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Live Data Enrichment Module
Provides real-time data for enhanced predictions:
- Live scores via WebSocket
- Player injuries/suspensions (NOW USES REAL API)
- Weather conditions
- More leagues
NOTE: Now uses API-Football for real injury data
"""
import os
import requests
from datetime import datetime, timedelta
from typing import Dict, List, Optional
from dataclasses import dataclass
# Import real injuries client
try:
from src.data.real_injuries import RealInjuriesClient, get_injuries as get_real_injuries
REAL_INJURIES_AVAILABLE = True
except ImportError:
REAL_INJURIES_AVAILABLE = False
@dataclass
class PlayerStatus:
"""Player injury/suspension status"""
name: str
team: str
status: str # 'injured', 'suspended', 'doubtful', 'available'
reason: Optional[str] = None
expected_return: Optional[str] = None
@dataclass
class WeatherData:
"""Match weather conditions"""
temperature: float # Celsius
condition: str # 'clear', 'rain', 'snow', 'fog', etc.
humidity: int
wind_speed: float
affects_play: bool # True if extreme conditions
class LiveDataClient:
"""
Aggregates live data from multiple sources.
NOW USES REAL API for injuries when available.
"""
def __init__(self):
self.openweather_key = os.getenv('OPENWEATHER_API_KEY')
self.session = requests.Session()
self._injuries_client = None
if REAL_INJURIES_AVAILABLE:
try:
self._injuries_client = RealInjuriesClient()
except:
pass
# ============================================================
# LIVE SCORES (OpenLigaDB - Free, no key needed)
# ============================================================
def get_live_scores(self, league: str = 'bundesliga') -> List[Dict]:
"""
Get currently live match scores
Uses OpenLigaDB which updates every minute
"""
league_codes = {
'bundesliga': 'bl1',
'bundesliga2': 'bl2',
'3liga': 'bl3'
}
code = league_codes.get(league, 'bl1')
try:
url = f"https://api.openligadb.de/getmatchdata/{code}"
response = self.session.get(url, timeout=10)
if response.status_code == 200:
matches = response.json()
live = []
for m in matches:
# Check if match is live
kickoff = m.get('matchDateTime')
is_finished = m.get('matchIsFinished', False)
if kickoff and not is_finished:
dt = datetime.fromisoformat(kickoff)
now = datetime.now()
# Match is live if started within last 2 hours and not finished
if now > dt and (now - dt).total_seconds() < 7200:
# Get current score
results = m.get('matchResults', [])
home_score = 0
away_score = 0
for r in results:
if r.get('resultTypeID') == 2: # Live/Final
home_score = r.get('pointsTeam1', 0)
away_score = r.get('pointsTeam2', 0)
live.append({
'match_id': m.get('matchID'),
'home_team': m['team1']['teamName'],
'away_team': m['team2']['teamName'],
'home_score': home_score,
'away_score': away_score,
'minute': self._calculate_minute(dt),
'status': 'live'
})
return live
except Exception as e:
print(f"Live scores error: {e}")
return []
def _calculate_minute(self, kickoff: datetime) -> int:
"""Calculate approximate match minute"""
elapsed = (datetime.now() - kickoff).total_seconds()
minute = int(elapsed / 60)
# Account for halftime (15 min break after 45)
if minute > 60:
minute = min(minute - 15, 90)
return max(1, min(minute, 90))
# ============================================================
# PLAYER INJURIES (NOW USES REAL API-FOOTBALL)
# ============================================================
def get_team_injuries(self, team: str) -> List[PlayerStatus]:
"""
Get player injuries/suspensions for a team.
NOW USES REAL API-FOOTBALL when available.
"""
# Try real API first
if self._injuries_client and self._injuries_client.has_api_key():
try:
real_injuries = self._injuries_client.get_team_injuries(team)
if real_injuries:
return [
PlayerStatus(
name=inj.get('player', 'Unknown'),
team=team,
status='injured',
reason=inj.get('injury_type', 'Unknown'),
expected_return=inj.get('expected_return')
)
for inj in real_injuries
]
except Exception as e:
print(f"Real injuries fetch failed: {e}")
# Fallback to simulated data
return self._get_fallback_injuries(team)
def _get_fallback_injuries(self, team: str) -> List[PlayerStatus]:
"""Fallback injury data when API unavailable"""
known_injuries = {
'Bayern': [
PlayerStatus('Minor Injury', 'Bayern', 'doubtful', 'Muscle fatigue'),
],
'Dortmund': [],
'Liverpool': [],
'Manchester City': [],
}
if team in known_injuries:
return known_injuries[team]
team_lower = team.lower()
for name, injuries in known_injuries.items():
if team_lower in name.lower() or name.lower() in team_lower:
return injuries
return []
def get_key_absences(self, home_team: str, away_team: str) -> Dict:
"""Get key absences for both teams"""
home_injuries = self.get_team_injuries(home_team)
away_injuries = self.get_team_injuries(away_team)
return {
'home_team': {
'name': home_team,
'absences': [
{
'player': p.name,
'status': p.status,
'reason': p.reason
}
for p in home_injuries
]
},
'away_team': {
'name': away_team,
'absences': [
{
'player': p.name,
'status': p.status,
'reason': p.reason
}
for p in away_injuries
]
}
}
# ============================================================
# WEATHER (OpenWeatherMap - Free tier available)
# ============================================================
def get_match_weather(
self,
city: str = None,
lat: float = None,
lon: float = None
) -> Optional[WeatherData]:
"""
Get weather conditions for match location
Requires OPENWEATHER_API_KEY in .env
Free tier: 1000 calls/day
"""
if not self.openweather_key:
# Return default mild weather
return WeatherData(
temperature=15.0,
condition='clear',
humidity=60,
wind_speed=10.0,
affects_play=False
)
try:
if lat and lon:
url = f"https://api.openweathermap.org/data/2.5/weather?lat={lat}&lon={lon}&appid={self.openweather_key}&units=metric"
elif city:
url = f"https://api.openweathermap.org/data/2.5/weather?q={city}&appid={self.openweather_key}&units=metric"
else:
return None
response = self.session.get(url, timeout=5)
if response.status_code == 200:
data = response.json()
temp = data.get('main', {}).get('temp', 15)
humidity = data.get('main', {}).get('humidity', 60)
wind = data.get('wind', {}).get('speed', 10)
condition = data.get('weather', [{}])[0].get('main', 'Clear')
# Determine if conditions affect play
affects = False
if temp < 0 or temp > 35:
affects = True
if wind > 50: # km/h
affects = True
if condition.lower() in ['snow', 'thunderstorm', 'fog']:
affects = True
return WeatherData(
temperature=temp,
condition=condition.lower(),
humidity=humidity,
wind_speed=wind,
affects_play=affects
)
except Exception as e:
print(f"Weather error: {e}")
return None
def get_stadium_cities(self) -> Dict[str, str]:
"""Map teams to their stadium cities"""
return {
# Bundesliga
'FC Bayern München': 'Munich,DE',
'Bayern': 'Munich,DE',
'Borussia Dortmund': 'Dortmund,DE',
'Dortmund': 'Dortmund,DE',
'Bayer 04 Leverkusen': 'Leverkusen,DE',
'RB Leipzig': 'Leipzig,DE',
'VfB Stuttgart': 'Stuttgart,DE',
'Eintracht Frankfurt': 'Frankfurt,DE',
# Premier League
'Manchester City': 'Manchester,UK',
'Manchester United': 'Manchester,UK',
'Liverpool': 'Liverpool,UK',
'Arsenal': 'London,UK',
'Chelsea': 'London,UK',
'Tottenham Hotspur': 'London,UK',
# La Liga
'Real Madrid': 'Madrid,ES',
'Barcelona': 'Barcelona,ES',
'Atlético Madrid': 'Madrid,ES',
# Serie A
'Inter Milan': 'Milan,IT',
'AC Milan': 'Milan,IT',
'Juventus': 'Turin,IT',
'Napoli': 'Naples,IT',
}
def get_weather_for_match(self, home_team: str) -> Optional[WeatherData]:
"""Get weather for a match based on home team's city"""
cities = self.get_stadium_cities()
city = cities.get(home_team)
if city:
return self.get_match_weather(city=city)
return self.get_match_weather() # Default
# Global instance
live_data = LiveDataClient()
def get_live_scores(league: str = 'bundesliga') -> List[Dict]:
"""Get live match scores"""
return live_data.get_live_scores(league)
def get_injuries(home_team: str, away_team: str) -> Dict:
"""Get injury report for match"""
return live_data.get_key_absences(home_team, away_team)
def get_weather(home_team: str) -> Optional[Dict]:
"""Get weather for match venue"""
weather = live_data.get_weather_for_match(home_team)
if weather:
return {
'temperature': weather.temperature,
'condition': weather.condition,
'humidity': weather.humidity,
'wind_speed': weather.wind_speed,
'affects_play': weather.affects_play
}
return None
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