Upload app.py
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app.py
CHANGED
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@@ -86,16 +86,22 @@ with gr.Blocks(css=css) as demo:
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gr.Markdown("<br>" * 10)
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with gr.Row():
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prompt = gr.Text(
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run_button = gr.Button("Generate", scale=0, interactive=False)
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# <<< 変更: UIの状態管理を行わないため、ボタンは常に表示・有効
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consecutive_button = gr.Button("Consecutive", scale=0, variant="primary", interactive=False)
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stop_button = gr.Button("Stop", scale=0, variant="stop",
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lock_button = gr.Button("Lock", scale=0, variant="secondary")
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clear_button = gr.Button("Trash", scale=0, variant="secondary")
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with gr.Accordion("Advanced Settings", open=False):
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negative_prompt = gr.Text(
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seed = gr.Slider(label="Seed", minimum=0, maximum=MAX_SEED, step=1, value=0)
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randomize_seed = gr.Checkbox(label="Randomize seed", value=True)
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with gr.Row():
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@@ -115,24 +121,50 @@ with gr.Blocks(css=css) as demo:
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inputs=[prompt],
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label="Examples (Click to copy to prompt)"
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)
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# UIの状態管理を行う関数はすべて削除
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def generation_loop(prompt, negative_prompt, current_seed, randomize_seed, width, height, guidance_scale, num_inference_steps, interval_sec):
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# 2枚目以降をループで生成
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try:
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while True:
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time.sleep(interval_sec)
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image, new_seed = infer(prompt, negative_prompt, new_seed, True, width, height, guidance_scale, num_inference_steps)
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yield {result: image, seed: new_seed}
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def toggle_lock(is_locked, current_prompt):
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new_lock_state = not is_locked
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if new_lock_state:
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@@ -141,4 +173,70 @@ with gr.Blocks(css=css) as demo:
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is_prompt_valid = bool(current_prompt.strip())
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return False, gr.update(value="Lock"), gr.update(interactive=is_prompt_valid)
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gr.Markdown("<br>" * 10)
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with gr.Row():
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prompt = gr.Text(
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label="Prompt", show_label=False, max_lines=1,
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placeholder="Enter your prompt",
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value="", container=False,
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)
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run_button = gr.Button("Generate", scale=0, interactive=False)
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consecutive_button = gr.Button("Consecutive", scale=0, variant="primary", interactive=False)
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stop_button = gr.Button("Stop", scale=0, variant="stop", visible=False)
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lock_button = gr.Button("Lock", scale=0, variant="secondary")
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clear_button = gr.Button("Trash", scale=0, variant="secondary")
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with gr.Accordion("Advanced Settings", open=False):
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negative_prompt = gr.Text(
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label="Negative prompt", max_lines=1, placeholder="Enter a negative prompt",
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value="bad quality, low quality, worst quality, worst detail"
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)
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seed = gr.Slider(label="Seed", minimum=0, maximum=MAX_SEED, step=1, value=0)
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randomize_seed = gr.Checkbox(label="Randomize seed", value=True)
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with gr.Row():
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inputs=[prompt],
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label="Examples (Click to copy to prompt)"
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)
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# 連続生成のループ処理 (この関数は変更なし)
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def generation_loop(prompt, negative_prompt, current_seed, randomize_seed, width, height, guidance_scale, num_inference_steps, interval_sec):
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while True:
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try:
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image, new_seed = infer(prompt, negative_prompt, current_seed, True, width, height, guidance_scale, num_inference_steps)
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yield {result: image, seed: new_seed}
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time.sleep(interval_sec)
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except gr.exceptions.CancelledError:
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# ユーザーがStopボタンを押したときに発生する例外をキャッチ
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print("Generation loop cancelled by user.")
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# ループを正常に終了させる
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break
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# --- 削除 ---
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# 多くのUIコンポーネントを管理していたリストは不要になったため削除
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# ui_components = [ ... ]
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# --- 変更 ---
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# 連続生成開始時の処理を簡略化
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def start_consecutive(prompt_text):
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if not prompt_text.strip():
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raise gr.Error("Prompt cannot be empty.")
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# UI全体の無効化をやめ、最低限のボタン制御のみ行う
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return {
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consecutive_button: gr.update(visible=False),
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stop_button: gr.update(visible=True),
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run_button: gr.update(interactive=False), # 通常のGenerateボタンは無効化
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}
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# --- 変更 ---
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# 連続生成停止時の処理を簡略化
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def stop_consecutive(prompt_text, is_locked):
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is_prompt_valid = bool(prompt_text.strip())
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# UI全体の有効化をやめ、最低限のボタン制御のみ元に戻す
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return {
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consecutive_button: gr.update(visible=True, interactive=is_prompt_valid),
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stop_button: gr.update(visible=False),
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run_button: gr.update(interactive=is_prompt_valid and not is_locked),
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}
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# 以下のUI制御ロジックは元のまま変更なし
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def toggle_lock(is_locked, current_prompt):
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new_lock_state = not is_locked
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if new_lock_state:
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is_prompt_valid = bool(current_prompt.strip())
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return False, gr.update(value="Lock"), gr.update(interactive=is_prompt_valid)
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def update_buttons_state(prompt_text, is_locked):
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is_prompt_valid = bool(prompt_text.strip())
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run_interactive = is_prompt_valid and not is_locked
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consecutive_interactive = is_prompt_valid
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return {
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run_button: gr.update(interactive=run_interactive),
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consecutive_button: gr.update(interactive=consecutive_interactive)
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}
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prompt.change(
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fn=update_buttons_state,
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inputs=[prompt, lock_state],
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outputs=[run_button, consecutive_button],
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)
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lock_button.click(
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fn=toggle_lock,
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inputs=[lock_state, prompt],
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outputs=[lock_state, lock_button, run_button],
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)
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clear_button.click(
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fn=None,
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inputs=None,
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outputs=[prompt, run_button, consecutive_button, lock_button, lock_state],
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js="""
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function() {
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return ["", { "interactive": false, "__type__": "update" }, { "interactive": false, "__type__": "update" }, { "value": "Lock", "__type__": "update" }, false];
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}
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"""
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)
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run_button.click(
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fn=infer,
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inputs=[prompt, negative_prompt, seed, randomize_seed, width, height, guidance_scale, num_inference_steps],
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outputs=[result, seed]
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)
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gen_inputs = [
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prompt, negative_prompt, seed, randomize_seed, width, height, guidance_scale, num_inference_steps,
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interval_seconds
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]
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# --- 変更 ---
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# consecutive_button.click イベントの outputs を修正
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consecutive_event = consecutive_button.click(
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fn=start_consecutive,
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inputs=[prompt],
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# 更新対象を実際に変更するコンポーネントのみに限定
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outputs=[consecutive_button, stop_button, run_button]
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).then(
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fn=generation_loop,
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inputs=gen_inputs,
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outputs=[result, seed]
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)
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# --- 変更 ---
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# stop_button.click イベントの outputs を修正
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stop_button.click(
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fn=stop_consecutive,
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inputs=[prompt, lock_state],
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# 更新対象を実際に変更するコンポーネントのみに限定
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outputs=[consecutive_button, stop_button, run_button],
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cancels=[consecutive_event]
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)
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demo.queue().launch()
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