File size: 16,883 Bytes
3c1aa59
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
# BSD-style license

"""
Organization Simulation Environment.

A multi-agent environment simulating hierarchical organization with
teams, escalation, and resource management.
"""

import uuid
from typing import Any

from openenv.core.env_server.interfaces import Environment

from ..models import OrgAction, OrgObservation, OrgState


TASK_SCENARIOS = {
    "solo_bug_fix": {
        "description": "Fix a high-priority bug in the engineering team",
        "tasks": [
            {
                "id": "task_bug",
                "team": "engineering",
                "type": "fix_bug",
                "priority": "high",
                "deadline": 10,
                "difficulty": 1,
            }
        ],
    },
    "cross_team_launch": {
        "description": "Engineering and Sales coordinate a product launch",
        "tasks": [
            {
                "id": "task_eng",
                "team": "engineering",
                "type": "implement_feature",
                "priority": "high",
                "deadline": 15,
                "difficulty": 2,
            },
            {
                "id": "task_sales",
                "team": "sales",
                "type": "prepare_proposal",
                "priority": "medium",
                "deadline": 12,
                "difficulty": 2,
            },
        ],
    },
    "startup_crisis": {
        "description": "Simultaneous incident + resource-gated feature + cross-team client meeting",
        "tasks": [
            {
                "id": "task_incident",
                "team": "engineering",
                "type": "fix_bug",
                "priority": "critical",
                "deadline": 5,
                "difficulty": 3,
            },
            {
                "id": "task_feature",
                "team": "engineering",
                "type": "implement_feature",
                "priority": "high",
                "deadline": 20,
                "difficulty": 2,
                "requires_resource": "senior_engineer",
            },
            {
                "id": "task_client",
                "team": "sales",
                "type": "client_meeting",
                "priority": "critical",
                "deadline": 8,
                "difficulty": 2,
            },
        ],
    },
}

TASK_IDS = list(TASK_SCENARIOS.keys())


class OrgSimEnvironment(Environment):
    """Organization simulation environment."""

    def __init__(self, max_steps: int = 50):
        super().__init__()
        self.max_steps = max_steps
        self._current_task_id = "cross_team_launch"

        self._state = OrgState(episode_id="", step_count=0)
        self._current_agent = "eng_swe1"
        self._tasks: dict[str, dict] = {}
        self._messages: list[dict] = []
        self._episode_resources: dict[str, bool] = {}

        self._init_organization()

    def _init_organization(self):
        """Initialize static organization structure."""
        self.teams = {
            "engineering": {
                "lead": "eng_lead",
                "members": ["eng_swe1", "eng_swe2", "eng_swe3"],
            },
            "sales": {
                "lead": "sales_mgr",
                "members": ["sales_rep1", "sales_rep2", "sales_rep3"],
            },
            "operations": {
                "lead": "ops_lead",
                "members": ["ops_analyst1", "ops_analyst2", "ops_analyst3"],
            },
        }

    def reset(self, agent_id: str = "eng_swe1", task_id: str = "cross_team_launch", **kwargs: Any) -> OrgObservation:
        """Reset environment for new episode.

        Args:
            agent_id: The agent playing this episode.
            task_id: One of 'solo_bug_fix', 'cross_team_launch', 'startup_crisis'.
        """
        self._current_task_id = task_id if task_id in TASK_SCENARIOS else "cross_team_launch"
        self._state.episode_id = str(uuid.uuid4())
        self._state.step_count = 0
        self._current_agent = agent_id
        self._messages = []

        scenario = TASK_SCENARIOS[self._current_task_id]

        self._tasks = {
            t["id"]: {
                **t,
                "status": "pending",
                "assignee": None,
                "progress": 0.0,
            }
            for t in scenario["tasks"]
        }

        # Reset shared resources per episode
        self._episode_resources = {
            "senior_engineer": True,
            "cloud_instances": True,
            "budget_approval": True,
        }

        return self._get_observation()

    def step(self, action: OrgAction) -> OrgObservation:
        """Execute action and return observation."""
        self._state.step_count += 1

        reward = 0.0

        if action.action_type == "REQUEST_TASK":
            reward = self._handle_request_task(action)
        elif action.action_type == "ACCEPT_TASK":
            reward = self._handle_accept_task(action)
        elif action.action_type == "COMPLETE_TASK":
            reward = self._handle_complete_task(action)
        elif action.action_type == "REQUEST_HELP":
            reward = self._handle_request_help(action)
        elif action.action_type == "PROVIDE_HELP":
            reward = self._handle_provide_help(action)
        elif action.action_type == "ESCALATE":
            reward = self._handle_escalate(action)
        elif action.action_type == "REQUEST_RESOURCE":
            reward = self._handle_request_resource(action)
        elif action.action_type == "REPORT_STATUS":
            reward = 0.0

        done = self._check_done()

        return self._get_observation(reward=reward, done=done)

    def _handle_request_task(self, action: OrgAction) -> float:
        my_team = self._get_team_for_agent(self._current_agent)

        available = [
            t
            for t in self._tasks.values()
            if t["team"] == my_team
            and t["status"] == "pending"
            and t.get("assignee") is None
        ]

        if available:
            task = available[0]
            task["status"] = "in_progress"
            task["assignee"] = self._current_agent
            return 0.1

        return -0.05  # No task available β€” slight penalty to discourage looping

    def _handle_accept_task(self, action: OrgAction) -> float:
        task_id = action.payload.get("task_id")
        if not task_id or task_id not in self._tasks:
            return -0.1

        task = self._tasks[task_id]
        if task["status"] != "pending":
            return -0.1

        task["status"] = "in_progress"
        task["assignee"] = self._current_agent
        return 0.1

    def _handle_complete_task(self, action: OrgAction) -> float:
        task_id = action.payload.get("task_id")
        if not task_id or task_id not in self._tasks:
            return -0.2

        task = self._tasks[task_id]
        if task.get("assignee") != self._current_agent:
            return -0.1

        if task["status"] != "in_progress":
            return -0.1

        # Block completion of resource-gated tasks if resource was never locked
        required = task.get("requires_resource")
        if required and self._episode_resources.get(required, True):
            # Resource still available (never locked) β€” penalize and don't complete
            return -0.2

        deadline = task.get("deadline", 20)
        time_taken = self._state.step_count

        if time_taken <= deadline:
            base_reward = 1.0
            time_bonus = max(0.0, (deadline - time_taken) / deadline) * 0.3
            priority_scores = {"critical": 0.3, "high": 0.2, "medium": 0.1, "low": 0.0}
            priority_bonus = priority_scores.get(task.get("priority", "medium"), 0.1)
            task["status"] = "completed"
            task["completed_at"] = self._state.step_count
            return base_reward + time_bonus + priority_bonus
        else:
            task["status"] = "failed"
            return -0.3

    def _handle_request_help(self, action: OrgAction) -> float:
        task_id = action.payload.get("task_id")
        if not task_id or task_id not in self._tasks:
            return -0.1

        task = self._tasks[task_id]
        if task.get("assignee") != self._current_agent:
            return -0.1

        task["progress"] = min(1.0, task.get("progress", 0.0) + 0.2)

        lead = self._get_team_lead(self._get_team_for_agent(self._current_agent))
        self._messages.append({
            "from": self._current_agent,
            "to": lead,
            "type": "help_request",
            "task_id": task_id,
        })

        # Scripted reply gives agent real information to act on
        self._messages.append({
            "from": lead,
            "to": self._current_agent,
            "type": "help_response",
            "task_id": task_id,
            "content": f"Acknowledged. Assigned eng_swe2 to assist with {task_id}. Check internal docs for context.",
        })

        return 0.1

    def _handle_provide_help(self, action: OrgAction) -> float:
        task_id = action.payload.get("task_id")
        if not task_id or task_id not in self._tasks:
            return -0.1

        task = self._tasks[task_id]
        task["progress"] = min(1.0, task.get("progress", 0.0) + 0.3)
        return 0.2

    def _handle_escalate(self, action: OrgAction) -> float:
        task_id = action.payload.get("task_id")
        if not task_id or task_id not in self._tasks:
            return -0.2

        task = self._tasks[task_id]

        if task["status"] in ("completed", "failed", "escalated"):
            return -0.1  # Already terminal

        # Appropriate: cross-team task OR difficulty >= 2 when stuck (progress < 0.5)
        my_team = self._get_team_for_agent(self._current_agent)
        is_cross_team = task["team"] != my_team
        is_hard_stuck = task.get("difficulty", 1) >= 2 and task.get("progress", 0.0) < 0.5

        if is_cross_team or is_hard_stuck:
            task["status"] = "escalated"
            task["escalated_at"] = self._state.step_count
            return 0.3
        else:
            return -0.2  # Premature / unnecessary escalation

    def _handle_request_resource(self, action: OrgAction) -> float:
        resource_id = action.payload.get("resource_id")

        if not resource_id or resource_id not in self._episode_resources:
            return -0.2

        if self._episode_resources[resource_id]:
            self._episode_resources[resource_id] = False  # Lock it
            return 0.2

        return -0.1  # Already locked

    def _check_done(self) -> bool:
        """Episode ends when all tasks are in a terminal state OR max_steps reached.

        Checks for terminal states (completed/failed/escalated), NOT just non-pending.
        A task in 'in_progress' is NOT done β€” episode must continue.
        """
        if self._state.step_count >= self.max_steps:
            return True

        active = sum(
            1 for t in self._tasks.values()
            if t["status"] in ("pending", "in_progress")
        )
        return active == 0

    def grade_episode(self) -> float:
        """Grade the completed episode. Returns 0.0–1.0.

        Called after done=True. Score varies with timing, escalation quality,
        and resource management β€” never identical across different trajectories.
        """
        if self._current_task_id == "solo_bug_fix":
            return self._grade_solo_bug_fix()
        elif self._current_task_id == "cross_team_launch":
            return self._grade_cross_team_launch()
        elif self._current_task_id == "startup_crisis":
            return self._grade_startup_crisis()
        return 0.0

    def _grade_solo_bug_fix(self) -> float:
        task = self._tasks.get("task_bug", {})
        if task.get("status") == "completed":
            completed_at = task.get("completed_at", self._state.step_count)
            deadline = task.get("deadline", 10)
            time_bonus = max(0.0, (deadline - completed_at) / deadline) * 0.30
            return min(1.0, 0.50 + time_bonus + 0.15)  # base + time_bonus + priority
        elif task.get("status") == "failed":
            return 0.15  # partial credit for attempting
        return 0.0

    def _grade_cross_team_launch(self) -> float:
        score = 0.0
        eng = self._tasks.get("task_eng", {})
        sales = self._tasks.get("task_sales", {})

        if eng.get("status") == "completed":
            completed_at = eng.get("completed_at", self._state.step_count)
            deadline = eng.get("deadline", 15)
            time_bonus = max(0.0, (deadline - completed_at) / deadline) * 0.20
            score += 0.40 + time_bonus  # up to 0.60

        if sales.get("status") == "escalated":
            score += 0.25  # correct action for cross-team task
        elif sales.get("status") == "completed":
            score += 0.20  # completed somehow β€” less expected but fine

        return min(1.0, score)

    def _grade_startup_crisis(self) -> float:
        score = 0.0
        incident = self._tasks.get("task_incident", {})
        feature = self._tasks.get("task_feature", {})
        client = self._tasks.get("task_client", {})

        # Incident: must complete by step 5
        if incident.get("status") == "completed":
            completed_at = incident.get("completed_at", self._state.step_count)
            if completed_at <= 5:
                score += 0.40
            else:
                score += 0.10  # completed but late

        # Feature: resource must have been locked (False = locked)
        resource_locked = not self._episode_resources.get("senior_engineer", True)
        if feature.get("status") == "completed" and resource_locked:
            score += 0.30
        elif feature.get("status") == "completed":
            score += 0.10  # completed without resource

        # Client: correct cross-team escalation
        if client.get("status") == "escalated":
            score += 0.20
        elif client.get("status") == "completed":
            score += 0.10

        # Resource management bonus
        if resource_locked:
            score += 0.10

        return min(1.0, score)

    def _get_observation(self, reward: float = 0.0, done: bool = False) -> OrgObservation:
        my_team = self._get_team_for_agent(self._current_agent)

        available = [
            t for t in self._tasks.values()
            if t["team"] == my_team
            and t["status"] == "pending"
            and t.get("assignee") is None
        ]

        active = next(
            (t for t in self._tasks.values()
             if t.get("assignee") == self._current_agent and t["status"] == "in_progress"),
            None,
        )

        team_status = {
            team_name: {
                "busy": sum(1 for t in self._tasks.values() if t["team"] == team_name and t.get("assignee")),
                "total": len(team_data["members"]),
            }
            for team_name, team_data in self.teams.items()
        }

        return OrgObservation(
            my_agent_id=self._current_agent,
            my_team=my_team,
            my_role="lead" if self._current_agent == self.teams[my_team]["lead"] else "member",
            available_tasks=available,
            active_task=active,
            inbox=[m for m in self._messages if m.get("to") == self._current_agent],
            team_status=team_status,
            resources=self._episode_resources.copy(),
            metrics={
                "tasks_completed": sum(1 for t in self._tasks.values() if t["status"] == "completed"),
                "tasks_failed": sum(1 for t in self._tasks.values() if t["status"] == "failed"),
                "tasks_escalated": sum(1 for t in self._tasks.values() if t["status"] == "escalated"),
                "current_task_id": self._current_task_id,
                "step_count": self._state.step_count,
            },
            done=done,
            reward=reward,
            metadata={"step_count": self._state.step_count, "task_id": self._current_task_id},
        )

    def _get_team_for_agent(self, agent_id: str) -> str:
        """Get team for agent β€” checks both lead and members."""
        for team_name, team_data in self.teams.items():
            if agent_id == team_data["lead"] or agent_id in team_data["members"]:
                return team_name
        return "engineering"

    def _get_team_lead(self, team_name: str) -> str:
        return self.teams.get(team_name, {}).get("lead", "")

    @property
    def state(self) -> OrgState:
        self._state.tasks = self._tasks.copy()
        self._state.team_members = {k: v["members"] for k, v in self.teams.items()}
        self._state.resource_status = self._episode_resources.copy()
        return self._state