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Fix puzzle UI and verifier normalization
Browse files
frontend/src/components/PuzzleEditor 2.tsx
ADDED
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@@ -0,0 +1,502 @@
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|
| 1 |
+
import { useState } from "react";
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| 2 |
+
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| 3 |
+
import type { PuzzleType } from "../lib/api";
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| 4 |
+
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| 5 |
+
type Props = {
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| 6 |
+
puzzleType: PuzzleType;
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| 7 |
+
problemAscii: string;
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| 8 |
+
boardAscii: string;
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| 9 |
+
onChange: (nextAscii: string) => void;
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| 10 |
+
};
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| 11 |
+
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| 12 |
+
type BridgesOpportunity = {
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| 13 |
+
id: string;
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| 14 |
+
kind: "horizontal" | "vertical";
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| 15 |
+
cells: Array<[number, number]>;
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| 16 |
+
};
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| 17 |
+
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| 18 |
+
const FLOW_FREE_COLORS = [
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| 19 |
+
"#f15b5d",
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| 20 |
+
"#f5a623",
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| 21 |
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"#f6df5a",
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| 22 |
+
"#7ed957",
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| 23 |
+
"#36cfc9",
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| 24 |
+
"#4b8ef7",
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| 25 |
+
"#7a5cff",
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| 26 |
+
"#ff8bd1",
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| 27 |
+
"#7d5a50",
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| 28 |
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"#5f6a6b",
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| 29 |
+
];
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| 30 |
+
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| 31 |
+
function splitLines(board: string): string[] {
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| 32 |
+
return board.replace(/\r/g, "").split("\n");
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| 33 |
+
}
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| 34 |
+
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| 35 |
+
function cloneGrid(lines: string[]): string[][] {
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| 36 |
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return lines.map((line) => [...line]);
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| 37 |
+
}
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| 38 |
+
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| 39 |
+
function joinGrid(grid: string[][]): string {
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| 40 |
+
return grid.map((row) => row.join("")).join("\n");
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| 41 |
+
}
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| 42 |
+
|
| 43 |
+
function isClueChar(char: string): boolean {
|
| 44 |
+
return /[0-9A-G]/.test(char);
|
| 45 |
+
}
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| 46 |
+
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| 47 |
+
function parseBridges(problemAscii: string) {
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| 48 |
+
const lines = splitLines(problemAscii);
|
| 49 |
+
const opportunities: BridgesOpportunity[] = [];
|
| 50 |
+
const cellToOpportunity = new Map<string, BridgesOpportunity>();
|
| 51 |
+
for (let r = 0; r < lines.length; r += 1) {
|
| 52 |
+
for (let c = 0; c < lines[r].length; c += 1) {
|
| 53 |
+
if (!isClueChar(lines[r][c])) {
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| 54 |
+
continue;
|
| 55 |
+
}
|
| 56 |
+
let next = c + 1;
|
| 57 |
+
while (next < lines[r].length && lines[r][next] === ".") {
|
| 58 |
+
next += 1;
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| 59 |
+
}
|
| 60 |
+
if (next < lines[r].length && isClueChar(lines[r][next]) && next > c + 1) {
|
| 61 |
+
const opp: BridgesOpportunity = {
|
| 62 |
+
id: `h-${r}-${c}-${next}`,
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| 63 |
+
kind: "horizontal",
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| 64 |
+
cells: [],
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| 65 |
+
};
|
| 66 |
+
for (let cell = c + 1; cell < next; cell += 1) {
|
| 67 |
+
opp.cells.push([r, cell]);
|
| 68 |
+
cellToOpportunity.set(`${r}:${cell}`, opp);
|
| 69 |
+
}
|
| 70 |
+
opportunities.push(opp);
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| 71 |
+
}
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| 72 |
+
let nextRow = r + 1;
|
| 73 |
+
while (nextRow < lines.length && c < lines[nextRow].length && lines[nextRow][c] === ".") {
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| 74 |
+
nextRow += 1;
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| 75 |
+
}
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| 76 |
+
if (
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| 77 |
+
nextRow < lines.length &&
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| 78 |
+
c < lines[nextRow].length &&
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| 79 |
+
isClueChar(lines[nextRow][c]) &&
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| 80 |
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nextRow > r + 1
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| 81 |
+
) {
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| 82 |
+
const opp: BridgesOpportunity = {
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| 83 |
+
id: `v-${r}-${c}-${nextRow}`,
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| 84 |
+
kind: "vertical",
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| 85 |
+
cells: [],
|
| 86 |
+
};
|
| 87 |
+
for (let cell = r + 1; cell < nextRow; cell += 1) {
|
| 88 |
+
opp.cells.push([cell, c]);
|
| 89 |
+
cellToOpportunity.set(`${cell}:${c}`, opp);
|
| 90 |
+
}
|
| 91 |
+
opportunities.push(opp);
|
| 92 |
+
}
|
| 93 |
+
}
|
| 94 |
+
}
|
| 95 |
+
return { lines, opportunities, cellToOpportunity };
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
function bridgesBoardFromStates(
|
| 99 |
+
problemAscii: string,
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| 100 |
+
states: Record<string, 0 | 1 | 2>,
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| 101 |
+
): string {
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| 102 |
+
const parsed = parseBridges(problemAscii);
|
| 103 |
+
const grid = cloneGrid(parsed.lines);
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| 104 |
+
for (const opportunity of parsed.opportunities) {
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| 105 |
+
const level = states[opportunity.id] ?? 0;
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| 106 |
+
const symbol =
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| 107 |
+
opportunity.kind === "horizontal"
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| 108 |
+
? level === 2
|
| 109 |
+
? "="
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| 110 |
+
: level === 1
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| 111 |
+
? "-"
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| 112 |
+
: "."
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| 113 |
+
: level === 2
|
| 114 |
+
? '"'
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| 115 |
+
: level === 1
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| 116 |
+
? "|"
|
| 117 |
+
: ".";
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| 118 |
+
for (const [r, c] of opportunity.cells) {
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| 119 |
+
grid[r][c] = symbol;
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| 120 |
+
}
|
| 121 |
+
}
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| 122 |
+
return joinGrid(grid);
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| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
function bridgesStatesFromBoard(
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| 126 |
+
problemAscii: string,
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| 127 |
+
boardAscii: string,
|
| 128 |
+
): Record<string, 0 | 1 | 2> {
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| 129 |
+
const parsed = parseBridges(problemAscii);
|
| 130 |
+
const boardLines = splitLines(boardAscii);
|
| 131 |
+
const states: Record<string, 0 | 1 | 2> = {};
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| 132 |
+
for (const opportunity of parsed.opportunities) {
|
| 133 |
+
const [r, c] = opportunity.cells[0];
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| 134 |
+
const char = boardLines[r]?.[c] ?? ".";
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| 135 |
+
if (opportunity.kind === "horizontal") {
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| 136 |
+
states[opportunity.id] = char === "=" ? 2 : char === "-" ? 1 : 0;
|
| 137 |
+
} else {
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| 138 |
+
states[opportunity.id] = char === '"' ? 2 : char === "|" ? 1 : 0;
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
return states;
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
function BridgesEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 145 |
+
const parsed = parseBridges(problemAscii);
|
| 146 |
+
const states = bridgesStatesFromBoard(problemAscii, boardAscii);
|
| 147 |
+
|
| 148 |
+
function cycle(opportunity: BridgesOpportunity) {
|
| 149 |
+
const nextStates = { ...states };
|
| 150 |
+
const current = nextStates[opportunity.id] ?? 0;
|
| 151 |
+
nextStates[opportunity.id] = (((current + 1) % 3) as 0 | 1 | 2);
|
| 152 |
+
onChange(bridgesBoardFromStates(problemAscii, nextStates));
|
| 153 |
+
}
|
| 154 |
+
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| 155 |
+
return (
|
| 156 |
+
<div
|
| 157 |
+
className="board-grid"
|
| 158 |
+
style={{ gridTemplateColumns: `repeat(${parsed.lines[0]?.length ?? 0}, 38px)` }}
|
| 159 |
+
>
|
| 160 |
+
{parsed.lines.flatMap((line, r) =>
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| 161 |
+
[...line].map((char, c) => {
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| 162 |
+
const opportunity = parsed.cellToOpportunity.get(`${r}:${c}`);
|
| 163 |
+
const boardChar = splitLines(boardAscii)[r]?.[c] ?? char;
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| 164 |
+
const className = isClueChar(char)
|
| 165 |
+
? "board-cell fixed"
|
| 166 |
+
: opportunity
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| 167 |
+
? "board-cell"
|
| 168 |
+
: "board-cell water";
|
| 169 |
+
return (
|
| 170 |
+
<button
|
| 171 |
+
key={`${r}-${c}`}
|
| 172 |
+
type="button"
|
| 173 |
+
className={className}
|
| 174 |
+
onClick={() => opportunity && cycle(opportunity)}
|
| 175 |
+
disabled={!opportunity}
|
| 176 |
+
>
|
| 177 |
+
{isClueChar(char) ? char : boardChar === "." ? "" : boardChar}
|
| 178 |
+
</button>
|
| 179 |
+
);
|
| 180 |
+
}),
|
| 181 |
+
)}
|
| 182 |
+
</div>
|
| 183 |
+
);
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
function FlowFreeEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 187 |
+
const problemLines = splitLines(problemAscii);
|
| 188 |
+
const boardLines = splitLines(boardAscii);
|
| 189 |
+
const letters = [...new Set(problemAscii.replace(/[^A-Z]/g, "").split(""))].sort();
|
| 190 |
+
const [activeColor, setActiveColor] = useState(letters[0] ?? "A");
|
| 191 |
+
|
| 192 |
+
function updateCell(r: number, c: number) {
|
| 193 |
+
if (problemLines[r][c] !== ".") {
|
| 194 |
+
setActiveColor(problemLines[r][c]);
|
| 195 |
+
return;
|
| 196 |
+
}
|
| 197 |
+
const grid = cloneGrid(boardLines);
|
| 198 |
+
grid[r][c] = grid[r][c] === activeColor ? "." : activeColor;
|
| 199 |
+
onChange(joinGrid(grid));
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
function swatchColor(letter: string) {
|
| 203 |
+
return FLOW_FREE_COLORS[(letter.charCodeAt(0) - 65) % FLOW_FREE_COLORS.length];
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
return (
|
| 207 |
+
<div className="pattern-layout">
|
| 208 |
+
<div className="palette">
|
| 209 |
+
{letters.map((letter) => (
|
| 210 |
+
<button
|
| 211 |
+
key={letter}
|
| 212 |
+
type="button"
|
| 213 |
+
className={activeColor === letter ? "active" : ""}
|
| 214 |
+
style={{ background: swatchColor(letter) }}
|
| 215 |
+
onClick={() => setActiveColor(letter)}
|
| 216 |
+
>
|
| 217 |
+
{letter}
|
| 218 |
+
</button>
|
| 219 |
+
))}
|
| 220 |
+
</div>
|
| 221 |
+
<div
|
| 222 |
+
className="board-grid"
|
| 223 |
+
style={{ gridTemplateColumns: `repeat(${problemLines[0]?.length ?? 0}, 38px)` }}
|
| 224 |
+
>
|
| 225 |
+
{boardLines.flatMap((line, r) =>
|
| 226 |
+
[...line].map((char, c) => {
|
| 227 |
+
const fixed = problemLines[r][c] !== ".";
|
| 228 |
+
const letter = fixed ? problemLines[r][c] : char;
|
| 229 |
+
return (
|
| 230 |
+
<button
|
| 231 |
+
key={`${r}-${c}`}
|
| 232 |
+
type="button"
|
| 233 |
+
className={`board-cell ${fixed ? "fixed" : "water"}`}
|
| 234 |
+
style={{
|
| 235 |
+
background:
|
| 236 |
+
letter === "."
|
| 237 |
+
? undefined
|
| 238 |
+
: `${swatchColor(letter)}cc`,
|
| 239 |
+
}}
|
| 240 |
+
onClick={() => updateCell(r, c)}
|
| 241 |
+
>
|
| 242 |
+
{letter === "." ? "" : letter}
|
| 243 |
+
</button>
|
| 244 |
+
);
|
| 245 |
+
}),
|
| 246 |
+
)}
|
| 247 |
+
</div>
|
| 248 |
+
</div>
|
| 249 |
+
);
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
function CharGridEditor({
|
| 253 |
+
problemAscii,
|
| 254 |
+
boardAscii,
|
| 255 |
+
onChange,
|
| 256 |
+
canEdit,
|
| 257 |
+
nextChar,
|
| 258 |
+
}: {
|
| 259 |
+
problemAscii: string;
|
| 260 |
+
boardAscii: string;
|
| 261 |
+
onChange: (nextAscii: string) => void;
|
| 262 |
+
canEdit: (r: number, c: number, char: string) => boolean;
|
| 263 |
+
nextChar: (r: number, c: number, current: string, problemChar: string) => string;
|
| 264 |
+
}) {
|
| 265 |
+
const problemLines = splitLines(problemAscii);
|
| 266 |
+
const boardLines = splitLines(boardAscii);
|
| 267 |
+
const width = Math.max(...boardLines.map((line) => line.length));
|
| 268 |
+
function updateCell(r: number, c: number) {
|
| 269 |
+
const current = boardLines[r]?.[c] ?? " ";
|
| 270 |
+
const problemChar = problemLines[r]?.[c] ?? " ";
|
| 271 |
+
const grid = boardLines.map((line) => line.padEnd(width, " ").split(""));
|
| 272 |
+
grid[r][c] = nextChar(r, c, current, problemChar);
|
| 273 |
+
onChange(joinGrid(grid).replace(/\s+$/g, "").replace(/\n\s+$/g, "\n"));
|
| 274 |
+
}
|
| 275 |
+
return (
|
| 276 |
+
<div
|
| 277 |
+
className="char-board"
|
| 278 |
+
style={{ gridTemplateColumns: `repeat(${width}, 24px)` }}
|
| 279 |
+
>
|
| 280 |
+
{Array.from({ length: boardLines.length }).flatMap((_, r) =>
|
| 281 |
+
Array.from({ length: width }).map((__, c) => {
|
| 282 |
+
const problemChar = problemLines[r]?.[c] ?? " ";
|
| 283 |
+
const current = boardLines[r]?.[c] ?? " ";
|
| 284 |
+
const editable = canEdit(r, c, problemChar);
|
| 285 |
+
return (
|
| 286 |
+
<button
|
| 287 |
+
key={`${r}-${c}`}
|
| 288 |
+
type="button"
|
| 289 |
+
className={`board-char ${editable ? "clickable" : ""}`}
|
| 290 |
+
disabled={!editable}
|
| 291 |
+
onClick={() => updateCell(r, c)}
|
| 292 |
+
>
|
| 293 |
+
{current === " " ? "\u00A0" : current}
|
| 294 |
+
</button>
|
| 295 |
+
);
|
| 296 |
+
}),
|
| 297 |
+
)}
|
| 298 |
+
</div>
|
| 299 |
+
);
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
function LoopyEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 303 |
+
return (
|
| 304 |
+
<CharGridEditor
|
| 305 |
+
problemAscii={problemAscii}
|
| 306 |
+
boardAscii={boardAscii}
|
| 307 |
+
onChange={onChange}
|
| 308 |
+
canEdit={(r, c, char) => {
|
| 309 |
+
if (char !== " ") {
|
| 310 |
+
return false;
|
| 311 |
+
}
|
| 312 |
+
const isHorizontal = r > 0 && r < splitLines(problemAscii).length - 1 && r % 2 === 1 && c % 2 === 0;
|
| 313 |
+
const isVertical = r > 0 && r < splitLines(problemAscii).length - 1 && r % 2 === 0 && c % 2 === 1;
|
| 314 |
+
return isHorizontal || isVertical;
|
| 315 |
+
}}
|
| 316 |
+
nextChar={(r, c, current, problemChar) => {
|
| 317 |
+
if (problemChar !== " ") {
|
| 318 |
+
return current;
|
| 319 |
+
}
|
| 320 |
+
const isHorizontal = r % 2 === 1 && c % 2 === 0;
|
| 321 |
+
if (isHorizontal) {
|
| 322 |
+
return current === " " ? "-" : current === "-" ? "x" : " ";
|
| 323 |
+
}
|
| 324 |
+
return current === " " ? "|" : current === "|" ? "x" : " ";
|
| 325 |
+
}}
|
| 326 |
+
/>
|
| 327 |
+
);
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
function GalaxiesEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 331 |
+
return (
|
| 332 |
+
<CharGridEditor
|
| 333 |
+
problemAscii={problemAscii}
|
| 334 |
+
boardAscii={boardAscii}
|
| 335 |
+
onChange={onChange}
|
| 336 |
+
canEdit={(r, c, char) => {
|
| 337 |
+
if (char !== " ") {
|
| 338 |
+
return false;
|
| 339 |
+
}
|
| 340 |
+
const isHorizontal = r % 2 === 0 && c % 2 === 1;
|
| 341 |
+
const isVertical = r % 2 === 1 && c % 2 === 0;
|
| 342 |
+
return isHorizontal || isVertical;
|
| 343 |
+
}}
|
| 344 |
+
nextChar={(r, _c, current, _problemChar) => {
|
| 345 |
+
const isHorizontal = r % 2 === 0;
|
| 346 |
+
if (isHorizontal) {
|
| 347 |
+
return current === "-" ? " " : "-";
|
| 348 |
+
}
|
| 349 |
+
return current === "|" ? " " : "|";
|
| 350 |
+
}}
|
| 351 |
+
/>
|
| 352 |
+
);
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
function parsePattern(boardAscii: string) {
|
| 356 |
+
const lines = splitLines(boardAscii);
|
| 357 |
+
const firstContentIndex = lines.findIndex((line) => line.includes("|"));
|
| 358 |
+
const topLines = lines.slice(0, firstContentIndex);
|
| 359 |
+
const rows: Array<{ prefix: string; cells: string[]; border: string }> = [];
|
| 360 |
+
for (let idx = firstContentIndex; idx < lines.length; idx += 2) {
|
| 361 |
+
const content = lines[idx];
|
| 362 |
+
const border = lines[idx + 1];
|
| 363 |
+
if (!content || !border) {
|
| 364 |
+
break;
|
| 365 |
+
}
|
| 366 |
+
const firstBar = content.indexOf("|");
|
| 367 |
+
const prefix = content.slice(0, firstBar);
|
| 368 |
+
const parts = content.slice(firstBar).split("|").slice(1, -1);
|
| 369 |
+
rows.push({ prefix, cells: parts, border });
|
| 370 |
+
}
|
| 371 |
+
return { topLines, rows };
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
function patternToAscii(template: ReturnType<typeof parsePattern>): string {
|
| 375 |
+
const lines = [...template.topLines];
|
| 376 |
+
for (const row of template.rows) {
|
| 377 |
+
lines.push(`${row.prefix}|${row.cells.join("|")}|`);
|
| 378 |
+
lines.push(row.border);
|
| 379 |
+
}
|
| 380 |
+
return lines.join("\n");
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
function PatternEditor({ boardAscii, onChange }: Omit<Props, "puzzleType" | "problemAscii"> & { problemAscii: string }) {
|
| 384 |
+
const template = parsePattern(boardAscii);
|
| 385 |
+
|
| 386 |
+
function cycle(rowIndex: number, cellIndex: number) {
|
| 387 |
+
const next = parsePattern(boardAscii);
|
| 388 |
+
const current = next.rows[rowIndex].cells[cellIndex];
|
| 389 |
+
next.rows[rowIndex].cells[cellIndex] =
|
| 390 |
+
current === " " ? "##" : current === "##" ? ".." : " ";
|
| 391 |
+
onChange(patternToAscii(next));
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
return (
|
| 395 |
+
<div className="pattern-layout">
|
| 396 |
+
<pre className="ascii-preview">{template.topLines.join("\n")}</pre>
|
| 397 |
+
<div className="pattern-grid">
|
| 398 |
+
{template.rows.map((row, rowIndex) => (
|
| 399 |
+
<div key={rowIndex} className="pattern-row">
|
| 400 |
+
<div className="pattern-clue">{row.prefix.trim()}</div>
|
| 401 |
+
<div className="board-grid" style={{ gridTemplateColumns: `repeat(${row.cells.length}, 44px)` }}>
|
| 402 |
+
{row.cells.map((cell, cellIndex) => (
|
| 403 |
+
<button
|
| 404 |
+
key={`${rowIndex}-${cellIndex}`}
|
| 405 |
+
type="button"
|
| 406 |
+
className={`board-square ${cell === "##" ? "fill" : cell === ".." ? "empty" : ""}`}
|
| 407 |
+
onClick={() => cycle(rowIndex, cellIndex)}
|
| 408 |
+
>
|
| 409 |
+
{cell === " " ? "" : cell}
|
| 410 |
+
</button>
|
| 411 |
+
))}
|
| 412 |
+
</div>
|
| 413 |
+
</div>
|
| 414 |
+
))}
|
| 415 |
+
</div>
|
| 416 |
+
</div>
|
| 417 |
+
);
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
function parseUndead(boardAscii: string) {
|
| 421 |
+
const lines = splitLines(boardAscii);
|
| 422 |
+
const header = lines[0] ?? "";
|
| 423 |
+
const topLine = lines[2] ?? "";
|
| 424 |
+
const bottomLine = lines.at(-1) ?? "";
|
| 425 |
+
const rows = lines.slice(3, -1).map((line) => {
|
| 426 |
+
const tokens = line.trim().split(/\s+/);
|
| 427 |
+
return {
|
| 428 |
+
left: tokens[0] ?? "",
|
| 429 |
+
cells: tokens.slice(1, -1),
|
| 430 |
+
right: tokens.at(-1) ?? "",
|
| 431 |
+
};
|
| 432 |
+
});
|
| 433 |
+
return { header, topLine, bottomLine, rows };
|
| 434 |
+
}
|
| 435 |
+
|
| 436 |
+
function undeadToAscii(template: ReturnType<typeof parseUndead>): string {
|
| 437 |
+
const lines = [template.header, "", template.topLine];
|
| 438 |
+
for (const row of template.rows) {
|
| 439 |
+
lines.push(` ${row.left} ${row.cells.join(" ")} ${row.right}`);
|
| 440 |
+
}
|
| 441 |
+
lines.push(template.bottomLine);
|
| 442 |
+
return lines.join("\n");
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
function UndeadEditor({ boardAscii, onChange }: Omit<Props, "puzzleType" | "problemAscii"> & { problemAscii: string }) {
|
| 446 |
+
const template = parseUndead(boardAscii);
|
| 447 |
+
function cycle(rowIndex: number, cellIndex: number) {
|
| 448 |
+
const current = template.rows[rowIndex].cells[cellIndex];
|
| 449 |
+
if (current === "/" || current === "\\") {
|
| 450 |
+
return;
|
| 451 |
+
}
|
| 452 |
+
const next = parseUndead(boardAscii);
|
| 453 |
+
next.rows[rowIndex].cells[cellIndex] =
|
| 454 |
+
current === "." ? "G" : current === "G" ? "V" : current === "V" ? "Z" : ".";
|
| 455 |
+
onChange(undeadToAscii(next));
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
return (
|
| 459 |
+
<div className="pattern-layout">
|
| 460 |
+
<pre className="ascii-preview">{`${template.header}\n\n${template.topLine}\n${template.bottomLine}`}</pre>
|
| 461 |
+
<div className="board-grid" style={{ gridTemplateColumns: `repeat(${template.rows[0]?.cells.length ?? 0}, 38px)` }}>
|
| 462 |
+
{template.rows.flatMap((row, rowIndex) =>
|
| 463 |
+
row.cells.map((cell, cellIndex) => {
|
| 464 |
+
const fixedMirror = cell === "/" || cell === "\\";
|
| 465 |
+
return (
|
| 466 |
+
<button
|
| 467 |
+
key={`${rowIndex}-${cellIndex}`}
|
| 468 |
+
type="button"
|
| 469 |
+
className={`board-cell ${fixedMirror ? "mirror" : ""}`}
|
| 470 |
+
onClick={() => cycle(rowIndex, cellIndex)}
|
| 471 |
+
>
|
| 472 |
+
{cell === "." ? "" : cell}
|
| 473 |
+
</button>
|
| 474 |
+
);
|
| 475 |
+
}),
|
| 476 |
+
)}
|
| 477 |
+
</div>
|
| 478 |
+
</div>
|
| 479 |
+
);
|
| 480 |
+
}
|
| 481 |
+
|
| 482 |
+
export function PuzzleEditor(props: Props) {
|
| 483 |
+
if (props.puzzleType === "bridges") {
|
| 484 |
+
return <BridgesEditor {...props} />;
|
| 485 |
+
}
|
| 486 |
+
if (props.puzzleType === "flow_free") {
|
| 487 |
+
return <FlowFreeEditor {...props} />;
|
| 488 |
+
}
|
| 489 |
+
if (props.puzzleType === "galaxies") {
|
| 490 |
+
return <GalaxiesEditor {...props} />;
|
| 491 |
+
}
|
| 492 |
+
if (props.puzzleType === "loopy") {
|
| 493 |
+
return <LoopyEditor {...props} />;
|
| 494 |
+
}
|
| 495 |
+
if (props.puzzleType === "pattern") {
|
| 496 |
+
return <PatternEditor {...props} />;
|
| 497 |
+
}
|
| 498 |
+
if (props.puzzleType === "undead") {
|
| 499 |
+
return <UndeadEditor {...props} />;
|
| 500 |
+
}
|
| 501 |
+
return null;
|
| 502 |
+
}
|
frontend/src/components/PuzzleEditor.tsx
CHANGED
|
@@ -1,4 +1,4 @@
|
|
| 1 |
-
import { useState } from "react";
|
| 2 |
|
| 3 |
import type { PuzzleType } from "../lib/api";
|
| 4 |
|
|
@@ -259,11 +259,11 @@ function loopyBoardFromStates(
|
|
| 259 |
const grid = cloneGrid(padLines(puzzle.lines, width));
|
| 260 |
|
| 261 |
for (const edge of puzzle.horizontalEdges) {
|
| 262 |
-
const state = states[edge.id] ?? "
|
| 263 |
grid[edge.boardRow][edge.boardCol] = state === "line" ? "-" : state === "blocked" ? "x" : " ";
|
| 264 |
}
|
| 265 |
for (const edge of puzzle.verticalEdges) {
|
| 266 |
-
const state = states[edge.id] ?? "
|
| 267 |
grid[edge.boardRow][edge.boardCol] = state === "line" ? "|" : state === "blocked" ? "x" : " ";
|
| 268 |
}
|
| 269 |
|
|
@@ -289,6 +289,9 @@ function parseGalaxies(problemAscii: string) {
|
|
| 289 |
|
| 290 |
for (let r = 1; r < rows; r += 1) {
|
| 291 |
for (let c = 0; c < cols; c += 1) {
|
|
|
|
|
|
|
|
|
|
| 292 |
horizontalBoundaries.push({
|
| 293 |
id: `h-${r}-${c}`,
|
| 294 |
kind: "horizontal",
|
|
@@ -302,6 +305,9 @@ function parseGalaxies(problemAscii: string) {
|
|
| 302 |
|
| 303 |
for (let r = 0; r < rows; r += 1) {
|
| 304 |
for (let c = 1; c < cols; c += 1) {
|
|
|
|
|
|
|
|
|
|
| 305 |
verticalBoundaries.push({
|
| 306 |
id: `v-${r}-${c}`,
|
| 307 |
kind: "vertical",
|
|
@@ -365,6 +371,44 @@ function parsePattern(boardAscii: string) {
|
|
| 365 |
return { topLines, rows };
|
| 366 |
}
|
| 367 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 368 |
function patternToAscii(template: ReturnType<typeof parsePattern>): string {
|
| 369 |
const lines = [...template.topLines];
|
| 370 |
for (const row of template.rows) {
|
|
@@ -526,8 +570,7 @@ function LoopyEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puzzle
|
|
| 526 |
|
| 527 |
function cycle(edge: LoopyEdge) {
|
| 528 |
const current = states[edge.id] ?? "unknown";
|
| 529 |
-
const next =
|
| 530 |
-
current === "unknown" ? "line" : current === "line" ? "blocked" : "unknown";
|
| 531 |
onChange(
|
| 532 |
loopyBoardFromStates(problemAscii, {
|
| 533 |
...states,
|
|
@@ -538,7 +581,7 @@ function LoopyEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puzzle
|
|
| 538 |
|
| 539 |
return (
|
| 540 |
<div className="editor-stack">
|
| 541 |
-
<div className="puzzle-note">Click any segment, including the outer border, to
|
| 542 |
<div className="svg-board-shell">
|
| 543 |
<svg className="svg-board" viewBox={`0 0 ${width} ${height}`} role="img" aria-label="Loopy board">
|
| 544 |
{Array.from({ length: puzzle.rows + 1 }).map((_, row) =>
|
|
@@ -736,35 +779,72 @@ function GalaxiesEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puz
|
|
| 736 |
}
|
| 737 |
|
| 738 |
function PatternEditor({ boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 739 |
-
const
|
| 740 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 741 |
|
| 742 |
function cycle(rowIndex: number, cellIndex: number) {
|
| 743 |
-
const next = parsePattern(
|
| 744 |
const current = next.rows[rowIndex].cells[cellIndex];
|
| 745 |
next.rows[rowIndex].cells[cellIndex] =
|
| 746 |
-
current === "
|
| 747 |
onChange(patternToAscii(next));
|
| 748 |
}
|
| 749 |
|
| 750 |
return (
|
| 751 |
<div className="editor-stack">
|
| 752 |
-
<div className="puzzle-note">Click a square to
|
| 753 |
<div className="pattern-layout">
|
| 754 |
-
<
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 755 |
<div className="pattern-grid">
|
| 756 |
{template.rows.map((row, rowIndex) => (
|
| 757 |
<div key={rowIndex} className="pattern-row">
|
| 758 |
-
<div className="pattern-clue">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 759 |
<div className="board-grid pattern-board" style={{ gridTemplateColumns: `repeat(${row.cells.length}, 46px)` }}>
|
| 760 |
{row.cells.map((cell, cellIndex) => (
|
| 761 |
<button
|
| 762 |
key={`${rowIndex}-${cellIndex}`}
|
| 763 |
type="button"
|
| 764 |
-
className={`board-square ${cell === "##" ? "fill" :
|
| 765 |
onClick={() => cycle(rowIndex, cellIndex)}
|
| 766 |
>
|
| 767 |
-
{cell === "##" ? "■" :
|
| 768 |
</button>
|
| 769 |
))}
|
| 770 |
</div>
|
|
|
|
| 1 |
+
import { useEffect, useState } from "react";
|
| 2 |
|
| 3 |
import type { PuzzleType } from "../lib/api";
|
| 4 |
|
|
|
|
| 259 |
const grid = cloneGrid(padLines(puzzle.lines, width));
|
| 260 |
|
| 261 |
for (const edge of puzzle.horizontalEdges) {
|
| 262 |
+
const state = states[edge.id] ?? "blocked";
|
| 263 |
grid[edge.boardRow][edge.boardCol] = state === "line" ? "-" : state === "blocked" ? "x" : " ";
|
| 264 |
}
|
| 265 |
for (const edge of puzzle.verticalEdges) {
|
| 266 |
+
const state = states[edge.id] ?? "blocked";
|
| 267 |
grid[edge.boardRow][edge.boardCol] = state === "line" ? "|" : state === "blocked" ? "x" : " ";
|
| 268 |
}
|
| 269 |
|
|
|
|
| 289 |
|
| 290 |
for (let r = 1; r < rows; r += 1) {
|
| 291 |
for (let c = 0; c < cols; c += 1) {
|
| 292 |
+
if ((lines[2 * r]?.[1 + 2 * c] ?? " ") === "o") {
|
| 293 |
+
continue;
|
| 294 |
+
}
|
| 295 |
horizontalBoundaries.push({
|
| 296 |
id: `h-${r}-${c}`,
|
| 297 |
kind: "horizontal",
|
|
|
|
| 305 |
|
| 306 |
for (let r = 0; r < rows; r += 1) {
|
| 307 |
for (let c = 1; c < cols; c += 1) {
|
| 308 |
+
if ((lines[1 + 2 * r]?.[2 * c] ?? " ") === "o") {
|
| 309 |
+
continue;
|
| 310 |
+
}
|
| 311 |
verticalBoundaries.push({
|
| 312 |
id: `v-${r}-${c}`,
|
| 313 |
kind: "vertical",
|
|
|
|
| 371 |
return { topLines, rows };
|
| 372 |
}
|
| 373 |
|
| 374 |
+
function normalizePatternAscii(boardAscii: string) {
|
| 375 |
+
const template = parsePattern(boardAscii);
|
| 376 |
+
let changed = false;
|
| 377 |
+
for (const row of template.rows) {
|
| 378 |
+
for (let index = 0; index < row.cells.length; index += 1) {
|
| 379 |
+
if (row.cells[index] === " ") {
|
| 380 |
+
row.cells[index] = "..";
|
| 381 |
+
changed = true;
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
}
|
| 385 |
+
return changed ? patternToAscii(template) : boardAscii;
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
function parsePatternColumnClues(template: ReturnType<typeof parsePattern>): string[][] {
|
| 389 |
+
const topBorder = template.topLines.find((line) => line.includes("+"));
|
| 390 |
+
const clueLines = template.topLines.filter((line) => !line.includes("+"));
|
| 391 |
+
const firstRow = template.rows[0];
|
| 392 |
+
if (!topBorder || !firstRow) {
|
| 393 |
+
return [];
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
const firstBar = topBorder.indexOf("+");
|
| 397 |
+
const columnCount = firstRow.cells.length;
|
| 398 |
+
const columns: string[][] = Array.from({ length: columnCount }, () => []);
|
| 399 |
+
|
| 400 |
+
for (const line of clueLines) {
|
| 401 |
+
for (let col = 0; col < columnCount; col += 1) {
|
| 402 |
+
const cellSlice = line.slice(firstBar + 1 + col * 3, firstBar + 3 + col * 3).trim();
|
| 403 |
+
if (cellSlice) {
|
| 404 |
+
columns[col].push(cellSlice);
|
| 405 |
+
}
|
| 406 |
+
}
|
| 407 |
+
}
|
| 408 |
+
|
| 409 |
+
return columns;
|
| 410 |
+
}
|
| 411 |
+
|
| 412 |
function patternToAscii(template: ReturnType<typeof parsePattern>): string {
|
| 413 |
const lines = [...template.topLines];
|
| 414 |
for (const row of template.rows) {
|
|
|
|
| 570 |
|
| 571 |
function cycle(edge: LoopyEdge) {
|
| 572 |
const current = states[edge.id] ?? "unknown";
|
| 573 |
+
const next = current === "line" ? "blocked" : "line";
|
|
|
|
| 574 |
onChange(
|
| 575 |
loopyBoardFromStates(problemAscii, {
|
| 576 |
...states,
|
|
|
|
| 581 |
|
| 582 |
return (
|
| 583 |
<div className="editor-stack">
|
| 584 |
+
<div className="puzzle-note">Click any segment, including the outer border, to toggle between part of the loop and definitely not part of it.</div>
|
| 585 |
<div className="svg-board-shell">
|
| 586 |
<svg className="svg-board" viewBox={`0 0 ${width} ${height}`} role="img" aria-label="Loopy board">
|
| 587 |
{Array.from({ length: puzzle.rows + 1 }).map((_, row) =>
|
|
|
|
| 779 |
}
|
| 780 |
|
| 781 |
function PatternEditor({ boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 782 |
+
const normalizedBoard = normalizePatternAscii(boardAscii);
|
| 783 |
+
|
| 784 |
+
useEffect(() => {
|
| 785 |
+
if (normalizedBoard !== boardAscii) {
|
| 786 |
+
onChange(normalizedBoard);
|
| 787 |
+
}
|
| 788 |
+
}, [boardAscii, normalizedBoard, onChange]);
|
| 789 |
+
|
| 790 |
+
const template = parsePattern(normalizedBoard);
|
| 791 |
+
const columnClues = parsePatternColumnClues(template);
|
| 792 |
+
const maxColumnClueDepth = Math.max(...columnClues.map((column) => column.length), 1);
|
| 793 |
|
| 794 |
function cycle(rowIndex: number, cellIndex: number) {
|
| 795 |
+
const next = parsePattern(normalizedBoard);
|
| 796 |
const current = next.rows[rowIndex].cells[cellIndex];
|
| 797 |
next.rows[rowIndex].cells[cellIndex] =
|
| 798 |
+
current === "##" ? ".." : "##";
|
| 799 |
onChange(patternToAscii(next));
|
| 800 |
}
|
| 801 |
|
| 802 |
return (
|
| 803 |
<div className="editor-stack">
|
| 804 |
+
<div className="puzzle-note">Every cell starts white. Click a square to toggle it between white and filled black.</div>
|
| 805 |
<div className="pattern-layout">
|
| 806 |
+
<div className="pattern-top-clues" style={{ gridTemplateColumns: `92px repeat(${columnClues.length}, 46px)` }}>
|
| 807 |
+
<div />
|
| 808 |
+
{columnClues.map((column, index) => (
|
| 809 |
+
<div
|
| 810 |
+
key={`column-${index}`}
|
| 811 |
+
className="pattern-column-stack"
|
| 812 |
+
style={{ gridTemplateRows: `repeat(${maxColumnClueDepth}, 22px)` }}
|
| 813 |
+
>
|
| 814 |
+
{Array.from({ length: maxColumnClueDepth }).map((_, rowIndex) => {
|
| 815 |
+
const clue = column[rowIndex - (maxColumnClueDepth - column.length)] ?? "";
|
| 816 |
+
return (
|
| 817 |
+
<div key={`${index}-${rowIndex}`} className="pattern-clue-pill">
|
| 818 |
+
{clue}
|
| 819 |
+
</div>
|
| 820 |
+
);
|
| 821 |
+
})}
|
| 822 |
+
</div>
|
| 823 |
+
))}
|
| 824 |
+
</div>
|
| 825 |
<div className="pattern-grid">
|
| 826 |
{template.rows.map((row, rowIndex) => (
|
| 827 |
<div key={rowIndex} className="pattern-row">
|
| 828 |
+
<div className="pattern-clue pattern-row-clue">
|
| 829 |
+
{row.prefix
|
| 830 |
+
.trim()
|
| 831 |
+
.split(/\s+/)
|
| 832 |
+
.filter(Boolean)
|
| 833 |
+
.map((clue, clueIndex) => (
|
| 834 |
+
<span key={`${rowIndex}-${clueIndex}`} className="pattern-clue-pill">
|
| 835 |
+
{clue}
|
| 836 |
+
</span>
|
| 837 |
+
))}
|
| 838 |
+
</div>
|
| 839 |
<div className="board-grid pattern-board" style={{ gridTemplateColumns: `repeat(${row.cells.length}, 46px)` }}>
|
| 840 |
{row.cells.map((cell, cellIndex) => (
|
| 841 |
<button
|
| 842 |
key={`${rowIndex}-${cellIndex}`}
|
| 843 |
type="button"
|
| 844 |
+
className={`board-square ${cell === "##" ? "fill" : "empty"}`}
|
| 845 |
onClick={() => cycle(rowIndex, cellIndex)}
|
| 846 |
>
|
| 847 |
+
{cell === "##" ? "■" : ""}
|
| 848 |
</button>
|
| 849 |
))}
|
| 850 |
</div>
|
frontend/src/index.css
CHANGED
|
@@ -413,6 +413,19 @@ a {
|
|
| 413 |
gap: 16px;
|
| 414 |
}
|
| 415 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 416 |
.pattern-board {
|
| 417 |
padding: 10px;
|
| 418 |
}
|
|
@@ -430,13 +443,34 @@ a {
|
|
| 430 |
}
|
| 431 |
|
| 432 |
.pattern-clue {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 433 |
font-family:
|
| 434 |
"SFMono-Regular",
|
| 435 |
"Menlo",
|
| 436 |
"Consolas",
|
| 437 |
monospace;
|
| 438 |
-
|
| 439 |
-
|
| 440 |
}
|
| 441 |
|
| 442 |
.palette {
|
|
|
|
| 413 |
gap: 16px;
|
| 414 |
}
|
| 415 |
|
| 416 |
+
.pattern-top-clues {
|
| 417 |
+
display: grid;
|
| 418 |
+
gap: 12px;
|
| 419 |
+
align-items: end;
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
.pattern-column-stack {
|
| 423 |
+
display: grid;
|
| 424 |
+
gap: 4px;
|
| 425 |
+
justify-items: center;
|
| 426 |
+
align-content: end;
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
.pattern-board {
|
| 430 |
padding: 10px;
|
| 431 |
}
|
|
|
|
| 443 |
}
|
| 444 |
|
| 445 |
.pattern-clue {
|
| 446 |
+
color: #406257;
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
.pattern-row-clue {
|
| 450 |
+
display: flex;
|
| 451 |
+
justify-content: flex-end;
|
| 452 |
+
gap: 6px;
|
| 453 |
+
flex-wrap: wrap;
|
| 454 |
+
padding-right: 4px;
|
| 455 |
+
}
|
| 456 |
+
|
| 457 |
+
.pattern-clue-pill {
|
| 458 |
+
display: inline-flex;
|
| 459 |
+
min-width: 28px;
|
| 460 |
+
min-height: 22px;
|
| 461 |
+
align-items: center;
|
| 462 |
+
justify-content: center;
|
| 463 |
+
padding: 0 8px;
|
| 464 |
+
border-radius: 999px;
|
| 465 |
+
background: rgba(18, 54, 44, 0.08);
|
| 466 |
+
color: #214338;
|
| 467 |
font-family:
|
| 468 |
"SFMono-Regular",
|
| 469 |
"Menlo",
|
| 470 |
"Consolas",
|
| 471 |
monospace;
|
| 472 |
+
font-size: 0.86rem;
|
| 473 |
+
font-weight: 700;
|
| 474 |
}
|
| 475 |
|
| 476 |
.palette {
|
frontend/src/routes/PlayPage.tsx
CHANGED
|
@@ -8,8 +8,8 @@ const PUZZLE_HELP: Record<string, string> = {
|
|
| 8 |
bridges: "Connect every numbered island into a single network. Each route cycles empty, single bridge, then double bridge.",
|
| 9 |
flow_free: "Choose a color from the palette, then paint a continuous path between matching endpoints without changing the endpoints themselves.",
|
| 10 |
galaxies: "Partition the board with interior walls so each region has exactly one dot-symmetry center.",
|
| 11 |
-
loopy: "Build one single loop. Every segment
|
| 12 |
-
pattern: "
|
| 13 |
undead: "Place ghosts, vampires, and zombies so the side clues and the global monster counts all line up.",
|
| 14 |
};
|
| 15 |
|
|
@@ -131,7 +131,7 @@ export function PlayPage() {
|
|
| 131 |
if (!session) {
|
| 132 |
return;
|
| 133 |
}
|
| 134 |
-
setBoardAscii(session.payload.
|
| 135 |
setError(null);
|
| 136 |
setStatusMessage("Board reset to the original puzzle.");
|
| 137 |
}
|
|
|
|
| 8 |
bridges: "Connect every numbered island into a single network. Each route cycles empty, single bridge, then double bridge.",
|
| 9 |
flow_free: "Choose a color from the palette, then paint a continuous path between matching endpoints without changing the endpoints themselves.",
|
| 10 |
galaxies: "Partition the board with interior walls so each region has exactly one dot-symmetry center.",
|
| 11 |
+
loopy: "Build one single loop. Every segment toggles between part of the loop and definitely not part of it, including the outer perimeter.",
|
| 12 |
+
pattern: "Every square starts white. Click a square to toggle it between white and filled black so the row and column clues match.",
|
| 13 |
undead: "Place ghosts, vampires, and zombies so the side clues and the global monster counts all line up.",
|
| 14 |
};
|
| 15 |
|
|
|
|
| 131 |
if (!session) {
|
| 132 |
return;
|
| 133 |
}
|
| 134 |
+
setBoardAscii(session.payload.current_board_ascii);
|
| 135 |
setError(null);
|
| 136 |
setStatusMessage("Board reset to the original puzzle.");
|
| 137 |
}
|