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9557505
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ready player implementation

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READY_PLAYER_ME_IMPLEMENTATION_SUMMARY.md ADDED
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1
+ # Ready Player Me Integration - Implementation Summary
2
+
3
+ ## ✅ Implementation Complete
4
+
5
+ All phases of the Ready Player Me integration have been implemented:
6
+
7
+ ### Phase 1: User Avatar Management ✅
8
+ - **Backend:**
9
+ - User registration creates Ready Player Me guest user automatically
10
+ - Avatar creation endpoint (`/api/avatar/create`)
11
+ - Avatar GLB retrieval endpoint (`/api/avatar/glb`)
12
+ - Avatar 2D render endpoint (`/api/avatar/render`)
13
+ - Avatar metadata endpoint (`/api/avatar/metadata`)
14
+
15
+ - **Frontend:**
16
+ - Avatar creation UI in Profile page with iframe integration
17
+ - Listens for `v1.avatar.exported` event
18
+ - Stores avatar ID automatically
19
+
20
+ ### Phase 2: Asset Conversion ✅
21
+ - **Backend:**
22
+ - Upload route automatically converts wardrobe items to Ready Player Me assets
23
+ - Category mapping to asset types (shirts→top, pants→bottom, etc.)
24
+ - Uploads GLB models to Ready Player Me temporary storage
25
+ - Creates assets with proper configuration
26
+ - Stores asset IDs in database
27
+
28
+ ### Phase 3: Outfit Visualization ✅
29
+ - **Backend:**
30
+ - Suggest route equips assets to user's avatar
31
+ - Returns avatar GLB URL with equipped outfit
32
+ - Handles multiple asset equipping
33
+
34
+ - **Frontend:**
35
+ - Displays avatar with outfit in Chat page
36
+ - Shows selected items grid
37
+ - Interactive 3D preview
38
+
39
+ ## 📁 Files Created/Modified
40
+
41
+ ### Backend Files:
42
+ 1. **`src/utils/readyPlayerMe.ts`** - Ready Player Me API client
43
+ 2. **`src/utils/assetTypeMapper.ts`** - Category to asset type mapping
44
+ 3. **`src/routes/avatar.ts`** - Avatar management endpoints
45
+ 4. **`src/entity/User.ts`** - Added `readyPlayerMeUserId`, `readyPlayerMeAvatarId`
46
+ 5. **`src/entity/WardrobeItem.ts`** - Added `readyPlayerMeAssetId`
47
+ 6. **`src/migrations/1700000000005-AddReadyPlayerMeFields.ts`** - Database migration
48
+ 7. **`src/routes/auth.ts`** - Updated to create guest user on registration
49
+ 8. **`src/routes/upload.ts`** - Updated to create assets after 3D generation
50
+ 9. **`src/routes/suggest.ts`** - Updated to equip assets and return avatar URL
51
+ 10. **`src/index.ts`** - Added avatar route
52
+
53
+ ### Frontend Files:
54
+ 1. **`stylegptUI/src/utils/api.js`** - Added `avatarAPI`
55
+ 2. **`stylegptUI/src/pages/Profile.jsx`** - Added avatar creator iframe
56
+ 3. **`stylegptUI/src/pages/Profile.scss`** - Added avatar creator modal styles
57
+ 4. **`stylegptUI/src/pages/Chat.jsx`** - Added avatar with outfit display
58
+ 5. **`stylegptUI/src/pages/Chat.scss`** - Added avatar preview and selected items styles
59
+
60
+ ## 🔧 Required Environment Variables
61
+
62
+ Add these to your `.env` file:
63
+
64
+ ```env
65
+ # Ready Player Me API Key (already set)
66
+ READY_API_KEY=sk_live_mRM0Hj9Ji2bUGkol4E55qv3Zfqd1J7782Yvo
67
+
68
+ # Ready Player Me Application ID (get from Studio)
69
+ READY_PLAYER_ME_APPLICATION_ID=your_application_id_here
70
+
71
+ # Ready Player Me Organization ID (get from Studio)
72
+ READY_PLAYER_ME_ORGANIZATION_ID=your_organization_id_here
73
+ ```
74
+
75
+ For frontend (add to `stylegptUI/.env` or `stylegptUI/.env.local`):
76
+
77
+ ```env
78
+ # Ready Player Me Subdomain (your partner name)
79
+ VITE_READY_PLAYER_ME_SUBDOMAIN=your_subdomain_here
80
+ ```
81
+
82
+ ## 🚀 How It Works
83
+
84
+ ### 1. User Registration Flow:
85
+ ```
86
+ User Signs Up → Backend creates Ready Player Me guest user → Stores user ID in database
87
+ ```
88
+
89
+ ### 2. Avatar Creation Flow:
90
+ ```
91
+ User clicks "Create Avatar" → Opens Ready Player Me iframe →
92
+ User creates avatar → Event fired → Backend stores avatar ID
93
+ ```
94
+
95
+ ### 3. Wardrobe Upload Flow:
96
+ ```
97
+ User uploads item → Background removal → FashionClip classification →
98
+ 3D model generation → Upload GLB to Ready Player Me →
99
+ Create asset → Store asset ID in database
100
+ ```
101
+
102
+ ### 4. Outfit Suggestion Flow:
103
+ ```
104
+ User asks for outfit → AI suggests items → Backend equips assets to avatar →
105
+ Get avatar GLB with outfit → Display in frontend
106
+ ```
107
+
108
+ ## 🎯 Features Implemented
109
+
110
+ 1. ✅ **Guest User Creation** - Automatic on signup
111
+ 2. ✅ **Avatar Creation** - Iframe integration with event listening
112
+ 3. ✅ **Asset Conversion** - Automatic conversion of wardrobe items
113
+ 4. ✅ **Asset Equipping** - Equip multiple assets to avatar
114
+ 5. ✅ **3D Outfit Visualization** - Display avatar wearing suggested outfit
115
+ 6. ✅ **Category Mapping** - Smart mapping of categories to asset types
116
+ 7. ✅ **Error Handling** - Graceful fallbacks if Ready Player Me fails
117
+
118
+ ## 📝 Next Steps
119
+
120
+ 1. **Get Ready Player Me Credentials:**
121
+ - Log in to Ready Player Me Studio
122
+ - Get your Application ID
123
+ - Get your Organization ID
124
+ - Get your Subdomain (partner name)
125
+
126
+ 2. **Add Environment Variables:**
127
+ - Add the required env vars to `.env`
128
+ - Add frontend env var to `stylegptUI/.env`
129
+
130
+ 3. **Run Migration:**
131
+ - The migration will run automatically on next startup
132
+ - Or run manually: `npm run migration:run`
133
+
134
+ 4. **Test the Flow:**
135
+ - Register a new user (creates guest user)
136
+ - Create an avatar in Profile page
137
+ - Upload wardrobe items (creates assets)
138
+ - Ask for outfit suggestion (displays avatar with outfit)
139
+
140
+ ## ⚠️ Important Notes
141
+
142
+ - Asset creation happens asynchronously and won't block uploads if it fails
143
+ - Avatar creation requires user to have Ready Player Me guest user (created on signup)
144
+ - Outfit visualization only works if user has created an avatar
145
+ - All Ready Player Me API calls require authentication (API key)
146
+ - Temporary file uploads expire after 24 hours (assets should be created quickly)
147
+
148
+ ## 🐛 Troubleshooting
149
+
150
+ - **Avatar not creating:** Check if guest user was created on signup
151
+ - **Assets not creating:** Check READY_PLAYER_ME_APPLICATION_ID and READY_PLAYER_ME_ORGANIZATION_ID env vars
152
+ - **Outfit not displaying:** Check if user has avatar and items have asset IDs
153
+ - **API errors:** Check READY_API_KEY is correct and has proper permissions
154
+
READY_PLAYER_ME_INTEGRATION_PLAN.md ADDED
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1
+ # Ready Player Me Integration Plan for StyleGPT
2
+
3
+ ## 📊 Current System Capabilities
4
+
5
+ ### What We Have:
6
+ 1. **User Management**
7
+ - User authentication (JWT)
8
+ - User profiles with profile pictures
9
+ - User entity in database
10
+
11
+ 2. **Wardrobe System**
12
+ - Upload wardrobe items (images)
13
+ - Background removal
14
+ - FashionClip classification (category, color, item type)
15
+ - 3D model generation (Tencent API) - stored as base64 in DB
16
+ - Category normalization
17
+ - Style tagging (casual, formal, streetwear, sportswear)
18
+ - Wardrobe viewing (2D and 3D)
19
+ - Item deletion
20
+
21
+ 3. **AI Suggestions**
22
+ - AI-powered outfit suggestions
23
+ - Extracts selected items from AI response
24
+ - Displays outfit with images
25
+
26
+ 4. **3D Visualization**
27
+ - Three.js 3D wardrobe viewer
28
+ - Items displayed in 3D space by category
29
+ - Interactive controls (rotate, zoom, hover)
30
+
31
+ ### Database Schema:
32
+ - **User**: id, email, name, password, profilePicture, createdAt
33
+ - **WardrobeItem**: id, imageUrl, processedImageUrl, model3dUrl, category, style, name, brand, color, userId, createdAt
34
+
35
+ ---
36
+
37
+ ## 🎯 Ready Player Me Capabilities
38
+
39
+ ### What We Can Do:
40
+
41
+ 1. **User Avatars**
42
+ - Create guest users for StyleGPT users
43
+ - Store avatar IDs
44
+ - Get 3D avatar GLB files
45
+ - Get 2D avatar renders (profile pictures)
46
+
47
+ 2. **Assets (Wardrobe Items)**
48
+ - Convert wardrobe items to Ready Player Me assets
49
+ - Upload GLB models to Ready Player Me
50
+ - Create assets with proper types (top, bottom, footwear, etc.)
51
+ - Equip/unequip assets to avatars
52
+
53
+ 3. **Outfit Visualization**
54
+ - Equip multiple assets to avatar
55
+ - Get 3D avatar with outfit
56
+ - Display in 3D scene
57
+
58
+ 4. **Avatar Creator**
59
+ - Embed iframe for avatar creation
60
+ - Listen for avatar export events
61
+ - Store avatar IDs
62
+
63
+ ---
64
+
65
+ ## 🚀 Best Integration Approach
66
+
67
+ ### Phase 1: Foundation (Essential)
68
+ **Priority: HIGH**
69
+
70
+ 1. **User Avatar Management**
71
+ - Create Ready Player Me guest user on signup
72
+ - Store `readyPlayerMeUserId` in User entity
73
+ - Add avatar creation UI (iframe integration)
74
+ - Store `readyPlayerMeAvatarId` in User entity
75
+
76
+ 2. **Database Updates**
77
+ - Add `readyPlayerMeUserId` to User
78
+ - Add `readyPlayerMeAvatarId` to User
79
+ - Add `readyPlayerMeAssetId` to WardrobeItem
80
+ - Migration for new fields
81
+
82
+ ### Phase 2: Asset Conversion (Core Feature)
83
+ **Priority: HIGH**
84
+
85
+ 1. **Convert Wardrobe Items to Assets**
86
+ - When user uploads item → generate 3D model (already done)
87
+ - Upload GLB to Ready Player Me temporary storage
88
+ - Create asset with correct type mapping:
89
+ - shirts → "top"
90
+ - pants → "bottom"
91
+ - shoes → "footwear"
92
+ - glasses → "glasses"
93
+ - etc.
94
+ - Store asset ID in WardrobeItem
95
+ - Add asset to application
96
+
97
+ 2. **Type Mapping System**
98
+ - Map our categories to Ready Player Me asset types
99
+ - Handle gender (neutral for now, can add later)
100
+ - Handle locked/unlocked assets
101
+
102
+ ### Phase 3: Outfit Visualization (Key Feature)
103
+ **Priority: MEDIUM**
104
+
105
+ 1. **Equip Assets to Avatar**
106
+ - When AI suggests outfit → get selected items
107
+ - Map to Ready Player Me asset IDs
108
+ - Equip assets to user's avatar
109
+ - Get updated avatar GLB with outfit
110
+ - Display in 3D scene
111
+
112
+ 2. **3D Outfit Viewer**
113
+ - Load avatar with equipped outfit
114
+ - Display alongside wardrobe items
115
+ - Interactive controls
116
+
117
+ ### Phase 4: Enhanced Features (Nice to Have)
118
+ **Priority: LOW**
119
+
120
+ 1. **Profile Pictures**
121
+ - Use 2D avatar renders as profile pictures
122
+ - Update when avatar changes
123
+
124
+ 2. **Avatar Updates**
125
+ - Listen for avatar update events
126
+ - Sync avatar changes
127
+
128
+ 3. **Asset Management**
129
+ - Update assets when wardrobe items change
130
+ - Delete assets when items deleted
131
+
132
+ ---
133
+
134
+ ## 🏗️ Implementation Strategy
135
+
136
+ ### Recommended Approach: **Incremental & Backward Compatible**
137
+
138
+ 1. **Start with User Avatars** (Phase 1)
139
+ - Simplest to implement
140
+ - Immediate value (users can create avatars)
141
+ - No breaking changes
142
+
143
+ 2. **Then Asset Conversion** (Phase 2)
144
+ - Convert existing wardrobe items gradually
145
+ - New uploads automatically convert
146
+ - Background job for existing items (optional)
147
+
148
+ 3. **Finally Outfit Visualization** (Phase 3)
149
+ - Requires Phase 1 & 2 complete
150
+ - Most complex but highest value
151
+
152
+ ### Why This Approach:
153
+ - ✅ Low risk (can test each phase independently)
154
+ - ✅ Backward compatible (existing features still work)
155
+ - ✅ Incremental value (each phase adds functionality)
156
+ - ✅ Easy to rollback if issues
157
+ - ✅ Can pause between phases
158
+
159
+ ---
160
+
161
+ ## 📋 Technical Implementation Plan
162
+
163
+ ### Step 1: Ready Player Me Client Utility
164
+ - Create `src/utils/readyPlayerMe.ts`
165
+ - Functions for:
166
+ - Create guest user
167
+ - Get avatar GLB
168
+ - Get avatar 2D render
169
+ - Create asset
170
+ - Upload asset file
171
+ - Equip/unequip asset
172
+ - List assets
173
+
174
+ ### Step 2: Database Migrations
175
+ - Migration: Add `readyPlayerMeUserId` to User
176
+ - Migration: Add `readyPlayerMeAvatarId` to User
177
+ - Migration: Add `readyPlayerMeAssetId` to WardrobeItem
178
+
179
+ ### Step 3: User Registration Update
180
+ - On signup: Create Ready Player Me guest user
181
+ - Store user ID
182
+
183
+ ### Step 4: Avatar Creation UI
184
+ - Add iframe to Profile page
185
+ - Listen for `v1.avatar.exported` event
186
+ - Store avatar ID
187
+
188
+ ### Step 5: Asset Conversion (Upload Flow)
189
+ - After 3D model generation:
190
+ - Upload GLB to Ready Player Me
191
+ - Create asset with correct type
192
+ - Store asset ID
193
+
194
+ ### Step 6: Outfit Visualization
195
+ - Update suggest endpoint:
196
+ - Get selected items
197
+ - Equip assets to avatar
198
+ - Return avatar GLB URL
199
+ - Update frontend to display avatar with outfit
200
+
201
+ ---
202
+
203
+ ## 🔄 Data Flow
204
+
205
+ ### Current Flow:
206
+ ```
207
+ User Upload → Background Removal → FashionClip → 3D Generation → Store in DB
208
+ ```
209
+
210
+ ### New Flow with Ready Player Me:
211
+ ```
212
+ User Upload → Background Removal → FashionClip → 3D Generation →
213
+ → Upload to Ready Player Me → Create Asset → Store Asset ID in DB
214
+
215
+ User Signup → Create Ready Player Me Guest User → Store User ID
216
+
217
+ User Creates Avatar → Store Avatar ID
218
+
219
+ AI Suggests Outfit → Get Asset IDs → Equip to Avatar →
220
+ → Get Avatar GLB with Outfit → Display in 3D
221
+ ```
222
+
223
+ ---
224
+
225
+ ## 🎨 UI/UX Considerations
226
+
227
+ 1. **Avatar Creation**
228
+ - Add "Create Avatar" button in Profile
229
+ - Modal with iframe
230
+ - Show loading state
231
+ - Success message when avatar created
232
+
233
+ 2. **Outfit Visualization**
234
+ - Show avatar wearing outfit in suggestion
235
+ - 3D viewer for outfit
236
+ - Option to view in full 3D scene
237
+
238
+ 3. **Wardrobe 3D View**
239
+ - Show avatar in center
240
+ - Items around avatar
241
+ - Click item to equip on avatar
242
+
243
+ ---
244
+
245
+ ## ⚠️ Important Considerations
246
+
247
+ 1. **API Key Security**
248
+ - Store in environment variables ✅ (already done)
249
+ - Never expose in frontend
250
+ - Use only in backend
251
+
252
+ 2. **Error Handling**
253
+ - Handle Ready Player Me API failures gracefully
254
+ - Don't block upload if asset creation fails
255
+ - Log errors for debugging
256
+
257
+ 3. **Performance**
258
+ - Asset creation is async (don't block upload)
259
+ - Cache avatar GLBs when possible
260
+ - Use LOD for 3D models
261
+
262
+ 4. **Costs**
263
+ - Ready Player Me is free for partners ✅
264
+ - No additional costs expected
265
+
266
+ 5. **Rate Limits**
267
+ - Be aware of API rate limits
268
+ - Implement retry logic
269
+ - Queue asset creation if needed
270
+
271
+ ---
272
+
273
+ ## 📝 Next Steps
274
+
275
+ 1. ✅ Review and approve this plan
276
+ 2. Create Ready Player Me utility functions
277
+ 3. Add database migrations
278
+ 4. Implement Phase 1 (User Avatars)
279
+ 5. Test avatar creation flow
280
+ 6. Implement Phase 2 (Asset Conversion)
281
+ 7. Test asset creation
282
+ 8. Implement Phase 3 (Outfit Visualization)
283
+ 9. Test complete flow
284
+ 10. Deploy
285
+
286
+ ---
287
+
288
+ ## 🎯 Success Metrics
289
+
290
+ - Users can create avatars
291
+ - Wardrobe items convert to assets
292
+ - Outfits display on avatars in 3D
293
+ - Smooth user experience
294
+ - No breaking changes to existing features
295
+
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@@ -9,6 +9,7 @@
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  "license": "ISC",
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  "cloudinary": "^2.8.0",
@@ -91,6 +92,17 @@
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92
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  },
 
 
 
 
 
 
 
 
 
 
 
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  "node_modules/@isaacs/cliui": {
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  "version": "8.0.2",
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1297
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+ "@gradio/client": "^2.0.1",
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  "axios": "^1.13.1",
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  "bcrypt": "^5.1.1",
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  "cloudinary": "^2.8.0",
 
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93
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+ "fetch-event-stream": "^0.1.5"
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+ "node": ">=18.0.0"
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108
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1305
  "url": "https://opencollective.com/express"
1306
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1307
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1308
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1314
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1315
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package.json CHANGED
@@ -18,6 +18,7 @@
18
  "author": "",
19
  "license": "ISC",
20
  "dependencies": {
 
21
  "axios": "^1.13.1",
22
  "bcrypt": "^5.1.1",
23
  "cloudinary": "^2.8.0",
 
18
  "author": "",
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  "license": "ISC",
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  "dependencies": {
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+ "@gradio/client": "^2.0.1",
22
  "axios": "^1.13.1",
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  "bcrypt": "^5.1.1",
24
  "cloudinary": "^2.8.0",
src/entity/User.ts CHANGED
@@ -18,6 +18,12 @@ export class User {
18
  @Column({ nullable: true })
19
  profilePicture?: string;
20
 
 
 
 
 
 
 
21
  @OneToMany(() => WardrobeItem, (wardrobeItem) => wardrobeItem.user)
22
  wardrobeItems!: WardrobeItem[];
23
 
 
18
  @Column({ nullable: true })
19
  profilePicture?: string;
20
 
21
+ @Column({ nullable: true })
22
+ readyPlayerMeUserId?: string;
23
+
24
+ @Column({ nullable: true })
25
+ readyPlayerMeAvatarId?: string;
26
+
27
  @OneToMany(() => WardrobeItem, (wardrobeItem) => wardrobeItem.user)
28
  wardrobeItems!: WardrobeItem[];
29
 
src/entity/WardrobeItem.ts CHANGED
@@ -12,6 +12,9 @@ export class WardrobeItem {
12
  @Column({ nullable: true })
13
  processedImageUrl?: string;
14
 
 
 
 
15
  @Column()
16
  category!: string;
17
 
@@ -27,6 +30,9 @@ export class WardrobeItem {
27
  @Column({ nullable: true })
28
  color?: string;
29
 
 
 
 
30
  @ManyToOne(() => User, (user) => user.wardrobeItems)
31
  @JoinColumn({ name: "userId" })
32
  user!: User;
 
12
  @Column({ nullable: true })
13
  processedImageUrl?: string;
14
 
15
+ @Column({ nullable: true, type: "text" })
16
+ model3dUrl?: string;
17
+
18
  @Column()
19
  category!: string;
20
 
 
30
  @Column({ nullable: true })
31
  color?: string;
32
 
33
+ @Column({ nullable: true })
34
+ readyPlayerMeAssetId?: string;
35
+
36
  @ManyToOne(() => User, (user) => user.wardrobeItems)
37
  @JoinColumn({ name: "userId" })
38
  user!: User;
src/index.ts CHANGED
@@ -10,6 +10,7 @@ import uploadRoute from "./routes/upload";
10
  import suggestRoute from "./routes/suggest";
11
  import wardrobeRoute from "./routes/wardrobe";
12
  import profileRoute from "./routes/profile";
 
13
 
14
  dotenv.config();
15
 
@@ -89,6 +90,8 @@ const swaggerOptions: swaggerJsdoc.Options = {
89
  id: { type: "integer" },
90
  name: { type: "string" },
91
  email: { type: "string", format: "email" },
 
 
92
  createdAt: { type: "string", format: "date-time" }
93
  }
94
  },
@@ -162,6 +165,7 @@ const swaggerOptions: swaggerJsdoc.Options = {
162
  { name: "Profile", description: "User profile management" },
163
  { name: "Upload", description: "Wardrobe item upload and classification" },
164
  { name: "Suggest", description: "AI-powered outfit suggestions" },
 
165
  { name: "Health", description: "Health check endpoints" }
166
  ]
167
  },
@@ -213,6 +217,7 @@ app.use("/api/profile", profileRoute);
213
  app.use("/api/upload", uploadRoute);
214
  app.use("/api/suggest", suggestRoute);
215
  app.use("/api/wardrobe", wardrobeRoute);
 
216
 
217
  const PORT = process.env.PORT || 7860;
218
 
 
10
  import suggestRoute from "./routes/suggest";
11
  import wardrobeRoute from "./routes/wardrobe";
12
  import profileRoute from "./routes/profile";
13
+ import avatarRoute from "./routes/avatar";
14
 
15
  dotenv.config();
16
 
 
90
  id: { type: "integer" },
91
  name: { type: "string" },
92
  email: { type: "string", format: "email" },
93
+ profilePicture: { type: "string", format: "uri", description: "Avatar render URL or base64 image" },
94
+ readyPlayerMeAvatarId: { type: "string", description: "Ready Player Me avatar ID" },
95
  createdAt: { type: "string", format: "date-time" }
96
  }
97
  },
 
165
  { name: "Profile", description: "User profile management" },
166
  { name: "Upload", description: "Wardrobe item upload and classification" },
167
  { name: "Suggest", description: "AI-powered outfit suggestions" },
168
+ { name: "Avatar", description: "Ready Player Me avatar management" },
169
  { name: "Health", description: "Health check endpoints" }
170
  ]
171
  },
 
217
  app.use("/api/upload", uploadRoute);
218
  app.use("/api/suggest", suggestRoute);
219
  app.use("/api/wardrobe", wardrobeRoute);
220
+ app.use("/api/avatar", avatarRoute);
221
 
222
  const PORT = process.env.PORT || 7860;
223
 
src/migrations/1700000000004-AddModel3DUrl.ts ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import { MigrationInterface, QueryRunner } from "typeorm";
2
+
3
+ export class AddModel3DUrl1700000000004 implements MigrationInterface {
4
+ public async up(queryRunner: QueryRunner): Promise<void> {
5
+ await queryRunner.query(`
6
+ ALTER TABLE "wardrobe_item"
7
+ ADD COLUMN IF NOT EXISTS "model3dUrl" TEXT
8
+ `);
9
+ }
10
+
11
+ public async down(queryRunner: QueryRunner): Promise<void> {
12
+ await queryRunner.query(`
13
+ ALTER TABLE "wardrobe_item"
14
+ DROP COLUMN IF EXISTS "model3dUrl"
15
+ `);
16
+ }
17
+ }
18
+
src/migrations/1700000000005-AddReadyPlayerMeFields.ts ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import { MigrationInterface, QueryRunner } from "typeorm";
2
+
3
+ export class AddReadyPlayerMeFields1700000000005 implements MigrationInterface {
4
+ public async up(queryRunner: QueryRunner): Promise<void> {
5
+ await queryRunner.query(`
6
+ ALTER TABLE "user"
7
+ ADD COLUMN IF NOT EXISTS "readyPlayerMeUserId" VARCHAR
8
+ `);
9
+
10
+ await queryRunner.query(`
11
+ ALTER TABLE "user"
12
+ ADD COLUMN IF NOT EXISTS "readyPlayerMeAvatarId" VARCHAR
13
+ `);
14
+
15
+ await queryRunner.query(`
16
+ ALTER TABLE "wardrobe_item"
17
+ ADD COLUMN IF NOT EXISTS "readyPlayerMeAssetId" VARCHAR
18
+ `);
19
+ }
20
+
21
+ public async down(queryRunner: QueryRunner): Promise<void> {
22
+ await queryRunner.query(`
23
+ ALTER TABLE "wardrobe_item"
24
+ DROP COLUMN IF EXISTS "readyPlayerMeAssetId"
25
+ `);
26
+
27
+ await queryRunner.query(`
28
+ ALTER TABLE "user"
29
+ DROP COLUMN IF EXISTS "readyPlayerMeAvatarId"
30
+ `);
31
+
32
+ await queryRunner.query(`
33
+ ALTER TABLE "user"
34
+ DROP COLUMN IF EXISTS "readyPlayerMeUserId"
35
+ `);
36
+ }
37
+ }
38
+
src/routes/auth.ts CHANGED
@@ -3,6 +3,7 @@ import bcrypt from "bcrypt";
3
  import jwt from "jsonwebtoken";
4
  import { AppDataSource } from "../utils/dataSource";
5
  import { User } from "../entity/User";
 
6
  import dotenv from "dotenv";
7
  dotenv.config();
8
 
@@ -70,6 +71,20 @@ router.post("/register", async (req, res) => {
70
 
71
  await userRepo.save(newUser);
72
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
73
  const jwtSecret = process.env.JWT_SECRET || "your-secret-key-change-in-production";
74
  const token = jwt.sign(
75
  { userId: newUser.id, email: newUser.email },
 
3
  import jwt from "jsonwebtoken";
4
  import { AppDataSource } from "../utils/dataSource";
5
  import { User } from "../entity/User";
6
+ import { readyPlayerMeClient } from "../utils/readyPlayerMe";
7
  import dotenv from "dotenv";
8
  dotenv.config();
9
 
 
71
 
72
  await userRepo.save(newUser);
73
 
74
+ const applicationId = process.env.READY_PLAYER_ME_APPLICATION_ID;
75
+ if (applicationId) {
76
+ try {
77
+ const rpmUser = await readyPlayerMeClient.createGuestUser(applicationId);
78
+ if (rpmUser) {
79
+ newUser.readyPlayerMeUserId = rpmUser.id;
80
+ await userRepo.save(newUser);
81
+ console.log(`Created Ready Player Me guest user: ${rpmUser.id} for user ${newUser.id}`);
82
+ }
83
+ } catch (rpmError: any) {
84
+ console.warn("Failed to create Ready Player Me guest user:", rpmError.message);
85
+ }
86
+ }
87
+
88
  const jwtSecret = process.env.JWT_SECRET || "your-secret-key-change-in-production";
89
  const token = jwt.sign(
90
  { userId: newUser.id, email: newUser.email },
src/routes/avatar.ts ADDED
@@ -0,0 +1,406 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import express from "express";
2
+ import { AppDataSource } from "../utils/dataSource";
3
+ import { User } from "../entity/User";
4
+ import { authenticateToken, AuthRequest } from "../middleware/auth";
5
+ import { readyPlayerMeClient } from "../utils/readyPlayerMe";
6
+
7
+ const router = express.Router();
8
+
9
+ /**
10
+ * @openapi
11
+ * /api/avatar/create:
12
+ * post:
13
+ * summary: Save Ready Player Me avatar ID for user
14
+ * tags: [Avatar]
15
+ * security:
16
+ * - bearerAuth: []
17
+ * requestBody:
18
+ * required: true
19
+ * content:
20
+ * application/json:
21
+ * schema:
22
+ * type: object
23
+ * required:
24
+ * - avatarId
25
+ * properties:
26
+ * avatarId:
27
+ * type: string
28
+ * description: Ready Player Me avatar ID
29
+ * responses:
30
+ * 200:
31
+ * description: Avatar ID saved successfully
32
+ * 400:
33
+ * description: Bad request (missing avatarId)
34
+ * 401:
35
+ * description: Unauthorized
36
+ * 404:
37
+ * description: User not found
38
+ * 500:
39
+ * description: Server error
40
+ */
41
+ router.post("/create", authenticateToken, async (req: AuthRequest, res) => {
42
+ try {
43
+ const userId = req.userId!;
44
+ const { avatarId } = req.body;
45
+
46
+ if (!avatarId) {
47
+ return res.status(400).json({
48
+ success: false,
49
+ error: "avatarId is required",
50
+ });
51
+ }
52
+
53
+ const userRepo = AppDataSource.getRepository(User);
54
+ const user = await userRepo.findOne({ where: { id: userId } });
55
+
56
+ if (!user) {
57
+ return res.status(404).json({
58
+ success: false,
59
+ error: "User not found",
60
+ });
61
+ }
62
+
63
+ user.readyPlayerMeAvatarId = avatarId;
64
+ await userRepo.save(user);
65
+
66
+ res.json({
67
+ success: true,
68
+ message: "Avatar ID saved successfully",
69
+ avatarId,
70
+ });
71
+ } catch (error: any) {
72
+ console.error("Avatar creation error:", error);
73
+ res.status(500).json({
74
+ success: false,
75
+ error: error.message || "Failed to save avatar ID",
76
+ });
77
+ }
78
+ });
79
+
80
+ /**
81
+ * @openapi
82
+ * /api/avatar/glb:
83
+ * get:
84
+ * summary: Get 3D avatar GLB file URL
85
+ * tags: [Avatar]
86
+ * security:
87
+ * - bearerAuth: []
88
+ * parameters:
89
+ * - in: query
90
+ * name: quality
91
+ * schema:
92
+ * type: string
93
+ * enum: [low, medium, high, ultra]
94
+ * description: Avatar quality preset
95
+ * - in: query
96
+ * name: lod
97
+ * schema:
98
+ * type: integer
99
+ * enum: [0, 1, 2]
100
+ * description: Level of detail (0=full, 1=50%, 2=25%)
101
+ * - in: query
102
+ * name: textureAtlas
103
+ * schema:
104
+ * type: string
105
+ * description: Texture atlas size or "none"
106
+ * - in: query
107
+ * name: textureFormat
108
+ * schema:
109
+ * type: string
110
+ * enum: [webp, jpeg, png]
111
+ * description: Texture format
112
+ * - in: query
113
+ * name: useDracoMeshCompression
114
+ * schema:
115
+ * type: boolean
116
+ * description: Enable Draco mesh compression
117
+ * responses:
118
+ * 200:
119
+ * description: Avatar GLB URL retrieved successfully
120
+ * 401:
121
+ * description: Unauthorized
122
+ * 404:
123
+ * description: Avatar not found
124
+ * 500:
125
+ * description: Server error
126
+ */
127
+ router.get("/glb", authenticateToken, async (req: AuthRequest, res) => {
128
+ try {
129
+ const userId = req.userId!;
130
+ const { quality, lod, textureAtlas, textureFormat, useDracoMeshCompression } = req.query;
131
+
132
+ const userRepo = AppDataSource.getRepository(User);
133
+ const user = await userRepo.findOne({ where: { id: userId } });
134
+
135
+ if (!user || !user.readyPlayerMeAvatarId) {
136
+ return res.status(404).json({
137
+ success: false,
138
+ error: "Avatar not found. Please create an avatar first.",
139
+ });
140
+ }
141
+
142
+ const avatarUrl = await readyPlayerMeClient.getAvatarGLB(user.readyPlayerMeAvatarId, {
143
+ quality: quality as any,
144
+ lod: lod ? parseInt(lod as string) : undefined,
145
+ textureAtlas: textureAtlas === "none" ? "none" : textureAtlas ? parseInt(textureAtlas as string) : undefined,
146
+ textureFormat: textureFormat as any,
147
+ useDracoMeshCompression: useDracoMeshCompression === "true",
148
+ });
149
+
150
+ res.json({
151
+ success: true,
152
+ avatarUrl,
153
+ avatarId: user.readyPlayerMeAvatarId,
154
+ });
155
+ } catch (error: any) {
156
+ console.error("Get avatar GLB error:", error);
157
+ res.status(500).json({
158
+ success: false,
159
+ error: error.message || "Failed to get avatar GLB",
160
+ });
161
+ }
162
+ });
163
+
164
+ /**
165
+ * @openapi
166
+ * /api/avatar/render:
167
+ * get:
168
+ * summary: Get 2D avatar render (portrait) URL
169
+ * tags: [Avatar]
170
+ * security:
171
+ * - bearerAuth: []
172
+ * parameters:
173
+ * - in: query
174
+ * name: size
175
+ * schema:
176
+ * type: integer
177
+ * minimum: 1
178
+ * maximum: 1024
179
+ * description: Image size in pixels
180
+ * - in: query
181
+ * name: quality
182
+ * schema:
183
+ * type: integer
184
+ * minimum: 0
185
+ * maximum: 100
186
+ * description: Image compression quality
187
+ * - in: query
188
+ * name: camera
189
+ * schema:
190
+ * type: string
191
+ * enum: [portrait, fullbody, fit]
192
+ * description: Camera preset
193
+ * - in: query
194
+ * name: background
195
+ * schema:
196
+ * type: string
197
+ * description: Background color (RGB format)
198
+ * - in: query
199
+ * name: expression
200
+ * schema:
201
+ * type: string
202
+ * description: Facial expression
203
+ * - in: query
204
+ * name: pose
205
+ * schema:
206
+ * type: string
207
+ * description: Avatar pose
208
+ * responses:
209
+ * 200:
210
+ * description: Avatar render URL retrieved successfully
211
+ * 401:
212
+ * description: Unauthorized
213
+ * 404:
214
+ * description: Avatar not found
215
+ * 500:
216
+ * description: Server error
217
+ */
218
+ router.get("/render", authenticateToken, async (req: AuthRequest, res) => {
219
+ try {
220
+ const userId = req.userId!;
221
+ const { size, quality, camera, background, expression, pose } = req.query;
222
+
223
+ const userRepo = AppDataSource.getRepository(User);
224
+ const user = await userRepo.findOne({ where: { id: userId } });
225
+
226
+ if (!user || !user.readyPlayerMeAvatarId) {
227
+ return res.status(404).json({
228
+ success: false,
229
+ error: "Avatar not found. Please create an avatar first.",
230
+ });
231
+ }
232
+
233
+ const renderUrl = await readyPlayerMeClient.getAvatar2DRender(user.readyPlayerMeAvatarId, {
234
+ size: size ? parseInt(size as string) : undefined,
235
+ quality: quality ? parseInt(quality as string) : undefined,
236
+ camera: camera as any,
237
+ background: background as string,
238
+ expression: expression as string,
239
+ pose: pose as string,
240
+ });
241
+
242
+ res.json({
243
+ success: true,
244
+ renderUrl,
245
+ avatarId: user.readyPlayerMeAvatarId,
246
+ });
247
+ } catch (error: any) {
248
+ console.error("Get avatar render error:", error);
249
+ res.status(500).json({
250
+ success: false,
251
+ error: error.message || "Failed to get avatar render",
252
+ });
253
+ }
254
+ });
255
+
256
+ /**
257
+ * @openapi
258
+ * /api/avatar/metadata:
259
+ * get:
260
+ * summary: Get avatar metadata
261
+ * tags: [Avatar]
262
+ * security:
263
+ * - bearerAuth: []
264
+ * responses:
265
+ * 200:
266
+ * description: Avatar metadata retrieved successfully
267
+ * 401:
268
+ * description: Unauthorized
269
+ * 404:
270
+ * description: Avatar not found
271
+ * 500:
272
+ * description: Server error
273
+ */
274
+ router.get("/metadata", authenticateToken, async (req: AuthRequest, res) => {
275
+ try {
276
+ const userId = req.userId!;
277
+
278
+ const userRepo = AppDataSource.getRepository(User);
279
+ const user = await userRepo.findOne({ where: { id: userId } });
280
+
281
+ if (!user || !user.readyPlayerMeAvatarId) {
282
+ return res.status(404).json({
283
+ success: false,
284
+ error: "Avatar not found. Please create an avatar first.",
285
+ });
286
+ }
287
+
288
+ const metadata = await readyPlayerMeClient.getAvatarMetadata(user.readyPlayerMeAvatarId);
289
+
290
+ if (!metadata) {
291
+ return res.status(404).json({
292
+ success: false,
293
+ error: "Avatar metadata not found",
294
+ });
295
+ }
296
+
297
+ res.json({
298
+ success: true,
299
+ metadata,
300
+ });
301
+ } catch (error: any) {
302
+ console.error("Get avatar metadata error:", error);
303
+ res.status(500).json({
304
+ success: false,
305
+ error: error.message || "Failed to get avatar metadata",
306
+ });
307
+ }
308
+ });
309
+
310
+ /**
311
+ * @openapi
312
+ * /api/avatar/try-on:
313
+ * post:
314
+ * summary: Equip assets to avatar and get GLB URL with outfit
315
+ * tags: [Avatar]
316
+ * security:
317
+ * - bearerAuth: []
318
+ * requestBody:
319
+ * required: true
320
+ * content:
321
+ * application/json:
322
+ * schema:
323
+ * type: object
324
+ * required:
325
+ * - assetIds
326
+ * properties:
327
+ * assetIds:
328
+ * type: array
329
+ * items:
330
+ * type: string
331
+ * description: Array of Ready Player Me asset IDs to equip
332
+ * quality:
333
+ * type: string
334
+ * enum: [low, medium, high, ultra]
335
+ * description: Avatar quality preset
336
+ * responses:
337
+ * 200:
338
+ * description: Avatar GLB URL with equipped outfit
339
+ * 400:
340
+ * description: Bad request
341
+ * 401:
342
+ * description: Unauthorized
343
+ * 404:
344
+ * description: Avatar not found
345
+ * 500:
346
+ * description: Server error
347
+ */
348
+ router.post("/try-on", authenticateToken, async (req: AuthRequest, res) => {
349
+ try {
350
+ const userId = req.userId!;
351
+ const { assetIds, quality } = req.body;
352
+
353
+ if (!assetIds || !Array.isArray(assetIds) || assetIds.length === 0) {
354
+ return res.status(400).json({
355
+ success: false,
356
+ error: "assetIds array is required",
357
+ });
358
+ }
359
+
360
+ const userRepo = AppDataSource.getRepository(User);
361
+ const user = await userRepo.findOne({ where: { id: userId } });
362
+
363
+ if (!user || !user.readyPlayerMeAvatarId) {
364
+ return res.status(404).json({
365
+ success: false,
366
+ error: "Avatar not found. Please create an avatar first.",
367
+ });
368
+ }
369
+
370
+ // Equip all assets to avatar
371
+ const equipPromises = assetIds.map((assetId: string) =>
372
+ readyPlayerMeClient.equipAsset(user.readyPlayerMeAvatarId!, assetId)
373
+ );
374
+
375
+ const results = await Promise.all(equipPromises);
376
+ const allEquipped = results.every((result) => result === true);
377
+
378
+ if (!allEquipped) {
379
+ console.warn("Some assets failed to equip");
380
+ }
381
+
382
+ // Get avatar GLB URL with equipped outfit
383
+ const avatarUrl = await readyPlayerMeClient.getAvatarGLB(user.readyPlayerMeAvatarId, {
384
+ quality: quality || "medium",
385
+ lod: 1,
386
+ textureFormat: "webp",
387
+ useDracoMeshCompression: true,
388
+ });
389
+
390
+ res.json({
391
+ success: true,
392
+ avatarUrl,
393
+ avatarId: user.readyPlayerMeAvatarId,
394
+ equippedAssets: assetIds,
395
+ });
396
+ } catch (error: any) {
397
+ console.error("Try on avatar error:", error);
398
+ res.status(500).json({
399
+ success: false,
400
+ error: error.message || "Failed to equip outfit on avatar",
401
+ });
402
+ }
403
+ });
404
+
405
+ export default router;
406
+
src/routes/profile.ts CHANGED
@@ -1,26 +1,11 @@
1
  import express from "express";
2
- import multer from "multer";
3
  import { AppDataSource } from "../utils/dataSource";
4
  import { User } from "../entity/User";
5
  import { authenticateToken, AuthRequest } from "../middleware/auth";
 
6
 
7
  const router = express.Router();
8
 
9
- // Configure multer for memory storage
10
- const upload = multer({
11
- storage: multer.memoryStorage(),
12
- limits: {
13
- fileSize: 5 * 1024 * 1024, // 5MB limit for profile pictures
14
- },
15
- fileFilter: (req, file, cb) => {
16
- if (file.mimetype.startsWith("image/")) {
17
- cb(null, true);
18
- } else {
19
- cb(new Error("Only image files are allowed"));
20
- }
21
- },
22
- });
23
-
24
  /**
25
  * @openapi
26
  * /api/profile:
@@ -55,7 +40,7 @@ router.get("/", authenticateToken, async (req: AuthRequest, res) => {
55
  const userRepo = AppDataSource.getRepository(User);
56
  const user = await userRepo.findOne({
57
  where: { id: userId },
58
- select: ["id", "name", "email", "profilePicture", "createdAt"],
59
  });
60
 
61
  if (!user) {
@@ -65,13 +50,30 @@ router.get("/", authenticateToken, async (req: AuthRequest, res) => {
65
  });
66
  }
67
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
68
  res.json({
69
  success: true,
70
  user: {
71
  id: user.id,
72
  name: user.name,
73
  email: user.email,
74
- profilePicture: user.profilePicture || undefined,
 
 
75
  createdAt: user.createdAt,
76
  },
77
  });
@@ -88,21 +90,20 @@ router.get("/", authenticateToken, async (req: AuthRequest, res) => {
88
  * @openapi
89
  * /api/profile:
90
  * put:
91
- * summary: Update user profile (name and/or profile picture)
92
  * tags: [Profile]
93
  * security:
94
  * - bearerAuth: []
95
  * requestBody:
 
96
  * content:
97
- * multipart/form-data:
98
  * schema:
99
  * type: object
100
  * properties:
101
  * name:
102
  * type: string
103
- * profilePicture:
104
- * type: string
105
- * format: binary
106
  * responses:
107
  * 200:
108
  * description: Profile updated successfully
@@ -113,11 +114,10 @@ router.get("/", authenticateToken, async (req: AuthRequest, res) => {
113
  * 500:
114
  * description: Server error
115
  */
116
- router.put("/", authenticateToken, upload.single("profilePicture"), async (req: AuthRequest, res) => {
117
  try {
118
  const userId = req.userId!;
119
  const { name } = req.body;
120
- const file = req.file;
121
 
122
  const userRepo = AppDataSource.getRepository(User);
123
  const user = await userRepo.findOne({ where: { id: userId } });
@@ -134,26 +134,18 @@ router.put("/", authenticateToken, upload.single("profilePicture"), async (req:
134
  user.name = name.trim();
135
  }
136
 
137
- // Handle profile picture removal (check if removePicture flag is set)
138
- if (req.body.removePicture === "true") {
139
- user.profilePicture = undefined;
140
- }
141
-
142
- // Handle profile picture upload
143
- if (file) {
144
  try {
145
- // Convert buffer to base64 data URL
146
- const base64Image = `data:${file.mimetype};base64,${file.buffer.toString("base64")}`;
147
-
148
- // Store base64 directly in database
149
- user.profilePicture = base64Image;
150
- console.log("✅ Profile picture converted to base64 and stored");
151
- } catch (uploadError: any) {
152
- console.error("Profile picture upload error:", uploadError);
153
- return res.status(500).json({
154
- success: false,
155
- error: "Failed to process profile picture",
156
  });
 
 
 
157
  }
158
  }
159
 
@@ -166,6 +158,8 @@ router.put("/", authenticateToken, upload.single("profilePicture"), async (req:
166
  name: user.name,
167
  email: user.email,
168
  profilePicture: user.profilePicture || undefined,
 
 
169
  createdAt: user.createdAt,
170
  },
171
  });
 
1
  import express from "express";
 
2
  import { AppDataSource } from "../utils/dataSource";
3
  import { User } from "../entity/User";
4
  import { authenticateToken, AuthRequest } from "../middleware/auth";
5
+ import { readyPlayerMeClient } from "../utils/readyPlayerMe";
6
 
7
  const router = express.Router();
8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
9
  /**
10
  * @openapi
11
  * /api/profile:
 
40
  const userRepo = AppDataSource.getRepository(User);
41
  const user = await userRepo.findOne({
42
  where: { id: userId },
43
+ select: ["id", "name", "email", "profilePicture", "readyPlayerMeAvatarId", "createdAt"],
44
  });
45
 
46
  if (!user) {
 
50
  });
51
  }
52
 
53
+ let profilePicture = user.profilePicture;
54
+
55
+ if (!profilePicture && user.readyPlayerMeAvatarId) {
56
+ try {
57
+ const avatarRenderUrl = await readyPlayerMeClient.getAvatar2DRender(user.readyPlayerMeAvatarId, {
58
+ size: 400,
59
+ quality: 90,
60
+ camera: "portrait",
61
+ });
62
+ profilePicture = avatarRenderUrl;
63
+ } catch (error: any) {
64
+ console.warn("Failed to get avatar render for profile picture:", error.message);
65
+ }
66
+ }
67
+
68
  res.json({
69
  success: true,
70
  user: {
71
  id: user.id,
72
  name: user.name,
73
  email: user.email,
74
+ profilePicture: profilePicture || undefined,
75
+ readyPlayerMeAvatarId: user.readyPlayerMeAvatarId || undefined,
76
+ readyPlayerMeUserId: user.readyPlayerMeUserId || undefined,
77
  createdAt: user.createdAt,
78
  },
79
  });
 
90
  * @openapi
91
  * /api/profile:
92
  * put:
93
+ * summary: Update user profile (name only - profile picture uses avatar render)
94
  * tags: [Profile]
95
  * security:
96
  * - bearerAuth: []
97
  * requestBody:
98
+ * required: true
99
  * content:
100
+ * application/json:
101
  * schema:
102
  * type: object
103
  * properties:
104
  * name:
105
  * type: string
106
+ * description: User's full name
 
 
107
  * responses:
108
  * 200:
109
  * description: Profile updated successfully
 
114
  * 500:
115
  * description: Server error
116
  */
117
+ router.put("/", authenticateToken, async (req: AuthRequest, res) => {
118
  try {
119
  const userId = req.userId!;
120
  const { name } = req.body;
 
121
 
122
  const userRepo = AppDataSource.getRepository(User);
123
  const user = await userRepo.findOne({ where: { id: userId } });
 
134
  user.name = name.trim();
135
  }
136
 
137
+ // Profile picture is automatically generated from avatar render
138
+ // Update profilePicture with avatar render if avatar exists
139
+ if (user.readyPlayerMeAvatarId) {
 
 
 
 
140
  try {
141
+ const avatarRenderUrl = await readyPlayerMeClient.getAvatar2DRender(user.readyPlayerMeAvatarId, {
142
+ size: 400,
143
+ quality: 90,
144
+ camera: "portrait",
 
 
 
 
 
 
 
145
  });
146
+ user.profilePicture = avatarRenderUrl;
147
+ } catch (error: any) {
148
+ console.warn("Failed to update profile picture from avatar:", error.message);
149
  }
150
  }
151
 
 
158
  name: user.name,
159
  email: user.email,
160
  profilePicture: user.profilePicture || undefined,
161
+ readyPlayerMeAvatarId: user.readyPlayerMeAvatarId || undefined,
162
+ readyPlayerMeUserId: user.readyPlayerMeUserId || undefined,
163
  createdAt: user.createdAt,
164
  },
165
  });
src/routes/suggest.ts CHANGED
@@ -2,8 +2,10 @@ import express from "express";
2
  import axios from "axios";
3
  import { AppDataSource } from "../utils/dataSource";
4
  import { WardrobeItem } from "../entity/WardrobeItem";
 
5
  import { authenticateToken, AuthRequest } from "../middleware/auth";
6
  import { normalizeCategory } from "../utils/categoryNormalizer";
 
7
  import dotenv from "dotenv";
8
  dotenv.config();
9
 
@@ -84,6 +86,44 @@ function extractSelectedItems(aiResponse: string, wardrobe: WardrobeItem[]): War
84
  return selectedItems.slice(0, 6);
85
  }
86
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
87
  router.post("/", authenticateToken, async (req: AuthRequest, res) => {
88
  try {
89
  const { message, session_id, images } = req.body;
@@ -254,15 +294,56 @@ router.post("/stream", authenticateToken, async (req: AuthRequest, res) => {
254
  }
255
  });
256
 
257
- response.data.on('end', () => {
258
  console.log(`[Suggest Stream] Stream complete, response length: ${fullResponse.length}`);
259
 
260
  // Extract selected items from the full response
261
  const selectedItems = extractSelectedItems(fullResponse, wardrobe);
262
  console.log(`[Suggest Stream] Extracted ${selectedItems.length} items`);
263
 
264
- // Send final message with selected items
265
- res.write(`data: ${JSON.stringify({ type: "done", selectedItems: selectedItems })}\n\n`);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
266
  res.end();
267
  });
268
 
 
2
  import axios from "axios";
3
  import { AppDataSource } from "../utils/dataSource";
4
  import { WardrobeItem } from "../entity/WardrobeItem";
5
+ import { User } from "../entity/User";
6
  import { authenticateToken, AuthRequest } from "../middleware/auth";
7
  import { normalizeCategory } from "../utils/categoryNormalizer";
8
+ import { readyPlayerMeClient } from "../utils/readyPlayerMe";
9
  import dotenv from "dotenv";
10
  dotenv.config();
11
 
 
86
  return selectedItems.slice(0, 6);
87
  }
88
 
89
+ /**
90
+ * @openapi
91
+ * /api/suggest:
92
+ * post:
93
+ * summary: Get AI-powered outfit suggestion (non-streaming)
94
+ * tags: [Suggest]
95
+ * security:
96
+ * - bearerAuth: []
97
+ * requestBody:
98
+ * required: true
99
+ * content:
100
+ * application/json:
101
+ * schema:
102
+ * type: object
103
+ * required:
104
+ * - message
105
+ * properties:
106
+ * message:
107
+ * type: string
108
+ * description: User's outfit request message
109
+ * session_id:
110
+ * type: string
111
+ * description: Optional session ID for conversation context
112
+ * images:
113
+ * type: array
114
+ * items:
115
+ * type: string
116
+ * description: Optional array of image URLs
117
+ * responses:
118
+ * 200:
119
+ * description: Outfit suggestion generated successfully
120
+ * 400:
121
+ * description: Bad request
122
+ * 401:
123
+ * description: Unauthorized
124
+ * 500:
125
+ * description: Server error
126
+ */
127
  router.post("/", authenticateToken, async (req: AuthRequest, res) => {
128
  try {
129
  const { message, session_id, images } = req.body;
 
294
  }
295
  });
296
 
297
+ response.data.on('end', async () => {
298
  console.log(`[Suggest Stream] Stream complete, response length: ${fullResponse.length}`);
299
 
300
  // Extract selected items from the full response
301
  const selectedItems = extractSelectedItems(fullResponse, wardrobe);
302
  console.log(`[Suggest Stream] Extracted ${selectedItems.length} items`);
303
 
304
+ let avatarWithOutfitUrl: string | null = null;
305
+
306
+ // Equip assets to avatar if user has avatar and items have asset IDs
307
+ if (selectedItems.length > 0) {
308
+ try {
309
+ const userRepo = AppDataSource.getRepository(User);
310
+ const user = await userRepo.findOne({ where: { id: userId } });
311
+
312
+ if (user && user.readyPlayerMeAvatarId) {
313
+ const assetIds = selectedItems
314
+ .map(item => item.readyPlayerMeAssetId)
315
+ .filter(id => id !== null && id !== undefined) as string[];
316
+
317
+ if (assetIds.length > 0) {
318
+ // Equip all assets to avatar
319
+ const equipPromises = assetIds.map(assetId =>
320
+ readyPlayerMeClient.equipAsset(user.readyPlayerMeAvatarId!, assetId)
321
+ );
322
+
323
+ await Promise.all(equipPromises);
324
+
325
+ // Get avatar GLB URL with equipped outfit
326
+ avatarWithOutfitUrl = await readyPlayerMeClient.getAvatarGLB(user.readyPlayerMeAvatarId, {
327
+ quality: "medium",
328
+ lod: 1,
329
+ textureFormat: "webp",
330
+ useDracoMeshCompression: true,
331
+ });
332
+
333
+ console.log(`[Suggest Stream] Equipped ${assetIds.length} assets to avatar`);
334
+ }
335
+ }
336
+ } catch (outfitError: any) {
337
+ console.warn(`[Suggest Stream] Failed to equip outfit:`, outfitError.message);
338
+ }
339
+ }
340
+
341
+ // Send final message with selected items and avatar URL
342
+ res.write(`data: ${JSON.stringify({
343
+ type: "done",
344
+ selectedItems: selectedItems,
345
+ avatarWithOutfitUrl: avatarWithOutfitUrl
346
+ })}\n\n`);
347
  res.end();
348
  });
349
 
src/routes/upload.ts CHANGED
@@ -6,6 +6,9 @@ import { AppDataSource } from "../utils/dataSource";
6
  import { WardrobeItem } from "../entity/WardrobeItem";
7
  import { authenticateToken, AuthRequest } from "../middleware/auth";
8
  import { normalizeCategory } from "../utils/categoryNormalizer";
 
 
 
9
 
10
  const router = express.Router();
11
 
@@ -137,11 +140,40 @@ router.post("/", authenticateToken, upload.array("image", 20), async (req: AuthR
137
 
138
  console.log(`✅ Image converted to base64: ${itemName}`);
139
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
140
  const style = selectedStyle;
141
 
142
  const newItem = itemRepo.create({
143
  imageUrl: base64Image,
144
  processedImageUrl: processedBase64Image,
 
145
  category: normalizedCategory,
146
  style: style,
147
  name: itemName,
@@ -151,8 +183,52 @@ router.post("/", authenticateToken, upload.array("image", 20), async (req: AuthR
151
  });
152
 
153
  const savedItem = await itemRepo.save(newItem);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
154
  uploadedItems.push(savedItem);
155
- console.log(`✅ Successfully processed: ${file.originalname} -> ${itemName} (${normalizedCategory})`);
156
  } catch (error: any) {
157
  console.error(`❌ Error processing file ${file.originalname}:`, error);
158
  failedFiles.push(file.originalname);
 
6
  import { WardrobeItem } from "../entity/WardrobeItem";
7
  import { authenticateToken, AuthRequest } from "../middleware/auth";
8
  import { normalizeCategory } from "../utils/categoryNormalizer";
9
+ import { generate3DModel, convert3DModelToBase64 } from "../utils/tencent3D";
10
+ import { readyPlayerMeClient } from "../utils/readyPlayerMe";
11
+ import { mapCategoryToAssetType, getAssetGender } from "../utils/assetTypeMapper";
12
 
13
  const router = express.Router();
14
 
 
140
 
141
  console.log(`✅ Image converted to base64: ${itemName}`);
142
 
143
+ let model3dUrl: string | undefined = undefined;
144
+
145
+ try {
146
+ console.log(`🔄 Generating 3D model for: ${file.originalname}`);
147
+ const imageFor3D = processedBuffer || file.buffer;
148
+ const mimeTypeFor3D = processedBuffer ? "image/png" : file.mimetype;
149
+
150
+ const threeDResult = await generate3DModel(
151
+ imageFor3D,
152
+ file.originalname,
153
+ mimeTypeFor3D
154
+ );
155
+
156
+ if (threeDResult && threeDResult.modelFile) {
157
+ const base64Model = await convert3DModelToBase64(threeDResult.modelFile);
158
+ if (base64Model) {
159
+ model3dUrl = base64Model;
160
+ console.log(`✅ 3D model generated and converted to base64 for: ${file.originalname}`);
161
+ } else {
162
+ console.warn(`⚠️ Failed to convert 3D model to base64 for: ${file.originalname}`);
163
+ }
164
+ } else {
165
+ console.warn(`⚠️ 3D model generation returned no file for: ${file.originalname}`);
166
+ }
167
+ } catch (threeDError: any) {
168
+ console.warn(`⚠️ 3D model generation failed for ${file.originalname}:`, threeDError.message);
169
+ }
170
+
171
  const style = selectedStyle;
172
 
173
  const newItem = itemRepo.create({
174
  imageUrl: base64Image,
175
  processedImageUrl: processedBase64Image,
176
+ model3dUrl: model3dUrl,
177
  category: normalizedCategory,
178
  style: style,
179
  name: itemName,
 
183
  });
184
 
185
  const savedItem = await itemRepo.save(newItem);
186
+
187
+ if (model3dUrl && process.env.READY_PLAYER_ME_APPLICATION_ID && process.env.READY_PLAYER_ME_ORGANIZATION_ID) {
188
+ try {
189
+ const assetType = mapCategoryToAssetType(normalizedCategory);
190
+ if (assetType) {
191
+ const base64Data = model3dUrl.split(',')[1];
192
+ const binaryString = Buffer.from(base64Data, 'base64');
193
+
194
+ const modelUrl = await readyPlayerMeClient.uploadAssetFile(
195
+ binaryString,
196
+ `${itemName.replace(/\s+/g, '-')}.glb`,
197
+ "model/gltf-binary"
198
+ );
199
+
200
+ if (modelUrl) {
201
+ const iconUrl = processedBase64Image || base64Image;
202
+
203
+ const asset = await readyPlayerMeClient.createAsset({
204
+ name: itemName,
205
+ type: assetType,
206
+ gender: getAssetGender(),
207
+ modelUrl: modelUrl,
208
+ iconUrl: iconUrl,
209
+ organizationId: process.env.READY_PLAYER_ME_ORGANIZATION_ID!,
210
+ locked: false,
211
+ applications: [{
212
+ id: process.env.READY_PLAYER_ME_APPLICATION_ID!,
213
+ organizationId: process.env.READY_PLAYER_ME_ORGANIZATION_ID!,
214
+ isVisibleInEditor: true,
215
+ }],
216
+ });
217
+
218
+ if (asset) {
219
+ savedItem.readyPlayerMeAssetId = asset.id;
220
+ await itemRepo.save(savedItem);
221
+ console.log(`Created Ready Player Me asset: ${asset.id} for item ${savedItem.id}`);
222
+ }
223
+ }
224
+ }
225
+ } catch (assetError: any) {
226
+ console.warn(`Failed to create Ready Player Me asset for ${file.originalname}:`, assetError.message);
227
+ }
228
+ }
229
+
230
  uploadedItems.push(savedItem);
231
+ console.log(`Successfully processed: ${file.originalname} -> ${itemName} (${normalizedCategory})`);
232
  } catch (error: any) {
233
  console.error(`❌ Error processing file ${file.originalname}:`, error);
234
  failedFiles.push(file.originalname);
src/utils/assetTypeMapper.ts ADDED
@@ -0,0 +1,96 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import { normalizeCategory } from "./categoryNormalizer";
2
+
3
+ export type ReadyPlayerMeAssetType =
4
+ | "top"
5
+ | "bottom"
6
+ | "footwear"
7
+ | "glasses"
8
+ | "headwear"
9
+ | "outfit"
10
+ | "beard"
11
+ | "eye"
12
+ | "eyebrows"
13
+ | "eyeshape"
14
+ | "facemask"
15
+ | "faceshape"
16
+ | "facewear"
17
+ | "hair"
18
+ | "lipshape"
19
+ | "noseshape"
20
+ | "shirt"
21
+ | "costume";
22
+
23
+ export function mapCategoryToAssetType(category: string): ReadyPlayerMeAssetType | null {
24
+ const normalized = normalizeCategory(category.toLowerCase());
25
+
26
+ const categoryMap: Record<string, ReadyPlayerMeAssetType> = {
27
+ shirts: "top",
28
+ tops: "top",
29
+ shirt: "top",
30
+ tshirt: "top",
31
+ blouse: "top",
32
+ polo: "top",
33
+ sweater: "top",
34
+ hoodie: "top",
35
+ jacket: "top",
36
+ coat: "top",
37
+ blazer: "top",
38
+ pants: "bottom",
39
+ trousers: "bottom",
40
+ jeans: "bottom",
41
+ shorts: "bottom",
42
+ skirt: "bottom",
43
+ leggings: "bottom",
44
+ shoes: "footwear",
45
+ sneakers: "footwear",
46
+ boots: "footwear",
47
+ heels: "footwear",
48
+ sandals: "footwear",
49
+ loafers: "footwear",
50
+ glasses: "glasses",
51
+ sunglasses: "glasses",
52
+ hats: "headwear",
53
+ hat: "headwear",
54
+ cap: "headwear",
55
+ beanie: "headwear",
56
+ helmet: "headwear",
57
+ dresses: "outfit",
58
+ dress: "outfit",
59
+ jumpsuit: "outfit",
60
+ romper: "outfit",
61
+ suits: "outfit",
62
+ suit: "outfit",
63
+ watches: "facewear",
64
+ watch: "facewear",
65
+ bags: "facewear",
66
+ bag: "facewear",
67
+ backpack: "facewear",
68
+ purse: "facewear",
69
+ jewelry: "facewear",
70
+ necklace: "facewear",
71
+ bracelet: "facewear",
72
+ ring: "facewear",
73
+ earring: "facewear",
74
+ belts: "facewear",
75
+ belt: "facewear",
76
+ scarves: "facewear",
77
+ scarf: "facewear",
78
+ ties: "facewear",
79
+ tie: "facewear",
80
+ gloves: "facewear",
81
+ glove: "facewear",
82
+ swimwear: "outfit",
83
+ bikini: "outfit",
84
+ swimsuit: "outfit",
85
+ underwear: "outfit",
86
+ bra: "outfit",
87
+ brief: "outfit",
88
+ };
89
+
90
+ return categoryMap[normalized] || null;
91
+ }
92
+
93
+ export function getAssetGender(): "male" | "female" | "neutral" {
94
+ return "neutral";
95
+ }
96
+
src/utils/readyPlayerMe.ts ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import axios from "axios";
2
+ import dotenv from "dotenv";
3
+ import FormData from "form-data";
4
+
5
+ dotenv.config();
6
+
7
+ const READY_API_KEY = process.env.READY_API_KEY;
8
+ const READY_API_BASE = "https://api.readyplayer.me/v1";
9
+ const READY_MODELS_BASE = "https://models.readyplayer.me";
10
+ const READY_AVATARS_BASE = "https://avatars.readyplayer.me";
11
+
12
+ if (!READY_API_KEY) {
13
+ console.warn("READY_API_KEY not found in environment variables");
14
+ }
15
+
16
+ const getHeaders = () => ({
17
+ "X-API-Key": READY_API_KEY || "",
18
+ "Content-Type": "application/json",
19
+ });
20
+
21
+ export interface ReadyPlayerMeUser {
22
+ id: string;
23
+ applicationIds: string[];
24
+ partners: string[];
25
+ createdAt: string;
26
+ updatedAt: string;
27
+ }
28
+
29
+ export interface ReadyPlayerMeAsset {
30
+ id: string;
31
+ name: string;
32
+ type: string;
33
+ gender: string;
34
+ modelUrl: string;
35
+ iconUrl: string;
36
+ organizationId: string;
37
+ locked: boolean;
38
+ applications?: any[];
39
+ hasApps: boolean;
40
+ createdAt: string;
41
+ updatedAt: string;
42
+ }
43
+
44
+ export interface ReadyPlayerMeToken {
45
+ token: string;
46
+ }
47
+
48
+ export interface ReadyPlayerMeAvatarMetadata {
49
+ id: string;
50
+ url?: string;
51
+ [key: string]: any;
52
+ }
53
+
54
+ export class ReadyPlayerMeClient {
55
+ private apiKey: string;
56
+ private applicationId?: string;
57
+
58
+ constructor(applicationId?: string) {
59
+ this.apiKey = READY_API_KEY || "";
60
+ this.applicationId = applicationId;
61
+ }
62
+
63
+ async createGuestUser(applicationId: string): Promise<ReadyPlayerMeUser | null> {
64
+ try {
65
+ const response = await axios.post<{ data: ReadyPlayerMeUser }>(
66
+ `${READY_API_BASE}/users`,
67
+ {
68
+ data: {
69
+ applicationId,
70
+ },
71
+ },
72
+ {
73
+ headers: getHeaders(),
74
+ }
75
+ );
76
+ return response.data.data;
77
+ } catch (error: any) {
78
+ console.error("Error creating Ready Player Me guest user:", error.response?.data || error.message);
79
+ return null;
80
+ }
81
+ }
82
+
83
+ async getAuthToken(userId: string, partner: string): Promise<string | null> {
84
+ try {
85
+ const response = await axios.get<{ data: ReadyPlayerMeToken }>(
86
+ `${READY_API_BASE}/auth/token`,
87
+ {
88
+ params: { userId, partner },
89
+ headers: getHeaders(),
90
+ }
91
+ );
92
+ return response.data.data.token;
93
+ } catch (error: any) {
94
+ console.error("Error getting Ready Player Me token:", error.response?.data || error.message);
95
+ return null;
96
+ }
97
+ }
98
+
99
+ async getAvatarGLB(avatarId: string, options?: {
100
+ quality?: "low" | "medium" | "high" | "ultra";
101
+ lod?: number;
102
+ textureAtlas?: number | "none";
103
+ textureFormat?: "webp" | "jpeg" | "png";
104
+ useDracoMeshCompression?: boolean;
105
+ }): Promise<string> {
106
+ const params = new URLSearchParams();
107
+ if (options?.quality) params.append("quality", options.quality);
108
+ if (options?.lod !== undefined) params.append("lod", options.lod.toString());
109
+ if (options?.textureAtlas) params.append("textureAtlas", options.textureAtlas.toString());
110
+ if (options?.textureFormat) params.append("textureFormat", options.textureFormat);
111
+ if (options?.useDracoMeshCompression) params.append("useDracoMeshCompression", "true");
112
+
113
+ const queryString = params.toString();
114
+ return `${READY_AVATARS_BASE}/${avatarId}.glb${queryString ? `?${queryString}` : ""}`;
115
+ }
116
+
117
+ async getAvatar2DRender(avatarId: string, options?: {
118
+ size?: number;
119
+ quality?: number;
120
+ camera?: "portrait" | "fullbody" | "fit";
121
+ background?: string;
122
+ expression?: string;
123
+ pose?: string;
124
+ }): Promise<string> {
125
+ const params = new URLSearchParams();
126
+ if (options?.size) params.append("size", options.size.toString());
127
+ if (options?.quality) params.append("quality", options.quality.toString());
128
+ if (options?.camera) params.append("camera", options.camera);
129
+ if (options?.background) params.append("background", options.background);
130
+ if (options?.expression) params.append("expression", options.expression);
131
+ if (options?.pose) params.append("pose", options.pose);
132
+
133
+ const queryString = params.toString();
134
+ return `${READY_MODELS_BASE}/${avatarId}.png${queryString ? `?${queryString}` : ""}`;
135
+ }
136
+
137
+ async getAvatarMetadata(avatarId: string): Promise<ReadyPlayerMeAvatarMetadata | null> {
138
+ try {
139
+ const response = await axios.get<{ data: ReadyPlayerMeAvatarMetadata }>(
140
+ `${READY_MODELS_BASE}/${avatarId}.json`,
141
+ {
142
+ headers: getHeaders(),
143
+ }
144
+ );
145
+ return response.data.data;
146
+ } catch (error: any) {
147
+ console.error("Error getting avatar metadata:", error.response?.data || error.message);
148
+ return null;
149
+ }
150
+ }
151
+
152
+ async uploadAssetFile(fileBuffer: Buffer, filename: string, mimetype: string): Promise<string | null> {
153
+ try {
154
+ const formData = new FormData();
155
+ formData.append("file", fileBuffer, {
156
+ filename,
157
+ contentType: mimetype,
158
+ });
159
+
160
+ const response = await axios.post<{ data: { url: string } }>(
161
+ `${READY_API_BASE}/temporary-media`,
162
+ formData,
163
+ {
164
+ headers: {
165
+ ...getHeaders(),
166
+ ...formData.getHeaders(),
167
+ },
168
+ }
169
+ );
170
+ return response.data.data.url;
171
+ } catch (error: any) {
172
+ console.error("Error uploading asset file:", error.response?.data || error.message);
173
+ return null;
174
+ }
175
+ }
176
+
177
+ async createAsset(data: {
178
+ name: string;
179
+ type: string;
180
+ gender: "male" | "female" | "neutral";
181
+ modelUrl: string;
182
+ iconUrl: string;
183
+ organizationId: string;
184
+ locked?: boolean;
185
+ applications?: Array<{
186
+ id: string;
187
+ organizationId: string;
188
+ isVisibleInEditor?: boolean;
189
+ }>;
190
+ }): Promise<ReadyPlayerMeAsset | null> {
191
+ try {
192
+ const response = await axios.post<{ data: ReadyPlayerMeAsset }>(
193
+ `${READY_API_BASE}/assets`,
194
+ { data },
195
+ {
196
+ headers: getHeaders(),
197
+ }
198
+ );
199
+ return response.data.data;
200
+ } catch (error: any) {
201
+ console.error("Error creating asset:", error.response?.data || error.message);
202
+ return null;
203
+ }
204
+ }
205
+
206
+ async listAssets(filters?: {
207
+ type?: string[];
208
+ gender?: string[];
209
+ name?: string;
210
+ organizationId?: string;
211
+ applicationIds?: string[];
212
+ limit?: number;
213
+ page?: number;
214
+ }): Promise<{ data: ReadyPlayerMeAsset[]; pagination: any } | null> {
215
+ try {
216
+ const params = new URLSearchParams();
217
+ if (filters?.type) {
218
+ filters.type.forEach(t => params.append("type", t));
219
+ }
220
+ if (filters?.gender) {
221
+ filters.gender.forEach(g => params.append("gender", g));
222
+ }
223
+ if (filters?.name) params.append("name", filters.name);
224
+ if (filters?.organizationId) params.append("organizationId", filters.organizationId);
225
+ if (filters?.applicationIds) {
226
+ filters.applicationIds.forEach(id => params.append("applicationIds", id));
227
+ }
228
+ if (filters?.limit) params.append("limit", filters.limit.toString());
229
+ if (filters?.page) params.append("page", filters.page.toString());
230
+
231
+ const headers = { ...getHeaders() };
232
+ if (this.applicationId) {
233
+ headers["X-APP-ID"] = this.applicationId;
234
+ }
235
+
236
+ const response = await axios.get<{ data: ReadyPlayerMeAsset[]; pagination: any }>(
237
+ `${READY_API_BASE}/assets?${params.toString()}`,
238
+ { headers }
239
+ );
240
+ return response.data;
241
+ } catch (error: any) {
242
+ console.error("Error listing assets:", error.response?.data || error.message);
243
+ return null;
244
+ }
245
+ }
246
+
247
+ async updateAsset(assetId: string, data: {
248
+ name?: string;
249
+ type?: string;
250
+ gender?: "male" | "female" | "neutral";
251
+ modelUrl?: string;
252
+ iconUrl?: string;
253
+ locked?: boolean;
254
+ applications?: Array<{
255
+ id: string;
256
+ organizationId: string;
257
+ isVisibleInEditor?: boolean;
258
+ }>;
259
+ }): Promise<ReadyPlayerMeAsset | null> {
260
+ try {
261
+ const response = await axios.patch<{ data: ReadyPlayerMeAsset }>(
262
+ `${READY_API_BASE}/assets/${assetId}`,
263
+ { data },
264
+ {
265
+ headers: getHeaders(),
266
+ }
267
+ );
268
+ return response.data.data;
269
+ } catch (error: any) {
270
+ console.error("Error updating asset:", error.response?.data || error.message);
271
+ return null;
272
+ }
273
+ }
274
+
275
+ async equipAsset(avatarId: string, assetId: string): Promise<boolean> {
276
+ try {
277
+ await axios.put(
278
+ `${READY_API_BASE}/avatars/${avatarId}/equip`,
279
+ {
280
+ data: {
281
+ assetId,
282
+ },
283
+ },
284
+ {
285
+ headers: getHeaders(),
286
+ }
287
+ );
288
+ return true;
289
+ } catch (error: any) {
290
+ console.error("Error equipping asset:", error.response?.data || error.message);
291
+ return false;
292
+ }
293
+ }
294
+
295
+ async unequipAsset(avatarId: string, assetId: string): Promise<boolean> {
296
+ try {
297
+ await axios.put(
298
+ `${READY_API_BASE}/avatars/${avatarId}/unequip`,
299
+ {
300
+ data: {
301
+ assetId,
302
+ },
303
+ },
304
+ {
305
+ headers: getHeaders(),
306
+ }
307
+ );
308
+ return true;
309
+ } catch (error: any) {
310
+ console.error("Error unequipping asset:", error.response?.data || error.message);
311
+ return false;
312
+ }
313
+ }
314
+
315
+ async addAssetToApplication(assetId: string, applicationId: string, isVisibleInEditor: boolean = true): Promise<boolean> {
316
+ try {
317
+ await axios.post(
318
+ `${READY_API_BASE}/assets/${assetId}/application`,
319
+ {
320
+ data: {
321
+ applicationId,
322
+ isVisibleInEditor,
323
+ },
324
+ },
325
+ {
326
+ headers: getHeaders(),
327
+ }
328
+ );
329
+ return true;
330
+ } catch (error: any) {
331
+ console.error("Error adding asset to application:", error.response?.data || error.message);
332
+ return false;
333
+ }
334
+ }
335
+
336
+ async removeAssetFromApplication(assetId: string, applicationId: string): Promise<boolean> {
337
+ try {
338
+ await axios.delete(
339
+ `${READY_API_BASE}/assets/${assetId}/application`,
340
+ {
341
+ data: {
342
+ applicationId,
343
+ },
344
+ headers: getHeaders(),
345
+ }
346
+ );
347
+ return true;
348
+ } catch (error: any) {
349
+ console.error("Error removing asset from application:", error.response?.data || error.message);
350
+ return false;
351
+ }
352
+ }
353
+
354
+ async unlockAssetForUser(assetId: string, userId: string): Promise<boolean> {
355
+ try {
356
+ await axios.put(
357
+ `${READY_API_BASE}/assets/${assetId}/unlock`,
358
+ {
359
+ data: {
360
+ userId,
361
+ },
362
+ },
363
+ {
364
+ headers: getHeaders(),
365
+ }
366
+ );
367
+ return true;
368
+ } catch (error: any) {
369
+ console.error("Error unlocking asset:", error.response?.data || error.message);
370
+ return false;
371
+ }
372
+ }
373
+
374
+ async lockAssetForUser(assetId: string, userId: string): Promise<boolean> {
375
+ try {
376
+ await axios.put(
377
+ `${READY_API_BASE}/assets/${assetId}/lock`,
378
+ {
379
+ data: {
380
+ userId,
381
+ },
382
+ },
383
+ {
384
+ headers: getHeaders(),
385
+ }
386
+ );
387
+ return true;
388
+ } catch (error: any) {
389
+ console.error("Error locking asset:", error.response?.data || error.message);
390
+ return false;
391
+ }
392
+ }
393
+ }
394
+
395
+ export const readyPlayerMeClient = new ReadyPlayerMeClient();
396
+
src/utils/tencent3D.ts ADDED
@@ -0,0 +1,165 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import { Client } from "@gradio/client";
2
+ import dotenv from "dotenv";
3
+
4
+ dotenv.config();
5
+
6
+ const TENCENT_3D_SPACE = "tencent/Hunyuan3D-2.1";
7
+ const HF_TOKEN = process.env.HF_TOKEN || process.env.hface;
8
+
9
+ export interface Tencent3DResult {
10
+ modelFile: Blob | File | Buffer | null;
11
+ htmlOutput: string;
12
+ meshStats: any;
13
+ seed: number;
14
+ }
15
+
16
+ export async function generate3DModel(
17
+ imageBuffer: Buffer,
18
+ filename: string,
19
+ mimetype: string
20
+ ): Promise<Tencent3DResult | null> {
21
+ try {
22
+ console.log(`Connecting to Tencent 3D API for: ${filename}`);
23
+
24
+ const connectOptions: any = {};
25
+ if (HF_TOKEN) {
26
+ connectOptions.hf_token = HF_TOKEN;
27
+ console.log(` Using HF_TOKEN for authentication`);
28
+ } else {
29
+ console.warn(` No HF_TOKEN found in environment variables (checked HF_TOKEN and hface)`);
30
+ }
31
+
32
+ const client = await Client.connect(TENCENT_3D_SPACE, connectOptions);
33
+
34
+ const imageBlob = new Blob([imageBuffer], { type: mimetype });
35
+
36
+ console.log(`Generating 3D model for: ${filename}`);
37
+
38
+ const result = await client.predict("/shape_generation", {
39
+ image: imageBlob,
40
+ mv_image_front: imageBlob,
41
+ mv_image_back: imageBlob,
42
+ mv_image_left: imageBlob,
43
+ mv_image_right: imageBlob,
44
+ steps: 30,
45
+ guidance_scale: 5,
46
+ seed: 1234,
47
+ octree_resolution: 256,
48
+ check_box_rembg: true,
49
+ num_chunks: 8000,
50
+ randomize_seed: true,
51
+ });
52
+
53
+ console.log(`3D model generated successfully for: ${filename}`);
54
+
55
+ const data = result.data as any[];
56
+
57
+ return {
58
+ modelFile: data[0] || null,
59
+ htmlOutput: data[1] || "",
60
+ meshStats: data[2] || null,
61
+ seed: data[3] || 1234,
62
+ };
63
+ } catch (error: any) {
64
+ console.error(`Error generating 3D model for ${filename}:`, error.message);
65
+ return null;
66
+ }
67
+ }
68
+
69
+ export async function convert3DModelToBase64(
70
+ modelFile: Blob | File | Buffer | any
71
+ ): Promise<string | null> {
72
+ try {
73
+ let buffer: Buffer;
74
+
75
+ if (modelFile instanceof Buffer) {
76
+ buffer = modelFile;
77
+ } else if (modelFile instanceof Blob) {
78
+ const arrayBuffer = await modelFile.arrayBuffer();
79
+ buffer = Buffer.from(arrayBuffer);
80
+ } else if (modelFile instanceof File) {
81
+ const arrayBuffer = await modelFile.arrayBuffer();
82
+ buffer = Buffer.from(arrayBuffer);
83
+ } else if (modelFile && typeof modelFile === 'object') {
84
+ // Handle Gradio client file objects
85
+ if (typeof modelFile.arrayBuffer === 'function') {
86
+ const arrayBuffer = await modelFile.arrayBuffer();
87
+ buffer = Buffer.from(arrayBuffer);
88
+ } else if (modelFile.value) {
89
+ // Gradio file component returns { value: url or object, __type__: "file" }
90
+ let fileUrl: string;
91
+ if (typeof modelFile.value === 'string') {
92
+ fileUrl = modelFile.value;
93
+ } else if (modelFile.value && typeof modelFile.value === 'object' && modelFile.value.url) {
94
+ fileUrl = modelFile.value.url;
95
+ } else if (modelFile.value && typeof modelFile.value === 'object' && modelFile.value.path) {
96
+ // Server-side file path
97
+ const fs = require('fs');
98
+ buffer = fs.readFileSync(modelFile.value.path);
99
+ const base64 = buffer.toString("base64");
100
+ return `data:model/gltf-binary;base64,${base64}`;
101
+ } else {
102
+ console.error("Unsupported file value format:", typeof modelFile.value, modelFile.value);
103
+ return null;
104
+ }
105
+
106
+ try {
107
+ const response = await fetch(fileUrl);
108
+ if (!response.ok) {
109
+ throw new Error(`HTTP ${response.status}: ${response.statusText}`);
110
+ }
111
+ const arrayBuffer = await response.arrayBuffer();
112
+ buffer = Buffer.from(arrayBuffer);
113
+ } catch (fetchError: any) {
114
+ console.error("Error fetching 3D model from URL:", fetchError.message);
115
+ return null;
116
+ }
117
+ } else if (modelFile.url) {
118
+ // Gradio returns file objects with URL - fetch the file
119
+ try {
120
+ const response = await fetch(modelFile.url);
121
+ const arrayBuffer = await response.arrayBuffer();
122
+ buffer = Buffer.from(arrayBuffer);
123
+ } catch (fetchError: any) {
124
+ console.error("Error fetching 3D model from URL:", fetchError.message);
125
+ return null;
126
+ }
127
+ } else if (modelFile.data) {
128
+ // Handle if it's wrapped in a data property
129
+ if (Buffer.isBuffer(modelFile.data)) {
130
+ buffer = modelFile.data;
131
+ } else if (typeof modelFile.data === 'string') {
132
+ // If it's already a base64 string or URL
133
+ if (modelFile.data.startsWith('data:')) {
134
+ return modelFile.data;
135
+ }
136
+ buffer = Buffer.from(modelFile.data, 'base64');
137
+ } else {
138
+ buffer = Buffer.from(modelFile.data);
139
+ }
140
+ } else if (modelFile.path) {
141
+ // If it's a file path (server-side), read it
142
+ const fs = require('fs');
143
+ buffer = fs.readFileSync(modelFile.path);
144
+ } else {
145
+ // Try to convert the object to buffer
146
+ try {
147
+ buffer = Buffer.from(modelFile);
148
+ } catch {
149
+ console.error("Unsupported file type for 3D model conversion:", typeof modelFile, modelFile.constructor?.name);
150
+ return null;
151
+ }
152
+ }
153
+ } else {
154
+ console.error("Unsupported file type for 3D model conversion:", typeof modelFile);
155
+ return null;
156
+ }
157
+
158
+ const base64 = buffer.toString("base64");
159
+ return `data:model/gltf-binary;base64,${base64}`;
160
+ } catch (error: any) {
161
+ console.error("Error converting 3D model to base64:", error.message);
162
+ return null;
163
+ }
164
+ }
165
+
stylegptUI CHANGED
@@ -1 +1 @@
1
- Subproject commit 808c3bed9b8cdd4550b0c0472269ba4ef53c9743
 
1
+ Subproject commit 5739926b88e5287f4f5d33e0bf8f4ec7f9b92e2c
tits.jpeg ADDED