gabraken commited on
Commit
46c5c9c
·
1 Parent(s): aa65ffc

Fix DB crash

Browse files
.gitignore CHANGED
@@ -7,5 +7,6 @@ __pycache__/
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  **/__pycache__/
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  frontend/.svelte-kit/generated/
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  frontend/.svelte-kit/output/
 
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  real/backend/data/stats.db
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  real/
 
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  **/__pycache__/
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  frontend/.svelte-kit/generated/
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  frontend/.svelte-kit/output/
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+ backend/data/stats.db
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  real/backend/data/stats.db
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  real/
backend/data/stats.db DELETED
Binary file (20.5 kB)
 
backend/game/engine.py CHANGED
@@ -1403,6 +1403,7 @@ class GameEngine:
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  return ActionResult(
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  action_type="build", success=True,
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  data={"built": built, "building": bt.value},
 
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  )
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  def _cmd_train(self, player: PlayerState, action: GameAction) -> ActionResult:
 
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  return ActionResult(
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  action_type="build", success=True,
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  data={"built": built, "building": bt.value},
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+ sound_events=[{"kind": "move_ack", "unit_type": "scv"}],
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  )
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  def _cmd_train(self, player: PlayerState, action: GameAction) -> ActionResult:
frontend/src/lib/components/Map.svelte CHANGED
@@ -873,7 +873,7 @@
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  per-cell rects, works in all environments (no SVG mask url(#id) needed).
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  Computed reactively via $: fogRects so viewport panning is always in sync. -->
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  {#each fogRects as r}
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- <rect x={r.x} y={r.y} width={r.w + 0.02} height={1.02} fill="rgba(0,0,0,{r.opacity})" pointer-events="none" shape-rendering="crispEdges" />
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  {/each}
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  <!-- Tutorial target beacon (rendered above fog so it's always visible) -->
 
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  per-cell rects, works in all environments (no SVG mask url(#id) needed).
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  Computed reactively via $: fogRects so viewport panning is always in sync. -->
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  {#each fogRects as r}
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+ <rect x={r.x} y={r.y} width={r.w} height={1} fill="rgba(0,0,0,{r.opacity})" pointer-events="none" shape-rendering="crispEdges" />
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  {/each}
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  <!-- Tutorial target beacon (rendered above fog so it's always visible) -->