""" verify_p1v2_sim.py — P1-1 v2 certification against the deployed P1-1. deployed (left): global 4-tap seamless blend + per-cell random flips. Field result: ghost medallions on stone, mushy wood grain, mirror joint lines on planks. v2 (right): masked-shift wrap — interior byte-identical to the source, only a ~12% border band crossfades; plain repeat, no flips. Usage: python verify_p1v2_sim.py """ import base64 import io import json import sys import numpy as np from PIL import Image def make_seamless_4tap(tex): h, w, _ = tex.shape half_w, half_h = w // 2, h // 2 def win(n): t = 1 - np.abs(2 * np.arange(n) / (n - 1) - 1) return t * t * (3 - 2 * t) wx = win(w)[None, :, None] wy = win(h)[:, None, None] t0 = tex.astype(np.float32) t1 = np.roll(t0, -half_w, axis=1) t2 = np.roll(t0, -half_h, axis=0) t3 = np.roll(t1, -half_h, axis=0) out = t0 * (wx * wy) + t1 * ((1 - wx) * wy) + t2 * (wx * (1 - wy)) + t3 * ((1 - wx) * (1 - wy)) return np.clip(out, 0, 255).astype(np.uint8) def make_wrappable_masked_shift(tex): h, w, _ = tex.shape band_x = max(2, round(w * 0.12)) band_y = max(2, round(h * 0.12)) def edge(n, band): i = np.arange(n) t = np.minimum(np.minimum(i, n - 1 - i) / band, 1.0) return t * t * (3 - 2 * t) m = (edge(w, band_x)[None, :] * edge(h, band_y)[:, None])[..., None] shifted = np.roll(np.roll(tex, -(w // 2), axis=1), -(h // 2), axis=0).astype(np.float32) out = tex.astype(np.float32) * m + shifted * (1 - m) return np.clip(out, 0, 255).astype(np.uint8) def soft_clip(v, knee=220.0): rng = 255.0 - knee t = np.maximum(v - knee, 0.0) return np.where(v <= knee, v, knee + t * rng / (t + rng)) def sample_bilinear_wrap(tex, x, y): h, w, _ = tex.shape x0 = np.floor(x).astype(int) % w y0 = np.floor(y).astype(int) % h x1, y1 = (x0 + 1) % w, (y0 + 1) % h fx = (x - np.floor(x))[:, None] fy = (y - np.floor(y))[:, None] t = tex.astype(np.float32) return (t[y0, x0] * (1 - fx) * (1 - fy) + t[y0, x1] * fx * (1 - fy) + t[y1, x0] * (1 - fx) * fy + t[y1, x1] * fx * fy) def render(bundle, tex_raw, mode): w, h = bundle["width"], bundle["height"] raw = base64.b64decode(bundle["pixels"]) if len(raw) == w * h * 4: img = np.frombuffer(raw, np.uint8).reshape(h, w, 4)[:, :, :3].copy() else: img = np.array(Image.open(io.BytesIO(raw)).convert("RGB")) seg = bundle["segments"][0] idx = np.frombuffer(base64.b64decode(seg["mask"]), dtype=np.uint32) H = np.array(seg["homography"], dtype=np.float64).reshape(3, 3) p = seg["plane"] tex = make_seamless_4tap(tex_raw) if mode == "p1" else make_wrappable_masked_shift(tex_raw) texH, texW = tex.shape[:2] ys, xs = idx // w, idx % w pw = p["width"] cx, cy = p["x"] + pw / 2, p["y"] + p["height"] / 2 repeat_w = max(32.0, pw * 0.18) repeat_h = repeat_w * (texH / texW) pts = np.column_stack([xs, ys, np.ones(len(xs))]) @ H.T fx = pts[:, 0] / pts[:, 2] fy = pts[:, 1] / pts[:, 2] cu = (fx - cx) / repeat_w cv = (fy - cy) / repeat_h u = cu - np.floor(cu) v = cv - np.floor(cv) if mode == "p1": # deployed: per-cell random flips ci = np.floor(cu).astype(np.int64) cj = np.floor(cv).astype(np.int64) hsh = ((ci * 73856093) ^ (cj * 19349663)).astype(np.uint32) u = np.where(hsh & 1, 1 - u, u) v = np.where(hsh & 2, 1 - v, v) sample = sample_bilinear_wrap(tex, u * texW, v * texH) sr = seg.get("shadeRange") or [0.55, 1.35] sm = np.frombuffer(base64.b64decode(seg["shadeMap"]), dtype=np.uint8) shade = sr[0] + (sm[idx].astype(np.float32) / 255.0) * (sr[1] - sr[0]) lit = soft_clip(sample * shade[:, None]) out = img.copy() out[ys, xs] = np.clip(lit, 0, 255).astype(np.uint8) return out def main(): bundle_path, tile_path, prefix = sys.argv[1], sys.argv[2], sys.argv[3] with open(bundle_path) as f: bundle = json.load(f) tex = np.array(Image.open(tile_path).convert("RGB")) print(f"tile: {tile_path} {tex.shape}") a = render(bundle, tex, "p1") b = render(bundle, tex, "v2") Image.fromarray(np.hstack([a, b])).save(f"verify_out/{prefix}_v2_compare.png") print(f"saved verify_out/{prefix}_v2_compare.png (left=deployed P1, right=v2)") if __name__ == "__main__": main()