class ParticlesBackground extends HTMLElement {
connectedCallback() {
this.attachShadow({ mode: 'open' });
this.shadowRoot.innerHTML = `
`;
// Initialize particles
this.initParticles();
}
initParticles() {
const canvas = this.shadowRoot.getElementById('particles-canvas');
const ctx = canvas.getContext('2d');
// Set canvas size
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
// Particle system
const particles = [];
const particleCount = 150;
const colors = [
'#3B82F6', '#10B981', '#8B5CF6', '#EF4444', '#F59E0B',
'#EC4899', '#06B6D4', '#84CC16', '#F97316', '#6366F1'
];
// Create particles
for (let i = 0; i < particleCount; i++) {
particles.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
radius: Math.random() * 3 + 1,
color: colors[Math.floor(Math.random() * colors.length)],
speedX: Math.random() * 2 - 1,
speedY: Math.random() * 2 - 1,
opacity: Math.random() * 0.5 + 0.2
});
}
// Mouse interaction
let mouseX = 0;
let mouseY = 0;
let mouseRadius = 100;
canvas.addEventListener('mousemove', (e) => {
const rect = canvas.getBoundingClientRect();
mouseX = e.clientX - rect.left;
mouseY = e.clientY - rect.top;
});
// Animation
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Update and draw particles
particles.forEach(p => {
// Move particle
p.x += p.speedX;
p.y += p.speedY;
// Bounce off edges
if (p.x < 0 || p.x > canvas.width) p.speedX *= -1;
if (p.y < 0 || p.y > canvas.height) p.speedY *= -1;
// Draw particle
ctx.beginPath();
ctx.arc(p.x, p.y, p.radius, 0, Math.PI * 2);
ctx.fillStyle = p.color;
ctx.globalAlpha = p.opacity;
ctx.fill();
// Draw connections
particles.forEach(p2 => {
const dx = p.x - p2.x;
const dy = p.y - p2.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 100) {
ctx.beginPath();
ctx.strokeStyle = p.color;
ctx.globalAlpha = 0.1 * (1 - distance / 100);
ctx.lineWidth = 0.5;
ctx.moveTo(p.x, p.y);
ctx.lineTo(p2.x, p2.y);
ctx.stroke();
}
});
// Mouse interaction
const dx = p.x - mouseX;
const dy = p.y - mouseY;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < mouseRadius) {
const angle = Math.atan2(dy, dx);
const force = (mouseRadius - distance) / mouseRadius;
p.x += Math.cos(angle) * force * 5;
p.y += Math.sin(angle) * force * 5;
}
});
requestAnimationFrame(animate);
}
// Handle resize
window.addEventListener('resize', () => {
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
});
animate();
}
}
customElements.define('particles-background', ParticlesBackground);