Spaces:
Sleeping
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Update view.html
Browse files
view.html
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Visualisation 3D</title>
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<style>
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#info {
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position: absolute;
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}
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#status {
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position: absolute;
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transform: translateX(-50%);
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background: rgba(0,0,0,0.7);
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}
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</style>
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</head>
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<body>
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<div id="info">
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<h2>🔬
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<p>
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</div>
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<div id="status">Chargement...</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/OBJLoader.js"></script>
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<script>
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// Grille
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scene.add(new THREE.GridHelper(10, 20, 0x88aaff, 0x335588));
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// Chargement
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statusDiv.innerHTML = '🔍 Chargement du modèle...';
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const loader = new THREE.OBJLoader();
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loader.load(
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'SubTool-0-3517926.OBJ',
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(obj) => {
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// Centrer
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const box = new THREE.Box3().setFromObject(obj);
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const center = box.getCenter(new THREE.Vector3());
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obj.position.set(-center.x, -center.y, -center.z);
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}
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}
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// Animation
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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animate();
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// Resize
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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</script>
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</body>
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</html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Visualisation 3D - SubTool</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body {
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margin: 0;
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overflow: hidden;
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font-family: 'Segoe UI', system-ui, sans-serif;
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background-color: #0a0a1a;
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}
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#info {
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position: absolute;
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top: 20px;
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left: 20px;
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background: rgba(10, 10, 26, 0.85);
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backdrop-filter: blur(10px);
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color: white;
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padding: 16px 24px;
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border-radius: 12px;
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border: 1px solid rgba(255,255,255,0.1);
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box-shadow: 0 8px 32px rgba(0,0,0,0.4);
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z-index: 1000;
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pointer-events: none;
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border-left: 4px solid #3b82f6;
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}
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#info h2 {
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font-size: 1.1rem;
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font-weight: 500;
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margin-bottom: 4px;
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color: #3b82f6;
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}
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#info p {
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font-size: 0.85rem;
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opacity: 0.7;
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}
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#status {
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position: absolute;
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bottom: 30px;
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left: 50%;
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transform: translateX(-50%);
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background: rgba(0, 0, 0, 0.7);
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backdrop-filter: blur(10px);
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color: #fbbf24;
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padding: 12px 28px;
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border-radius: 40px;
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font-size: 0.95rem;
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font-weight: 500;
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border: 1px solid rgba(255,255,255,0.1);
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box-shadow: 0 4px 16px rgba(0,0,0,0.3);
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z-index: 1000;
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letter-spacing: 0.3px;
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}
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#hf-badge {
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position: absolute;
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bottom: 30px;
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right: 30px;
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color: rgba(255,255,255,0.4);
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font-size: 0.8rem;
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background: rgba(0,0,0,0.3);
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padding: 6px 12px;
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border-radius: 20px;
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backdrop-filter: blur(5px);
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z-index: 1000;
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}
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.loading-bar {
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position: fixed;
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top: 0;
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left: 0;
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height: 3px;
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background: linear-gradient(90deg, #3b82f6, #8b5cf6);
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width: 0%;
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transition: width 0.3s ease;
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z-index: 2000;
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}
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</style>
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</head>
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<body>
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<div class="loading-bar" id="loadingBar"></div>
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<div id="info">
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<h2>🔬 SubTool-0-3517926.OBJ</h2>
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<p>🖱️ Rotation · Scroll: Zoom · Glisser: Déplacer</p>
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</div>
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<div id="status">
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<span id="statusText">Initialisation...</span>
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</div>
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<div id="hf-badge">
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🤗 Hugging Face Spaces · Docker
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</div>
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<!-- Three.js depuis CDN -->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/OBJLoader.js"></script>
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<script>
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(function() {
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const statusText = document.getElementById('statusText');
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const loadingBar = document.getElementById('loadingBar');
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// Mise à jour du statut
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function setStatus(message, percent) {
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statusText.textContent = message;
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if (percent !== undefined) {
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loadingBar.style.width = percent + '%';
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}
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}
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try {
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// Vérifier que Three.js est chargé
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if (typeof THREE === 'undefined') {
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throw new Error('Three.js non chargé');
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}
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setStatus('Préparation de la scène...', 10);
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// --- Configuration de base ---
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0a0a1a);
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const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(5, 3, 8);
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const renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: "high-performance" });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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document.body.appendChild(renderer.domElement);
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// --- Contrôles ---
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const controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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controls.autoRotate = true;
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controls.autoRotateSpeed = 2.0;
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controls.enableZoom = true;
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controls.enablePan = true;
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controls.target.set(0, 0, 0);
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// --- Lumières ---
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scene.add(new THREE.AmbientLight(0x404060));
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const light1 = new THREE.DirectionalLight(0xffffff, 1.2);
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light1.position.set(2, 5, 3);
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scene.add(light1);
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const light2 = new THREE.DirectionalLight(0xffaa88, 0.8);
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light2.position.set(-3, 2, -4);
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scene.add(light2);
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// --- Grille et axes ---
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const gridHelper = new THREE.GridHelper(10, 20, 0x3b82f6, 0x1e293b);
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scene.add(gridHelper);
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setStatus('Chargement du modèle...', 30);
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// --- Chargement du modèle OBJ ---
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const loader = new THREE.OBJLoader();
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loader.load(
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'SubTool-0-3517926.OBJ',
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(object) => {
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console.log('✅ Modèle chargé avec succès');
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// Centrer le modèle
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const box = new THREE.Box3().setFromObject(object);
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const center = box.getCenter(new THREE.Vector3());
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const size = box.getSize(new THREE.Vector3());
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object.position.set(-center.x, -center.y, -center.z);
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// Ajouter une couleur si le modèle n'en a pas
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object.traverse((child) => {
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if (child.isMesh) {
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if (!child.material) {
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child.material = new THREE.MeshStandardMaterial({
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color: 0x88aaff,
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roughness: 0.4,
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metalness: 0.2,
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emissive: 0x112233
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});
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}
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// Optimisation
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child.frustumCulled = true;
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child.castShadow = false;
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child.receiveShadow = false;
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}
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});
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scene.add(object);
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// Ajuster la caméra en fonction de la taille
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const maxDim = Math.max(size.x, size.y, size.z);
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if (maxDim > 0) {
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camera.position.set(maxDim * 1.5, maxDim * 0.8, maxDim * 1.5);
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controls.target.set(0, size.y/2, 0);
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}
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setStatus(`✅ Prêt (${size.x.toFixed(2)} x ${size.y.toFixed(2)} x ${size.z.toFixed(2)})`, 100);
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// Cacher la barre après 1 seconde
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setTimeout(() => {
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loadingBar.style.opacity = '0';
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}, 1000);
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},
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(xhr) => {
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if (xhr.lengthComputable) {
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const percent = Math.round((xhr.loaded / xhr.total) * 70) + 30; // 30-100%
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setStatus(`Chargement: ${Math.round((xhr.loaded / xhr.total) * 100)}%`, percent);
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}
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},
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(error) => {
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console.error('Erreur de chargement:', error);
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setStatus('❌ Erreur de chargement', 100);
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loadingBar.style.backgroundColor = '#ef4444';
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}
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);
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// --- Animation ---
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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animate();
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// --- Gestion du redimensionnement ---
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+
window.addEventListener('resize', () => {
|
| 234 |
+
camera.aspect = window.innerWidth / window.innerHeight;
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| 235 |
+
camera.updateProjectionMatrix();
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| 236 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
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| 237 |
+
});
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| 238 |
+
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| 239 |
+
} catch (error) {
|
| 240 |
+
console.error('Erreur critique:', error);
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| 241 |
+
setStatus('❌ Erreur: ' + error.message, 100);
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| 242 |
+
loadingBar.style.backgroundColor = '#ef4444';
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| 243 |
}
|
| 244 |
+
})();
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|
| 245 |
</script>
|
| 246 |
</body>
|
| 247 |
</html>
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