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<script lang="ts">
export let open = false;
export let builtBuildings: string[] = [];
$: built = new Set(builtBuildings);
</script>
{#if open}
<!-- svelte-ignore a11y-click-events-have-key-events a11y-no-static-element-interactions -->
<div class="help-backdrop" on:click={() => (open = false)}>
<!-- svelte-ignore a11y-click-events-have-key-events a11y-no-noninteractive-element-interactions -->
<div class="help-modal" on:click|stopPropagation role="dialog" aria-modal="true" aria-label="How to play">
<button class="help-close" on:click={() => (open = false)} aria-label="Close">โœ•</button>
<h2 class="help-title">How to Play</h2>
<p class="help-intro">
You are the Commander. Your units obey your every order โ€” speak or type your commands and watch
your army execute them in real time. Lead your forces to victory.
</p>
<section class="help-section">
<h3 class="help-section-title">๐ŸŽฏ Objective</h3>
<p>Destroy your opponent's <strong>Command Center</strong>. First player to eliminate the enemy HQ wins.</p>
</section>
<section class="help-section">
<h3 class="help-section-title">๐Ÿ’Ž Resources</h3>
<div class="help-table">
<div class="help-row">
<img class="res-icon-img" src="/sprites/icons/mineral.png" alt="Minerals" />
<div>
<strong>Minerals</strong>
<span class="help-muted">โ€” Basic currency. Send SCVs to mineral patches to collect.</span>
</div>
</div>
<div class="help-row">
<img class="res-icon-img" src="/sprites/icons/gas.png" alt="Gas" />
<div>
<strong>Vespene Gas</strong>
<span class="help-muted">โ€” Required for advanced units. Build a Refinery on a geyser, then assign SCVs.</span>
</div>
</div>
<div class="help-row">
<img class="res-icon-img" src="/sprites/icons/supply.png" alt="Supply" />
<div>
<strong>Supply</strong>
<span class="help-muted">โ€” Limits your army size. Build Supply Depots to raise the cap.</span>
</div>
</div>
</div>
</section>
<section class="help-section">
<h3 class="help-section-title">โš”๏ธ Units</h3>
<div class="help-units">
<div class="unit-card">
<div class="unit-header">
<img class="unit-sprite" src="/sprites/units/scv.png" alt="SCV" />
<strong>SCV</strong>
<span class="unit-cost">
<img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />50
</span>
</div>
<p class="unit-desc">Worker. Gathers resources and constructs buildings.</p>
<div class="unit-stats"><span>HP 60</span><span>Supply 1</span></div>
</div>
<div class="unit-card">
<div class="unit-header">
<img class="unit-sprite" src="/sprites/units/marine.png" alt="Marine" />
<strong>Marine</strong>
<span class="unit-cost">
<img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />50
</span>
</div>
<p class="unit-desc">Basic infantry. Attacks both ground and air targets.</p>
<div class="unit-stats"><span>HP 40</span><span>DMG 6/6</span><span>Supply 1</span></div>
</div>
<div class="unit-card">
<div class="unit-header">
<img class="unit-sprite" src="/sprites/units/medic.png" alt="Medic" />
<strong>Medic</strong>
<span class="unit-cost">
<img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />50
<img class="cost-icon" src="/sprites/icons/gas.png" alt="gas" />25
</span>
</div>
<p class="unit-desc">Heals nearby infantry. Needs Barracks + Engineering Bay.</p>
<div class="unit-stats"><span>HP 60</span><span>Heal 1.5/tick</span><span>Supply 1</span></div>
</div>
<div class="unit-card">
<div class="unit-header">
<img class="unit-sprite" src="/sprites/units/goliath.png" alt="Goliath" />
<strong>Goliath</strong>
<span class="unit-cost">
<img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />100
<img class="cost-icon" src="/sprites/icons/gas.png" alt="gas" />50
</span>
</div>
<p class="unit-desc">Heavy mech. Devastating vs both ground and air. Needs Factory.</p>
<div class="unit-stats"><span>HP 125</span><span>DMG 12/20</span><span>Supply 2</span></div>
</div>
<div class="unit-card">
<div class="unit-header">
<img class="unit-sprite" src="/sprites/units/tank.png" alt="Siege Tank" />
<strong>Siege Tank</strong>
<span class="unit-cost">
<img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />150
<img class="cost-icon" src="/sprites/icons/gas.png" alt="gas" />100
</span>
</div>
<p class="unit-desc">Heavy artillery. Massive ground damage, no air attack. Needs Factory + Armory.</p>
<div class="unit-stats"><span>HP 150</span><span>DMG 35</span><span>Supply 3</span></div>
</div>
<div class="unit-card">
<div class="unit-header">
<img class="unit-sprite" src="/sprites/units/wraith.png" alt="Wraith" />
<strong>Wraith</strong>
<span class="unit-cost">
<img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />150
<img class="cost-icon" src="/sprites/icons/gas.png" alt="gas" />100
</span>
</div>
<p class="unit-desc">Fast air unit. Attacks both ground and air targets. Needs Starport.</p>
<div class="unit-stats"><span>HP 120</span><span>DMG 8/20</span><span>Supply 2</span></div>
</div>
</div>
</section>
<section class="help-section">
<h3 class="help-section-title">๐Ÿ—๏ธ Tech Tree</h3>
<div class="tech-tree">
<div class="tech-row">
<div class="tech-node tech-start" class:tech-built={built.has('command_center')}>
{#if built.has('command_center')}<span class="tech-check">โœ“</span>{/if}
<img class="tech-sprite" src="/sprites/buildings/command_center.png" alt="" />
Command Center<span class="tech-cost"><img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />400</span>
</div>
<div class="tech-produces">โ†’ <img class="tech-unit-sprite" src="/sprites/units/scv.png" alt="SCV" /> SCV</div>
</div>
<div class="tech-row tech-indent">
<div class="tech-node" class:tech-built={built.has('supply_depot')}>
{#if built.has('supply_depot')}<span class="tech-check">โœ“</span>{/if}
<img class="tech-sprite" src="/sprites/buildings/supply_depot.png" alt="" />
Supply Depot<span class="tech-cost"><img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />100</span>
</div>
<div class="tech-produces">
<img class="tech-unit-sprite" src="/sprites/icons/supply.png" alt="supply" /> +8 supply
</div>
</div>
<div class="tech-row tech-indent2">
<div class="tech-node" class:tech-built={built.has('barracks')}>
{#if built.has('barracks')}<span class="tech-check">โœ“</span>{/if}
<img class="tech-sprite" src="/sprites/buildings/barracks.png" alt="" />
Barracks<span class="tech-cost"><img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />150</span>
</div>
<div class="tech-produces">โ†’ <img class="tech-unit-sprite" src="/sprites/units/marine.png" alt="Marine" /> Marine</div>
</div>
<div class="tech-row tech-indent3">
<div class="tech-node" class:tech-built={built.has('engineering_bay')}>
{#if built.has('engineering_bay')}<span class="tech-check">โœ“</span>{/if}
<img class="tech-sprite" src="/sprites/buildings/engineering_bay.png" alt="" />
Eng. Bay<span class="tech-cost"><img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />125</span>
</div>
<div class="tech-produces">โ†’ <img class="tech-unit-sprite" src="/sprites/units/medic.png" alt="Medic" /> Medic</div>
</div>
<div class="tech-row tech-indent3">
<div class="tech-node" class:tech-built={built.has('factory')}>
{#if built.has('factory')}<span class="tech-check">โœ“</span>{/if}
<img class="tech-sprite" src="/sprites/buildings/factory.png" alt="" />
Factory<span class="tech-cost"><img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />200 <img class="cost-icon" src="/sprites/icons/gas.png" alt="gas" />100</span>
</div>
<div class="tech-produces">โ†’ <img class="tech-unit-sprite" src="/sprites/units/goliath.png" alt="Goliath" /> Goliath</div>
</div>
<div class="tech-row tech-indent4">
<div class="tech-node" class:tech-built={built.has('armory')}>
{#if built.has('armory')}<span class="tech-check">โœ“</span>{/if}
<img class="tech-sprite" src="/sprites/buildings/armory.png" alt="" />
Armory<span class="tech-cost"><img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />100 <img class="cost-icon" src="/sprites/icons/gas.png" alt="gas" />50</span>
</div>
<div class="tech-produces">โ†’ <img class="tech-unit-sprite" src="/sprites/units/tank.png" alt="Tank" /> Tank</div>
</div>
<div class="tech-row tech-indent4">
<div class="tech-node" class:tech-built={built.has('starport')}>
{#if built.has('starport')}<span class="tech-check">โœ“</span>{/if}
<img class="tech-sprite" src="/sprites/buildings/starport.png" alt="" />
Starport<span class="tech-cost"><img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />150 <img class="cost-icon" src="/sprites/icons/gas.png" alt="gas" />100</span>
</div>
<div class="tech-produces">โ†’ <img class="tech-unit-sprite" src="/sprites/units/wraith.png" alt="Wraith" /> Wraith</div>
</div>
<div class="tech-row tech-indent">
<div class="tech-node" class:tech-built={built.has('refinery')}>
{#if built.has('refinery')}<span class="tech-check">โœ“</span>{/if}
<img class="tech-sprite" src="/sprites/buildings/refinery.png" alt="" />
Refinery<span class="tech-cost"><img class="cost-icon" src="/sprites/icons/mineral.png" alt="min" />100</span>
</div>
<div class="tech-produces">
<img class="tech-unit-sprite" src="/sprites/icons/gas.png" alt="gas" /> enables gas
</div>
</div>
</div>
</section>
</div>
</div>
{/if}
<style>
.help-backdrop {
position: fixed;
inset: 0;
z-index: 200;
background: rgba(0, 0, 0, 0.7);
backdrop-filter: blur(4px);
display: flex;
align-items: center;
justify-content: center;
padding: 16px;
animation: fadeIn 0.2s ease;
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
.help-modal {
position: relative;
width: 100%;
max-width: 640px;
max-height: 88vh;
overflow-y: auto;
background: var(--surface);
border: 1px solid var(--border);
border-radius: 16px;
padding: 32px 28px 28px;
color: var(--text);
animation: slideUp 0.25s ease;
scrollbar-width: thin;
scrollbar-color: var(--border) transparent;
}
@keyframes slideUp {
from { opacity: 0; transform: translateY(16px); }
to { opacity: 1; transform: translateY(0); }
}
.help-close {
position: absolute;
top: 16px;
right: 16px;
background: none;
border: none;
color: var(--text-muted);
font-size: 1rem;
cursor: pointer;
padding: 4px 8px;
border-radius: 6px;
transition: color 0.15s, background 0.15s;
}
.help-close:hover { color: var(--text); background: var(--surface2); }
.help-title {
font-size: 1.4rem;
font-weight: 700;
margin: 0 0 8px;
color: var(--accent);
letter-spacing: 0.02em;
}
.help-intro {
color: var(--text-muted);
font-size: 0.9rem;
line-height: 1.6;
margin: 0 0 24px;
}
.help-section {
margin-bottom: 24px;
}
.help-section-title {
font-size: 0.85rem;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.08em;
color: var(--warning);
margin: 0 0 12px;
}
.help-section p {
color: var(--text);
font-size: 0.9rem;
line-height: 1.6;
margin: 0;
}
.help-muted { color: var(--text-muted); }
.help-table { display: flex; flex-direction: column; gap: 10px; }
.help-row {
display: flex;
align-items: flex-start;
gap: 12px;
font-size: 0.88rem;
line-height: 1.5;
}
.res-icon-img {
width: 33px;
height: 33px;
object-fit: contain;
flex-shrink: 0;
margin-top: 1px;
image-rendering: pixelated;
}
.help-units {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
}
@media (max-width: 480px) {
.help-units { grid-template-columns: 1fr; }
}
.unit-card {
background: var(--surface2);
border: 1px solid var(--border);
border-radius: 10px;
padding: 10px 12px;
}
.unit-header {
display: flex;
align-items: center;
gap: 6px;
margin-bottom: 4px;
}
.unit-sprite {
width: 48px;
height: 48px;
object-fit: contain;
flex-shrink: 0;
image-rendering: pixelated;
}
.cost-icon {
width: 21px;
height: 21px;
object-fit: contain;
image-rendering: pixelated;
vertical-align: middle;
margin-right: 1px;
}
.unit-cost {
margin-left: auto;
font-size: 0.72rem;
color: var(--text-muted);
font-weight: 600;
white-space: nowrap;
display: flex;
align-items: center;
gap: 4px;
}
.tech-sprite {
width: 36px;
height: 36px;
object-fit: contain;
flex-shrink: 0;
image-rendering: pixelated;
}
.tech-unit-sprite {
width: 27px;
height: 27px;
object-fit: contain;
image-rendering: pixelated;
vertical-align: middle;
}
.unit-desc {
font-size: 0.78rem;
color: var(--text-muted);
line-height: 1.4;
margin: 0 0 6px;
}
.unit-stats {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
.unit-stats span {
font-size: 0.7rem;
background: rgba(88, 166, 255, 0.08);
border: 1px solid rgba(88, 166, 255, 0.2);
color: var(--accent);
border-radius: 4px;
padding: 1px 6px;
font-weight: 600;
}
.tech-tree {
display: flex;
flex-direction: column;
gap: 6px;
}
.tech-row {
display: flex;
align-items: center;
gap: 8px;
font-size: 0.82rem;
}
.tech-indent { padding-left: 20px; }
.tech-indent2 { padding-left: 40px; }
.tech-indent3 { padding-left: 60px; }
.tech-indent4 { padding-left: 80px; }
.tech-node {
display: flex;
align-items: center;
gap: 8px;
background: var(--surface2);
border: 1px solid var(--border);
border-radius: 6px;
padding: 4px 10px;
font-weight: 600;
white-space: nowrap;
}
.tech-start { border-color: var(--accent); color: var(--accent); }
.tech-built {
border-color: rgba(80, 220, 130, 0.6) !important;
background: rgba(80, 220, 130, 0.08) !important;
color: #50dc82 !important;
}
.tech-check {
font-size: 0.75rem;
color: #50dc82;
font-weight: 700;
flex-shrink: 0;
}
.tech-cost {
font-size: 0.7rem;
color: var(--text-muted);
font-weight: 400;
}
.tech-produces {
color: var(--text-muted);
font-size: 0.78rem;
white-space: nowrap;
}
</style>