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working proto
Browse files- app.py +46 -13
- model_scripted.pt +1 -1
- requirements.txt +2 -3
- sphere.obj +0 -0
app.py
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@@ -1,8 +1,7 @@
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from pytorch3d.io import load_obj
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from pytorch3d.structures import Meshes
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import torch
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import gradio as gr
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import plotly.graph_objects as go
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device = torch.device("cpu")
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model = torch.jit.load('model_scripted.pt').to(device)
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@@ -14,11 +13,10 @@ def normalize_vertices(verts):
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scale = max(verts.abs().max(0)[0])
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return verts / scale
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def plot_3d_results(verts, faces, uv_seam_edge_indices):
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# Convert vertices to NumPy for easier manipulation
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verts_np = verts.cpu().numpy()
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faces_np = faces.
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# Prepare the vertex coordinates for the Mesh3d plot
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x, y, z = verts_np[:, 0], verts_np[:, 1], verts_np[:, 2]
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@@ -56,21 +54,56 @@ def plot_3d_results(verts, faces, uv_seam_edge_indices):
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def generate_prediction(file_input, treshold_value=0.5):
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model.eval()
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test_verts = mesh.verts_packed().to(device)
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test_edges = mesh.edges_packed().to(device)
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with torch.no_grad():
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test_outputs_logits = model(
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test_outputs = torch.sigmoid(test_outputs_logits).to(device)
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test_predictions = (test_outputs > treshold_value).int().cpu()
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# Return the HTML content generated by plot_3d_results
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return plot_3d_results(verts, faces, uv_seam_edges)
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import torch
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import gradio as gr
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import plotly.graph_objects as go
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import trimesh
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device = torch.device("cpu")
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model = torch.jit.load('model_scripted.pt').to(device)
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scale = max(verts.abs().max(0)[0])
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return verts / scale
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def plot_3d_results(verts, faces, uv_seam_edge_indices):
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# Convert vertices to NumPy for easier manipulation
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verts_np = verts.cpu().numpy()
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faces_np = faces.cpu().numpy()
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# Prepare the vertex coordinates for the Mesh3d plot
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x, y, z = verts_np[:, 0], verts_np[:, 1], verts_np[:, 2]
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def generate_prediction(file_input, treshold_value=0.5):
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# Load the triangle mesh
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mesh = trimesh.load_mesh(file_input)
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# For production, we should use a faster method to preprocess the mesh!
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# Convert vertices to a PyTorch tensor
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vertices = torch.tensor(mesh.vertices, dtype=torch.float32)
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# Initialize containers for unique vertices and mapping
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unique_vertices = []
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vertex_mapping = {}
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new_faces = []
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# Populate unique vertices and create new faces with updated indices
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for face in mesh.faces:
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new_face = []
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for orig_index in face:
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vertex = tuple(vertices[orig_index].tolist()) # Convert to tuple (hashable)
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if vertex not in vertex_mapping:
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vertex_mapping[vertex] = len(unique_vertices)
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unique_vertices.append(vertices[orig_index])
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new_face.append(vertex_mapping[vertex])
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new_faces.append(new_face)
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# Create edge set to ensure uniqueness
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edge_set = set()
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for face in new_faces:
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# Unpack the vertex indices
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v1, v2, v3 = face
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# Create undirected edges (use tuple sorting to ensure uniqueness)
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edge_set.add(tuple(sorted((v1, v2))))
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edge_set.add(tuple(sorted((v2, v3))))
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edge_set.add(tuple(sorted((v1, v3))))
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# Convert edges back to tensor
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edges = torch.tensor(list(edge_set), dtype=torch.long)
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# Convert unique vertices and new faces back to tensors
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verts = torch.stack(unique_vertices)
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faces = torch.tensor(new_faces, dtype=torch.long)
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model.eval()
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with torch.no_grad():
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test_outputs_logits = model(verts, edges).to(device)
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test_outputs = torch.sigmoid(test_outputs_logits).to(device)
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test_predictions = (test_outputs > treshold_value).int().cpu()
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uv_seam_edges_mask = test_predictions.cpu().squeeze() == 1
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uv_seam_edges = edges[uv_seam_edges_mask].cpu().tolist()
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# Return the HTML content generated by plot_3d_results
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return plot_3d_results(verts, faces, uv_seam_edges)
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model_scripted.pt
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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size 255324
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version https://git-lfs.github.com/spec/v1
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oid sha256:6f0d5dcd806540ba8061e3d70ed17eac539e560ae0932f04679f706898126588
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size 255324
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requirements.txt
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@@ -1,4 +1,3 @@
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git+https://github.com/facebookresearch/pytorch3d.git
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torch
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torch
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plotly
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trimesh
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sphere.obj
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The diff for this file is too large to render.
See raw diff
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