File size: 7,719 Bytes
b1adf8a
 
 
 
 
 
 
 
 
72fec4e
 
 
 
 
 
 
3584af6
72fec4e
 
 
 
 
 
 
 
 
 
 
101bceb
 
 
 
 
 
72fec4e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
45a1bd4
 
72fec4e
3584af6
72fec4e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
45a1bd4
72fec4e
45a1bd4
72fec4e
 
45a1bd4
72fec4e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
45a1bd4
72fec4e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
c90d7b0
72fec4e
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
---
title: README
emoji: 
colorFrom: blue
colorTo: indigo
sdk: static
pinned: false
---

<div align="center">

# 🌌 **Mythic Artificial Intelligence**
### *by MythicGames*

**Building the next generation of merged language models**

🌐 [Visit our platform](https://mythicgames.ru) · 💬 [Chat with MAI models](https://mythicgames.ru/app) · 📂 [All Models](https://mythicgames.ru/models)

</div>

---

## 🧬 Model Families

MAI models follow a unified naming convention:

```
MAI M{version} {Specialization} {Variant}
MAI {version} {Variant}
MAI C{version} {Variant}
MAIGEN {version} {Specification}
MAIMIND {version} {Specification}
MAITTS {version} {Specification}
MAIEDITOR {version}.{Date of release} {Update feature name}
```

| Component | Meaning | Examples |
|---|---|---|
| **M{version}** | Generation / major version | M1, M2, M3, M4 |
| **Specialization** | Primary task focus | Coder, Chat, Reason, Vision |
| **Variant** | Speed / depth profile | Fast, Thinking |

---

### ⚡ Variant Breakdown

| Variant | Philosophy | Latency | Depth | Best For |
|---|---|---|---|---|
| 🟢 **Fast** | Speed-first. Minimal chain-of-thought, instant responses | 🔽 Low | Standard | Code generation, quick Q&A, real-time chat |
| 🟣 **Thinking** | Depth-first. Extended internal reasoning before answering | 🔼 Higher | Deep CoT | Math, logic, complex analysis, research |

> **Rule of thumb:** If you need an answer *now* — use **Fast**. If you need the *right* answer to a hard problem — use **Thinking**.

---

## 📋 Full Model Registry

| Model | Specialization | Variant | MSPLIT | MCE | Power (×) | Context | Status |
|---|---|---|---|---|---|---|---|
| **MAI M3 Coder Fast** | Reasoning | Fast | 3A | 2.74 | ~3.2× | >1M | 🟢 Active |
| **MAI M3 Coder Thinking** | Reasoning | Thinking | 3A | 2.74 | ~3.2× | >1M | 🟢 Active |
| **MAI M4 Coder Fast** ⭐ | Code | Fast | 4A | 3.16 | ~4.3× | >1M | 🟢 **Flagship** |
| **MAI M4 Coder Thinking** | Code | Thinking | 4A | 3.16 | ~4.3× | >1M | 🟢 Active |
| **MAI M5 Coder Fast** | Multimodal | Fast | 4A | 3.16 | ~4.3× | >1M | 🔵 Coming Soon |

---

## 📐 The MAI Math — Formulas & Coefficients

### 1️⃣ Power Multiplier Formula

Every MAI model's effective performance boost is calculated using:

```
                    MCE² × 8
Power (×)  =  ─────────────
                  9.3 × 2
```

Or simplified:

```
Power = (MCE² × 8) / 18.6
```

| Variable | Full Name | Description |
|---|---|---|
| **MCE** | Merge Coefficient Exponent | Core efficiency metric of the merge. Higher = better synergy between merged weights |
| **8** | Base Parameter Scalar | Constant tied to the 8-expert routing in the merge pipeline |
| **9.3** | Normalization Factor | Empirical constant derived from benchmark calibration |
| **2** | Dual-pass Divisor | Accounts for the two-pass merge verification in MSPLIT |

---

### 2️⃣ MCE Progression Across Generations

MCE grows with each MSPLIT generation following a **square-root scaling law**:

```
MCE(n) = √(2.5 × n)
```

Where `n` = MSPLIT generation number.

| MSPLIT Gen | n | MCE = √(2.5n) | MCE² | Power (×) |
|---|---|---|---|---|
| 3A | 3 | √7.5 ≈ **2.74** | 5 | ~3.23× |
| 4A | 4 | √10.0 ≈ **3.16** | 10.0 | **~4.30×** |
| 5A *(projected)* | 5 | √12.5 ≈ **3.54** | 8 | ~5.38× |
| 6A *(projected)* | 6 | √15.0 ≈ **3.87** | 16 | ~6.45× |

> 📈 **Insight:** Power scales *linearly* with MSPLIT generation because MCE² = 2.5n, so Power = (2.5n × 8) / 18.6 ≈ **1.075n**. Each new generation adds roughly **+1.08×** to the multiplier.

---

### 3️⃣ Context Window Scaling

Context length doubles with each major version:

```
Context(v) = 64K × 2^v
```

| Version (v) | Calculation | Context Window |
|---|---|---|
| M3 (v=3) | 64K × 2³ | **1,024K** |
| M4 (v=4) | 64K × 2⁴ | **1,024K (>1M)** |
| M5 *(projected)* | 64K × 2⁵ | **2,048K (~2M)** |

---

### 4️⃣ Effective Intelligence Index (EII)

To compare models holistically, we use the **EII** — a single score combining power and context:

```
EII = Power(×) × log₂(Context / 1K)
```

| Model | Power (×) | Context | log₂(C/1K) | **EII** |
|---|---|---|---|---|
| MAI M3 Reason Fast | 3.44 | 1024K | 4 | **29.07** |
| **MAI M4 Coder Fast** | 4.30 | 1024K | 10 | **43.00** ⭐ |
| MAI M5 *(projected)* | 6.88 | 2048K | 8 | **59.18** |

> 🎯 **Notice the pattern?** EII ≈ 4.3 × n × (n + 6) / 10 — it grows *quadratically*, meaning each generation is dramatically more capable than the last.
> Models like M5 will use: **64 / 9.3**, without **/ 2**

---

### 5️⃣ Fast vs Thinking — Speed-Depth Tradeoff

```
                    Base Latency
Fast Latency   =  ─────────────
                     Power(×)

Thinking Latency = Base Latency × Thinking Depth Factor (TDF)
```

Where **TDF** typically ranges from **3× to 8×** depending on problem complexity.

| Variant | Relative Latency | Relative Accuracy (hard tasks) |
|---|---|---|
| Fast | **1×** (baseline) | ~85–92% |
| Thinking | **3–8×** slower | ~94–99% |

> 💡 **When to switch?** If Fast gives a confident answer → stay with Fast. If it hedges or the task involves multi-step reasoning → switch to Thinking.

---

## 🔬 MSPLIT Technology — How It Works

```
┌──────────────┐     ┌──────────────┐     ┌──────────────┐
│  Base Model │     │  Base Model │     │  Base Model │
│      A      │     │      B      │     │      C      │
└──────┬───────┘     └──────┬───────┘     └──────┬───────┘
      │                   │                   │
      └─────────────┬───────┘────────────────────┘

            ┌───────▼────────┐
            │  PEREX MERGE  │  ← Weighted parameter fusion
            │   Pipeline    │
            └───────┬────────┘

            ┌───────▼────────┐
            │   MSPLIT nA   │  ← Split-verify-remerge (n passes)
            │  Optimization │
            └───────┬────────┘

            ┌───────▼─────────┐
            │  Final Merged  │
            │     Model      │  → MCE = √(2.5 × n)
            └─────────────────┘
```

**MSPLIT (Multi-Stage Parameter Splitting)** works in three phases:

1. **Merge** — Multiple base models are fused using the Perex Merge weighted-average pipeline
2. **Split** — The merged weights are split into parameter subgroups and independently evaluated
3. **Re-merge** — Only the highest-performing parameter configurations survive and are re-merged

Each MSPLIT generation (3A → 4A) adds an additional split-verify pass, increasing MCE and therefore the power multiplier.

---

## 🛡️ Access & Licensing

| | |
|---|---|
| **Access** | 🔒 Private — all models are served exclusively through our platform |
| **Hosting** | Puter.js |
| **Weights** | Not publicly distributed |
| **API** | Available through the MAI website |
| **Commercial Use** | Contact MythicGames for licensing |

---

<div align="center">

### 🌌 *"The future of AI is here"*

**Mythic Artificial Intelligence · MythicGames · 2026**

</div>