -1) { | |
| computedStyle.size = fontSize; | |
| } else if (style.size.indexOf('em') != -1) { | |
| computedStyle.size = canvasFontSize * fontSize; | |
| } else if(style.size.indexOf('%') != -1) { | |
| computedStyle.size = (canvasFontSize / 100) * fontSize; | |
| } else if (style.size.indexOf('pt') != -1) { | |
| computedStyle.size = fontSize / .75; | |
| } else { | |
| computedStyle.size = canvasFontSize; | |
| } | |
| // Different scaling between normal text and VML text. This was found using | |
| // trial and error to get the same size as non VML text. | |
| computedStyle.size *= 0.981; | |
| return computedStyle; | |
| } | |
| function buildStyle(style) { | |
| return style.style + ' ' + style.variant + ' ' + style.weight + ' ' + | |
| style.size + 'px ' + style.family; | |
| } | |
| function processLineCap(lineCap) { | |
| switch (lineCap) { | |
| case 'butt': | |
| return 'flat'; | |
| case 'round': | |
| return 'round'; | |
| case 'square': | |
| default: | |
| return 'square'; | |
| } | |
| } | |
| /** | |
| * This class implements CanvasRenderingContext2D interface as described by | |
| * the WHATWG. | |
| * @param {HTMLElement} surfaceElement The element that the 2D context should | |
| * be associated with | |
| */ | |
| function CanvasRenderingContext2D_(surfaceElement) { | |
| this.m_ = createMatrixIdentity(); | |
| this.mStack_ = []; | |
| this.aStack_ = []; | |
| this.currentPath_ = []; | |
| // Canvas context properties | |
| this.strokeStyle = '#000'; | |
| this.fillStyle = '#000'; | |
| this.lineWidth = 1; | |
| this.lineJoin = 'miter'; | |
| this.lineCap = 'butt'; | |
| this.miterLimit = Z * 1; | |
| this.globalAlpha = 1; | |
| this.font = '10px sans-serif'; | |
| this.textAlign = 'left'; | |
| this.textBaseline = 'alphabetic'; | |
| this.canvas = surfaceElement; | |
| var el = surfaceElement.ownerDocument.createElement('div'); | |
| el.style.width = surfaceElement.clientWidth + 'px'; | |
| el.style.height = surfaceElement.clientHeight + 'px'; | |
| el.style.overflow = 'hidden'; | |
| el.style.position = 'absolute'; | |
| surfaceElement.appendChild(el); | |
| this.element_ = el; | |
| this.arcScaleX_ = 1; | |
| this.arcScaleY_ = 1; | |
| this.lineScale_ = 1; | |
| } | |
| var contextPrototype = CanvasRenderingContext2D_.prototype; | |
| contextPrototype.clearRect = function() { | |
| if (this.textMeasureEl_) { | |
| this.textMeasureEl_.removeNode(true); | |
| this.textMeasureEl_ = null; | |
| } | |
| this.element_.innerHTML = ''; | |
| }; | |
| contextPrototype.beginPath = function() { | |
| // TODO: Branch current matrix so that save/restore has no effect | |
| // as per safari docs. | |
| this.currentPath_ = []; | |
| }; | |
| contextPrototype.moveTo = function(aX, aY) { | |
| var p = this.getCoords_(aX, aY); | |
| this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); | |
| this.currentX_ = p.x; | |
| this.currentY_ = p.y; | |
| }; | |
| contextPrototype.lineTo = function(aX, aY) { | |
| var p = this.getCoords_(aX, aY); | |
| this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); | |
| this.currentX_ = p.x; | |
| this.currentY_ = p.y; | |
| }; | |
| contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, | |
| aCP2x, aCP2y, | |
| aX, aY) { | |
| var p = this.getCoords_(aX, aY); | |
| var cp1 = this.getCoords_(aCP1x, aCP1y); | |
| var cp2 = this.getCoords_(aCP2x, aCP2y); | |
| bezierCurveTo(this, cp1, cp2, p); | |
| }; | |
| // Helper function that takes the already fixed cordinates. | |
| function bezierCurveTo(self, cp1, cp2, p) { | |
| self.currentPath_.push({ | |
| type: 'bezierCurveTo', | |
| cp1x: cp1.x, | |
| cp1y: cp1.y, | |
| cp2x: cp2.x, | |
| cp2y: cp2.y, | |
| x: p.x, | |
| y: p.y | |
| }); | |
| self.currentX_ = p.x; | |
| self.currentY_ = p.y; | |
| } | |
| contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { | |
| // the following is lifted almost directly from | |
| // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes | |
| var cp = this.getCoords_(aCPx, aCPy); | |
| var p = this.getCoords_(aX, aY); | |
| var cp1 = { | |
| x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), | |
| y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) | |
| }; | |
| var cp2 = { | |
| x: cp1.x + (p.x - this.currentX_) / 3.0, | |
| y: cp1.y + (p.y - this.currentY_) / 3.0 | |
| }; | |
| bezierCurveTo(this, cp1, cp2, p); | |
| }; | |
| contextPrototype.arc = function(aX, aY, aRadius, | |
| aStartAngle, aEndAngle, aClockwise) { | |
| aRadius *= Z; | |
| var arcType = aClockwise ? 'at' : 'wa'; | |
| var xStart = aX + mc(aStartAngle) * aRadius - Z2; | |
| var yStart = aY + ms(aStartAngle) * aRadius - Z2; | |
| var xEnd = aX + mc(aEndAngle) * aRadius - Z2; | |
| var yEnd = aY + ms(aEndAngle) * aRadius - Z2; | |
| // IE won't render arches drawn counter clockwise if xStart == xEnd. | |
| if (xStart == xEnd && !aClockwise) { | |
| xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something | |
| // that can be represented in binary | |
| } | |
| var p = this.getCoords_(aX, aY); | |
| var pStart = this.getCoords_(xStart, yStart); | |
| var pEnd = this.getCoords_(xEnd, yEnd); | |
| this.currentPath_.push({type: arcType, | |
| x: p.x, | |
| y: p.y, | |
| radius: aRadius, | |
| xStart: pStart.x, | |
| yStart: pStart.y, | |
| xEnd: pEnd.x, | |
| yEnd: pEnd.y}); | |
| }; | |
| contextPrototype.rect = function(aX, aY, aWidth, aHeight) { | |
| this.moveTo(aX, aY); | |
| this.lineTo(aX + aWidth, aY); | |
| this.lineTo(aX + aWidth, aY + aHeight); | |
| this.lineTo(aX, aY + aHeight); | |
| this.closePath(); | |
| }; | |
| contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { | |
| var oldPath = this.currentPath_; | |
| this.beginPath(); | |
| this.moveTo(aX, aY); | |
| this.lineTo(aX + aWidth, aY); | |
| this.lineTo(aX + aWidth, aY + aHeight); | |
| this.lineTo(aX, aY + aHeight); | |
| this.closePath(); | |
| this.stroke(); | |
| this.currentPath_ = oldPath; | |
| }; | |
| contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { | |
| var oldPath = this.currentPath_; | |
| this.beginPath(); | |
| this.moveTo(aX, aY); | |
| this.lineTo(aX + aWidth, aY); | |
| this.lineTo(aX + aWidth, aY + aHeight); | |
| this.lineTo(aX, aY + aHeight); | |
| this.closePath(); | |
| this.fill(); | |
| this.currentPath_ = oldPath; | |
| }; | |
| contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { | |
| var gradient = new CanvasGradient_('gradient'); | |
| gradient.x0_ = aX0; | |
| gradient.y0_ = aY0; | |
| gradient.x1_ = aX1; | |
| gradient.y1_ = aY1; | |
| return gradient; | |
| }; | |
| contextPrototype.createRadialGradient = function(aX0, aY0, aR0, | |
| aX1, aY1, aR1) { | |
| var gradient = new CanvasGradient_('gradientradial'); | |
| gradient.x0_ = aX0; | |
| gradient.y0_ = aY0; | |
| gradient.r0_ = aR0; | |
| gradient.x1_ = aX1; | |
| gradient.y1_ = aY1; | |
| gradient.r1_ = aR1; | |
| return gradient; | |
| }; | |
| contextPrototype.drawImage = function(image, var_args) { | |
| var dx, dy, dw, dh, sx, sy, sw, sh; | |
| // to find the original width we overide the width and height | |
| var oldRuntimeWidth = image.runtimeStyle.width; | |
| var oldRuntimeHeight = image.runtimeStyle.height; | |
| image.runtimeStyle.width = 'auto'; | |
| image.runtimeStyle.height = 'auto'; | |
| // get the original size | |
| var w = image.width; | |
| var h = image.height; | |
| // and remove overides | |
| image.runtimeStyle.width = oldRuntimeWidth; | |
| image.runtimeStyle.height = oldRuntimeHeight; | |
| if (arguments.length == 3) { | |
| dx = arguments[1]; | |
| dy = arguments[2]; | |
| sx = sy = 0; | |
| sw = dw = w; | |
| sh = dh = h; | |
| } else if (arguments.length == 5) { | |
| dx = arguments[1]; | |
| dy = arguments[2]; | |
| dw = arguments[3]; | |
| dh = arguments[4]; | |
| sx = sy = 0; | |
| sw = w; | |
| sh = h; | |
| } else if (arguments.length == 9) { | |
| sx = arguments[1]; | |
| sy = arguments[2]; | |
| sw = arguments[3]; | |
| sh = arguments[4]; | |
| dx = arguments[5]; | |
| dy = arguments[6]; | |
| dw = arguments[7]; | |
| dh = arguments[8]; | |
| } else { | |
| throw Error('Invalid number of arguments'); | |
| } | |
| var d = this.getCoords_(dx, dy); | |
| var w2 = sw / 2; | |
| var h2 = sh / 2; | |
| var vmlStr = []; | |
| var W = 10; | |
| var H = 10; | |
| // For some reason that I've now forgotten, using divs didn't work | |
| vmlStr.push(' <g_vml_:group', | |
| ' coordsize="', Z * W, ',', Z * H, '"', | |
| ' coordorigin="0,0"' , | |
| ' style="width:', W, 'px;height:', H, 'px;position:absolute;'); | |
| // If filters are necessary (rotation exists), create them | |
| // filters are bog-slow, so only create them if abbsolutely necessary | |
| // The following check doesn't account for skews (which don't exist | |
| // in the canvas spec (yet) anyway. | |
| if (this.m_[0][0] != 1 || this.m_[0][1] || | |
| this.m_[1][1] != 1 || this.m_[1][0]) { | |
| var filter = []; | |
| // Note the 12/21 reversal | |
| filter.push('M11=', this.m_[0][0], ',', | |
| 'M12=', this.m_[1][0], ',', | |
| 'M21=', this.m_[0][1], ',', | |
| 'M22=', this.m_[1][1], ',', | |
| 'Dx=', mr(d.x / Z), ',', | |
| 'Dy=', mr(d.y / Z), ''); | |
| // Bounding box calculation (need to minimize displayed area so that | |
| // filters don't waste time on unused pixels. | |
| var max = d; | |
| var c2 = this.getCoords_(dx + dw, dy); | |
| var c3 = this.getCoords_(dx, dy + dh); | |
| var c4 = this.getCoords_(dx + dw, dy + dh); | |
| max.x = m.max(max.x, c2.x, c3.x, c4.x); | |
| max.y = m.max(max.y, c2.y, c3.y, c4.y); | |
| vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), | |
| 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', | |
| filter.join(''), ", sizingmethod='clip');"); | |
| } else { | |
| vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); | |
| } | |
| vmlStr.push(' ">' , | |
| '<g_vml_:image src="', image.src, '"', | |
| ' style="width:', Z * dw, 'px;', | |
| ' height:', Z * dh, 'px"', | |
| ' cropleft="', sx / w, '"', | |
| ' croptop="', sy / h, '"', | |
| ' cropright="', (w - sx - sw) / w, '"', | |
| ' cropbottom="', (h - sy - sh) / h, '"', | |
| ' />', | |
| '</g_vml_:group>'); | |
| this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join('')); | |
| }; | |
| contextPrototype.stroke = function(aFill) { | |
| var W = 10; | |
| var H = 10; | |
| // Divide the shape into chunks if it's too long because IE has a limit | |
| // somewhere for how long a VML shape can be. This simple division does | |
| // not work with fills, only strokes, unfortunately. | |
| var chunkSize = 5000; | |
| var min = {x: null, y: null}; | |
| var max = {x: null, y: null}; | |
| for (var j = 0; j < this.currentPath_.length; j += chunkSize) { | |
| var lineStr = []; | |
| var lineOpen = false; | |
| lineStr.push('<g_vml_:shape', | |
| ' filled="', !!aFill, '"', | |
| ' style="position:absolute;width:', W, 'px;height:', H, 'px;"', | |
| ' coordorigin="0,0"', | |
| ' coordsize="', Z * W, ',', Z * H, '"', | |
| ' stroked="', !aFill, '"', | |
| ' path="'); | |
| var newSeq = false; | |
| for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) { | |
| if (i % chunkSize == 0 && i > 0) { // move into position for next chunk | |
| lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y)); | |
| } | |
| var p = this.currentPath_[i]; | |
| var c; | |
| switch (p.type) { | |
| case 'moveTo': | |
| c = p; | |
| lineStr.push(' m ', mr(p.x), ',', mr(p.y)); | |
| break; | |
| case 'lineTo': | |
| lineStr.push(' l ', mr(p.x), ',', mr(p.y)); | |
| break; | |
| case 'close': | |
| lineStr.push(' x '); | |
| p = null; | |
| break; | |
| case 'bezierCurveTo': | |
| lineStr.push(' c ', | |
| mr(p.cp1x), ',', mr(p.cp1y), ',', | |
| mr(p.cp2x), ',', mr(p.cp2y), ',', | |
| mr(p.x), ',', mr(p.y)); | |
| break; | |
| case 'at': | |
| case 'wa': | |
| lineStr.push(' ', p.type, ' ', | |
| mr(p.x - this.arcScaleX_ * p.radius), ',', | |
| mr(p.y - this.arcScaleY_ * p.radius), ' ', | |
| mr(p.x + this.arcScaleX_ * p.radius), ',', | |
| mr(p.y + this.arcScaleY_ * p.radius), ' ', | |
| mr(p.xStart), ',', mr(p.yStart), ' ', | |
| mr(p.xEnd), ',', mr(p.yEnd)); | |
| break; | |
| } | |
| // TODO: Following is broken for curves due to | |
| // move to proper paths. | |
| // Figure out dimensions so we can do gradient fills | |
| // properly | |
| if (p) { | |
| if (min.x == null || p.x < min.x) { | |
| min.x = p.x; | |
| } | |
| if (max.x == null || p.x > max.x) { | |
| max.x = p.x; | |
| } | |
| if (min.y == null || p.y < min.y) { | |
| min.y = p.y; | |
| } | |
| if (max.y == null || p.y > max.y) { | |
| max.y = p.y; | |
| } | |
| } | |
| } | |
| lineStr.push(' ">'); | |
| if (!aFill) { | |
| appendStroke(this, lineStr); | |
| } else { | |
| appendFill(this, lineStr, min, max); | |
| } | |
| lineStr.push('</g_vml_:shape>'); | |
| this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); | |
| } | |
| }; | |
| function appendStroke(ctx, lineStr) { | |
| var a = processStyle(ctx.strokeStyle); | |
| var color = a.color; | |
| var opacity = a.alpha * ctx.globalAlpha; | |
| var lineWidth = ctx.lineScale_ * ctx.lineWidth; | |
| // VML cannot correctly render a line if the width is less than 1px. | |
| // In that case, we dilute the color to make the line look thinner. | |
| if (lineWidth < 1) { | |
| opacity *= lineWidth; | |
| } | |
| lineStr.push( | |
| '<g_vml_:stroke', | |
| ' opacity="', opacity, '"', | |
| ' joinstyle="', ctx.lineJoin, '"', | |
| ' miterlimit="', ctx.miterLimit, '"', | |
| ' endcap="', processLineCap(ctx.lineCap), '"', | |
| ' weight="', lineWidth, 'px"', | |
| ' color="', color, '" />' | |
| ); | |
| } | |
| function appendFill(ctx, lineStr, min, max) { | |
| var fillStyle = ctx.fillStyle; | |
| var arcScaleX = ctx.arcScaleX_; | |
| var arcScaleY = ctx.arcScaleY_; | |
| var width = max.x - min.x; | |
| var height = max.y - min.y; | |
| if (fillStyle instanceof CanvasGradient_) { | |
| // TODO: Gradients transformed with the transformation matrix. | |
| var angle = 0; | |
| var focus = {x: 0, y: 0}; | |
| // additional offset | |
| var shift = 0; | |
| // scale factor for offset | |
| var expansion = 1; | |
| if (fillStyle.type_ == 'gradient') { | |
| var x0 = fillStyle.x0_ / arcScaleX; | |
| var y0 = fillStyle.y0_ / arcScaleY; | |
| var x1 = fillStyle.x1_ / arcScaleX; | |
| var y1 = fillStyle.y1_ / arcScaleY; | |
| var p0 = ctx.getCoords_(x0, y0); | |
| var p1 = ctx.getCoords_(x1, y1); | |
| var dx = p1.x - p0.x; | |
| var dy = p1.y - p0.y; | |
| angle = Math.atan2(dx, dy) * 180 / Math.PI; | |
| // The angle should be a non-negative number. | |
| if (angle < 0) { | |
| angle += 360; | |
| } | |
| // Very small angles produce an unexpected result because they are | |
| // converted to a scientific notation string. | |
| if (angle < 1e-6) { | |
| angle = 0; | |
| } | |
| } else { | |
| var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_); | |
| focus = { | |
| x: (p0.x - min.x) / width, | |
| y: (p0.y - min.y) / height | |
| }; | |
| width /= arcScaleX * Z; | |
| height /= arcScaleY * Z; | |
| var dimension = m.max(width, height); | |
| shift = 2 * fillStyle.r0_ / dimension; | |
| expansion = 2 * fillStyle.r1_ / dimension - shift; | |
| } | |
| // We need to sort the color stops in ascending order by offset, | |
| // otherwise IE won't interpret it correctly. | |
| var stops = fillStyle.colors_; | |
| stops.sort(function(cs1, cs2) { | |
| return cs1.offset - cs2.offset; | |
| }); | |
| var length = stops.length; | |
| var color1 = stops[0].color; | |
| var color2 = stops[length - 1].color; | |
| var opacity1 = stops[0].alpha * ctx.globalAlpha; | |
| var opacity2 = stops[length - 1].alpha * ctx.globalAlpha; | |
| var colors = []; | |
| for (var i = 0; i < length; i++) { | |
| var stop = stops[i]; | |
| colors.push(stop.offset * expansion + shift + ' ' + stop.color); | |
| } | |
| // When colors attribute is used, the meanings of opacity and o:opacity2 | |
| // are reversed. | |
| lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', | |
| ' method="none" focus="100%"', | |
| ' color="', color1, '"', | |
| ' color2="', color2, '"', | |
| ' colors="', colors.join(','), '"', | |
| ' opacity="', opacity2, '"', | |
| ' g_o_:opacity2="', opacity1, '"', | |
| ' angle="', angle, '"', | |
| ' focusposition="', focus.x, ',', focus.y, '" />'); | |
| } else if (fillStyle instanceof CanvasPattern_) { | |
| if (width && height) { | |
| var deltaLeft = -min.x; | |
| var deltaTop = -min.y; | |
| lineStr.push('<g_vml_:fill', | |
| ' position="', | |
| deltaLeft / width * arcScaleX * arcScaleX, ',', | |
| deltaTop / height * arcScaleY * arcScaleY, '"', | |
| ' type="tile"', | |
| // TODO: Figure out the correct size to fit the scale. | |
| //' size="', w, 'px ', h, 'px"', | |
| ' src="', fillStyle.src_, '" />'); | |
| } | |
| } else { | |
| var a = processStyle(ctx.fillStyle); | |
| var color = a.color; | |
| var opacity = a.alpha * ctx.globalAlpha; | |
| lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, | |
| '" />'); | |
| } | |
| } | |
| contextPrototype.fill = function() { | |
| this.stroke(true); | |
| }; | |
| contextPrototype.closePath = function() { | |
| this.currentPath_.push({type: 'close'}); | |
| }; | |
| /** | |
| * @private | |
| */ | |
| contextPrototype.getCoords_ = function(aX, aY) { | |
| var m = this.m_; | |
| return { | |
| x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, | |
| y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 | |
| }; | |
| }; | |
| contextPrototype.save = function() { | |
| var o = {}; | |
| copyState(this, o); | |
| this.aStack_.push(o); | |
| this.mStack_.push(this.m_); | |
| this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); | |
| }; | |
| contextPrototype.restore = function() { | |
| if (this.aStack_.length) { | |
| copyState(this.aStack_.pop(), this); | |
| this.m_ = this.mStack_.pop(); | |
| } | |
| }; | |
| function matrixIsFinite(m) { | |
| return isFinite(m[0][0]) && isFinite(m[0][1]) && | |
| isFinite(m[1][0]) && isFinite(m[1][1]) && | |
| isFinite(m[2][0]) && isFinite(m[2][1]); | |
| } | |
| function setM(ctx, m, updateLineScale) { | |
| if (!matrixIsFinite(m)) { | |
| return; | |
| } | |
| ctx.m_ = m; | |
| if (updateLineScale) { | |
| // Get the line scale. | |
| // Determinant of this.m_ means how much the area is enlarged by the | |
| // transformation. So its square root can be used as a scale factor | |
| // for width. | |
| var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; | |
| ctx.lineScale_ = sqrt(abs(det)); | |
| } | |
| } | |
| contextPrototype.translate = function(aX, aY) { | |
| var m1 = [ | |
| [1, 0, 0], | |
| [0, 1, 0], | |
| [aX, aY, 1] | |
| ]; | |
| setM(this, matrixMultiply(m1, this.m_), false); | |
| }; | |
| contextPrototype.rotate = function(aRot) { | |
| var c = mc(aRot); | |
| var s = ms(aRot); | |
| var m1 = [ | |
| [c, s, 0], | |
| [-s, c, 0], | |
| [0, 0, 1] | |
| ]; | |
| setM(this, matrixMultiply(m1, this.m_), false); | |
| }; | |
| contextPrototype.scale = function(aX, aY) { | |
| this.arcScaleX_ *= aX; | |
| this.arcScaleY_ *= aY; | |
| var m1 = [ | |
| [aX, 0, 0], | |
| [0, aY, 0], | |
| [0, 0, 1] | |
| ]; | |
| setM(this, matrixMultiply(m1, this.m_), true); | |
| }; | |
| contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { | |
| var m1 = [ | |
| [m11, m12, 0], | |
| [m21, m22, 0], | |
| [dx, dy, 1] | |
| ]; | |
| setM(this, matrixMultiply(m1, this.m_), true); | |
| }; | |
| contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { | |
| var m = [ | |
| [m11, m12, 0], | |
| [m21, m22, 0], | |
| [dx, dy, 1] | |
| ]; | |
| setM(this, m, true); | |
| }; | |
| /** | |
| * The text drawing function. | |
| * The maxWidth argument isn't taken in account, since no browser supports | |
| * it yet. | |
| */ | |
| contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) { | |
| var m = this.m_, | |
| delta = 1000, | |
| left = 0, | |
| right = delta, | |
| offset = {x: 0, y: 0}, | |
| lineStr = []; | |
| var fontStyle = getComputedStyle(processFontStyle(this.font), | |
| this.element_); | |
| var fontStyleString = buildStyle(fontStyle); | |
| var elementStyle = this.element_.currentStyle; | |
| var textAlign = this.textAlign.toLowerCase(); | |
| switch (textAlign) { | |
| case 'left': | |
| case 'center': | |
| case 'right': | |
| break; | |
| case 'end': | |
| textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left'; | |
| break; | |
| case 'start': | |
| textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left'; | |
| break; | |
| default: | |
| textAlign = 'left'; | |
| } | |
| // 1.75 is an arbitrary number, as there is no info about the text baseline | |
| switch (this.textBaseline) { | |
| case 'hanging': | |
| case 'top': | |
| offset.y = fontStyle.size / 1.75; | |
| break; | |
| case 'middle': | |
| break; | |
| default: | |
| case null: | |
| case 'alphabetic': | |
| case 'ideographic': | |
| case 'bottom': | |
| offset.y = -fontStyle.size / 2.25; | |
| break; | |
| } | |
| switch(textAlign) { | |
| case 'right': | |
| left = delta; | |
| right = 0.05; | |
| break; | |
| case 'center': | |
| left = right = delta / 2; | |
| break; | |
| } | |
| var d = this.getCoords_(x + offset.x, y + offset.y); | |
| lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ', | |
| ' coordsize="100 100" coordorigin="0 0"', | |
| ' filled="', !stroke, '" stroked="', !!stroke, | |
| '" style="position:absolute;width:1px;height:1px;">'); | |
| if (stroke) { | |
| appendStroke(this, lineStr); | |
| } else { | |
| // TODO: Fix the min and max params. | |
| appendFill(this, lineStr, {x: -left, y: 0}, | |
| {x: right, y: fontStyle.size}); | |
| } | |
| var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' + | |
| m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0'; | |
| var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z); | |
| lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ', | |
| ' offset="', skewOffset, '" origin="', left ,' 0" />', | |
| '<g_vml_:path textpathok="true" />', | |
| '<g_vml_:textpath on="true" string="', | |
| encodeHtmlAttribute(text), | |
| '" style="v-text-align:', textAlign, | |
| ';font:', encodeHtmlAttribute(fontStyleString), | |
| '" /></g_vml_:line>'); | |
| this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); | |
| }; | |
| contextPrototype.fillText = function(text, x, y, maxWidth) { | |
| this.drawText_(text, x, y, maxWidth, false); | |
| }; | |
| contextPrototype.strokeText = function(text, x, y, maxWidth) { | |
| this.drawText_(text, x, y, maxWidth, true); | |
| }; | |
| contextPrototype.measureText = function(text) { | |
| if (!this.textMeasureEl_) { | |
| var s = '<span style="position:absolute;' + | |
| 'top:-20000px;left:0;padding:0;margin:0;border:none;' + | |
| 'white-space:pre;"></span>'; | |
| this.element_.insertAdjacentHTML('beforeEnd', s); | |
| this.textMeasureEl_ = this.element_.lastChild; | |
| } | |
| var doc = this.element_.ownerDocument; | |
| this.textMeasureEl_.innerHTML = ''; | |
| this.textMeasureEl_.style.font = this.font; | |
| // Don't use innerHTML or innerText because they allow markup/whitespace. | |
| this.textMeasureEl_.appendChild(doc.createTextNode(text)); | |
| return {width: this.textMeasureEl_.offsetWidth}; | |
| }; | |
| /******** STUBS ********/ | |
| contextPrototype.clip = function() { | |
| // TODO: Implement | |
| }; | |
| contextPrototype.arcTo = function() { | |
| // TODO: Implement | |
| }; | |
| contextPrototype.createPattern = function(image, repetition) { | |
| return new CanvasPattern_(image, repetition); | |
| }; | |
| // Gradient / Pattern Stubs | |
| function CanvasGradient_(aType) { | |
| this.type_ = aType; | |
| this.x0_ = 0; | |
| this.y0_ = 0; | |
| this.r0_ = 0; | |
| this.x1_ = 0; | |
| this.y1_ = 0; | |
| this.r1_ = 0; | |
| this.colors_ = []; | |
| } | |
| CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { | |
| aColor = processStyle(aColor); | |
| this.colors_.push({offset: aOffset, | |
| color: aColor.color, | |
| alpha: aColor.alpha}); | |
| }; | |
| function CanvasPattern_(image, repetition) { | |
| assertImageIsValid(image); | |
| switch (repetition) { | |
| case 'repeat': | |
| case null: | |
| case '': | |
| this.repetition_ = 'repeat'; | |
| break | |
| case 'repeat-x': | |
| case 'repeat-y': | |
| case 'no-repeat': | |
| this.repetition_ = repetition; | |
| break; | |
| default: | |
| throwException('SYNTAX_ERR'); | |
| } | |
| this.src_ = image.src; | |
| this.width_ = image.width; | |
| this.height_ = image.height; | |
| } | |
| function throwException(s) { | |
| throw new DOMException_(s); | |
| } | |
| function assertImageIsValid(img) { | |
| if (!img || img.nodeType != 1 || img.tagName != 'IMG') { | |
| throwException('TYPE_MISMATCH_ERR'); | |
| } | |
| if (img.readyState != 'complete') { | |
| throwException('INVALID_STATE_ERR'); | |
| } | |
| } | |
| function DOMException_(s) { | |
| this.code = this[s]; | |
| this.message = s +': DOM Exception ' + this.code; | |
| } | |
| var p = DOMException_.prototype = new Error; | |
| p.INDEX_SIZE_ERR = 1; | |
| p.DOMSTRING_SIZE_ERR = 2; | |
| p.HIERARCHY_REQUEST_ERR = 3; | |
| p.WRONG_DOCUMENT_ERR = 4; | |
| p.INVALID_CHARACTER_ERR = 5; | |
| p.NO_DATA_ALLOWED_ERR = 6; | |
| p.NO_MODIFICATION_ALLOWED_ERR = 7; | |
| p.NOT_FOUND_ERR = 8; | |
| p.NOT_SUPPORTED_ERR = 9; | |
| p.INUSE_ATTRIBUTE_ERR = 10; | |
| p.INVALID_STATE_ERR = 11; | |
| p.SYNTAX_ERR = 12; | |
| p.INVALID_MODIFICATION_ERR = 13; | |
| p.NAMESPACE_ERR = 14; | |
| p.INVALID_ACCESS_ERR = 15; | |
| p.VALIDATION_ERR = 16; | |
| p.TYPE_MISMATCH_ERR = 17; | |
| // set up externs | |
| G_vmlCanvasManager = G_vmlCanvasManager_; | |
| CanvasRenderingContext2D = CanvasRenderingContext2D_; | |
| CanvasGradient = CanvasGradient_; | |
| CanvasPattern = CanvasPattern_; | |
| DOMException = DOMException_; | |
| })(); | |
| } // if | |