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Upload TopoBench Space app
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- .gitattributes +2 -0
- .gitignore +28 -0
- Dockerfile +27 -0
- README.md +162 -5
- docker/Dockerfile +14 -0
- evals/prompts/bridges.txt +58 -0
- evals/prompts/bridges_intformat.txt +65 -0
- evals/prompts/bridges_intformat_json.txt +59 -0
- evals/prompts/flow_free.txt +53 -0
- evals/prompts/flow_free_intformat.txt +53 -0
- evals/prompts/flow_free_intformat_json.txt +43 -0
- evals/prompts/galaxies.txt +67 -0
- evals/prompts/galaxies_intformat.txt +69 -0
- evals/prompts/galaxies_intformat_json.txt +51 -0
- evals/prompts/loopy.txt +73 -0
- evals/prompts/loopy_intformat.txt +78 -0
- evals/prompts/loopy_intformat_json.txt +59 -0
- evals/prompts/pattern.txt +64 -0
- evals/prompts/pattern_intformat.txt +71 -0
- evals/prompts/pattern_intformat_json.txt +48 -0
- evals/prompts/undead.txt +61 -0
- evals/prompts/undead_intformat.txt +82 -0
- evals/prompts/undead_intformat_json.txt +68 -0
- evals/src/clients.py +275 -0
- evals/src/evals.py +195 -0
- evals/src/evals_verifier.py +348 -0
- evals/src/main.py +150 -0
- evals/src/puzzles.py +140 -0
- figure1.png +3 -0
- frontend/.gitignore +24 -0
- frontend/README.md +73 -0
- frontend/eslint.config.js +22 -0
- frontend/index.html +13 -0
- frontend/package-lock.json +2793 -0
- frontend/package.json +31 -0
- frontend/public/favicon.svg +1 -0
- frontend/public/icons.svg +24 -0
- frontend/src/App.tsx +17 -0
- frontend/src/assets/hero.png +0 -0
- frontend/src/assets/react.svg +1 -0
- frontend/src/assets/vite.svg +1 -0
- frontend/src/components/PuzzleEditor.tsx +866 -0
- frontend/src/index.css +652 -0
- frontend/src/lib/api.ts +84 -0
- frontend/src/main.tsx +11 -0
- frontend/src/routes/DonePage.tsx +64 -0
- frontend/src/routes/HomePage.tsx +124 -0
- frontend/src/routes/PlayPage.tsx +210 -0
- frontend/tsconfig.app.json +25 -0
- frontend/tsconfig.json +7 -0
.gitattributes
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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figure1.png filter=lfs diff=lfs merge=lfs -text
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submodules/rlp/puzzles/puzzles.hlp filter=lfs diff=lfs merge=lfs -text
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.gitignore
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.venv/
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.hfvenv/
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__pycache__/
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*.pyc
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.pytest_cache/
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*.egg-info/
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node_modules/
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frontend/node_modules/
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frontend/dist/
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.npm-cache/
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frontend/.npm-cache/
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dist/
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data/
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results/
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submodules/rlp/build/
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submodules/rlp/rlp.egg-info/
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submodules/rlp/rlp/constants*.so
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submodules/rlp/rlp/lib/
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submodules/rlp/rlp/lib/*.so
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submodules/rlp/rlp/lib/CMakeCache.txt
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submodules/rlp/rlp/lib/CMakeFiles/
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submodules/rlp/rlp/lib/Makefile
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submodules/rlp/rlp/lib/cmake_install.cmake
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submodules/rlp/rlp/lib/**/CMakeFiles/
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submodules/rlp/rlp/lib/**/Makefile
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submodules/rlp/rlp/lib/**/cmake_install.cmake
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submodules/flowfree/flowfree_all_solutions
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uv.lock
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Dockerfile
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FROM node:22-bookworm-slim AS frontend-build
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WORKDIR /app/frontend
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COPY frontend/package.json frontend/package-lock.json* ./
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RUN npm install
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COPY frontend/ ./
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RUN npm run build
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FROM python:3.12-slim-bookworm
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WORKDIR /app
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COPY . /app
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ARG DEBIAN_MIRROR=https://ftp.us.debian.org/debian
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ARG DEBIAN_SECURITY_MIRROR=https://security.debian.org/debian-security
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ENV DEBIAN_MIRROR=${DEBIAN_MIRROR}
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ENV DEBIAN_SECURITY_MIRROR=${DEBIAN_SECURITY_MIRROR}
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ENV PYTHONUNBUFFERED=1
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ENV TOPOBENCH_FRONTEND_DIST=/app/frontend/dist
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RUN bash scripts/install.sh
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COPY --from=frontend-build /app/frontend/dist /app/frontend/dist
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EXPOSE 7860
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CMD ["uvicorn", "space_app.main:app", "--host", "0.0.0.0", "--port", "7860"]
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README.md
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---
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-
title:
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-
emoji:
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-
colorFrom:
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colorTo:
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sdk: docker
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pinned: false
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---
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-
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| 1 |
---
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| 2 |
+
title: TopoBench Space
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+
emoji: 🧩
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colorFrom: green
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colorTo: yellow
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| 6 |
sdk: docker
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app_port: 7860
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pinned: false
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---
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| 10 |
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# TopoBench
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| 12 |
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| 13 |
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TopoBench now includes a Hugging Face Space app for playing, timing, and verifying
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| 14 |
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the benchmark puzzles in addition to the original benchmark runner.
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| 15 |
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## Space App
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| 17 |
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The Space uses:
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| 19 |
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- `FastAPI` for the backend API and static asset serving
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| 21 |
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- `React + Vite` for the frontend
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- `SQLite` under `/data/topobench.sqlite` for session storage
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- The existing native puzzle verifiers from this repo for correctness checking
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| 24 |
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### Local development
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| 26 |
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Backend dependencies:
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| 28 |
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```bash
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python3 -m pip install -e .
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```
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Frontend dependencies:
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| 34 |
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| 35 |
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```bash
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| 36 |
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cd frontend
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npm install
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| 38 |
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npm run build
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```
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Run the app:
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| 42 |
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```bash
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| 44 |
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uvicorn space_app.main:app --host 0.0.0.0 --port 7860
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```
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Optional environment variables:
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| 48 |
+
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| 49 |
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- `ADMIN_API_TOKEN`
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| 50 |
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- `TOPOBENCH_DATA_DIR`
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| 51 |
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- `TOPOBENCH_DATABASE_PATH`
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| 52 |
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- `HF_HOME`
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| 53 |
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| 54 |
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Admin exports:
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| 55 |
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| 56 |
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- `GET /api/admin/solves`
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| 57 |
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- `GET /api/admin/aggregates`
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| 58 |
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| 59 |
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Both require `Authorization: Bearer <ADMIN_API_TOKEN>`.
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| 60 |
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## Benchmark Runner
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| 62 |
+
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| 63 |
+

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| 64 |
+
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| 65 |
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This repo provides the code to run the main TopoBench benchmark with different input formats.
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| 66 |
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| 67 |
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Dataset Links:
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| 68 |
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| 69 |
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- [Plain](https://huggingface.co/datasets/topobench/topobench)
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- [Intformat](https://huggingface.co/datasets/topobench/topobench_intformat)
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| 71 |
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- [Intformat_json](https://huggingface.co/datasets/topobench/topobench_intformat_json)
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| 72 |
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| 73 |
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## Setup (docker required)
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| 74 |
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| 75 |
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Build the container:
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| 76 |
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| 77 |
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```bash
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| 78 |
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docker build -t topobench -f docker/Dockerfile . \
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--build-arg DEBIAN_MIRROR=https://ftp.us.debian.org/debian \
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| 80 |
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--build-arg DEBIAN_SECURITY_MIRROR=https://security.debian.org/debian-security
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| 81 |
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```
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| 82 |
+
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| 83 |
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Troubleshooting Docker builds:
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| 84 |
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| 85 |
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- If the build fails while fetching Debian packages, you might want to change the mirrors
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| 86 |
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| 87 |
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Run it:
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| 88 |
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| 89 |
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```bash
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| 90 |
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docker run --rm -it \
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| 91 |
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-e OPENROUTER_KEY=your_key_here \
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| 92 |
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topobench \
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python evals/src/main.py run-and-verify \
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| 94 |
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--provider openrouter \
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| 95 |
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--model inception/mercury-2 \
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| 96 |
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--variant intformat_json \
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| 97 |
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--difficulty easy \
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| 98 |
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--puzzle bridges \
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| 99 |
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--limit 1
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| 100 |
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```
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| 101 |
+
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| 102 |
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Options for keys (only set the keys you need for the provider you plan to use):
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| 103 |
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| 104 |
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- `OPENAI_API_KEY`
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| 105 |
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- `OPENROUTER_API_KEY`
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| 106 |
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- `DEEPSEEK_API_KEY`
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| 107 |
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- `ANTHROPIC_API_KEY`
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| 108 |
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- `GOOGLE_API_KEY`
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| 109 |
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| 110 |
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Run all six puzzles on the plain release:
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| 111 |
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```bash
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| 113 |
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python evals/src/main.py run \
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| 114 |
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--provider openai \
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| 115 |
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--model gpt-5-mini \
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| 116 |
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--variant plain \
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| 117 |
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--difficulty all
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| 118 |
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--limit 50
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```
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| 120 |
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| 121 |
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Run only bridges on intformat_json and immediately verify in one command:
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| 122 |
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| 123 |
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```bash
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| 124 |
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python evals/src/main.py run-and-verify \
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| 125 |
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--provider openrouter \
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| 126 |
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--model inception/mercury-2 \
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| 127 |
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--variant intformat_json \
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| 128 |
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--difficulty easy \
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| 129 |
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--puzzle bridges \
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--limit 50
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```
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| 132 |
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| 133 |
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Format options:
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| 134 |
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| 135 |
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- plain
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- intformat
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| 137 |
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- intformat_json
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| 138 |
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| 139 |
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Puzzle options:
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| 140 |
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| 141 |
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- bridges
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| 142 |
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- flow_free
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| 143 |
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- galaxies
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| 144 |
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- loopy
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| 145 |
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- pattern
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| 146 |
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- undead
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| 147 |
+
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| 148 |
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## Verify Existing Runs
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| 149 |
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| 150 |
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Each run is saved under `results/runs/<run-name>/` with:
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| 151 |
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| 152 |
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- `manifest.json`
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| 153 |
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- `responses.jsonl`
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| 154 |
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| 155 |
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Verify a run and export CSV summaries:
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| 156 |
+
|
| 157 |
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```bash
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| 158 |
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python evals/src/main.py verify \
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| 159 |
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--run-dir results/runs/<run-name>
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| 160 |
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```
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| 161 |
+
|
| 162 |
+
Verification writes:
|
| 163 |
+
|
| 164 |
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- `results/reports/<run-name>_details.csv`
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| 165 |
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- `results/reports/<run-name>_summary.csv`
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| 166 |
+
|
| 167 |
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The verifier also prints a summary table to the terminal.
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docker/Dockerfile
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| 1 |
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FROM python:3.12-slim-bookworm
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WORKDIR /app
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| 4 |
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| 5 |
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COPY . /app
|
| 6 |
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| 7 |
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ARG DEBIAN_MIRROR=https://ftp.us.debian.org/debian
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| 8 |
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ARG DEBIAN_SECURITY_MIRROR=https://security.debian.org/debian-security
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| 9 |
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ENV DEBIAN_MIRROR=${DEBIAN_MIRROR}
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| 10 |
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ENV DEBIAN_SECURITY_MIRROR=${DEBIAN_SECURITY_MIRROR}
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| 11 |
+
|
| 12 |
+
RUN bash scripts/install.sh
|
| 13 |
+
|
| 14 |
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CMD ["python", "/bin/bash", "--help"]
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evals/prompts/bridges.txt
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Bridges (also known as Hashi or Hashiwokakero)
|
| 2 |
+
|
| 3 |
+
Solve the following Bridges puzzle by connecting islands with bridges. You are given a 2D ASCII board representation.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
|
| 7 |
+
A grid where each cell is either:
|
| 8 |
+
- A number (1–8) representing an island with that many required bridges.
|
| 9 |
+
- A dot (.) representing an empty cell/water.
|
| 10 |
+
|
| 11 |
+
Provide the completed grid with bridges represented by:
|
| 12 |
+
- `-` for horizontal bridges.
|
| 13 |
+
- `|` for vertical bridges.
|
| 14 |
+
- `=` for horizontal double bridges.
|
| 15 |
+
- `"` for vertical double bridges.
|
| 16 |
+
|
| 17 |
+
Rules:
|
| 18 |
+
|
| 19 |
+
Connect all of the islands with bridges such that:
|
| 20 |
+
The number of bridges connected to each island matches the number on that island.
|
| 21 |
+
Bridges only run horizontally or vertically.
|
| 22 |
+
Bridges must not cross other bridges or islands.
|
| 23 |
+
A maximum of two bridges can connect any pair of islands.
|
| 24 |
+
All islands must be part of a single connected group.
|
| 25 |
+
|
| 26 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 27 |
+
|
| 28 |
+
Output Format:
|
| 29 |
+
|
| 30 |
+
Return your final answer exactly like this:
|
| 31 |
+
|
| 32 |
+
```json
|
| 33 |
+
{"response": "{final board state}"}
|
| 34 |
+
```
|
| 35 |
+
|
| 36 |
+
Example Puzzle:
|
| 37 |
+
|
| 38 |
+
Input:
|
| 39 |
+
|
| 40 |
+
3..1.
|
| 41 |
+
..4.3
|
| 42 |
+
.....
|
| 43 |
+
.....
|
| 44 |
+
4.4.1
|
| 45 |
+
|
| 46 |
+
Solution:
|
| 47 |
+
|
| 48 |
+
```json
|
| 49 |
+
{"response": "
|
| 50 |
+
3--1.
|
| 51 |
+
".4=3
|
| 52 |
+
".".|
|
| 53 |
+
".".|
|
| 54 |
+
4=4.1
|
| 55 |
+
"}
|
| 56 |
+
```
|
| 57 |
+
|
| 58 |
+
Now solve this puzzle:
|
evals/prompts/bridges_intformat.txt
ADDED
|
@@ -0,0 +1,65 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Bridges (also known as Hashi or Hashiwokakero)
|
| 2 |
+
|
| 3 |
+
Solve the following Bridges puzzle by connecting islands with bridges. You are given a 2D ASCII board representation.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
|
| 7 |
+
The puzzle grid is encoded using integers and letters (0-9, A-Z) where each character maps to a specific symbol:
|
| 8 |
+
|
| 9 |
+
- 0 = space
|
| 10 |
+
- 2 = double vertical bridge
|
| 11 |
+
- 3 = single horizontal bridge
|
| 12 |
+
- 4 = water/empty
|
| 13 |
+
- 5 = 1 (island with value 1)
|
| 14 |
+
- 6 = 2 (island with value 2)
|
| 15 |
+
- 7 = 3 (island with value 3)
|
| 16 |
+
- 8 = 4 (island with value 4)
|
| 17 |
+
- 9 = 5 (island with value 5)
|
| 18 |
+
- A = 6 (island with value 6)
|
| 19 |
+
- B = 7 (island with value 7)
|
| 20 |
+
- C = 8 (island with value 8)
|
| 21 |
+
- D = double horizontal bridge
|
| 22 |
+
- E = single vertical bridge
|
| 23 |
+
|
| 24 |
+
Rules:
|
| 25 |
+
|
| 26 |
+
Connect all of the islands with bridges such that:
|
| 27 |
+
The number of bridges connected to each island matches the number on that island.
|
| 28 |
+
Bridges only run horizontally or vertically.
|
| 29 |
+
Bridges must not cross other bridges or islands.
|
| 30 |
+
A maximum of two bridges can connect any pair of islands.
|
| 31 |
+
All islands must be part of a single connected group.
|
| 32 |
+
|
| 33 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 34 |
+
|
| 35 |
+
Output Format:
|
| 36 |
+
|
| 37 |
+
Return your final answer exactly like this:
|
| 38 |
+
|
| 39 |
+
```json
|
| 40 |
+
{"response": "{final board state}"}
|
| 41 |
+
```
|
| 42 |
+
|
| 43 |
+
Example Puzzle:
|
| 44 |
+
|
| 45 |
+
Input:
|
| 46 |
+
|
| 47 |
+
7,4,4,4,7
|
| 48 |
+
4,4,4,4,4
|
| 49 |
+
4,5,4,4,7
|
| 50 |
+
4,4,4,4,4
|
| 51 |
+
8,4,8,4,6
|
| 52 |
+
|
| 53 |
+
Solution:
|
| 54 |
+
|
| 55 |
+
```json
|
| 56 |
+
{"response": "
|
| 57 |
+
7,3,3,3,7
|
| 58 |
+
2,4,4,4,2
|
| 59 |
+
2,5,3,3,7
|
| 60 |
+
2,4,4,4,4
|
| 61 |
+
8,D,8,D,6
|
| 62 |
+
"}
|
| 63 |
+
```
|
| 64 |
+
|
| 65 |
+
Now solve this puzzle:
|
evals/prompts/bridges_intformat_json.txt
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
```plaintext
|
| 2 |
+
Game: Bridges (also known as Hashi or Hashiwokakero)
|
| 3 |
+
|
| 4 |
+
Solve the following Bridges puzzle by connecting islands with bridges. You are given a 2D ASCII board representation in JSON array format.
|
| 5 |
+
|
| 6 |
+
Legend:
|
| 7 |
+
|
| 8 |
+
The puzzle grid is encoded using integers and letters (0-9, A-Z) where each character maps to a specific symbol:
|
| 9 |
+
|
| 10 |
+
- "0" = space
|
| 11 |
+
- "2" = double vertical bridge
|
| 12 |
+
- "3" = single horizontal bridge
|
| 13 |
+
- "4" = water/empty
|
| 14 |
+
- "5" = 1 (island with value 1)
|
| 15 |
+
- "6" = 2 (island with value 2)
|
| 16 |
+
- "7" = 3 (island with value 3)
|
| 17 |
+
- "8" = 4 (island with value 4)
|
| 18 |
+
- "9" = 5 (island with value 5)
|
| 19 |
+
- "A" = 6 (island with value 6)
|
| 20 |
+
- "B" = 7 (island with value 7)
|
| 21 |
+
- "C" = 8 (island with value 8)
|
| 22 |
+
- "D" = double horizontal bridge
|
| 23 |
+
- "E" = single vertical bridge
|
| 24 |
+
|
| 25 |
+
Rules:
|
| 26 |
+
|
| 27 |
+
Connect all of the islands with bridges such that:
|
| 28 |
+
The number of bridges connected to each island matches the number on that island.
|
| 29 |
+
Bridges only run horizontally or vertically.
|
| 30 |
+
Bridges must not cross other bridges or islands.
|
| 31 |
+
A maximum of two bridges can connect any pair of islands.
|
| 32 |
+
All islands must be part of a single connected group.
|
| 33 |
+
|
| 34 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 35 |
+
|
| 36 |
+
Output Format:
|
| 37 |
+
|
| 38 |
+
Return your final answer exactly like this:
|
| 39 |
+
|
| 40 |
+
```json
|
| 41 |
+
{"response": "{final board state}"}
|
| 42 |
+
```
|
| 43 |
+
|
| 44 |
+
Example Puzzle:
|
| 45 |
+
|
| 46 |
+
Input:
|
| 47 |
+
|
| 48 |
+
[["7", "4", "4", "4", "7"], ["4", "4", "4", "4", "4"], ["4", "5", "4", "4", "7"], ["4", "4", "4", "4", "4"], ["8", "4", "8", "4", "6"]]
|
| 49 |
+
|
| 50 |
+
Solution:
|
| 51 |
+
|
| 52 |
+
```json
|
| 53 |
+
{"response": "
|
| 54 |
+
[["7", "3", "3", "3", "7"], ["2", "4", "4", "4", "2"], ["2", "5", "3", "3", "7"], ["2", "4", "4", "4", "4"], ["8", "D", "8", "D", "6"]]
|
| 55 |
+
"}
|
| 56 |
+
```
|
| 57 |
+
|
| 58 |
+
Now solve this puzzle:
|
| 59 |
+
```
|
evals/prompts/flow_free.txt
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Flow Free
|
| 2 |
+
|
| 3 |
+
Solve the following Flow Free puzzle by connecting the same letters. You are given a 2D ASCII board representation.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
|
| 7 |
+
Letters (A-Z) = colored dots that need to be connected
|
| 8 |
+
. = empty space that can be filled with letters to create paths
|
| 9 |
+
|
| 10 |
+
Rules:
|
| 11 |
+
|
| 12 |
+
1. You may only fill in dots (.) with letters that already exist on the board.
|
| 13 |
+
2. You cannot modify or move any of the existing letters.
|
| 14 |
+
3. Each pair of identical letters must be connected with a continuous, unbroken path of the same letter.
|
| 15 |
+
4. Paths cannot cross or overlap each other.
|
| 16 |
+
5. When solved, no dots should remain — the board must be completely filled with letters.
|
| 17 |
+
6. A path cannot be adjacent to itself horizontally or vertically.
|
| 18 |
+
|
| 19 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 20 |
+
|
| 21 |
+
Output Format:
|
| 22 |
+
|
| 23 |
+
Return your final answer exactly like this:
|
| 24 |
+
|
| 25 |
+
```json
|
| 26 |
+
{"response": "{final board state}"}
|
| 27 |
+
```
|
| 28 |
+
|
| 29 |
+
Example Puzzle:
|
| 30 |
+
|
| 31 |
+
Input:
|
| 32 |
+
|
| 33 |
+
BA...A
|
| 34 |
+
..E...
|
| 35 |
+
..D.F.
|
| 36 |
+
..F..D
|
| 37 |
+
..C.CE
|
| 38 |
+
B.....
|
| 39 |
+
|
| 40 |
+
Solution:
|
| 41 |
+
|
| 42 |
+
```json
|
| 43 |
+
{"response": "
|
| 44 |
+
BAAAAA
|
| 45 |
+
BEEDDD
|
| 46 |
+
BEDDFD
|
| 47 |
+
BEFFFD
|
| 48 |
+
BECCCE
|
| 49 |
+
BEEEEE
|
| 50 |
+
"}
|
| 51 |
+
```
|
| 52 |
+
|
| 53 |
+
Now solve this puzzle:
|
evals/prompts/flow_free_intformat.txt
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Flow Free
|
| 2 |
+
|
| 3 |
+
Solve the following Flow Free puzzle by connecting the same letters. You are given a 2D ASCII board representation in a tokenizer optimized integer format.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
Each board cell is delimited by a comma. Each new row is on a new line.
|
| 7 |
+
'2' = empty space that can be filled with letters to create paths
|
| 8 |
+
'3' to '9' and 'A' to 'C' = colored dots that need to be connected
|
| 9 |
+
|
| 10 |
+
Rules:
|
| 11 |
+
|
| 12 |
+
1. You may only fill in empty space ('2') with colours that already exist on the board. (i.e., numbers/letters from '3' to '9' and 'A' to 'C' that are already present).
|
| 13 |
+
2. You cannot modify or move any of the existing letters.
|
| 14 |
+
3. Each pair of identical colours must be connected with a continuous, unbroken path of the same colour.
|
| 15 |
+
4. Paths cannot cross or overlap each other.
|
| 16 |
+
5. When solved, no empty spaces ('2') should remain — the board must be completely filled with colours ('3' to '9' and 'A' to 'C').
|
| 17 |
+
6. A path cannot be adjacent to itself horizontally or vertically.
|
| 18 |
+
|
| 19 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 20 |
+
|
| 21 |
+
Output Format:
|
| 22 |
+
|
| 23 |
+
Return your final answer exactly like this:
|
| 24 |
+
|
| 25 |
+
```json
|
| 26 |
+
{"response": "{final board state}"}
|
| 27 |
+
```
|
| 28 |
+
|
| 29 |
+
Example Puzzle:
|
| 30 |
+
|
| 31 |
+
Input:
|
| 32 |
+
|
| 33 |
+
5,2,4,2,2,2
|
| 34 |
+
3,2,2,2,2,2
|
| 35 |
+
2,2,2,3,2,2
|
| 36 |
+
2,6,2,2,2,2
|
| 37 |
+
2,5,2,4,2,2
|
| 38 |
+
2,2,2,2,2,6
|
| 39 |
+
|
| 40 |
+
Solution:
|
| 41 |
+
|
| 42 |
+
```json
|
| 43 |
+
{"response": "
|
| 44 |
+
5,5,4,4,4,4
|
| 45 |
+
3,5,5,5,5,4
|
| 46 |
+
3,3,3,3,5,4
|
| 47 |
+
6,6,5,5,5,4
|
| 48 |
+
6,5,5,4,4,4
|
| 49 |
+
6,6,6,6,6,6
|
| 50 |
+
"}
|
| 51 |
+
```
|
| 52 |
+
|
| 53 |
+
Now solve this puzzle:
|
evals/prompts/flow_free_intformat_json.txt
ADDED
|
@@ -0,0 +1,43 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Flow Free
|
| 2 |
+
|
| 3 |
+
Solve the following Flow Free puzzle by connecting the same letters. You are given a 2D ASCII board representation in a tokenizer optimized integer format.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
Each board cell is delimited by a comma. Each new row is on a new line.
|
| 7 |
+
'2' = empty space that can be filled with letters to create paths
|
| 8 |
+
'3' to '9' and 'A' to 'C' = colored dots that need to be connected
|
| 9 |
+
|
| 10 |
+
Rules:
|
| 11 |
+
|
| 12 |
+
1. You may only fill in empty space ('2') with colours that already exist on the board. (i.e., numbers/letters from '3' to '9' and 'A' to 'C' that are already present).
|
| 13 |
+
2. You cannot modify or move any of the existing letters.
|
| 14 |
+
3. Each pair of identical colours must be connected with a continuous, unbroken path of the same colour.
|
| 15 |
+
4. Paths cannot cross or overlap each other.
|
| 16 |
+
5. When solved, no empty spaces ('2') should remain — the board must be completely filled with colours ('3' to '9' and 'A' to 'C').
|
| 17 |
+
6. A path cannot be adjacent to itself horizontally or vertically.
|
| 18 |
+
|
| 19 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 20 |
+
|
| 21 |
+
Output Format:
|
| 22 |
+
|
| 23 |
+
Return your final answer exactly like this:
|
| 24 |
+
|
| 25 |
+
```json
|
| 26 |
+
{"response": "{final board state}"}
|
| 27 |
+
```
|
| 28 |
+
|
| 29 |
+
Example Puzzle:
|
| 30 |
+
|
| 31 |
+
Input:
|
| 32 |
+
|
| 33 |
+
[["2", "2", "2", "2", "2", "2", "2", "2"], ["4", "2", "2", "2", "2", "2", "2", "2"], ["2", "2", "2", "2", "2", "2", "2", "2"], ["2", "2", "2", "2", "3", "2", "8", "2"], ["8", "2", "3", "2", "2", "2", "2", "2"], ["7", "2", "9", "2", "2", "6", "2", "5"], ["2", "2", "2", "9", "6", "2", "2", "2"], ["2", "2", "2", "2", "7", "4", "2", "5"]]
|
| 34 |
+
|
| 35 |
+
Solution:
|
| 36 |
+
|
| 37 |
+
```json
|
| 38 |
+
{"response": "
|
| 39 |
+
[["4", "4", "4", "4", "4", "4", "4", "4"], ["4", "8", "8", "8", "8", "8", "8", "4"], ["8", "8", "9", "9", "9", "9", "8", "4"], ["8", "9", "9", "3", "3", "9", "8", "4"], ["8", "9", "3", "3", "9", "9", "4", "4"], ["7", "9", "9", "9", "9", "6", "4", "5"], ["7", "9", "9", "9", "6", "6", "4", "5"], ["7", "7", "7", "7", "7", "4", "4", "5"]]
|
| 40 |
+
"}
|
| 41 |
+
```
|
| 42 |
+
|
| 43 |
+
Now solve this puzzle:
|
evals/prompts/galaxies.txt
ADDED
|
@@ -0,0 +1,67 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Galaxies (also known as Spiral Galaxies / Tentai Show)
|
| 2 |
+
|
| 3 |
+
Solve the following Galaxies puzzle by partitioning the grid into rotationally symmetric regions. You are given a 2D ASCII board representation.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
|
| 7 |
+
Initial grid:
|
| 8 |
+
o = dot
|
| 9 |
+
+ = grid vertex
|
| 10 |
+
- = horizontal grid line
|
| 11 |
+
| = vertical grid line
|
| 12 |
+
space ( ) = empty square or non-existent grid line
|
| 13 |
+
|
| 14 |
+
Grid orientation: rows are written top-to-bottom; columns left-to-right. Each row is a string of characters; rows are separated by newline characters (\n).
|
| 15 |
+
|
| 16 |
+
Rules:
|
| 17 |
+
|
| 18 |
+
Partition the rectangular grid into connected regions of squares so that:
|
| 19 |
+
Every region is 180° rotationally symmetric.
|
| 20 |
+
Each region contains exactly one dot, and that dot is the region’s centre of symmetry. The dot may be on a square, on an edge between two squares, or at a vertex where four squares meet.
|
| 21 |
+
Regions are formed by drawing edges on grid lines; the puzzle is complete when the drawn edges separate every pair of squares that belong to different regions.
|
| 22 |
+
Do not modify or move any of the existing dots or grid lines and vertexes. Only add new hoizontal and veritcal edges to the grid lines.
|
| 23 |
+
|
| 24 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 25 |
+
|
| 26 |
+
Output Format
|
| 27 |
+
Return your final answer exactly like this:
|
| 28 |
+
|
| 29 |
+
```json
|
| 30 |
+
{"response": "{final board state}"}
|
| 31 |
+
```
|
| 32 |
+
|
| 33 |
+
Example Puzzle:
|
| 34 |
+
|
| 35 |
+
Input:
|
| 36 |
+
|
| 37 |
+
+-+-+-+-+-+
|
| 38 |
+
|o o |
|
| 39 |
+
+ + + + + +
|
| 40 |
+
| o |
|
| 41 |
+
+ + + + + +
|
| 42 |
+
| o|
|
| 43 |
+
+ + + + + +
|
| 44 |
+
| o |
|
| 45 |
+
+o+o+ + o +
|
| 46 |
+
| |
|
| 47 |
+
+-+-+-+-+-+
|
| 48 |
+
|
| 49 |
+
Solution:
|
| 50 |
+
|
| 51 |
+
```json
|
| 52 |
+
{"response": "
|
| 53 |
+
+-+-+-+-+-+
|
| 54 |
+
|o| |o| |
|
| 55 |
+
+-+ +-+ + +
|
| 56 |
+
| o |
|
| 57 |
+
+ + +-+ +-+
|
| 58 |
+
| | | |o|
|
| 59 |
+
+-+-+ +-+-+
|
| 60 |
+
| | |o| |
|
| 61 |
+
+o+o+ + o +
|
| 62 |
+
| | | | |
|
| 63 |
+
+-+-+-+-+-+
|
| 64 |
+
"}
|
| 65 |
+
```
|
| 66 |
+
|
| 67 |
+
Now solve this puzzle:
|
evals/prompts/galaxies_intformat.txt
ADDED
|
@@ -0,0 +1,69 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Galaxies (also known as Spiral Galaxies / Tentai Show)
|
| 2 |
+
|
| 3 |
+
Solve the following Galaxies puzzle by partitioning the grid into rotationally symmetric regions. You are given a 2D ASCII board representation.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
|
| 7 |
+
The puzzle grid is encoded using integers and letters (0-9, A-Z) where each character maps to a specific symbol:
|
| 8 |
+
|
| 9 |
+
Initial grid:
|
| 10 |
+
- 0 = space (empty square or non-existent grid line)
|
| 11 |
+
- 2 = + (grid vertex)
|
| 12 |
+
- 3 = - (horizontal grid line)
|
| 13 |
+
- 4 = o (dot)
|
| 14 |
+
- 5 = | (vertical grid line)
|
| 15 |
+
|
| 16 |
+
Grid orientation: rows are written top-to-bottom; columns left-to-right. Each row is a string of characters; rows are separated by newline characters (\n).
|
| 17 |
+
|
| 18 |
+
Rules:
|
| 19 |
+
|
| 20 |
+
Partition the rectangular grid into connected regions of squares so that:
|
| 21 |
+
Every region is 180° rotationally symmetric.
|
| 22 |
+
Each region contains exactly one dot, and that dot is the region’s centre of symmetry. The dot may be on a square, on an edge between two squares, or at a vertex where four squares meet.
|
| 23 |
+
Regions are formed by drawing edges on grid lines; the puzzle is complete when the drawn edges separate every pair of squares that belong to different regions.
|
| 24 |
+
Do not modify or move any of the existing dots or grid lines and vertexes. Only add new hoizontal and veritcal edges to the grid lines.
|
| 25 |
+
|
| 26 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 27 |
+
|
| 28 |
+
Output Format
|
| 29 |
+
Return your final answer exactly like this:
|
| 30 |
+
|
| 31 |
+
```json
|
| 32 |
+
{"response": "{final board state}"}
|
| 33 |
+
```
|
| 34 |
+
|
| 35 |
+
Example Puzzle:
|
| 36 |
+
|
| 37 |
+
Input:
|
| 38 |
+
|
| 39 |
+
2,3,2,3,2,3,2,3,2,3,2
|
| 40 |
+
5,0,0,0,0,0,0,0,4,0,5
|
| 41 |
+
2,0,2,4,2,0,2,0,2,0,2
|
| 42 |
+
5,0,0,0,0,0,0,0,0,4,5
|
| 43 |
+
2,0,2,0,2,0,2,0,2,0,2
|
| 44 |
+
5,0,0,0,0,0,0,4,0,0,5
|
| 45 |
+
2,0,2,0,2,0,2,0,2,0,2
|
| 46 |
+
5,0,0,4,0,0,0,0,0,0,5
|
| 47 |
+
2,0,2,0,2,0,2,0,2,4,2
|
| 48 |
+
5,4,0,0,0,0,0,4,0,0,5
|
| 49 |
+
2,3,2,3,2,3,2,3,2,3,2
|
| 50 |
+
|
| 51 |
+
Solution:
|
| 52 |
+
|
| 53 |
+
```json
|
| 54 |
+
{"response": "
|
| 55 |
+
2,3,2,3,2,3,2,3,2,3,2
|
| 56 |
+
5,0,0,0,0,0,5,0,4,0,5
|
| 57 |
+
2,0,2,4,2,0,2,3,2,3,2
|
| 58 |
+
5,0,0,0,0,0,5,0,5,4,5
|
| 59 |
+
2,3,2,3,2,3,2,0,2,3,2
|
| 60 |
+
5,0,0,0,5,0,0,4,0,0,5
|
| 61 |
+
2,0,2,0,2,3,2,0,2,3,2
|
| 62 |
+
5,0,0,4,0,0,5,0,5,0,5
|
| 63 |
+
2,3,2,0,2,0,2,3,2,4,2
|
| 64 |
+
5,4,5,0,0,0,5,4,5,0,5
|
| 65 |
+
2,3,2,3,2,3,2,3,2,3,2
|
| 66 |
+
"}
|
| 67 |
+
```
|
| 68 |
+
|
| 69 |
+
Now solve this puzzle:
|
evals/prompts/galaxies_intformat_json.txt
ADDED
|
@@ -0,0 +1,51 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
```plaintext
|
| 2 |
+
Game: Galaxies (also known as Spiral Galaxies / Tentai Show)
|
| 3 |
+
|
| 4 |
+
Solve the following Galaxies puzzle by partitioning the grid into rotationally symmetric regions. You are given a 2D ASCII board representation in JSON array format.
|
| 5 |
+
|
| 6 |
+
Legend:
|
| 7 |
+
|
| 8 |
+
The puzzle grid is encoded using integers and letters (0-9, A-Z) where each character maps to a specific symbol:
|
| 9 |
+
|
| 10 |
+
Initial grid:
|
| 11 |
+
- "0" = space (empty square or non-existent grid line)
|
| 12 |
+
- "2" = + (grid vertex)
|
| 13 |
+
- "3" = - (horizontal grid line)
|
| 14 |
+
- "4" = o (dot)
|
| 15 |
+
- "5" = | (vertical grid line)
|
| 16 |
+
|
| 17 |
+
Grid orientation: rows are written top-to-bottom; columns left-to-right.
|
| 18 |
+
|
| 19 |
+
Rules:
|
| 20 |
+
|
| 21 |
+
Partition the rectangular grid into connected regions of squares so that:
|
| 22 |
+
Every region is 180° rotationally symmetric.
|
| 23 |
+
Each region contains exactly one dot, and that dot is the region's centre of symmetry. The dot may be on a square, on an edge between two squares, or at a vertex where four squares meet.
|
| 24 |
+
Regions are formed by drawing edges on grid lines; the puzzle is complete when the drawn edges separate every pair of squares that belong to different regions.
|
| 25 |
+
Do not modify or move any of the existing dots or grid lines and vertexes. Only add new hoizontal and veritcal edges to the grid lines.
|
| 26 |
+
|
| 27 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 28 |
+
|
| 29 |
+
Output Format
|
| 30 |
+
Return your final answer exactly like this:
|
| 31 |
+
|
| 32 |
+
```json
|
| 33 |
+
{"response": "{final board state}"}
|
| 34 |
+
```
|
| 35 |
+
|
| 36 |
+
Example Puzzle:
|
| 37 |
+
|
| 38 |
+
Input:
|
| 39 |
+
|
| 40 |
+
[["2", "3", "2", "3", "2", "3", "2", "3", "2", "3", "2"], ["5", "0", "0", "0", "0", "0", "0", "0", "4", "0", "5"], ["2", "0", "2", "4", "2", "0", "2", "0", "2", "0", "2"], ["5", "0", "0", "0", "0", "0", "0", "0", "0", "4", "5"], ["2", "0", "2", "0", "2", "0", "2", "0", "2", "0", "2"], ["5", "0", "0", "0", "0", "0", "0", "4", "0", "0", "5"], ["2", "0", "2", "0", "2", "0", "2", "0", "2", "0", "2"], ["5", "0", "0", "4", "0", "0", "0", "0", "0", "0", "5"], ["2", "0", "2", "0", "2", "0", "2", "0", "2", "4", "2"], ["5", "4", "0", "0", "0", "0", "0", "4", "0", "0", "5"], ["2", "3", "2", "3", "2", "3", "2", "3", "2", "3", "2"]]
|
| 41 |
+
|
| 42 |
+
Solution:
|
| 43 |
+
|
| 44 |
+
```json
|
| 45 |
+
{"response": "
|
| 46 |
+
[["2", "3", "2", "3", "2", "3", "2", "3", "2", "3", "2"], ["5", "0", "0", "0", "0", "0", "5", "0", "4", "0", "5"], ["2", "0", "2", "4", "2", "0", "2", "3", "2", "3", "2"], ["5", "0", "0", "0", "0", "0", "5", "0", "5", "4", "5"], ["2", "3", "2", "3", "2", "3", "2", "0", "2", "3", "2"], ["5", "0", "0", "0", "5", "0", "0", "4", "0", "0", "5"], ["2", "0", "2", "0", "2", "3", "2", "0", "2", "3", "2"], ["5", "0", "0", "4", "0", "0", "5", "0", "5", "0", "5"], ["2", "3", "2", "0", "2", "0", "2", "3", "2", "4", "2"], ["5", "4", "5", "0", "0", "0", "5", "4", "5", "0", "5"], ["2", "3", "2", "3", "2", "3", "2", "3", "2", "3", "2"]]
|
| 47 |
+
"}
|
| 48 |
+
```
|
| 49 |
+
|
| 50 |
+
Now solve this puzzle:
|
| 51 |
+
```
|
evals/prompts/loopy.txt
ADDED
|
@@ -0,0 +1,73 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Loopy (Slitherlink)
|
| 2 |
+
|
| 3 |
+
Solve the following Loopy (Slitherlink) puzzle given as a 2D ASCII grid.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
|
| 7 |
+
You are given numbers arranged in a grid that represent the number of loop edges that should be adjacent to their cell. Use the following symbols to solve the puzzle:
|
| 8 |
+
x for no edge in that position
|
| 9 |
+
- and | for horizontal and vertical edges
|
| 10 |
+
space ( ) for empty cells where no number is given
|
| 11 |
+
|
| 12 |
+
Rules:
|
| 13 |
+
|
| 14 |
+
Draw a single continuous loop using some subset of the possible edges.
|
| 15 |
+
The loop must:
|
| 16 |
+
Pass along - and | positions only.
|
| 17 |
+
Satisfy all cell clues.
|
| 18 |
+
Have no branches (each vertex used by the loop has degree 2).
|
| 19 |
+
In the solution:
|
| 20 |
+
Use - and | to show edges that are part of the loop and x to show edges that are not part of the loop.
|
| 21 |
+
The structure of the puzzle is as follows: empty row, row with clues, empty row, row with clues, ... ending with an empty row.
|
| 22 |
+
The available positions for horizontal edges (-) are in the empty rows in every second column (the columns where clues can appear).
|
| 23 |
+
The available positions for vertical edges (|) are in the rows with clues in the first, third, fifth, etc. columns (the columns where no clues appear).
|
| 24 |
+
In each of the possible positions for edges, you must determine whether to place an edge (- or |) or to mark it as not part of the loop (x).
|
| 25 |
+
|
| 26 |
+
Stay within the grid boundaries denoted as +. Do not modify the grid boundaries.
|
| 27 |
+
|
| 28 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 29 |
+
|
| 30 |
+
Output Format
|
| 31 |
+
Return your final answer exactly like this:
|
| 32 |
+
|
| 33 |
+
```json
|
| 34 |
+
{"response": "{final board state}"}
|
| 35 |
+
```
|
| 36 |
+
|
| 37 |
+
Example Puzzle:
|
| 38 |
+
|
| 39 |
+
Input:
|
| 40 |
+
|
| 41 |
+
+++++++++++++
|
| 42 |
+
+ +
|
| 43 |
+
+ 2 1 3 +
|
| 44 |
+
+ +
|
| 45 |
+
+ 2 1 2 +
|
| 46 |
+
+ +
|
| 47 |
+
+ 3 +
|
| 48 |
+
+ +
|
| 49 |
+
+ 0 1 3 +
|
| 50 |
+
+ +
|
| 51 |
+
+ 3 +
|
| 52 |
+
+ +
|
| 53 |
+
+++++++++++++
|
| 54 |
+
|
| 55 |
+
Solution:
|
| 56 |
+
|
| 57 |
+
```json
|
| 58 |
+
{"response": "
|
| 59 |
+
+++++++++++++
|
| 60 |
+
+ - - - x - +
|
| 61 |
+
+|2x1x |3| |+
|
| 62 |
+
+ x x x - x +
|
| 63 |
+
+|2x x1x x2|+
|
| 64 |
+
+ - x - - - +
|
| 65 |
+
+x3| | x x x+
|
| 66 |
+
+ - x - - - +
|
| 67 |
+
+| x0x x1x3|+
|
| 68 |
+
+ - x - x - +
|
| 69 |
+
+x |3| | | x+
|
| 70 |
+
+ x - x - x +
|
| 71 |
+
+++++++++++++"}```
|
| 72 |
+
|
| 73 |
+
Now solve this puzzle:
|
evals/prompts/loopy_intformat.txt
ADDED
|
@@ -0,0 +1,78 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Loopy (Slitherlink)
|
| 2 |
+
|
| 3 |
+
Solve the following Loopy (Slitherlink) puzzle given as a 2D ASCII grid.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
|
| 7 |
+
The puzzle grid is encoded using integers 0-8 where each character maps to a specific symbol:
|
| 8 |
+
|
| 9 |
+
- 0 = space
|
| 10 |
+
- 2 = horizontal edge
|
| 11 |
+
- 3 = 0 (digit)
|
| 12 |
+
- 4 = 1 (digit)
|
| 13 |
+
- 5 = 2 (digit)
|
| 14 |
+
- 6 = 3 (digit)
|
| 15 |
+
- 7 = x (edge not in loop)
|
| 16 |
+
- 8 = vertical edge
|
| 17 |
+
|
| 18 |
+
You are given numbers arranged in a grid that represent the number of loop edges that should be adjacent to their cell. Use the following symbols to solve the puzzle:
|
| 19 |
+
7 for no edge in that position
|
| 20 |
+
2 and 8 for horizontal and vertical edges
|
| 21 |
+
0 for empty cells where no number is given
|
| 22 |
+
|
| 23 |
+
Rules:
|
| 24 |
+
|
| 25 |
+
Draw a single continuous loop using some subset of the possible edges.
|
| 26 |
+
The loop must:
|
| 27 |
+
Pass along 2 and 8 positions only.
|
| 28 |
+
Satisfy all cell clues.
|
| 29 |
+
Have no branches (each vertex used by the loop has degree 2).
|
| 30 |
+
In the solution:
|
| 31 |
+
Use 2 and 8 to show edges that are part of the loop and 7 to show edges that are not part of the loop.
|
| 32 |
+
The structure of the puzzle is as follows: empty row, row with clues, empty row, row with clues, ... ending with an empty row.
|
| 33 |
+
The available positions for horizontal edges (2) are in the empty rows in every second column (the columns where clues can appear).
|
| 34 |
+
The available positions for vertical edges (8) are in the rows with clues in the first, third, fifth, etc. columns (the columns where no clues appear).
|
| 35 |
+
In each of the possible positions for edges, you must determine whether to place an edge (2 or 8) or to mark it as not part of the loop (7).
|
| 36 |
+
|
| 37 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 38 |
+
|
| 39 |
+
Output Format
|
| 40 |
+
Return your final answer exactly like this:
|
| 41 |
+
|
| 42 |
+
```json
|
| 43 |
+
{"response": "{final board state}"}
|
| 44 |
+
```
|
| 45 |
+
|
| 46 |
+
Example Puzzle:
|
| 47 |
+
|
| 48 |
+
Input:
|
| 49 |
+
|
| 50 |
+
0,0,0,0,0,0,0,0,0,0,0
|
| 51 |
+
0,5,0,4,0,0,0,6,0,0,0
|
| 52 |
+
0,0,0,0,0,0,0,0,0,0,0
|
| 53 |
+
0,5,0,0,0,4,0,0,0,5,0
|
| 54 |
+
0,0,0,0,0,0,0,0,0,0,0
|
| 55 |
+
0,6,0,0,0,0,0,0,0,0,0
|
| 56 |
+
0,0,0,0,0,0,0,0,0,0,0
|
| 57 |
+
0,0,0,3,0,0,0,4,0,6,0
|
| 58 |
+
0,0,0,0,0,0,0,0,0,0,0
|
| 59 |
+
0,0,0,6,0,0,0,0,0,0,0
|
| 60 |
+
|
| 61 |
+
Solution:
|
| 62 |
+
|
| 63 |
+
```json
|
| 64 |
+
{"response": "
|
| 65 |
+
0,2,0,2,0,2,0,7,0,2,0
|
| 66 |
+
8,5,7,4,7,0,8,6,8,0,8
|
| 67 |
+
0,7,0,7,0,7,0,2,0,7,0
|
| 68 |
+
8,5,7,0,7,4,7,0,7,5,8
|
| 69 |
+
0,2,0,7,0,2,0,2,0,2,0
|
| 70 |
+
7,6,8,0,8,0,7,0,7,0,7
|
| 71 |
+
0,2,0,7,0,2,0,2,0,2,0
|
| 72 |
+
8,0,7,3,7,0,7,4,7,6,8
|
| 73 |
+
0,2,0,7,0,2,0,7,0,2,0
|
| 74 |
+
7,0,8,6,8,0,8,0,8,0,7
|
| 75 |
+
0,7,0,2,0,7,0,2,0,7,0
|
| 76 |
+
"}```
|
| 77 |
+
|
| 78 |
+
Now solve this puzzle:
|
evals/prompts/loopy_intformat_json.txt
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Loopy (Slitherlink)
|
| 2 |
+
|
| 3 |
+
Solve the following Loopy (Slitherlink) puzzle given as a 2D ASCII grid in JSON array format.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
|
| 7 |
+
The puzzle grid is encoded using integers 0-8 where each character maps to a specific symbol:
|
| 8 |
+
|
| 9 |
+
- "0" = space
|
| 10 |
+
- "2" = horizontal edge
|
| 11 |
+
- "3" = 0 (digit)
|
| 12 |
+
- "4" = 1 (digit)
|
| 13 |
+
- "5" = 2 (digit)
|
| 14 |
+
- "6" = 3 (digit)
|
| 15 |
+
- "7" = x (edge not in loop)
|
| 16 |
+
- "8" = vertical edge
|
| 17 |
+
|
| 18 |
+
You are given numbers arranged in a grid that represent the number of loop edges that should be adjacent to their cell. Use the following symbols to solve the puzzle:
|
| 19 |
+
"7" for no edge in that position
|
| 20 |
+
"2" and "8" for horizontal and vertical edges
|
| 21 |
+
"0" for empty cells where no number is given
|
| 22 |
+
|
| 23 |
+
Rules:
|
| 24 |
+
|
| 25 |
+
Draw a single continuous loop using some subset of the possible edges.
|
| 26 |
+
The loop must:
|
| 27 |
+
Pass along "2" and "8" positions only.
|
| 28 |
+
Satisfy all cell clues.
|
| 29 |
+
Have no branches (each vertex used by the loop has degree 2).
|
| 30 |
+
In the solution:
|
| 31 |
+
Use "2" and "8" to show edges that are part of the loop and "7" to show edges that are not part of the loop.
|
| 32 |
+
The structure of the puzzle is as follows: empty row, row with clues, empty row, row with clues, ... ending with an empty row.
|
| 33 |
+
The available positions for horizontal edges ("2") are in the empty rows in every second column (the columns where clues can appear).
|
| 34 |
+
The available positions for vertical edges ("8") are in the rows with clues in the first, third, fifth, etc. columns (the columns where no clues appear).
|
| 35 |
+
In each of the possible positions for edges, you must determine whether to place an edge ("2" or "8") or to mark it as not part of the loop ("7").
|
| 36 |
+
|
| 37 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 38 |
+
|
| 39 |
+
Output Format
|
| 40 |
+
Return your final answer exactly like this:
|
| 41 |
+
|
| 42 |
+
```json
|
| 43 |
+
{"response": "{final board state}"}
|
| 44 |
+
```
|
| 45 |
+
|
| 46 |
+
Example Puzzle:
|
| 47 |
+
|
| 48 |
+
Input:
|
| 49 |
+
|
| 50 |
+
[["0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"], ["0", "5", "0", "4", "0", "0", "0", "6", "0", "0", "0"], ["0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"], ["0", "5", "0", "0", "0", "4", "0", "0", "0", "5", "0"], ["0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"], ["0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0"], ["0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"], ["0", "0", "0", "3", "0", "0", "0", "4", "0", "6", "0"], ["0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"], ["0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0"]]
|
| 51 |
+
|
| 52 |
+
Solution:
|
| 53 |
+
|
| 54 |
+
```json
|
| 55 |
+
{"response": "
|
| 56 |
+
[["0", "2", "0", "2", "0", "2", "0", "7", "0", "2", "0"], ["8", "5", "7", "4", "7", "0", "8", "6", "8", "0", "8"], ["0", "7", "0", "7", "0", "7", "0", "2", "0", "7", "0"], ["8", "5", "7", "0", "7", "4", "7", "0", "7", "5", "8"], ["0", "2", "0", "7", "0", "2", "0", "2", "0", "2", "0"], ["7", "6", "8", "0", "8", "0", "7", "0", "7", "0", "7"], ["0", "2", "0", "7", "0", "2", "0", "2", "0", "2", "0"], ["8", "0", "7", "3", "7", "0", "7", "4", "7", "6", "8"], ["0", "2", "0", "7", "0", "2", "0", "7", "0", "2", "0"], ["7", "0", "8", "6", "8", "0", "8", "0", "8", "0", "7"], ["0", "7", "0", "2", "0", "7", "0", "2", "0", "7", "0"]]
|
| 57 |
+
"}```
|
| 58 |
+
|
| 59 |
+
Now solve this puzzle:
|
evals/prompts/pattern.txt
ADDED
|
@@ -0,0 +1,64 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Pattern
|
| 2 |
+
|
| 3 |
+
Solve the following Pattern puzzle. You are given a 2D ASCII board representation.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
-"+" for vertices
|
| 7 |
+
-"-" for horizontal edges
|
| 8 |
+
-"|" for vertical edges
|
| 9 |
+
-Spaces for empty cells
|
| 10 |
+
-Digits on top and left sides of the grid (called "clues") indicating how many cells in that row or column should form a connected pattern.
|
| 11 |
+
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
Rules:
|
| 15 |
+
Patterns are formed by placing "##" into cells that should be filled and ".." into cells that should stay empty. For example when there are two clues of "3" in a row, it means that there should be two separate groups of three connected ## cells in that row.
|
| 16 |
+
Only place ## and .. in empty cells (spaces). Do not modify or move any of the existing +, -, |, or numbers. Each row and column must contain exactly the number of connected ## groups as indicated by the clues. The pattern must be continuous (all ## cells must be connected horizontally or vertically).
|
| 17 |
+
|
| 18 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 19 |
+
|
| 20 |
+
Output Format:
|
| 21 |
+
|
| 22 |
+
Return your final answer exactly like this:
|
| 23 |
+
|
| 24 |
+
```json
|
| 25 |
+
{"response": "{final board state}"}
|
| 26 |
+
```
|
| 27 |
+
|
| 28 |
+
Example Puzzle:
|
| 29 |
+
|
| 30 |
+
Input:
|
| 31 |
+
|
| 32 |
+
2 1 4 2 4
|
| 33 |
+
+--+--+--+--+--+
|
| 34 |
+
3| | | | | |
|
| 35 |
+
+--+--+--+--+--+
|
| 36 |
+
3| | | | | |
|
| 37 |
+
+--+--+--+--+--+
|
| 38 |
+
1 1| | | | | |
|
| 39 |
+
+--+--+--+--+--+
|
| 40 |
+
1 1 1| | | | | |
|
| 41 |
+
+--+--+--+--+--+
|
| 42 |
+
2| | | | | |
|
| 43 |
+
+--+--+--+--+--+
|
| 44 |
+
|
| 45 |
+
Solution:
|
| 46 |
+
|
| 47 |
+
```json
|
| 48 |
+
{"response": "
|
| 49 |
+
2 1 4 2 4
|
| 50 |
+
+--+--+--+--+--+
|
| 51 |
+
3|..|..|##|##|##|
|
| 52 |
+
+--+--+--+--+--+
|
| 53 |
+
3|..|..|##|##|##|
|
| 54 |
+
+--+--+--+--+--+
|
| 55 |
+
1 1|..|..|##|..|##|
|
| 56 |
+
+--+--+--+--+--+
|
| 57 |
+
1 1 1|##|..|##|..|##|
|
| 58 |
+
+--+--+--+--+--+
|
| 59 |
+
2|##|##|..|..|..|
|
| 60 |
+
+--+--+--+--+--+
|
| 61 |
+
"}```
|
| 62 |
+
|
| 63 |
+
Now solve this puzzle:
|
| 64 |
+
|
evals/prompts/pattern_intformat.txt
ADDED
|
@@ -0,0 +1,71 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Pattern
|
| 2 |
+
|
| 3 |
+
Solve the following Pattern puzzle. You are given a 2D ASCII board representation.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
The puzzle grid is encoded using integers and letters (0-9, A-Z) where each character maps to a specific symbol:
|
| 7 |
+
|
| 8 |
+
- 0 = space
|
| 9 |
+
- A = . (empty cell)
|
| 10 |
+
- B = # (filled cell)
|
| 11 |
+
- X = + (vertex)
|
| 12 |
+
- Y = - (horizontal edge)
|
| 13 |
+
- Z = | (vertical edge)
|
| 14 |
+
- 1-9 = digits 1-9 (clues)
|
| 15 |
+
|
| 16 |
+
-Digits on top and left sides of the grid (called "clues") indicating how many cells in that row or column should form a connected pattern.
|
| 17 |
+
|
| 18 |
+
|
| 19 |
+
Rules:
|
| 20 |
+
Patterns are formed by placing B into cells that should be filled and A into cells that should stay empty. For example when there are two clues of "3" in a row, it means that there should be two separate groups of three connected B cells in that row.
|
| 21 |
+
Only place B and A in empty cells (zeros). Do not modify or move any of the existing X, Y, Z, or numbers. Each row and column must contain exactly the number of connected B groups as indicated by the clues. The pattern must be continuous (all B cells must be connected horizontally or vertically).
|
| 22 |
+
|
| 23 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 24 |
+
|
| 25 |
+
Output Format:
|
| 26 |
+
|
| 27 |
+
Return your final answer exactly like this:
|
| 28 |
+
|
| 29 |
+
```json
|
| 30 |
+
{"response": "{final board state}"}
|
| 31 |
+
```
|
| 32 |
+
|
| 33 |
+
Example Puzzle:
|
| 34 |
+
|
| 35 |
+
Input:
|
| 36 |
+
|
| 37 |
+
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0
|
| 38 |
+
0,0,0,0,0,2,0,0,3,0,0,1,0,0,3,0,0,3,0
|
| 39 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 40 |
+
1,0,2,Z,0,0,Z,0,0,Z,0,0,Z,0,0,Z,0,0,Z
|
| 41 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 42 |
+
0,0,2,Z,0,0,Z,0,0,Z,0,0,Z,0,0,Z,0,0,Z
|
| 43 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 44 |
+
1,0,2,Z,0,0,Z,0,0,Z,0,0,Z,0,0,Z,0,0,Z
|
| 45 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 46 |
+
0,0,2,Z,0,0,Z,0,0,Z,0,0,Z,0,0,Z,0,0,Z
|
| 47 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 48 |
+
0,0,3,Z,0,0,Z,0,0,Z,0,0,Z,0,0,Z,0,0,Z
|
| 49 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 50 |
+
|
| 51 |
+
Solution:
|
| 52 |
+
|
| 53 |
+
```json
|
| 54 |
+
{"response": "
|
| 55 |
+
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0
|
| 56 |
+
0,0,0,0,0,2,0,0,3,0,0,1,0,0,3,0,0,3,0
|
| 57 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 58 |
+
1,0,2,Z,A,A,Z,B,B,Z,A,A,Z,B,B,Z,B,B,Z
|
| 59 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 60 |
+
0,0,2,Z,A,A,Z,A,A,Z,A,A,Z,B,B,Z,B,B,Z
|
| 61 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 62 |
+
1,0,2,Z,A,A,Z,B,B,Z,A,A,Z,B,B,Z,B,B,Z
|
| 63 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 64 |
+
0,0,2,Z,B,B,Z,B,B,Z,A,A,Z,A,A,Z,A,A,Z
|
| 65 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 66 |
+
0,0,3,Z,B,B,Z,B,B,Z,B,B,Z,A,A,Z,A,A,Z
|
| 67 |
+
0,0,0,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X,Y,Y,X
|
| 68 |
+
"}```
|
| 69 |
+
|
| 70 |
+
Now solve this puzzle:
|
| 71 |
+
|
evals/prompts/pattern_intformat_json.txt
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
```plaintext
|
| 2 |
+
Game: Pattern
|
| 3 |
+
|
| 4 |
+
Solve the following Pattern puzzle. You are given a 2D ASCII board representation in JSON array format.
|
| 5 |
+
|
| 6 |
+
Legend:
|
| 7 |
+
The puzzle grid is encoded using integers and letters (0-9, A-Z) where each character maps to a specific symbol:
|
| 8 |
+
|
| 9 |
+
- "0" = space
|
| 10 |
+
- "A" = . (empty cell)
|
| 11 |
+
- "B" = # (filled cell)
|
| 12 |
+
- "X" = + (vertex)
|
| 13 |
+
- "Y" = - (horizontal edge)
|
| 14 |
+
- "Z" = | (vertical edge)
|
| 15 |
+
- "1"-"9" = digits 1-9 (clues)
|
| 16 |
+
|
| 17 |
+
-Digits on top and left sides of the grid (called "clues") indicating how many cells in that row or column should form a connected pattern.
|
| 18 |
+
|
| 19 |
+
|
| 20 |
+
Rules:
|
| 21 |
+
Patterns are formed by placing B into cells that should be filled and A into cells that should stay empty. For example when there are two clues of "3" in a row, it means that there should be two separate groups of three connected B cells in that row.
|
| 22 |
+
Only place B and A in empty cells (zeros). Do not modify or move any of the existing X, Y, Z, or numbers. Each row and column must contain exactly the number of connected B groups as indicated by the clues. The pattern must be continuous (all B cells must be connected horizontally or vertically).
|
| 23 |
+
|
| 24 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 25 |
+
|
| 26 |
+
Output Format:
|
| 27 |
+
|
| 28 |
+
Return your final answer exactly like this:
|
| 29 |
+
|
| 30 |
+
```json
|
| 31 |
+
{"response": "{final board state}"}
|
| 32 |
+
```
|
| 33 |
+
|
| 34 |
+
Example Puzzle:
|
| 35 |
+
|
| 36 |
+
Input:
|
| 37 |
+
|
| 38 |
+
[["0", "0", "0", "0", "0", "0", "0", "0", "1", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"], ["0", "0", "0", "0", "0", "2", "0", "0", "3", "0", "0", "1", "0", "0", "3", "0", "0", "3", "0"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"], ["1", "0", "2", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"], ["0", "0", "2", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"], ["1", "0", "2", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"], ["0", "0", "2", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"], ["0", "0", "3", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z", "0", "0", "Z"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"]]
|
| 39 |
+
|
| 40 |
+
Solution:
|
| 41 |
+
|
| 42 |
+
```json
|
| 43 |
+
{"response": "
|
| 44 |
+
[["0", "0", "0", "0", "0", "0", "0", "0", "1", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"], ["0", "0", "0", "0", "0", "2", "0", "0", "3", "0", "0", "1", "0", "0", "3", "0", "0", "3", "0"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"], ["1", "0", "2", "Z", "A", "A", "Z", "B", "B", "Z", "A", "A", "Z", "B", "B", "Z", "B", "B", "Z"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"], ["0", "0", "2", "Z", "A", "A", "Z", "A", "A", "Z", "A", "A", "Z", "B", "B", "Z", "B", "B", "Z"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"], ["1", "0", "2", "Z", "A", "A", "Z", "B", "B", "Z", "A", "A", "Z", "B", "B", "Z", "B", "B", "Z"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"], ["0", "0", "2", "Z", "B", "B", "Z", "B", "B", "Z", "A", "A", "Z", "A", "A", "Z", "A", "A", "Z"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"], ["0", "0", "3", "Z", "B", "B", "Z", "B", "B", "Z", "B", "B", "Z", "A", "A", "Z", "A", "A", "Z"], ["0", "0", "0", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X", "Y", "Y", "X"]]
|
| 45 |
+
"}```
|
| 46 |
+
|
| 47 |
+
Now solve this puzzle:
|
| 48 |
+
```
|
evals/prompts/undead.txt
ADDED
|
@@ -0,0 +1,61 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Undead
|
| 2 |
+
|
| 3 |
+
Solve the following Undead puzzle. You are given a 2D ASCII board representation.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
|
| 7 |
+
- '.' for empty squares.
|
| 8 |
+
- '/' or '\' for diagonal mirrors that reflect monster visibility diagonally.
|
| 9 |
+
- Edge clues (numbers) indicating visible monsters from that direction.
|
| 10 |
+
- Fill the grid with letters: G, V, or Z.
|
| 11 |
+
|
| 12 |
+
Rules:
|
| 13 |
+
|
| 14 |
+
1. The puzzle is a grid of squares. Some squares contain diagonal mirrors ('/' or '\') which cannot hold monsters.
|
| 15 |
+
2. All non-mirror squares must be filled with exactly one monster:
|
| 16 |
+
- Ghost (G): visible only in mirrors.
|
| 17 |
+
- Vampire (V): visible only directly.
|
| 18 |
+
- Zombie (Z): visible in both direct view and mirrors.
|
| 19 |
+
3. Total counts of each monster type are provided.
|
| 20 |
+
4. Numbers around the edges of the grid indicate how many monsters are visible along that row or column from that position, counting diagonal reflections.
|
| 21 |
+
5. If a reflected line of sight crosses the same monster multiple times, count each occurrence.
|
| 22 |
+
6. Mirrors reflect light in both directions.
|
| 23 |
+
|
| 24 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 25 |
+
|
| 26 |
+
Output Format:
|
| 27 |
+
|
| 28 |
+
Return your final answer exactly like this:
|
| 29 |
+
|
| 30 |
+
```json
|
| 31 |
+
{"response": "{final board state}"}
|
| 32 |
+
```
|
| 33 |
+
|
| 34 |
+
Example Puzzle:
|
| 35 |
+
|
| 36 |
+
Input:
|
| 37 |
+
|
| 38 |
+
G: 2 V: 6 Z: 0
|
| 39 |
+
|
| 40 |
+
2 0 0 0
|
| 41 |
+
2 . \ \ / 0
|
| 42 |
+
3 . . . . 3
|
| 43 |
+
0 \ \ \ \ 0
|
| 44 |
+
1 . \ . . 2
|
| 45 |
+
1 0 0 1
|
| 46 |
+
|
| 47 |
+
Solution:
|
| 48 |
+
|
| 49 |
+
```json
|
| 50 |
+
{"response": "
|
| 51 |
+
G: 2 V: 6 Z: 0
|
| 52 |
+
|
| 53 |
+
2 0 0 0
|
| 54 |
+
2 V \ \ / 0
|
| 55 |
+
3 G V V V 3
|
| 56 |
+
0 \ \ \ \ 0
|
| 57 |
+
1 V \ G V 2
|
| 58 |
+
1 0 0 1
|
| 59 |
+
"}```
|
| 60 |
+
|
| 61 |
+
Now solve this puzzle:
|
evals/prompts/undead_intformat.txt
ADDED
|
@@ -0,0 +1,82 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Game: Undead
|
| 2 |
+
|
| 3 |
+
Solve the following Undead puzzle. You are given a 2D ASCII board representation.
|
| 4 |
+
|
| 5 |
+
Legend:
|
| 6 |
+
|
| 7 |
+
The puzzle grid is encoded using integers and letters (0-9, A-Z) where each character maps to a specific symbol:
|
| 8 |
+
|
| 9 |
+
- 0 = space
|
| 10 |
+
- 2 = . (empty square)
|
| 11 |
+
- 3 = / (diagonal mirror)
|
| 12 |
+
- 4 = 0 (digit)
|
| 13 |
+
- 5 = 1 (digit)
|
| 14 |
+
- 6 = 2 (digit)
|
| 15 |
+
- 7 = 3 (digit)
|
| 16 |
+
- 8 = 4 (digit)
|
| 17 |
+
- 9 = 5 (digit)
|
| 18 |
+
- A = 6 (digit)
|
| 19 |
+
- B = 7 (digit)
|
| 20 |
+
- C = 8 (digit)
|
| 21 |
+
- D = 9 (digit)
|
| 22 |
+
- E = : (colon)
|
| 23 |
+
- F = Ghost
|
| 24 |
+
- G = Vampire
|
| 25 |
+
- H = Zombie
|
| 26 |
+
- I = \ (backslash diagonal mirror)
|
| 27 |
+
|
| 28 |
+
- 4-9, A-D are edge clues (digits) indicating visible monsters from that direction.
|
| 29 |
+
- Fill the grid with letters: Ghost (F), Vampire (G), or Zombie (H).
|
| 30 |
+
|
| 31 |
+
Rules:
|
| 32 |
+
|
| 33 |
+
1. The puzzle is a grid of squares. Some squares contain diagonal mirrors (3 or I) which cannot hold monsters.
|
| 34 |
+
2. All non-mirror squares must be filled with exactly one monster:
|
| 35 |
+
- Ghost (F): visible only in mirrors.
|
| 36 |
+
- Vampire (G): visible only directly.
|
| 37 |
+
- Zombie (H): visible in both direct view and mirrors.
|
| 38 |
+
3. Total counts of each monster type are provided in the first line of the puzzle.
|
| 39 |
+
4. Numbers around the edges of the grid indicate how many monsters are visible along that row or column from that position, counting diagonal reflections.
|
| 40 |
+
5. If a reflected line of sight crosses the same monster multiple times, count each occurrence.
|
| 41 |
+
6. Mirrors reflect light in both directions.
|
| 42 |
+
|
| 43 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 44 |
+
|
| 45 |
+
Output Format:
|
| 46 |
+
|
| 47 |
+
Return your final answer exactly like this:
|
| 48 |
+
|
| 49 |
+
```json
|
| 50 |
+
{"response": "{final board state}"}
|
| 51 |
+
```
|
| 52 |
+
|
| 53 |
+
Example Puzzle:
|
| 54 |
+
|
| 55 |
+
Input:
|
| 56 |
+
|
| 57 |
+
F,E,0,8,0,G,E,0,8,0,H,E,0,9
|
| 58 |
+
|
| 59 |
+
0,0,0,4,0,6,0,8,0,7,0,4,0,0
|
| 60 |
+
0,4,0,3,0,2,0,2,0,3,0,I,0,4
|
| 61 |
+
0,6,0,2,0,2,0,2,0,I,0,2,0,6
|
| 62 |
+
0,6,0,2,0,I,0,3,0,3,0,I,0,6
|
| 63 |
+
0,6,0,2,0,I,0,I,0,3,0,2,0,6
|
| 64 |
+
0,7,0,3,0,2,0,2,0,2,0,2,0,6
|
| 65 |
+
0,0,0,7,0,4,0,6,0,4,0,9,0,0
|
| 66 |
+
|
| 67 |
+
Solution:
|
| 68 |
+
|
| 69 |
+
```json
|
| 70 |
+
{"response": "
|
| 71 |
+
F,E,0,8,0,G,E,0,8,0,H,E,0,9
|
| 72 |
+
|
| 73 |
+
0,0,0,4,0,6,0,8,0,7,0,4,0,0
|
| 74 |
+
0,4,0,3,0,F,0,G,0,3,0,I,0,4
|
| 75 |
+
0,6,0,F,0,H,0,H,0,I,0,H,0,6
|
| 76 |
+
0,6,0,H,0,I,0,3,0,3,0,I,0,6
|
| 77 |
+
0,6,0,G,0,I,0,I,0,3,0,G,0,6
|
| 78 |
+
0,7,0,3,0,F,0,H,0,F,0,G,0,6
|
| 79 |
+
0,0,0,7,0,4,0,6,0,4,0,9,0,0
|
| 80 |
+
"}```
|
| 81 |
+
|
| 82 |
+
Now solve this puzzle:
|
evals/prompts/undead_intformat_json.txt
ADDED
|
@@ -0,0 +1,68 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
```plaintext
|
| 2 |
+
Game: Undead
|
| 3 |
+
|
| 4 |
+
Solve the following Undead puzzle. You are given a 2D ASCII board representation in JSON array format.
|
| 5 |
+
|
| 6 |
+
Legend:
|
| 7 |
+
|
| 8 |
+
The puzzle grid is encoded using integers and letters (0-9, A-Z) where each character maps to a specific symbol:
|
| 9 |
+
|
| 10 |
+
- "0" = space
|
| 11 |
+
- "2" = . (empty square)
|
| 12 |
+
- "3" = / (diagonal mirror)
|
| 13 |
+
- "4" = 0 (digit)
|
| 14 |
+
- "5" = 1 (digit)
|
| 15 |
+
- "6" = 2 (digit)
|
| 16 |
+
- "7" = 3 (digit)
|
| 17 |
+
- "8" = 4 (digit)
|
| 18 |
+
- "9" = 5 (digit)
|
| 19 |
+
- "A" = 6 (digit)
|
| 20 |
+
- "B" = 7 (digit)
|
| 21 |
+
- "C" = 8 (digit)
|
| 22 |
+
- "D" = 9 (digit)
|
| 23 |
+
- "E" = : (colon)
|
| 24 |
+
- "F" = Ghost
|
| 25 |
+
- "G" = Vampire
|
| 26 |
+
- "H" = Zombie
|
| 27 |
+
- "I" = \ (backslash diagonal mirror)
|
| 28 |
+
|
| 29 |
+
- 4-9, A-D are edge clues (digits) indicating visible monsters from that direction.
|
| 30 |
+
- Fill the grid with letters: Ghost (F), Vampire (G), or Zombie (H).
|
| 31 |
+
|
| 32 |
+
Rules:
|
| 33 |
+
|
| 34 |
+
1. The puzzle is a grid of squares. Some squares contain diagonal mirrors (3 or I) which cannot hold monsters.
|
| 35 |
+
2. All non-mirror squares must be filled with exactly one monster:
|
| 36 |
+
- Ghost (F): visible only in mirrors.
|
| 37 |
+
- Vampire (G): visible only directly.
|
| 38 |
+
- Zombie (H): visible in both direct view and mirrors.
|
| 39 |
+
3. Total counts of each monster type are provided in the first line of the puzzle.
|
| 40 |
+
4. Numbers around the edges of the grid indicate how many monsters are visible along that row or column from that position, counting diagonal reflections.
|
| 41 |
+
5. If a reflected line of sight crosses the same monster multiple times, count each occurrence.
|
| 42 |
+
6. Mirrors reflect light in both directions.
|
| 43 |
+
|
| 44 |
+
Think step by step then output only the solved board in json format as shown below.
|
| 45 |
+
|
| 46 |
+
Output Format:
|
| 47 |
+
|
| 48 |
+
Return your final answer exactly like this:
|
| 49 |
+
|
| 50 |
+
```json
|
| 51 |
+
{"response": "{final board state}"}
|
| 52 |
+
```
|
| 53 |
+
|
| 54 |
+
Example Puzzle:
|
| 55 |
+
|
| 56 |
+
Input:
|
| 57 |
+
|
| 58 |
+
[["F", "E", "0", "8", "0", "G", "E", "0", "8", "0", "H", "E", "0", "9"], ["0", "0", "0", "4", "0", "6", "0", "8", "0", "7", "0", "4", "0", "0"], ["0", "4", "0", "3", "0", "2", "0", "2", "0", "3", "0", "I", "0", "4"], ["0", "6", "0", "2", "0", "2", "0", "2", "0", "I", "0", "2", "0", "6"], ["0", "6", "0", "2", "0", "I", "0", "3", "0", "3", "0", "I", "0", "6"], ["0", "6", "0", "2", "0", "I", "0", "I", "0", "3", "0", "2", "0", "6"], ["0", "7", "0", "3", "0", "2", "0", "2", "0", "2", "0", "2", "0", "6"], ["0", "0", "0", "7", "0", "4", "0", "6", "0", "4", "0", "9", "0", "0"]]
|
| 59 |
+
|
| 60 |
+
Solution:
|
| 61 |
+
|
| 62 |
+
```json
|
| 63 |
+
{"response": "
|
| 64 |
+
[["F", "E", "0", "8", "0", "G", "E", "0", "8", "0", "H", "E", "0", "9"], ["0", "0", "0", "4", "0", "6", "0", "8", "0", "7", "0", "4", "0", "0"], ["0", "4", "0", "3", "0", "F", "0", "G", "0", "3", "0", "I", "0", "4"], ["0", "6", "0", "F", "0", "H", "0", "H", "0", "I", "0", "H", "0", "6"], ["0", "6", "0", "H", "0", "I", "0", "3", "0", "3", "0", "I", "0", "6"], ["0", "6", "0", "G", "0", "I", "0", "I", "0", "3", "0", "G", "0", "6"], ["0", "7", "0", "3", "0", "F", "0", "H", "0", "F", "0", "G", "0", "6"], ["0", "0", "0", "7", "0", "4", "0", "6", "0", "4", "0", "9", "0", "0"]]
|
| 65 |
+
"}```
|
| 66 |
+
|
| 67 |
+
Now solve this puzzle:
|
| 68 |
+
```
|
evals/src/clients.py
ADDED
|
@@ -0,0 +1,275 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
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|
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|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from __future__ import annotations
|
| 2 |
+
|
| 3 |
+
import json
|
| 4 |
+
import os
|
| 5 |
+
from dataclasses import dataclass
|
| 6 |
+
from typing import Any
|
| 7 |
+
|
| 8 |
+
from dotenv import load_dotenv
|
| 9 |
+
|
| 10 |
+
|
| 11 |
+
load_dotenv()
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
def _parse_extra_arg(value: str) -> Any:
|
| 15 |
+
"""Parse CLI request args while allowing plain strings."""
|
| 16 |
+
try:
|
| 17 |
+
return json.loads(value)
|
| 18 |
+
except json.JSONDecodeError:
|
| 19 |
+
return value
|
| 20 |
+
|
| 21 |
+
|
| 22 |
+
def parse_request_args(pairs: list[str] | None) -> dict[str, Any]:
|
| 23 |
+
parsed: dict[str, Any] = {}
|
| 24 |
+
for pair in pairs or []:
|
| 25 |
+
if "=" not in pair:
|
| 26 |
+
raise ValueError(
|
| 27 |
+
f"Invalid --request-arg '{pair}'. Expected KEY=VALUE."
|
| 28 |
+
)
|
| 29 |
+
key, raw_value = pair.split("=", 1)
|
| 30 |
+
key = key.strip()
|
| 31 |
+
if not key:
|
| 32 |
+
raise ValueError(f"Invalid --request-arg '{pair}'. Empty key.")
|
| 33 |
+
parsed[key] = _parse_extra_arg(raw_value.strip())
|
| 34 |
+
return parsed
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
@dataclass(frozen=True)
|
| 38 |
+
class GenerationResult:
|
| 39 |
+
text: str
|
| 40 |
+
input_tokens: int | None = None
|
| 41 |
+
output_tokens: int | None = None
|
| 42 |
+
total_tokens: int | None = None
|
| 43 |
+
raw: dict[str, Any] | None = None
|
| 44 |
+
|
| 45 |
+
|
| 46 |
+
class ModelClient:
|
| 47 |
+
def generate(
|
| 48 |
+
self,
|
| 49 |
+
provider: str,
|
| 50 |
+
model: str,
|
| 51 |
+
prompt: str,
|
| 52 |
+
*,
|
| 53 |
+
max_output_tokens: int,
|
| 54 |
+
temperature: float | None,
|
| 55 |
+
extra_args: dict[str, Any] | None = None,
|
| 56 |
+
) -> GenerationResult:
|
| 57 |
+
provider = provider.lower()
|
| 58 |
+
extra_args = dict(extra_args or {})
|
| 59 |
+
|
| 60 |
+
if provider == "openai":
|
| 61 |
+
return self._generate_openai(
|
| 62 |
+
model,
|
| 63 |
+
prompt,
|
| 64 |
+
max_output_tokens=max_output_tokens,
|
| 65 |
+
temperature=temperature,
|
| 66 |
+
extra_args=extra_args,
|
| 67 |
+
)
|
| 68 |
+
if provider == "openrouter":
|
| 69 |
+
return self._generate_openrouter(
|
| 70 |
+
model,
|
| 71 |
+
prompt,
|
| 72 |
+
max_output_tokens=max_output_tokens,
|
| 73 |
+
temperature=temperature,
|
| 74 |
+
extra_args=extra_args,
|
| 75 |
+
)
|
| 76 |
+
if provider == "deepseek":
|
| 77 |
+
return self._generate_deepseek(
|
| 78 |
+
model,
|
| 79 |
+
prompt,
|
| 80 |
+
max_output_tokens=max_output_tokens,
|
| 81 |
+
temperature=temperature,
|
| 82 |
+
extra_args=extra_args,
|
| 83 |
+
)
|
| 84 |
+
if provider == "anthropic":
|
| 85 |
+
return self._generate_anthropic(
|
| 86 |
+
model,
|
| 87 |
+
prompt,
|
| 88 |
+
max_output_tokens=max_output_tokens,
|
| 89 |
+
temperature=temperature,
|
| 90 |
+
extra_args=extra_args,
|
| 91 |
+
)
|
| 92 |
+
if provider == "google":
|
| 93 |
+
return self._generate_google(
|
| 94 |
+
model,
|
| 95 |
+
prompt,
|
| 96 |
+
temperature=temperature,
|
| 97 |
+
extra_args=extra_args,
|
| 98 |
+
)
|
| 99 |
+
|
| 100 |
+
raise ValueError(
|
| 101 |
+
f"Unsupported provider '{provider}'. Use openai, openrouter, "
|
| 102 |
+
"deepseek, anthropic, or google."
|
| 103 |
+
)
|
| 104 |
+
|
| 105 |
+
def _generate_openai(
|
| 106 |
+
self,
|
| 107 |
+
model: str,
|
| 108 |
+
prompt: str,
|
| 109 |
+
*,
|
| 110 |
+
max_output_tokens: int,
|
| 111 |
+
temperature: float | None,
|
| 112 |
+
extra_args: dict[str, Any],
|
| 113 |
+
) -> GenerationResult:
|
| 114 |
+
from openai import OpenAI
|
| 115 |
+
|
| 116 |
+
client = OpenAI(api_key=os.environ.get("OPENAI_API_KEY"))
|
| 117 |
+
params: dict[str, Any] = {
|
| 118 |
+
"model": model,
|
| 119 |
+
"input": prompt,
|
| 120 |
+
"max_output_tokens": max_output_tokens,
|
| 121 |
+
}
|
| 122 |
+
if temperature is not None:
|
| 123 |
+
params["temperature"] = temperature
|
| 124 |
+
params.update(extra_args)
|
| 125 |
+
|
| 126 |
+
response = client.responses.create(**params)
|
| 127 |
+
usage = getattr(response, "usage", None)
|
| 128 |
+
return GenerationResult(
|
| 129 |
+
text=response.output_text or "",
|
| 130 |
+
input_tokens=getattr(usage, "input_tokens", None),
|
| 131 |
+
output_tokens=getattr(usage, "output_tokens", None),
|
| 132 |
+
total_tokens=getattr(usage, "total_tokens", None),
|
| 133 |
+
raw=response.model_dump() if hasattr(response, "model_dump") else None,
|
| 134 |
+
)
|
| 135 |
+
|
| 136 |
+
def _generate_openrouter(
|
| 137 |
+
self,
|
| 138 |
+
model: str,
|
| 139 |
+
prompt: str,
|
| 140 |
+
*,
|
| 141 |
+
max_output_tokens: int,
|
| 142 |
+
temperature: float | None,
|
| 143 |
+
extra_args: dict[str, Any],
|
| 144 |
+
) -> GenerationResult:
|
| 145 |
+
from openai import OpenAI
|
| 146 |
+
|
| 147 |
+
client = OpenAI(
|
| 148 |
+
api_key=os.environ.get("OPENROUTER_API_KEY")
|
| 149 |
+
or os.environ.get("OPENROUTER_KEY"),
|
| 150 |
+
base_url="https://openrouter.ai/api/v1",
|
| 151 |
+
)
|
| 152 |
+
params: dict[str, Any] = {
|
| 153 |
+
"model": model,
|
| 154 |
+
"messages": [{"role": "user", "content": prompt}],
|
| 155 |
+
"max_tokens": max_output_tokens,
|
| 156 |
+
}
|
| 157 |
+
if temperature is not None:
|
| 158 |
+
params["temperature"] = temperature
|
| 159 |
+
params.update(extra_args)
|
| 160 |
+
|
| 161 |
+
response = client.chat.completions.create(**params)
|
| 162 |
+
usage = getattr(response, "usage", None)
|
| 163 |
+
message = response.choices[0].message
|
| 164 |
+
return GenerationResult(
|
| 165 |
+
text=message.content or "",
|
| 166 |
+
input_tokens=getattr(usage, "prompt_tokens", None),
|
| 167 |
+
output_tokens=getattr(usage, "completion_tokens", None),
|
| 168 |
+
total_tokens=getattr(usage, "total_tokens", None),
|
| 169 |
+
raw=response.model_dump() if hasattr(response, "model_dump") else None,
|
| 170 |
+
)
|
| 171 |
+
|
| 172 |
+
def _generate_deepseek(
|
| 173 |
+
self,
|
| 174 |
+
model: str,
|
| 175 |
+
prompt: str,
|
| 176 |
+
*,
|
| 177 |
+
max_output_tokens: int,
|
| 178 |
+
temperature: float | None,
|
| 179 |
+
extra_args: dict[str, Any],
|
| 180 |
+
) -> GenerationResult:
|
| 181 |
+
from openai import OpenAI
|
| 182 |
+
|
| 183 |
+
client = OpenAI(
|
| 184 |
+
api_key=os.environ.get("DEEPSEEK_API_KEY"),
|
| 185 |
+
base_url="https://api.deepseek.com",
|
| 186 |
+
)
|
| 187 |
+
params: dict[str, Any] = {
|
| 188 |
+
"model": model,
|
| 189 |
+
"messages": [{"role": "user", "content": prompt}],
|
| 190 |
+
"max_tokens": max_output_tokens,
|
| 191 |
+
}
|
| 192 |
+
if temperature is not None:
|
| 193 |
+
params["temperature"] = temperature
|
| 194 |
+
params.update(extra_args)
|
| 195 |
+
|
| 196 |
+
response = client.chat.completions.create(**params)
|
| 197 |
+
usage = getattr(response, "usage", None)
|
| 198 |
+
message = response.choices[0].message
|
| 199 |
+
return GenerationResult(
|
| 200 |
+
text=message.content or "",
|
| 201 |
+
input_tokens=getattr(usage, "prompt_tokens", None),
|
| 202 |
+
output_tokens=getattr(usage, "completion_tokens", None),
|
| 203 |
+
total_tokens=getattr(usage, "total_tokens", None),
|
| 204 |
+
raw=response.model_dump() if hasattr(response, "model_dump") else None,
|
| 205 |
+
)
|
| 206 |
+
|
| 207 |
+
def _generate_anthropic(
|
| 208 |
+
self,
|
| 209 |
+
model: str,
|
| 210 |
+
prompt: str,
|
| 211 |
+
*,
|
| 212 |
+
max_output_tokens: int,
|
| 213 |
+
temperature: float | None,
|
| 214 |
+
extra_args: dict[str, Any],
|
| 215 |
+
) -> GenerationResult:
|
| 216 |
+
from anthropic import Anthropic
|
| 217 |
+
|
| 218 |
+
client = Anthropic(api_key=os.environ.get("ANTHROPIC_API_KEY"))
|
| 219 |
+
params: dict[str, Any] = {
|
| 220 |
+
"model": model,
|
| 221 |
+
"max_tokens": max_output_tokens,
|
| 222 |
+
"messages": [{"role": "user", "content": prompt}],
|
| 223 |
+
}
|
| 224 |
+
if temperature is not None:
|
| 225 |
+
params["temperature"] = temperature
|
| 226 |
+
params.update(extra_args)
|
| 227 |
+
|
| 228 |
+
response = client.messages.create(**params)
|
| 229 |
+
text_parts = [part.text for part in response.content if getattr(part, "text", "")]
|
| 230 |
+
usage = getattr(response, "usage", None)
|
| 231 |
+
input_tokens = getattr(usage, "input_tokens", None)
|
| 232 |
+
output_tokens = getattr(usage, "output_tokens", None)
|
| 233 |
+
total_tokens = None
|
| 234 |
+
if input_tokens is not None and output_tokens is not None:
|
| 235 |
+
total_tokens = input_tokens + output_tokens
|
| 236 |
+
return GenerationResult(
|
| 237 |
+
text="".join(text_parts),
|
| 238 |
+
input_tokens=input_tokens,
|
| 239 |
+
output_tokens=output_tokens,
|
| 240 |
+
total_tokens=total_tokens,
|
| 241 |
+
raw=response.model_dump() if hasattr(response, "model_dump") else None,
|
| 242 |
+
)
|
| 243 |
+
|
| 244 |
+
def _generate_google(
|
| 245 |
+
self,
|
| 246 |
+
model: str,
|
| 247 |
+
prompt: str,
|
| 248 |
+
*,
|
| 249 |
+
temperature: float | None,
|
| 250 |
+
extra_args: dict[str, Any],
|
| 251 |
+
) -> GenerationResult:
|
| 252 |
+
from google import genai
|
| 253 |
+
|
| 254 |
+
client = genai.Client(api_key=os.environ.get("GOOGLE_API_KEY"))
|
| 255 |
+
config = dict(extra_args)
|
| 256 |
+
if temperature is not None:
|
| 257 |
+
config["temperature"] = temperature
|
| 258 |
+
response = client.models.generate_content(
|
| 259 |
+
model=model,
|
| 260 |
+
contents=prompt,
|
| 261 |
+
config=config or None,
|
| 262 |
+
)
|
| 263 |
+
text = getattr(response, "text", None) or ""
|
| 264 |
+
usage = getattr(response, "usage_metadata", None)
|
| 265 |
+
input_tokens = getattr(usage, "prompt_token_count", None)
|
| 266 |
+
output_tokens = getattr(usage, "candidates_token_count", None)
|
| 267 |
+
total_tokens = getattr(usage, "total_token_count", None)
|
| 268 |
+
raw = response.model_dump() if hasattr(response, "model_dump") else None
|
| 269 |
+
return GenerationResult(
|
| 270 |
+
text=text,
|
| 271 |
+
input_tokens=input_tokens,
|
| 272 |
+
output_tokens=output_tokens,
|
| 273 |
+
total_tokens=total_tokens,
|
| 274 |
+
raw=raw,
|
| 275 |
+
)
|
evals/src/evals.py
ADDED
|
@@ -0,0 +1,195 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from __future__ import annotations
|
| 2 |
+
|
| 3 |
+
import json
|
| 4 |
+
from dataclasses import asdict
|
| 5 |
+
from datetime import UTC, datetime
|
| 6 |
+
from pathlib import Path
|
| 7 |
+
from typing import Any
|
| 8 |
+
|
| 9 |
+
from tqdm import tqdm
|
| 10 |
+
|
| 11 |
+
from clients import ModelClient
|
| 12 |
+
from puzzles import DATASET_REPOS, RUNS_DIR, PuzzleSpec, expand_puzzles, load_dataset_frame, load_prompt
|
| 13 |
+
|
| 14 |
+
|
| 15 |
+
def slugify(value: str) -> str:
|
| 16 |
+
cleaned = []
|
| 17 |
+
for ch in value:
|
| 18 |
+
if ch.isalnum():
|
| 19 |
+
cleaned.append(ch.lower())
|
| 20 |
+
elif ch in {"-", "_", "."}:
|
| 21 |
+
cleaned.append("-")
|
| 22 |
+
slug = "".join(cleaned).strip("-")
|
| 23 |
+
return slug or "run"
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
def timestamp_slug() -> str:
|
| 27 |
+
return datetime.now(UTC).strftime("%Y%m%d-%H%M%S")
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
def build_run_name(
|
| 31 |
+
*,
|
| 32 |
+
model: str,
|
| 33 |
+
variant: str,
|
| 34 |
+
difficulty: str,
|
| 35 |
+
puzzles: list[PuzzleSpec],
|
| 36 |
+
) -> str:
|
| 37 |
+
puzzle_part = "all" if len(puzzles) == 6 else "-".join(p.key for p in puzzles)
|
| 38 |
+
return f"{timestamp_slug()}-{slugify(model)}-{variant}-{difficulty}-{puzzle_part}"
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
def write_json(path: Path, payload: Any) -> None:
|
| 42 |
+
path.parent.mkdir(parents=True, exist_ok=True)
|
| 43 |
+
path.write_text(json.dumps(payload, indent=2), encoding="utf-8")
|
| 44 |
+
|
| 45 |
+
|
| 46 |
+
def append_jsonl(path: Path, row: dict[str, Any]) -> None:
|
| 47 |
+
path.parent.mkdir(parents=True, exist_ok=True)
|
| 48 |
+
with path.open("a", encoding="utf-8") as handle:
|
| 49 |
+
handle.write(json.dumps(row, ensure_ascii=False) + "\n")
|
| 50 |
+
|
| 51 |
+
|
| 52 |
+
def load_json(path: Path) -> Any:
|
| 53 |
+
return json.loads(path.read_text(encoding="utf-8"))
|
| 54 |
+
|
| 55 |
+
|
| 56 |
+
def load_jsonl(path: Path) -> list[dict[str, Any]]:
|
| 57 |
+
if not path.exists():
|
| 58 |
+
return []
|
| 59 |
+
rows = []
|
| 60 |
+
with path.open("r", encoding="utf-8") as handle:
|
| 61 |
+
for line in handle:
|
| 62 |
+
line = line.strip()
|
| 63 |
+
if line:
|
| 64 |
+
rows.append(json.loads(line))
|
| 65 |
+
return rows
|
| 66 |
+
|
| 67 |
+
|
| 68 |
+
def create_run_manifest(
|
| 69 |
+
*,
|
| 70 |
+
run_name: str,
|
| 71 |
+
provider: str,
|
| 72 |
+
model: str,
|
| 73 |
+
variant: str,
|
| 74 |
+
difficulty: str,
|
| 75 |
+
limit: int | None,
|
| 76 |
+
max_output_tokens: int,
|
| 77 |
+
temperature: float | None,
|
| 78 |
+
request_args: dict[str, Any],
|
| 79 |
+
puzzles: list[PuzzleSpec],
|
| 80 |
+
) -> dict[str, Any]:
|
| 81 |
+
return {
|
| 82 |
+
"run_name": run_name,
|
| 83 |
+
"created_at": datetime.now(UTC).isoformat(),
|
| 84 |
+
"provider": provider,
|
| 85 |
+
"model": model,
|
| 86 |
+
"variant": variant,
|
| 87 |
+
"dataset_repo": DATASET_REPOS[variant],
|
| 88 |
+
"difficulty": difficulty,
|
| 89 |
+
"limit": limit,
|
| 90 |
+
"max_output_tokens": max_output_tokens,
|
| 91 |
+
"temperature": temperature,
|
| 92 |
+
"request_args": request_args,
|
| 93 |
+
"puzzles": [asdict(puzzle) for puzzle in puzzles],
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
def run_benchmarks(
|
| 98 |
+
*,
|
| 99 |
+
provider: str,
|
| 100 |
+
model: str,
|
| 101 |
+
variant: str,
|
| 102 |
+
difficulty: str,
|
| 103 |
+
puzzle_names: list[str],
|
| 104 |
+
limit: int | None,
|
| 105 |
+
max_output_tokens: int,
|
| 106 |
+
temperature: float | None,
|
| 107 |
+
request_args: dict[str, Any],
|
| 108 |
+
run_name: str | None,
|
| 109 |
+
overwrite: bool,
|
| 110 |
+
) -> Path:
|
| 111 |
+
puzzles = expand_puzzles(puzzle_names)
|
| 112 |
+
resolved_run_name = run_name or build_run_name(
|
| 113 |
+
model=model,
|
| 114 |
+
variant=variant,
|
| 115 |
+
difficulty=difficulty,
|
| 116 |
+
puzzles=puzzles,
|
| 117 |
+
)
|
| 118 |
+
run_dir = RUNS_DIR / resolved_run_name
|
| 119 |
+
responses_path = run_dir / "responses.jsonl"
|
| 120 |
+
manifest_path = run_dir / "manifest.json"
|
| 121 |
+
|
| 122 |
+
if run_dir.exists() and not overwrite:
|
| 123 |
+
raise FileExistsError(
|
| 124 |
+
f"Run directory already exists: {run_dir}. "
|
| 125 |
+
"Pass --overwrite or choose --run-name."
|
| 126 |
+
)
|
| 127 |
+
if overwrite and run_dir.exists():
|
| 128 |
+
for path in run_dir.glob("*"):
|
| 129 |
+
if path.is_file():
|
| 130 |
+
path.unlink()
|
| 131 |
+
else:
|
| 132 |
+
raise RuntimeError(
|
| 133 |
+
f"Refusing to overwrite unexpected directory inside {run_dir}: {path}"
|
| 134 |
+
)
|
| 135 |
+
|
| 136 |
+
client = ModelClient()
|
| 137 |
+
run_dir.mkdir(parents=True, exist_ok=True)
|
| 138 |
+
|
| 139 |
+
manifest = create_run_manifest(
|
| 140 |
+
run_name=resolved_run_name,
|
| 141 |
+
provider=provider,
|
| 142 |
+
model=model,
|
| 143 |
+
variant=variant,
|
| 144 |
+
difficulty=difficulty,
|
| 145 |
+
limit=limit,
|
| 146 |
+
max_output_tokens=max_output_tokens,
|
| 147 |
+
temperature=temperature,
|
| 148 |
+
request_args=request_args,
|
| 149 |
+
puzzles=puzzles,
|
| 150 |
+
)
|
| 151 |
+
write_json(manifest_path, manifest)
|
| 152 |
+
|
| 153 |
+
for puzzle in puzzles:
|
| 154 |
+
dataset = load_dataset_frame(
|
| 155 |
+
puzzle,
|
| 156 |
+
variant=variant,
|
| 157 |
+
difficulty=difficulty,
|
| 158 |
+
limit=limit,
|
| 159 |
+
)
|
| 160 |
+
prompt = load_prompt(puzzle, variant)
|
| 161 |
+
progress = tqdm(
|
| 162 |
+
dataset.itertuples(index=False),
|
| 163 |
+
total=len(dataset),
|
| 164 |
+
desc=f"{puzzle.key}:{difficulty}",
|
| 165 |
+
)
|
| 166 |
+
|
| 167 |
+
for row in progress:
|
| 168 |
+
prompt_text = f"{prompt.rstrip()}\n\n{row.problem}"
|
| 169 |
+
generation = client.generate(
|
| 170 |
+
provider=provider,
|
| 171 |
+
model=model,
|
| 172 |
+
prompt=prompt_text,
|
| 173 |
+
max_output_tokens=max_output_tokens,
|
| 174 |
+
temperature=temperature,
|
| 175 |
+
extra_args=request_args,
|
| 176 |
+
)
|
| 177 |
+
record = {
|
| 178 |
+
"filename": row.filename,
|
| 179 |
+
"puzzlename": row.puzzlename,
|
| 180 |
+
"difficulty": row.difficulty,
|
| 181 |
+
"args": getattr(row, "args", None),
|
| 182 |
+
"variant": variant,
|
| 183 |
+
"provider": provider,
|
| 184 |
+
"model": model,
|
| 185 |
+
"prompt_file": puzzle.prompt_path(variant).name,
|
| 186 |
+
"dataset_repo": DATASET_REPOS[variant],
|
| 187 |
+
"response_text": generation.text,
|
| 188 |
+
"input_tokens": generation.input_tokens,
|
| 189 |
+
"output_tokens": generation.output_tokens,
|
| 190 |
+
"total_tokens": generation.total_tokens,
|
| 191 |
+
"created_at": datetime.now(UTC).isoformat(),
|
| 192 |
+
}
|
| 193 |
+
append_jsonl(responses_path, record)
|
| 194 |
+
|
| 195 |
+
return run_dir
|
evals/src/evals_verifier.py
ADDED
|
@@ -0,0 +1,348 @@
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from __future__ import annotations
|
| 2 |
+
|
| 3 |
+
import ast
|
| 4 |
+
import importlib.util
|
| 5 |
+
import json
|
| 6 |
+
import re
|
| 7 |
+
import sys
|
| 8 |
+
from pathlib import Path
|
| 9 |
+
from typing import Any
|
| 10 |
+
|
| 11 |
+
import pandas as pd
|
| 12 |
+
from json_repair import repair_json
|
| 13 |
+
|
| 14 |
+
from evals import load_json, load_jsonl, write_json
|
| 15 |
+
from puzzles import MAPPINGS_DIR, REPORTS_DIR, SUBMODULES_DIR, PUZZLES, build_row_lookup, load_dataset_frame
|
| 16 |
+
|
| 17 |
+
|
| 18 |
+
RLP_PATH = SUBMODULES_DIR / "rlp"
|
| 19 |
+
FLOWFREE_PATH = SUBMODULES_DIR / "flowfree"
|
| 20 |
+
sys.path.insert(0, str(RLP_PATH))
|
| 21 |
+
|
| 22 |
+
from rlp.ascii_parser import ( # type: ignore
|
| 23 |
+
check_bridges_structural_validity,
|
| 24 |
+
check_galaxies_structural_validity,
|
| 25 |
+
check_undead_structural_validity,
|
| 26 |
+
)
|
| 27 |
+
from rlp.puzzle import Puzzle as RLPPuzzle # type: ignore
|
| 28 |
+
from verifier import verify_ascii_state # type: ignore
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
MAPPING_FILES = {
|
| 32 |
+
"bridges": "bridges.json",
|
| 33 |
+
"flow_free": "flow_free.json",
|
| 34 |
+
"galaxies": "galaxies.json",
|
| 35 |
+
"loopy": "loopy.json",
|
| 36 |
+
"pattern": "pattern.json",
|
| 37 |
+
"undead": "undead.json",
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
_mapping_cache: dict[str, dict[str, str]] = {}
|
| 41 |
+
_puzzle_cache: dict[tuple[str, str], RLPPuzzle] = {}
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
def _flowfree_verifier_module():
|
| 45 |
+
spec = importlib.util.spec_from_file_location(
|
| 46 |
+
"flowfree_verifier",
|
| 47 |
+
str(FLOWFREE_PATH / "verifier.py"),
|
| 48 |
+
)
|
| 49 |
+
if spec is None or spec.loader is None:
|
| 50 |
+
raise RuntimeError("Could not load FlowFree verifier module.")
|
| 51 |
+
module = importlib.util.module_from_spec(spec)
|
| 52 |
+
spec.loader.exec_module(module)
|
| 53 |
+
return module
|
| 54 |
+
|
| 55 |
+
|
| 56 |
+
def load_mapping(puzzle_type: str) -> dict[str, str]:
|
| 57 |
+
if puzzle_type not in _mapping_cache:
|
| 58 |
+
payload = json.loads(
|
| 59 |
+
(MAPPINGS_DIR / MAPPING_FILES[puzzle_type]).read_text(encoding="utf-8")
|
| 60 |
+
)
|
| 61 |
+
_mapping_cache[puzzle_type] = payload["char_map"]
|
| 62 |
+
return _mapping_cache[puzzle_type]
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
def decode_intformat_board(encoded_board: str, puzzle_type: str) -> str:
|
| 66 |
+
reverse_map = {value: key for key, value in load_mapping(puzzle_type).items()}
|
| 67 |
+
rows = []
|
| 68 |
+
for line in encoded_board.strip().splitlines():
|
| 69 |
+
cells = [cell.strip() for cell in line.split(",")]
|
| 70 |
+
rows.append("".join(reverse_map.get(cell, "?") for cell in cells))
|
| 71 |
+
return "\n".join(rows)
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
def decode_intformat_json_board(encoded_board: str, puzzle_type: str) -> str:
|
| 75 |
+
reverse_map = {value: key for key, value in load_mapping(puzzle_type).items()}
|
| 76 |
+
try:
|
| 77 |
+
grid = json.loads(encoded_board)
|
| 78 |
+
except json.JSONDecodeError:
|
| 79 |
+
try:
|
| 80 |
+
grid = ast.literal_eval(encoded_board)
|
| 81 |
+
except (SyntaxError, ValueError):
|
| 82 |
+
return encoded_board
|
| 83 |
+
if not isinstance(grid, list):
|
| 84 |
+
return encoded_board
|
| 85 |
+
rows = []
|
| 86 |
+
for row in grid:
|
| 87 |
+
if not isinstance(row, list):
|
| 88 |
+
return encoded_board
|
| 89 |
+
rows.append("".join(reverse_map.get(str(cell), "?") for cell in row))
|
| 90 |
+
return "\n".join(rows)
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
def extract_board(response_text: str) -> str | None:
|
| 94 |
+
if not response_text:
|
| 95 |
+
return None
|
| 96 |
+
|
| 97 |
+
candidates: list[str] = []
|
| 98 |
+
|
| 99 |
+
stripped = response_text.strip()
|
| 100 |
+
if stripped.startswith("{") or stripped.startswith("["):
|
| 101 |
+
candidates.append(stripped)
|
| 102 |
+
|
| 103 |
+
fenced = re.findall(r"```(?:json)?\s*(.*?)\s*```", response_text, re.DOTALL)
|
| 104 |
+
candidates.extend(fenced)
|
| 105 |
+
|
| 106 |
+
object_matches = re.findall(r"(\{.*?\})", response_text, re.DOTALL)
|
| 107 |
+
candidates.extend(object_matches)
|
| 108 |
+
|
| 109 |
+
for candidate in reversed(candidates):
|
| 110 |
+
try:
|
| 111 |
+
fixed = repair_json(candidate)
|
| 112 |
+
parsed = json.loads(fixed)
|
| 113 |
+
except Exception:
|
| 114 |
+
continue
|
| 115 |
+
|
| 116 |
+
if isinstance(parsed, dict) and "response" in parsed:
|
| 117 |
+
value = parsed["response"]
|
| 118 |
+
return value if isinstance(value, str) else json.dumps(value)
|
| 119 |
+
if isinstance(parsed, list):
|
| 120 |
+
return json.dumps(parsed)
|
| 121 |
+
|
| 122 |
+
return None
|
| 123 |
+
|
| 124 |
+
|
| 125 |
+
def verify_flow_free(problem_ascii: str, extracted_board: str) -> dict[str, Any]:
|
| 126 |
+
verifier = _flowfree_verifier_module()
|
| 127 |
+
solver_src = str(FLOWFREE_PATH / "flowfree_all_solutions.c")
|
| 128 |
+
solver_bin = str(FLOWFREE_PATH / "flowfree_all_solutions")
|
| 129 |
+
result = {
|
| 130 |
+
"board_exists": bool(extracted_board),
|
| 131 |
+
"board_valid": False,
|
| 132 |
+
"board_modified": False,
|
| 133 |
+
"correct": False,
|
| 134 |
+
}
|
| 135 |
+
if not extracted_board:
|
| 136 |
+
return result
|
| 137 |
+
|
| 138 |
+
is_valid, _ = verifier.verify_solution(
|
| 139 |
+
problem_ascii,
|
| 140 |
+
extracted_board,
|
| 141 |
+
solver_src=solver_src,
|
| 142 |
+
solver_bin=solver_bin,
|
| 143 |
+
print_solutions=False,
|
| 144 |
+
)
|
| 145 |
+
result["correct"] = bool(is_valid)
|
| 146 |
+
|
| 147 |
+
problem_lines = [line for line in problem_ascii.strip().splitlines() if line]
|
| 148 |
+
solution_lines = [line for line in extracted_board.strip().splitlines() if line]
|
| 149 |
+
if len(problem_lines) == len(solution_lines) and problem_lines:
|
| 150 |
+
result["board_valid"] = all(
|
| 151 |
+
len(problem_row) == len(solution_row)
|
| 152 |
+
for problem_row, solution_row in zip(problem_lines, solution_lines)
|
| 153 |
+
)
|
| 154 |
+
modified = False
|
| 155 |
+
for problem_row, solution_row in zip(problem_lines, solution_lines):
|
| 156 |
+
for start_cell, end_cell in zip(problem_row, solution_row):
|
| 157 |
+
if start_cell != "." and start_cell != end_cell:
|
| 158 |
+
modified = True
|
| 159 |
+
break
|
| 160 |
+
if modified:
|
| 161 |
+
break
|
| 162 |
+
result["board_modified"] = modified
|
| 163 |
+
return result
|
| 164 |
+
|
| 165 |
+
|
| 166 |
+
def get_or_create_rlp_puzzle(puzzle_type: str, args: str) -> RLPPuzzle:
|
| 167 |
+
cache_key = (puzzle_type, args)
|
| 168 |
+
if cache_key not in _puzzle_cache:
|
| 169 |
+
try:
|
| 170 |
+
puzzle = RLPPuzzle(puzzle_type, arg=args, headless=True)
|
| 171 |
+
except OSError as exc:
|
| 172 |
+
raise RuntimeError(
|
| 173 |
+
"RLP verifier libraries are not built yet. "
|
| 174 |
+
"Run 'bash scripts/install.sh' first."
|
| 175 |
+
) from exc
|
| 176 |
+
puzzle.new_game()
|
| 177 |
+
_puzzle_cache[cache_key] = puzzle
|
| 178 |
+
return _puzzle_cache[cache_key]
|
| 179 |
+
|
| 180 |
+
|
| 181 |
+
def verify_with_rlp(
|
| 182 |
+
*,
|
| 183 |
+
puzzle_type: str,
|
| 184 |
+
problem_ascii: str,
|
| 185 |
+
extracted_board: str,
|
| 186 |
+
args: str,
|
| 187 |
+
) -> dict[str, Any]:
|
| 188 |
+
result = {
|
| 189 |
+
"board_exists": bool(extracted_board),
|
| 190 |
+
"board_valid": False,
|
| 191 |
+
"board_modified": False,
|
| 192 |
+
"correct": False,
|
| 193 |
+
}
|
| 194 |
+
if not extracted_board:
|
| 195 |
+
return result
|
| 196 |
+
|
| 197 |
+
if puzzle_type == "bridges":
|
| 198 |
+
result["board_valid"] = bool(
|
| 199 |
+
check_bridges_structural_validity(extracted_board, problem_ascii)
|
| 200 |
+
)
|
| 201 |
+
elif puzzle_type == "galaxies":
|
| 202 |
+
result["board_valid"] = bool(
|
| 203 |
+
check_galaxies_structural_validity(extracted_board, problem_ascii)
|
| 204 |
+
)
|
| 205 |
+
elif puzzle_type == "undead":
|
| 206 |
+
result["board_valid"] = bool(check_undead_structural_validity(extracted_board))
|
| 207 |
+
else:
|
| 208 |
+
result["board_valid"] = True
|
| 209 |
+
|
| 210 |
+
if not result["board_valid"]:
|
| 211 |
+
result["board_modified"] = True
|
| 212 |
+
return result
|
| 213 |
+
|
| 214 |
+
puzzle = get_or_create_rlp_puzzle(puzzle_type, args)
|
| 215 |
+
result["correct"] = (
|
| 216 |
+
verify_ascii_state(
|
| 217 |
+
puzzle,
|
| 218 |
+
extracted_board,
|
| 219 |
+
problem_ascii=problem_ascii,
|
| 220 |
+
)
|
| 221 |
+
== "SOLVED"
|
| 222 |
+
)
|
| 223 |
+
return result
|
| 224 |
+
|
| 225 |
+
|
| 226 |
+
def decode_board_for_variant(board: str | None, variant: str, puzzle_type: str) -> str | None:
|
| 227 |
+
if board is None:
|
| 228 |
+
return None
|
| 229 |
+
if variant == "plain":
|
| 230 |
+
return board
|
| 231 |
+
if variant == "intformat":
|
| 232 |
+
return decode_intformat_board(board, puzzle_type)
|
| 233 |
+
if variant == "intformat_json":
|
| 234 |
+
return decode_intformat_json_board(board, puzzle_type)
|
| 235 |
+
raise ValueError(f"Unknown variant '{variant}'")
|
| 236 |
+
|
| 237 |
+
|
| 238 |
+
def summarize(frame: pd.DataFrame) -> pd.DataFrame:
|
| 239 |
+
summary = (
|
| 240 |
+
frame.groupby(["provider", "model", "variant", "puzzlename", "difficulty"], dropna=False)
|
| 241 |
+
.agg(
|
| 242 |
+
total=("filename", "count"),
|
| 243 |
+
board_exists=("board_exists", "sum"),
|
| 244 |
+
board_valid=("board_valid", "sum"),
|
| 245 |
+
correct=("correct", "sum"),
|
| 246 |
+
avg_output_tokens=("output_tokens", "mean"),
|
| 247 |
+
avg_total_tokens=("total_tokens", "mean"),
|
| 248 |
+
)
|
| 249 |
+
.reset_index()
|
| 250 |
+
)
|
| 251 |
+
summary["accuracy"] = summary["correct"] / summary["total"]
|
| 252 |
+
return summary.sort_values(
|
| 253 |
+
["puzzlename", "difficulty", "provider", "model"]
|
| 254 |
+
).reset_index(drop=True)
|
| 255 |
+
|
| 256 |
+
|
| 257 |
+
def verify_run(run_dir: Path) -> dict[str, Path]:
|
| 258 |
+
manifest = load_json(run_dir / "manifest.json")
|
| 259 |
+
records = load_jsonl(run_dir / "responses.jsonl")
|
| 260 |
+
variant = manifest["variant"]
|
| 261 |
+
|
| 262 |
+
puzzle_frames = {
|
| 263 |
+
key: load_dataset_frame(
|
| 264 |
+
spec,
|
| 265 |
+
variant=variant,
|
| 266 |
+
difficulty="all",
|
| 267 |
+
limit=None,
|
| 268 |
+
)
|
| 269 |
+
for key, spec in PUZZLES.items()
|
| 270 |
+
}
|
| 271 |
+
row_lookups = {
|
| 272 |
+
key: build_row_lookup(frame)
|
| 273 |
+
for key, frame in puzzle_frames.items()
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
detail_rows: list[dict[str, Any]] = []
|
| 277 |
+
for record in records:
|
| 278 |
+
puzzlename = record["puzzlename"]
|
| 279 |
+
spec = PUZZLES[puzzlename]
|
| 280 |
+
row = row_lookups[puzzlename][record["filename"]]
|
| 281 |
+
extracted_board = extract_board(record.get("response_text", ""))
|
| 282 |
+
decoded_problem = decode_board_for_variant(
|
| 283 |
+
row["problem"],
|
| 284 |
+
variant,
|
| 285 |
+
spec.verifier_type,
|
| 286 |
+
)
|
| 287 |
+
decoded_board = decode_board_for_variant(
|
| 288 |
+
extracted_board,
|
| 289 |
+
variant,
|
| 290 |
+
spec.verifier_type,
|
| 291 |
+
)
|
| 292 |
+
args = row.get("args") or record.get("args") or spec.default_args
|
| 293 |
+
|
| 294 |
+
if spec.verifier_type == "flow_free":
|
| 295 |
+
verification = verify_flow_free(decoded_problem or "", decoded_board or "")
|
| 296 |
+
else:
|
| 297 |
+
verification = verify_with_rlp(
|
| 298 |
+
puzzle_type=spec.verifier_type,
|
| 299 |
+
problem_ascii=decoded_problem or "",
|
| 300 |
+
extracted_board=decoded_board or "",
|
| 301 |
+
args=args,
|
| 302 |
+
)
|
| 303 |
+
|
| 304 |
+
detail_rows.append(
|
| 305 |
+
{
|
| 306 |
+
"filename": record["filename"],
|
| 307 |
+
"puzzlename": puzzlename,
|
| 308 |
+
"difficulty": row["difficulty"],
|
| 309 |
+
"provider": record["provider"],
|
| 310 |
+
"model": record["model"],
|
| 311 |
+
"variant": variant,
|
| 312 |
+
"args": args,
|
| 313 |
+
"prompt_file": record["prompt_file"],
|
| 314 |
+
"board_exists": verification["board_exists"],
|
| 315 |
+
"board_valid": verification["board_valid"],
|
| 316 |
+
"board_modified": verification["board_modified"],
|
| 317 |
+
"correct": verification["correct"],
|
| 318 |
+
"input_tokens": record.get("input_tokens"),
|
| 319 |
+
"output_tokens": record.get("output_tokens"),
|
| 320 |
+
"total_tokens": record.get("total_tokens"),
|
| 321 |
+
"response_text": record.get("response_text", ""),
|
| 322 |
+
"decoded_problem": decoded_problem,
|
| 323 |
+
"decoded_board": decoded_board,
|
| 324 |
+
}
|
| 325 |
+
)
|
| 326 |
+
|
| 327 |
+
detail_frame = pd.DataFrame(detail_rows)
|
| 328 |
+
summary_frame = summarize(detail_frame)
|
| 329 |
+
|
| 330 |
+
REPORTS_DIR.mkdir(parents=True, exist_ok=True)
|
| 331 |
+
detail_csv = REPORTS_DIR / f"{run_dir.name}_details.csv"
|
| 332 |
+
summary_csv = REPORTS_DIR / f"{run_dir.name}_summary.csv"
|
| 333 |
+
detail_frame.to_csv(detail_csv, index=False)
|
| 334 |
+
summary_frame.to_csv(summary_csv, index=False)
|
| 335 |
+
write_json(
|
| 336 |
+
REPORTS_DIR / f"{run_dir.name}_summary.json",
|
| 337 |
+
{
|
| 338 |
+
"run_dir": str(run_dir),
|
| 339 |
+
"rows": len(detail_frame),
|
| 340 |
+
"summary_rows": len(summary_frame),
|
| 341 |
+
},
|
| 342 |
+
)
|
| 343 |
+
|
| 344 |
+
print(summary_frame.to_string(index=False))
|
| 345 |
+
print(f"\nDetailed CSV: {detail_csv}")
|
| 346 |
+
print(f"Summary CSV: {summary_csv}")
|
| 347 |
+
|
| 348 |
+
return {"detail_csv": detail_csv, "summary_csv": summary_csv}
|
evals/src/main.py
ADDED
|
@@ -0,0 +1,150 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from __future__ import annotations
|
| 2 |
+
|
| 3 |
+
import argparse
|
| 4 |
+
from pathlib import Path
|
| 5 |
+
|
| 6 |
+
from clients import parse_request_args
|
| 7 |
+
from evals import run_benchmarks
|
| 8 |
+
from puzzles import RUNS_DIR, list_puzzle_names
|
| 9 |
+
|
| 10 |
+
|
| 11 |
+
def build_parser() -> argparse.ArgumentParser:
|
| 12 |
+
parser = argparse.ArgumentParser(
|
| 13 |
+
description="Run TopoBench benchmark evaluations and verify them locally."
|
| 14 |
+
)
|
| 15 |
+
subparsers = parser.add_subparsers(dest="command", required=True)
|
| 16 |
+
|
| 17 |
+
run_parser = subparsers.add_parser("run", help="Run one or more puzzle benchmarks.")
|
| 18 |
+
add_run_arguments(run_parser)
|
| 19 |
+
|
| 20 |
+
verify_parser = subparsers.add_parser(
|
| 21 |
+
"verify",
|
| 22 |
+
help="Verify a completed run using the copied submodule verifiers.",
|
| 23 |
+
)
|
| 24 |
+
verify_parser.add_argument(
|
| 25 |
+
"--run-dir",
|
| 26 |
+
required=True,
|
| 27 |
+
type=Path,
|
| 28 |
+
help="Run directory under results/runs/ or an absolute path.",
|
| 29 |
+
)
|
| 30 |
+
|
| 31 |
+
combined_parser = subparsers.add_parser(
|
| 32 |
+
"run-and-verify",
|
| 33 |
+
help="Run the benchmark and immediately verify it.",
|
| 34 |
+
)
|
| 35 |
+
add_run_arguments(combined_parser)
|
| 36 |
+
|
| 37 |
+
return parser
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
def add_run_arguments(parser: argparse.ArgumentParser) -> None:
|
| 41 |
+
parser.add_argument(
|
| 42 |
+
"--provider",
|
| 43 |
+
required=True,
|
| 44 |
+
choices=["openai", "openrouter", "deepseek", "anthropic", "google"],
|
| 45 |
+
help="Which API provider client to use.",
|
| 46 |
+
)
|
| 47 |
+
parser.add_argument(
|
| 48 |
+
"--model",
|
| 49 |
+
required=True,
|
| 50 |
+
help="Provider-specific model id.",
|
| 51 |
+
)
|
| 52 |
+
parser.add_argument(
|
| 53 |
+
"--variant",
|
| 54 |
+
default="plain",
|
| 55 |
+
choices=["plain", "intformat", "intformat_json"],
|
| 56 |
+
help="Which published dataset/prompt variant to use.",
|
| 57 |
+
)
|
| 58 |
+
parser.add_argument(
|
| 59 |
+
"--difficulty",
|
| 60 |
+
default="all",
|
| 61 |
+
choices=["all", "easy", "medium", "hard"],
|
| 62 |
+
help="Filter benchmark rows by difficulty.",
|
| 63 |
+
)
|
| 64 |
+
parser.add_argument(
|
| 65 |
+
"--puzzle",
|
| 66 |
+
action="append",
|
| 67 |
+
choices=["all", *list_puzzle_names()],
|
| 68 |
+
help="Puzzle(s) to run. Repeat the flag to select several. Defaults to all.",
|
| 69 |
+
)
|
| 70 |
+
parser.add_argument(
|
| 71 |
+
"--limit",
|
| 72 |
+
type=int,
|
| 73 |
+
default=None,
|
| 74 |
+
help="Maximum number of rows per selected puzzle after filtering.",
|
| 75 |
+
)
|
| 76 |
+
parser.add_argument(
|
| 77 |
+
"--max-output-tokens",
|
| 78 |
+
type=int,
|
| 79 |
+
default=8192,
|
| 80 |
+
help="Provider output token limit.",
|
| 81 |
+
)
|
| 82 |
+
parser.add_argument(
|
| 83 |
+
"--temperature",
|
| 84 |
+
type=float,
|
| 85 |
+
default=None,
|
| 86 |
+
help="Optional sampling temperature.",
|
| 87 |
+
)
|
| 88 |
+
parser.add_argument(
|
| 89 |
+
"--request-arg",
|
| 90 |
+
action="append",
|
| 91 |
+
default=[],
|
| 92 |
+
help="Extra provider request arg in KEY=VALUE form. VALUE may be JSON.",
|
| 93 |
+
)
|
| 94 |
+
parser.add_argument(
|
| 95 |
+
"--run-name",
|
| 96 |
+
default=None,
|
| 97 |
+
help="Optional custom run directory name.",
|
| 98 |
+
)
|
| 99 |
+
parser.add_argument(
|
| 100 |
+
"--overwrite",
|
| 101 |
+
action="store_true",
|
| 102 |
+
help="Overwrite an existing run directory of the same name.",
|
| 103 |
+
)
|
| 104 |
+
|
| 105 |
+
|
| 106 |
+
def resolve_run_dir(path: Path) -> Path:
|
| 107 |
+
if path.is_absolute():
|
| 108 |
+
return path
|
| 109 |
+
return RUNS_DIR / path
|
| 110 |
+
|
| 111 |
+
|
| 112 |
+
def main() -> None:
|
| 113 |
+
parser = build_parser()
|
| 114 |
+
args = parser.parse_args()
|
| 115 |
+
|
| 116 |
+
if args.command == "verify":
|
| 117 |
+
from evals_verifier import verify_run
|
| 118 |
+
|
| 119 |
+
verify_run(resolve_run_dir(args.run_dir))
|
| 120 |
+
return
|
| 121 |
+
|
| 122 |
+
request_args = parse_request_args(args.request_arg)
|
| 123 |
+
run_dir = run_benchmarks(
|
| 124 |
+
provider=args.provider,
|
| 125 |
+
model=args.model,
|
| 126 |
+
variant=args.variant,
|
| 127 |
+
difficulty=args.difficulty,
|
| 128 |
+
puzzle_names=args.puzzle or ["all"],
|
| 129 |
+
limit=args.limit,
|
| 130 |
+
max_output_tokens=args.max_output_tokens,
|
| 131 |
+
temperature=args.temperature,
|
| 132 |
+
request_args=request_args,
|
| 133 |
+
run_name=args.run_name,
|
| 134 |
+
overwrite=args.overwrite,
|
| 135 |
+
)
|
| 136 |
+
print(f"Run saved to: {run_dir}")
|
| 137 |
+
|
| 138 |
+
if args.command == "run-and-verify":
|
| 139 |
+
from evals_verifier import verify_run
|
| 140 |
+
|
| 141 |
+
verify_run(run_dir)
|
| 142 |
+
|
| 143 |
+
|
| 144 |
+
if __name__ == "__main__":
|
| 145 |
+
try:
|
| 146 |
+
main()
|
| 147 |
+
except KeyboardInterrupt:
|
| 148 |
+
raise SystemExit("Interrupted.")
|
| 149 |
+
except Exception as exc:
|
| 150 |
+
raise SystemExit(str(exc))
|
evals/src/puzzles.py
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from __future__ import annotations
|
| 2 |
+
|
| 3 |
+
from dataclasses import dataclass
|
| 4 |
+
from pathlib import Path
|
| 5 |
+
from typing import Iterable
|
| 6 |
+
|
| 7 |
+
import pandas as pd
|
| 8 |
+
from datasets import load_dataset
|
| 9 |
+
|
| 10 |
+
|
| 11 |
+
ROOT_DIR = Path(__file__).resolve().parents[2]
|
| 12 |
+
EVALS_DIR = ROOT_DIR / "evals"
|
| 13 |
+
PROMPTS_DIR = EVALS_DIR / "prompts"
|
| 14 |
+
RESULTS_DIR = ROOT_DIR / "results"
|
| 15 |
+
RUNS_DIR = RESULTS_DIR / "runs"
|
| 16 |
+
REPORTS_DIR = RESULTS_DIR / "reports"
|
| 17 |
+
MAPPINGS_DIR = ROOT_DIR / "mappings" / "topobench_mappings"
|
| 18 |
+
SUBMODULES_DIR = ROOT_DIR / "submodules"
|
| 19 |
+
|
| 20 |
+
DATASET_REPOS = {
|
| 21 |
+
"plain": "topobench/topobench",
|
| 22 |
+
"intformat": "topobench/topobench_intformat",
|
| 23 |
+
"intformat_json": "topobench/topobench_intformat_json",
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
@dataclass(frozen=True)
|
| 28 |
+
class PuzzleSpec:
|
| 29 |
+
key: str
|
| 30 |
+
dataset_name: str
|
| 31 |
+
prompt_stem: str
|
| 32 |
+
verifier_type: str
|
| 33 |
+
default_args: str
|
| 34 |
+
|
| 35 |
+
def prompt_path(self, variant: str) -> Path:
|
| 36 |
+
suffix = {
|
| 37 |
+
"plain": ".txt",
|
| 38 |
+
"intformat": "_intformat.txt",
|
| 39 |
+
"intformat_json": "_intformat_json.txt",
|
| 40 |
+
}[variant]
|
| 41 |
+
return PROMPTS_DIR / f"{self.prompt_stem}{suffix}"
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
PUZZLES: dict[str, PuzzleSpec] = {
|
| 45 |
+
"bridges": PuzzleSpec(
|
| 46 |
+
key="bridges",
|
| 47 |
+
dataset_name="bridges",
|
| 48 |
+
prompt_stem="bridges",
|
| 49 |
+
verifier_type="bridges",
|
| 50 |
+
default_args="5x5deL",
|
| 51 |
+
),
|
| 52 |
+
"flow_free": PuzzleSpec(
|
| 53 |
+
key="flow_free",
|
| 54 |
+
dataset_name="flow_free",
|
| 55 |
+
prompt_stem="flow_free",
|
| 56 |
+
verifier_type="flow_free",
|
| 57 |
+
default_args="5x5",
|
| 58 |
+
),
|
| 59 |
+
"galaxies": PuzzleSpec(
|
| 60 |
+
key="galaxies",
|
| 61 |
+
dataset_name="galaxies",
|
| 62 |
+
prompt_stem="galaxies",
|
| 63 |
+
verifier_type="galaxies",
|
| 64 |
+
default_args="4x4",
|
| 65 |
+
),
|
| 66 |
+
"loopy": PuzzleSpec(
|
| 67 |
+
key="loopy",
|
| 68 |
+
dataset_name="loopy",
|
| 69 |
+
prompt_stem="loopy",
|
| 70 |
+
verifier_type="loopy",
|
| 71 |
+
default_args="5x5t0",
|
| 72 |
+
),
|
| 73 |
+
"pattern": PuzzleSpec(
|
| 74 |
+
key="pattern",
|
| 75 |
+
dataset_name="pattern",
|
| 76 |
+
prompt_stem="pattern",
|
| 77 |
+
verifier_type="pattern",
|
| 78 |
+
default_args="5x5",
|
| 79 |
+
),
|
| 80 |
+
"undead": PuzzleSpec(
|
| 81 |
+
key="undead",
|
| 82 |
+
dataset_name="undead",
|
| 83 |
+
prompt_stem="undead",
|
| 84 |
+
verifier_type="undead",
|
| 85 |
+
default_args="4x4",
|
| 86 |
+
),
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
def get_puzzle(name: str) -> PuzzleSpec:
|
| 91 |
+
try:
|
| 92 |
+
return PUZZLES[name]
|
| 93 |
+
except KeyError as exc:
|
| 94 |
+
valid = ", ".join(sorted(PUZZLES))
|
| 95 |
+
raise ValueError(f"Unknown puzzle '{name}'. Valid values: {valid}") from exc
|
| 96 |
+
|
| 97 |
+
|
| 98 |
+
def list_puzzle_names() -> list[str]:
|
| 99 |
+
return sorted(PUZZLES)
|
| 100 |
+
|
| 101 |
+
|
| 102 |
+
def expand_puzzles(names: Iterable[str]) -> list[PuzzleSpec]:
|
| 103 |
+
items = list(names)
|
| 104 |
+
if not items or items == ["all"]:
|
| 105 |
+
return [PUZZLES[name] for name in list_puzzle_names()]
|
| 106 |
+
return [get_puzzle(name) for name in items]
|
| 107 |
+
|
| 108 |
+
|
| 109 |
+
def load_prompt(puzzle: PuzzleSpec, variant: str) -> str:
|
| 110 |
+
return puzzle.prompt_path(variant).read_text(encoding="utf-8")
|
| 111 |
+
|
| 112 |
+
|
| 113 |
+
def load_dataset_frame(
|
| 114 |
+
puzzle: PuzzleSpec,
|
| 115 |
+
*,
|
| 116 |
+
variant: str,
|
| 117 |
+
difficulty: str,
|
| 118 |
+
limit: int | None,
|
| 119 |
+
split: str = "test",
|
| 120 |
+
) -> pd.DataFrame:
|
| 121 |
+
repo_id = DATASET_REPOS[variant]
|
| 122 |
+
frame = load_dataset(repo_id, split=split).to_pandas()
|
| 123 |
+
frame = frame[frame["puzzlename"] == puzzle.dataset_name].copy()
|
| 124 |
+
|
| 125 |
+
if "include" in frame.columns:
|
| 126 |
+
frame = frame[frame["include"].fillna(False)]
|
| 127 |
+
|
| 128 |
+
if difficulty != "all":
|
| 129 |
+
frame = frame[frame["difficulty"] == difficulty]
|
| 130 |
+
|
| 131 |
+
frame = frame.sort_values(["difficulty", "filename"]).reset_index(drop=True)
|
| 132 |
+
|
| 133 |
+
if limit is not None:
|
| 134 |
+
frame = frame.head(limit).copy()
|
| 135 |
+
|
| 136 |
+
return frame.reset_index(drop=True)
|
| 137 |
+
|
| 138 |
+
|
| 139 |
+
def build_row_lookup(frame: pd.DataFrame) -> dict[str, pd.Series]:
|
| 140 |
+
return {row["filename"]: row for _, row in frame.iterrows()}
|
figure1.png
ADDED
|
Git LFS Details
|
frontend/.gitignore
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Logs
|
| 2 |
+
logs
|
| 3 |
+
*.log
|
| 4 |
+
npm-debug.log*
|
| 5 |
+
yarn-debug.log*
|
| 6 |
+
yarn-error.log*
|
| 7 |
+
pnpm-debug.log*
|
| 8 |
+
lerna-debug.log*
|
| 9 |
+
|
| 10 |
+
node_modules
|
| 11 |
+
dist
|
| 12 |
+
dist-ssr
|
| 13 |
+
*.local
|
| 14 |
+
|
| 15 |
+
# Editor directories and files
|
| 16 |
+
.vscode/*
|
| 17 |
+
!.vscode/extensions.json
|
| 18 |
+
.idea
|
| 19 |
+
.DS_Store
|
| 20 |
+
*.suo
|
| 21 |
+
*.ntvs*
|
| 22 |
+
*.njsproj
|
| 23 |
+
*.sln
|
| 24 |
+
*.sw?
|
frontend/README.md
ADDED
|
@@ -0,0 +1,73 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# React + TypeScript + Vite
|
| 2 |
+
|
| 3 |
+
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
|
| 4 |
+
|
| 5 |
+
Currently, two official plugins are available:
|
| 6 |
+
|
| 7 |
+
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Oxc](https://oxc.rs)
|
| 8 |
+
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/)
|
| 9 |
+
|
| 10 |
+
## React Compiler
|
| 11 |
+
|
| 12 |
+
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see [this documentation](https://react.dev/learn/react-compiler/installation).
|
| 13 |
+
|
| 14 |
+
## Expanding the ESLint configuration
|
| 15 |
+
|
| 16 |
+
If you are developing a production application, we recommend updating the configuration to enable type-aware lint rules:
|
| 17 |
+
|
| 18 |
+
```js
|
| 19 |
+
export default defineConfig([
|
| 20 |
+
globalIgnores(['dist']),
|
| 21 |
+
{
|
| 22 |
+
files: ['**/*.{ts,tsx}'],
|
| 23 |
+
extends: [
|
| 24 |
+
// Other configs...
|
| 25 |
+
|
| 26 |
+
// Remove tseslint.configs.recommended and replace with this
|
| 27 |
+
tseslint.configs.recommendedTypeChecked,
|
| 28 |
+
// Alternatively, use this for stricter rules
|
| 29 |
+
tseslint.configs.strictTypeChecked,
|
| 30 |
+
// Optionally, add this for stylistic rules
|
| 31 |
+
tseslint.configs.stylisticTypeChecked,
|
| 32 |
+
|
| 33 |
+
// Other configs...
|
| 34 |
+
],
|
| 35 |
+
languageOptions: {
|
| 36 |
+
parserOptions: {
|
| 37 |
+
project: ['./tsconfig.node.json', './tsconfig.app.json'],
|
| 38 |
+
tsconfigRootDir: import.meta.dirname,
|
| 39 |
+
},
|
| 40 |
+
// other options...
|
| 41 |
+
},
|
| 42 |
+
},
|
| 43 |
+
])
|
| 44 |
+
```
|
| 45 |
+
|
| 46 |
+
You can also install [eslint-plugin-react-x](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-x) and [eslint-plugin-react-dom](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-dom) for React-specific lint rules:
|
| 47 |
+
|
| 48 |
+
```js
|
| 49 |
+
// eslint.config.js
|
| 50 |
+
import reactX from 'eslint-plugin-react-x'
|
| 51 |
+
import reactDom from 'eslint-plugin-react-dom'
|
| 52 |
+
|
| 53 |
+
export default defineConfig([
|
| 54 |
+
globalIgnores(['dist']),
|
| 55 |
+
{
|
| 56 |
+
files: ['**/*.{ts,tsx}'],
|
| 57 |
+
extends: [
|
| 58 |
+
// Other configs...
|
| 59 |
+
// Enable lint rules for React
|
| 60 |
+
reactX.configs['recommended-typescript'],
|
| 61 |
+
// Enable lint rules for React DOM
|
| 62 |
+
reactDom.configs.recommended,
|
| 63 |
+
],
|
| 64 |
+
languageOptions: {
|
| 65 |
+
parserOptions: {
|
| 66 |
+
project: ['./tsconfig.node.json', './tsconfig.app.json'],
|
| 67 |
+
tsconfigRootDir: import.meta.dirname,
|
| 68 |
+
},
|
| 69 |
+
// other options...
|
| 70 |
+
},
|
| 71 |
+
},
|
| 72 |
+
])
|
| 73 |
+
```
|
frontend/eslint.config.js
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
|
|
|
|
|
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|
| 1 |
+
import js from '@eslint/js'
|
| 2 |
+
import globals from 'globals'
|
| 3 |
+
import reactHooks from 'eslint-plugin-react-hooks'
|
| 4 |
+
import reactRefresh from 'eslint-plugin-react-refresh'
|
| 5 |
+
import tseslint from 'typescript-eslint'
|
| 6 |
+
import { defineConfig, globalIgnores } from 'eslint/config'
|
| 7 |
+
|
| 8 |
+
export default defineConfig([
|
| 9 |
+
globalIgnores(['dist']),
|
| 10 |
+
{
|
| 11 |
+
files: ['**/*.{ts,tsx}'],
|
| 12 |
+
extends: [
|
| 13 |
+
js.configs.recommended,
|
| 14 |
+
tseslint.configs.recommended,
|
| 15 |
+
reactHooks.configs.flat.recommended,
|
| 16 |
+
reactRefresh.configs.vite,
|
| 17 |
+
],
|
| 18 |
+
languageOptions: {
|
| 19 |
+
globals: globals.browser,
|
| 20 |
+
},
|
| 21 |
+
},
|
| 22 |
+
])
|
frontend/index.html
ADDED
|
@@ -0,0 +1,13 @@
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|
|
| 1 |
+
<!doctype html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8" />
|
| 5 |
+
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
|
| 6 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
| 7 |
+
<title>frontend</title>
|
| 8 |
+
</head>
|
| 9 |
+
<body>
|
| 10 |
+
<div id="root"></div>
|
| 11 |
+
<script type="module" src="/src/main.tsx"></script>
|
| 12 |
+
</body>
|
| 13 |
+
</html>
|
frontend/package-lock.json
ADDED
|
@@ -0,0 +1,2793 @@
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|
| 2639 |
+
"dev": true,
|
| 2640 |
+
"license": "BSD-2-Clause",
|
| 2641 |
+
"dependencies": {
|
| 2642 |
+
"punycode": "^2.1.0"
|
| 2643 |
+
}
|
| 2644 |
+
},
|
| 2645 |
+
"node_modules/vite": {
|
| 2646 |
+
"version": "8.0.13",
|
| 2647 |
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"resolved": "https://registry.npmjs.org/vite/-/vite-8.0.13.tgz",
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| 2648 |
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"integrity": "sha512-MFtjBYgzmSxmgA4RAfjIyXWpGe1oALnjgUTzzV7QLx/TKxCzjtMH6Fd9/eVK+5Fg1qNoz5VAwsmMs/NofrmJvw==",
|
| 2649 |
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"dev": true,
|
| 2650 |
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"license": "MIT",
|
| 2651 |
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"dependencies": {
|
| 2652 |
+
"lightningcss": "^1.32.0",
|
| 2653 |
+
"picomatch": "^4.0.4",
|
| 2654 |
+
"postcss": "^8.5.14",
|
| 2655 |
+
"rolldown": "1.0.1",
|
| 2656 |
+
"tinyglobby": "^0.2.16"
|
| 2657 |
+
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|
| 2658 |
+
"bin": {
|
| 2659 |
+
"vite": "bin/vite.js"
|
| 2660 |
+
},
|
| 2661 |
+
"engines": {
|
| 2662 |
+
"node": "^20.19.0 || >=22.12.0"
|
| 2663 |
+
},
|
| 2664 |
+
"funding": {
|
| 2665 |
+
"url": "https://github.com/vitejs/vite?sponsor=1"
|
| 2666 |
+
},
|
| 2667 |
+
"optionalDependencies": {
|
| 2668 |
+
"fsevents": "~2.3.3"
|
| 2669 |
+
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|
| 2670 |
+
"peerDependencies": {
|
| 2671 |
+
"@types/node": "^20.19.0 || >=22.12.0",
|
| 2672 |
+
"@vitejs/devtools": "^0.1.18",
|
| 2673 |
+
"esbuild": "^0.27.0 || ^0.28.0",
|
| 2674 |
+
"jiti": ">=1.21.0",
|
| 2675 |
+
"less": "^4.0.0",
|
| 2676 |
+
"sass": "^1.70.0",
|
| 2677 |
+
"sass-embedded": "^1.70.0",
|
| 2678 |
+
"stylus": ">=0.54.8",
|
| 2679 |
+
"sugarss": "^5.0.0",
|
| 2680 |
+
"terser": "^5.16.0",
|
| 2681 |
+
"tsx": "^4.8.1",
|
| 2682 |
+
"yaml": "^2.4.2"
|
| 2683 |
+
},
|
| 2684 |
+
"peerDependenciesMeta": {
|
| 2685 |
+
"@types/node": {
|
| 2686 |
+
"optional": true
|
| 2687 |
+
},
|
| 2688 |
+
"@vitejs/devtools": {
|
| 2689 |
+
"optional": true
|
| 2690 |
+
},
|
| 2691 |
+
"esbuild": {
|
| 2692 |
+
"optional": true
|
| 2693 |
+
},
|
| 2694 |
+
"jiti": {
|
| 2695 |
+
"optional": true
|
| 2696 |
+
},
|
| 2697 |
+
"less": {
|
| 2698 |
+
"optional": true
|
| 2699 |
+
},
|
| 2700 |
+
"sass": {
|
| 2701 |
+
"optional": true
|
| 2702 |
+
},
|
| 2703 |
+
"sass-embedded": {
|
| 2704 |
+
"optional": true
|
| 2705 |
+
},
|
| 2706 |
+
"stylus": {
|
| 2707 |
+
"optional": true
|
| 2708 |
+
},
|
| 2709 |
+
"sugarss": {
|
| 2710 |
+
"optional": true
|
| 2711 |
+
},
|
| 2712 |
+
"terser": {
|
| 2713 |
+
"optional": true
|
| 2714 |
+
},
|
| 2715 |
+
"tsx": {
|
| 2716 |
+
"optional": true
|
| 2717 |
+
},
|
| 2718 |
+
"yaml": {
|
| 2719 |
+
"optional": true
|
| 2720 |
+
}
|
| 2721 |
+
}
|
| 2722 |
+
},
|
| 2723 |
+
"node_modules/which": {
|
| 2724 |
+
"version": "2.0.2",
|
| 2725 |
+
"resolved": "https://registry.npmjs.org/which/-/which-2.0.2.tgz",
|
| 2726 |
+
"integrity": "sha512-BLI3Tl1TW3Pvl70l3yq3Y64i+awpwXqsGBYWkkqMtnbXgrMD+yj7rhW0kuEDxzJaYXGjEW5ogapKNMEKNMjibA==",
|
| 2727 |
+
"dev": true,
|
| 2728 |
+
"license": "ISC",
|
| 2729 |
+
"dependencies": {
|
| 2730 |
+
"isexe": "^2.0.0"
|
| 2731 |
+
},
|
| 2732 |
+
"bin": {
|
| 2733 |
+
"node-which": "bin/node-which"
|
| 2734 |
+
},
|
| 2735 |
+
"engines": {
|
| 2736 |
+
"node": ">= 8"
|
| 2737 |
+
}
|
| 2738 |
+
},
|
| 2739 |
+
"node_modules/word-wrap": {
|
| 2740 |
+
"version": "1.2.5",
|
| 2741 |
+
"resolved": "https://registry.npmjs.org/word-wrap/-/word-wrap-1.2.5.tgz",
|
| 2742 |
+
"integrity": "sha512-BN22B5eaMMI9UMtjrGd5g5eCYPpCPDUy0FJXbYsaT5zYxjFOckS53SQDE3pWkVoWpHXVb3BrYcEN4Twa55B5cA==",
|
| 2743 |
+
"dev": true,
|
| 2744 |
+
"license": "MIT",
|
| 2745 |
+
"engines": {
|
| 2746 |
+
"node": ">=0.10.0"
|
| 2747 |
+
}
|
| 2748 |
+
},
|
| 2749 |
+
"node_modules/yallist": {
|
| 2750 |
+
"version": "3.1.1",
|
| 2751 |
+
"resolved": "https://registry.npmjs.org/yallist/-/yallist-3.1.1.tgz",
|
| 2752 |
+
"integrity": "sha512-a4UGQaWPH59mOXUYnAG2ewncQS4i4F43Tv3JoAM+s2VDAmS9NsK8GpDMLrCHPksFT7h3K6TOoUNn2pb7RoXx4g==",
|
| 2753 |
+
"dev": true,
|
| 2754 |
+
"license": "ISC"
|
| 2755 |
+
},
|
| 2756 |
+
"node_modules/yocto-queue": {
|
| 2757 |
+
"version": "0.1.0",
|
| 2758 |
+
"resolved": "https://registry.npmjs.org/yocto-queue/-/yocto-queue-0.1.0.tgz",
|
| 2759 |
+
"integrity": "sha512-rVksvsnNCdJ/ohGc6xgPwyN8eheCxsiLM8mxuE/t/mOVqJewPuO1miLpTHQiRgTKCLexL4MeAFVagts7HmNZ2Q==",
|
| 2760 |
+
"dev": true,
|
| 2761 |
+
"license": "MIT",
|
| 2762 |
+
"engines": {
|
| 2763 |
+
"node": ">=10"
|
| 2764 |
+
},
|
| 2765 |
+
"funding": {
|
| 2766 |
+
"url": "https://github.com/sponsors/sindresorhus"
|
| 2767 |
+
}
|
| 2768 |
+
},
|
| 2769 |
+
"node_modules/zod": {
|
| 2770 |
+
"version": "4.4.3",
|
| 2771 |
+
"resolved": "https://registry.npmjs.org/zod/-/zod-4.4.3.tgz",
|
| 2772 |
+
"integrity": "sha512-ytENFjIJFl2UwYglde2jchW2Hwm4GJFLDiSXWdTrJQBIN9Fcyp7n4DhxJEiWNAJMV1/BqWfW/kkg71UDcHJyTQ==",
|
| 2773 |
+
"dev": true,
|
| 2774 |
+
"license": "MIT",
|
| 2775 |
+
"funding": {
|
| 2776 |
+
"url": "https://github.com/sponsors/colinhacks"
|
| 2777 |
+
}
|
| 2778 |
+
},
|
| 2779 |
+
"node_modules/zod-validation-error": {
|
| 2780 |
+
"version": "4.0.2",
|
| 2781 |
+
"resolved": "https://registry.npmjs.org/zod-validation-error/-/zod-validation-error-4.0.2.tgz",
|
| 2782 |
+
"integrity": "sha512-Q6/nZLe6jxuU80qb/4uJ4t5v2VEZ44lzQjPDhYJNztRQ4wyWc6VF3D3Kb/fAuPetZQnhS3hnajCf9CsWesghLQ==",
|
| 2783 |
+
"dev": true,
|
| 2784 |
+
"license": "MIT",
|
| 2785 |
+
"engines": {
|
| 2786 |
+
"node": ">=18.0.0"
|
| 2787 |
+
},
|
| 2788 |
+
"peerDependencies": {
|
| 2789 |
+
"zod": "^3.25.0 || ^4.0.0"
|
| 2790 |
+
}
|
| 2791 |
+
}
|
| 2792 |
+
}
|
| 2793 |
+
}
|
frontend/package.json
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"name": "frontend",
|
| 3 |
+
"private": true,
|
| 4 |
+
"version": "0.0.0",
|
| 5 |
+
"type": "module",
|
| 6 |
+
"scripts": {
|
| 7 |
+
"dev": "vite",
|
| 8 |
+
"build": "tsc -b && vite build",
|
| 9 |
+
"lint": "eslint .",
|
| 10 |
+
"preview": "vite preview"
|
| 11 |
+
},
|
| 12 |
+
"dependencies": {
|
| 13 |
+
"react": "^19.2.6",
|
| 14 |
+
"react-dom": "^19.2.6",
|
| 15 |
+
"react-router-dom": "^7.9.6"
|
| 16 |
+
},
|
| 17 |
+
"devDependencies": {
|
| 18 |
+
"@eslint/js": "^10.0.1",
|
| 19 |
+
"@types/node": "^24.12.3",
|
| 20 |
+
"@types/react": "^19.2.14",
|
| 21 |
+
"@types/react-dom": "^19.2.3",
|
| 22 |
+
"@vitejs/plugin-react": "^6.0.1",
|
| 23 |
+
"eslint": "^10.3.0",
|
| 24 |
+
"eslint-plugin-react-hooks": "^7.1.1",
|
| 25 |
+
"eslint-plugin-react-refresh": "^0.5.2",
|
| 26 |
+
"globals": "^17.6.0",
|
| 27 |
+
"typescript": "~6.0.2",
|
| 28 |
+
"typescript-eslint": "^8.59.2",
|
| 29 |
+
"vite": "^8.0.12"
|
| 30 |
+
}
|
| 31 |
+
}
|
frontend/public/favicon.svg
ADDED
|
|
frontend/public/icons.svg
ADDED
|
|
frontend/src/App.tsx
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { BrowserRouter, Route, Routes } from "react-router-dom";
|
| 2 |
+
|
| 3 |
+
import { DonePage } from "./routes/DonePage";
|
| 4 |
+
import { HomePage } from "./routes/HomePage";
|
| 5 |
+
import { PlayPage } from "./routes/PlayPage";
|
| 6 |
+
|
| 7 |
+
export default function App() {
|
| 8 |
+
return (
|
| 9 |
+
<BrowserRouter>
|
| 10 |
+
<Routes>
|
| 11 |
+
<Route path="/" element={<HomePage />} />
|
| 12 |
+
<Route path="/play/:sessionId" element={<PlayPage />} />
|
| 13 |
+
<Route path="/done/:sessionId" element={<DonePage />} />
|
| 14 |
+
</Routes>
|
| 15 |
+
</BrowserRouter>
|
| 16 |
+
);
|
| 17 |
+
}
|
frontend/src/assets/hero.png
ADDED
|
frontend/src/assets/react.svg
ADDED
|
|
frontend/src/assets/vite.svg
ADDED
|
|
frontend/src/components/PuzzleEditor.tsx
ADDED
|
@@ -0,0 +1,866 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
|
|
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|
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|
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|
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|
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|
|
|
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|
|
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|
| 1 |
+
import { useState } from "react";
|
| 2 |
+
|
| 3 |
+
import type { PuzzleType } from "../lib/api";
|
| 4 |
+
|
| 5 |
+
type Props = {
|
| 6 |
+
puzzleType: PuzzleType;
|
| 7 |
+
problemAscii: string;
|
| 8 |
+
boardAscii: string;
|
| 9 |
+
onChange: (nextAscii: string) => void;
|
| 10 |
+
};
|
| 11 |
+
|
| 12 |
+
type BridgesOpportunity = {
|
| 13 |
+
id: string;
|
| 14 |
+
kind: "horizontal" | "vertical";
|
| 15 |
+
cells: Array<[number, number]>;
|
| 16 |
+
from: [number, number];
|
| 17 |
+
to: [number, number];
|
| 18 |
+
};
|
| 19 |
+
|
| 20 |
+
type LoopyEdge = {
|
| 21 |
+
id: string;
|
| 22 |
+
kind: "horizontal" | "vertical";
|
| 23 |
+
row: number;
|
| 24 |
+
col: number;
|
| 25 |
+
boardRow: number;
|
| 26 |
+
boardCol: number;
|
| 27 |
+
};
|
| 28 |
+
|
| 29 |
+
type GalaxyBoundary = {
|
| 30 |
+
id: string;
|
| 31 |
+
kind: "horizontal" | "vertical";
|
| 32 |
+
row: number;
|
| 33 |
+
col: number;
|
| 34 |
+
boardRow: number;
|
| 35 |
+
boardCol: number;
|
| 36 |
+
};
|
| 37 |
+
|
| 38 |
+
type GalaxyDot = {
|
| 39 |
+
rowCoord: number;
|
| 40 |
+
colCoord: number;
|
| 41 |
+
};
|
| 42 |
+
|
| 43 |
+
type PatternRow = {
|
| 44 |
+
prefix: string;
|
| 45 |
+
cells: string[];
|
| 46 |
+
border: string;
|
| 47 |
+
};
|
| 48 |
+
|
| 49 |
+
type UndeadRow = {
|
| 50 |
+
left: string;
|
| 51 |
+
cells: string[];
|
| 52 |
+
right: string;
|
| 53 |
+
};
|
| 54 |
+
|
| 55 |
+
const FLOW_FREE_COLORS = [
|
| 56 |
+
"#f15b5d",
|
| 57 |
+
"#f5a623",
|
| 58 |
+
"#f6df5a",
|
| 59 |
+
"#7ed957",
|
| 60 |
+
"#36cfc9",
|
| 61 |
+
"#4b8ef7",
|
| 62 |
+
"#7a5cff",
|
| 63 |
+
"#ff8bd1",
|
| 64 |
+
"#7d5a50",
|
| 65 |
+
"#5f6a6b",
|
| 66 |
+
];
|
| 67 |
+
|
| 68 |
+
function splitLines(board: string): string[] {
|
| 69 |
+
return board.replace(/\r/g, "").split("\n");
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
function cloneGrid(lines: string[]): string[][] {
|
| 73 |
+
return lines.map((line) => [...line]);
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
function joinGrid(grid: string[][]): string {
|
| 77 |
+
return grid.map((row) => row.join("")).join("\n");
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
function padLines(lines: string[], width: number): string[] {
|
| 81 |
+
return lines.map((line) => line.padEnd(width, " "));
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
function isClueChar(char: string): boolean {
|
| 85 |
+
return /[0-9A-G]/.test(char);
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
function parseBridges(problemAscii: string) {
|
| 89 |
+
const lines = splitLines(problemAscii);
|
| 90 |
+
const opportunities: BridgesOpportunity[] = [];
|
| 91 |
+
const cellToOpportunity = new Map<string, BridgesOpportunity>();
|
| 92 |
+
for (let r = 0; r < lines.length; r += 1) {
|
| 93 |
+
for (let c = 0; c < lines[r].length; c += 1) {
|
| 94 |
+
if (!isClueChar(lines[r][c])) {
|
| 95 |
+
continue;
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
let next = c + 1;
|
| 99 |
+
while (next < lines[r].length && lines[r][next] === ".") {
|
| 100 |
+
next += 1;
|
| 101 |
+
}
|
| 102 |
+
if (next < lines[r].length && isClueChar(lines[r][next]) && next > c + 1) {
|
| 103 |
+
const opp: BridgesOpportunity = {
|
| 104 |
+
id: `h-${r}-${c}-${next}`,
|
| 105 |
+
kind: "horizontal",
|
| 106 |
+
cells: [],
|
| 107 |
+
from: [r, c],
|
| 108 |
+
to: [r, next],
|
| 109 |
+
};
|
| 110 |
+
for (let cell = c + 1; cell < next; cell += 1) {
|
| 111 |
+
opp.cells.push([r, cell]);
|
| 112 |
+
cellToOpportunity.set(`${r}:${cell}`, opp);
|
| 113 |
+
}
|
| 114 |
+
opportunities.push(opp);
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
let nextRow = r + 1;
|
| 118 |
+
while (nextRow < lines.length && c < lines[nextRow].length && lines[nextRow][c] === ".") {
|
| 119 |
+
nextRow += 1;
|
| 120 |
+
}
|
| 121 |
+
if (
|
| 122 |
+
nextRow < lines.length &&
|
| 123 |
+
c < lines[nextRow].length &&
|
| 124 |
+
isClueChar(lines[nextRow][c]) &&
|
| 125 |
+
nextRow > r + 1
|
| 126 |
+
) {
|
| 127 |
+
const opp: BridgesOpportunity = {
|
| 128 |
+
id: `v-${r}-${c}-${nextRow}`,
|
| 129 |
+
kind: "vertical",
|
| 130 |
+
cells: [],
|
| 131 |
+
from: [r, c],
|
| 132 |
+
to: [nextRow, c],
|
| 133 |
+
};
|
| 134 |
+
for (let cell = r + 1; cell < nextRow; cell += 1) {
|
| 135 |
+
opp.cells.push([cell, c]);
|
| 136 |
+
cellToOpportunity.set(`${cell}:${c}`, opp);
|
| 137 |
+
}
|
| 138 |
+
opportunities.push(opp);
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
return { lines, opportunities, cellToOpportunity };
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
function bridgesBoardFromStates(
|
| 146 |
+
problemAscii: string,
|
| 147 |
+
states: Record<string, 0 | 1 | 2>,
|
| 148 |
+
): string {
|
| 149 |
+
const parsed = parseBridges(problemAscii);
|
| 150 |
+
const grid = cloneGrid(parsed.lines);
|
| 151 |
+
for (const opportunity of parsed.opportunities) {
|
| 152 |
+
const level = states[opportunity.id] ?? 0;
|
| 153 |
+
const symbol =
|
| 154 |
+
opportunity.kind === "horizontal"
|
| 155 |
+
? level === 2
|
| 156 |
+
? "="
|
| 157 |
+
: level === 1
|
| 158 |
+
? "-"
|
| 159 |
+
: "."
|
| 160 |
+
: level === 2
|
| 161 |
+
? '"'
|
| 162 |
+
: level === 1
|
| 163 |
+
? "|"
|
| 164 |
+
: ".";
|
| 165 |
+
for (const [r, c] of opportunity.cells) {
|
| 166 |
+
grid[r][c] = symbol;
|
| 167 |
+
}
|
| 168 |
+
}
|
| 169 |
+
return joinGrid(grid);
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
function bridgesStatesFromBoard(
|
| 173 |
+
problemAscii: string,
|
| 174 |
+
boardAscii: string,
|
| 175 |
+
): Record<string, 0 | 1 | 2> {
|
| 176 |
+
const parsed = parseBridges(problemAscii);
|
| 177 |
+
const boardLines = splitLines(boardAscii);
|
| 178 |
+
const states: Record<string, 0 | 1 | 2> = {};
|
| 179 |
+
for (const opportunity of parsed.opportunities) {
|
| 180 |
+
const [r, c] = opportunity.cells[0];
|
| 181 |
+
const char = boardLines[r]?.[c] ?? ".";
|
| 182 |
+
if (opportunity.kind === "horizontal") {
|
| 183 |
+
states[opportunity.id] = char === "=" ? 2 : char === "-" ? 1 : 0;
|
| 184 |
+
} else {
|
| 185 |
+
states[opportunity.id] = char === '"' ? 2 : char === "|" ? 1 : 0;
|
| 186 |
+
}
|
| 187 |
+
}
|
| 188 |
+
return states;
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
function parseLoopy(problemAscii: string) {
|
| 192 |
+
const lines = splitLines(problemAscii);
|
| 193 |
+
const rows = Math.max(0, Math.floor((lines.length - 3) / 2));
|
| 194 |
+
const cols = Math.max(0, Math.floor(((lines[0]?.length ?? 0) - 3) / 2));
|
| 195 |
+
const clues = new Map<string, string>();
|
| 196 |
+
const horizontalEdges: LoopyEdge[] = [];
|
| 197 |
+
const verticalEdges: LoopyEdge[] = [];
|
| 198 |
+
|
| 199 |
+
for (let r = 0; r < rows; r += 1) {
|
| 200 |
+
for (let c = 0; c < cols; c += 1) {
|
| 201 |
+
const char = lines[2 + 2 * r]?.[2 + 2 * c] ?? " ";
|
| 202 |
+
if (/\d/.test(char)) {
|
| 203 |
+
clues.set(`${r}:${c}`, char);
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
for (let r = 0; r <= rows; r += 1) {
|
| 209 |
+
for (let c = 0; c < cols; c += 1) {
|
| 210 |
+
horizontalEdges.push({
|
| 211 |
+
id: `h-${r}-${c}`,
|
| 212 |
+
kind: "horizontal",
|
| 213 |
+
row: r,
|
| 214 |
+
col: c,
|
| 215 |
+
boardRow: 1 + 2 * r,
|
| 216 |
+
boardCol: 2 + 2 * c,
|
| 217 |
+
});
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
for (let r = 0; r < rows; r += 1) {
|
| 222 |
+
for (let c = 0; c <= cols; c += 1) {
|
| 223 |
+
verticalEdges.push({
|
| 224 |
+
id: `v-${r}-${c}`,
|
| 225 |
+
kind: "vertical",
|
| 226 |
+
row: r,
|
| 227 |
+
col: c,
|
| 228 |
+
boardRow: 2 + 2 * r,
|
| 229 |
+
boardCol: 1 + 2 * c,
|
| 230 |
+
});
|
| 231 |
+
}
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
return { lines, rows, cols, clues, horizontalEdges, verticalEdges };
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
function loopyEdgeStates(
|
| 238 |
+
problemAscii: string,
|
| 239 |
+
boardAscii: string,
|
| 240 |
+
): Record<string, "unknown" | "line" | "blocked"> {
|
| 241 |
+
const puzzle = parseLoopy(problemAscii);
|
| 242 |
+
const width = puzzle.lines[0]?.length ?? 0;
|
| 243 |
+
const boardLines = padLines(splitLines(boardAscii), width);
|
| 244 |
+
const states: Record<string, "unknown" | "line" | "blocked"> = {};
|
| 245 |
+
|
| 246 |
+
for (const edge of [...puzzle.horizontalEdges, ...puzzle.verticalEdges]) {
|
| 247 |
+
const char = boardLines[edge.boardRow]?.[edge.boardCol] ?? " ";
|
| 248 |
+
states[edge.id] = char === "-" || char === "|" ? "line" : char === "x" ? "blocked" : "unknown";
|
| 249 |
+
}
|
| 250 |
+
return states;
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
function loopyBoardFromStates(
|
| 254 |
+
problemAscii: string,
|
| 255 |
+
states: Record<string, "unknown" | "line" | "blocked">,
|
| 256 |
+
): string {
|
| 257 |
+
const puzzle = parseLoopy(problemAscii);
|
| 258 |
+
const width = puzzle.lines[0]?.length ?? 0;
|
| 259 |
+
const grid = cloneGrid(padLines(puzzle.lines, width));
|
| 260 |
+
|
| 261 |
+
for (const edge of puzzle.horizontalEdges) {
|
| 262 |
+
const state = states[edge.id] ?? "unknown";
|
| 263 |
+
grid[edge.boardRow][edge.boardCol] = state === "line" ? "-" : state === "blocked" ? "x" : " ";
|
| 264 |
+
}
|
| 265 |
+
for (const edge of puzzle.verticalEdges) {
|
| 266 |
+
const state = states[edge.id] ?? "unknown";
|
| 267 |
+
grid[edge.boardRow][edge.boardCol] = state === "line" ? "|" : state === "blocked" ? "x" : " ";
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
return joinGrid(grid);
|
| 271 |
+
}
|
| 272 |
+
|
| 273 |
+
function parseGalaxies(problemAscii: string) {
|
| 274 |
+
const lines = splitLines(problemAscii);
|
| 275 |
+
const rows = Math.max(0, Math.floor(((lines.length ?? 0) - 1) / 2));
|
| 276 |
+
const cols = Math.max(0, Math.floor(((lines[0]?.length ?? 0) - 1) / 2));
|
| 277 |
+
const horizontalBoundaries: GalaxyBoundary[] = [];
|
| 278 |
+
const verticalBoundaries: GalaxyBoundary[] = [];
|
| 279 |
+
const dots: GalaxyDot[] = [];
|
| 280 |
+
|
| 281 |
+
for (let boardRow = 0; boardRow < lines.length; boardRow += 1) {
|
| 282 |
+
const line = lines[boardRow] ?? "";
|
| 283 |
+
for (let boardCol = 0; boardCol < line.length; boardCol += 1) {
|
| 284 |
+
if (line[boardCol] === "o") {
|
| 285 |
+
dots.push({ rowCoord: boardRow, colCoord: boardCol });
|
| 286 |
+
}
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
for (let r = 1; r < rows; r += 1) {
|
| 291 |
+
for (let c = 0; c < cols; c += 1) {
|
| 292 |
+
horizontalBoundaries.push({
|
| 293 |
+
id: `h-${r}-${c}`,
|
| 294 |
+
kind: "horizontal",
|
| 295 |
+
row: r,
|
| 296 |
+
col: c,
|
| 297 |
+
boardRow: 2 * r,
|
| 298 |
+
boardCol: 1 + 2 * c,
|
| 299 |
+
});
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
for (let r = 0; r < rows; r += 1) {
|
| 304 |
+
for (let c = 1; c < cols; c += 1) {
|
| 305 |
+
verticalBoundaries.push({
|
| 306 |
+
id: `v-${r}-${c}`,
|
| 307 |
+
kind: "vertical",
|
| 308 |
+
row: r,
|
| 309 |
+
col: c,
|
| 310 |
+
boardRow: 1 + 2 * r,
|
| 311 |
+
boardCol: 2 * c,
|
| 312 |
+
});
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
return { lines, rows, cols, horizontalBoundaries, verticalBoundaries, dots };
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
function galaxiesBoundaryStates(
|
| 320 |
+
problemAscii: string,
|
| 321 |
+
boardAscii: string,
|
| 322 |
+
): Record<string, boolean> {
|
| 323 |
+
const puzzle = parseGalaxies(problemAscii);
|
| 324 |
+
const width = puzzle.lines[0]?.length ?? 0;
|
| 325 |
+
const boardLines = padLines(splitLines(boardAscii), width);
|
| 326 |
+
const states: Record<string, boolean> = {};
|
| 327 |
+
for (const boundary of [...puzzle.horizontalBoundaries, ...puzzle.verticalBoundaries]) {
|
| 328 |
+
const char = boardLines[boundary.boardRow]?.[boundary.boardCol] ?? " ";
|
| 329 |
+
states[boundary.id] = char === "-" || char === "|";
|
| 330 |
+
}
|
| 331 |
+
return states;
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
function galaxiesBoardFromStates(problemAscii: string, states: Record<string, boolean>): string {
|
| 335 |
+
const puzzle = parseGalaxies(problemAscii);
|
| 336 |
+
const width = puzzle.lines[0]?.length ?? 0;
|
| 337 |
+
const grid = cloneGrid(padLines(puzzle.lines, width));
|
| 338 |
+
|
| 339 |
+
for (const boundary of puzzle.horizontalBoundaries) {
|
| 340 |
+
grid[boundary.boardRow][boundary.boardCol] = states[boundary.id] ? "-" : " ";
|
| 341 |
+
}
|
| 342 |
+
for (const boundary of puzzle.verticalBoundaries) {
|
| 343 |
+
grid[boundary.boardRow][boundary.boardCol] = states[boundary.id] ? "|" : " ";
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
return joinGrid(grid);
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
function parsePattern(boardAscii: string) {
|
| 350 |
+
const lines = splitLines(boardAscii);
|
| 351 |
+
const firstContentIndex = lines.findIndex((line) => line.includes("|"));
|
| 352 |
+
const topLines = lines.slice(0, firstContentIndex);
|
| 353 |
+
const rows: PatternRow[] = [];
|
| 354 |
+
for (let idx = firstContentIndex; idx < lines.length; idx += 2) {
|
| 355 |
+
const content = lines[idx];
|
| 356 |
+
const border = lines[idx + 1];
|
| 357 |
+
if (!content || !border) {
|
| 358 |
+
break;
|
| 359 |
+
}
|
| 360 |
+
const firstBar = content.indexOf("|");
|
| 361 |
+
const prefix = content.slice(0, firstBar);
|
| 362 |
+
const parts = content.slice(firstBar).split("|").slice(1, -1);
|
| 363 |
+
rows.push({ prefix, cells: parts, border });
|
| 364 |
+
}
|
| 365 |
+
return { topLines, rows };
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
function patternToAscii(template: ReturnType<typeof parsePattern>): string {
|
| 369 |
+
const lines = [...template.topLines];
|
| 370 |
+
for (const row of template.rows) {
|
| 371 |
+
lines.push(`${row.prefix}|${row.cells.join("|")}|`);
|
| 372 |
+
lines.push(row.border);
|
| 373 |
+
}
|
| 374 |
+
return lines.join("\n");
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
function parseUndead(boardAscii: string) {
|
| 378 |
+
const lines = splitLines(boardAscii);
|
| 379 |
+
const header = lines[0] ?? "";
|
| 380 |
+
const topLine = lines[2] ?? "";
|
| 381 |
+
const bottomLine = lines.at(-1) ?? "";
|
| 382 |
+
const rows: UndeadRow[] = lines.slice(3, -1).map((line) => {
|
| 383 |
+
const tokens = line.trim().split(/\s+/);
|
| 384 |
+
return {
|
| 385 |
+
left: tokens[0] ?? "",
|
| 386 |
+
cells: tokens.slice(1, -1),
|
| 387 |
+
right: tokens.at(-1) ?? "",
|
| 388 |
+
};
|
| 389 |
+
});
|
| 390 |
+
return { header, topLine, bottomLine, rows };
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
function undeadToAscii(template: ReturnType<typeof parseUndead>): string {
|
| 394 |
+
const lines = [template.header, "", template.topLine];
|
| 395 |
+
for (const row of template.rows) {
|
| 396 |
+
lines.push(` ${row.left} ${row.cells.join(" ")} ${row.right}`);
|
| 397 |
+
}
|
| 398 |
+
lines.push(template.bottomLine);
|
| 399 |
+
return lines.join("\n");
|
| 400 |
+
}
|
| 401 |
+
|
| 402 |
+
function legendColor(letter: string) {
|
| 403 |
+
return FLOW_FREE_COLORS[(letter.charCodeAt(0) - 65) % FLOW_FREE_COLORS.length];
|
| 404 |
+
}
|
| 405 |
+
|
| 406 |
+
function BridgesEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 407 |
+
const parsed = parseBridges(problemAscii);
|
| 408 |
+
const states = bridgesStatesFromBoard(problemAscii, boardAscii);
|
| 409 |
+
|
| 410 |
+
function cycle(opportunity: BridgesOpportunity) {
|
| 411 |
+
const nextStates = { ...states };
|
| 412 |
+
const current = nextStates[opportunity.id] ?? 0;
|
| 413 |
+
nextStates[opportunity.id] = ((current + 1) % 3) as 0 | 1 | 2;
|
| 414 |
+
onChange(bridgesBoardFromStates(problemAscii, nextStates));
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
return (
|
| 418 |
+
<div className="editor-stack">
|
| 419 |
+
<div className="puzzle-note">Click a route between islands to cycle no bridge, single bridge, and double bridge.</div>
|
| 420 |
+
<div
|
| 421 |
+
className="board-grid bridges-grid"
|
| 422 |
+
style={{ gridTemplateColumns: `repeat(${parsed.lines[0]?.length ?? 0}, 40px)` }}
|
| 423 |
+
>
|
| 424 |
+
{parsed.lines.flatMap((line, r) =>
|
| 425 |
+
[...line].map((char, c) => {
|
| 426 |
+
const opportunity = parsed.cellToOpportunity.get(`${r}:${c}`);
|
| 427 |
+
const boardChar = splitLines(boardAscii)[r]?.[c] ?? char;
|
| 428 |
+
const className = isClueChar(char)
|
| 429 |
+
? "board-cell fixed island-cell"
|
| 430 |
+
: opportunity
|
| 431 |
+
? "board-cell bridge-cell"
|
| 432 |
+
: "board-cell water";
|
| 433 |
+
const display =
|
| 434 |
+
boardChar === "." ? "" : boardChar === '"' ? "‖" : boardChar === "=" ? "═" : boardChar;
|
| 435 |
+
return (
|
| 436 |
+
<button
|
| 437 |
+
key={`${r}-${c}`}
|
| 438 |
+
type="button"
|
| 439 |
+
className={className}
|
| 440 |
+
onClick={() => opportunity && cycle(opportunity)}
|
| 441 |
+
disabled={!opportunity}
|
| 442 |
+
>
|
| 443 |
+
{isClueChar(char) ? char : display}
|
| 444 |
+
</button>
|
| 445 |
+
);
|
| 446 |
+
}),
|
| 447 |
+
)}
|
| 448 |
+
</div>
|
| 449 |
+
</div>
|
| 450 |
+
);
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
function FlowFreeEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 454 |
+
const problemLines = splitLines(problemAscii);
|
| 455 |
+
const boardLines = splitLines(boardAscii);
|
| 456 |
+
const letters = [...new Set(problemAscii.replace(/[^A-Z]/g, "").split(""))].sort();
|
| 457 |
+
const [activeColor, setActiveColor] = useState(letters[0] ?? "A");
|
| 458 |
+
|
| 459 |
+
function updateCell(r: number, c: number) {
|
| 460 |
+
if (problemLines[r][c] !== ".") {
|
| 461 |
+
setActiveColor(problemLines[r][c]);
|
| 462 |
+
return;
|
| 463 |
+
}
|
| 464 |
+
const grid = cloneGrid(boardLines);
|
| 465 |
+
grid[r][c] = grid[r][c] === activeColor ? "." : activeColor;
|
| 466 |
+
onChange(joinGrid(grid));
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
return (
|
| 470 |
+
<div className="editor-stack">
|
| 471 |
+
<div className="puzzle-note">Pick a color, then fill open cells. Clicking an endpoint picks that color.</div>
|
| 472 |
+
<div className="palette">
|
| 473 |
+
{letters.map((letter) => (
|
| 474 |
+
<button
|
| 475 |
+
key={letter}
|
| 476 |
+
type="button"
|
| 477 |
+
className={activeColor === letter ? "active" : ""}
|
| 478 |
+
style={{ background: legendColor(letter) }}
|
| 479 |
+
onClick={() => setActiveColor(letter)}
|
| 480 |
+
>
|
| 481 |
+
{letter}
|
| 482 |
+
</button>
|
| 483 |
+
))}
|
| 484 |
+
<button
|
| 485 |
+
type="button"
|
| 486 |
+
className={activeColor === "." ? "active erase-swatch" : "erase-swatch"}
|
| 487 |
+
onClick={() => setActiveColor(".")}
|
| 488 |
+
>
|
| 489 |
+
Erase
|
| 490 |
+
</button>
|
| 491 |
+
</div>
|
| 492 |
+
<div
|
| 493 |
+
className="board-grid flow-grid"
|
| 494 |
+
style={{ gridTemplateColumns: `repeat(${problemLines[0]?.length ?? 0}, 44px)` }}
|
| 495 |
+
>
|
| 496 |
+
{boardLines.flatMap((line, r) =>
|
| 497 |
+
[...line].map((char, c) => {
|
| 498 |
+
const fixed = problemLines[r][c] !== ".";
|
| 499 |
+
const letter = fixed ? problemLines[r][c] : char;
|
| 500 |
+
const color = letter === "." ? "transparent" : legendColor(letter);
|
| 501 |
+
return (
|
| 502 |
+
<button
|
| 503 |
+
key={`${r}-${c}`}
|
| 504 |
+
type="button"
|
| 505 |
+
className={`board-cell flow-cell ${fixed ? "fixed endpoint-cell" : "water"}`}
|
| 506 |
+
style={{ background: letter === "." ? undefined : `${color}${fixed ? "" : "d8"}` }}
|
| 507 |
+
onClick={() => updateCell(r, c)}
|
| 508 |
+
>
|
| 509 |
+
{letter === "." ? "" : letter}
|
| 510 |
+
</button>
|
| 511 |
+
);
|
| 512 |
+
}),
|
| 513 |
+
)}
|
| 514 |
+
</div>
|
| 515 |
+
</div>
|
| 516 |
+
);
|
| 517 |
+
}
|
| 518 |
+
|
| 519 |
+
function LoopyEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 520 |
+
const puzzle = parseLoopy(problemAscii);
|
| 521 |
+
const states = loopyEdgeStates(problemAscii, boardAscii);
|
| 522 |
+
const cell = 52;
|
| 523 |
+
const margin = 28;
|
| 524 |
+
const width = margin * 2 + puzzle.cols * cell;
|
| 525 |
+
const height = margin * 2 + puzzle.rows * cell;
|
| 526 |
+
|
| 527 |
+
function cycle(edge: LoopyEdge) {
|
| 528 |
+
const current = states[edge.id] ?? "unknown";
|
| 529 |
+
const next =
|
| 530 |
+
current === "unknown" ? "line" : current === "line" ? "blocked" : "unknown";
|
| 531 |
+
onChange(
|
| 532 |
+
loopyBoardFromStates(problemAscii, {
|
| 533 |
+
...states,
|
| 534 |
+
[edge.id]: next,
|
| 535 |
+
}),
|
| 536 |
+
);
|
| 537 |
+
}
|
| 538 |
+
|
| 539 |
+
return (
|
| 540 |
+
<div className="editor-stack">
|
| 541 |
+
<div className="puzzle-note">Click any segment, including the outer border, to cycle blank, line, and blocked.</div>
|
| 542 |
+
<div className="svg-board-shell">
|
| 543 |
+
<svg className="svg-board" viewBox={`0 0 ${width} ${height}`} role="img" aria-label="Loopy board">
|
| 544 |
+
{Array.from({ length: puzzle.rows + 1 }).map((_, row) =>
|
| 545 |
+
Array.from({ length: puzzle.cols + 1 }).map((__, col) => (
|
| 546 |
+
<circle
|
| 547 |
+
key={`dot-${row}-${col}`}
|
| 548 |
+
cx={margin + col * cell}
|
| 549 |
+
cy={margin + row * cell}
|
| 550 |
+
r={4.25}
|
| 551 |
+
className="svg-vertex"
|
| 552 |
+
/>
|
| 553 |
+
)),
|
| 554 |
+
)}
|
| 555 |
+
|
| 556 |
+
{Array.from({ length: puzzle.rows }).map((_, row) =>
|
| 557 |
+
Array.from({ length: puzzle.cols }).map((__, col) => (
|
| 558 |
+
<g key={`clue-${row}-${col}`}>
|
| 559 |
+
<rect
|
| 560 |
+
x={margin + col * cell + 8}
|
| 561 |
+
y={margin + row * cell + 8}
|
| 562 |
+
width={cell - 16}
|
| 563 |
+
height={cell - 16}
|
| 564 |
+
rx={12}
|
| 565 |
+
className="svg-cell-bg"
|
| 566 |
+
/>
|
| 567 |
+
{puzzle.clues.has(`${row}:${col}`) ? (
|
| 568 |
+
<text
|
| 569 |
+
x={margin + col * cell + cell / 2}
|
| 570 |
+
y={margin + row * cell + cell / 2 + 8}
|
| 571 |
+
className="svg-clue-text"
|
| 572 |
+
textAnchor="middle"
|
| 573 |
+
>
|
| 574 |
+
{puzzle.clues.get(`${row}:${col}`)}
|
| 575 |
+
</text>
|
| 576 |
+
) : null}
|
| 577 |
+
</g>
|
| 578 |
+
)),
|
| 579 |
+
)}
|
| 580 |
+
|
| 581 |
+
{puzzle.horizontalEdges.map((edge) => {
|
| 582 |
+
const x1 = margin + edge.col * cell;
|
| 583 |
+
const y = margin + edge.row * cell;
|
| 584 |
+
const x2 = x1 + cell;
|
| 585 |
+
const state = states[edge.id] ?? "unknown";
|
| 586 |
+
return (
|
| 587 |
+
<g key={edge.id} className="svg-hit-target" onClick={() => cycle(edge)}>
|
| 588 |
+
<line x1={x1} y1={y} x2={x2} y2={y} className="svg-hit-line" />
|
| 589 |
+
{state === "line" ? <line x1={x1} y1={y} x2={x2} y2={y} className="svg-line active" /> : null}
|
| 590 |
+
{state === "unknown" ? <line x1={x1} y1={y} x2={x2} y2={y} className="svg-line ghost" /> : null}
|
| 591 |
+
{state === "blocked" ? (
|
| 592 |
+
<text x={(x1 + x2) / 2} y={y + 6} className="svg-xmark" textAnchor="middle">
|
| 593 |
+
×
|
| 594 |
+
</text>
|
| 595 |
+
) : null}
|
| 596 |
+
</g>
|
| 597 |
+
);
|
| 598 |
+
})}
|
| 599 |
+
|
| 600 |
+
{puzzle.verticalEdges.map((edge) => {
|
| 601 |
+
const x = margin + edge.col * cell;
|
| 602 |
+
const y1 = margin + edge.row * cell;
|
| 603 |
+
const y2 = y1 + cell;
|
| 604 |
+
const state = states[edge.id] ?? "unknown";
|
| 605 |
+
return (
|
| 606 |
+
<g key={edge.id} className="svg-hit-target" onClick={() => cycle(edge)}>
|
| 607 |
+
<line x1={x} y1={y1} x2={x} y2={y2} className="svg-hit-line" />
|
| 608 |
+
{state === "line" ? <line x1={x} y1={y1} x2={x} y2={y2} className="svg-line active" /> : null}
|
| 609 |
+
{state === "unknown" ? <line x1={x} y1={y1} x2={x} y2={y2} className="svg-line ghost" /> : null}
|
| 610 |
+
{state === "blocked" ? (
|
| 611 |
+
<text x={x} y={(y1 + y2) / 2 + 6} className="svg-xmark" textAnchor="middle">
|
| 612 |
+
×
|
| 613 |
+
</text>
|
| 614 |
+
) : null}
|
| 615 |
+
</g>
|
| 616 |
+
);
|
| 617 |
+
})}
|
| 618 |
+
</svg>
|
| 619 |
+
</div>
|
| 620 |
+
</div>
|
| 621 |
+
);
|
| 622 |
+
}
|
| 623 |
+
|
| 624 |
+
function GalaxiesEditor({ problemAscii, boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 625 |
+
const puzzle = parseGalaxies(problemAscii);
|
| 626 |
+
const states = galaxiesBoundaryStates(problemAscii, boardAscii);
|
| 627 |
+
const cell = 56;
|
| 628 |
+
const half = cell / 2;
|
| 629 |
+
const margin = 28;
|
| 630 |
+
const width = margin * 2 + puzzle.cols * cell;
|
| 631 |
+
const height = margin * 2 + puzzle.rows * cell;
|
| 632 |
+
|
| 633 |
+
function toggle(boundary: GalaxyBoundary) {
|
| 634 |
+
onChange(
|
| 635 |
+
galaxiesBoardFromStates(problemAscii, {
|
| 636 |
+
...states,
|
| 637 |
+
[boundary.id]: !states[boundary.id],
|
| 638 |
+
}),
|
| 639 |
+
);
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
return (
|
| 643 |
+
<div className="editor-stack">
|
| 644 |
+
<div className="puzzle-note">Click an interior wall segment to add or remove it. Dots mark each galaxy center.</div>
|
| 645 |
+
<div className="svg-board-shell">
|
| 646 |
+
<svg className="svg-board" viewBox={`0 0 ${width} ${height}`} role="img" aria-label="Galaxies board">
|
| 647 |
+
{Array.from({ length: puzzle.rows }).map((_, row) =>
|
| 648 |
+
Array.from({ length: puzzle.cols }).map((__, col) => (
|
| 649 |
+
<rect
|
| 650 |
+
key={`cell-${row}-${col}`}
|
| 651 |
+
x={margin + col * cell}
|
| 652 |
+
y={margin + row * cell}
|
| 653 |
+
width={cell}
|
| 654 |
+
height={cell}
|
| 655 |
+
rx={14}
|
| 656 |
+
className="galaxy-cell-bg"
|
| 657 |
+
/>
|
| 658 |
+
)),
|
| 659 |
+
)}
|
| 660 |
+
|
| 661 |
+
{Array.from({ length: puzzle.rows + 1 }).map((_, row) =>
|
| 662 |
+
Array.from({ length: puzzle.cols + 1 }).map((__, col) => (
|
| 663 |
+
<circle
|
| 664 |
+
key={`vertex-${row}-${col}`}
|
| 665 |
+
cx={margin + col * cell}
|
| 666 |
+
cy={margin + row * cell}
|
| 667 |
+
r={3.6}
|
| 668 |
+
className="svg-vertex"
|
| 669 |
+
/>
|
| 670 |
+
)),
|
| 671 |
+
)}
|
| 672 |
+
|
| 673 |
+
{Array.from({ length: puzzle.rows + 1 }).map((_, row) =>
|
| 674 |
+
Array.from({ length: puzzle.cols }).map((__, col) => (
|
| 675 |
+
<line
|
| 676 |
+
key={`outer-h-${row}-${col}`}
|
| 677 |
+
x1={margin + col * cell}
|
| 678 |
+
y1={margin + row * cell}
|
| 679 |
+
x2={margin + (col + 1) * cell}
|
| 680 |
+
y2={margin + row * cell}
|
| 681 |
+
className={`svg-wall ${row === 0 || row === puzzle.rows ? "fixed" : "ghost"}`}
|
| 682 |
+
/>
|
| 683 |
+
)),
|
| 684 |
+
)}
|
| 685 |
+
|
| 686 |
+
{Array.from({ length: puzzle.rows }).map((_, row) =>
|
| 687 |
+
Array.from({ length: puzzle.cols + 1 }).map((__, col) => (
|
| 688 |
+
<line
|
| 689 |
+
key={`outer-v-${row}-${col}`}
|
| 690 |
+
x1={margin + col * cell}
|
| 691 |
+
y1={margin + row * cell}
|
| 692 |
+
x2={margin + col * cell}
|
| 693 |
+
y2={margin + (row + 1) * cell}
|
| 694 |
+
className={`svg-wall ${col === 0 || col === puzzle.cols ? "fixed" : "ghost"}`}
|
| 695 |
+
/>
|
| 696 |
+
)),
|
| 697 |
+
)}
|
| 698 |
+
|
| 699 |
+
{puzzle.horizontalBoundaries.map((boundary) => {
|
| 700 |
+
const x1 = margin + boundary.col * cell;
|
| 701 |
+
const y = margin + boundary.row * cell;
|
| 702 |
+
const x2 = x1 + cell;
|
| 703 |
+
return (
|
| 704 |
+
<g key={boundary.id} className="svg-hit-target" onClick={() => toggle(boundary)}>
|
| 705 |
+
<line x1={x1} y1={y} x2={x2} y2={y} className="svg-hit-line" />
|
| 706 |
+
<line x1={x1} y1={y} x2={x2} y2={y} className={`svg-wall ${states[boundary.id] ? "active" : "ghost"}`} />
|
| 707 |
+
</g>
|
| 708 |
+
);
|
| 709 |
+
})}
|
| 710 |
+
|
| 711 |
+
{puzzle.verticalBoundaries.map((boundary) => {
|
| 712 |
+
const x = margin + boundary.col * cell;
|
| 713 |
+
const y1 = margin + boundary.row * cell;
|
| 714 |
+
const y2 = y1 + cell;
|
| 715 |
+
return (
|
| 716 |
+
<g key={boundary.id} className="svg-hit-target" onClick={() => toggle(boundary)}>
|
| 717 |
+
<line x1={x} y1={y1} x2={x} y2={y2} className="svg-hit-line" />
|
| 718 |
+
<line x1={x} y1={y1} x2={x} y2={y2} className={`svg-wall ${states[boundary.id] ? "active" : "ghost"}`} />
|
| 719 |
+
</g>
|
| 720 |
+
);
|
| 721 |
+
})}
|
| 722 |
+
|
| 723 |
+
{puzzle.dots.map((dot) => (
|
| 724 |
+
<circle
|
| 725 |
+
key={`dot-${dot.rowCoord}-${dot.colCoord}`}
|
| 726 |
+
cx={margin + dot.colCoord * half}
|
| 727 |
+
cy={margin + dot.rowCoord * half}
|
| 728 |
+
r={7}
|
| 729 |
+
className="galaxy-dot"
|
| 730 |
+
/>
|
| 731 |
+
))}
|
| 732 |
+
</svg>
|
| 733 |
+
</div>
|
| 734 |
+
</div>
|
| 735 |
+
);
|
| 736 |
+
}
|
| 737 |
+
|
| 738 |
+
function PatternEditor({ boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 739 |
+
const template = parsePattern(boardAscii);
|
| 740 |
+
const columnClues = template.topLines.map((line) => line.trimEnd()).join("\n");
|
| 741 |
+
|
| 742 |
+
function cycle(rowIndex: number, cellIndex: number) {
|
| 743 |
+
const next = parsePattern(boardAscii);
|
| 744 |
+
const current = next.rows[rowIndex].cells[cellIndex];
|
| 745 |
+
next.rows[rowIndex].cells[cellIndex] =
|
| 746 |
+
current === " " ? "##" : current === "##" ? ".." : " ";
|
| 747 |
+
onChange(patternToAscii(next));
|
| 748 |
+
}
|
| 749 |
+
|
| 750 |
+
return (
|
| 751 |
+
<div className="editor-stack">
|
| 752 |
+
<div className="puzzle-note">Click a square to cycle unknown, filled, and empty.</div>
|
| 753 |
+
<div className="pattern-layout">
|
| 754 |
+
<pre className="ascii-preview compact-preview">{columnClues}</pre>
|
| 755 |
+
<div className="pattern-grid">
|
| 756 |
+
{template.rows.map((row, rowIndex) => (
|
| 757 |
+
<div key={rowIndex} className="pattern-row">
|
| 758 |
+
<div className="pattern-clue">{row.prefix.trim()}</div>
|
| 759 |
+
<div className="board-grid pattern-board" style={{ gridTemplateColumns: `repeat(${row.cells.length}, 46px)` }}>
|
| 760 |
+
{row.cells.map((cell, cellIndex) => (
|
| 761 |
+
<button
|
| 762 |
+
key={`${rowIndex}-${cellIndex}`}
|
| 763 |
+
type="button"
|
| 764 |
+
className={`board-square ${cell === "##" ? "fill" : cell === ".." ? "empty" : "unknown"}`}
|
| 765 |
+
onClick={() => cycle(rowIndex, cellIndex)}
|
| 766 |
+
>
|
| 767 |
+
{cell === "##" ? "■" : cell === ".." ? "·" : ""}
|
| 768 |
+
</button>
|
| 769 |
+
))}
|
| 770 |
+
</div>
|
| 771 |
+
</div>
|
| 772 |
+
))}
|
| 773 |
+
</div>
|
| 774 |
+
</div>
|
| 775 |
+
</div>
|
| 776 |
+
);
|
| 777 |
+
}
|
| 778 |
+
|
| 779 |
+
function UndeadEditor({ boardAscii, onChange }: Omit<Props, "puzzleType">) {
|
| 780 |
+
const template = parseUndead(boardAscii);
|
| 781 |
+
const topClues = template.topLine.trim().split(/\s+/);
|
| 782 |
+
const bottomClues = template.bottomLine.trim().split(/\s+/);
|
| 783 |
+
const boardWidth = template.rows[0]?.cells.length ?? 0;
|
| 784 |
+
const rowTemplate = `40px repeat(${boardWidth}, 38px) 40px`;
|
| 785 |
+
|
| 786 |
+
function cycle(rowIndex: number, cellIndex: number) {
|
| 787 |
+
const current = template.rows[rowIndex].cells[cellIndex];
|
| 788 |
+
if (current === "/" || current === "\\") {
|
| 789 |
+
return;
|
| 790 |
+
}
|
| 791 |
+
const next = parseUndead(boardAscii);
|
| 792 |
+
next.rows[rowIndex].cells[cellIndex] =
|
| 793 |
+
current === "." ? "G" : current === "G" ? "V" : current === "V" ? "Z" : ".";
|
| 794 |
+
onChange(undeadToAscii(next));
|
| 795 |
+
}
|
| 796 |
+
|
| 797 |
+
return (
|
| 798 |
+
<div className="editor-stack">
|
| 799 |
+
<div className="puzzle-note">Click a cell to cycle ghost, vampire, zombie, and blank. Mirror cells are fixed.</div>
|
| 800 |
+
<div className="undead-legend">{template.header}</div>
|
| 801 |
+
<div className="undead-grid-wrap">
|
| 802 |
+
<div className="undead-clue-row" style={{ gridTemplateColumns: rowTemplate }}>
|
| 803 |
+
<div className="undead-clue-spacer" />
|
| 804 |
+
{topClues.map((clue, index) => (
|
| 805 |
+
<div key={`top-${index}`} className="undead-clue-box">
|
| 806 |
+
{clue}
|
| 807 |
+
</div>
|
| 808 |
+
))}
|
| 809 |
+
<div className="undead-clue-spacer" />
|
| 810 |
+
</div>
|
| 811 |
+
|
| 812 |
+
{template.rows.map((row, rowIndex) => (
|
| 813 |
+
<div key={rowIndex} className="undead-clue-row" style={{ gridTemplateColumns: rowTemplate }}>
|
| 814 |
+
<div className="undead-clue-box side">{row.left}</div>
|
| 815 |
+
{row.cells.map((cell, cellIndex) => {
|
| 816 |
+
const fixedMirror = cell === "/" || cell === "\\";
|
| 817 |
+
return (
|
| 818 |
+
<button
|
| 819 |
+
key={`${rowIndex}-${cellIndex}`}
|
| 820 |
+
type="button"
|
| 821 |
+
className={`board-cell undead-cell ${fixedMirror ? "mirror" : "monster-cell"}`}
|
| 822 |
+
onClick={() => cycle(rowIndex, cellIndex)}
|
| 823 |
+
>
|
| 824 |
+
{cell === "." ? "" : cell}
|
| 825 |
+
</button>
|
| 826 |
+
);
|
| 827 |
+
})}
|
| 828 |
+
<div className="undead-clue-box side">{row.right}</div>
|
| 829 |
+
</div>
|
| 830 |
+
))}
|
| 831 |
+
|
| 832 |
+
<div className="undead-clue-row" style={{ gridTemplateColumns: rowTemplate }}>
|
| 833 |
+
<div className="undead-clue-spacer" />
|
| 834 |
+
{bottomClues.map((clue, index) => (
|
| 835 |
+
<div key={`bottom-${index}`} className="undead-clue-box">
|
| 836 |
+
{clue}
|
| 837 |
+
</div>
|
| 838 |
+
))}
|
| 839 |
+
<div className="undead-clue-spacer" />
|
| 840 |
+
</div>
|
| 841 |
+
</div>
|
| 842 |
+
</div>
|
| 843 |
+
);
|
| 844 |
+
}
|
| 845 |
+
|
| 846 |
+
export function PuzzleEditor(props: Props) {
|
| 847 |
+
if (props.puzzleType === "bridges") {
|
| 848 |
+
return <BridgesEditor {...props} />;
|
| 849 |
+
}
|
| 850 |
+
if (props.puzzleType === "flow_free") {
|
| 851 |
+
return <FlowFreeEditor {...props} />;
|
| 852 |
+
}
|
| 853 |
+
if (props.puzzleType === "galaxies") {
|
| 854 |
+
return <GalaxiesEditor {...props} />;
|
| 855 |
+
}
|
| 856 |
+
if (props.puzzleType === "loopy") {
|
| 857 |
+
return <LoopyEditor {...props} />;
|
| 858 |
+
}
|
| 859 |
+
if (props.puzzleType === "pattern") {
|
| 860 |
+
return <PatternEditor {...props} />;
|
| 861 |
+
}
|
| 862 |
+
if (props.puzzleType === "undead") {
|
| 863 |
+
return <UndeadEditor {...props} />;
|
| 864 |
+
}
|
| 865 |
+
return null;
|
| 866 |
+
}
|
frontend/src/index.css
ADDED
|
@@ -0,0 +1,652 @@
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
| 1 |
+
:root {
|
| 2 |
+
color: #13231d;
|
| 3 |
+
background:
|
| 4 |
+
radial-gradient(circle at top left, rgba(235, 242, 168, 0.45), transparent 34%),
|
| 5 |
+
radial-gradient(circle at bottom right, rgba(117, 205, 161, 0.28), transparent 28%),
|
| 6 |
+
linear-gradient(180deg, #f7f7f0 0%, #ecf2ea 100%);
|
| 7 |
+
font-family:
|
| 8 |
+
"IBM Plex Sans",
|
| 9 |
+
"Avenir Next",
|
| 10 |
+
"Segoe UI",
|
| 11 |
+
sans-serif;
|
| 12 |
+
line-height: 1.4;
|
| 13 |
+
font-weight: 400;
|
| 14 |
+
font-synthesis: none;
|
| 15 |
+
text-rendering: optimizeLegibility;
|
| 16 |
+
-webkit-font-smoothing: antialiased;
|
| 17 |
+
-moz-osx-font-smoothing: grayscale;
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
* {
|
| 21 |
+
box-sizing: border-box;
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
body {
|
| 25 |
+
margin: 0;
|
| 26 |
+
min-width: 320px;
|
| 27 |
+
min-height: 100vh;
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
button,
|
| 31 |
+
input,
|
| 32 |
+
select,
|
| 33 |
+
textarea {
|
| 34 |
+
font: inherit;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
button {
|
| 38 |
+
cursor: pointer;
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
a {
|
| 42 |
+
color: inherit;
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
.shell {
|
| 46 |
+
min-height: 100vh;
|
| 47 |
+
padding: 24px;
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
.panel {
|
| 51 |
+
border: 1px solid rgba(18, 49, 41, 0.14);
|
| 52 |
+
border-radius: 24px;
|
| 53 |
+
background: rgba(255, 255, 255, 0.82);
|
| 54 |
+
box-shadow:
|
| 55 |
+
0 20px 50px rgba(31, 51, 42, 0.08),
|
| 56 |
+
inset 0 1px 0 rgba(255, 255, 255, 0.7);
|
| 57 |
+
backdrop-filter: blur(18px);
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
.home-layout {
|
| 61 |
+
display: grid;
|
| 62 |
+
gap: 24px;
|
| 63 |
+
max-width: 1100px;
|
| 64 |
+
margin: 0 auto;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
.hero {
|
| 68 |
+
padding: 40px;
|
| 69 |
+
display: grid;
|
| 70 |
+
gap: 16px;
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
.eyebrow {
|
| 74 |
+
font-size: 0.78rem;
|
| 75 |
+
letter-spacing: 0.14em;
|
| 76 |
+
text-transform: uppercase;
|
| 77 |
+
color: #42685a;
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
.hero h1 {
|
| 81 |
+
margin: 0;
|
| 82 |
+
font-family:
|
| 83 |
+
"Iowan Old Style",
|
| 84 |
+
"Palatino Linotype",
|
| 85 |
+
serif;
|
| 86 |
+
font-size: clamp(2.4rem, 6vw, 4.8rem);
|
| 87 |
+
line-height: 0.95;
|
| 88 |
+
max-width: 9ch;
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
.hero p {
|
| 92 |
+
margin: 0;
|
| 93 |
+
max-width: 65ch;
|
| 94 |
+
color: #365145;
|
| 95 |
+
font-size: 1.02rem;
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
.hero-grid {
|
| 99 |
+
display: grid;
|
| 100 |
+
gap: 24px;
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
.card {
|
| 104 |
+
padding: 28px;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
.form-grid {
|
| 108 |
+
display: grid;
|
| 109 |
+
gap: 18px;
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
.field {
|
| 113 |
+
display: grid;
|
| 114 |
+
gap: 8px;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
.field label {
|
| 118 |
+
font-size: 0.92rem;
|
| 119 |
+
font-weight: 600;
|
| 120 |
+
color: #29463b;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
.field input,
|
| 124 |
+
.field select,
|
| 125 |
+
.ascii-preview {
|
| 126 |
+
width: 100%;
|
| 127 |
+
border: 1px solid rgba(28, 55, 45, 0.16);
|
| 128 |
+
border-radius: 16px;
|
| 129 |
+
background: rgba(255, 255, 255, 0.94);
|
| 130 |
+
padding: 14px 16px;
|
| 131 |
+
color: #13231d;
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
.primary-button,
|
| 135 |
+
.secondary-button,
|
| 136 |
+
.ghost-button {
|
| 137 |
+
border: none;
|
| 138 |
+
border-radius: 999px;
|
| 139 |
+
padding: 14px 22px;
|
| 140 |
+
font-weight: 700;
|
| 141 |
+
transition:
|
| 142 |
+
transform 140ms ease,
|
| 143 |
+
box-shadow 140ms ease,
|
| 144 |
+
opacity 140ms ease;
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
.primary-button {
|
| 148 |
+
color: #fcfff8;
|
| 149 |
+
background: linear-gradient(135deg, #154f3a, #2f7f63);
|
| 150 |
+
box-shadow: 0 12px 28px rgba(28, 77, 59, 0.25);
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
.secondary-button {
|
| 154 |
+
color: #12362c;
|
| 155 |
+
background: #dcefe5;
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
.ghost-button {
|
| 159 |
+
color: #285144;
|
| 160 |
+
background: transparent;
|
| 161 |
+
border: 1px solid rgba(40, 81, 68, 0.18);
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
.primary-button:hover,
|
| 165 |
+
.secondary-button:hover,
|
| 166 |
+
.ghost-button:hover {
|
| 167 |
+
transform: translateY(-1px);
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
.button-row {
|
| 171 |
+
display: flex;
|
| 172 |
+
gap: 12px;
|
| 173 |
+
flex-wrap: wrap;
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
.hint-grid {
|
| 177 |
+
display: grid;
|
| 178 |
+
grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
|
| 179 |
+
gap: 14px;
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
.hint-box {
|
| 183 |
+
padding: 18px;
|
| 184 |
+
border-radius: 18px;
|
| 185 |
+
background: rgba(18, 54, 44, 0.05);
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
.hint-box strong {
|
| 189 |
+
display: block;
|
| 190 |
+
margin-bottom: 6px;
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
.play-layout {
|
| 194 |
+
max-width: 1400px;
|
| 195 |
+
margin: 0 auto;
|
| 196 |
+
display: grid;
|
| 197 |
+
gap: 18px;
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
.topbar {
|
| 201 |
+
padding: 20px 24px;
|
| 202 |
+
display: flex;
|
| 203 |
+
gap: 16px;
|
| 204 |
+
justify-content: space-between;
|
| 205 |
+
align-items: center;
|
| 206 |
+
flex-wrap: wrap;
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
.topbar h1 {
|
| 210 |
+
margin: 0;
|
| 211 |
+
font-size: 1.4rem;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
.meta-line {
|
| 215 |
+
display: flex;
|
| 216 |
+
gap: 10px;
|
| 217 |
+
flex-wrap: wrap;
|
| 218 |
+
color: #46695d;
|
| 219 |
+
font-size: 0.92rem;
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
.meta-pill {
|
| 223 |
+
padding: 8px 12px;
|
| 224 |
+
border-radius: 999px;
|
| 225 |
+
background: rgba(19, 35, 29, 0.06);
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
.play-grid {
|
| 229 |
+
display: grid;
|
| 230 |
+
grid-template-columns: minmax(0, 1fr) 320px;
|
| 231 |
+
gap: 18px;
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
.puzzle-panel {
|
| 235 |
+
padding: 24px;
|
| 236 |
+
overflow: auto;
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
.sidebar {
|
| 240 |
+
padding: 20px;
|
| 241 |
+
display: grid;
|
| 242 |
+
gap: 18px;
|
| 243 |
+
align-content: start;
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
.image-frame {
|
| 247 |
+
border-radius: 18px;
|
| 248 |
+
overflow: hidden;
|
| 249 |
+
border: 1px solid rgba(18, 35, 29, 0.08);
|
| 250 |
+
background: #f4f7f1;
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
.image-frame img {
|
| 254 |
+
display: block;
|
| 255 |
+
width: 100%;
|
| 256 |
+
height: auto;
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
.timer {
|
| 260 |
+
font-size: clamp(2rem, 5vw, 3.2rem);
|
| 261 |
+
font-weight: 800;
|
| 262 |
+
letter-spacing: -0.04em;
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
.status-box {
|
| 266 |
+
padding: 14px 16px;
|
| 267 |
+
border-radius: 18px;
|
| 268 |
+
background: rgba(18, 54, 44, 0.06);
|
| 269 |
+
color: #23463a;
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
.status-box.error {
|
| 273 |
+
background: rgba(170, 44, 44, 0.1);
|
| 274 |
+
color: #7f1e1e;
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
.ascii-preview {
|
| 278 |
+
min-height: 180px;
|
| 279 |
+
font-family:
|
| 280 |
+
"SFMono-Regular",
|
| 281 |
+
"Menlo",
|
| 282 |
+
"Consolas",
|
| 283 |
+
monospace;
|
| 284 |
+
font-size: 0.8rem;
|
| 285 |
+
white-space: pre;
|
| 286 |
+
overflow: auto;
|
| 287 |
+
}
|
| 288 |
+
|
| 289 |
+
.compact-preview {
|
| 290 |
+
min-height: 0;
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
.editor-stack {
|
| 294 |
+
display: grid;
|
| 295 |
+
gap: 16px;
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
.puzzle-note {
|
| 299 |
+
padding: 12px 14px;
|
| 300 |
+
border-radius: 16px;
|
| 301 |
+
background: rgba(18, 54, 44, 0.06);
|
| 302 |
+
color: #2b5446;
|
| 303 |
+
font-size: 0.95rem;
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
.board-grid {
|
| 307 |
+
display: inline-grid;
|
| 308 |
+
gap: 2px;
|
| 309 |
+
padding: 14px;
|
| 310 |
+
border-radius: 18px;
|
| 311 |
+
background: rgba(17, 35, 29, 0.06);
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
.board-cell,
|
| 315 |
+
.board-square,
|
| 316 |
+
.board-char {
|
| 317 |
+
display: flex;
|
| 318 |
+
align-items: center;
|
| 319 |
+
justify-content: center;
|
| 320 |
+
user-select: none;
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
.board-cell {
|
| 324 |
+
width: 38px;
|
| 325 |
+
height: 38px;
|
| 326 |
+
border-radius: 12px;
|
| 327 |
+
border: none;
|
| 328 |
+
background: rgba(255, 255, 255, 0.92);
|
| 329 |
+
color: #143228;
|
| 330 |
+
font-weight: 700;
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
.board-cell.water {
|
| 334 |
+
background: rgba(255, 255, 255, 0.58);
|
| 335 |
+
color: #4c7567;
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
.board-cell.fixed {
|
| 339 |
+
background: linear-gradient(180deg, #fff3ce, #f2df9b);
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
.board-cell.island-cell {
|
| 343 |
+
border-radius: 50%;
|
| 344 |
+
box-shadow: inset 0 -2px 0 rgba(20, 40, 31, 0.12);
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
.board-cell.bridge-cell {
|
| 348 |
+
font-size: 1.1rem;
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
.board-cell.mirror {
|
| 352 |
+
background: linear-gradient(180deg, #dbe9ff, #b8d1ff);
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
.board-cell.endpoint-cell {
|
| 356 |
+
box-shadow:
|
| 357 |
+
inset 0 -2px 0 rgba(20, 40, 31, 0.12),
|
| 358 |
+
0 0 0 3px rgba(255, 255, 255, 0.4);
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
.board-square {
|
| 362 |
+
width: 44px;
|
| 363 |
+
height: 44px;
|
| 364 |
+
border-radius: 14px;
|
| 365 |
+
border: 1px solid rgba(20, 50, 40, 0.08);
|
| 366 |
+
background: rgba(255, 255, 255, 0.92);
|
| 367 |
+
font-weight: 700;
|
| 368 |
+
}
|
| 369 |
+
|
| 370 |
+
.board-square.fill {
|
| 371 |
+
background: #17352b;
|
| 372 |
+
color: #f7fff6;
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
.board-square.empty {
|
| 376 |
+
background: #eef2ea;
|
| 377 |
+
color: #406257;
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
.board-square.unknown {
|
| 381 |
+
background: rgba(255, 255, 255, 0.92);
|
| 382 |
+
color: #a9b7b0;
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
.char-board {
|
| 386 |
+
display: inline-grid;
|
| 387 |
+
gap: 1px;
|
| 388 |
+
padding: 14px;
|
| 389 |
+
border-radius: 18px;
|
| 390 |
+
background: rgba(17, 35, 29, 0.08);
|
| 391 |
+
font-family:
|
| 392 |
+
"SFMono-Regular",
|
| 393 |
+
"Menlo",
|
| 394 |
+
"Consolas",
|
| 395 |
+
monospace;
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
.board-char {
|
| 399 |
+
width: 24px;
|
| 400 |
+
height: 24px;
|
| 401 |
+
border: none;
|
| 402 |
+
border-radius: 6px;
|
| 403 |
+
background: transparent;
|
| 404 |
+
color: #17362c;
|
| 405 |
+
}
|
| 406 |
+
|
| 407 |
+
.board-char.clickable {
|
| 408 |
+
background: rgba(255, 255, 255, 0.85);
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
.pattern-layout {
|
| 412 |
+
display: grid;
|
| 413 |
+
gap: 16px;
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
.pattern-board {
|
| 417 |
+
padding: 10px;
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
.pattern-grid {
|
| 421 |
+
display: grid;
|
| 422 |
+
gap: 8px;
|
| 423 |
+
}
|
| 424 |
+
|
| 425 |
+
.pattern-row {
|
| 426 |
+
display: grid;
|
| 427 |
+
grid-template-columns: 92px auto;
|
| 428 |
+
gap: 12px;
|
| 429 |
+
align-items: center;
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
.pattern-clue {
|
| 433 |
+
font-family:
|
| 434 |
+
"SFMono-Regular",
|
| 435 |
+
"Menlo",
|
| 436 |
+
"Consolas",
|
| 437 |
+
monospace;
|
| 438 |
+
color: #406257;
|
| 439 |
+
text-align: right;
|
| 440 |
+
}
|
| 441 |
+
|
| 442 |
+
.palette {
|
| 443 |
+
display: flex;
|
| 444 |
+
gap: 8px;
|
| 445 |
+
flex-wrap: wrap;
|
| 446 |
+
}
|
| 447 |
+
|
| 448 |
+
.palette button {
|
| 449 |
+
width: 38px;
|
| 450 |
+
height: 38px;
|
| 451 |
+
border-radius: 999px;
|
| 452 |
+
border: 2px solid transparent;
|
| 453 |
+
color: #112219;
|
| 454 |
+
font-weight: 800;
|
| 455 |
+
}
|
| 456 |
+
|
| 457 |
+
.palette button.active {
|
| 458 |
+
border-color: #13231d;
|
| 459 |
+
transform: scale(1.05);
|
| 460 |
+
}
|
| 461 |
+
|
| 462 |
+
.erase-swatch {
|
| 463 |
+
width: auto;
|
| 464 |
+
padding: 0 16px;
|
| 465 |
+
background: #eef2ea;
|
| 466 |
+
}
|
| 467 |
+
|
| 468 |
+
.svg-board-shell {
|
| 469 |
+
overflow: auto;
|
| 470 |
+
padding: 10px;
|
| 471 |
+
border-radius: 20px;
|
| 472 |
+
background: rgba(17, 35, 29, 0.05);
|
| 473 |
+
}
|
| 474 |
+
|
| 475 |
+
.svg-board {
|
| 476 |
+
display: block;
|
| 477 |
+
width: min(100%, 760px);
|
| 478 |
+
height: auto;
|
| 479 |
+
}
|
| 480 |
+
|
| 481 |
+
.svg-cell-bg,
|
| 482 |
+
.galaxy-cell-bg {
|
| 483 |
+
fill: rgba(255, 255, 255, 0.84);
|
| 484 |
+
}
|
| 485 |
+
|
| 486 |
+
.galaxy-cell-bg {
|
| 487 |
+
stroke: rgba(35, 70, 58, 0.08);
|
| 488 |
+
stroke-width: 1.5;
|
| 489 |
+
}
|
| 490 |
+
|
| 491 |
+
.svg-clue-text {
|
| 492 |
+
fill: #18392e;
|
| 493 |
+
font-size: 22px;
|
| 494 |
+
font-weight: 700;
|
| 495 |
+
}
|
| 496 |
+
|
| 497 |
+
.svg-vertex {
|
| 498 |
+
fill: #1f4d3c;
|
| 499 |
+
}
|
| 500 |
+
|
| 501 |
+
.svg-hit-target {
|
| 502 |
+
cursor: pointer;
|
| 503 |
+
}
|
| 504 |
+
|
| 505 |
+
.svg-hit-line {
|
| 506 |
+
stroke: transparent;
|
| 507 |
+
stroke-width: 22;
|
| 508 |
+
stroke-linecap: round;
|
| 509 |
+
}
|
| 510 |
+
|
| 511 |
+
.svg-line,
|
| 512 |
+
.svg-wall {
|
| 513 |
+
stroke-linecap: round;
|
| 514 |
+
transition:
|
| 515 |
+
stroke 120ms ease,
|
| 516 |
+
opacity 120ms ease,
|
| 517 |
+
stroke-width 120ms ease;
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
.svg-line.active {
|
| 521 |
+
stroke: #1f6a4f;
|
| 522 |
+
stroke-width: 7;
|
| 523 |
+
}
|
| 524 |
+
|
| 525 |
+
.svg-line.ghost {
|
| 526 |
+
stroke: rgba(39, 83, 68, 0.16);
|
| 527 |
+
stroke-width: 4;
|
| 528 |
+
}
|
| 529 |
+
|
| 530 |
+
.svg-wall.fixed {
|
| 531 |
+
stroke: #28493d;
|
| 532 |
+
stroke-width: 5;
|
| 533 |
+
}
|
| 534 |
+
|
| 535 |
+
.svg-wall.active {
|
| 536 |
+
stroke: #215b46;
|
| 537 |
+
stroke-width: 6;
|
| 538 |
+
}
|
| 539 |
+
|
| 540 |
+
.svg-wall.ghost {
|
| 541 |
+
stroke: rgba(39, 83, 68, 0.16);
|
| 542 |
+
stroke-width: 4;
|
| 543 |
+
}
|
| 544 |
+
|
| 545 |
+
.svg-xmark {
|
| 546 |
+
fill: #7c8e87;
|
| 547 |
+
font-size: 21px;
|
| 548 |
+
font-weight: 700;
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
.galaxy-dot {
|
| 552 |
+
fill: #17352b;
|
| 553 |
+
stroke: #f7f7f0;
|
| 554 |
+
stroke-width: 3;
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
.undead-legend {
|
| 558 |
+
display: inline-flex;
|
| 559 |
+
width: fit-content;
|
| 560 |
+
padding: 10px 14px;
|
| 561 |
+
border-radius: 999px;
|
| 562 |
+
background: rgba(18, 54, 44, 0.08);
|
| 563 |
+
color: #224639;
|
| 564 |
+
font-weight: 600;
|
| 565 |
+
}
|
| 566 |
+
|
| 567 |
+
.undead-grid-wrap {
|
| 568 |
+
display: grid;
|
| 569 |
+
gap: 10px;
|
| 570 |
+
}
|
| 571 |
+
|
| 572 |
+
.undead-clue-row {
|
| 573 |
+
display: grid;
|
| 574 |
+
grid-template-columns: 40px repeat(4, 38px) 40px;
|
| 575 |
+
gap: 8px;
|
| 576 |
+
align-items: center;
|
| 577 |
+
}
|
| 578 |
+
|
| 579 |
+
.undead-clue-box,
|
| 580 |
+
.undead-clue-spacer {
|
| 581 |
+
display: flex;
|
| 582 |
+
align-items: center;
|
| 583 |
+
justify-content: center;
|
| 584 |
+
min-height: 32px;
|
| 585 |
+
color: #46695d;
|
| 586 |
+
font-family:
|
| 587 |
+
"SFMono-Regular",
|
| 588 |
+
"Menlo",
|
| 589 |
+
"Consolas",
|
| 590 |
+
monospace;
|
| 591 |
+
}
|
| 592 |
+
|
| 593 |
+
.undead-clue-box.side {
|
| 594 |
+
font-weight: 700;
|
| 595 |
+
}
|
| 596 |
+
|
| 597 |
+
.undead-cell.monster-cell {
|
| 598 |
+
background: rgba(255, 255, 255, 0.96);
|
| 599 |
+
}
|
| 600 |
+
|
| 601 |
+
.done-layout {
|
| 602 |
+
max-width: 820px;
|
| 603 |
+
margin: 0 auto;
|
| 604 |
+
padding-top: 64px;
|
| 605 |
+
}
|
| 606 |
+
|
| 607 |
+
.done-card {
|
| 608 |
+
padding: 36px;
|
| 609 |
+
display: grid;
|
| 610 |
+
gap: 16px;
|
| 611 |
+
}
|
| 612 |
+
|
| 613 |
+
@media (max-width: 980px) {
|
| 614 |
+
.play-grid {
|
| 615 |
+
grid-template-columns: 1fr;
|
| 616 |
+
}
|
| 617 |
+
}
|
| 618 |
+
|
| 619 |
+
@media (max-width: 640px) {
|
| 620 |
+
.shell {
|
| 621 |
+
padding: 14px;
|
| 622 |
+
}
|
| 623 |
+
|
| 624 |
+
.hero,
|
| 625 |
+
.card,
|
| 626 |
+
.puzzle-panel,
|
| 627 |
+
.sidebar,
|
| 628 |
+
.done-card {
|
| 629 |
+
padding: 18px;
|
| 630 |
+
}
|
| 631 |
+
|
| 632 |
+
.board-cell {
|
| 633 |
+
width: 32px;
|
| 634 |
+
height: 32px;
|
| 635 |
+
}
|
| 636 |
+
|
| 637 |
+
.board-square {
|
| 638 |
+
width: 38px;
|
| 639 |
+
height: 38px;
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
.undead-clue-row {
|
| 643 |
+
grid-template-columns: 32px repeat(4, 32px) 32px;
|
| 644 |
+
gap: 6px;
|
| 645 |
+
}
|
| 646 |
+
|
| 647 |
+
.board-char {
|
| 648 |
+
width: 20px;
|
| 649 |
+
height: 20px;
|
| 650 |
+
font-size: 0.75rem;
|
| 651 |
+
}
|
| 652 |
+
}
|
frontend/src/lib/api.ts
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
export type Difficulty = "easy" | "medium" | "hard";
|
| 2 |
+
export type PuzzleType =
|
| 3 |
+
| "bridges"
|
| 4 |
+
| "flow_free"
|
| 5 |
+
| "galaxies"
|
| 6 |
+
| "loopy"
|
| 7 |
+
| "pattern"
|
| 8 |
+
| "undead";
|
| 9 |
+
|
| 10 |
+
export type SessionResponse = {
|
| 11 |
+
session_id: string;
|
| 12 |
+
engine: string;
|
| 13 |
+
puzzle_type: PuzzleType;
|
| 14 |
+
difficulty: Difficulty;
|
| 15 |
+
puzzle_id: string;
|
| 16 |
+
args: string;
|
| 17 |
+
status: string;
|
| 18 |
+
started_at: string | null;
|
| 19 |
+
payload: {
|
| 20 |
+
problem_ascii: string;
|
| 21 |
+
current_board_ascii: string;
|
| 22 |
+
image_base64: string | null;
|
| 23 |
+
};
|
| 24 |
+
};
|
| 25 |
+
|
| 26 |
+
export type SubmitResponse = {
|
| 27 |
+
solved: boolean;
|
| 28 |
+
elapsed_ms: number | null;
|
| 29 |
+
status: string;
|
| 30 |
+
verification: Record<string, unknown>;
|
| 31 |
+
};
|
| 32 |
+
|
| 33 |
+
async function handle<T>(response: Response): Promise<T> {
|
| 34 |
+
if (!response.ok) {
|
| 35 |
+
let message = response.statusText;
|
| 36 |
+
try {
|
| 37 |
+
const payload = (await response.json()) as { detail?: string };
|
| 38 |
+
message = payload.detail ?? message;
|
| 39 |
+
} catch {
|
| 40 |
+
// Fall back to the HTTP status text.
|
| 41 |
+
}
|
| 42 |
+
throw new Error(message);
|
| 43 |
+
}
|
| 44 |
+
return (await response.json()) as T;
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
export async function createSession(input: {
|
| 48 |
+
player_name: string;
|
| 49 |
+
puzzle_type: PuzzleType;
|
| 50 |
+
difficulty: Difficulty;
|
| 51 |
+
}): Promise<SessionResponse> {
|
| 52 |
+
return handle<SessionResponse>(
|
| 53 |
+
await fetch("/api/sessions", {
|
| 54 |
+
method: "POST",
|
| 55 |
+
headers: { "Content-Type": "application/json" },
|
| 56 |
+
body: JSON.stringify(input),
|
| 57 |
+
}),
|
| 58 |
+
);
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
export async function fetchSession(sessionId: string): Promise<SessionResponse> {
|
| 62 |
+
return handle<SessionResponse>(await fetch(`/api/sessions/${sessionId}`));
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
export async function readySession(
|
| 66 |
+
sessionId: string,
|
| 67 |
+
): Promise<{ status: string; started_at: string | null }> {
|
| 68 |
+
return handle<{ status: string; started_at: string | null }>(
|
| 69 |
+
await fetch(`/api/sessions/${sessionId}/ready`, { method: "POST" }),
|
| 70 |
+
);
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
export async function submitSession(
|
| 74 |
+
sessionId: string,
|
| 75 |
+
boardAscii: string,
|
| 76 |
+
): Promise<SubmitResponse> {
|
| 77 |
+
return handle<SubmitResponse>(
|
| 78 |
+
await fetch(`/api/sessions/${sessionId}/submit`, {
|
| 79 |
+
method: "POST",
|
| 80 |
+
headers: { "Content-Type": "application/json" },
|
| 81 |
+
body: JSON.stringify({ board_ascii: boardAscii }),
|
| 82 |
+
}),
|
| 83 |
+
);
|
| 84 |
+
}
|
frontend/src/main.tsx
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { StrictMode } from "react";
|
| 2 |
+
import { createRoot } from "react-dom/client";
|
| 3 |
+
|
| 4 |
+
import App from "./App";
|
| 5 |
+
import "./index.css";
|
| 6 |
+
|
| 7 |
+
createRoot(document.getElementById("root")!).render(
|
| 8 |
+
<StrictMode>
|
| 9 |
+
<App />
|
| 10 |
+
</StrictMode>,
|
| 11 |
+
);
|
frontend/src/routes/DonePage.tsx
ADDED
|
@@ -0,0 +1,64 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { useNavigate, useParams, useLocation } from "react-router-dom";
|
| 2 |
+
|
| 3 |
+
import type { SessionResponse, SubmitResponse } from "../lib/api";
|
| 4 |
+
|
| 5 |
+
type DoneState = {
|
| 6 |
+
result?: SubmitResponse;
|
| 7 |
+
session?: SessionResponse;
|
| 8 |
+
playerName?: string;
|
| 9 |
+
};
|
| 10 |
+
|
| 11 |
+
function formatElapsed(ms: number | null) {
|
| 12 |
+
if (ms === null) {
|
| 13 |
+
return "--:--.--";
|
| 14 |
+
}
|
| 15 |
+
const totalSeconds = Math.floor(ms / 1000);
|
| 16 |
+
const minutes = Math.floor(totalSeconds / 60)
|
| 17 |
+
.toString()
|
| 18 |
+
.padStart(2, "0");
|
| 19 |
+
const seconds = (totalSeconds % 60).toString().padStart(2, "0");
|
| 20 |
+
const centiseconds = Math.floor((ms % 1000) / 10)
|
| 21 |
+
.toString()
|
| 22 |
+
.padStart(2, "0");
|
| 23 |
+
return `${minutes}:${seconds}.${centiseconds}`;
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
export function DonePage() {
|
| 27 |
+
const { sessionId = "" } = useParams();
|
| 28 |
+
const location = useLocation();
|
| 29 |
+
const navigate = useNavigate();
|
| 30 |
+
const state = (location.state as DoneState | null) ?? null;
|
| 31 |
+
|
| 32 |
+
function playAgain() {
|
| 33 |
+
navigate("/", {
|
| 34 |
+
state: {
|
| 35 |
+
playerName: state?.playerName ?? "",
|
| 36 |
+
puzzleType: state?.session?.puzzle_type,
|
| 37 |
+
difficulty: state?.session?.difficulty,
|
| 38 |
+
},
|
| 39 |
+
});
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
return (
|
| 43 |
+
<div className="shell">
|
| 44 |
+
<div className="done-layout">
|
| 45 |
+
<section className="panel done-card">
|
| 46 |
+
<div className="eyebrow">Solved</div>
|
| 47 |
+
<h1 style={{ margin: 0 }}>Puzzle complete.</h1>
|
| 48 |
+
<p style={{ margin: 0, color: "#46695d" }}>
|
| 49 |
+
Session <code>{sessionId}</code> finished in{" "}
|
| 50 |
+
<strong>{formatElapsed(state?.result?.elapsed_ms ?? null)}</strong>.
|
| 51 |
+
</p>
|
| 52 |
+
<div className="button-row">
|
| 53 |
+
<button className="primary-button" type="button" onClick={playAgain}>
|
| 54 |
+
Start Another Random Puzzle
|
| 55 |
+
</button>
|
| 56 |
+
<button className="ghost-button" type="button" onClick={() => navigate("/")}>
|
| 57 |
+
Back Home
|
| 58 |
+
</button>
|
| 59 |
+
</div>
|
| 60 |
+
</section>
|
| 61 |
+
</div>
|
| 62 |
+
</div>
|
| 63 |
+
);
|
| 64 |
+
}
|
frontend/src/routes/HomePage.tsx
ADDED
|
@@ -0,0 +1,124 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { useState } from "react";
|
| 2 |
+
import type { FormEvent } from "react";
|
| 3 |
+
import { useLocation, useNavigate } from "react-router-dom";
|
| 4 |
+
|
| 5 |
+
import { createSession, type Difficulty, type PuzzleType } from "../lib/api";
|
| 6 |
+
|
| 7 |
+
const PUZZLE_OPTIONS: Array<{ value: PuzzleType; label: string; blurb: string }> = [
|
| 8 |
+
{ value: "bridges", label: "Bridges", blurb: "Connect islands with single or double links." },
|
| 9 |
+
{ value: "flow_free", label: "Flow Free", blurb: "Fill the board with non-crossing color paths." },
|
| 10 |
+
{ value: "galaxies", label: "Galaxies", blurb: "Draw region boundaries around rotationally symmetric clusters." },
|
| 11 |
+
{ value: "loopy", label: "Loopy", blurb: "Toggle loop edges around numeric clues." },
|
| 12 |
+
{ value: "pattern", label: "Pattern", blurb: "Fill cells to satisfy run clues while keeping one connected shape." },
|
| 13 |
+
{ value: "undead", label: "Undead", blurb: "Place monsters around mirrors and sightline clues." },
|
| 14 |
+
];
|
| 15 |
+
|
| 16 |
+
export function HomePage() {
|
| 17 |
+
const navigate = useNavigate();
|
| 18 |
+
const location = useLocation();
|
| 19 |
+
const defaults = (location.state as
|
| 20 |
+
| { playerName?: string; puzzleType?: PuzzleType; difficulty?: Difficulty }
|
| 21 |
+
| null) ?? { playerName: "", puzzleType: "bridges", difficulty: "easy" };
|
| 22 |
+
const [playerName, setPlayerName] = useState(defaults.playerName ?? "");
|
| 23 |
+
const [puzzleType, setPuzzleType] = useState(defaults.puzzleType ?? "bridges");
|
| 24 |
+
const [difficulty, setDifficulty] = useState(defaults.difficulty ?? "easy");
|
| 25 |
+
const [error, setError] = useState<string | null>(null);
|
| 26 |
+
const [submitting, setSubmitting] = useState(false);
|
| 27 |
+
|
| 28 |
+
async function onSubmit(event: FormEvent<HTMLFormElement>) {
|
| 29 |
+
event.preventDefault();
|
| 30 |
+
setSubmitting(true);
|
| 31 |
+
setError(null);
|
| 32 |
+
try {
|
| 33 |
+
const session = await createSession({
|
| 34 |
+
player_name: playerName,
|
| 35 |
+
puzzle_type: puzzleType,
|
| 36 |
+
difficulty,
|
| 37 |
+
});
|
| 38 |
+
navigate(`/play/${session.session_id}`, { state: { session, playerName } });
|
| 39 |
+
} catch (caught) {
|
| 40 |
+
setError(caught instanceof Error ? caught.message : "Could not create a session.");
|
| 41 |
+
} finally {
|
| 42 |
+
setSubmitting(false);
|
| 43 |
+
}
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
return (
|
| 47 |
+
<div className="shell">
|
| 48 |
+
<div className="home-layout">
|
| 49 |
+
<section className="panel hero">
|
| 50 |
+
<div className="eyebrow">TopoBench Space</div>
|
| 51 |
+
<h1>Play the benchmark, not just the report.</h1>
|
| 52 |
+
<p>
|
| 53 |
+
This Space pulls real TopoBench puzzles from Hugging Face, times each solve
|
| 54 |
+
on the server, and verifies your submission against the same native logic
|
| 55 |
+
used by the benchmark repo.
|
| 56 |
+
</p>
|
| 57 |
+
</section>
|
| 58 |
+
|
| 59 |
+
<div className="hero-grid">
|
| 60 |
+
<section className="panel card">
|
| 61 |
+
<form className="form-grid" onSubmit={onSubmit}>
|
| 62 |
+
<div className="field">
|
| 63 |
+
<label htmlFor="playerName">Player name</label>
|
| 64 |
+
<input
|
| 65 |
+
id="playerName"
|
| 66 |
+
value={playerName}
|
| 67 |
+
onChange={(event) => setPlayerName(event.target.value)}
|
| 68 |
+
placeholder="Ada Lovelace"
|
| 69 |
+
maxLength={80}
|
| 70 |
+
required
|
| 71 |
+
/>
|
| 72 |
+
</div>
|
| 73 |
+
|
| 74 |
+
<div className="field">
|
| 75 |
+
<label htmlFor="puzzleType">Puzzle family</label>
|
| 76 |
+
<select
|
| 77 |
+
id="puzzleType"
|
| 78 |
+
value={puzzleType}
|
| 79 |
+
onChange={(event) => setPuzzleType(event.target.value as PuzzleType)}
|
| 80 |
+
>
|
| 81 |
+
{PUZZLE_OPTIONS.map((option) => (
|
| 82 |
+
<option key={option.value} value={option.value}>
|
| 83 |
+
{option.label}
|
| 84 |
+
</option>
|
| 85 |
+
))}
|
| 86 |
+
</select>
|
| 87 |
+
</div>
|
| 88 |
+
|
| 89 |
+
<div className="field">
|
| 90 |
+
<label htmlFor="difficulty">Difficulty</label>
|
| 91 |
+
<select
|
| 92 |
+
id="difficulty"
|
| 93 |
+
value={difficulty}
|
| 94 |
+
onChange={(event) => setDifficulty(event.target.value as Difficulty)}
|
| 95 |
+
>
|
| 96 |
+
<option value="easy">Easy</option>
|
| 97 |
+
<option value="medium">Medium</option>
|
| 98 |
+
<option value="hard">Hard</option>
|
| 99 |
+
</select>
|
| 100 |
+
</div>
|
| 101 |
+
|
| 102 |
+
{error ? <div className="status-box error">{error}</div> : null}
|
| 103 |
+
|
| 104 |
+
<div className="button-row">
|
| 105 |
+
<button className="primary-button" type="submit" disabled={submitting}>
|
| 106 |
+
{submitting ? "Starting..." : "Start Puzzle"}
|
| 107 |
+
</button>
|
| 108 |
+
</div>
|
| 109 |
+
</form>
|
| 110 |
+
</section>
|
| 111 |
+
|
| 112 |
+
<section className="panel card hint-grid">
|
| 113 |
+
{PUZZLE_OPTIONS.map((option) => (
|
| 114 |
+
<div key={option.value} className="hint-box">
|
| 115 |
+
<strong>{option.label}</strong>
|
| 116 |
+
<div>{option.blurb}</div>
|
| 117 |
+
</div>
|
| 118 |
+
))}
|
| 119 |
+
</section>
|
| 120 |
+
</div>
|
| 121 |
+
</div>
|
| 122 |
+
</div>
|
| 123 |
+
);
|
| 124 |
+
}
|
frontend/src/routes/PlayPage.tsx
ADDED
|
@@ -0,0 +1,210 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { useEffect, useState } from "react";
|
| 2 |
+
import { useLocation, useNavigate, useParams } from "react-router-dom";
|
| 3 |
+
|
| 4 |
+
import { PuzzleEditor } from "../components/PuzzleEditor";
|
| 5 |
+
import { fetchSession, readySession, submitSession, type SessionResponse } from "../lib/api";
|
| 6 |
+
|
| 7 |
+
const PUZZLE_HELP: Record<string, string> = {
|
| 8 |
+
bridges: "Connect every numbered island into a single network. Each route cycles empty, single bridge, then double bridge.",
|
| 9 |
+
flow_free: "Choose a color from the palette, then paint a continuous path between matching endpoints without changing the endpoints themselves.",
|
| 10 |
+
galaxies: "Partition the board with interior walls so each region has exactly one dot-symmetry center.",
|
| 11 |
+
loopy: "Build one single loop. Every segment cycles blank, line, then blocked, including the outer perimeter.",
|
| 12 |
+
pattern: "Each square cycles unknown, filled, then empty so the row and column clues match the finished pattern.",
|
| 13 |
+
undead: "Place ghosts, vampires, and zombies so the side clues and the global monster counts all line up.",
|
| 14 |
+
};
|
| 15 |
+
|
| 16 |
+
function formatElapsed(ms: number) {
|
| 17 |
+
const totalSeconds = Math.floor(ms / 1000);
|
| 18 |
+
const minutes = Math.floor(totalSeconds / 60)
|
| 19 |
+
.toString()
|
| 20 |
+
.padStart(2, "0");
|
| 21 |
+
const seconds = (totalSeconds % 60).toString().padStart(2, "0");
|
| 22 |
+
const centiseconds = Math.floor((ms % 1000) / 10)
|
| 23 |
+
.toString()
|
| 24 |
+
.padStart(2, "0");
|
| 25 |
+
return `${minutes}:${seconds}.${centiseconds}`;
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
type LocationState = {
|
| 29 |
+
session?: SessionResponse;
|
| 30 |
+
playerName?: string;
|
| 31 |
+
};
|
| 32 |
+
|
| 33 |
+
export function PlayPage() {
|
| 34 |
+
const { sessionId = "" } = useParams();
|
| 35 |
+
const location = useLocation();
|
| 36 |
+
const navigate = useNavigate();
|
| 37 |
+
const state = (location.state as LocationState | null) ?? null;
|
| 38 |
+
const [session, setSession] = useState<SessionResponse | null>(state?.session ?? null);
|
| 39 |
+
const [boardAscii, setBoardAscii] = useState(state?.session?.payload.current_board_ascii ?? "");
|
| 40 |
+
const [startedAt, setStartedAt] = useState<string | null>(state?.session?.started_at ?? null);
|
| 41 |
+
const [elapsedMs, setElapsedMs] = useState(0);
|
| 42 |
+
const [error, setError] = useState<string | null>(null);
|
| 43 |
+
const [statusMessage, setStatusMessage] = useState<string | null>(null);
|
| 44 |
+
const [submitting, setSubmitting] = useState(false);
|
| 45 |
+
|
| 46 |
+
useEffect(() => {
|
| 47 |
+
let cancelled = false;
|
| 48 |
+
async function load() {
|
| 49 |
+
try {
|
| 50 |
+
const payload = await fetchSession(sessionId);
|
| 51 |
+
if (cancelled) {
|
| 52 |
+
return;
|
| 53 |
+
}
|
| 54 |
+
setSession(payload);
|
| 55 |
+
setBoardAscii(payload.payload.current_board_ascii);
|
| 56 |
+
setStatusMessage(null);
|
| 57 |
+
if (!payload.started_at) {
|
| 58 |
+
const ready = await readySession(sessionId);
|
| 59 |
+
if (!cancelled) {
|
| 60 |
+
setStartedAt(ready.started_at);
|
| 61 |
+
}
|
| 62 |
+
} else {
|
| 63 |
+
setStartedAt(payload.started_at);
|
| 64 |
+
}
|
| 65 |
+
} catch (caught) {
|
| 66 |
+
if (!cancelled) {
|
| 67 |
+
setError(caught instanceof Error ? caught.message : "Could not load the session.");
|
| 68 |
+
}
|
| 69 |
+
}
|
| 70 |
+
}
|
| 71 |
+
void load();
|
| 72 |
+
return () => {
|
| 73 |
+
cancelled = true;
|
| 74 |
+
};
|
| 75 |
+
}, [sessionId]);
|
| 76 |
+
|
| 77 |
+
useEffect(() => {
|
| 78 |
+
if (!startedAt) {
|
| 79 |
+
return;
|
| 80 |
+
}
|
| 81 |
+
const tick = window.setInterval(() => {
|
| 82 |
+
const delta = Date.now() - Date.parse(startedAt);
|
| 83 |
+
setElapsedMs(Math.max(0, delta));
|
| 84 |
+
}, 80);
|
| 85 |
+
return () => window.clearInterval(tick);
|
| 86 |
+
}, [startedAt]);
|
| 87 |
+
|
| 88 |
+
async function onSubmit() {
|
| 89 |
+
if (!session) {
|
| 90 |
+
return;
|
| 91 |
+
}
|
| 92 |
+
setSubmitting(true);
|
| 93 |
+
setError(null);
|
| 94 |
+
setStatusMessage(null);
|
| 95 |
+
try {
|
| 96 |
+
const result = await submitSession(session.session_id, boardAscii);
|
| 97 |
+
if (result.solved) {
|
| 98 |
+
navigate(`/done/${session.session_id}`, {
|
| 99 |
+
state: {
|
| 100 |
+
result,
|
| 101 |
+
session,
|
| 102 |
+
playerName: state?.playerName ?? "",
|
| 103 |
+
boardAscii,
|
| 104 |
+
},
|
| 105 |
+
});
|
| 106 |
+
} else {
|
| 107 |
+
if (!result.verification.board_valid) {
|
| 108 |
+
setError("That board is not structurally valid yet. Double-check fixed clues, endpoints, and wall or bridge placement.");
|
| 109 |
+
} else {
|
| 110 |
+
setStatusMessage("Close, but not solved yet. Keep going and submit again when you are ready.");
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
} catch (caught) {
|
| 114 |
+
setError(caught instanceof Error ? caught.message : "Could not submit the puzzle.");
|
| 115 |
+
} finally {
|
| 116 |
+
setSubmitting(false);
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
function newRandom() {
|
| 121 |
+
navigate("/", {
|
| 122 |
+
state: {
|
| 123 |
+
playerName: state?.playerName ?? "",
|
| 124 |
+
puzzleType: session?.puzzle_type,
|
| 125 |
+
difficulty: session?.difficulty,
|
| 126 |
+
},
|
| 127 |
+
});
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
function resetBoard() {
|
| 131 |
+
if (!session) {
|
| 132 |
+
return;
|
| 133 |
+
}
|
| 134 |
+
setBoardAscii(session.payload.problem_ascii);
|
| 135 |
+
setError(null);
|
| 136 |
+
setStatusMessage("Board reset to the original puzzle.");
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
if (!session) {
|
| 140 |
+
return (
|
| 141 |
+
<div className="shell">
|
| 142 |
+
<div className="panel card">{error ?? "Loading puzzle..."}</div>
|
| 143 |
+
</div>
|
| 144 |
+
);
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
return (
|
| 148 |
+
<div className="shell">
|
| 149 |
+
<div className="play-layout">
|
| 150 |
+
<section className="panel topbar">
|
| 151 |
+
<div>
|
| 152 |
+
<h1>{session.puzzle_type.replace("_", " ")}</h1>
|
| 153 |
+
<div className="meta-line">
|
| 154 |
+
<span className="meta-pill">{session.difficulty}</span>
|
| 155 |
+
<span className="meta-pill">{session.puzzle_id}</span>
|
| 156 |
+
</div>
|
| 157 |
+
</div>
|
| 158 |
+
<div className="timer">{formatElapsed(elapsedMs)}</div>
|
| 159 |
+
</section>
|
| 160 |
+
|
| 161 |
+
<div className="play-grid">
|
| 162 |
+
<section className="panel puzzle-panel">
|
| 163 |
+
<PuzzleEditor
|
| 164 |
+
puzzleType={session.puzzle_type}
|
| 165 |
+
problemAscii={session.payload.problem_ascii}
|
| 166 |
+
boardAscii={boardAscii}
|
| 167 |
+
onChange={setBoardAscii}
|
| 168 |
+
/>
|
| 169 |
+
</section>
|
| 170 |
+
|
| 171 |
+
<aside className="panel sidebar">
|
| 172 |
+
<div className="status-box">
|
| 173 |
+
Timer starts once the puzzle appears. The server keeps the official solve time.
|
| 174 |
+
</div>
|
| 175 |
+
|
| 176 |
+
{error ? <div className="status-box error">{error}</div> : null}
|
| 177 |
+
{statusMessage ? <div className="status-box">{statusMessage}</div> : null}
|
| 178 |
+
<div className="status-box">{PUZZLE_HELP[session.puzzle_type] ?? "Solve the puzzle, then submit to verify it."}</div>
|
| 179 |
+
|
| 180 |
+
<div className="button-row">
|
| 181 |
+
<button className="primary-button" type="button" onClick={onSubmit} disabled={submitting}>
|
| 182 |
+
{submitting ? "Checking..." : "Submit"}
|
| 183 |
+
</button>
|
| 184 |
+
<button className="ghost-button" type="button" onClick={resetBoard}>
|
| 185 |
+
Reset Board
|
| 186 |
+
</button>
|
| 187 |
+
<button className="secondary-button" type="button" onClick={newRandom}>
|
| 188 |
+
New Random Puzzle
|
| 189 |
+
</button>
|
| 190 |
+
</div>
|
| 191 |
+
|
| 192 |
+
{session.payload.image_base64 ? (
|
| 193 |
+
<div className="image-frame">
|
| 194 |
+
<img
|
| 195 |
+
src={`data:image/png;base64,${session.payload.image_base64}`}
|
| 196 |
+
alt="Reference rendering of the puzzle"
|
| 197 |
+
/>
|
| 198 |
+
</div>
|
| 199 |
+
) : null}
|
| 200 |
+
|
| 201 |
+
<div>
|
| 202 |
+
<strong>ASCII board</strong>
|
| 203 |
+
<pre className="ascii-preview">{boardAscii}</pre>
|
| 204 |
+
</div>
|
| 205 |
+
</aside>
|
| 206 |
+
</div>
|
| 207 |
+
</div>
|
| 208 |
+
</div>
|
| 209 |
+
);
|
| 210 |
+
}
|
frontend/tsconfig.app.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"compilerOptions": {
|
| 3 |
+
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
| 4 |
+
"target": "es2023",
|
| 5 |
+
"lib": ["ES2023", "DOM"],
|
| 6 |
+
"module": "esnext",
|
| 7 |
+
"types": ["vite/client"],
|
| 8 |
+
"skipLibCheck": true,
|
| 9 |
+
|
| 10 |
+
/* Bundler mode */
|
| 11 |
+
"moduleResolution": "bundler",
|
| 12 |
+
"allowImportingTsExtensions": true,
|
| 13 |
+
"verbatimModuleSyntax": true,
|
| 14 |
+
"moduleDetection": "force",
|
| 15 |
+
"noEmit": true,
|
| 16 |
+
"jsx": "react-jsx",
|
| 17 |
+
|
| 18 |
+
/* Linting */
|
| 19 |
+
"noUnusedLocals": true,
|
| 20 |
+
"noUnusedParameters": true,
|
| 21 |
+
"erasableSyntaxOnly": true,
|
| 22 |
+
"noFallthroughCasesInSwitch": true
|
| 23 |
+
},
|
| 24 |
+
"include": ["src"]
|
| 25 |
+
}
|
frontend/tsconfig.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"files": [],
|
| 3 |
+
"references": [
|
| 4 |
+
{ "path": "./tsconfig.app.json" },
|
| 5 |
+
{ "path": "./tsconfig.node.json" }
|
| 6 |
+
]
|
| 7 |
+
}
|