Revert "add external GLB processor for bone renaming"
Browse filesThis reverts commit 5a054025c45371ec5fc98c4a7fc1e8ca49a799bd.
- app.py +3 -59
- src/inference/bone_renamer.py +0 -252
app.py
CHANGED
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@@ -2,7 +2,7 @@ import shutil
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import subprocess
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import time
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from pathlib import Path
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from typing import Tuple
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import gradio as gr
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import lightning as L
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@@ -280,53 +280,14 @@ def merge_results_python(source_file: str, target_file: str, output_file: str) -
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return str(output_path.resolve())
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def rename_bones_post_processing(input_file: str, config_file: str = "configs/skeleton/mixamo.yaml") -> str:
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"""
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Post-processing step to rename bones in GLB files.
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Args:
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input_file: Path to the input GLB file
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config_file: Path to the skeleton configuration file
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Returns:
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Path to the processed file (same as input if successful)
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"""
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try:
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from src.inference.bone_renamer import rename_bones_in_glb
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# Only process GLB files
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if not str(input_file).lower().endswith('.glb'):
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print(f"Skipping bone renaming for non-GLB file: {input_file}")
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return input_file
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# Create output path (same directory, with _renamed suffix)
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input_path = Path(input_file)
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output_path = input_path.parent / f"{input_path.stem}_renamed{input_path.suffix}"
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-
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# Rename bones
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success = rename_bones_in_glb(str(input_file), str(output_path), config_file)
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if success:
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print(f"Successfully renamed bones in {input_file} -> {output_path}")
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return str(output_path)
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else:
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print(f"Failed to rename bones in {input_file}, keeping original")
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return input_file
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except Exception as e:
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print(f"Warning: Bone renaming failed: {e}")
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print("Continuing with original file...")
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return input_file
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@spaces.GPU()
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def main(input_file: str, seed: int = 12345
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"""
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Run the rigging pipeline based on selected mode.
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Args:
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input_file: Path to the input 3D model file
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seed: Random seed for reproducible results
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bone_renaming: Bone renaming option ("none", "mixamo", "vroid")
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Returns:
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Tuple of (final_file_path, list_of_intermediate_files)
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@@ -370,16 +331,6 @@ def main(input_file: str, seed: int = 12345, bone_renaming: str = "none") -> Tup
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run_inference_python(intermediate_skeleton_file, intermediate_skin_file, "skin")
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merge_results_python(intermediate_skin_file, input_file, final_skin_file)
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# Step 3: Apply bone renaming if requested (post-processing)
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if bone_renaming != "none":
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config_file = f"configs/skeleton/{bone_renaming}.yaml"
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if Path(config_file).exists():
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print(f"Applying {bone_renaming} bone renaming as post-processing...")
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final_skeleton_file = rename_bones_post_processing(str(final_skeleton_file), config_file)
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final_skin_file = rename_bones_post_processing(str(final_skin_file), config_file)
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else:
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print(f"Warning: Configuration file {config_file} not found. Skipping bone renaming.")
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final_file = str(final_skin_file)
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output_files = [str(final_skeleton_file), str(final_skin_file)]
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@@ -420,13 +371,6 @@ def create_app():
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)
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random_btn = gr.Button("🔄 Random Seed", variant="secondary", scale=1)
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bone_renaming = gr.Dropdown(
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choices=["none", "mixamo", "vroid"],
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value="none",
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label="Bone Renaming",
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info="Choose bone naming convention (only works with GLB output, none = keep generic names)"
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)
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pipeline_btn = gr.Button("🎯 Start Processing", variant="primary", size="lg")
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with gr.Column():
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@@ -440,7 +384,7 @@ def create_app():
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pipeline_btn.click(
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fn=main,
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inputs=[input_3d_model, seed
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outputs=[pipeline_skeleton_out, files_to_download]
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)
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import subprocess
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import time
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from pathlib import Path
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+
from typing import Tuple
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import gradio as gr
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import lightning as L
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return str(output_path.resolve())
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@spaces.GPU()
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def main(input_file: str, seed: int = 12345) -> Tuple[str, list]:
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"""
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Run the rigging pipeline based on selected mode.
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Args:
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input_file: Path to the input 3D model file
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seed: Random seed for reproducible results
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Returns:
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Tuple of (final_file_path, list_of_intermediate_files)
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run_inference_python(intermediate_skeleton_file, intermediate_skin_file, "skin")
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merge_results_python(intermediate_skin_file, input_file, final_skin_file)
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final_file = str(final_skin_file)
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output_files = [str(final_skeleton_file), str(final_skin_file)]
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)
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random_btn = gr.Button("🔄 Random Seed", variant="secondary", scale=1)
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pipeline_btn = gr.Button("🎯 Start Processing", variant="primary", size="lg")
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with gr.Column():
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pipeline_btn.click(
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fn=main,
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inputs=[input_3d_model, seed],
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outputs=[pipeline_skeleton_out, files_to_download]
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)
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src/inference/bone_renamer.py
DELETED
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@@ -1,252 +0,0 @@
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#!/usr/bin/env python3
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"""
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Simple script to rename bones in GLB/GLTF files by directly manipulating the JSON structure.
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This approach doesn't require Blender or complex 3D libraries.
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"""
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import json
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import yaml
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import gzip
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import struct
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from pathlib import Path
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import logging
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from typing import Dict, List, Optional
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# Set up logging
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logging.basicConfig(level=logging.INFO)
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logger = logging.getLogger(__name__)
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class GLBProcessor:
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def __init__(self, config_path: str = "configs/skeleton/mixamo.yaml"):
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"""Initialize with skeleton configuration."""
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self.bone_names = self._load_bone_config(config_path)
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def _load_bone_config(self, config_path: str) -> List[str]:
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"""Load bone names from configuration."""
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with open(config_path, 'r') as f:
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config = yaml.safe_load(f)
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bone_names = []
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parts_order = config.get('parts_order', [])
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for part in parts_order:
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if part in config.get('parts', {}):
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bone_names.extend(config['parts'][part])
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logger.info(f"Loaded {len(bone_names)} bone names from {config_path}")
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return bone_names
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def read_glb(self, filepath: str) -> tuple:
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"""Read GLB file and return JSON and binary data."""
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with open(filepath, 'rb') as f:
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# Read GLB header
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magic = f.read(4)
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if magic != b'glTF':
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raise ValueError("Not a valid GLB file")
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version = struct.unpack('<I', f.read(4))[0]
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length = struct.unpack('<I', f.read(4))[0]
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# Read JSON chunk
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json_length = struct.unpack('<I', f.read(4))[0]
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json_type = f.read(4)
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if json_type != b'JSON':
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raise ValueError("Invalid JSON chunk")
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json_data = f.read(json_length)
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gltf_json = json.loads(json_data.decode('utf-8'))
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# Read binary chunk if present
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binary_data = None
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if f.tell() < length:
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binary_length = struct.unpack('<I', f.read(4))[0]
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binary_type = f.read(4)
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if binary_type == b'BIN\x00':
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binary_data = f.read(binary_length)
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return gltf_json, binary_data
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def write_glb(self, filepath: str, gltf_json: dict, binary_data: Optional[bytes] = None):
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"""Write GLB file with JSON and binary data."""
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json_str = json.dumps(gltf_json, separators=(',', ':'))
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json_bytes = json_str.encode('utf-8')
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# Pad JSON to 4-byte boundary
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json_padding = (4 - (len(json_bytes) % 4)) % 4
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json_bytes += b' ' * json_padding
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# Calculate total length
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total_length = 12 + 8 + len(json_bytes) # header + JSON chunk header + JSON data
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if binary_data:
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binary_padding = (4 - (len(binary_data) % 4)) % 4
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binary_data += b'\x00' * binary_padding
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total_length += 8 + len(binary_data) # binary chunk header + binary data
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with open(filepath, 'wb') as f:
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# Write GLB header
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f.write(b'glTF')
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f.write(struct.pack('<I', 2)) # version 2
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f.write(struct.pack('<I', total_length))
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# Write JSON chunk
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f.write(struct.pack('<I', len(json_bytes)))
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f.write(b'JSON')
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f.write(json_bytes)
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# Write binary chunk if present
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if binary_data:
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f.write(struct.pack('<I', len(binary_data)))
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f.write(b'BIN\x00')
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f.write(binary_data)
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def rename_bones(self, gltf_json: dict, bone_mapping: Dict[str, str]) -> dict:
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"""Rename bones in GLTF JSON structure."""
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# Create a copy to avoid modifying the original
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new_gltf = json.loads(json.dumps(gltf_json))
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# Rename bones in nodes
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if 'nodes' in new_gltf:
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for node in new_gltf['nodes']:
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if 'name' in node and node['name'] in bone_mapping:
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old_name = node['name']
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new_name = bone_mapping[old_name]
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node['name'] = new_name
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logger.debug(f"Renamed node: {old_name} -> {new_name}")
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# Rename bones in skins
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if 'skins' in new_gltf:
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for skin in new_gltf['skins']:
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if 'joints' in skin:
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for i, joint_index in enumerate(skin['joints']):
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if joint_index < len(new_gltf.get('nodes', [])):
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node = new_gltf['nodes'][joint_index]
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if 'name' in node and node['name'] in bone_mapping:
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old_name = node['name']
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new_name = bone_mapping[old_name]
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node['name'] = new_name
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logger.debug(f"Renamed skin joint: {old_name} -> {new_name}")
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# Rename bones in animations
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if 'animations' in new_gltf:
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for anim in new_gltf['animations']:
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if 'channels' in anim:
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for channel in anim['channels']:
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if 'target' in channel and 'node' in channel['target']:
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node_index = channel['target']['node']
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if node_index < len(new_gltf.get('nodes', [])):
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node = new_gltf['nodes'][node_index]
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if 'name' in node and node['name'] in bone_mapping:
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old_name = node['name']
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new_name = bone_mapping[old_name]
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node['name'] = new_name
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logger.debug(f"Renamed animation target: {old_name} -> {new_name}")
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return new_gltf
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def process_glb(self, input_path: str, output_path: str, bone_mapping: Optional[Dict[str, str]] = None) -> bool:
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"""Process GLB file to rename bones."""
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try:
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# Read GLB file
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logger.info(f"Reading GLB file: {input_path}")
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gltf_json, binary_data = self.read_glb(input_path)
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# Extract current bone names
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current_bones = []
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if 'nodes' in gltf_json:
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for node in gltf_json['nodes']:
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if 'name' in node:
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current_bones.append(node['name'])
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logger.info(f"Found {len(current_bones)} nodes in GLB file")
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# Create bone mapping if not provided
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if bone_mapping is None:
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bone_mapping = self._create_bone_mapping(current_bones)
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# Rename bones
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logger.info("Renaming bones...")
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new_gltf = self.rename_bones(gltf_json, bone_mapping)
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# Write updated GLB file
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logger.info(f"Writing updated GLB file: {output_path}")
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self.write_glb(output_path, new_gltf, binary_data)
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logger.info("Bone renaming completed successfully!")
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return True
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except Exception as e:
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logger.error(f"Error processing GLB file: {e}")
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import traceback
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logger.error(f"Traceback: {traceback.format_exc()}")
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return False
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def _create_bone_mapping(self, current_bones: List[str]) -> Dict[str, str]:
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"""Create mapping from current bone names to standard names."""
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bone_mapping = {}
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sorted_current_bones = sorted(current_bones)
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for i, current_name in enumerate(sorted_current_bones):
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if i < len(self.bone_names):
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standard_name = self.bone_names[i]
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bone_mapping[current_name] = standard_name
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logger.info(f"Mapping {current_name} -> {standard_name}")
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else:
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bone_mapping[current_name] = current_name
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logger.warning(f"No standard name for {current_name}, keeping original")
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return bone_mapping
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def rename_bones_in_glb(input_file: str, output_file: str, config_file: str = "configs/skeleton/mixamo.yaml") -> bool:
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"""
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Convenience function to rename bones in a GLB file.
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Args:
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input_file: Path to input GLB file
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output_file: Path to output GLB file
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config_file: Path to skeleton configuration file
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Returns:
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True if successful, False otherwise
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"""
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processor = GLBProcessor(config_file)
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return processor.process_glb(input_file, output_file)
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if __name__ == "__main__":
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import argparse
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-
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| 219 |
-
parser = argparse.ArgumentParser(description="Rename bones in GLB file to standard names")
|
| 220 |
-
parser.add_argument("input", help="Input GLB file path")
|
| 221 |
-
parser.add_argument("output", help="Output GLB file path")
|
| 222 |
-
parser.add_argument("--config", default="configs/skeleton/mixamo.yaml",
|
| 223 |
-
help="Path to skeleton configuration file")
|
| 224 |
-
parser.add_argument("--mapping", help="JSON file with custom bone name mapping")
|
| 225 |
-
parser.add_argument("--verbose", "-v", action="store_true", help="Enable verbose logging")
|
| 226 |
-
|
| 227 |
-
args = parser.parse_args()
|
| 228 |
-
|
| 229 |
-
if args.verbose:
|
| 230 |
-
logging.getLogger().setLevel(logging.DEBUG)
|
| 231 |
-
|
| 232 |
-
# Initialize processor
|
| 233 |
-
processor = GLBProcessor(args.config)
|
| 234 |
-
|
| 235 |
-
# Load custom mapping if provided
|
| 236 |
-
bone_mapping = None
|
| 237 |
-
if args.mapping:
|
| 238 |
-
try:
|
| 239 |
-
with open(args.mapping, 'r') as f:
|
| 240 |
-
bone_mapping = json.load(f)
|
| 241 |
-
logger.info(f"Loaded custom bone mapping from: {args.mapping}")
|
| 242 |
-
except Exception as e:
|
| 243 |
-
logger.error(f"Failed to load custom mapping: {e}")
|
| 244 |
-
exit(1)
|
| 245 |
-
|
| 246 |
-
# Process the GLB file
|
| 247 |
-
success = processor.process_glb(args.input, args.output, bone_mapping)
|
| 248 |
-
|
| 249 |
-
if success:
|
| 250 |
-
exit(0)
|
| 251 |
-
else:
|
| 252 |
-
exit(1)
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