| import torch |
| import pytorch3d |
|
|
|
|
| from pytorch3d.io import load_objs_as_meshes, load_obj, save_obj, IO |
|
|
| from pytorch3d.structures import Meshes |
| from pytorch3d.renderer import ( |
| look_at_view_transform, |
| FoVPerspectiveCameras, |
| FoVOrthographicCameras, |
| AmbientLights, |
| PointLights, |
| DirectionalLights, |
| Materials, |
| RasterizationSettings, |
| MeshRenderer, |
| MeshRasterizer, |
| TexturesUV, |
| ) |
|
|
| from .geometry import HardGeometryShader |
| from .shader import HardNChannelFlatShader |
| from .voronoi import voronoi_solve |
| import torch.nn.functional as F |
| import open3d as o3d |
| import pdb |
| import kaolin as kal |
| import numpy as np |
|
|
|
|
| import torch |
| from pytorch3d.renderer.cameras import FoVOrthographicCameras |
| from typing import Any, Dict, List, Optional, Sequence, Tuple, Union |
| from pytorch3d.common.datatypes import Device |
| import math |
| import torch.nn.functional as F |
| from trimesh import Trimesh |
| from pytorch3d.structures import Meshes |
| import os |
|
|
| LIST_TYPE = Union[list, np.ndarray, torch.Tensor] |
|
|
| _R = torch.eye(3)[None] |
| _T = torch.zeros(1, 3) |
| _BatchFloatType = Union[float, Sequence[float], torch.Tensor] |
|
|
|
|
| class CustomOrthographicCameras(FoVOrthographicCameras): |
| def compute_projection_matrix( |
| self, znear, zfar, max_x, min_x, max_y, min_y, scale_xyz |
| ) -> torch.Tensor: |
| """ |
| 自定义正交投影矩阵计算,继承并修改深度通道参数 |
| 参数维度说明: |
| - znear/zfar: (N,) |
| - max_x/min_x: (N,) |
| - max_y/min_y: (N,) |
| - scale_xyz: (N, 3) |
| """ |
| K = torch.zeros((self._N, 4, 4), dtype=torch.float32, device=self.device) |
|
|
| ones = torch.ones((self._N), dtype=torch.float32, device=self.device) |
| |
| |
| |
| z_sign = +1.0 |
|
|
| K[:, 0, 0] = (2.0 / (max_x - min_x)) * scale_xyz[:, 0] |
| K[:, 1, 1] = (2.0 / (max_y - min_y)) * scale_xyz[:, 1] |
| K[:, 0, 3] = -(max_x + min_x) / (max_x - min_x) |
| K[:, 1, 3] = -(max_y + min_y) / (max_y - min_y) |
| K[:, 3, 3] = ones |
|
|
| |
| |
| K[:, 2, 2] = -2 * (1.0 / (zfar - znear)) * scale_xyz[:, 2] |
| K[:, 2, 3] = -(znear + zfar) / (zfar - znear) |
|
|
| return K |
|
|
| def __init__( |
| self, |
| znear: _BatchFloatType = 1.0, |
| zfar: _BatchFloatType = 100.0, |
| max_y: _BatchFloatType = 1.0, |
| min_y: _BatchFloatType = -1.0, |
| max_x: _BatchFloatType = 1.0, |
| min_x: _BatchFloatType = -1.0, |
| scale_xyz=((1.0, 1.0, 1.0),), |
| R: torch.Tensor = _R, |
| T: torch.Tensor = _T, |
| K: Optional[torch.Tensor] = None, |
| device: Device = "cpu", |
| ): |
| |
| super().__init__( |
| znear=znear, |
| zfar=zfar, |
| max_y=max_y, |
| min_y=min_y, |
| max_x=max_x, |
| min_x=min_x, |
| scale_xyz=scale_xyz, |
| R=R, |
| T=T, |
| K=K, |
| device=device, |
| ) |
|
|
|
|
| def erode_torch_batch(binary_img_batch, kernel_size): |
| pad = (kernel_size - 1) // 2 |
| bin_img = F.pad( |
| binary_img_batch.unsqueeze(1), pad=[pad, pad, pad, pad], mode="reflect" |
| ) |
| out = -F.max_pool2d(-bin_img, kernel_size=kernel_size, stride=1, padding=0) |
| out = out.squeeze(1) |
| return out |
|
|
|
|
| def dilate_torch_batch(binary_img_batch, kernel_size): |
| pad = (kernel_size - 1) // 2 |
| bin_img = F.pad(binary_img_batch, pad=[pad, pad, pad, pad], mode="reflect") |
| out = F.max_pool2d(bin_img, kernel_size=kernel_size, stride=1, padding=0) |
| out = out.squeeze() |
| return out |
|
|
|
|
| |
| |
| |
| |
|
|
|
|
| class UVProjection: |
| def __init__( |
| self, |
| texture_size=96, |
| render_size=64, |
| sampling_mode="nearest", |
| channels=3, |
| device=None, |
| ): |
| self.channels = channels |
| self.device = device or torch.device("cpu") |
| self.lights = AmbientLights( |
| ambient_color=((1.0,) * channels,), device=self.device |
| ) |
| self.target_size = (texture_size, texture_size) |
| self.render_size = render_size |
| self.sampling_mode = sampling_mode |
|
|
| |
| def load_mesh(self, mesh, scale_factor=2.0, auto_center=True, autouv=False): |
| if isinstance(mesh, Trimesh): |
| vertices = torch.tensor(mesh.vertices, dtype=torch.float32).to(self.device) |
| faces = torch.tensor(mesh.faces, dtype=torch.int64).to(self.device) |
| mesh = Meshes(verts=[vertices], faces=[faces]) |
| verts = mesh.verts_packed() |
| mesh = mesh.update_padded(verts[None, :, :]) |
| elif isinstance(mesh, str) and os.path.isfile(mesh): |
| mesh = load_objs_as_meshes([mesh_path], device=self.device) |
| if auto_center: |
| verts = mesh.verts_packed() |
| max_bb = (verts - 0).max(0)[0] |
| min_bb = (verts - 0).min(0)[0] |
| scale = (max_bb - min_bb).max() / 2 |
| center = (max_bb + min_bb) / 2 |
| mesh.offset_verts_(-center) |
| mesh.scale_verts_((scale_factor / float(scale))) |
| else: |
| mesh.scale_verts_((scale_factor)) |
|
|
| if autouv or (mesh.textures is None): |
| mesh = self.uv_unwrap(mesh) |
| self.mesh = mesh |
|
|
| def load_glb_mesh( |
| self, mesh_path, trimesh, scale_factor=1.0, auto_center=True, autouv=False |
| ): |
| from pytorch3d.io.experimental_gltf_io import MeshGlbFormat |
|
|
| io = IO() |
| io.register_meshes_format(MeshGlbFormat()) |
| with open(mesh_path, "rb") as f: |
| mesh = io.load_mesh(f, include_textures=True, device=self.device) |
| if auto_center: |
| verts = mesh.verts_packed() |
|
|
| max_bb = (verts - 0).max(0)[0] |
| min_bb = (verts - 0).min(0)[0] |
| scale = (max_bb - min_bb).max() / 2 |
| center = (max_bb + min_bb) / 2 |
| mesh.offset_verts_(-center) |
| mesh.scale_verts_((scale_factor / float(scale))) |
| verts = mesh.verts_packed() |
| |
| |
| |
| mesh = mesh.update_padded(verts[None, :, :]) |
| else: |
| mesh.scale_verts_((scale_factor)) |
| if autouv or (mesh.textures is None): |
| mesh = self.uv_unwrap(mesh) |
| self.mesh = mesh |
|
|
| |
| def save_mesh(self, mesh_path, texture): |
| save_obj( |
| mesh_path, |
| self.mesh.verts_list()[0], |
| self.mesh.faces_list()[0], |
| verts_uvs=self.mesh.textures.verts_uvs_list()[0], |
| faces_uvs=self.mesh.textures.faces_uvs_list()[0], |
| texture_map=texture, |
| ) |
|
|
| |
| def uv_unwrap(self, mesh): |
| verts_list = mesh.verts_list()[0] |
| faces_list = mesh.faces_list()[0] |
|
|
| import xatlas |
| import numpy as np |
|
|
| v_np = verts_list.cpu().numpy() |
| f_np = faces_list.int().cpu().numpy() |
| atlas = xatlas.Atlas() |
| atlas.add_mesh(v_np, f_np) |
| chart_options = xatlas.ChartOptions() |
| chart_options.max_iterations = 4 |
| atlas.generate(chart_options=chart_options) |
| vmapping, ft_np, vt_np = atlas[0] |
|
|
| vt = ( |
| torch.from_numpy(vt_np.astype(np.float32)) |
| .type(verts_list.dtype) |
| .to(mesh.device) |
| ) |
| ft = ( |
| torch.from_numpy(ft_np.astype(np.int64)) |
| .type(faces_list.dtype) |
| .to(mesh.device) |
| ) |
|
|
| new_map = torch.zeros(self.target_size + (self.channels,), device=mesh.device) |
| new_tex = TexturesUV([new_map], [ft], [vt], sampling_mode=self.sampling_mode) |
|
|
| mesh.textures = new_tex |
| return mesh |
|
|
| """ |
| A functions that disconnect faces in the mesh according to |
| its UV seams. The number of vertices are made equal to the |
| number of unique vertices its UV layout, while the faces list |
| is intact. |
| """ |
|
|
| def disconnect_faces(self): |
| mesh = self.mesh |
| verts_list = mesh.verts_list() |
| faces_list = mesh.faces_list() |
| verts_uvs_list = mesh.textures.verts_uvs_list() |
| faces_uvs_list = mesh.textures.faces_uvs_list() |
| packed_list = [v[f] for v, f in zip(verts_list, faces_list)] |
| verts_disconnect_list = [ |
| torch.zeros( |
| (verts_uvs_list[i].shape[0], 3), |
| dtype=verts_list[0].dtype, |
| device=verts_list[0].device, |
| ) |
| for i in range(len(verts_list)) |
| ] |
| for i in range(len(verts_list)): |
| verts_disconnect_list[i][faces_uvs_list] = packed_list[i] |
| assert not mesh.has_verts_normals(), "Not implemented for vertex normals" |
| self.mesh_d = Meshes(verts_disconnect_list, faces_uvs_list, mesh.textures) |
| return self.mesh_d |
|
|
| """ |
| A function that construct a temp mesh for back-projection. |
| Take a disconnected mesh and a rasterizer, the function calculates |
| the projected faces as the UV, as use its original UV with pseudo |
| z value as world space geometry. |
| """ |
|
|
| def construct_uv_mesh(self): |
| mesh = self.mesh_d |
| verts_list = mesh.verts_list() |
| verts_uvs_list = mesh.textures.verts_uvs_list() |
| |
| new_verts_list = [] |
| for i, (verts, verts_uv) in enumerate(zip(verts_list, verts_uvs_list)): |
| verts = verts.clone() |
| verts_uv = verts_uv.clone() |
| verts[..., 0:2] = verts_uv[..., :] |
| verts = (verts - 0.5) * 2 |
| verts[..., 2] *= 1 |
| new_verts_list.append(verts) |
| textures_uv = mesh.textures.clone() |
| self.mesh_uv = Meshes(new_verts_list, mesh.faces_list(), textures_uv) |
| return self.mesh_uv |
|
|
| |
| def set_texture_map(self, texture): |
| new_map = texture.permute(1, 2, 0) |
| new_map = new_map.to(self.device) |
| new_tex = TexturesUV( |
| [new_map], |
| self.mesh.textures.faces_uvs_padded(), |
| self.mesh.textures.verts_uvs_padded(), |
| sampling_mode=self.sampling_mode, |
| ) |
| self.mesh.textures = new_tex |
|
|
| |
| |
| def set_noise_texture(self, channels=None): |
| if not channels: |
| channels = self.channels |
| noise_texture = torch.normal( |
| 0, 1, (channels,) + self.target_size, device=self.device |
| ) |
| self.set_texture_map(noise_texture) |
| return noise_texture |
|
|
| |
| def set_cameras(self, camera_poses, centers=None, camera_distance=2.7, scale=None): |
| elev = torch.FloatTensor([pose[0] for pose in camera_poses]) |
| azim = torch.FloatTensor([pose[1] for pose in camera_poses]) |
| print("camera_distance:{}".format(camera_distance)) |
| R, T = look_at_view_transform( |
| dist=camera_distance, elev=elev, azim=azim, at=centers or ((0, 0, 0),) |
| ) |
| |
| |
| |
| |
| |
| |
| |
| |
| print("R size:{}, T size:{}".format(R.size(), T.size())) |
| |
| self.cameras = FoVOrthographicCameras( |
| device=self.device, R=R, T=T, scale_xyz=scale or ((1, 1, 1),) |
| ) |
|
|
| |
| |
| def set_cameras_and_render_settings( |
| self, |
| camera_poses, |
| centers=None, |
| camera_distance=2.7, |
| render_size=None, |
| scale=None, |
| ): |
| self.set_cameras(camera_poses, centers, camera_distance, scale=scale) |
| if render_size is None: |
| render_size = self.render_size |
| if not hasattr(self, "renderer"): |
| self.setup_renderer(size=render_size) |
| if not hasattr(self, "mesh_d"): |
| self.disconnect_faces() |
| if not hasattr(self, "mesh_uv"): |
| self.construct_uv_mesh() |
| self.calculate_tex_gradient() |
| self.calculate_visible_triangle_mask() |
| _, _, _, cos_maps, _, _ = self.render_geometry() |
| self.calculate_cos_angle_weights(cos_maps) |
|
|
| |
| |
| |
| def setup_renderer( |
| self, |
| size=64, |
| blur=0.0, |
| face_per_pix=1, |
| perspective_correct=False, |
| channels=None, |
| ): |
| if not channels: |
| channels = self.channels |
|
|
| self.raster_settings = RasterizationSettings( |
| image_size=size, |
| blur_radius=blur, |
| faces_per_pixel=face_per_pix, |
| perspective_correct=perspective_correct, |
| cull_backfaces=True, |
| max_faces_per_bin=30000, |
| ) |
|
|
| self.renderer = MeshRenderer( |
| rasterizer=MeshRasterizer( |
| cameras=self.cameras, |
| raster_settings=self.raster_settings, |
| ), |
| shader=HardNChannelFlatShader( |
| device=self.device, |
| cameras=self.cameras, |
| lights=self.lights, |
| channels=channels, |
| |
| ), |
| ) |
|
|
| |
| |
| @torch.enable_grad() |
| def calculate_cos_angle_weights(self, cos_angles, fill=True, channels=None): |
| if not channels: |
| channels = self.channels |
| cos_maps = [] |
| tmp_mesh = self.mesh.clone() |
| for i in range(len(self.cameras)): |
|
|
| zero_map = torch.zeros( |
| self.target_size + (channels,), device=self.device, requires_grad=True |
| ) |
| optimizer = torch.optim.SGD([zero_map], lr=1, momentum=0) |
| optimizer.zero_grad() |
| zero_tex = TexturesUV( |
| [zero_map], |
| self.mesh.textures.faces_uvs_padded(), |
| self.mesh.textures.verts_uvs_padded(), |
| sampling_mode=self.sampling_mode, |
| ) |
| tmp_mesh.textures = zero_tex |
|
|
| images_predicted = self.renderer( |
| tmp_mesh, cameras=self.cameras[i], lights=self.lights |
| ) |
|
|
| loss = torch.sum((cos_angles[i, :, :, 0:1] ** 1 - images_predicted) ** 2) |
| loss.backward() |
| optimizer.step() |
|
|
| if fill: |
| zero_map = zero_map.detach() / (self.gradient_maps[i] + 1e-8) |
| zero_map = voronoi_solve( |
| zero_map, self.gradient_maps[i][..., 0], self.device |
| ) |
| else: |
| zero_map = zero_map.detach() / (self.gradient_maps[i] + 1e-8) |
| cos_maps.append(zero_map) |
| self.cos_maps = cos_maps |
|
|
| |
| |
| |
| @torch.no_grad() |
| def render_geometry(self, image_size=None): |
| if image_size: |
| size = self.renderer.rasterizer.raster_settings.image_size |
| self.renderer.rasterizer.raster_settings.image_size = image_size |
| shader = self.renderer.shader |
| self.renderer.shader = HardGeometryShader( |
| device=self.device, cameras=self.cameras[0], lights=self.lights |
| ) |
| tmp_mesh = self.mesh.clone() |
|
|
| verts, normals, depths, cos_angles, texels, fragments = self.renderer( |
| tmp_mesh.extend(len(self.cameras)), cameras=self.cameras, lights=self.lights |
| ) |
| self.renderer.shader = shader |
|
|
| if image_size: |
| self.renderer.rasterizer.raster_settings.image_size = size |
|
|
| return verts, normals, depths, cos_angles, texels, fragments |
|
|
| |
| @torch.no_grad() |
| def decode_view_normal(self, normals): |
| w2v_mat = self.cameras.get_full_projection_transform() |
| normals_view = torch.clone(normals)[:, :, :, 0:3] |
| normals_view = normals_view.reshape(normals_view.shape[0], -1, 3) |
| normals_view = w2v_mat.transform_normals(normals_view) |
| normals_view = normals_view.reshape(normals.shape[0:3] + (3,)) |
| normals_view[:, :, :, 2] *= -1 |
| normals = (normals_view[..., 0:3] + 1) * normals[ |
| ..., 3: |
| ] / 2 + torch.FloatTensor(((((0.5, 0.5, 1))))).to(self.device) * ( |
| 1 - normals[..., 3:] |
| ) |
| |
| normals = normals.clamp(0, 1) |
| return normals |
|
|
| |
| @torch.no_grad() |
| def decode_normalized_depth(self, depths, batched_norm=False): |
| view_z, mask = depths.unbind(-1) |
| view_z = view_z * mask + 100 * (1 - mask) |
| inv_z = 1 / view_z |
| inv_z_min = inv_z * mask + 100 * (1 - mask) |
| if not batched_norm: |
| max_ = torch.max(inv_z, 1, keepdim=True) |
| max_ = torch.max(max_[0], 2, keepdim=True)[0] |
|
|
| min_ = torch.min(inv_z_min, 1, keepdim=True) |
| min_ = torch.min(min_[0], 2, keepdim=True)[0] |
| else: |
| max_ = torch.max(inv_z) |
| min_ = torch.min(inv_z_min) |
| inv_z = (inv_z - min_) / (max_ - min_) |
| inv_z = inv_z.clamp(0, 1) |
| inv_z = inv_z[..., None].repeat(1, 1, 1, 3) |
|
|
| return inv_z |
|
|
| |
| |
| @torch.enable_grad() |
| def calculate_tex_gradient(self, channels=None): |
| if not channels: |
| channels = self.channels |
| tmp_mesh = self.mesh.clone() |
| gradient_maps = [] |
| for i in range(len(self.cameras)): |
| zero_map = torch.zeros( |
| self.target_size + (channels,), device=self.device, requires_grad=True |
| ) |
| optimizer = torch.optim.SGD([zero_map], lr=1, momentum=0) |
| optimizer.zero_grad() |
| zero_tex = TexturesUV( |
| [zero_map], |
| self.mesh.textures.faces_uvs_padded(), |
| self.mesh.textures.verts_uvs_padded(), |
| sampling_mode=self.sampling_mode, |
| ) |
| tmp_mesh.textures = zero_tex |
| images_predicted = self.renderer( |
| tmp_mesh, cameras=self.cameras[i], lights=self.lights |
| ) |
| loss = torch.sum((1 - images_predicted) ** 2) |
| loss.backward() |
| optimizer.step() |
|
|
| gradient_maps.append(zero_map.detach()) |
|
|
| self.gradient_maps = gradient_maps |
|
|
| |
| |
|
|
| @torch.no_grad() |
| def get_c2w( |
| self, |
| elevation_deg: LIST_TYPE, |
| distance: LIST_TYPE, |
| azimuth_deg: Optional[LIST_TYPE], |
| num_views: Optional[int] = 1, |
| device: Optional[str] = None, |
| ) -> torch.FloatTensor: |
| if azimuth_deg is None: |
| assert ( |
| num_views is not None |
| ), "num_views must be provided if azimuth_deg is None." |
| azimuth_deg = torch.linspace( |
| 0, 360, num_views + 1, dtype=torch.float32, device=device |
| )[:-1] |
| else: |
| num_views = len(azimuth_deg) |
|
|
| def list_to_pt( |
| x: LIST_TYPE, |
| dtype: Optional[torch.dtype] = None, |
| device: Optional[str] = None, |
| ) -> torch.Tensor: |
| if isinstance(x, list) or isinstance(x, np.ndarray): |
| return torch.tensor(x, dtype=dtype, device=device) |
| return x.to(dtype=dtype) |
|
|
| azimuth_deg = list_to_pt(azimuth_deg, dtype=torch.float32, device=device) |
| elevation_deg = list_to_pt(elevation_deg, dtype=torch.float32, device=device) |
| camera_distances = list_to_pt(distance, dtype=torch.float32, device=device) |
| elevation = elevation_deg * math.pi / 180 |
| azimuth = azimuth_deg * math.pi / 180 |
| camera_positions = torch.stack( |
| [ |
| camera_distances * torch.cos(elevation) * torch.cos(azimuth), |
| camera_distances * torch.cos(elevation) * torch.sin(azimuth), |
| camera_distances * torch.sin(elevation), |
| ], |
| dim=-1, |
| ) |
| center = torch.zeros_like(camera_positions) |
| up = torch.tensor([0, 0, 1], dtype=torch.float32, device=device)[ |
| None, : |
| ].repeat(num_views, 1) |
| lookat = F.normalize(center - camera_positions, dim=-1) |
| right = F.normalize(torch.cross(lookat, up, dim=-1), dim=-1) |
| up = F.normalize(torch.cross(right, lookat, dim=-1), dim=-1) |
| c2w3x4 = torch.cat( |
| [torch.stack([right, up, -lookat], dim=-1), camera_positions[:, :, None]], |
| dim=-1, |
| ) |
| c2w = torch.cat([c2w3x4, torch.zeros_like(c2w3x4[:, :1])], dim=1) |
| c2w[:, 3, 3] = 1.0 |
| return c2w |
|
|
| @torch.no_grad() |
| def calculate_visible_triangle_mask(self, channels=None, image_size=(512, 512)): |
| if not channels: |
| channels = self.channels |
|
|
| pix2face_list = [] |
| for i in range(len(self.cameras)): |
| self.renderer.rasterizer.raster_settings.image_size = image_size |
| pix2face = self.renderer.rasterizer( |
| self.mesh_d, cameras=self.cameras[i] |
| ).pix_to_face |
| self.renderer.rasterizer.raster_settings.image_size = self.render_size |
| pix2face_list.append(pix2face) |
|
|
| if not hasattr(self, "mesh_uv"): |
| self.construct_uv_mesh() |
|
|
| raster_settings = RasterizationSettings( |
| image_size=self.target_size, |
| blur_radius=0, |
| faces_per_pixel=1, |
| perspective_correct=False, |
| cull_backfaces=False, |
| max_faces_per_bin=30000, |
| ) |
|
|
| R, T = look_at_view_transform(dist=2, elev=0, azim=0) |
| |
| |
| |
| |
| |
| |
| |
| cameras = FoVOrthographicCameras(device=self.device, R=R, T=T) |
| |
|
|
| |
|
|
| rasterizer = MeshRasterizer(cameras=cameras, raster_settings=raster_settings) |
| uv_pix2face = rasterizer(self.mesh_uv).pix_to_face |
|
|
| visible_triangles = [] |
| for i in range(len(pix2face_list)): |
| valid_faceid = torch.unique(pix2face_list[i]) |
| valid_faceid = valid_faceid[1:] if valid_faceid[0] == -1 else valid_faceid |
| mask = torch.isin(uv_pix2face[0], valid_faceid, assume_unique=False) |
| |
| triangle_mask = torch.ones(self.target_size + (1,), device=self.device) |
| triangle_mask[~mask] = 0 |
|
|
| triangle_mask[:, 1:][triangle_mask[:, :-1] > 0] = 1 |
| triangle_mask[:, :-1][triangle_mask[:, 1:] > 0] = 1 |
| triangle_mask[1:, :][triangle_mask[:-1, :] > 0] = 1 |
| triangle_mask[:-1, :][triangle_mask[1:, :] > 0] = 1 |
| visible_triangles.append(triangle_mask) |
|
|
| self.visible_triangles = visible_triangles |
|
|
| |
| def render_textured_views(self): |
| meshes = self.mesh.extend(len(self.cameras)) |
| images_predicted = self.renderer( |
| meshes, cameras=self.cameras, lights=self.lights |
| ) |
|
|
| return [image.permute(2, 0, 1) for image in images_predicted] |
|
|
| @torch.no_grad() |
| def get_point_validation_by_o3d( |
| self, points, eye_position, hidden_point_removal_radius=200 |
| ): |
| point_visibility = torch.zeros((points.shape[0]), device=points.device).bool() |
|
|
| pcd = o3d.geometry.PointCloud( |
| points=o3d.utility.Vector3dVector(points.cpu().numpy()) |
| ) |
| camera_pose = ( |
| eye_position.get_camera_center().squeeze().cpu().numpy().astype(np.float64) |
| ) |
| |
| diameter = np.linalg.norm( |
| np.asarray(pcd.get_max_bound()) - np.asarray(pcd.get_min_bound()) |
| ) |
| radius = diameter * 200 |
| _, pt_map = pcd.hidden_point_removal(camera_pose, radius) |
|
|
| visible_point_ids = np.array(pt_map) |
|
|
| point_visibility[visible_point_ids] = True |
| return point_visibility |
|
|
| @torch.no_grad() |
| def hidden_judge(self, camera, texture_dim): |
| mesh = self.mesh |
|
|
| verts = mesh.verts_packed() |
| faces = mesh.faces_packed() |
| verts_uv = mesh.textures.verts_uvs_padded()[0] |
| faces_uv = mesh.textures.faces_uvs_padded()[0] |
| uv_face_attr = torch.index_select( |
| verts_uv, 0, faces_uv.view(-1) |
| ) |
| uv_face_attr = uv_face_attr.view( |
| faces.shape[0], faces_uv.shape[1], 2 |
| ).unsqueeze(0) |
| x, y, z = verts[:, 0], verts[:, 1], verts[:, 2] |
| mesh_out_of_range = False |
| if ( |
| x.min() < -1 |
| or x.max() > 1 |
| or y.min() < -1 |
| or y.max() > 1 |
| or z.min() < -1 |
| or z.max() > 1 |
| ): |
| mesh_out_of_range = True |
| face_vertices_world = kal.ops.mesh.index_vertices_by_faces( |
| verts.unsqueeze(0), faces |
| ) |
| face_vertices_z = torch.zeros_like( |
| face_vertices_world[:, :, :, -1], device=verts.device |
| ) |
| uv_position, face_idx = kal.render.mesh.rasterize( |
| texture_dim, |
| texture_dim, |
| face_vertices_z, |
| uv_face_attr * 2 - 1, |
| face_features=face_vertices_world, |
| ) |
| uv_position = torch.clamp(uv_position, -1, 1) |
| uv_position[face_idx == -1] = 0 |
|
|
| points = uv_position.reshape(-1, 3) |
| mask = points[:, 0] != 0 |
| valid_points = points[mask] |
| |
| |
|
|
| points_visibility = self.get_point_validation_by_o3d( |
| valid_points, camera |
| ).float() |
| visibility_map = torch.zeros((texture_dim * texture_dim,)).to(self.device) |
| visibility_map[mask] = points_visibility |
| visibility_map = visibility_map.reshape((texture_dim, texture_dim)) |
| return visibility_map |
|
|
| @torch.enable_grad() |
| def bake_texture( |
| self, |
| views=None, |
| main_views=[], |
| cos_weighted=True, |
| channels=None, |
| exp=None, |
| noisy=False, |
| generator=None, |
| smooth_colorize=False, |
| ): |
| if not exp: |
| exp = 1 |
| if not channels: |
| channels = self.channels |
| views = [view.permute(1, 2, 0) for view in views] |
|
|
| tmp_mesh = self.mesh |
| bake_maps = [ |
| torch.zeros( |
| self.target_size + (views[0].shape[2],), |
| device=self.device, |
| requires_grad=True, |
| ) |
| for view in views |
| ] |
| optimizer = torch.optim.SGD(bake_maps, lr=1, momentum=0) |
| optimizer.zero_grad() |
| loss = 0 |
| for i in range(len(self.cameras)): |
| bake_tex = TexturesUV( |
| [bake_maps[i]], |
| tmp_mesh.textures.faces_uvs_padded(), |
| tmp_mesh.textures.verts_uvs_padded(), |
| sampling_mode=self.sampling_mode, |
| ) |
| tmp_mesh.textures = bake_tex |
| images_predicted = self.renderer( |
| tmp_mesh, |
| cameras=self.cameras[i], |
| lights=self.lights, |
| device=self.device, |
| ) |
| predicted_rgb = images_predicted[..., :-1] |
| loss += (((predicted_rgb[...] - views[i])) ** 2).sum() |
| loss.backward(retain_graph=False) |
| optimizer.step() |
|
|
| total_weights = 0 |
| baked = 0 |
| for i in range(len(bake_maps)): |
| normalized_baked_map = bake_maps[i].detach() / ( |
| self.gradient_maps[i] + 1e-8 |
| ) |
| bake_map = voronoi_solve( |
| normalized_baked_map, self.gradient_maps[i][..., 0], self.device |
| ) |
| |
|
|
| weight = self.visible_triangles[i] * (self.cos_maps[i]) ** exp |
| if smooth_colorize: |
| visibility_map = self.hidden_judge( |
| self.cameras[i], self.target_size[0] |
| ).unsqueeze(-1) |
| weight *= visibility_map |
| if noisy: |
| noise = ( |
| torch.rand(weight.shape[:-1] + (1,), generator=generator) |
| .type(weight.dtype) |
| .to(weight.device) |
| ) |
| weight *= noise |
| total_weights += weight |
|
|
| baked += bake_map * weight |
| baked /= total_weights + 1e-8 |
|
|
| whole_visible_mask = None |
| if not smooth_colorize: |
| baked = voronoi_solve(baked, total_weights[..., 0], self.device) |
| tmp_mesh.textures = TexturesUV( |
| [baked], |
| tmp_mesh.textures.faces_uvs_padded(), |
| tmp_mesh.textures.verts_uvs_padded(), |
| sampling_mode=self.sampling_mode, |
| ) |
| else: |
| baked = voronoi_solve(baked, total_weights[..., 0], self.device) |
| whole_visible_mask = self.visible_triangles[0].to(torch.int32) |
| for tensor in self.visible_triangles[1:]: |
| whole_visible_mask = torch.bitwise_or( |
| whole_visible_mask, tensor.to(torch.int32) |
| ) |
|
|
| baked *= whole_visible_mask |
| tmp_mesh.textures = TexturesUV( |
| [baked], |
| tmp_mesh.textures.faces_uvs_padded(), |
| tmp_mesh.textures.verts_uvs_padded(), |
| sampling_mode=self.sampling_mode, |
| ) |
|
|
| extended_mesh = tmp_mesh.extend(len(self.cameras)) |
| images_predicted = self.renderer( |
| extended_mesh, cameras=self.cameras, lights=self.lights |
| ) |
| learned_views = [image.permute(2, 0, 1) for image in images_predicted] |
|
|
| return learned_views, baked.permute(2, 0, 1), total_weights.permute(2, 0, 1) |
|
|
| |
| def to(self, device): |
| for mesh_name in ["mesh", "mesh_d", "mesh_uv"]: |
| if hasattr(self, mesh_name): |
| mesh = getattr(self, mesh_name) |
| setattr(self, mesh_name, mesh.to(device)) |
| for list_name in ["visible_triangles", "visibility_maps", "cos_maps"]: |
| if hasattr(self, list_name): |
| map_list = getattr(self, list_name) |
| for i in range(len(map_list)): |
| map_list[i] = map_list[i].to(device) |
|
|