{#if unit}
{UNIT_DESCRIPTIONS[unit.unit_type]}
HP
{Math.ceil(unit.hp)} / {unit.max_hp}
Status
{statusLabel(unit.status)}
{#if unit.is_sieged}
๐ Siege mode active
{/if}
{#if unit.is_cloaked}
๐ซฅ Cloaked
{/if}
{:else if building}
{@const label = BUILDING_LABELS[building.building_type]}
HP
{Math.ceil(building.hp)} / {building.max_hp}
{#if building.status === 'constructing'}
Building
{secFromTicks(building.construction_ticks_remaining)} remaining
{#if isOwn}
{/if}
{/if}
{#if building.production_queue.length > 0}
Production Queue
{#each building.production_queue as item, i}
{i === 0 ? 'โถ' : 'ยท'}
{item.unit_type.toUpperCase()}
{#if i === 0}
{secFromTicks(item.ticks_remaining)}
{/if}
{/each}
{/if}
{/if}
{/if}