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Browse files- requirements.txt +2 -3
- src/__pycache__/game.cpython-312.pyc +0 -0
- src/__pycache__/levels.cpython-312.pyc +0 -0
- src/game.py +254 -0
- src/levels.py +89 -0
- src/main.py +26 -0
- tests/test_game.py +82 -0
- tests/test_levels.py +69 -0
requirements.txt
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streamlit
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venv\Scriptspygame>=2.1.0
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pytest>=7.0.0
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src/__pycache__/game.cpython-312.pyc
ADDED
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Binary file (15.6 kB). View file
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src/__pycache__/levels.cpython-312.pyc
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Binary file (3.16 kB). View file
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src/game.py
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import pygame
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import sys
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from levels import *
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class Game:
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def __init__(self, screen):
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self.screen = screen
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self.clock = pygame.time.Clock()
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# Load fonts - try to use more playful fonts if available
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try:
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self.font = pygame.font.SysFont('Comic Sans MS', 32)
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self.small_font = pygame.font.SysFont('Comic Sans MS', 24)
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self.title_font = pygame.font.SysFont('Comic Sans MS', 48)
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except:
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self.font = pygame.font.SysFont('Arial', 32)
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self.small_font = pygame.font.SysFont('Arial', 24)
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self.title_font = pygame.font.SysFont('Arial', 48)
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# Enhanced color palette
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self.WHITE = (255, 255, 255)
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self.BLACK = (0, 0, 0)
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self.GREEN = (76, 175, 80)
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self.RED = (244, 67, 54)
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self.BLUE = (33, 150, 243)
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self.PURPLE = (156, 39, 176)
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self.BACKGROUND_TOP = (179, 229, 252) # Light blue
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self.BACKGROUND_BOTTOM = (255, 255, 255)
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self.GOLD = (255, 193, 7)
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# Game state
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self.current_grade = 1
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self.score = 0
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self.lives = 3
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self.answer_input = ""
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self.feedback = ""
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self.feedback_color = self.BLACK
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self.feedback_scale = 1.0 # For animation
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# Load heart image for lives or create a heart shape
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self.heart_points = [
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(0, -4), (2, -2), (4, -4), (4, -2), (2, 4), (0, 2),
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(-2, 4), (-4, -2), (-4, -4), (-2, -2)
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]
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self.heart_points = [(x * 3 + 20, y * 3 + 80) for x, y in self.heart_points]
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# Initialize first problem
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self.new_problem()
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def new_problem(self):
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"""Generate a new math problem based on current grade"""
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self.problem = generate_problem(self.current_grade)
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self.answer_input = ""
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self.feedback = ""
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def handle_events(self):
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"""Handle user input events"""
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_RETURN and self.answer_input:
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self.check_answer()
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elif event.key == pygame.K_BACKSPACE:
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self.answer_input = self.answer_input[:-1]
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elif event.unicode.isnumeric() or event.unicode == '-':
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self.answer_input += event.unicode
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def check_answer(self):
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"""Check if the provided answer is correct"""
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try:
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user_answer = int(self.answer_input)
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if user_answer == self.problem.answer:
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self.score += 10 * self.current_grade
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self.feedback = "Correct!"
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self.feedback_color = self.GREEN
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self.feedback_scale = 1.5 # Start larger for "pop" effect
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# Increase grade if score threshold reached
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if self.score >= self.current_grade * 100 and self.current_grade < 5:
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self.current_grade += 1
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self.feedback = f"Level Up! Now at Grade {self.current_grade}"
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self.feedback_color = self.GOLD
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self.feedback_scale = 2.0 # Even bigger for level up
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else:
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self.lives -= 1
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self.feedback = "Wrong answer!"
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self.feedback_color = self.RED
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self.feedback_scale = 1.3 # Slightly larger for wrong answer
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if self.lives <= 0:
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self.game_over()
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# Draw one frame with the current feedback
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self.draw()
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pygame.display.flip()
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pygame.time.wait(500) # Show feedback for half a second
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self.new_problem()
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except ValueError:
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self.feedback = "Please enter a valid number"
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self.feedback_color = self.RED
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self.feedback_scale = 1.2
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def game_over(self):
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"""Handle game over state"""
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waiting = True
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alpha = 0
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fade_surface = pygame.Surface((self.screen.get_width(), self.screen.get_height()))
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fade_surface.fill(self.BLACK)
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while alpha < 128: # Fade to semi-transparent black
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self.draw() # Draw the game screen underneath
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fade_surface.set_alpha(alpha)
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self.screen.blit(fade_surface, (0, 0))
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pygame.display.flip()
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alpha += 2
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pygame.time.wait(5)
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# Create game over panel
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panel_width = 400
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panel_height = 300
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panel_x = (self.screen.get_width() - panel_width) // 2
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panel_y = (self.screen.get_height() - panel_height) // 2
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| 128 |
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| 129 |
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while waiting:
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| 130 |
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# Draw the base game screen and fade overlay
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self.draw()
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fade_surface.set_alpha(128)
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self.screen.blit(fade_surface, (0, 0))
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# Draw game over panel
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pygame.draw.rect(self.screen, self.WHITE,
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(panel_x, panel_y, panel_width, panel_height))
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pygame.draw.rect(self.screen, self.BLUE,
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(panel_x, panel_y, panel_width, panel_height), 4)
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+
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# Draw game over text
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game_over_text = self.title_font.render("Game Over!", True, self.RED)
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score_text = self.font.render(f"Final Score: {self.score}", True, self.BLACK)
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| 144 |
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grade_text = self.font.render(f"Reached Grade: {self.current_grade}", True, self.BLUE)
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| 145 |
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restart_text = self.small_font.render("Press R to restart or Q to quit", True, self.PURPLE)
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| 146 |
+
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# Center all text in the panel
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self.screen.blit(game_over_text,
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game_over_text.get_rect(centerx=panel_x + panel_width // 2,
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top=panel_y + 40))
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| 151 |
+
self.screen.blit(score_text,
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| 152 |
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score_text.get_rect(centerx=panel_x + panel_width // 2,
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| 153 |
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top=panel_y + 120))
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| 154 |
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self.screen.blit(grade_text,
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grade_text.get_rect(centerx=panel_x + panel_width // 2,
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| 156 |
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top=panel_y + 170))
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| 157 |
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self.screen.blit(restart_text,
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restart_text.get_rect(centerx=panel_x + panel_width // 2,
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| 159 |
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top=panel_y + 220))
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| 160 |
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| 161 |
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pygame.display.flip()
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| 162 |
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| 163 |
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for event in pygame.event.get():
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| 164 |
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if event.type == pygame.QUIT:
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| 165 |
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pygame.quit()
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| 166 |
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sys.exit()
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| 167 |
+
if event.type == pygame.KEYDOWN:
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| 168 |
+
if event.key == pygame.K_r:
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| 169 |
+
self.__init__(self.screen)
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| 170 |
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waiting = False
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| 171 |
+
elif event.key == pygame.K_q:
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| 172 |
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pygame.quit()
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| 173 |
+
sys.exit()
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| 174 |
+
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| 175 |
+
def update(self):
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| 176 |
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"""Update game state"""
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| 177 |
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self.clock.tick(60)
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| 178 |
+
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| 179 |
+
def draw_gradient_background(self):
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| 180 |
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"""Draw a gradient background"""
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| 181 |
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height = self.screen.get_height()
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| 182 |
+
for i in range(height):
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| 183 |
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progress = i / height
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| 184 |
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color = [int(self.BACKGROUND_TOP[j] * (1 - progress) + self.BACKGROUND_BOTTOM[j] * progress)
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| 185 |
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for j in range(3)]
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pygame.draw.line(self.screen, color, (0, i), (self.screen.get_width(), i))
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| 187 |
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| 188 |
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def draw_heart(self, x, y, filled=True):
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| 189 |
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"""Draw a heart shape at the specified position"""
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| 190 |
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points = [(px + x - 20, py - 80 + y) for px, py in self.heart_points]
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| 191 |
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if filled:
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| 192 |
+
pygame.draw.polygon(self.screen, self.RED, points)
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| 193 |
+
pygame.draw.polygon(self.screen, (200, 0, 0), points, 2)
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| 194 |
+
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| 195 |
+
def draw(self):
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| 196 |
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"""Draw the game screen"""
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| 197 |
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# Draw gradient background
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| 198 |
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self.draw_gradient_background()
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| 199 |
+
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| 200 |
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# Draw decorative header
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| 201 |
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pygame.draw.rect(self.screen, self.BLUE, (0, 0, self.screen.get_width(), 120))
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| 202 |
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pygame.draw.rect(self.screen, self.PURPLE, (0, 115, self.screen.get_width(), 10))
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| 203 |
+
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| 204 |
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# Draw grade and score with enhanced styling
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| 205 |
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grade_text = self.small_font.render(f"Grade: {self.current_grade}", True, self.WHITE)
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| 206 |
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score_text = self.small_font.render(f"Score: {self.score}", True, self.WHITE)
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| 207 |
+
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| 208 |
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self.screen.blit(grade_text, (20, 20))
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| 209 |
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self.screen.blit(score_text, (20, 50))
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| 210 |
+
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| 211 |
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# Draw lives as hearts
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| 212 |
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for i in range(3):
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self.draw_heart(60 + i * 30, 80, i < self.lives)
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| 214 |
+
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| 215 |
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# Draw problem with a background panel
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| 216 |
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panel_rect = pygame.Rect(250, 150, 300, 250)
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| 217 |
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pygame.draw.rect(self.screen, self.WHITE, panel_rect)
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| 218 |
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pygame.draw.rect(self.screen, self.BLUE, panel_rect, 3)
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| 219 |
+
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| 220 |
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# Draw problem text
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| 221 |
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problem_text = self.font.render(str(self.problem), True, self.BLACK)
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| 222 |
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problem_rect = problem_text.get_rect(centerx=panel_rect.centerx, top=panel_rect.top + 30)
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| 223 |
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self.screen.blit(problem_text, problem_rect)
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| 224 |
+
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# Draw answer input with a box
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| 226 |
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input_rect = pygame.Rect(panel_rect.left + 20, problem_rect.bottom + 20,
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| 227 |
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panel_rect.width - 40, 40)
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pygame.draw.rect(self.screen, self.WHITE, input_rect)
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pygame.draw.rect(self.screen, self.BLACK, input_rect, 2)
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| 230 |
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| 231 |
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answer_text = self.font.render(f"Answer: {self.answer_input}", True, self.BLACK)
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| 232 |
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answer_rect = answer_text.get_rect(centerx=input_rect.centerx, centery=input_rect.centery)
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| 233 |
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self.screen.blit(answer_text, answer_rect)
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| 234 |
+
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| 235 |
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# Draw feedback with animation
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| 236 |
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if self.feedback:
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| 237 |
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feedback_text = self.font.render(self.feedback, True, self.feedback_color)
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| 238 |
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feedback_rect = feedback_text.get_rect(centerx=panel_rect.centerx,
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| 239 |
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top=input_rect.bottom + 20)
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| 240 |
+
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| 241 |
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# Apply scale animation
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| 242 |
+
scaled_surface = pygame.transform.scale(
|
| 243 |
+
feedback_text,
|
| 244 |
+
(int(feedback_text.get_width() * self.feedback_scale),
|
| 245 |
+
int(feedback_text.get_height() * self.feedback_scale))
|
| 246 |
+
)
|
| 247 |
+
scaled_rect = scaled_surface.get_rect(center=feedback_rect.center)
|
| 248 |
+
self.screen.blit(scaled_surface, scaled_rect)
|
| 249 |
+
|
| 250 |
+
# Update scale for animation
|
| 251 |
+
target_scale = 1.0
|
| 252 |
+
self.feedback_scale += (target_scale - self.feedback_scale) * 0.1
|
| 253 |
+
if abs(self.feedback_scale - target_scale) < 0.01:
|
| 254 |
+
self.feedback_scale = target_scale
|
src/levels.py
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import random
|
| 2 |
+
from dataclasses import dataclass
|
| 3 |
+
|
| 4 |
+
@dataclass
|
| 5 |
+
class Problem:
|
| 6 |
+
num1: int
|
| 7 |
+
num2: int
|
| 8 |
+
operator: str
|
| 9 |
+
answer: int
|
| 10 |
+
|
| 11 |
+
def __str__(self):
|
| 12 |
+
return f"{self.num1} {self.operator} {self.num2} = ?"
|
| 13 |
+
|
| 14 |
+
def generate_problem(grade: int) -> Problem:
|
| 15 |
+
"""Generate a math problem appropriate for the given grade level"""
|
| 16 |
+
|
| 17 |
+
if grade == 1:
|
| 18 |
+
# Grade 1: Simple addition and subtraction with numbers 1-10
|
| 19 |
+
num1 = random.randint(1, 10)
|
| 20 |
+
num2 = random.randint(1, 10)
|
| 21 |
+
operator = random.choice(['+', '-'])
|
| 22 |
+
|
| 23 |
+
# Ensure subtraction doesn't result in negative numbers
|
| 24 |
+
if operator == '-' and num2 > num1:
|
| 25 |
+
num1, num2 = num2, num1
|
| 26 |
+
|
| 27 |
+
elif grade == 2:
|
| 28 |
+
# Grade 2: Addition and subtraction with numbers 1-20
|
| 29 |
+
num1 = random.randint(1, 20)
|
| 30 |
+
num2 = random.randint(1, 20)
|
| 31 |
+
operator = random.choice(['+', '-'])
|
| 32 |
+
|
| 33 |
+
if operator == '-' and num2 > num1:
|
| 34 |
+
num1, num2 = num2, num1
|
| 35 |
+
|
| 36 |
+
elif grade == 3:
|
| 37 |
+
# Grade 3: Addition, subtraction with numbers 1-50, and simple multiplication
|
| 38 |
+
num1 = random.randint(1, 50)
|
| 39 |
+
operator = random.choice(['+', '-', '*'])
|
| 40 |
+
|
| 41 |
+
if operator == '*':
|
| 42 |
+
num2 = random.randint(1, 10)
|
| 43 |
+
else:
|
| 44 |
+
num2 = random.randint(1, 50)
|
| 45 |
+
if operator == '-' and num2 > num1:
|
| 46 |
+
num1, num2 = num2, num1
|
| 47 |
+
|
| 48 |
+
elif grade == 4:
|
| 49 |
+
# Grade 4: All operations, multiplication with larger numbers
|
| 50 |
+
num1 = random.randint(1, 100)
|
| 51 |
+
operator = random.choice(['+', '-', '*', '/'])
|
| 52 |
+
|
| 53 |
+
if operator == '*':
|
| 54 |
+
num2 = random.randint(1, 12)
|
| 55 |
+
elif operator == '/':
|
| 56 |
+
# Generate division problems with whole number answers
|
| 57 |
+
num2 = random.randint(1, 12)
|
| 58 |
+
num1 = num2 * random.randint(1, 10)
|
| 59 |
+
else:
|
| 60 |
+
num2 = random.randint(1, 100)
|
| 61 |
+
if operator == '-' and num2 > num1:
|
| 62 |
+
num1, num2 = num2, num1
|
| 63 |
+
|
| 64 |
+
else: # grade 5
|
| 65 |
+
# Grade 5: Larger numbers and more complex operations
|
| 66 |
+
num1 = random.randint(1, 200)
|
| 67 |
+
operator = random.choice(['+', '-', '*', '/'])
|
| 68 |
+
|
| 69 |
+
if operator == '*':
|
| 70 |
+
num2 = random.randint(2, 15)
|
| 71 |
+
elif operator == '/':
|
| 72 |
+
num2 = random.randint(2, 15)
|
| 73 |
+
num1 = num2 * random.randint(1, 20)
|
| 74 |
+
else:
|
| 75 |
+
num2 = random.randint(1, 200)
|
| 76 |
+
if operator == '-' and num2 > num1:
|
| 77 |
+
num1, num2 = num2, num1
|
| 78 |
+
|
| 79 |
+
# Calculate answer
|
| 80 |
+
if operator == '+':
|
| 81 |
+
answer = num1 + num2
|
| 82 |
+
elif operator == '-':
|
| 83 |
+
answer = num1 - num2
|
| 84 |
+
elif operator == '*':
|
| 85 |
+
answer = num1 * num2
|
| 86 |
+
else: # operator == '/'
|
| 87 |
+
answer = num1 // num2
|
| 88 |
+
|
| 89 |
+
return Problem(num1, num2, operator, answer)
|
src/main.py
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import pygame
|
| 2 |
+
import sys
|
| 3 |
+
from game import Game
|
| 4 |
+
|
| 5 |
+
def main():
|
| 6 |
+
# Initialize Pygame
|
| 7 |
+
pygame.init()
|
| 8 |
+
pygame.font.init()
|
| 9 |
+
|
| 10 |
+
# Set up the display
|
| 11 |
+
WINDOW_SIZE = (800, 600)
|
| 12 |
+
screen = pygame.display.set_mode(WINDOW_SIZE)
|
| 13 |
+
pygame.display.set_caption("Math Adventure - Developed by M.N.F. Zahra - Grade 05 - KM/KM/G.M.M. School")
|
| 14 |
+
|
| 15 |
+
# Create game instance
|
| 16 |
+
game = Game(screen)
|
| 17 |
+
|
| 18 |
+
# Main game loop
|
| 19 |
+
while True:
|
| 20 |
+
game.handle_events()
|
| 21 |
+
game.update()
|
| 22 |
+
game.draw()
|
| 23 |
+
pygame.display.flip()
|
| 24 |
+
|
| 25 |
+
if __name__ == "__main__":
|
| 26 |
+
main()
|
tests/test_game.py
ADDED
|
@@ -0,0 +1,82 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import pytest
|
| 2 |
+
import pygame
|
| 3 |
+
from src.game import Game
|
| 4 |
+
|
| 5 |
+
@pytest.fixture
|
| 6 |
+
def game():
|
| 7 |
+
pygame.init()
|
| 8 |
+
screen = pygame.display.set_mode((800, 600))
|
| 9 |
+
return Game(screen)
|
| 10 |
+
|
| 11 |
+
def test_game_initialization(game):
|
| 12 |
+
assert game.current_grade == 1
|
| 13 |
+
assert game.score == 0
|
| 14 |
+
assert game.lives == 3
|
| 15 |
+
assert game.answer_input == ""
|
| 16 |
+
assert game.feedback == ""
|
| 17 |
+
assert game.feedback_scale == 1.0 # Test new feedback scale initialization
|
| 18 |
+
|
| 19 |
+
def test_correct_answer(game):
|
| 20 |
+
initial_score = game.score
|
| 21 |
+
game.problem.answer = 42
|
| 22 |
+
game.answer_input = "42"
|
| 23 |
+
game.check_answer()
|
| 24 |
+
assert game.score > initial_score
|
| 25 |
+
assert game.feedback == "Correct!"
|
| 26 |
+
assert game.feedback_color == game.GREEN
|
| 27 |
+
assert game.feedback_scale == 1.5 # Test feedback animation scale
|
| 28 |
+
|
| 29 |
+
def test_wrong_answer(game):
|
| 30 |
+
initial_lives = game.lives
|
| 31 |
+
game.problem.answer = 42
|
| 32 |
+
game.answer_input = "24"
|
| 33 |
+
game.check_answer()
|
| 34 |
+
assert game.lives == initial_lives - 1
|
| 35 |
+
assert game.feedback == "Wrong answer!"
|
| 36 |
+
assert game.feedback_color == game.RED
|
| 37 |
+
assert game.feedback_scale == 1.3 # Test feedback animation scale
|
| 38 |
+
|
| 39 |
+
def test_invalid_answer(game):
|
| 40 |
+
game.answer_input = "abc"
|
| 41 |
+
game.check_answer()
|
| 42 |
+
assert game.feedback == "Please enter a valid number"
|
| 43 |
+
assert game.feedback_color == game.RED
|
| 44 |
+
assert game.feedback_scale == 1.2 # Test feedback animation scale
|
| 45 |
+
|
| 46 |
+
def test_grade_progression(game):
|
| 47 |
+
# Set score just below threshold for level up
|
| 48 |
+
game.score = 99
|
| 49 |
+
game.current_grade = 1
|
| 50 |
+
game.problem.answer = 42
|
| 51 |
+
game.answer_input = "42"
|
| 52 |
+
game.check_answer()
|
| 53 |
+
assert game.current_grade == 2
|
| 54 |
+
assert game.feedback == "Level Up! Now at Grade 2"
|
| 55 |
+
assert game.feedback_color == game.GOLD # Test gold color for level up
|
| 56 |
+
assert game.feedback_scale == 2.0 # Test larger scale for level up
|
| 57 |
+
|
| 58 |
+
def test_game_over(game):
|
| 59 |
+
game.lives = 1
|
| 60 |
+
game.problem.answer = 42
|
| 61 |
+
game.answer_input = "24"
|
| 62 |
+
game.check_answer()
|
| 63 |
+
assert game.lives == 0
|
| 64 |
+
|
| 65 |
+
def test_ui_colors(game):
|
| 66 |
+
# Test that all required colors are defined
|
| 67 |
+
assert hasattr(game, 'WHITE')
|
| 68 |
+
assert hasattr(game, 'BLACK')
|
| 69 |
+
assert hasattr(game, 'GREEN')
|
| 70 |
+
assert hasattr(game, 'RED')
|
| 71 |
+
assert hasattr(game, 'BLUE')
|
| 72 |
+
assert hasattr(game, 'PURPLE')
|
| 73 |
+
assert hasattr(game, 'GOLD')
|
| 74 |
+
assert hasattr(game, 'BACKGROUND_TOP')
|
| 75 |
+
assert hasattr(game, 'BACKGROUND_BOTTOM')
|
| 76 |
+
|
| 77 |
+
def test_heart_shape(game):
|
| 78 |
+
# Test that heart points are properly initialized
|
| 79 |
+
assert hasattr(game, 'heart_points')
|
| 80 |
+
assert len(game.heart_points) > 0
|
| 81 |
+
# Test that points are properly transformed
|
| 82 |
+
assert all(isinstance(point, tuple) and len(point) == 2 for point in game.heart_points)
|
tests/test_levels.py
ADDED
|
@@ -0,0 +1,69 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import pytest
|
| 2 |
+
from src.levels import generate_problem, Problem
|
| 3 |
+
|
| 4 |
+
def test_problem_string_representation():
|
| 5 |
+
problem = Problem(5, 3, '+', 8)
|
| 6 |
+
assert str(problem) == "5 + 3 = ?"
|
| 7 |
+
|
| 8 |
+
def test_grade_1_problem():
|
| 9 |
+
problem = generate_problem(1)
|
| 10 |
+
assert problem.num1 <= 10
|
| 11 |
+
assert problem.num2 <= 10
|
| 12 |
+
assert problem.operator in ['+', '-']
|
| 13 |
+
if problem.operator == '-':
|
| 14 |
+
assert problem.num1 >= problem.num2 # No negative results
|
| 15 |
+
|
| 16 |
+
def test_grade_2_problem():
|
| 17 |
+
problem = generate_problem(2)
|
| 18 |
+
assert problem.num1 <= 20
|
| 19 |
+
assert problem.num2 <= 20
|
| 20 |
+
assert problem.operator in ['+', '-']
|
| 21 |
+
if problem.operator == '-':
|
| 22 |
+
assert problem.num1 >= problem.num2
|
| 23 |
+
|
| 24 |
+
def test_grade_3_problem():
|
| 25 |
+
problem = generate_problem(3)
|
| 26 |
+
assert problem.num1 <= 50
|
| 27 |
+
assert problem.operator in ['+', '-', '*']
|
| 28 |
+
if problem.operator == '*':
|
| 29 |
+
assert problem.num2 <= 10
|
| 30 |
+
else:
|
| 31 |
+
assert problem.num2 <= 50
|
| 32 |
+
if problem.operator == '-':
|
| 33 |
+
assert problem.num1 >= problem.num2
|
| 34 |
+
|
| 35 |
+
def test_grade_4_problem():
|
| 36 |
+
problem = generate_problem(4)
|
| 37 |
+
assert problem.num1 <= 100
|
| 38 |
+
assert problem.operator in ['+', '-', '*', '/']
|
| 39 |
+
if problem.operator == '*':
|
| 40 |
+
assert problem.num2 <= 12
|
| 41 |
+
elif problem.operator == '/':
|
| 42 |
+
assert problem.num2 <= 12
|
| 43 |
+
assert problem.num1 % problem.num2 == 0 # Ensure clean division
|
| 44 |
+
else:
|
| 45 |
+
assert problem.num2 <= 100
|
| 46 |
+
|
| 47 |
+
def test_grade_5_problem():
|
| 48 |
+
problem = generate_problem(5)
|
| 49 |
+
assert problem.num1 <= 200
|
| 50 |
+
assert problem.operator in ['+', '-', '*', '/']
|
| 51 |
+
if problem.operator == '*':
|
| 52 |
+
assert problem.num2 <= 15
|
| 53 |
+
elif problem.operator == '/':
|
| 54 |
+
assert problem.num2 <= 15
|
| 55 |
+
assert problem.num1 % problem.num2 == 0
|
| 56 |
+
else:
|
| 57 |
+
assert problem.num2 <= 200
|
| 58 |
+
|
| 59 |
+
def test_problem_answers():
|
| 60 |
+
for grade in range(1, 6):
|
| 61 |
+
problem = generate_problem(grade)
|
| 62 |
+
if problem.operator == '+':
|
| 63 |
+
assert problem.answer == problem.num1 + problem.num2
|
| 64 |
+
elif problem.operator == '-':
|
| 65 |
+
assert problem.answer == problem.num1 - problem.num2
|
| 66 |
+
elif problem.operator == '*':
|
| 67 |
+
assert problem.answer == problem.num1 * problem.num2
|
| 68 |
+
elif problem.operator == '/':
|
| 69 |
+
assert problem.answer == problem.num1 // problem.num2
|