sprite-flow / app.py
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import torch
import gradio as gr
from huggingface_hub import hf_hub_download
from safetensors.torch import load_file
from models.unet import PixelArtUNet
from sampling.conditional_probability_path import GaussianConditionalProbabilityPath
from sampling.noise_scheduling import LinearAlpha, LinearBeta
from diff_eq.ode_sde import UnguidedVectorFieldODE
from diff_eq.simulator import EulerSimulator
from utils import tensor_to_rgba_image, normalize_to_unit, make_large
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
# Setup model
model = PixelArtUNet(
channels = [128, 256, 512, 1024],
num_residual_layers = 2,
t_embed_dim = 128,
midcoder_dropout_p=0.2
).to(device)
repo_id = "mradovic38/sprite-flow"
filename = "model.safetensors"
file_path = hf_hub_download(repo_id=repo_id, filename=filename)
checkpoint = load_file(file_path)
model.load_state_dict(checkpoint)
model.to(device)
model.eval()
def generate_image_stream(num_timesteps: int = 200):
# Setup path
path = GaussianConditionalProbabilityPath(
p_data=None,
p_simple_shape=[4, 128, 128],
alpha=LinearAlpha(),
beta=LinearBeta()
).to(device)
path.eval()
ts = torch.linspace(0, 1, num_timesteps).view(1, -1, 1, 1, 1).expand(1, -1, 1, 1, 1).to(device)
x0 = path.p_simple.sample(1).to(device) # (1, 4, 128, 128)
ode = UnguidedVectorFieldODE(model)
simulator = EulerSimulator(ode)
# Yield images at each step
for x in simulator.simulate(x0, ts):
img = normalize_to_unit(x)
img = tensor_to_rgba_image(img)[0]
yield make_large(img)
# --- Create Gradio interface ---
css = """
.gradio-container {
max-width: 700px !important;
margin: 0 auto !important; /* centers the container */
text-align: center; /* centers text and components inside */
}
#component-0 {
display: inline-block; /* make the image inline-block */
width: 100% !important;
}
"""
iface = gr.Interface(
fn=generate_image_stream,
inputs=[gr.Slider(50, 500, step=10, value=200, label="Number of Steps")],
outputs=gr.Image(type="pil", streaming=True),
title="Flow-Matching Pixel Art Sprite Generation",
description="Generate pixel art sprites with sprite-flow.",
css=css
)
if __name__ == "__main__":
iface.launch()