Spaces:
Sleeping
Sleeping
REVERT
Browse files
app.py
CHANGED
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@@ -86,73 +86,18 @@ def _process_saree_core(base_image: Image.Image, pattern_image: Image.Image):
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l_clahe = clahe.apply(l_channel)
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shading_map = l_clahe / 255.0
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#
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# ==========================================================
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# pattern_np = np.array(pattern_image.convert("RGB")) # <-- ORIGINAL (kills alpha)
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# target_h, target_w = img_np.shape[:2]
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# pattern_h, pattern_w = pattern_np.shape[:2]
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# pattern_tiled = np.zeros((target_h, target_w, 3), dtype=np.uint8)
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# for y in range(0, target_h, pattern_h):
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# for x in range(0, target_w, pattern_w):
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# end_y = min(y + pattern_h, target_h)
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# end_x = min(x + pattern_w, target_w)
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# pattern_tiled[y:end_y, x:end_x] = pattern_np[0:(end_y - y), 0:(end_x - x)]
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target_h, target_w = img_np.shape[:2]
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# 1) Keep RGBA + light feather on alpha
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_rgba = np.array(pattern_image.convert("RGBA"))
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_rgb = _rgba[..., :3].astype(np.float32) / 255.0
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_a = (_rgba[..., 3].astype(np.float32) / 255.0)
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_a = cv2.GaussianBlur(_a, (5, 5), sigmaX=2, sigmaY=2) # small feather
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_a = np.clip(_a, 0.0, 1.0)
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# 2) Crop to non-transparent bbox to avoid tiling empty margins
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_ys, _xs = np.where(_a > 0.01)
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if _ys.size > 0:
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y0, y1 = _ys.min(), _ys.max() + 1
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x0, x1 = _xs.min(), _xs.max() + 1
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_rgb = _rgb[y0:y1, x0:x1, :]
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_a = _a[y0:y1, x0:x1]
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ph, pw = _a.shape[:2]
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# 3) Premultiplied source
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_rgb_pm = _rgb * _a[..., None]
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# 4) Composite tiles in premultiplied space
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_canvas_rgb_pm = np.zeros((target_h, target_w, 3), dtype=np.float32)
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_canvas_a = np.zeros((target_h, target_w, 1), dtype=np.float32)
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for y in range(0, target_h, ph):
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for x in range(0, target_w, pw):
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end_y = min(y + ph, target_h)
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end_x = min(x + pw, target_w)
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h = end_y - y
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w = end_x - x
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src_rgb_pm = _rgb_pm[:h, :w, :]
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src_a = _a[:h, :w][..., None]
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dst_rgb_pm = _canvas_rgb_pm[y:end_y, x:end_x, :]
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dst_a = _canvas_a[y:end_y, x:end_x, :]
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# Porter-Duff "over" (premultiplied)
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out_rgb_pm = src_rgb_pm + dst_rgb_pm * (1.0 - src_a)
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out_a = src_a + dst_a * (1.0 - src_a)
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_canvas_rgb_pm[y:end_y, x:end_x, :] = out_rgb_pm
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_canvas_a[y:end_y, x:end_x, :] = out_a
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# 5) Un-premultiply to hand back an RGB tile
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_alpha_safe = np.clip(_canvas_a, 1e-6, 1.0)
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_pattern_rgb = np.clip(_canvas_rgb_pm / _alpha_safe, 0.0, 1.0)
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pattern_tiled = (_pattern_rgb * 255).astype(np.uint8)
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# ==========================================================
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# Blend pattern
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# ==========================================================
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normal_map_loaded = normal_map.astype(np.float32)
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shading_map_loaded = np.stack([shading_map] * 3, axis=-1)
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@@ -165,22 +110,29 @@ def _process_saree_core(base_image: Image.Image, pattern_image: Image.Image):
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pattern_folded = np.clip(pattern_folded, 0, 1)
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# ==========================================================
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# Background removal with post-processing
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# ==========================================================
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buf = BytesIO()
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base_image.save(buf, format="PNG")
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base_bytes = buf.getvalue()
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result_no_bg = bgrem_remove(base_bytes)
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mask_img = Image.open(BytesIO(result_no_bg)).convert("RGBA")
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mask_alpha = np.array(mask_img)[:, :, 3].astype(np.float32) / 255.0
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mask_blurred = cv2.GaussianBlur(mask_eroded, (15, 15), sigmaX=3, sigmaY=3)
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mask_blurred = mask_blurred.astype(np.float32) / 255.0
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# Final RGBA
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l_clahe = clahe.apply(l_channel)
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shading_map = l_clahe / 255.0
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# Tile pattern
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pattern_np = np.array(pattern_image.convert("RGB"))
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target_h, target_w = img_np.shape[:2]
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pattern_h, pattern_w = pattern_np.shape[:2]
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pattern_tiled = np.zeros((target_h, target_w, 3), dtype=np.uint8)
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for y in range(0, target_h, pattern_h):
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for x in range(0, target_w, pattern_w):
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end_y = min(y + pattern_h, target_h)
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end_x = min(x + pattern_w, target_w)
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pattern_tiled[y:end_y, x:end_x] = pattern_np[0:(end_y - y), 0:(end_x - x)]
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# Blend pattern
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normal_map_loaded = normal_map.astype(np.float32)
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shading_map_loaded = np.stack([shading_map] * 3, axis=-1)
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pattern_folded = np.clip(pattern_folded, 0, 1)
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# ==========================================================
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# Background removal with post-processing (no duplicate blur)
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# ==========================================================
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buf = BytesIO()
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base_image.save(buf, format="PNG")
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base_bytes = buf.getvalue()
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# Get RGBA from bgrem
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result_no_bg = bgrem_remove(base_bytes)
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mask_img = Image.open(BytesIO(result_no_bg)).convert("RGBA")
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# Extract alpha and clean edges
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mask_alpha = np.array(mask_img)[:, :, 3].astype(np.float32) / 255.0
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# 1. Slightly stronger shrink (balanced)
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kernel = np.ones((5, 5), np.uint8) # slightly larger kernel
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mask_binary = (mask_alpha > 0.05).astype(np.uint8) * 255 # slightly stricter threshold
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mask_eroded = cv2.erode(mask_binary, kernel, iterations=3) # balanced erosion
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# 2. Feather edges (blur)
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mask_blurred = cv2.GaussianBlur(mask_eroded, (15, 15), sigmaX=3, sigmaY=3)
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# 3. Normalize
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mask_blurred = mask_blurred.astype(np.float32) / 255.0
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# Final RGBA
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