#!/usr/bin/env python3 """Train PPO/SAC trên PositionPlayEnv (curriculum stage 2a — position play). Chạy từ gốc repo (venv đã kích hoạt): python scripts/train_position.py # PPO, 300k (smoke test) python scripts/train_position.py --total-steps 1000000 # run dài + EvalCallback python scripts/train_position.py --pos-coef 0 # ablation: stage-1-trên-env-mới python scripts/train_position.py --pos-coef 1.0 # ablation POS_COEF cao Smoke test 300k trả lời đúng 2 câu hỏi (design doc §7): 1. pot% có giữ ~15-20% không? (sập → giảm --pos-coef 0.5 → 0.25) 2. Q có tăng không? (không → kiểm tra tần suất gate mở) Output: models//final_model.zip — model cuối models//best_model.zip — model TỐT NHẤT theo EvalCallback (dùng cái này!) logs//monitor.csv — episode log (nguồn learning curve) logs//learning_curve.png — 3 panel: reward / rates / Q + spin + đánh giá cuối: pot / scratch / Q / makeable% / spin usage vs random baseline """ from __future__ import annotations import argparse import sys import time from pathlib import Path sys.stdout.reconfigure(encoding="utf-8") sys.stderr.reconfigure(encoding="utf-8") ROOT = Path(__file__).resolve().parents[1] sys.path.insert(0, str(ROOT / "src")) INFO_KEYS = ("potted", "scratch", "contact", "aim_cos", "tgt_disp", "pos_q", "b2_potted", "abs_side", "abs_vert") def make_env(scratch_penalty: float | None = None, pos_coef: float | None = None, aim_mode: str | None = None): # import trong hàm để subprocess (Windows spawn) tự import lại được from poolcoach_rl.envs import PositionPlayEnv kwargs = {} if scratch_penalty is not None: kwargs["scratch_penalty"] = scratch_penalty if pos_coef is not None: kwargs["pos_coef"] = pos_coef if aim_mode is not None: kwargs["aim_mode"] = aim_mode return PositionPlayEnv(**kwargs) def plot_learning_curve(monitor_csv: Path, out_png: Path, window: int = 500): """3 panel: reward / pot-scratch-contact-aim / Q + spin usage.""" import matplotlib matplotlib.use("Agg") import matplotlib.pyplot as plt import numpy as np # dòng 1 là metadata JSON, dòng 2 là header data = np.genfromtxt(monitor_csv, delimiter=",", names=True, skip_header=1) rewards = np.atleast_1d(data["r"]) if len(rewards) < 2 * window: window = max(10, len(rewards) // 10) window = max(1, min(window, len(rewards))) def roll(x: np.ndarray) -> np.ndarray: return np.convolve(x, np.ones(window) / window, mode="valid") def col(name: str) -> np.ndarray: return (np.atleast_1d(data[name]) if name in data.dtype.names else np.zeros_like(rewards)) episodes = np.arange(window, len(rewards) + 1) pot, scratch = roll(col("potted")), roll(col("scratch")) contact, aim = roll(col("contact")), roll(col("aim_cos")) pos_q, b2_pot = roll(col("pos_q")), roll(col("b2_potted")) a_side, a_vert = roll(col("abs_side")), roll(col("abs_vert")) # mean Q CHỈ trên các cú pot (Q=0 khi không pot làm loãng đường cong): # rolling(pos_q) / rolling(potted) — cẩn thận chia 0 giai đoạn đầu with np.errstate(divide="ignore", invalid="ignore"): q_on_pot = np.where(pot > 1e-6, pos_q / pot, np.nan) fig, (ax1, ax2, ax3) = plt.subplots(3, 1, figsize=(9, 10), sharex=True) ax1.plot(episodes, roll(rewards), lw=1.5) ax1.set_ylabel(f"Reward (rolling mean, w={window})") ax1.set_title("PoolCoach stage 2a — PositionPlayEnv learning curve") ax1.grid(alpha=0.3) ax2.plot(episodes, aim, lw=1.2, c="tab:purple", ls="--", alpha=0.8, label="Aim-ghost cos (kỳ vọng → 1.0)") ax2.plot(episodes, contact, lw=1.2, c="tab:green", alpha=0.7, label="Contact rate") ax2.plot(episodes, pot, lw=1.5, label="Pot rate (kỳ vọng GIỮ ~15-20%)") ax2.plot(episodes, scratch, lw=1.5, label="Scratch rate") ax2.axhline(0.04, ls="--", c="gray", lw=1, label="Random pot (~2-4%)") ax2.set_ylabel("Tỉ lệ") ax2.legend(loc="upper right") # loc cố định: tránh warning "best" chậm ax2.grid(alpha=0.3) ax3.plot(episodes, pos_q, lw=1.5, c="tab:red", label="Q mean (mọi ep; 0 khi không pot)") ax3.plot(episodes, q_on_pot, lw=1.2, c="tab:orange", alpha=0.8, label="Q | pot (mean trên cú pot — câu hỏi chính)") ax3.plot(episodes, a_side, lw=1.0, c="tab:blue", ls=":", alpha=0.8, label="|side| usage (0-1)") ax3.plot(episodes, a_vert, lw=1.0, c="tab:cyan", ls=":", alpha=0.8, label="|vert| usage (0-1)") ax3.plot(episodes, b2_pot, lw=1.0, c="gray", alpha=0.6, label="B2 lucky-pot rate") ax3.set_xlabel("Episode (= số cú đánh)") ax3.set_ylabel("Q / spin") ax3.legend(loc="upper right") ax3.grid(alpha=0.3) fig.tight_layout() fig.savefig(out_png, dpi=150) print(f"Learning curve -> {out_png}") def evaluate(model, n_episodes: int = 200, scratch_penalty: float | None = None, pos_coef: float | None = None, obs_slice: int | None = None, aim_mode: str | None = None) -> dict: """Đánh giá policy deterministic trên PositionPlayEnv. obs_slice: nếu set (vd 4) → cắt obs còn N chiều đầu trước khi predict — dùng cho model stage 1 (position-blind baseline, design doc §6). aim_mode: khớp env lúc train để aim_cos/reward mean so sánh được. """ import numpy as np env = make_env(scratch_penalty, pos_coef, aim_mode) potted = scratched = contacted = b2_potted = 0 rewards, aims, disps, qs_on_pot, sides, verts = [], [], [], [], [], [] makeable = 0 for _ in range(n_episodes): obs, _ = env.reset() if obs_slice is not None: obs = obs[:obs_slice] action, _ = model.predict(obs, deterministic=True) _, r, _, _, info = env.step(action) rewards.append(r) potted += info.get("potted", 0) scratched += info.get("scratch", 0) contacted += info.get("contact", 0) b2_potted += info.get("b2_potted", 0) aims.append(info.get("aim_cos", 0.0)) disps.append(info.get("tgt_disp", 0.0)) sides.append(info.get("abs_side", 0.0)) verts.append(info.get("abs_vert", 0.0)) if info.get("potted", 0) and not info.get("scratch", 0): q = info.get("pos_q", 0.0) qs_on_pot.append(q) makeable += q > 0.5 n_pot = len(qs_on_pot) return { "pot_rate": potted / n_episodes, "scratch_rate": scratched / n_episodes, "contact_rate": contacted / n_episodes, "b2_pot_rate": b2_potted / n_episodes, "q_mean_on_pot": float(np.mean(qs_on_pot)) if n_pot else 0.0, "makeable_rate": makeable / n_pot if n_pot else 0.0, "aim_cos_mean": float(np.mean(aims)), "tgt_disp_mean": float(np.mean(disps)), "abs_side_mean": float(np.mean(sides)), "abs_vert_mean": float(np.mean(verts)), "reward_mean": float(np.mean(rewards)), } def print_stats(stats: dict): print(f" Pot rate : {stats['pot_rate']:.1%} (mục tiêu: GIỮ ~15-20%)") print(f" Scratch rate : {stats['scratch_rate']:.1%} (stage 1: ~20%; kỳ vọng giảm dần)") print(f" Contact rate : {stats['contact_rate']:.1%}") print(f" Q | pot : {stats['q_mean_on_pot']:.3f} (câu hỏi chính: có tăng không?)") print(f" Makeable Q>.5 : {stats['makeable_rate']:.1%} (trên các cú pot)") print(f" B2 lucky pot : {stats['b2_pot_rate']:.1%}") print(f" Aim cos mean : {stats['aim_cos_mean']:+.3f}") print(f" Tgt disp mean : {stats['tgt_disp_mean']:.3f} m") print(f" |side| / |vert|: {stats['abs_side_mean']:.2f} / {stats['abs_vert_mean']:.2f} (0-1)") print(f" Reward mean : {stats['reward_mean']:+.4f}") def main(): p = argparse.ArgumentParser() p.add_argument("--algo", choices=["ppo", "sac"], default="ppo") p.add_argument("--total-steps", type=int, default=300_000) p.add_argument("--n-envs", type=int, default=8) p.add_argument("--seed", type=int, default=0) p.add_argument("--ent-coef", type=float, default=0.01, help="PPO entropy coef") p.add_argument("--scratch-penalty", type=float, default=None, help="ghi đè SCRATCH_PENALTY; 0.5 hay -0.5 đều hiểu -0.5") p.add_argument("--pos-coef", type=float, default=None, help="ghi đè POS_COEF (mặc định 0.5 trong env); " "0 = position-blind (ablation), thử 0.25 nếu pot sập") p.add_argument("--eval-freq", type=int, default=25_000, help="EvalCallback: eval mỗi N bước/env (bài học mất đỉnh 23.7%)") p.add_argument("--init-from", default=None, metavar="MODEL_ZIP", help="warm-start: load weights từ model cùng env (vd fine-tune " "model 1M với --pos-coef khác, khỏi trả lại 200k bước ramp)") p.add_argument("--aim-mode", choices=["best_cut", "any"], default=None, help="'any': aim reward max trên mọi lỗ khả thi — mở khoá " "chọn lỗ cho position play (mặc định env: best_cut)") p.add_argument("--run-name", default=None) p.add_argument("--plot-only", metavar="MONITOR_CSV", help="chỉ vẽ lại curve từ monitor.csv có sẵn rồi thoát") args = p.parse_args() if args.plot_only: csv = Path(args.plot_only) plot_learning_curve(csv, csv.parent / "learning_curve.png") return from functools import partial from stable_baselines3 import PPO, SAC from stable_baselines3.common.callbacks import EvalCallback from stable_baselines3.common.vec_env import DummyVecEnv, SubprocVecEnv, VecMonitor if args.scratch_penalty is not None: args.scratch_penalty = -abs(args.scratch_penalty) print(f"[config] scratch_penalty override: {args.scratch_penalty}") if args.pos_coef is not None: print(f"[config] pos_coef override: {args.pos_coef}") if args.aim_mode is not None: print(f"[config] aim_mode: {args.aim_mode}") run = args.run_name or f"{args.algo}_pos_{time.strftime('%Y%m%d_%H%M%S')}" log_dir = ROOT / "logs" / run model_dir = ROOT / "models" / run log_dir.mkdir(parents=True, exist_ok=True) model_dir.mkdir(parents=True, exist_ok=True) env_fn = partial(make_env, args.scratch_penalty, args.pos_coef, args.aim_mode) venv = SubprocVecEnv([env_fn for _ in range(args.n_envs)]) venv = VecMonitor(venv, filename=str(log_dir / "monitor.csv"), info_keywords=INFO_KEYS) # EvalCallback: env riêng (DummyVecEnv 1 env là đủ — episode 1 bước), # deterministic, lưu best model (bài học run 1M: final != best) eval_env = VecMonitor(DummyVecEnv([env_fn])) eval_cb = EvalCallback( eval_env, best_model_save_path=str(model_dir), log_path=str(log_dir / "eval"), eval_freq=max(args.eval_freq // args.n_envs, 1), n_eval_episodes=100, deterministic=True, verbose=1, ) common = dict(env=venv, verbose=1, seed=args.seed, tensorboard_log=str(log_dir)) if args.init_from: # warm-start: giữ weights, ghi đè hyperparams truyền qua kwargs cls = PPO if args.algo == "ppo" else SAC model = cls.load(args.init_from, ent_coef=args.ent_coef, **common) \ if args.algo == "ppo" else cls.load(args.init_from, **common) print(f"[config] warm-start từ {args.init_from}") elif args.algo == "ppo": model = PPO("MlpPolicy", n_steps=128, batch_size=256, ent_coef=args.ent_coef, **common) else: # gradient_steps=8 cân với train_freq=8 (bài học 12/07: mặc định # gradient_steps=1 làm SAC update thiếu 8 lần so với chuẩn) model = SAC("MlpPolicy", buffer_size=200_000, learning_starts=2_000, train_freq=(8, "step"), gradient_steps=8, **common) try: # progress bar cần tqdm + rich; thiếu thì train không bar import tqdm # noqa: F401 import rich # noqa: F401 progress = True except ImportError: progress = False t0 = time.time() model.learn(total_timesteps=args.total_steps, progress_bar=progress, callback=eval_cb) dt = time.time() - t0 print(f"\nTrain {args.total_steps:,} bước trong {dt/60:.1f} phút " f"({args.total_steps/dt:.0f} steps/s)") model.save(model_dir / "final_model") print(f"Final model -> {model_dir / 'final_model.zip'}") print(f"Best model -> {model_dir / 'best_model.zip'} (theo EvalCallback — DÙNG CÁI NÀY)") venv.close() eval_env.close() plot_learning_curve(log_dir / "monitor.csv", log_dir / "learning_curve.png") print("\n== Đánh giá FINAL model (deterministic, 200 cú) ==") stats = evaluate(model, scratch_penalty=args.scratch_penalty, pos_coef=args.pos_coef, aim_mode=args.aim_mode) print_stats(stats) best_path = model_dir / "best_model.zip" if best_path.exists(): print("\n== Đánh giá BEST model (deterministic, 200 cú) ==") cls = PPO if args.algo == "ppo" else SAC best = cls.load(best_path) stats = evaluate(best, scratch_penalty=args.scratch_penalty, pos_coef=args.pos_coef, aim_mode=args.aim_mode) print_stats(stats) if __name__ == "__main__": main()