import gradio as gr import numpy as np import random import torch import spaces import base64 from io import BytesIO from PIL import Image from diffusers import FlowMatchEulerDiscreteScheduler from qwenimage.pipeline_qwenimage_edit_plus import QwenImageEditPlusPipeline from qwenimage.transformer_qwenimage import QwenImageTransformer2DModel #from diffusers import QwenImageEditPlusPipeline, QwenImageTransformer2DModel import os from gradio_client import Client, handle_file import tempfile from typing import Optional, Tuple, Any # --- Model Loading --- dtype = torch.bfloat16 device = "cuda" if torch.cuda.is_available() else "cpu" pipe = QwenImageEditPlusPipeline.from_pretrained( "Qwen/Qwen-Image-Edit-2509", transformer=QwenImageTransformer2DModel.from_pretrained( "linoyts/Qwen-Image-Edit-Rapid-AIO", subfolder='transformer', torch_dtype=dtype, device_map='cuda' ), torch_dtype=dtype ).to(device) pipe.load_lora_weights( "dx8152/Qwen-Edit-2509-Multiple-angles", weight_name="镜头转换.safetensors", adapter_name="angles" ) pipe.set_adapters(["angles"], adapter_weights=[1.]) pipe.fuse_lora(adapter_names=["angles"], lora_scale=1.25) pipe.unload_lora_weights() spaces.aoti_blocks_load(pipe.transformer, "zerogpu-aoti/Qwen-Image", variant="fa3") MAX_SEED = np.iinfo(np.int32).max def _generate_video_segment( input_image_path: str, output_image_path: str, prompt: str, request: gr.Request ) -> str: """Generate a single video segment between two frames.""" x_ip_token = request.headers['x-ip-token'] video_client = Client( "multimodalart/wan-2-2-first-last-frame", headers={"x-ip-token": x_ip_token} ) result = video_client.predict( start_image_pil=handle_file(input_image_path), end_image_pil=handle_file(output_image_path), prompt=prompt, api_name="/generate_video", ) return result[0]["video"] def build_camera_prompt( rotate_deg: float = 0.0, move_forward: float = 0.0, vertical_tilt: float = 0.0, wideangle: bool = False ) -> str: """Build a camera movement prompt based on the chosen controls.""" prompt_parts = [] if rotate_deg != 0: direction = "left" if rotate_deg > 0 else "right" if direction == "left": prompt_parts.append( f"将镜头向左旋转{abs(rotate_deg)}度 Rotate the camera {abs(rotate_deg)} degrees to the left." ) else: prompt_parts.append( f"将镜头向右旋转{abs(rotate_deg)}度 Rotate the camera {abs(rotate_deg)} degrees to the right." ) if move_forward > 5: prompt_parts.append("将镜头转为特写镜头 Turn the camera to a close-up.") elif move_forward >= 1: prompt_parts.append("将镜头向前移动 Move the camera forward.") if vertical_tilt <= -1: prompt_parts.append("将相机转向鸟瞰视角 Turn the camera to a bird's-eye view.") elif vertical_tilt >= 1: prompt_parts.append("将相机切换到仰视视角 Turn the camera to a worm's-eye view.") if wideangle: prompt_parts.append("将镜头转为广角镜头 Turn the camera to a wide-angle lens.") final_prompt = " ".join(prompt_parts).strip() return final_prompt if final_prompt else "no camera movement" @spaces.GPU def infer_camera_edit( image: Optional[Image.Image] = None, rotate_deg: float = 0.0, move_forward: float = 0.0, vertical_tilt: float = 0.0, wideangle: bool = False, seed: int = 0, randomize_seed: bool = True, true_guidance_scale: float = 1.0, num_inference_steps: int = 4, height: Optional[int] = None, width: Optional[int] = None, prev_output: Optional[Image.Image] = None, ) -> Tuple[Image.Image, int, str]: """Edit the camera angles/view of an image with Qwen Image Edit 2509.""" progress = gr.Progress(track_tqdm=True) prompt = build_camera_prompt(rotate_deg, move_forward, vertical_tilt, wideangle) print(f"Generated Prompt: {prompt}") if randomize_seed: seed = random.randint(0, MAX_SEED) generator = torch.Generator(device=device).manual_seed(seed) pil_images = [] if image is not None: if isinstance(image, Image.Image): pil_images.append(image.convert("RGB")) elif hasattr(image, "name"): pil_images.append(Image.open(image.name).convert("RGB")) elif prev_output: pil_images.append(prev_output.convert("RGB")) if len(pil_images) == 0: raise gr.Error("Please upload an image first.") if prompt == "no camera movement": return image, seed, prompt result = pipe( image=pil_images, prompt=prompt, height=height if height != 0 else None, width=width if width != 0 else None, num_inference_steps=num_inference_steps, generator=generator, true_cfg_scale=true_guidance_scale, num_images_per_prompt=1, ).images[0] return result, seed, prompt def create_video_between_images( input_image: Optional[Image.Image], output_image: Optional[np.ndarray], prompt: str, request: gr.Request ) -> str: """Create a short transition video between the input and output images.""" if input_image is None or output_image is None: raise gr.Error("Both input and output images are required to create a video.") try: with tempfile.NamedTemporaryFile(delete=False, suffix=".png") as tmp: input_image.save(tmp.name) input_image_path = tmp.name output_pil = Image.fromarray(output_image.astype('uint8')) with tempfile.NamedTemporaryFile(delete=False, suffix=".png") as tmp: output_pil.save(tmp.name) output_image_path = tmp.name video_path = _generate_video_segment( input_image_path, output_image_path, prompt if prompt else "Camera movement transformation", request ) return video_path except Exception as e: raise gr.Error(f"Video generation failed: {e}") # --- 3D Camera Control Component for 2509 --- # Using gr.HTML directly with templates (Gradio 6 style) CAMERA_3D_HTML_TEMPLATE = """
Rotation (↔)
Vertical Tilt (↕)
Distance/Zoom
""" CAMERA_3D_JS = """ (() => { const wrapper = element.querySelector('#camera-control-wrapper'); const promptOverlay = element.querySelector('#prompt-overlay'); const initScene = () => { if (typeof THREE === 'undefined') { setTimeout(initScene, 100); return; } const scene = new THREE.Scene(); scene.background = new THREE.Color(0x1a1a1a); const camera = new THREE.PerspectiveCamera(50, wrapper.clientWidth / wrapper.clientHeight, 0.1, 1000); camera.position.set(4, 3, 4); camera.lookAt(0, 0.75, 0); const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(wrapper.clientWidth, wrapper.clientHeight); renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); wrapper.insertBefore(renderer.domElement, wrapper.firstChild); scene.add(new THREE.AmbientLight(0xffffff, 0.6)); const dirLight = new THREE.DirectionalLight(0xffffff, 0.6); dirLight.position.set(5, 10, 5); scene.add(dirLight); scene.add(new THREE.GridHelper(6, 12, 0x333333, 0x222222)); const CENTER = new THREE.Vector3(0, 0.75, 0); const BASE_DISTANCE = 2.0; const ROTATION_RADIUS = 2.2; const TILT_RADIUS = 1.6; let rotateDeg = props.value?.rotate_deg || 0; let moveForward = props.value?.move_forward || 0; let verticalTilt = props.value?.vertical_tilt || 0; let wideangle = props.value?.wideangle || false; const rotateSteps = [-90, -45, 0, 45, 90]; const forwardSteps = [0, 5, 10]; const tiltSteps = [-1, 0, 1]; function snapToNearest(value, steps) { return steps.reduce((prev, curr) => Math.abs(curr - value) < Math.abs(prev - value) ? curr : prev); } function createPlaceholderTexture() { const canvas = document.createElement('canvas'); canvas.width = 256; canvas.height = 256; const ctx = canvas.getContext('2d'); ctx.fillStyle = '#3a3a4a'; ctx.fillRect(0, 0, 256, 256); ctx.fillStyle = '#ffcc99'; ctx.beginPath(); ctx.arc(128, 128, 80, 0, Math.PI * 2); ctx.fill(); ctx.fillStyle = '#333'; ctx.beginPath(); ctx.arc(100, 110, 10, 0, Math.PI * 2); ctx.arc(156, 110, 10, 0, Math.PI * 2); ctx.fill(); ctx.strokeStyle = '#333'; ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(128, 130, 35, 0.2, Math.PI - 0.2); ctx.stroke(); return new THREE.CanvasTexture(canvas); } let currentTexture = createPlaceholderTexture(); const planeMaterial = new THREE.MeshBasicMaterial({ map: currentTexture, side: THREE.DoubleSide }); let targetPlane = new THREE.Mesh(new THREE.PlaneGeometry(1.2, 1.2), planeMaterial); targetPlane.position.copy(CENTER); scene.add(targetPlane); function updateTextureFromUrl(url) { if (!url) { planeMaterial.map = createPlaceholderTexture(); planeMaterial.needsUpdate = true; scene.remove(targetPlane); targetPlane = new THREE.Mesh(new THREE.PlaneGeometry(1.2, 1.2), planeMaterial); targetPlane.position.copy(CENTER); scene.add(targetPlane); return; } const loader = new THREE.TextureLoader(); loader.crossOrigin = 'anonymous'; loader.load(url, (texture) => { texture.minFilter = THREE.LinearFilter; texture.magFilter = THREE.LinearFilter; planeMaterial.map = texture; planeMaterial.needsUpdate = true; const img = texture.image; if (img && img.width && img.height) { const aspect = img.width / img.height; const maxSize = 1.4; let planeWidth, planeHeight; if (aspect > 1) { planeWidth = maxSize; planeHeight = maxSize / aspect; } else { planeHeight = maxSize; planeWidth = maxSize * aspect; } scene.remove(targetPlane); targetPlane = new THREE.Mesh(new THREE.PlaneGeometry(planeWidth, planeHeight), planeMaterial); targetPlane.position.copy(CENTER); scene.add(targetPlane); } }); } if (props.imageUrl) { updateTextureFromUrl(props.imageUrl); } const cameraGroup = new THREE.Group(); const bodyMat = new THREE.MeshStandardMaterial({ color: 0x6699cc, metalness: 0.5, roughness: 0.3 }); const body = new THREE.Mesh(new THREE.BoxGeometry(0.28, 0.2, 0.35), bodyMat); cameraGroup.add(body); const lens = new THREE.Mesh( new THREE.CylinderGeometry(0.08, 0.1, 0.16, 16), new THREE.MeshStandardMaterial({ color: 0x6699cc, metalness: 0.5, roughness: 0.3 }) ); lens.rotation.x = Math.PI / 2; lens.position.z = 0.24; cameraGroup.add(lens); scene.add(cameraGroup); const rotationArcPoints = []; for (let i = 0; i <= 32; i++) { const angle = THREE.MathUtils.degToRad(-90 + (180 * i / 32)); rotationArcPoints.push(new THREE.Vector3(ROTATION_RADIUS * Math.sin(angle), 0.05, ROTATION_RADIUS * Math.cos(angle))); } const rotationCurve = new THREE.CatmullRomCurve3(rotationArcPoints); const rotationArc = new THREE.Mesh( new THREE.TubeGeometry(rotationCurve, 32, 0.035, 8, false), new THREE.MeshStandardMaterial({ color: 0x00ff88, emissive: 0x00ff88, emissiveIntensity: 0.3 }) ); scene.add(rotationArc); const rotationHandle = new THREE.Mesh( new THREE.SphereGeometry(0.16, 16, 16), new THREE.MeshStandardMaterial({ color: 0x00ff88, emissive: 0x00ff88, emissiveIntensity: 0.5 }) ); rotationHandle.userData.type = 'rotation'; scene.add(rotationHandle); const tiltArcPoints = []; for (let i = 0; i <= 32; i++) { const angle = THREE.MathUtils.degToRad(-45 + (90 * i / 32)); tiltArcPoints.push(new THREE.Vector3(-0.7, TILT_RADIUS * Math.sin(angle) + CENTER.y, TILT_RADIUS * Math.cos(angle))); } const tiltCurve = new THREE.CatmullRomCurve3(tiltArcPoints); const tiltArc = new THREE.Mesh( new THREE.TubeGeometry(tiltCurve, 32, 0.035, 8, false), new THREE.MeshStandardMaterial({ color: 0xff69b4, emissive: 0xff69b4, emissiveIntensity: 0.3 }) ); scene.add(tiltArc); const tiltHandle = new THREE.Mesh( new THREE.SphereGeometry(0.16, 16, 16), new THREE.MeshStandardMaterial({ color: 0xff69b4, emissive: 0xff69b4, emissiveIntensity: 0.5 }) ); tiltHandle.userData.type = 'tilt'; scene.add(tiltHandle); const distanceLineGeo = new THREE.BufferGeometry(); const distanceLine = new THREE.Line(distanceLineGeo, new THREE.LineBasicMaterial({ color: 0xffa500 })); scene.add(distanceLine); const distanceHandle = new THREE.Mesh( new THREE.SphereGeometry(0.16, 16, 16), new THREE.MeshStandardMaterial({ color: 0xffa500, emissive: 0xffa500, emissiveIntensity: 0.5 }) ); distanceHandle.userData.type = 'distance'; scene.add(distanceHandle); function buildPromptText(rot, fwd, tilt, wide) { const parts = []; if (rot !== 0) { const dir = rot > 0 ? 'left' : 'right'; parts.push('Rotate ' + Math.abs(rot) + '° ' + dir); } if (fwd > 5) parts.push('Close-up'); else if (fwd >= 1) parts.push('Move forward'); if (tilt <= -1) parts.push("Bird's-eye"); else if (tilt >= 1) parts.push("Worm's-eye"); if (wide) parts.push('Wide-angle'); return parts.length > 0 ? parts.join(' • ') : 'No camera movement'; } function updatePositions() { const rotRad = THREE.MathUtils.degToRad(-rotateDeg); const distance = BASE_DISTANCE - (moveForward / 10) * 1.0; // Invert: worm's-eye (1) = camera DOWN, bird's-eye (-1) = camera UP const tiltAngle = -verticalTilt * 35; const tiltRad = THREE.MathUtils.degToRad(tiltAngle); const camX = distance * Math.sin(rotRad) * Math.cos(tiltRad); const camY = distance * Math.sin(tiltRad) + CENTER.y; const camZ = distance * Math.cos(rotRad) * Math.cos(tiltRad); cameraGroup.position.set(camX, camY, camZ); cameraGroup.lookAt(CENTER); rotationHandle.position.set(ROTATION_RADIUS * Math.sin(rotRad), 0.05, ROTATION_RADIUS * Math.cos(rotRad)); const tiltHandleAngle = THREE.MathUtils.degToRad(tiltAngle); tiltHandle.position.set(-0.7, TILT_RADIUS * Math.sin(tiltHandleAngle) + CENTER.y, TILT_RADIUS * Math.cos(tiltHandleAngle)); const handleDist = distance - 0.4; distanceHandle.position.set( handleDist * Math.sin(rotRad) * Math.cos(tiltRad), handleDist * Math.sin(tiltRad) + CENTER.y, handleDist * Math.cos(rotRad) * Math.cos(tiltRad) ); distanceLineGeo.setFromPoints([cameraGroup.position.clone(), CENTER.clone()]); promptOverlay.textContent = buildPromptText(rotateDeg, moveForward, verticalTilt, wideangle); } function updatePropsAndTrigger() { const rotSnap = snapToNearest(rotateDeg, rotateSteps); const fwdSnap = snapToNearest(moveForward, forwardSteps); const tiltSnap = snapToNearest(verticalTilt, tiltSteps); props.value = { rotate_deg: rotSnap, move_forward: fwdSnap, vertical_tilt: tiltSnap, wideangle: wideangle }; trigger('change', props.value); } const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); let isDragging = false; let dragTarget = null; let dragStartMouse = new THREE.Vector2(); let dragStartForward = 0; const intersection = new THREE.Vector3(); const canvas = renderer.domElement; canvas.addEventListener('mousedown', (e) => { const rect = canvas.getBoundingClientRect(); mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1; mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1; raycaster.setFromCamera(mouse, camera); const intersects = raycaster.intersectObjects([rotationHandle, tiltHandle, distanceHandle]); if (intersects.length > 0) { isDragging = true; dragTarget = intersects[0].object; dragTarget.material.emissiveIntensity = 1.0; dragTarget.scale.setScalar(1.3); dragStartMouse.copy(mouse); dragStartForward = moveForward; canvas.style.cursor = 'grabbing'; } }); canvas.addEventListener('mousemove', (e) => { const rect = canvas.getBoundingClientRect(); mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1; mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1; if (isDragging && dragTarget) { raycaster.setFromCamera(mouse, camera); if (dragTarget.userData.type === 'rotation') { const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), -0.05); if (raycaster.ray.intersectPlane(plane, intersection)) { let angle = THREE.MathUtils.radToDeg(Math.atan2(intersection.x, intersection.z)); rotateDeg = THREE.MathUtils.clamp(-angle, -90, 90); } } else if (dragTarget.userData.type === 'tilt') { const plane = new THREE.Plane(new THREE.Vector3(1, 0, 0), 0.7); if (raycaster.ray.intersectPlane(plane, intersection)) { const relY = intersection.y - CENTER.y; const relZ = intersection.z; const angle = THREE.MathUtils.radToDeg(Math.atan2(relY, relZ)); // Invert: drag DOWN = worm's-eye (1), drag UP = bird's-eye (-1) verticalTilt = THREE.MathUtils.clamp(-angle / 35, -1, 1); } } else if (dragTarget.userData.type === 'distance') { const deltaY = mouse.y - dragStartMouse.y; moveForward = THREE.MathUtils.clamp(dragStartForward + deltaY * 12, 0, 10); } updatePositions(); } else { raycaster.setFromCamera(mouse, camera); const intersects = raycaster.intersectObjects([rotationHandle, tiltHandle, distanceHandle]); [rotationHandle, tiltHandle, distanceHandle].forEach(h => { h.material.emissiveIntensity = 0.5; h.scale.setScalar(1); }); if (intersects.length > 0) { intersects[0].object.material.emissiveIntensity = 0.8; intersects[0].object.scale.setScalar(1.1); canvas.style.cursor = 'grab'; } else { canvas.style.cursor = 'default'; } } }); const onMouseUp = () => { if (dragTarget) { dragTarget.material.emissiveIntensity = 0.5; dragTarget.scale.setScalar(1); const targetRot = snapToNearest(rotateDeg, rotateSteps); const targetFwd = snapToNearest(moveForward, forwardSteps); const targetTilt = snapToNearest(verticalTilt, tiltSteps); const startRot = rotateDeg, startFwd = moveForward, startTilt = verticalTilt; const startTime = Date.now(); function animateSnap() { const t = Math.min((Date.now() - startTime) / 200, 1); const ease = 1 - Math.pow(1 - t, 3); rotateDeg = startRot + (targetRot - startRot) * ease; moveForward = startFwd + (targetFwd - startFwd) * ease; verticalTilt = startTilt + (targetTilt - startTilt) * ease; updatePositions(); if (t < 1) requestAnimationFrame(animateSnap); else updatePropsAndTrigger(); } animateSnap(); } isDragging = false; dragTarget = null; canvas.style.cursor = 'default'; }; canvas.addEventListener('mouseup', onMouseUp); canvas.addEventListener('mouseleave', onMouseUp); canvas.addEventListener('touchstart', (e) => { e.preventDefault(); const touch = e.touches[0]; const rect = canvas.getBoundingClientRect(); mouse.x = ((touch.clientX - rect.left) / rect.width) * 2 - 1; mouse.y = -((touch.clientY - rect.top) / rect.height) * 2 + 1; raycaster.setFromCamera(mouse, camera); const intersects = raycaster.intersectObjects([rotationHandle, tiltHandle, distanceHandle]); if (intersects.length > 0) { isDragging = true; dragTarget = intersects[0].object; dragTarget.material.emissiveIntensity = 1.0; dragTarget.scale.setScalar(1.3); dragStartMouse.copy(mouse); dragStartForward = moveForward; } }, { passive: false }); canvas.addEventListener('touchmove', (e) => { e.preventDefault(); const touch = e.touches[0]; const rect = canvas.getBoundingClientRect(); mouse.x = ((touch.clientX - rect.left) / rect.width) * 2 - 1; mouse.y = -((touch.clientY - rect.top) / rect.height) * 2 + 1; if (isDragging && dragTarget) { raycaster.setFromCamera(mouse, camera); if (dragTarget.userData.type === 'rotation') { const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), -0.05); if (raycaster.ray.intersectPlane(plane, intersection)) { let angle = THREE.MathUtils.radToDeg(Math.atan2(intersection.x, intersection.z)); rotateDeg = THREE.MathUtils.clamp(-angle, -90, 90); } } else if (dragTarget.userData.type === 'tilt') { const plane = new THREE.Plane(new THREE.Vector3(1, 0, 0), 0.7); if (raycaster.ray.intersectPlane(plane, intersection)) { const relY = intersection.y - CENTER.y; const relZ = intersection.z; const angle = THREE.MathUtils.radToDeg(Math.atan2(relY, relZ)); // Invert: drag DOWN = worm's-eye (1), drag UP = bird's-eye (-1) verticalTilt = THREE.MathUtils.clamp(-angle / 35, -1, 1); } } else if (dragTarget.userData.type === 'distance') { const deltaY = mouse.y - dragStartMouse.y; moveForward = THREE.MathUtils.clamp(dragStartForward + deltaY * 12, 0, 10); } updatePositions(); } }, { passive: false }); canvas.addEventListener('touchend', (e) => { e.preventDefault(); onMouseUp(); }, { passive: false }); canvas.addEventListener('touchcancel', (e) => { e.preventDefault(); onMouseUp(); }, { passive: false }); updatePositions(); function render() { requestAnimationFrame(render); renderer.render(scene, camera); } render(); new ResizeObserver(() => { camera.aspect = wrapper.clientWidth / wrapper.clientHeight; camera.updateProjectionMatrix(); renderer.setSize(wrapper.clientWidth, wrapper.clientHeight); }).observe(wrapper); wrapper._updateTexture = updateTextureFromUrl; let lastImageUrl = props.imageUrl; let lastValue = JSON.stringify(props.value); setInterval(() => { if (props.imageUrl !== lastImageUrl) { lastImageUrl = props.imageUrl; updateTextureFromUrl(props.imageUrl); } const currentValue = JSON.stringify(props.value); if (currentValue !== lastValue) { lastValue = currentValue; if (props.value && typeof props.value === 'object') { rotateDeg = props.value.rotate_deg ?? rotateDeg; moveForward = props.value.move_forward ?? moveForward; verticalTilt = props.value.vertical_tilt ?? verticalTilt; wideangle = props.value.wideangle ?? wideangle; updatePositions(); } } }, 100); }; initScene(); })(); """ def create_camera_3d_component(value=None, imageUrl=None, **kwargs): """Create a 3D camera control component using gr.HTML.""" if value is None: value = {"rotate_deg": 0, "move_forward": 0, "vertical_tilt": 0, "wideangle": False} return gr.HTML( value=value, html_template=CAMERA_3D_HTML_TEMPLATE, js_on_load=CAMERA_3D_JS, imageUrl=imageUrl, **kwargs ) # --- UI --- css = ''' #col-container { max-width: 1100px; margin: 0 auto; } .dark .progress-text { color: white !important; } #camera-3d-control { min-height: 400px; } #examples { margin-top: 20px; } .fillable{max-width: 1200px !important} ''' def reset_all() -> list: """Reset all camera control knobs and flags to their default values.""" return [0, 0, 0, False, True] def end_reset() -> bool: """Mark the end of a reset cycle.""" return False def update_dimensions_on_upload(image: Optional[Image.Image]) -> Tuple[int, int]: """Compute recommended (width, height) for the output resolution.""" if image is None: return 1024, 1024 original_width, original_height = image.size if original_width > original_height: new_width = 1024 aspect_ratio = original_height / original_width new_height = int(new_width * aspect_ratio) else: new_height = 1024 aspect_ratio = original_width / original_height new_width = int(new_height * aspect_ratio) new_width = (new_width // 8) * 8 new_height = (new_height // 8) * 8 return new_width, new_height with gr.Blocks() as demo: gr.Markdown(""" ## 🎬 Qwen Image Edit — Camera Angle Control Qwen Image Edit 2509 for Camera Control ✨ Using [dx8152's Qwen-Edit-2509-Multiple-angles LoRA](https://huggingface.co/dx8152/Qwen-Edit-2509-Multiple-angles) and [Phr00t/Qwen-Image-Edit-Rapid-AIO](https://huggingface.co/Phr00t/Qwen-Image-Edit-Rapid-AIO/tree/main) for 4-step inference 💨 """) with gr.Row(): with gr.Column(scale=1): image = gr.Image(label="Input Image", type="pil", height=280) prev_output = gr.Image(value=None, visible=False) is_reset = gr.Checkbox(value=False, visible=False) with gr.Tab("🎮 3D Camera Control"): # gr.Markdown("*Drag the handles: 🟢 Rotation, 🩷 Tilt, 🟠 Distance*") camera_3d = create_camera_3d_component( value={"rotate_deg": 0, "move_forward": 0, "vertical_tilt": 0, "wideangle": False}, elem_id="camera-3d-control" ) with gr.Tab("🎚️ Slider Controls"): rotate_deg = gr.Slider(label="Rotate Right ↔ Left (°)", minimum=-90, maximum=90, step=45, value=0) move_forward = gr.Slider(label="Move Forward → Close-Up", minimum=0, maximum=10, step=5, value=0) vertical_tilt = gr.Slider(label="Vertical: Bird's-eye ↔ Worm's-eye", minimum=-1, maximum=1, step=1, value=0) wideangle = gr.Checkbox(label="🔭 Wide-Angle Lens", value=False) with gr.Row(): reset_btn = gr.Button("🔄 Reset") run_btn = gr.Button("🚀 Generate", variant="primary") with gr.Column(scale=1): result = gr.Image(label="Output Image", interactive=False, height=350) prompt_preview = gr.Textbox(label="Generated Prompt", interactive=False) create_video_button = gr.Button( "🎥 Create Video Between Images", variant="secondary", visible=False ) with gr.Group(visible=False) as video_group: video_output = gr.Video(label="Generated Video", buttons=["download"], autoplay=True) with gr.Accordion("⚙️ Advanced Settings", open=False): seed = gr.Slider(label="Seed", minimum=0, maximum=MAX_SEED, step=1, value=0) randomize_seed = gr.Checkbox(label="Randomize Seed", value=True) true_guidance_scale = gr.Slider(label="True Guidance Scale", minimum=1.0, maximum=10.0, step=0.1, value=1.0) num_inference_steps = gr.Slider(label="Inference Steps", minimum=1, maximum=40, step=1, value=4) height = gr.Slider(label="Height", minimum=256, maximum=2048, step=8, value=1024) width = gr.Slider(label="Width", minimum=256, maximum=2048, step=8, value=1024) # --- Helper Functions --- def update_prompt_from_sliders(rotate, forward, tilt, wide): return build_camera_prompt(rotate, forward, tilt, wide) def sync_3d_to_sliders(camera_value): if camera_value and isinstance(camera_value, dict): rot = camera_value.get('rotate_deg', 0) fwd = camera_value.get('move_forward', 0) tilt = camera_value.get('vertical_tilt', 0) wide = camera_value.get('wideangle', False) prompt = build_camera_prompt(rot, fwd, tilt, wide) return rot, fwd, tilt, wide, prompt return gr.update(), gr.update(), gr.update(), gr.update(), gr.update() def sync_sliders_to_3d(rotate, forward, tilt, wide): return {"rotate_deg": rotate, "move_forward": forward, "vertical_tilt": tilt, "wideangle": wide} def update_3d_image(img): if img is None: return gr.update(imageUrl=None) buffered = BytesIO() img.save(buffered, format="PNG") img_str = base64.b64encode(buffered.getvalue()).decode() data_url = f"data:image/png;base64,{img_str}" return gr.update(imageUrl=data_url) # Define inputs/outputs inputs = [image, rotate_deg, move_forward, vertical_tilt, wideangle, seed, randomize_seed, true_guidance_scale, num_inference_steps, height, width, prev_output] outputs = [result, seed, prompt_preview] control_inputs = [image, rotate_deg, move_forward, vertical_tilt, wideangle, seed, randomize_seed, true_guidance_scale, num_inference_steps, height, width, prev_output] control_inputs_with_flag = [is_reset] + control_inputs def maybe_infer(is_reset_val: bool, progress: gr.Progress = gr.Progress(track_tqdm=True), *args: Any): if is_reset_val: return gr.update(), gr.update(), gr.update(), gr.update() result_img, result_seed, result_prompt = infer_camera_edit(*args) show_button = args[0] is not None and result_img is not None return result_img, result_seed, result_prompt, gr.update(visible=show_button) # --- Event Handlers --- # Slider -> Prompt preview for slider in [rotate_deg, move_forward, vertical_tilt]: slider.change(fn=update_prompt_from_sliders, inputs=[rotate_deg, move_forward, vertical_tilt, wideangle], outputs=[prompt_preview]) wideangle.change(fn=update_prompt_from_sliders, inputs=[rotate_deg, move_forward, vertical_tilt, wideangle], outputs=[prompt_preview]) # 3D control -> Sliders + Prompt + Inference camera_3d.change( fn=sync_3d_to_sliders, inputs=[camera_3d], outputs=[rotate_deg, move_forward, vertical_tilt, wideangle, prompt_preview] ).then( fn=maybe_infer, inputs=control_inputs_with_flag, outputs=outputs + [create_video_button] ) # Sliders -> 3D control for slider in [rotate_deg, move_forward, vertical_tilt]: slider.release(fn=sync_sliders_to_3d, inputs=[rotate_deg, move_forward, vertical_tilt, wideangle], outputs=[camera_3d]) wideangle.input(fn=sync_sliders_to_3d, inputs=[rotate_deg, move_forward, vertical_tilt, wideangle], outputs=[camera_3d]) # Reset reset_btn.click(fn=reset_all, inputs=None, outputs=[rotate_deg, move_forward, vertical_tilt, wideangle, is_reset], queue=False ).then(fn=end_reset, inputs=None, outputs=[is_reset], queue=False ).then(fn=sync_sliders_to_3d, inputs=[rotate_deg, move_forward, vertical_tilt, wideangle], outputs=[camera_3d]) # Generate button def infer_and_show_video_button(*args: Any): result_img, result_seed, result_prompt = infer_camera_edit(*args) show_button = args[0] is not None and result_img is not None return result_img, result_seed, result_prompt, gr.update(visible=show_button) run_event = run_btn.click(fn=infer_and_show_video_button, inputs=inputs, outputs=outputs + [create_video_button]) # Video creation create_video_button.click(fn=lambda: gr.update(visible=True), outputs=[video_group], api_visibility="private" ).then(fn=create_video_between_images, inputs=[image, result, prompt_preview], outputs=[video_output], api_visibility="private") # Image upload image.upload(fn=update_dimensions_on_upload, inputs=[image], outputs=[width, height] ).then(fn=reset_all, inputs=None, outputs=[rotate_deg, move_forward, vertical_tilt, wideangle, is_reset], queue=False ).then(fn=end_reset, inputs=None, outputs=[is_reset], queue=False ).then(fn=update_3d_image, inputs=[image], outputs=[camera_3d]) image.clear(fn=lambda: gr.update(imageUrl=None), outputs=[camera_3d]) # Live updates on slider release for control in [rotate_deg, move_forward, vertical_tilt]: control.release(fn=maybe_infer, inputs=control_inputs_with_flag, outputs=outputs + [create_video_button]) wideangle.input(fn=maybe_infer, inputs=control_inputs_with_flag, outputs=outputs + [create_video_button]) run_event.then(lambda img, *_: img, inputs=[result], outputs=[prev_output]) gr.Examples( examples=[ ["tool_of_the_sea.png", 90, 0, 0, False, 0, True, 1.0, 4, 568, 1024], ["monkey.jpg", -90, 0, 0, False, 0, True, 1.0, 4, 704, 1024], ["metropolis.jpg", 0, 0, -1, False, 0, True, 1.0, 4, 816, 1024], ["disaster_girl.jpg", -45, 0, 1, False, 0, True, 1.0, 4, 768, 1024], ["grumpy.png", 90, 0, 1, False, 0, True, 1.0, 4, 576, 1024] ], inputs=[image, rotate_deg, move_forward, vertical_tilt, wideangle, seed, randomize_seed, true_guidance_scale, num_inference_steps, height, width], outputs=outputs, fn=infer_camera_edit, cache_examples=True, cache_mode="lazy", elem_id="examples" ) # Sync 3D component when sliders change (covers example loading) def sync_3d_on_slider_change(img, rot, fwd, tilt, wide): camera_value = {"rotate_deg": rot, "move_forward": fwd, "vertical_tilt": tilt, "wideangle": wide} if img is not None: buffered = BytesIO() img.save(buffered, format="PNG") img_str = base64.b64encode(buffered.getvalue()).decode() data_url = f"data:image/png;base64,{img_str}" return gr.update(value=camera_value, imageUrl=data_url) return gr.update(value=camera_value) # When any slider value changes (including from examples), sync the 3D component for slider in [rotate_deg, move_forward, vertical_tilt]: slider.change(fn=sync_3d_on_slider_change, inputs=[image, rotate_deg, move_forward, vertical_tilt, wideangle], outputs=[camera_3d]) gr.api(infer_camera_edit, api_name="infer_edit_camera_angles") gr.api(create_video_between_images, api_name="create_video_between_images") head = '' demo.launch(mcp_server=True, css=css, theme=gr.themes.Citrus(), head=head, footer_links=["api", "gradio", "settings"])