mmmno commited on
Commit
606a6ae
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1 Parent(s): 8718a23

Update app.py

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Files changed (1) hide show
  1. app.py +33 -32
app.py CHANGED
@@ -7,7 +7,7 @@ from transformers import AutoImageProcessor, AutoModelForDepthEstimation
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  import tempfile
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  import os
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- # --- 1. SETTINGS ---
11
  DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
12
  CHECKPOINT = "depth-anything/Depth-Anything-V2-Small-hf"
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@@ -18,11 +18,7 @@ def process_to_3d(input_image):
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  if input_image is None:
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  return None, None
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- # Resize image to a manageable size for 3D viewing if too large
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- if max(input_image.size) > 1024:
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- input_image.thumbnail((1024, 1024))
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-
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- # --- 2. DEPTH INFERENCE ---
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  inputs = processor(images=input_image, return_tensors="pt").to(DEVICE)
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  with torch.no_grad():
28
  outputs = model(**inputs)
@@ -32,60 +28,65 @@ def process_to_3d(input_image):
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  mode="bicubic",
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  ).squeeze().cpu().numpy()
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- # --- 3. COLOR & COORDINATE CALCULATION ---
36
  width, height = input_image.size
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- rgb = np.array(input_image).reshape(-1, 3) / 255.0 # Normalize to 0-1 for O3D
 
38
 
39
- # Create normalized grid
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  x, y = np.meshgrid(np.arange(width), np.arange(height))
41
 
42
- # Flatten and project to 3D
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- # Scale depth (z) significantly down so it doesn't "stretch" too far back
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- z = (depth.flatten() / depth.max()) * 5.0
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- x = (x.flatten() - width / 2) / (width / 5.0)
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- y = (height / 2 - y.flatten()) / (height / 5.0) # Invert Y for correct orientation
 
 
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- points = np.stack((x, y, z), axis=-1)
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- # --- 4. THE SPLAT TRICK (OPEN3D) ---
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  pcd = o3d.geometry.PointCloud()
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  pcd.points = o3d.utility.Vector3dVector(points)
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- pcd.colors = o3d.utility.Vector3dVector(rgb)
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- # RE-CENTER: This is the fix for the "Blank Viewer"
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- # It ensures the model is exactly at 0,0,0
 
 
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  pcd.translate(-pcd.get_center())
58
 
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- # DENSITY: Downsample to make points "thicker" and load faster
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- pcd = pcd.voxel_down_sample(voxel_size=0.02)
61
 
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- # --- 5. EXPORT ---
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  temp_dir = tempfile.gettempdir()
64
  output_path = os.path.join(temp_dir, "model.ply")
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-
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- # write_ascii=False is required for Binary PLY (Colors work best here)
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  o3d.io.write_point_cloud(output_path, pcd, write_ascii=False)
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  return output_path, output_path
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- # --- 6. UI ---
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  with gr.Blocks() as demo:
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- gr.Markdown("## 🪐 3D Splat View (Color-Matched)")
 
74
 
75
  with gr.Row():
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  with gr.Column():
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- img_in = gr.Image(type="pil", label="Upload Photo")
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- btn = gr.Button("🔨 Generate 3D", variant="primary")
79
 
80
  with gr.Column():
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- # radius=10 starts the camera at the perfect zoom level
 
82
  v3d = gr.Model3D(
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  label="3D Viewport",
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  display_mode="solid",
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- camera_position=(0, 90, 10),
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- clear_color=(0.08, 0.08, 0.08, 1.0)
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  )
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- dl = gr.DownloadButton("💾 Download .PLY")
89
 
90
  btn.click(fn=process_to_3d, inputs=[img_in], outputs=[v3d, dl])
91
 
 
7
  import tempfile
8
  import os
9
 
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+ # --- 1. MODEL SETUP ---
11
  DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
12
  CHECKPOINT = "depth-anything/Depth-Anything-V2-Small-hf"
13
 
 
18
  if input_image is None:
19
  return None, None
20
 
21
+ # --- 2. DEPTH & COLOR ---
 
 
 
 
22
  inputs = processor(images=input_image, return_tensors="pt").to(DEVICE)
23
  with torch.no_grad():
24
  outputs = model(**inputs)
 
28
  mode="bicubic",
29
  ).squeeze().cpu().numpy()
30
 
 
31
  width, height = input_image.size
32
+ # Explicitly pull RGB and normalize for Open3D
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+ rgb_colors = np.array(input_image).reshape(-1, 3) / 255.0
34
 
35
+ # --- 3. THE "PERFECT FOCUS" PROJECTION ---
36
  x, y = np.meshgrid(np.arange(width), np.arange(height))
37
 
38
+ # Normalize depth to a 0-5 range
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+ z = (depth.flatten() / (depth.max() + 1e-5)) * 5.0
40
+
41
+ # Normalize X and Y to a -5 to 5 range (Centering)
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+ aspect_ratio = width / height
43
+ x_centered = ((x.flatten() / width) - 0.5) * 10.0 * aspect_ratio
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+ y_centered = (0.5 - (y.flatten() / height)) * 10.0
45
 
46
+ points = np.stack((x_centered, y_centered, z), axis=-1)
47
 
48
+ # --- 4. OPEN3D COLOR BINDING ---
49
  pcd = o3d.geometry.PointCloud()
50
  pcd.points = o3d.utility.Vector3dVector(points)
51
+ pcd.colors = o3d.utility.Vector3dVector(rgb_colors)
52
 
53
+ # Statistical Outlier Removal (Cleans up "ghost" points that mess up camera focus)
54
+ pcd, _ = pcd.remove_statistical_outlier(nb_neighbors=20, std_ratio=2.0)
55
+
56
+ # Center the model's pivot point at exactly 0,0,0
57
  pcd.translate(-pcd.get_center())
58
 
59
+ # Voxelize to make points "solid"
60
+ pcd = pcd.voxel_down_sample(voxel_size=0.03)
61
 
62
+ # --- 5. SAVE BINARY PLY ---
63
  temp_dir = tempfile.gettempdir()
64
  output_path = os.path.join(temp_dir, "model.ply")
65
+ # write_ascii=False ensures color data is encoded in a way Gradio understands
 
66
  o3d.io.write_point_cloud(output_path, pcd, write_ascii=False)
67
 
68
  return output_path, output_path
69
 
70
+ # --- 6. UI WITH CAMERA FOCUS ---
71
  with gr.Blocks() as demo:
72
+ gr.Markdown("## 🧊 High-Fidelity 3D Splat View")
73
+ gr.Markdown("The camera is pre-focused on the object. Click and drag to rotate.")
74
 
75
  with gr.Row():
76
  with gr.Column():
77
+ img_in = gr.Image(type="pil")
78
+ btn = gr.Button("🔨 Generate & Focus", variant="primary")
79
 
80
  with gr.Column():
81
+ # camera_position: (azimuth, elevation, distance)
82
+ # Distance 12 is perfect for our -5 to 5 coordinate range
83
  v3d = gr.Model3D(
84
  label="3D Viewport",
85
  display_mode="solid",
86
+ camera_position=(0, 90, 12),
87
+ clear_color=(0.1, 0.1, 0.1, 1.0)
88
  )
89
+ dl = gr.DownloadButton("💾 Download Colored .PLY")
90
 
91
  btn.click(fn=process_to_3d, inputs=[img_in], outputs=[v3d, dl])
92