# Parked — explicitly out of scope for now (SPEC §7) These are deliberately NOT built yet. Listed so they aren't lost. - **Automatic pass-instant detection** — needs ball tracking to replace manual frame scrubbing. - **Exclude arms from the forward-most point** — needs MHR body-part vertex labels; today `build_scene`/`offside_plane_x` use the forward-most body vertex including arms. - **three.js broadcast frontend** (fog/bloom/camera moves) replacing Plotly. - **Team identification by jersey colour** — currently the user labels defenders manually. - **Multi-frame tracking.** # Known nuances carried from the notebook - `flip up` toggle exists because the ground-normal sign can invert; if median player height < 1.0 m the scene warns to toggle it. - The offside line uses the **2nd-last** defender's forward-most point (last is usually the GK). With only one labeled defender it falls back to that defender; with none, to the scene's median X (then drag the plane).