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Update app.py
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app.py
CHANGED
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@@ -2,146 +2,7 @@ import random
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import numpy as np
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import gradio as gr
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class TicTacToe:
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def __init__(self):
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self.board = [' '] * 9
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self.current_player = 'X'
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def display_board(self):
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print("\n")
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for i in range(3):
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print(" | ".join(self.board[i * 3:(i + 1) * 3]))
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if i < 2:
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print("---------")
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print("\n")
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def make_move(self, position):
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if self.board[position] == ' ':
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self.board[position] = self.current_player
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return True
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return False
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def switch_player(self):
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self.current_player = 'O' if self.current_player == 'X' else 'X'
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def check_winner(self):
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winning_combinations = [
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[0, 1, 2], [3, 4, 5], [6, 7, 8], # Rows
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[0, 3, 6], [1, 4, 7], [2, 5, 8], # Columns
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[0, 4, 8], [2, 4, 6] # Diagonals
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]
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for combo in winning_combinations:
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if self.board[combo[0]] == self.board[combo[1]] == self.board[combo[2]] != ' ':
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return self.board[combo[0]]
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return None
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def is_draw(self):
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return ' ' not in self.board
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def reset_board(self):
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self.board = [' '] * 9
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self.current_player = 'X'
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class MinimaxPlayer:
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def __init__(self, symbol):
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self.symbol = symbol
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def minimax(self, game, is_maximizing):
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winner = game.check_winner()
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if winner == self.symbol:
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return 1
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elif winner == ('O' if self.symbol == 'X' else 'X'):
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return -1
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elif game.is_draw():
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return 0
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if is_maximizing:
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best_score = -float('inf')
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for i in range(9):
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if game.board[i] == ' ':
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game.board[i] = self.symbol
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score = self.minimax(game, False)
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game.board[i] = ' '
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best_score = max(score, best_score)
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return best_score
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else:
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best_score = float('inf')
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for i in range(9):
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if game.board[i] == ' ':
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game.board[i] = ('O' if self.symbol == 'X' else 'X')
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score = self.minimax(game, True)
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game.board[i] = ' '
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best_score = min(score, best_score)
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return best_score
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def get_move(self, game):
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best_score = -float('inf')
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best_move = None
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for i in range(9):
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if game.board[i] == ' ':
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game.board[i] = self.symbol
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score = self.minimax(game, False)
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game.board[i] = ' '
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if score > best_score:
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best_score = score
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best_move = i
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return best_move
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class QLearningPlayer:
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def __init__(self, symbol, learning_rate=0.1, discount_factor=0.9, exploration_rate=1.0):
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self.symbol = symbol
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self.q_table = {}
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self.learning_rate = learning_rate
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self.discount_factor = discount_factor
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self.exploration_rate = exploration_rate
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def get_state(self, game):
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return ''.join(game.board)
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def choose_action(self, game):
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state = self.get_state(game)
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if random.random() < self.exploration_rate:
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return random.choice([i for i in range(9) if game.board[i] == ' '])
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if state not in self.q_table:
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self.q_table[state] = np.zeros(9)
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return np.argmax(self.q_table[state])
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def update_q_table(self, state, action, reward, next_state):
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if state not in self.q_table:
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self.q_table[state] = np.zeros(9)
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if next_state not in self.q_table:
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self.q_table[next_state] = np.zeros(9)
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self.q_table[state][action] += self.learning_rate * (
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reward + self.discount_factor * np.max(self.q_table[next_state]) - self.q_table[state][action]
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)
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def train(self, episodes):
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for _ in range(episodes):
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game = TicTacToe()
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state = self.get_state(game)
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while True:
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action = self.choose_action(game)
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game.make_move(action)
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next_state = self.get_state(game)
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winner = game.check_winner()
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if winner == self.symbol:
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reward = 1
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self.update_q_table(state, action, reward, next_state)
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break
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elif winner:
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reward = -1
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self.update_q_table(state, action, reward, next_state)
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break
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elif game.is_draw():
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reward = 0.5
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self.update_q_table(state, action, reward, next_state)
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break
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else:
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reward = 0
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self.update_q_table(state, action, reward, next_state)
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game.switch_player()
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state = next_state
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# Global game instance
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game = TicTacToe()
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@@ -162,9 +23,9 @@ def render_board():
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board.append(row)
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return board
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def make_move(evt: gr.SelectData, game_mode, difficulty):
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"""Handle player moves and AI responses"""
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row, col = evt.index
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position = row * 3 + col
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status = ""
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@@ -225,9 +86,10 @@ def create_gui():
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value="medium"
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)
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board = gr.DataFrame(
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render_board(),
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headers=
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interactive=True,
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col_count=(3, "fixed"),
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row_count=(3, "fixed")
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@@ -236,7 +98,7 @@ def create_gui():
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status = gr.Textbox(value="Current player: X", label="Status")
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reset_btn = gr.Button("Reset Game")
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# Event handlers
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board.select(
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make_move,
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[game_mode, difficulty],
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import numpy as np
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import gradio as gr
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[Previous TicTacToe, MinimaxPlayer, and QLearningPlayer classes remain exactly the same]
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# Global game instance
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game = TicTacToe()
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board.append(row)
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return board
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def make_move(evt: gr.SelectData, game_mode, difficulty):
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"""Handle player moves and AI responses"""
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row, col = evt.index
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position = row * 3 + col
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status = ""
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value="medium"
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)
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# Fixed DataFrame initialization
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board = gr.DataFrame(
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render_board(),
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headers=[""]*3, # Empty headers for 3 columns
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interactive=True,
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col_count=(3, "fixed"),
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row_count=(3, "fixed")
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status = gr.Textbox(value="Current player: X", label="Status")
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reset_btn = gr.Button("Reset Game")
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# Event handlers
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board.select(
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make_move,
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[game_mode, difficulty],
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