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<!-- webxr-ar-demo.html -->
<!doctype html>
<html lang="fa">
<head>
  <meta charset="utf-8" />
  <meta name="viewport" content="width=device-width,initial-scale=1.0,viewport-fit=cover" />
  <title>WebXR AR Demo — Floating Marker</title>
  <style>
    :root{
      --bg:#0f1724;
      --card:#0b1220;
      --accent:#4dd0e1;
      --muted:#9aa6b2;
      --glass: rgba(255,255,255,0.04);
      --radius: 12px;
    }
    html,body{height:100%;margin:0;background:linear-gradient(180deg,#071124,#0f1724);font-family:Inter,system-ui,-apple-system,Segoe UI,Roboto,"Helvetica Neue",Arial;}
    #app{height:100%;display:flex;flex-direction:column;align-items:stretch;}
    #overlayUI{position:fixed;left:12px;right:12px;top:12px;display:flex;justify-content:space-between;gap:12px;z-index:50}
    .card{backdrop-filter:blur(6px);background:var(--glass);padding:8px;border-radius:999px;display:flex;gap:8px;align-items:center;}
    button{background:transparent;border:1px solid rgba(255,255,255,0.06);color:white;padding:8px 12px;border-radius:10px;font-weight:600}
    button.primary{background:linear-gradient(90deg,var(--accent),#7bdff0);color:#052026;border:0}
    #hint{position:fixed;left:12px;bottom:16px;right:12px;color:var(--muted);font-size:13px;text-align:center;z-index:40}
    #message{position:fixed;left:50%;transform:translateX(-50%);top:60px;background:rgba(0,0,0,0.5);padding:8px 12px;border-radius:10px;color:white;z-index:60}
    canvas{touch-action:none}
    /* small info card */
    #infoCard{position:fixed;right:12px;top:70px;background:linear-gradient(180deg,#071a23,#0b1620);padding:12px;border-radius:12px;color:var(--muted);font-size:13px;z-index:60;max-width:260px}
    #logo{display:flex;gap:8px;align-items:center}
    #logo .dot{width:10px;height:10px;border-radius:50%;background:var(--accent);box-shadow:0 0 10px var(--accent)}
  </style>
</head>
<body>
  <div id="app">
    <div id="overlayUI">
      <div class="card">
        <div id="logo"><div class="dot"></div><div style="font-weight:700">AR-Demo</div></div>
      </div>
      <div class="card" id="controls">
        <button id="btnStart" class="primary">start ar</button>
        <button id="btnReset">reset</button>
        <button id="btnFallback">demo fallback</button>
      </div>
    </div>

    <div id="message" style="display:none"></div>
    <div id="infoCard">
      <div style="font-weight:700;color:white">Floating Marker — demo</div>
      <div style="margin-top:8px">نحوهٔ کار: روی start ar بزن. سپس صفحهٔ مرورگر اجازهٔ دسترسی به دوربین را می‌پرسد. گوشی را حرکت بده تا شیء در فضا دیده شود. با تپ روی شیء رنگ عوض می‌شود.</div>
    </div>

    <div id="container"></div>
    <div id="hint">best on Chrome (Android). requires https and camera permission.</div>
  </div>

  <!-- three.js and helpers (es modules) -->
  <script type="module">
  // imports
  import * as THREE from 'https://unpkg.com/three@0.152.2/build/three.module.js';
  import { ARButton } from 'https://unpkg.com/three@0.152.2/examples/jsm/webxr/ARButton.js';
  import { XRControllerModelFactory } from 'https://unpkg.com/three@0.152.2/examples/jsm/webxr/XRControllerModelFactory.js';

  // ui elements
  const btnStart = document.getElementById('btnStart');
  const btnReset = document.getElementById('btnReset');
  const btnFallback = document.getElementById('btnFallback');
  const message = document.getElementById('message');
  const container = document.getElementById('container');

  // scene setup variables
  let camera, scene, renderer;
  let reticle = null; // small marker
  let markerGroup = null;
  let clock = new THREE.Clock();
  let xrSessionActive = false;
  let currentColorIndex = 0;
  const colors = [0x4dd0e1, 0x7b61ff, 0xff7ab6, 0x6ee07a];

  // show temporary messages to user
  function showMsg(text, timeout=2500){
    message.style.display='block';
    message.textContent = text;
    clearTimeout(message._t);
    message._t = setTimeout(()=> message.style.display='none', timeout);
  }

  // basic three scene (not yet xr-enabled)
  function initThree(){
    // create renderer
    renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.xr.enabled = true;
    container.appendChild(renderer.domElement);

    // create scene and camera (camera will be controlled by XR)
    scene = new THREE.Scene();
    camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 100);

    // subtle ambient and a directional light for modern look
    const ambient = new THREE.HemisphereLight(0xffffff, 0x444444, 0.6);
    scene.add(ambient);
    const dir = new THREE.DirectionalLight(0xffffff, 0.8);
    dir.position.set(0.5, 1, 0.2);
    scene.add(dir);

    // marker group: a floating sphere + halo + label
    markerGroup = new THREE.Group();
    markerGroup.visible = false;

    // sphere
    const sphereGeo = new THREE.SphereGeometry(0.12, 32, 24);
    const sphereMat = new THREE.MeshStandardMaterial({ metalness:0.3, roughness:0.2, emissive:colors[0], emissiveIntensity:0.2 });
    const sphere = new THREE.Mesh(sphereGeo, sphereMat);
    sphere.name = 'markerSphere';

    // halo (a thin torus)
    const torusGeo = new THREE.TorusGeometry(0.18, 0.02, 16, 100);
    const torusMat = new THREE.MeshBasicMaterial({ color: colors[0], transparent:true, opacity:0.9 });
    const halo = new THREE.Mesh(torusGeo, torusMat);
    halo.rotation.x = Math.PI / 2;
    halo.position.y = -0.02;

    // floating label (flat plane with basic text using canvas texture)
    const labelCanvas = document.createElement('canvas');
    labelCanvas.width = 512; labelCanvas.height = 128;
    const ctx = labelCanvas.getContext('2d');
    function updateLabel(text){
      ctx.clearRect(0,0,labelCanvas.width,labelCanvas.height);
      ctx.fillStyle = 'rgba(5,32,38,0.9)';
      ctx.fillRect(0,0,labelCanvas.width,labelCanvas.height);
      ctx.font = 'bold 46px system-ui';
      ctx.fillStyle = 'white';
      ctx.textAlign = 'center';
      ctx.fillText(text, labelCanvas.width/2, 76);
      labelTexture.needsUpdate = true;
    }
    const labelTexture = new THREE.CanvasTexture(labelCanvas);
    const labelMat = new THREE.MeshBasicMaterial({ map: labelTexture, transparent:false });
    const labelGeo = new THREE.PlaneGeometry(0.6, 0.15);
    const labelMesh = new THREE.Mesh(labelGeo, labelMat);
    labelMesh.position.y = 0.28;
    labelMesh.lookAt(0,0,0); // will be updated each frame

    updateLabel('ورودی اصلی');

    // add to group
    markerGroup.add(sphere);
    markerGroup.add(halo);
    markerGroup.add(labelMesh);
    scene.add(markerGroup);

    // reticle (small ring used when hit-test available)
    const ringGeo = new THREE.RingGeometry(0.07, 0.09, 32);
    const ringMat = new THREE.MeshBasicMaterial({ color:0xffffff, side:THREE.DoubleSide, transparent:true, opacity:0.85 });
    reticle = new THREE.Mesh(ringGeo, ringMat);
    reticle.rotation.x = -Math.PI / 2;
    reticle.visible = false;
    scene.add(reticle);

    window.addEventListener('resize', onWindowResize);
  }

  function onWindowResize(){
    if (camera){
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
    }
    if (renderer) renderer.setSize(window.innerWidth, window.innerHeight);
  }

  // set marker at given position and make visible
  function placeMarkerAt(pos, quaternion){
    markerGroup.position.copy(pos);
    if (quaternion) markerGroup.quaternion.copy(quaternion);
    markerGroup.visible = true;
    showMsg('marker placed');
  }

  // change marker color (on tap)
  function cycleMarkerColor(){
    currentColorIndex = (currentColorIndex + 1) % colors.length;
    const sphere = markerGroup.getObjectByName('markerSphere');
    sphere.material.emissive.setHex(colors[currentColorIndex]);
    markerGroup.children.forEach(child=>{
      if (child.material && child.material.color){
        child.material.color.setHex(colors[currentColorIndex]);
      }
    });
  }

  // animate floating and halo
  function animateMarker(delta){
    if (!markerGroup.visible) return;
    const t = performance.now() * 0.001;
    markerGroup.position.y += Math.sin(t*1.5) * 0.0008; // tiny float
    // rotate halo slowly
    const halo = markerGroup.children.find(c=>c.geometry && c.geometry.type === 'TorusGeometry');
    if (halo) halo.rotation.z += delta * 0.6;
    // pulse emissive
    const sphere = markerGroup.getObjectByName('markerSphere');
    sphere.material.emissiveIntensity = 0.2 + Math.abs(Math.sin(t*2)) * 0.5;
  }

  // start a WebXR AR session via three's ARButton
  async function startARSession(){
    if (!renderer) initThree();

    // create AR button (hidden) to create session
    const arButton = ARButton.createButton(renderer, { requiredFeatures: ['hit-test'] });
    // programmatically click it to request permission and start session
    arButton.style.display='none';
    document.body.appendChild(arButton);
    try {
      const xrStarted = await new Promise((resolve, reject)=>{
        // attach event listeners to detect session start
        renderer.xr.addEventListener('sessionstart', ()=> resolve(true));
        renderer.xr.addEventListener('sessionend', ()=> resolve(false));
        arButton.click();
      });
      if (!xrStarted) {
        showMsg('xr session not started');
        return;
      }
    } catch(e){
      console.error(e);
      showMsg('failed to start xr: ' + (e && e.message ? e.message : e));
      return;
    }

    // set renderer animation loop
    renderer.setAnimationLoop(render);

    // request hit test source if available
    const session = renderer.xr.getSession();
    xrSessionActive = true;

    // preference: use viewer space for hit-test
    let viewerSpace = await session.requestReferenceSpace('viewer').catch(()=>null);
    if (viewerSpace){
      const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }).catch(()=>null);
      // on each frame, we'll use hit test results to position reticle
      session.requestAnimationFrame(function onXRFrame(time, frame){
        // nothing here, actual rendering handled in render loop
      });
      // store in session for use in render
      session._hitTestSource = hitTestSource;
    } else {
      // no viewer space/hit-test available – we'll fallback to fixed distance placement
      showMsg('hit-test not available, using fixed distance placement');
    }

    showMsg('webxr session started', 2000);

    // controller for tap events
    const controller = renderer.xr.getController(0);
    controller.addEventListener('select', onSelect);
    scene.add(controller);
  }

  // select handler when in XR (tap on screen)
  function onSelect(){
    // prefer reticle if visible
    if (reticle && reticle.visible){
      const pos = new THREE.Vector3();
      pos.setFromMatrixPosition(reticle.matrix);
      // also get orientation from camera
      const quat = new THREE.Quaternion();
      quat.setFromRotationMatrix(reticle.matrix);
      placeMarkerAt(pos, quat);
      return;
    }
    // else place at fixed distance in front of camera (1.5m)
    const cam = renderer.xr.getCamera(camera);
    const dir = new THREE.Vector3(0,0,-1).applyQuaternion(cam.quaternion);
    const pos = new THREE.Vector3().copy(cam.position).add(dir.multiplyScalar(1.5));
    placeMarkerAt(pos, null);
  }

  // render loop
  function render(timestamp, frame){
    const delta = clock.getDelta();

    // handle hit-test if possible
    if (frame){
      const session = renderer.xr.getSession();
      if (session && session._hitTestSource){
        const hitTestResults = frame.getHitTestResults(session._hitTestSource);
        if (hitTestResults && hitTestResults.length > 0){
          const hit = hitTestResults[0];
          const pose = hit.getPose(renderer.xr.getReferenceSpace());
          reticle.visible = true;
          reticle.matrix.fromArray(pose.transform.matrix);
          reticle.matrix.decompose(reticle.position, reticle.quaternion, reticle.scale);
        } else {
          reticle.visible = false;
        }
      } else {
        // no hit test — position reticle in front of camera at fixed distance as visual guide
        const cam = renderer.xr.getCamera(camera);
        reticle.visible = true;
        const dir = new THREE.Vector3(0,0,-1).applyQuaternion(cam.quaternion);
        reticle.position.copy(cam.position).add(dir.multiplyScalar(1.6));
        reticle.quaternion.copy(cam.quaternion);
      }
    } else {
      // non-xr rendering fallback path (preview mode)
    }

    // update marker animation
    animateMarker(delta);

    // billboard the label to face camera
    if (markerGroup.visible){
      const label = markerGroup.children.find(c=>c.geometry && c.geometry.type === 'PlaneGeometry');
      if (label) label.lookAt(renderer.xr.isPresenting ? renderer.xr.getCamera(camera).position : camera.position);
    }

    renderer.render(scene, camera);
  }

  // reset scene marker
  function resetMarker(){
    if (markerGroup) markerGroup.visible=false;
    showMsg('reset');
  }

  // simple fallback demo using getUserMedia if WebXR not supported
  async function startFallbackDemo(){
    // init three if not already
    if (!renderer) initThree();
    // remove any XR session if present
    if (renderer.xr && renderer.xr.getSession()){
      try { await renderer.xr.getSession().end(); } catch(e){/*ignore*/}
    }
    // ask for camera permission via getUserMedia and set as video background
    const stream = await navigator.mediaDevices.getUserMedia({ video: { facingMode: 'environment' }, audio:false });
    const video = document.createElement('video');
    video.autoplay = true; video.playsInline = true; video.muted = true;
    video.srcObject = stream;
    await video.play();

    // create video background as a three texture-mapped plane behind the scene
    const videoTex = new THREE.VideoTexture(video);
    videoTex.minFilter = THREE.LinearFilter; videoTex.magFilter = THREE.LinearFilter; videoTex.format = THREE.RGBFormat;
    // place a large plane behind
    const bgMat = new THREE.MeshBasicMaterial({ map: videoTex });
    const bgGeo = new THREE.PlaneGeometry(2, 2 * (window.innerHeight / window.innerWidth));
    const bgMesh = new THREE.Mesh(bgGeo, bgMat);
    bgMesh.position.set(0,0,-1.5);
    scene.add(bgMesh);

    // show instructions
    showMsg('demo mode: tap screen to place floating marker');

    // simple tap handler for placement on center ray
    renderer.domElement.style.touchAction = 'auto';
    renderer.domElement.addEventListener('pointerdown', (e)=>{
      // place a marker in front of camera at 1.4m
      const pos = new THREE.Vector3(0,0,-1).applyQuaternion(camera.quaternion).multiplyScalar(1.4).add(camera.position);
      placeMarkerAt(pos);
    });

    // run the render loop without xr
    renderer.setAnimationLoop(()=> {
      const delta = clock.getDelta();
      animateMarker(delta);
      if (markerGroup.visible){
        const label = markerGroup.children.find(c=>c.geometry && c.geometry.type === 'PlaneGeometry');
        if (label) label.lookAt(camera.position);
      }
      renderer.render(scene,camera);
    });
  }

  // event wiring
  btnStart.addEventListener('click', async ()=>{
    if (!navigator.xr){
      showMsg('webxr not available on this browser');
      return;
    }
    // initialize three if needed
    if (!renderer) initThree();
    try {
      await startARSession();
    } catch(e){
      console.error(e);
      showMsg('could not start webxr: ' + (e.message || e));
    }
  });

  btnReset.addEventListener('click', ()=> resetMarker());
  btnFallback.addEventListener('click', ()=> {
    if (!renderer) initThree();
    startFallbackDemo().catch(err=> {
      console.error(err);
      showMsg('fallback failed: ' + (err && err.message ? err.message : err));
    });
  });

  // interaction: toggle color when tapping on marker in fallback or when in XR via select event
  // add a pointerdown that raycasts to sphere (for fallback mode)
  function setupPointerInteraction(){
    const raycaster = new THREE.Raycaster();
    const pointer = new THREE.Vector2();
    renderer.domElement.addEventListener('pointerdown', (ev)=>{
      // calculate pointer position
      pointer.x = (ev.clientX / window.innerWidth) * 2 - 1;
      pointer.y = - (ev.clientY / window.innerHeight) * 2 + 1;
      raycaster.setFromCamera(pointer, camera);
      const intersects = raycaster.intersectObjects(markerGroup.children, true);
      if (intersects.length > 0){
        cycleMarkerColor();
      }
    });
  }

  // initialize on load for quick demo
  initThree();
  setupPointerInteraction();
  showMsg('ready — use start ar or demo fallback');

  </script>
</body>
</html>