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import json
import random
from typing import List, Dict, Optional
from dataclasses import dataclass
from core.agent import Agent
from core.defi_mechanics import Pool
from core.summarizer import Summarizer
from api.supabase_client import (
SupabaseClient, RunData, AgentStateData, PoolStateData, ActionData, MetricsData
)
from config import NUM_AGENTS, TURNS_PER_RUN
@dataclass
class Simulation:
"""Orchestrates the DeFi agent simulation."""
num_agents: int = NUM_AGENTS
turns_per_run: int = TURNS_PER_RUN
supabase: Optional[SupabaseClient] = None
# Alliance bonus config
ALLIANCE_BONUS: float = 4.0 # Bonus for successful alliance
# Action bonuses
LIQUIDITY_BONUS: float = 8.0 # Bonus for providing liquidity
SWAP_BONUS: float = 3.0 # Bonus for active trading
COORDINATED_TRADE_BONUS: float = 5.0 # Bonus for trading with allies
PROFIT_BONUS: float = 15.0 # Bonus for ending turn with positive profit
# Market maker config
ENABLE_MARKET_MAKER: bool = True
MARKET_MAKER_INTERVAL: int = 3 # Market maker acts every N turns
MARKET_MAKER_VOLATILITY: float = 0.15 # 15% price shock
# Chaos agent config
ENABLE_CHAOS_AGENT: bool = True
CHAOS_AGENT_CHANCE: float = 0.35 # 35% chance each turn
CHAOS_AGENT_MIN_VOLATILITY: float = 0.25 # Min 25% of reserves
CHAOS_AGENT_MAX_VOLATILITY: float = 0.50 # Max 50% of reserves
def __post_init__(self):
self.agents: List[Agent] = []
self.pool: Optional[Pool] = None
self.current_run_id: Optional[int] = None
self.current_run_number: int = 0
self.market_maker_trades: List[Dict] = []
self.price_shocks: List[Dict] = []
if self.supabase is None:
try:
self.supabase = SupabaseClient()
except ValueError:
print("Warning: Supabase not configured. Running without persistence.")
self.supabase = None
def initialize_run(self, run_number: int = None):
"""Initialize a new run with agents and pool."""
if run_number is None:
if self.supabase:
run_number = self.supabase.get_next_run_number()
else:
run_number = self.current_run_number + 1
self.current_run_number = run_number
self.agents = [Agent(f"Agent_{i}") for i in range(self.num_agents)]
self.pool = Pool()
print(f"Initialized run {run_number} with {self.num_agents} agents")
if self.supabase:
self.current_run_id = self.supabase.create_run(run_number)
print(f"Created run in database: ID {self.current_run_id}")
def run(self, run_number: int = None) -> Dict:
"""Execute a complete simulation run."""
# Debug: Check supabase status
has_supabase = self.supabase is not None
print(f"[DEBUG] run() called, supabase={'yes' if has_supabase else 'NO'}")
self.initialize_run(run_number)
print(f"\n=== Starting run {self.current_run_number} with {self.turns_per_run} turns ===")
if self.ENABLE_MARKET_MAKER:
print("Market Maker: ENABLED (creates volatility every 3 turns)")
if self.ENABLE_CHAOS_AGENT:
print("Chaos Agent: ENABLED (random unpredictable moves)")
print(f"Alliance Bonus: {self.ALLIANCE_BONUS} tokens for successful cooperation")
print(f"Boredom Penalty: Agents lose tokens after 2+ consecutive do_nothing actions")
print()
# Register graceful shutdown handler (may not work in all environments)
try:
import signal
def shutdown_handler(signum, frame):
print(f"\n[SHUTDOWN] Received signal, saving progress...")
_save_progress(self)
print(f"[SHUTDOWN] Run marked as incomplete")
raise SystemExit(0)
signal.signal(signal.SIGTERM, shutdown_handler)
signal.signal(signal.SIGINT, shutdown_handler)
except (ValueError, AttributeError) as e:
print(f"[WARN] Signal handlers not available: {e}")
def _save_progress(sim):
"""Save current progress as incomplete run."""
if sim.supabase and sim.current_run_id:
metrics = sim._calculate_metrics()
try:
sim.supabase.update_run_status(sim.current_run_id, "incomplete")
sim.supabase.save_metrics(MetricsData(
run_id=sim.current_run_id,
gini_coefficient=metrics.get("gini_coefficient", 0),
cooperation_rate=metrics.get("cooperation_rate", 0),
betrayal_count=metrics.get("betrayal_count", 0),
avg_agent_profit=metrics.get("avg_agent_profit", 0),
pool_stability=metrics.get("pool_stability", 0)
))
# Save current states
for turn in range(len(sim.agents[0]._turn_actions) if hasattr(sim.agents[0], '_turn_actions') else 0, -1, -1):
sim._save_states(turn)
break
except Exception as e:
print(f"[SHUTDOWN] Failed to save progress: {e}")
for turn in range(self.turns_per_run):
print(f"\n--- Turn {turn + 1}/{self.turns_per_run} ---")
# Market maker creates volatility every N turns
if self.ENABLE_MARKET_MAKER and (turn + 1) % self.MARKET_MAKER_INTERVAL == 0:
self._market_maker_action(turn)
# Random price shock event (25% chance each turn)
if random.random() < 0.25:
self._trigger_price_shock(turn)
# Chaos agent creates unpredictable moves (35% chance)
if self.ENABLE_CHAOS_AGENT and random.random() < 0.35:
self._chaos_agent_action(turn)
# Each agent makes a decision
for agent in self.agents:
decision, thinking = self._agent_decide(agent, turn)
action_type = decision.get('action', 'unknown')
# Save profit before action for profit detection
agent._last_profit = agent.calculate_profit()
# Execute action
if decision:
success = agent.execute_action(decision, self.pool)
# Grant bonuses for successful actions
if success and action_type != 'do_nothing':
self._grant_action_bonus(agent, action_type, decision, turn)
# Track inaction
if action_type == 'do_nothing':
agent.increment_inaction_counter()
else:
agent.reset_inaction_counter()
print(f" {agent.name}: {action_type} {'OK' if success else 'FAIL'}")
# Save action to database
if self.supabase:
self._save_action(agent, turn, decision, thinking)
# Apply boredom penalties AFTER all agents act
for agent in self.agents:
penalty = agent.apply_boredom_penalty()
if penalty > 0:
print(f" {agent.name}: Boredom penalty -{penalty:.1f} tokens")
# Check for successful alliances and grant bonuses
self._process_alliances(turn)
# Grant profit bonus for agents with positive profit
self._grant_profit_bonuses(turn)
# Save state snapshots
if self.supabase:
self._save_states(turn)
# Calculate and save metrics
metrics = self._calculate_metrics()
if self.supabase:
self.supabase.complete_run(self.current_run_id)
self.supabase.save_metrics(
MetricsData(
run_id=self.current_run_id,
gini_coefficient=metrics.get("gini_coefficient", 0),
cooperation_rate=metrics.get("cooperation_rate", 0),
betrayal_count=metrics.get("betrayal_count", 0),
avg_agent_profit=metrics.get("avg_agent_profit", 0),
pool_stability=metrics.get("pool_stability", 0)
)
)
# Generate and save run summary
try:
print(f"Generating summary for run {self.current_run_number}...")
summarizer = Summarizer(supabase=self.supabase)
summary = summarizer.summarize_and_save(self.current_run_id)
print(f"Generated summary for run {self.current_run_number}")
except Exception as e:
print(f"Warning: Failed to generate summary - {e}")
import traceback
traceback.print_exc()
# Update agent learning
for agent in self.agents:
agent.update_learning(self.current_run_number, metrics)
print(f"\n--- Run {self.current_run_number} Complete ---")
print(f"Final metrics: {json.dumps(metrics, indent=2)}")
self.current_run_number += 1
return metrics
def _agent_decide(self, agent: Agent, turn: int) -> tuple:
"""Get decision from agent."""
observation = {
"turn": turn,
"event": "trading"
}
pool_state = self.pool.get_state()
try:
decision, thinking = agent.decide(
observation,
pool_state,
self.agents,
turn
)
return decision, thinking
except Exception as e:
print(f" {agent.name}: Decision error - {e}")
return {"action": "do_nothing", "reasoning": f"Error: {e}"}, ""
def _save_action(self, agent: Agent, turn: int, decision: Dict, thinking: str):
"""Save agent action to database."""
if not self.supabase:
return
self.supabase.save_action(ActionData(
run_id=self.current_run_id,
turn=turn,
agent_name=agent.name,
action_type=decision.get("action", "unknown"),
payload=decision.get("payload", {}),
reasoning_trace=decision.get("reasoning", ""),
thinking_trace=thinking
))
def _save_states(self, turn: int):
"""Save agent and pool states to database."""
if not self.supabase:
return
# Save agent states
for agent in self.agents:
self.supabase.save_agent_state(AgentStateData(
run_id=self.current_run_id,
turn=turn,
agent_name=agent.name,
token_a_balance=agent.token_a,
token_b_balance=agent.token_b,
profit=agent.calculate_profit(),
strategy=agent.infer_strategy()
))
# Save pool state
self.supabase.save_pool_state(PoolStateData(
run_id=self.current_run_id,
turn=turn,
reserve_a=self.pool.reserve_a,
reserve_b=self.pool.reserve_b,
price_ab=self.pool.price_ab,
total_liquidity=self.pool.total_liquidity
))
def _calculate_metrics(self) -> Dict:
"""Calculate run metrics."""
if not self.agents:
return {}
profits = [a.calculate_profit() for a in self.agents]
gini = self._gini_coefficient(profits)
return {
"gini_coefficient": gini,
"avg_agent_profit": sum(profits) / len(profits),
"cooperation_rate": self._calculate_cooperation(),
"betrayal_count": self._count_betrayals(),
"pool_stability": self.pool.reserve_a * self.pool.reserve_b
}
@staticmethod
def _gini_coefficient(values: List[float]) -> float:
"""Calculate Gini coefficient for wealth distribution."""
if not values or sum(values) == 0:
return 0
sorted_vals = sorted(values)
n = len(sorted_vals)
cumsum = 0
for i, val in enumerate(sorted_vals):
cumsum += (i + 1) * val
gini = (2 * cumsum) / (n * sum(sorted_vals)) - (n + 1) / n
return max(0, min(1, gini)) # Clamp to 0-1
def _calculate_cooperation(self) -> float:
"""Calculate cooperation rate (alliances / agents)."""
total_alliances = sum(len(a.alliances) for a in self.agents)
return total_alliances / max(len(self.agents), 1)
def _count_betrayals(self) -> int:
"""Count betrayal events (placeholder for future implementation)."""
return 0
def _market_maker_action(self, turn: int):
"""
Market maker creates artificial volatility by making large trades.
This encourages other agents to react and trade.
"""
# Decide direction: buy A (pushes price up) or buy B (pushes price down)
direction = random.choice(['buy_a', 'buy_b'])
amount = self.pool.reserve_a * self.MARKET_MAKER_VOLATILITY
if direction == 'buy_a':
# Buy A with B - increases A reserve, decreases B reserve
output, fee = self.pool.swap('b', amount, 'MarketMaker')
print(f" [MarketMaker]: Swapped {amount:.0f} B for {output:.1f} A (volatility trade)")
else:
# Buy B with A - increases B reserve, decreases A reserve
output, fee = self.pool.swap('a', amount, 'MarketMaker')
print(f" [MarketMaker]: Swapped {amount:.0f} A for {output:.1f} B (volatility trade)")
self.market_maker_trades.append({
'turn': turn,
'direction': direction,
'amount': amount,
'pool_state': self.pool.get_state()
})
def _trigger_price_shock(self, turn: int):
"""
Random external event that causes a price shock.
Creates trading opportunities for attentive agents.
"""
# Random shock between -20% and +20%
shock_pct = random.uniform(-0.20, 0.20)
direction = "UP" if shock_pct > 0 else "DOWN"
# Apply shock by doing a large swap
amount = self.pool.reserve_a * abs(shock_pct)
if shock_pct > 0:
# Price goes up: buy A with B
output, _ = self.pool.swap('b', amount, 'PriceShock')
print(f" [EVENT] Price shock {direction} (+{shock_pct*100:.1f}%): Swap {amount:.0f} B -> {output:.1f} A")
else:
# Price goes down: buy B with A
output, _ = self.pool.swap('a', amount, 'PriceShock')
print(f" [EVENT] Price shock {direction} ({shock_pct*100:.1f}%): Swap {amount:.0f} A -> {output:.1f} B")
def _chaos_agent_action(self, turn: int):
"""
Chaos agent creates unpredictable market moves.
Forces other agents to react to unexpected volatility.
"""
# Random action type: swap, liquidity, or massive_swap
action_type = random.choice(['chaos_swap', 'chaos_liquidity', 'chaos_massive_swap'])
# Random volatility between 25-50% (increased impact)
volatility = random.uniform(0.25, 0.50)
chaos_agent = Agent("ChaosAgent")
if action_type == 'chaos_swap':
# Random direction swap
direction = random.choice(['a', 'b'])
amount = self.pool.reserve_a * volatility
output, fee = self.pool.swap(direction, amount, 'ChaosAgent')
decision = {"action": "chaos_swap", "direction": direction, "amount": amount}
self._save_chaos_action(chaos_agent, turn, decision, "Chaos agent creates random market volatility")
print(f" [ChaosAgent]: Random swap {amount:.0f} -> {output:.1f}")
elif action_type == 'chaos_liquidity':
# Random liquidity provision
amount_a = self.pool.reserve_a * volatility
amount_b = self.pool.reserve_b * volatility
self.pool.provide_liquidity(amount_a, amount_b, 'ChaosAgent')
decision = {"action": "chaos_liquidity", "amount_a": amount_a, "amount_b": amount_b}
self._save_chaos_action(chaos_agent, turn, decision, "Chaos agent adds unpredictable liquidity")
print(f" [ChaosAgent]: Random liquidity +{amount_a:.0f}A/+{amount_b:.0f}B")
else: # chaos_massive_swap
# Huge random trade that moves price significantly
direction = random.choice(['a', 'b'])
amount = self.pool.reserve_a * volatility * 1.5 # Even bigger
output, fee = self.pool.swap(direction, amount, 'ChaosAgent')
decision = {"action": "chaos_massive_swap", "direction": direction, "amount": amount}
self._save_chaos_action(chaos_agent, turn, decision, "Chaos agent executes MASSIVE trade causing extreme volatility!")
print(f" [ChaosAgent]: MASSIVE swap {amount:.0f} -> {output:.1f}!")
def _save_chaos_action(self, agent: Agent, turn: int, decision: Dict, thinking: str):
"""Save chaos agent action to database."""
if not self.supabase:
return
self.supabase.save_action(ActionData(
run_id=self.current_run_id,
turn=turn,
agent_name=agent.name,
action_type=decision.get("action", "unknown"),
payload=decision,
reasoning_trace=thinking,
thinking_trace=""
))
def _process_alliances(self, turn: int):
"""
Process alliances and grant bonuses for mutual proposals.
When two agents propose alliance to each other (even across turns), both get a bonus.
"""
# Find mutual alliance pairs
for i, agent_a in enumerate(self.agents):
for agent_b in self.agents[i + 1:]:
# Check if both have proposed alliance to each other (any status, not just 'proposed')
a_proposed_to_b = agent_b.name in agent_a.alliances
b_proposed_to_a = agent_a.name in agent_b.alliances
if a_proposed_to_b and b_proposed_to_a:
# Get current statuses
status_a = agent_a.alliances.get(agent_b.name, "")
status_b = agent_b.alliances.get(agent_a.name, "")
# Skip if already successful
if status_a == 'success' and status_b == 'success':
continue
# Successful alliance! Grant bonus to both (with fatigue)
fatigue_a = agent_a.get_alliance_fatigue(agent_b.name)
fatigue_b = agent_b.get_alliance_fatigue(agent_a.name)
# Apply fatigue - minimum 0 bonus for repeated proposals
bonus_a = self.ALLIANCE_BONUS * fatigue_a
bonus_b = self.ALLIANCE_BONUS * fatigue_b
# Give bonus in Token A
agent_a.token_a += bonus_a
agent_b.token_a += bonus_b
# Record proposals for fatigue tracking
agent_a.record_alliance_proposal(agent_b.name)
agent_b.record_alliance_proposal(agent_a.name)
# Mark alliances as successful
agent_a.alliances[agent_b.name] = 'success'
agent_b.alliances[agent_a.name] = 'success'
# Print appropriate message
if fatigue_a == 0 or fatigue_b == 0:
print(f" [ALLIANCE] {agent_a.name} + {agent_b.name}: No bonus (alliance fatigue)")
elif fatigue_a == 0.5 or fatigue_b == 0.5:
print(f" [ALLIANCE] {agent_a.name} + {agent_b.name}: HALF bonus +{bonus_a:.1f}/+{bonus_b:.1f} tokens")
else:
print(f" [ALLIANCE] {agent_a.name} + {agent_b.name}: BONUS +{bonus_a:.1f}/+{bonus_b:.1f} tokens")
if self.supabase:
self.supabase.save_action(ActionData(
run_id=self.current_run_id,
turn=turn,
agent_name=f"{agent_a.name}+{agent_b.name}",
action_type="alliance_success",
payload={"bonus_a": bonus_a, "bonus_b": bonus_b, "partners": [agent_a.name, agent_b.name]},
reasoning_trace=f"Alliance formed between {agent_a.name} and {agent_b.name}",
thinking_trace=""
))
def _get_leader_bonus(self, agent: Agent) -> float:
"""
Check if agent is the top performer and deserves leader multiplier.
Returns 2.0 if leader, 1.0 otherwise.
"""
if not self.agents or len(self.agents) < 2:
return 1.0
agent_profit = agent.calculate_profit()
for other in self.agents:
if other.name != agent.name:
if other.calculate_profit() > agent_profit:
return 1.0 # Not the leader
return 2.0 # Leader gets 2x bonus
def _grant_action_bonus(self, agent: Agent, action_type: str, decision: Dict, turn: int):
"""
Grant bonuses for active trading behaviors.
- Provide liquidity: +8 tokens
- Swap: +3 tokens (active trading)
- Coordinated trade with ally: +5 bonus tokens
- Profitable trade: +5 bonus tokens
- Escape velocity: Top agent gets 2x multiplier on all bonuses
"""
bonus = 0
bonus_reason = ""
# Check if agent is the top performer (escape velocity)
leader_bonus = self._get_leader_bonus(agent)
if leader_bonus > 1.0:
bonus_reason += f"(LEADER 2x) "
if action_type == "provide_liquidity":
bonus = self.LIQUIDITY_BONUS * leader_bonus
bonus_reason += "liquidity provision"
elif action_type == "swap":
bonus = self.SWAP_BONUS * leader_bonus
bonus_reason += "active trading"
# Check for coordinated trade with ally
if self._is_coordinated_trade(agent, turn):
bonus += self.COORDINATED_TRADE_BONUS * leader_bonus
bonus_reason += " + coordinated trading"
# Check if swap was profitable (compare pre/post profit)
if hasattr(agent, '_last_profit'):
current_profit = agent.calculate_profit()
if current_profit > agent._last_profit:
bonus += 5.0
bonus_reason = "profitable trade"
if bonus > 0:
agent.token_a += bonus
print(f" [BONUS] {agent.name}: +{bonus:.1f} tokens for {bonus_reason}")
if self.supabase:
self.supabase.save_action(ActionData(
run_id=self.current_run_id,
turn=turn,
agent_name=agent.name,
action_type=f"{action_type}_bonus",
payload={"bonus": bonus, "reason": bonus_reason},
reasoning_trace=f"Bonus for {bonus_reason}",
thinking_trace=""
))
def _is_coordinated_trade(self, agent: Agent, turn: int) -> bool:
"""
Check if this turn has conditions for coordinated trading.
Returns True if market volatility events just occurred.
"""
# Coordinated trades are more valuable after market maker or price shock
market_maker_just_acted = (turn + 1) % self.MARKET_MAKER_INTERVAL == 0
price_shock_just_happened = any(
t.get('turn') == turn for t in getattr(self, 'price_shocks', [])
) if hasattr(self, 'price_shocks') else False
return market_maker_just_acted or price_shock_just_happened
def _grant_profit_bonuses(self, turn: int):
"""
Grant bonus tokens to agents with positive profit at end of turn.
Encourages profit-seeking behavior.
Leaders get 2x profit bonus (escape velocity).
"""
for agent in self.agents:
profit = agent.calculate_profit()
if profit > 0:
leader_mult = self._get_leader_bonus(agent)
bonus = self.PROFIT_BONUS * leader_mult
agent.token_a += bonus
leader_tag = " (LEADER 2x)" if leader_mult > 1.0 else ""
print(f" [PROFIT BONUS] {agent.name}: +{bonus:.1f} tokens{leader_tag} (profit: {profit:.2f})")
if self.supabase:
self.supabase.save_action(ActionData(
run_id=self.current_run_id,
turn=turn,
agent_name=agent.name,
action_type="profit_bonus",
payload={"bonus": self.PROFIT_BONUS, "profit": profit},
reasoning_trace=f"Bonus for positive profit",
thinking_trace=""
))
def test_simulation():
"""Test the simulation with a short run."""
print("Testing Simulation class...")
print("(Running without Supabase for quick test)\n")
sim = Simulation(num_agents=3, turns_per_run=3, supabase=None)
metrics = sim.run()
print(f"\nFinal Metrics:")
print(f" Gini Coefficient: {metrics['gini_coefficient']:.4f}")
print(f" Avg Agent Profit: {metrics['avg_agent_profit']:.2f}")
print(f" Pool Stability: {metrics['pool_stability']:.2f}")
# Show agent states
print("\nFinal Agent States:")
for agent in sim.agents:
print(f" {agent.name}: A={agent.token_a:.2f}, B={agent.token_b:.2f}, Profit={agent.calculate_profit():.2f}")
print("\nSimulation test complete!")
if __name__ == "__main__":
test_simulation()
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