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Update app.py
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app.py
CHANGED
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@@ -7,23 +7,21 @@ import json
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import os
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from filelock import FileLock
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# --- КОНФИГУРАЦИЯ
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TOTAL_ROUNDS = 3
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POLLINATIONS_URL = "https://text.pollinations.ai/"
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DB_FILE = "game_db.json"
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LOCK_FILE = f"{DB_FILE}.lock"
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MAX_CHARS = 150
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# --- СИСТЕМА ХРАНЕНИЯ ДАННЫХ ---
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def load_db():
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if not os.path.exists(DB_FILE): return {}
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lock = FileLock(LOCK_FILE)
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with lock:
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try:
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with open(DB_FILE, "r", encoding="utf-8") as f:
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return json.loads(content) if content else {}
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except: return {}
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def save_db(data):
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@@ -32,256 +30,169 @@ def save_db(data):
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with open(DB_FILE, "w", encoding="utf-8") as f:
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json.dump(data, f, ensure_ascii=False, indent=2)
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# ---
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def ask_ai_judge(event, player_action):
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system_prompt = (
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"Roleplay: Ты
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f"
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f"
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"ЗАДАЧА: Напиши историю из 3 актов
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"
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"
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"2. Используй разделитель '---' между актами.\n"
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"3. В конце Акта 3 поставь вердикт: [Survived] или [Not_Survived].\n\n"
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"СТРУКТУРА:\n"
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"АКТ 1 (Начало): Игрок сталкивается с {event}...\n"
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"---\n"
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"АКТ 2 (Напряжение): Проблемы и хаос...\n"
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"---\n"
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"АКТ 3 (Финал): Итог. Тег в конце."
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)
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try:
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if
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return f"Акт 1: {event} пришло.\n---\nАкт 2: Сбой ИИ...\n---\nАкт 3: Выжил. [Survived]"
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except Exception as e:
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print(f"AI Error: {e}")
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return "Связь потеряна.\n---\nИИ молчит.\n---\nВыжил. [Survived]"
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def ask_ai_congrats(
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prompt = f"Поздравь игрока {winner_name} (счет {score}) с победой в апокалипсисе. Эпично и коротко."
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try:
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return requests.get(f"{POLLINATIONS_URL}{
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except:
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return f"Поздравляем {winner_name}!"
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# --- ИГРОВАЯ ЛОГИКА ---
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def generate_code():
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return ''.join(random.choices(string.ascii_uppercase + string.digits, k=4))
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def add_log(
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room_data["logs"].append(f"[{timestamp}] {message}")
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def format_lore(
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if not
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parts =
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if len(parts) < 3: return f"**История:**\n{
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return (
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f"### 🎬 АКТ 1\n{parts[0].strip()}\n\n"
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f"### ⚡ АКТ 2\n{parts[1].strip()}\n\n"
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f"### 🏁 ФИНАЛ\n{parts[2].strip()}"
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)
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db, code = load_db(), generate_code()
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db[code] = {
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"
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"
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"round": 1,
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"event": "",
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"logs": [],
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"winner_msg": "",
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"players": {player_name: {"name": player_name, "score": 0, "action": None, "result": "", "is_host": True}}
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}
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add_log(db[code], f"Комната {code} создана.")
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save_db(db)
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return code, "", gr.update(visible=False), gr.update(visible=True)
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def
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if not
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code = code.upper().strip()
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db = load_db()
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if code not in db: return None, "⚠️ Нет комнаты!", gr.update(), gr.update()
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room = db[code]
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room
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add_log(room, f"{player_name} вошел.")
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save_db(db)
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return code, "", gr.update(visible=False), gr.update(visible=True)
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def
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if not
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db = load_db()
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if
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room = db[
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if not
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# Список
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for p in room["players"].values():
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icon = "👑" if p["is_host"] else "👤"
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elif p["
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if room["phase"] == "INPUT" and not room["event"]:
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#
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log_txt = "\n".join(room["logs"][-15:])
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lore_display = format_lore(player["result"]) if player["result"] else "Ждем..."
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# Управление
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ph = room["phase"]
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inp, btn, hdr = gr.update(visible=False), gr.update(visible=False), ""
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if ph == "LOBBY":
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hdr = "## ⏳ ОЖИДАНИЕ"
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if
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elif ph == "INPUT":
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if not room["event"]:
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hdr = f"## 🎬 РАУНД {room['round']}"
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if
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inp = gr.update(visible=True, label="Катастрофа", placeholder="
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btn = gr.update(visible=True, value="📢 ЗАДАТЬ", variant="stop")
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else: hdr += "\nХост выбирает угрозу..."
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else:
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hdr = f"## ⚠️ УГРОЗА: {room['event']}"
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if not
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inp = gr.update(visible=True, label=
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btn = gr.update(visible=True, value="✅ ОТПРАВИТЬ", variant="primary")
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else: hdr += "\n\n**Принято.**"
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elif ph == "PROCESSING": hdr = "## 🤖 ИИ
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elif ph == "RESULTS":
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hdr = f"## 🏁 ИТОГИ {room['round']}"
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if
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txt = "➡️ СЛЕД. РАУНД" if room["round"] < TOTAL_ROUNDS else "🏆 ФИНАЛ"
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btn = gr.update(visible=True, value=txt, variant="secondary")
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elif ph == "GAMEOVER":
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hdr = f"## 🏆 КОНЕЦ\n\n{room['winner_msg']}"
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if
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def
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if not
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db = load_db()
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if
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room = db[
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if text_input and len(text_input) > MAX_CHARS: text_input = text_input[:MAX_CHARS]
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save = False
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room["phase"] = "INPUT"
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add_log(room, "СТАРТ ИГРЫ")
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save = True
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elif room["phase"] == "INPUT":
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if not room["event"] and
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room["event"] =
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add_log(room, f"⚠️ СОБЫТИЕ: {text_input}")
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for p in room["players"].values(): p["action"], p["result"] = None, ""
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save = True
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elif room["event"] and
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save = True
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if all(p["action"] for p in room["players"].values()):
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room["phase"] = "PROCESSING"
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process_turn_sync(room_code)
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return
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elif room["phase"] == "RESULTS" and player["is_host"]:
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if room["round"] < TOTAL_ROUNDS:
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room["round"] += 1; room["event"] = ""; room["phase"] = "INPUT"
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add_log(room, f"Раунд {room['round']}")
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else:
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room["phase"] = "GAMEOVER"
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room["winner_msg"] = ask_ai_congrats(w["name"], w["score"])
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add_log(room, f"Победил {w['name']}")
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save = True
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room["phase"] = "LOBBY"; room["round"] = 1; room["event"] = ""
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room["logs"] = ["Рестарт."]; room["winner_msg"] = ""
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for p in room["players"].values(): p["score"], p["action"], p["result"] = 0, None, ""
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save = True
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if save: save_db(db)
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def
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db = load_db()
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room = db[
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add_log(room, "🤖 ИИ работает...")
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save_db(db)
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if "[Survived]" in lore:
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p_data["score"] += 2
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add_log(room, f"✅ {p_name} жив")
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else: add_log(room, f"💀 {p_name} мертв")
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room["phase"] = "RESULTS"
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save_db(db)
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# --- ЗАПУСК
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body { background: #0b0f19; color: #fff; }
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#lore_box { background: #1a202c; padding: 10px; border-left: 4px solid #805ad5; }
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with gr.Blocks(theme=gr.themes.Monochrome(), css=custom_css, title="AI Survival Docker") as demo:
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s_code, s_name = gr.State(""), gr.State("")
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gr.Markdown("# 💀 SURVIVAL AI: DOCKER EDITION")
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with gr.Group() as g_login:
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with gr.Row():
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n_in = gr.Textbox(label="Ник")
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b_crt = gr.Button("Создать", variant="primary")
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c_in = gr.Textbox(label="Код")
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b_join = gr.Button("Войти")
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err = gr.Markdown("", color="red")
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with gr.Group(visible=False) as g_game:
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with gr.Row():
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with gr.Column(scale=1):
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md_rm = gr.Markdown("Комната: ---")
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md_pl = gr.Markdown("Игроки...")
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logs = gr.TextArea(label="Лог", interactive=False, lines=10)
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with gr.Column(scale=2):
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md_st = gr.Markdown("...")
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md_lore = gr.Markdown("История...", elem_id="lore_box")
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t_in = gr.Textbox(visible=False)
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b_act = gr.Button(visible=False)
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tmr = gr.Timer(1)
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tmr.tick(refresh_ui, [s_code, s_name], [g_login, g_game, logs, md_pl, md_st, t_in, b_act, md_lore])
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b_crt.click(create_room_logic, [n_in], [s_code, err, g_login, g_game]).then(lambda c: f"## 🏠 {c}", [s_code], [md_rm])
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b_join.click(join_room_logic, [n_in, c_in], [s_code, err, g_login, g_game]).then(lambda c: f"## 🏠 {c}", [s_code], [md_rm])
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b_act.click(handle_action, [s_code, s_name, t_in], None).then(lambda: "", None, [t_in])
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-
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if __name__ == "__main__":
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if not os.path.exists(DB_FILE):
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with open(DB_FILE, "w") as f: f.write("{}")
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# ВАЖНО: Запуск на 0.0.0.0 и порт 7860 для Docker
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demo.launch(server_name="0.0.0.0", server_port=7860)
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import os
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from filelock import FileLock
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# --- КОНФИГУРАЦИЯ ---
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TOTAL_ROUNDS = 3
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POLLINATIONS_URL = "https://text.pollinations.ai/"
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DB_FILE = "game_db.json"
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LOCK_FILE = f"{DB_FILE}.lock"
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MAX_CHARS = 150
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# --- БАЗА ДАННЫХ ---
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def load_db():
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if not os.path.exists(DB_FILE): return {}
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lock = FileLock(LOCK_FILE)
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with lock:
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try:
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with open(DB_FILE, "r", encoding="utf-8") as f:
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return json.loads(f.read()) or {}
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except: return {}
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def save_db(data):
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with open(DB_FILE, "w", encoding="utf-8") as f:
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json.dump(data, f, ensure_ascii=False, indent=2)
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# --- ЛОГИКА ИИ ---
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def ask_ai_judge(event, player_action):
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system_prompt = (
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"Roleplay: Ты рассказчик в игре на выживание.\n"
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f"КАТАСТРОФА: {event}\n"
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f"ДЕЙСТВИЕ: {player_action}\n\n"
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"ЗАДАЧА: Напиши историю из 3 актов (разделитель '---').\n"
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"В Акте 1 и 2 описывай влияние катастрофы.\n"
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"В конце Акта 3 поставь тег: [Survived] или [Not_Survived].\n"
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)
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try:
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resp = requests.post(POLLINATIONS_URL, data=system_prompt.encode('utf-8'))
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return resp.text if resp.status_code == 200 else "Ошибка ИИ.\n---\n---\n[Survived]"
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except: return "Связь потеряна.\n---\n---\n[Survived]"
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def ask_ai_congrats(winner, score):
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try:
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return requests.get(f"{POLLINATIONS_URL}Поздравь победителя {winner} ({score} очков) эпично.").text
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except: return f"Поздравляем {winner}!"
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# --- ИГРОВАЯ МЕХАНИКА ---
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def generate_code():
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return ''.join(random.choices(string.ascii_uppercase + string.digits, k=4))
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def add_log(room, msg):
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room["logs"].append(f"[{time.strftime('%H:%M:%S')}] {msg}")
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def format_lore(text):
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if not text: return ""
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parts = text.split("---")
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if len(parts) < 3: return f"**История:**\n{text}"
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return f"### 🎬 АКТ 1\n{parts[0].strip()}\n\n### ⚡ АКТ 2\n{parts[1].strip()}\n\n### 🏁 ФИНАЛ\n{parts[2].strip()}"
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# --- ЛОГИКА UI ---
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def create_room(name):
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if not name: return None, "<span style='color:red'>⚠️ Введите имя!</span>", gr.update(), gr.update()
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db, code = load_db(), generate_code()
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db[code] = {
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"host": name, "phase": "LOBBY", "round": 1, "event": "", "logs": [], "winner_msg": "",
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"players": {name: {"name": name, "score": 0, "action": None, "result": "", "is_host": True}}
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}
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add_log(db[code], f"Комната {code} создана.")
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save_db(db)
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return code, "", gr.update(visible=False), gr.update(visible=True)
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def join_room(name, code):
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| 79 |
+
if not name or not code: return None, "<span style='color:red'>⚠️ Введите данные!</span>", gr.update(), gr.update()
|
| 80 |
code = code.upper().strip()
|
| 81 |
db = load_db()
|
| 82 |
+
if code not in db: return None, "<span style='color:red'>⚠️ Нет комнаты!</span>", gr.update(), gr.update()
|
| 83 |
|
|
|
|
| 84 |
room = db[code]
|
| 85 |
+
if name not in room["players"]:
|
| 86 |
+
if room["phase"] != "LOBBY": return None, "<span style='color:red'>⚠️ Игра идет!</span>", gr.update(), gr.update()
|
| 87 |
+
room["players"][name] = {"name": name, "score": 0, "action": None, "result": "", "is_host": False}
|
| 88 |
+
add_log(room, f"{name} вошел.")
|
|
|
|
| 89 |
save_db(db)
|
|
|
|
| 90 |
return code, "", gr.update(visible=False), gr.update(visible=True)
|
| 91 |
|
| 92 |
+
def refresh(code, name):
|
| 93 |
+
if not code: return (gr.update(visible=True), gr.update(visible=False), "", "", "", gr.update(), gr.update(), "")
|
| 94 |
db = load_db()
|
| 95 |
+
if code not in db: return (gr.update(visible=True), gr.update(visible=False), "Закрыто", "", "", gr.update(), gr.update(), "")
|
| 96 |
|
| 97 |
+
room = db[code]
|
| 98 |
+
me = room["players"].get(name)
|
| 99 |
+
if not me: return (gr.update(visible=True), gr.update(visible=False), "Ошибка", "", "", gr.update(), gr.update(), "")
|
| 100 |
|
| 101 |
+
# Список
|
| 102 |
+
pl_md = "| Статус | Игрок | Очки |\n|---|---|---|\n"
|
| 103 |
for p in room["players"].values():
|
| 104 |
icon = "👑" if p["is_host"] else "👤"
|
| 105 |
+
stat = "⏳"
|
| 106 |
+
if "[Survived]" in p["result"]: stat = "✅"
|
| 107 |
+
elif "[Not_Survived]" in p["result"]: stat = "💀"
|
| 108 |
+
elif p["action"]: stat = "📩"
|
| 109 |
+
if room["phase"] == "INPUT" and not room["event"]: stat = "💤"
|
| 110 |
+
pl_md += f"| {stat} {icon} | **{p['name']}** | {p['score']} |\n"
|
| 111 |
+
|
| 112 |
+
# UI State
|
|
|
|
|
|
|
|
|
|
|
|
|
| 113 |
ph = room["phase"]
|
| 114 |
inp, btn, hdr = gr.update(visible=False), gr.update(visible=False), ""
|
| 115 |
+
|
| 116 |
if ph == "LOBBY":
|
| 117 |
hdr = "## ⏳ ОЖИДАНИЕ"
|
| 118 |
+
if me["is_host"]: btn = gr.update(visible=True, value="🚀 СТАРТ", variant="primary")
|
| 119 |
elif ph == "INPUT":
|
| 120 |
if not room["event"]:
|
| 121 |
hdr = f"## 🎬 РАУНД {room['round']}"
|
| 122 |
+
if me["is_host"]:
|
| 123 |
+
inp = gr.update(visible=True, label="Катастрофа", placeholder="Например: Зомби")
|
| 124 |
btn = gr.update(visible=True, value="📢 ЗАДАТЬ", variant="stop")
|
| 125 |
else: hdr += "\nХост выбирает угрозу..."
|
| 126 |
else:
|
| 127 |
hdr = f"## ⚠️ УГРОЗА: {room['event']}"
|
| 128 |
+
if not me["action"]:
|
| 129 |
+
inp = gr.update(visible=True, label="Действие", placeholder="Я бегу...")
|
| 130 |
btn = gr.update(visible=True, value="✅ ОТПРАВИТЬ", variant="primary")
|
| 131 |
else: hdr += "\n\n**Принято.**"
|
| 132 |
+
elif ph == "PROCESSING": hdr = "## 🤖 ИИ ДУМАЕТ..."
|
| 133 |
elif ph == "RESULTS":
|
| 134 |
hdr = f"## 🏁 ИТОГИ {room['round']}"
|
| 135 |
+
if me["is_host"]:
|
| 136 |
txt = "➡️ СЛЕД. РАУНД" if room["round"] < TOTAL_ROUNDS else "🏆 ФИНАЛ"
|
| 137 |
btn = gr.update(visible=True, value=txt, variant="secondary")
|
| 138 |
elif ph == "GAMEOVER":
|
| 139 |
hdr = f"## 🏆 КОНЕЦ\n\n{room['winner_msg']}"
|
| 140 |
+
if me["is_host"]: btn = gr.update(visible=True, value="🔄 РЕСТАРТ", variant="primary")
|
| 141 |
|
| 142 |
+
lore = format_lore(me["result"])
|
| 143 |
+
logs = "\n".join(room["logs"][-15:])
|
| 144 |
+
return (gr.update(visible=False), gr.update(visible=True), logs, pl_md, hdr, inp, btn, lore)
|
| 145 |
|
| 146 |
+
def act(code, name, txt):
|
| 147 |
+
if not code: return
|
| 148 |
db = load_db()
|
| 149 |
+
if code not in db: return
|
| 150 |
+
room = db[code]
|
| 151 |
+
me = room["players"][name]
|
| 152 |
+
if txt and len(txt) > MAX_CHARS: txt = txt[:MAX_CHARS]
|
| 153 |
|
|
|
|
| 154 |
save = False
|
| 155 |
+
if room["phase"] == "LOBBY" and me["is_host"]:
|
| 156 |
+
room["phase"] = "INPUT"; add_log(room, "СТАРТ"); save = True
|
|
|
|
|
|
|
|
|
|
|
|
|
| 157 |
elif room["phase"] == "INPUT":
|
| 158 |
+
if not room["event"] and me["is_host"] and txt:
|
| 159 |
+
room["event"] = txt; add_log(room, f"⚠️ {txt}");
|
|
|
|
| 160 |
for p in room["players"].values(): p["action"], p["result"] = None, ""
|
| 161 |
save = True
|
| 162 |
+
elif room["event"] and txt and not me["action"]:
|
| 163 |
+
me["action"] = txt; save = True
|
|
|
|
| 164 |
if all(p["action"] for p in room["players"].values()):
|
| 165 |
+
room["phase"] = "PROCESSING"; save_db(db); process_ai(code); return
|
| 166 |
+
elif room["phase"] == "RESULTS" and me["is_host"]:
|
|
|
|
|
|
|
|
|
|
|
|
|
| 167 |
if room["round"] < TOTAL_ROUNDS:
|
| 168 |
+
room["round"] += 1; room["event"] = ""; room["phase"] = "INPUT"; add_log(room, f"Раунд {room['round']}")
|
|
|
|
| 169 |
else:
|
| 170 |
+
room["phase"] = "GAMEOVER"; w = max(room["players"].values(), key=lambda x: x["score"])
|
| 171 |
+
room["winner_msg"] = ask_ai_congrats(w["name"], w["score"]); add_log(room, f"Победил {w['name']}")
|
|
|
|
|
|
|
| 172 |
save = True
|
| 173 |
+
elif room["phase"] == "GAMEOVER" and me["is_host"]:
|
| 174 |
+
room["phase"] = "LOBBY"; room["round"] = 1; room["event"] = ""; room["logs"] = ["Рестарт"]
|
|
|
|
|
|
|
| 175 |
for p in room["players"].values(): p["score"], p["action"], p["result"] = 0, None, ""
|
| 176 |
save = True
|
| 177 |
+
|
| 178 |
if save: save_db(db)
|
| 179 |
|
| 180 |
+
def process_ai(code):
|
| 181 |
db = load_db()
|
| 182 |
+
room = db[code]
|
| 183 |
add_log(room, "🤖 ИИ работает...")
|
| 184 |
save_db(db)
|
| 185 |
+
for p_name, p in room["players"].items():
|
| 186 |
+
lore = ask_ai_judge(room["event"], p["action"])
|
| 187 |
+
p["result"] = lore
|
| 188 |
+
if "[Survived]" in lore: p["score"] += 2; add_log(room, f"✅ {p_name} жив")
|
|
|
|
|
|
|
|
|
|
| 189 |
else: add_log(room, f"💀 {p_name} мертв")
|
|
|
|
| 190 |
room["phase"] = "RESULTS"
|
| 191 |
save_db(db)
|
| 192 |
|
| 193 |
+
# --- ЗАПУСК ---
|
| 194 |
+
css = """
|
| 195 |
body { background: #0b0f19; color: #fff; }
|
| 196 |
+
#lore_box { background: #1a202c; padding: 10px; border-left: 4px solid #805ad5; margin-top: 10px; }
|
| 197 |
+
.gradio-container { max-width: 900px !important; }
|
| 198 |
+
"""
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
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