Simon Sassi commited on
Commit ·
0c8e9bd
1
Parent(s): 4524124
chore: format code
Browse files- agent.py +29 -27
- app.py +1 -2
- mcp_server.py +26 -24
agent.py
CHANGED
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@@ -23,9 +23,7 @@ Tips:
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- The seed parameter should be used to set your LLM's seed for reproducibility
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"""
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-
import json
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import os
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-
import re
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from dataclasses import dataclass, field
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from typing import Optional
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@@ -70,16 +68,16 @@ else:
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def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
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"""
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Call the LLM with the given prompt. Use this function in your agent.
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-
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Args:
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prompt: The user prompt (current game state, history, etc.)
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system_prompt: The system prompt (instructions for the agent)
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seed: Random seed for reproducibility
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max_tokens: Maximum tokens in response (default: 300)
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-
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Returns:
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The LLM's response text
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-
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Example:
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response = call_llm(
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prompt="You are in a forest. What do you do?",
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@@ -115,6 +113,7 @@ def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300)
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@dataclass
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class RunResult:
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"""Result of running the agent. Do not modify this class."""
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final_score: int
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max_score: int
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moves: int
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@@ -158,25 +157,26 @@ ARGS: {"action": "look"}
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# Student Agent - IMPLEMENT THIS CLASS
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# =============================================================================
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class StudentAgent:
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"""
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Your ReAct agent implementation.
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-
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TODO:
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1. Implement the run() method with the ReAct loop
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2. Parse LLM responses to extract tool calls
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3. Track state and avoid loops
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-
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Use the provided call_llm() function to interact with the LLM.
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"""
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-
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def __init__(self):
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"""Initialize your agent here."""
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# TODO: Initialize any state tracking you need
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# self.history = []
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# self.visited_locations = set()
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pass
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-
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async def run(
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self,
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client, # FastMCP Client connected to your MCP server
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@@ -187,14 +187,14 @@ class StudentAgent:
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) -> RunResult:
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"""
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Run the agent for a game session.
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-
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Args:
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client: FastMCP Client connected to your MCP server
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game: Name of the game being played (e.g., "zork1")
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max_steps: Maximum number of steps to take
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seed: Random seed for reproducibility (use for LLM calls)
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verbose: Whether to print detailed output
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-
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Returns:
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RunResult with final score and statistics
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"""
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@@ -210,27 +210,27 @@ class StudentAgent:
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# e. Update history and state
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# f. Check for game over
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# 3. Return RunResult with final statistics
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-
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# Example of calling a tool:
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# result = await client.call_tool("play_action", {"action": "look"})
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# observation = result[0].text if result else "No response"
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-
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# Example of calling the LLM:
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# response = call_llm(
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# prompt="Current observation: " + observation,
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# system_prompt=SYSTEM_PROMPT,
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# seed=seed,
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# )
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-
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# Placeholder implementation - replace with your code
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locations_visited = set()
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history = []
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final_score = 0
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moves = 0
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-
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# TODO: Your implementation here
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# ...
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-
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return RunResult(
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final_score=final_score,
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max_score=350, # Zork1 max score, adjust if needed
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@@ -239,22 +239,22 @@ class StudentAgent:
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game_completed=False,
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history=history,
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)
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-
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def _build_prompt(self, observation: str, history: list) -> str:
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"""
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Build the prompt for the LLM.
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-
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TODO: Implement this to create effective prompts
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"""
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# TODO: Combine system prompt, history, and current observation
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pass
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-
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def _parse_response(self, response: str) -> tuple[str, str, dict]:
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"""
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Parse LLM response to extract thought, tool name, and arguments.
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-
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TODO: Implement robust parsing
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-
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Returns:
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Tuple of (thought, tool_name, args_dict)
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"""
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@@ -263,11 +263,11 @@ class StudentAgent:
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# TOOL: ...
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# ARGS: {...}
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pass
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-
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def _call_llm(self, prompt: str, system_prompt: str, seed: int) -> str:
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"""
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Call the LLM with the given prompt.
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-
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This is a convenience wrapper - you can also use call_llm() directly.
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"""
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return call_llm(prompt, system_prompt, seed)
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@@ -277,15 +277,16 @@ class StudentAgent:
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# For local testing
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# =============================================================================
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async def test_agent():
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"""Test the agent locally."""
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from fastmcp import Client
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-
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# Path to your MCP server
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server_path = "mcp_server.py"
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-
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agent = StudentAgent()
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-
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async with Client(server_path) as client:
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result = await agent.run(
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client=client,
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@@ -294,7 +295,7 @@ async def test_agent():
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seed=42,
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verbose=True,
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)
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-
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print(f"\nFinal Score: {result.final_score}")
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print(f"Moves: {result.moves}")
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print(f"Locations: {result.locations_visited}")
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@@ -302,4 +303,5 @@ async def test_agent():
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if __name__ == "__main__":
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import asyncio
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asyncio.run(test_agent())
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- The seed parameter should be used to set your LLM's seed for reproducibility
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"""
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import os
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from dataclasses import dataclass, field
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from typing import Optional
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def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
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"""
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| 70 |
Call the LLM with the given prompt. Use this function in your agent.
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| 71 |
+
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| 72 |
Args:
|
| 73 |
prompt: The user prompt (current game state, history, etc.)
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| 74 |
system_prompt: The system prompt (instructions for the agent)
|
| 75 |
seed: Random seed for reproducibility
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| 76 |
max_tokens: Maximum tokens in response (default: 300)
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| 77 |
+
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| 78 |
Returns:
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The LLM's response text
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| 80 |
+
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Example:
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response = call_llm(
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prompt="You are in a forest. What do you do?",
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@dataclass
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class RunResult:
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"""Result of running the agent. Do not modify this class."""
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+
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final_score: int
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max_score: int
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moves: int
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# Student Agent - IMPLEMENT THIS CLASS
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# =============================================================================
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+
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class StudentAgent:
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"""
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Your ReAct agent implementation.
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| 164 |
+
|
| 165 |
TODO:
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| 166 |
1. Implement the run() method with the ReAct loop
|
| 167 |
2. Parse LLM responses to extract tool calls
|
| 168 |
3. Track state and avoid loops
|
| 169 |
+
|
| 170 |
Use the provided call_llm() function to interact with the LLM.
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| 171 |
"""
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+
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def __init__(self):
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"""Initialize your agent here."""
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# TODO: Initialize any state tracking you need
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# self.history = []
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# self.visited_locations = set()
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pass
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+
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async def run(
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self,
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client, # FastMCP Client connected to your MCP server
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|
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) -> RunResult:
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"""
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Run the agent for a game session.
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| 190 |
+
|
| 191 |
Args:
|
| 192 |
client: FastMCP Client connected to your MCP server
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| 193 |
game: Name of the game being played (e.g., "zork1")
|
| 194 |
max_steps: Maximum number of steps to take
|
| 195 |
seed: Random seed for reproducibility (use for LLM calls)
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| 196 |
verbose: Whether to print detailed output
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+
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Returns:
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RunResult with final score and statistics
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"""
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# e. Update history and state
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# f. Check for game over
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# 3. Return RunResult with final statistics
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+
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# Example of calling a tool:
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# result = await client.call_tool("play_action", {"action": "look"})
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# observation = result[0].text if result else "No response"
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+
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# Example of calling the LLM:
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# response = call_llm(
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# prompt="Current observation: " + observation,
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# system_prompt=SYSTEM_PROMPT,
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# seed=seed,
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# )
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+
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# Placeholder implementation - replace with your code
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locations_visited = set()
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history = []
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final_score = 0
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moves = 0
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+
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# TODO: Your implementation here
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# ...
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+
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return RunResult(
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final_score=final_score,
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max_score=350, # Zork1 max score, adjust if needed
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game_completed=False,
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history=history,
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)
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+
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def _build_prompt(self, observation: str, history: list) -> str:
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"""
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Build the prompt for the LLM.
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| 246 |
+
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| 247 |
TODO: Implement this to create effective prompts
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| 248 |
"""
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| 249 |
# TODO: Combine system prompt, history, and current observation
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pass
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+
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def _parse_response(self, response: str) -> tuple[str, str, dict]:
|
| 253 |
"""
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| 254 |
Parse LLM response to extract thought, tool name, and arguments.
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| 255 |
+
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| 256 |
TODO: Implement robust parsing
|
| 257 |
+
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| 258 |
Returns:
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| 259 |
Tuple of (thought, tool_name, args_dict)
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"""
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# TOOL: ...
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# ARGS: {...}
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pass
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+
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def _call_llm(self, prompt: str, system_prompt: str, seed: int) -> str:
|
| 268 |
"""
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| 269 |
Call the LLM with the given prompt.
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| 270 |
+
|
| 271 |
This is a convenience wrapper - you can also use call_llm() directly.
|
| 272 |
"""
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return call_llm(prompt, system_prompt, seed)
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# For local testing
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# =============================================================================
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+
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async def test_agent():
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"""Test the agent locally."""
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from fastmcp import Client
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+
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# Path to your MCP server
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server_path = "mcp_server.py"
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+
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agent = StudentAgent()
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+
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async with Client(server_path) as client:
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result = await agent.run(
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client=client,
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seed=42,
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verbose=True,
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)
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+
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print(f"\nFinal Score: {result.final_score}")
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print(f"Moves: {result.moves}")
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print(f"Locations: {result.locations_visited}")
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if __name__ == "__main__":
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import asyncio
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+
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asyncio.run(test_agent())
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app.py
CHANGED
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@@ -15,7 +15,6 @@ To test locally:
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"""
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import gradio as gr
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-
from pathlib import Path
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# Create the Gradio interface
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with gr.Blocks(title="Text Adventure Agent Submission") as demo:
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@@ -23,7 +22,7 @@ with gr.Blocks(title="Text Adventure Agent Submission") as demo:
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gr.Markdown(
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"This Space contains a template submission for the Text Adventure Agent assignment. "
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)
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-
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gr.Markdown(
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"---\n"
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"**Note:** This is a code submission Space. "
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"""
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import gradio as gr
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# Create the Gradio interface
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with gr.Blocks(title="Text Adventure Agent Submission") as demo:
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gr.Markdown(
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"This Space contains a template submission for the Text Adventure Agent assignment. "
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)
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+
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gr.Markdown(
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"---\n"
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"**Note:** This is a code submission Space. "
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mcp_server.py
CHANGED
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@@ -11,10 +11,10 @@ Required tool:
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Recommended tools:
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memory() -> str
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Return current game state, score, and recent history.
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-
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-
inventory() -> str
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Return the player's current inventory.
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-
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get_map() -> str
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Return a map of explored locations.
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@@ -45,16 +45,17 @@ mcp = FastMCP("Student Text Adventure Server")
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# Game State Management
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# =============================================================================
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class GameManager:
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"""
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Manages the text adventure game state.
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-
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TODO: Extend this class to track:
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- Action history (for memory tool)
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- Explored locations (for mapping)
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- Current score and moves
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"""
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-
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def __init__(self):
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self.env: TextAdventureEnv = None
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self.state = None
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@@ -63,7 +64,7 @@ class GameManager:
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# self.history: list[tuple[str, str]] = []
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# self.explored_locations: dict[str, set[str]] = {}
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# self.current_location: str = ""
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-
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def initialize(self, game: str = "zork1"):
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"""Initialize or reset the game."""
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self.game_name = game
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@@ -71,24 +72,24 @@ class GameManager:
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self.state = self.env.reset()
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# TODO: Reset your state tracking here
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return self.state.observation
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-
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def step(self, action: str) -> str:
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"""Execute an action and return the result."""
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if self.env is None:
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self.initialize()
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-
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self.state = self.env.step(action)
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-
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# TODO: Update your state tracking here
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# self.history.append((action, self.state.observation))
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# Update location tracking, etc.
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-
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return self.state.observation
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-
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def get_score(self) -> int:
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"""Get current score."""
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return self.state.score if self.state else 0
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-
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def get_moves(self) -> int:
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"""Get number of moves taken."""
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return self.state.moves if self.state else 0
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@@ -112,34 +113,35 @@ def get_game() -> GameManager:
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# MCP Tools - IMPLEMENT THESE
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# =============================================================================
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@mcp.tool()
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def play_action(action: str) -> str:
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"""
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Execute a game command and return the result.
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-
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This is the main tool for interacting with the game.
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-
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Args:
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action: The command to execute (e.g., "north", "take lamp", "open mailbox")
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-
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Returns:
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The game's response to the action
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-
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Valid commands include:
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- Movement: north, south, east, west, up, down, enter, exit
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- Objects: take <item>, drop <item>, open <thing>, examine <thing>
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- Other: look, inventory, read <thing>, turn on lamp
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"""
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game = get_game()
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-
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# TODO: You might want to add action validation here
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# TODO: You might want to include score changes in the response
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-
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result = game.step(action)
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-
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# Optional: Append score info
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# result += f"\n[Score: {game.get_score()} | Moves: {game.get_moves()}]"
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-
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return result
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|
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|
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@@ -149,7 +151,7 @@ def play_action(action: str) -> str:
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# def memory() -> str:
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# """
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# Get the current game state summary.
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-
#
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# Returns:
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# A summary including current location, score, moves, and recent history
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# """
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@@ -162,7 +164,7 @@ def play_action(action: str) -> str:
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# def inventory() -> str:
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# """
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# Check what the player is carrying.
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-
#
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# Returns:
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# List of items in the player's inventory
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# """
|
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@@ -175,7 +177,7 @@ def play_action(action: str) -> str:
|
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# def get_map() -> str:
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# """
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# Get a map of explored locations.
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-
#
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# Returns:
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| 180 |
# A text representation of explored locations and connections
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| 181 |
# """
|
|
@@ -188,7 +190,7 @@ def play_action(action: str) -> str:
|
|
| 188 |
# def get_valid_actions() -> str:
|
| 189 |
# """
|
| 190 |
# Get a list of likely valid actions from the current location.
|
| 191 |
-
#
|
| 192 |
# Returns:
|
| 193 |
# List of actions that might work here
|
| 194 |
# """
|
|
|
|
| 11 |
Recommended tools:
|
| 12 |
memory() -> str
|
| 13 |
Return current game state, score, and recent history.
|
| 14 |
+
|
| 15 |
+
inventory() -> str
|
| 16 |
Return the player's current inventory.
|
| 17 |
+
|
| 18 |
get_map() -> str
|
| 19 |
Return a map of explored locations.
|
| 20 |
|
|
|
|
| 45 |
# Game State Management
|
| 46 |
# =============================================================================
|
| 47 |
|
| 48 |
+
|
| 49 |
class GameManager:
|
| 50 |
"""
|
| 51 |
Manages the text adventure game state.
|
| 52 |
+
|
| 53 |
TODO: Extend this class to track:
|
| 54 |
- Action history (for memory tool)
|
| 55 |
- Explored locations (for mapping)
|
| 56 |
- Current score and moves
|
| 57 |
"""
|
| 58 |
+
|
| 59 |
def __init__(self):
|
| 60 |
self.env: TextAdventureEnv = None
|
| 61 |
self.state = None
|
|
|
|
| 64 |
# self.history: list[tuple[str, str]] = []
|
| 65 |
# self.explored_locations: dict[str, set[str]] = {}
|
| 66 |
# self.current_location: str = ""
|
| 67 |
+
|
| 68 |
def initialize(self, game: str = "zork1"):
|
| 69 |
"""Initialize or reset the game."""
|
| 70 |
self.game_name = game
|
|
|
|
| 72 |
self.state = self.env.reset()
|
| 73 |
# TODO: Reset your state tracking here
|
| 74 |
return self.state.observation
|
| 75 |
+
|
| 76 |
def step(self, action: str) -> str:
|
| 77 |
"""Execute an action and return the result."""
|
| 78 |
if self.env is None:
|
| 79 |
self.initialize()
|
| 80 |
+
|
| 81 |
self.state = self.env.step(action)
|
| 82 |
+
|
| 83 |
# TODO: Update your state tracking here
|
| 84 |
# self.history.append((action, self.state.observation))
|
| 85 |
# Update location tracking, etc.
|
| 86 |
+
|
| 87 |
return self.state.observation
|
| 88 |
+
|
| 89 |
def get_score(self) -> int:
|
| 90 |
"""Get current score."""
|
| 91 |
return self.state.score if self.state else 0
|
| 92 |
+
|
| 93 |
def get_moves(self) -> int:
|
| 94 |
"""Get number of moves taken."""
|
| 95 |
return self.state.moves if self.state else 0
|
|
|
|
| 113 |
# MCP Tools - IMPLEMENT THESE
|
| 114 |
# =============================================================================
|
| 115 |
|
| 116 |
+
|
| 117 |
@mcp.tool()
|
| 118 |
def play_action(action: str) -> str:
|
| 119 |
"""
|
| 120 |
Execute a game command and return the result.
|
| 121 |
+
|
| 122 |
This is the main tool for interacting with the game.
|
| 123 |
+
|
| 124 |
Args:
|
| 125 |
action: The command to execute (e.g., "north", "take lamp", "open mailbox")
|
| 126 |
+
|
| 127 |
Returns:
|
| 128 |
The game's response to the action
|
| 129 |
+
|
| 130 |
Valid commands include:
|
| 131 |
- Movement: north, south, east, west, up, down, enter, exit
|
| 132 |
- Objects: take <item>, drop <item>, open <thing>, examine <thing>
|
| 133 |
- Other: look, inventory, read <thing>, turn on lamp
|
| 134 |
"""
|
| 135 |
game = get_game()
|
| 136 |
+
|
| 137 |
# TODO: You might want to add action validation here
|
| 138 |
# TODO: You might want to include score changes in the response
|
| 139 |
+
|
| 140 |
result = game.step(action)
|
| 141 |
+
|
| 142 |
# Optional: Append score info
|
| 143 |
# result += f"\n[Score: {game.get_score()} | Moves: {game.get_moves()}]"
|
| 144 |
+
|
| 145 |
return result
|
| 146 |
|
| 147 |
|
|
|
|
| 151 |
# def memory() -> str:
|
| 152 |
# """
|
| 153 |
# Get the current game state summary.
|
| 154 |
+
#
|
| 155 |
# Returns:
|
| 156 |
# A summary including current location, score, moves, and recent history
|
| 157 |
# """
|
|
|
|
| 164 |
# def inventory() -> str:
|
| 165 |
# """
|
| 166 |
# Check what the player is carrying.
|
| 167 |
+
#
|
| 168 |
# Returns:
|
| 169 |
# List of items in the player's inventory
|
| 170 |
# """
|
|
|
|
| 177 |
# def get_map() -> str:
|
| 178 |
# """
|
| 179 |
# Get a map of explored locations.
|
| 180 |
+
#
|
| 181 |
# Returns:
|
| 182 |
# A text representation of explored locations and connections
|
| 183 |
# """
|
|
|
|
| 190 |
# def get_valid_actions() -> str:
|
| 191 |
# """
|
| 192 |
# Get a list of likely valid actions from the current location.
|
| 193 |
+
#
|
| 194 |
# Returns:
|
| 195 |
# List of actions that might work here
|
| 196 |
# """
|