#!/usr/bin/env python3 """Train PPO/SAC trên SinkOneBallEnv (curriculum stage 1). Chạy từ gốc repo (venv đã kích hoạt): python scripts/train_sink.py # PPO, 300k bước, 8 env python scripts/train_sink.py --algo sac # thử SAC (off-policy) python scripts/train_sink.py --total-steps 1000000 # chạy qua đêm Lưu ý lần chạy đầu: mỗi subprocess phải load Numba cache (~vài giây), sau đó tốc độ ~150-250 steps/s với 8 env. Output: models//final_model.zip — model đã train logs//monitor.csv — reward từng episode (nguồn learning curve) logs//learning_curve.png — đường cong học tập (gửi GVHD) + đánh giá cuối: pot rate / scratch rate so với random baseline """ from __future__ import annotations import argparse import sys import time from pathlib import Path sys.stdout.reconfigure(encoding="utf-8") sys.stderr.reconfigure(encoding="utf-8") ROOT = Path(__file__).resolve().parents[1] sys.path.insert(0, str(ROOT / "src")) def make_env(scratch_penalty: float | None = None): # import trong hàm để subprocess (Windows spawn) tự import lại được from poolcoach_rl.envs import SinkOneBallEnv if scratch_penalty is None: return SinkOneBallEnv() return SinkOneBallEnv(scratch_penalty=scratch_penalty) def plot_learning_curve(monitor_csv: Path, out_png: Path, window: int = 500): """Vẽ rolling mean reward + pot rate từ monitor.csv (chỉ cần numpy).""" import matplotlib matplotlib.use("Agg") import matplotlib.pyplot as plt import numpy as np # dòng 1 là metadata JSON, dòng 2 là header r,l,t,potted,scratch,contact data = np.genfromtxt(monitor_csv, delimiter=",", names=True, skip_header=1) rewards = np.atleast_1d(data["r"]) if len(rewards) < 2 * window: window = max(10, len(rewards) // 10) window = max(1, min(window, len(rewards))) def roll(x: np.ndarray) -> np.ndarray: return np.convolve(x, np.ones(window) / window, mode="valid") # đọc trực tiếp từ cột info; fallback về ngưỡng reward nếu là run cũ def col(name: str, fallback: np.ndarray) -> np.ndarray: return np.atleast_1d(data[name]) if name in data.dtype.names else fallback episodes = np.arange(window, len(rewards) + 1) pot = roll(col("potted", (rewards >= 0.99).astype(float))) scratch = roll(col("scratch", (rewards <= -0.99).astype(float))) contact = roll(col("contact", np.zeros_like(rewards))) aim = roll(col("aim_cos", np.zeros_like(rewards))) fig, (ax1, ax2) = plt.subplots(2, 1, figsize=(9, 7), sharex=True) ax1.plot(episodes, roll(rewards), lw=1.5) ax1.set_ylabel(f"Reward (rolling mean, w={window})") ax1.set_title("PoolCoach stage 1 — SinkOneBallEnv learning curve") ax1.grid(alpha=0.3) ax2.plot(episodes, aim, lw=1.2, c="tab:purple", ls="--", alpha=0.8, label="Aim-ghost cos (kỳ vọng → 1.0)") ax2.plot(episodes, contact, lw=1.2, c="tab:green", alpha=0.7, label="Contact rate") ax2.plot(episodes, pot, lw=1.5, label="Pot rate") ax2.plot(episodes, scratch, lw=1.5, label="Scratch rate") ax2.axhline(0.04, ls="--", c="gray", lw=1, label="Random pot (~4%)") ax2.set_xlabel("Episode (= số cú đánh)") ax2.set_ylabel("Tỉ lệ") ax2.legend(loc="upper right") # loc cố định: tránh warning "best" chậm với 1M điểm ax2.grid(alpha=0.3) fig.tight_layout() fig.savefig(out_png, dpi=150) print(f"Learning curve -> {out_png}") def evaluate(model, n_episodes: int = 200, scratch_penalty: float | None = None) -> dict: """Đánh giá policy deterministic, so với random baseline.""" env = make_env(scratch_penalty) potted = scratched = contacted = 0 rewards, aims, disps = [], [], [] for _ in range(n_episodes): obs, _ = env.reset() action, _ = model.predict(obs, deterministic=True) _, r, _, _, info = env.step(action) rewards.append(r) potted += info.get("potted", False) scratched += info.get("scratch", False) contacted += info.get("contact", False) aims.append(info.get("aim_cos", 0.0)) disps.append(info.get("tgt_disp", 0.0)) import numpy as np return { "pot_rate": potted / n_episodes, "scratch_rate": scratched / n_episodes, "contact_rate": contacted / n_episodes, "aim_cos_mean": float(np.mean(aims)), "tgt_disp_mean": float(np.mean(disps)), "reward_mean": float(np.mean(rewards)), } def main(): p = argparse.ArgumentParser() p.add_argument("--algo", choices=["ppo", "sac"], default="ppo") p.add_argument("--total-steps", type=int, default=300_000) p.add_argument("--n-envs", type=int, default=8) p.add_argument("--seed", type=int, default=0) p.add_argument("--ent-coef", type=float, default=0.01, help="PPO entropy coef (thử 0.03-0.05 nếu còn collapse)") p.add_argument("--scratch-penalty", type=float, default=None, help="ghi đè SCRATCH_PENALTY của env; nhập 0.5 hay -0.5 " "đều hiểu là -0.5 (mặc định: giữ -0.3 trong env)") p.add_argument("--run-name", default=None) p.add_argument("--plot-only", metavar="MONITOR_CSV", help="chỉ vẽ lại curve từ monitor.csv có sẵn rồi thoát") args = p.parse_args() if args.plot_only: csv = Path(args.plot_only) plot_learning_curve(csv, csv.parent / "learning_curve.png") return from functools import partial from stable_baselines3 import PPO, SAC from stable_baselines3.common.vec_env import SubprocVecEnv, VecMonitor if args.scratch_penalty is not None: args.scratch_penalty = -abs(args.scratch_penalty) print(f"[config] scratch_penalty override: {args.scratch_penalty}") run = args.run_name or f"{args.algo}_{time.strftime('%Y%m%d_%H%M%S')}" log_dir = ROOT / "logs" / run model_dir = ROOT / "models" / run log_dir.mkdir(parents=True, exist_ok=True) model_dir.mkdir(parents=True, exist_ok=True) venv = SubprocVecEnv( [partial(make_env, args.scratch_penalty) for _ in range(args.n_envs)] ) # info_keywords -> ghi thêm cột potted/scratch/contact vào monitor.csv # (nguon chinh xac cho learning curve, thay vi suy tu nguong reward) venv = VecMonitor( venv, filename=str(log_dir / "monitor.csv"), info_keywords=("potted", "scratch", "contact", "aim_cos", "tgt_disp"), ) common = dict(env=venv, verbose=1, seed=args.seed, tensorboard_log=str(log_dir)) if args.algo == "ppo": model = PPO("MlpPolicy", n_steps=128, batch_size=256, ent_coef=args.ent_coef, **common) else: model = SAC("MlpPolicy", buffer_size=200_000, learning_starts=2_000, train_freq=(8, "step"), **common) try: # progress bar cần tqdm + rich; thiếu thì train không bar import tqdm # noqa: F401 import rich # noqa: F401 progress = True except ImportError: progress = False t0 = time.time() model.learn(total_timesteps=args.total_steps, progress_bar=progress) dt = time.time() - t0 print(f"\nTrain {args.total_steps:,} bước trong {dt/60:.1f} phút " f"({args.total_steps/dt:.0f} steps/s)") model.save(model_dir / "final_model") print(f"Model -> {model_dir / 'final_model.zip'}") venv.close() plot_learning_curve(log_dir / "monitor.csv", log_dir / "learning_curve.png") print("\n== Đánh giá deterministic (200 cú) ==") stats = evaluate(model, scratch_penalty=args.scratch_penalty) print(f" Pot rate : {stats['pot_rate']:.1%} (random: ~4%)") print(f" Scratch rate : {stats['scratch_rate']:.1%} (random: ~20-26%)") print(f" Contact rate : {stats['contact_rate']:.1%} (random: ~18%)") print(f" Aim cos mean : {stats['aim_cos_mean']:+.3f} (random: ~0, học tốt: →1)") print(f" Tgt disp mean: {stats['tgt_disp_mean']:.3f} m (tap ~0.05, cú thật >=0.5)") print(f" Reward mean : {stats['reward_mean']:+.4f}") if __name__ == "__main__": main()