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Update app.py
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app.py
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@@ -47,41 +47,40 @@ init()
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import numpy
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init() # Initialize and generate samples
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crop() # Crop the generated images
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imgArr = []
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for i in range(4):
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img = Image.open(
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img = img.resize((64, 64), Image.NEAREST)
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imgArr.append(img)
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return imgArr
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# Function to handle input
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def handle_input(
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if
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iface = gr.Interface(
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fn=handle_input,
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inputs=[
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gr.Text(label="Seed", placeholder="Enter a seed
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gr.
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],
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outputs=gr.Gallery(label="Generated Skins"),
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title = "Minecraft Skin Generator <style>img{image-rendering: pixelated;}</style>", #<-- EWW GROSS IK IK IM SORRY, BUT THAT'S THE ONLY WAY I FOUND IT TO WORK
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debug = True,
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)
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# Adding a 'Surprise Me' button that does not require input and calls the same function without a seed
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iface.add_component(gr.Button("Surprise Me"),
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fn=lambda: handle_input(),
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inputs=[],
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outputs=iface.outputs)
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iface.launch()
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import numpy
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def gen(seed=None):
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if seed is None or seed == "Surprise Me":
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seed = random.randint(0, 1000)
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else:
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seed = int(seed)
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np.random.seed(seed)
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init() # Initialize and generate samples
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crop() # Crop the generated images
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imgArr = []
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for i in range(4):
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img = Image.open(f"{i}.png").convert('RGB')
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img = img.resize((64, 64), Image.NEAREST)
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imgArr.append(img)
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return imgArr
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# Function to handle the input from the interface
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def handle_input(seed_text, surprise_me):
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if surprise_me:
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return gen("Surprise Me")
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else:
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return gen(seed_text)
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iface = gr.Interface(
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fn=handle_input,
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inputs=[
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gr.Text(label="Seed", placeholder="Enter a seed"), # Text input for seed
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gr.Checkbox(label="Surprise Me", value=False), # Checkbox for 'Surprise Me' functionality
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],
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outputs=gr.Gallery(label="Generated Skins"),
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title = "Minecraft Skin Generator <style>img{image-rendering: pixelated;}</style>", #<-- EWW GROSS IK IK IM SORRY, BUT THAT'S THE ONLY WAY I FOUND IT TO WORK
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debug = True,
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)
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iface.launch()
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