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// (Hugging Face Space) instead of the in-browser TS engine.
//
// The Space at https://noanya-zombiee.hf.space exposes /health, /reset,
// /step, /state via FastAPI. Each /step takes ONE agent's action; the env
// internally cycles current_agent_id and bumps step_count after all three
// agents have acted. We replicate the local "macro tick" (3 agents act +
// zombies + step++) by looping /step calls until step_count advances.
//
// The action source is the same heuristic decide() used by the local runner,
// so the comparison between modes isolates "where does the env run" rather
// than introducing a different policy. Swapping in real LLM decisions can
// happen later without touching this file.
//
// Logging: every /reset and /step is logged to the browser console with a
// `[hf:...]` prefix and a short request/response/latency summary. These lines
// are designed to line up 1:1 with the FastAPI access log on the Space side
// (visible in the HF "Logs" tab), so a viewer can watch both consoles and
// confirm the calls are real. Drop window.__zombiee_log into the JS console
// to dump every captured event as a JSON array.
import { createMemory, decide } from "./policy";
import { RNG } from "./rng";
import type { Broadcast, EpisodeState, Phase } from "./types";
export const HF_SPACE_URL = "https://noanya-zombiee.hf.space";
// Registry of deployed Hugging Face Space endpoints the frontend can target.
// The BackendPicker iterates over this; useEpisode passes the chosen URL into
// RemoteEpisodeRunner via the `endpoint` option. Add new Spaces here.
export const HF_SPACE_ENDPOINTS = {
"zombiee": {
label: "zombiee",
url: "https://noanya-zombiee.hf.space",
desc: "OpenEnv API Β· v1",
logsUrl: "https://huggingface.co/spaces/noanya/zombiee/logs/container",
},
"zombiee-v1-extended": {
label: "zombiee-v1-extended",
url: "https://noanya-zombiee-v1-extended.hf.space",
desc: "API + browser runner Β· v1",
logsUrl: "https://huggingface.co/spaces/noanya/zombiee-v1-extended/logs/container",
},
} as const;
export type SpaceKey = keyof typeof HF_SPACE_ENDPOINTS;
// Per-tab unique session id so the frontend log can be matched against the
// Space's request log (we send X-Zombiee-Session as a request header).
const SESSION_ID = `${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
// In-memory ring buffer of every captured event. Exposed via window.__zombiee_log
// for inspection / "save log" functionality from the browser console.
//
// Also exposes a pub/sub via subscribeLog() so the visible LogsPanel can render
// events in real time as they happen (instead of judges having to open DevTools).
export type LogEventKind = "health" | "reset" | "step" | "tick" | "error" | "init" | "local-tick";
export type LogEvent = {
ts: string;
kind: LogEventKind;
source: "hf" | "local";
endpoint?: string;
method?: string;
path?: string;
req?: unknown;
res?: unknown;
latencyMs?: number;
step?: number;
currentAgent?: number;
reward?: number;
done?: boolean;
error?: string;
// Pretty one-line summary used by the in-page log panel.
summary?: string;
};
const _LOG_BUFFER: LogEvent[] = [];
const _LOG_MAX = 500;
type LogListener = (ev: LogEvent) => void;
const _LISTENERS: Set<LogListener> = new Set();
export function _record(ev: LogEvent) {
_LOG_BUFFER.push(ev);
if (_LOG_BUFFER.length > _LOG_MAX) _LOG_BUFFER.shift();
for (const fn of _LISTENERS) {
try { fn(ev); } catch { /* listener crashed; ignore */ }
}
}
export function subscribeLog(fn: LogListener): () => void {
_LISTENERS.add(fn);
return () => _LISTENERS.delete(fn);
}
export function getLogBuffer(): readonly LogEvent[] {
return _LOG_BUFFER;
}
export function clearLogBuffer() {
_LOG_BUFFER.length = 0;
for (const fn of _LISTENERS) {
try { fn({ ts: _hms(), kind: "init", source: "hf", summary: "log cleared" }); } catch { /* */ }
}
}
if (typeof window !== "undefined") {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
(window as any).__zombiee_log = _LOG_BUFFER;
// eslint-disable-next-line @typescript-eslint/no-explicit-any
(window as any).__zombiee_session = SESSION_ID;
}
export { SESSION_ID };
const _CSS_REMOTE = "color:#a78bfa;font-weight:600;"; // neon-violet
const _CSS_OK = "color:#84cc16;"; // neon-lime
const _CSS_ERR = "color:#fb7185;"; // neon-rose
const _CSS_DIM = "color:#94a3b8;"; // ink-2
function _hms(d: Date = new Date()): string {
return d.toISOString().slice(11, 23); // HH:MM:SS.mmm in UTC
}
export interface RemoteRunnerOptions {
seed?: number;
stepsPerSecond?: number;
endpoint?: string;
onTick?: (state: EpisodeState) => void;
onEnd?: (state: EpisodeState) => void;
onError?: (err: Error) => void;
}
export class RemoteEpisodeRunner {
state: EpisodeState;
endpoint: string;
private mem = createMemory();
private rng: RNG;
private timer: ReturnType<typeof setTimeout> | null = null;
private opts: RemoteRunnerOptions;
private busy = false;
private ready = false;
private currentAgentId = 0;
constructor(opts: RemoteRunnerOptions = {}) {
this.opts = { stepsPerSecond: 4, ...opts };
this.endpoint = opts.endpoint ?? HF_SPACE_URL;
const seed = opts.seed ?? Math.floor(Math.random() * 1e9);
this.rng = new RNG(seed);
this.state = makeEmptyState(seed);
console.log(
`%c[hf:init]%c session=%s endpoint=%s seed=%d`,
_CSS_REMOTE, _CSS_DIM, SESSION_ID, this.endpoint, seed,
);
_record({
ts: _hms(), kind: "init", source: "hf",
endpoint: this.endpoint,
summary: `init session=${SESSION_ID.slice(0, 12)} seed=${seed}`,
});
// Kick off the initial reset; the timer in start() respects this.busy.
void this.reset(seed);
}
async reset(seed?: number): Promise<void> {
this.stop();
const s = seed ?? Math.floor(Math.random() * 1e9);
this.mem = createMemory();
this.rng = new RNG(s);
this.currentAgentId = 0;
this.ready = false;
this.state = makeEmptyState(s);
this.opts.onTick?.(this.state);
const t0 = performance.now();
const ts = _hms();
try {
const res = await fetch(`${this.endpoint}/reset`, {
method: "POST",
headers: {
"Content-Type": "application/json",
"X-Zombiee-Session": SESSION_ID,
},
body: JSON.stringify({ seed: s }),
});
const latencyMs = Math.round(performance.now() - t0);
if (!res.ok) throw new Error(`reset HTTP ${res.status}`);
const json = await res.json();
this.state = translate(json, []);
this.currentAgentId = json?.metadata?.current_agent_id ?? 0;
this.ready = true;
this.opts.onTick?.(this.state);
const summary = {
step: json?.step_count,
agents: (json?.agents ?? []).length,
zombies: (json?.zombies ?? []).length,
infected_id: json?.metadata?.infected_id,
phase: json?.metadata?.phase,
current_agent_id: json?.metadata?.current_agent_id,
};
console.log(
`%c[hf:reset]%c %s POST %s/reset %c{seed:%d}%c β %o %c(%dms)`,
_CSS_REMOTE, _CSS_DIM, ts, this.endpoint,
_CSS_OK, s, "color:inherit;",
summary,
_CSS_DIM, latencyMs,
);
_record({
ts, kind: "reset", source: "hf",
endpoint: this.endpoint, method: "POST", path: "/reset",
req: { seed: s }, res: summary, latencyMs,
summary: `POST /reset {seed:${s}} β step=${summary.step} infected=A${summary.infected_id} (${latencyMs}ms)`,
});
} catch (e) {
const latencyMs = Math.round(performance.now() - t0);
const err = asError(e);
console.log(
`%c[hf:error]%c %s POST %s/reset β %s %c(%dms)`,
_CSS_ERR, _CSS_DIM, ts, this.endpoint, err.message, _CSS_DIM, latencyMs,
);
_record({
ts, kind: "error", source: "hf",
path: "/reset", error: err.message, latencyMs,
summary: `POST /reset FAILED: ${err.message} (${latencyMs}ms)`,
});
this.opts.onError?.(err);
}
}
start() {
if (this.timer) return;
const interval = 1000 / (this.opts.stepsPerSecond ?? 4);
const loop = async () => {
if (this.busy) {
if (this.timer !== null) this.timer = setTimeout(loop, interval);
return;
}
this.busy = true;
try {
await this.tick();
} finally {
this.busy = false;
}
if (this.timer !== null) this.timer = setTimeout(loop, interval);
};
this.timer = setTimeout(loop, interval);
}
stop() {
if (this.timer) { clearTimeout(this.timer); this.timer = null; }
}
setSpeed(stepsPerSecond: number) {
this.opts.stepsPerSecond = stepsPerSecond;
if (this.timer) { this.stop(); this.start(); }
}
async tick(): Promise<void> {
// Skip until /reset has landed; the timer will retry on the next interval.
if (!this.ready) return;
if (this.state.done) {
this.stop();
this.opts.onEnd?.(this.state);
return;
}
const startStep = this.state.step;
const tickT0 = performance.now();
let stepCalls = 0;
// Loop /step until step_count advances (one macro round = ~3 /step calls).
// Safety cap at 6 in case the env doesn't advance for some reason.
for (let safety = 0; safety < 6; safety++) {
const aid = this.currentAgentId % this.state.agents.length;
const agent = this.state.agents[aid];
if (!agent || !agent.alive) {
this.currentAgentId = (aid + 1) % this.state.agents.length;
if (this.state.agents.every(a => !a.alive)) break;
continue;
}
const action = decide(this.state, aid, this.mem, this.rng);
const reqBody = {
agent_id: action.agentId,
action_type: action.type,
vote_target: action.voteTarget,
message: action.message,
};
const t0 = performance.now();
const ts = _hms();
try {
const res = await fetch(`${this.endpoint}/step`, {
method: "POST",
headers: {
"Content-Type": "application/json",
"X-Zombiee-Session": SESSION_ID,
},
body: JSON.stringify(reqBody),
});
const latencyMs = Math.round(performance.now() - t0);
stepCalls++;
if (!res.ok) throw new Error(`step HTTP ${res.status}`);
const json = await res.json();
this.state = translate(json, []);
this.currentAgentId =
json?.metadata?.current_agent_id ?? (aid + 1) % this.state.agents.length;
// Fire onTick AFTER EACH /step (not just end-of-macro-tick) so the
// grid animates per-agent. Without this, three /step calls stack into
// one render after ~750ms β looks like the visual is "frozen" or
// "hardcoded" because spring transitions stack and jump.
this.opts.onTick?.(this.state);
const actLabel = action.type +
(action.voteTarget !== undefined ? `βA${action.voteTarget}` : "") +
(action.message ? `:${action.message.slice(0, 16)}` : "");
// Position summary: A0(r,c) A1(r,c) A2(r,c) β proves agent positions
// returned by the Space match what the env actually moved them to.
const posStr = (json?.agents ?? [])
.map((a: any) => `A${a.agent_id}(${a.row},${a.col})${a.is_alive ? "" : "β"}`)
.join(" ");
console.log(
`%c[hf:step]%c %s POST /step %cA%d.%s%c β step=%d cur=A%d reward=%s done=%s | %s %c(%dms)`,
_CSS_REMOTE, _CSS_DIM, ts,
_CSS_OK, action.agentId, actLabel, "color:inherit;",
json?.step_count, this.currentAgentId,
(json?.reward ?? 0).toFixed(3), String(json?.done),
posStr,
_CSS_DIM, latencyMs,
);
_record({
ts, kind: "step", source: "hf",
endpoint: this.endpoint, method: "POST", path: "/step",
req: reqBody,
res: {
step_count: json?.step_count,
current_agent_id: this.currentAgentId,
reward: json?.reward,
done: json?.done,
phase: json?.metadata?.phase,
agents: (json?.agents ?? []).map((a: any) => ({
id: a.agent_id, row: a.row, col: a.col, hp: a.hp, alive: a.is_alive,
})),
},
latencyMs,
step: json?.step_count, currentAgent: this.currentAgentId,
reward: json?.reward, done: json?.done,
// mirrors HF env log line: `step=N agent=AX action=Y reward=Z done=B`
summary: `step=${json?.step_count} agent=A${action.agentId} action=${action.type} reward=${(json?.reward ?? 0).toFixed(3)} done=${json?.done} (${latencyMs}ms)`,
});
if (this.state.done) break;
if (this.state.step !== startStep) break; // round complete
} catch (e) {
const latencyMs = Math.round(performance.now() - t0);
const err = asError(e);
console.log(
`%c[hf:error]%c %s POST /step %o β %s %c(%dms)`,
_CSS_ERR, _CSS_DIM, ts, reqBody, err.message, _CSS_DIM, latencyMs,
);
_record({
ts, kind: "error", source: "hf",
path: "/step", req: reqBody, error: err.message, latencyMs,
summary: `POST /step A${action.agentId}.${action.type} FAILED: ${err.message} (${latencyMs}ms)`,
});
this.opts.onError?.(err);
return;
}
}
const tickMs = Math.round(performance.now() - tickT0);
console.log(
`%c[hf:tick]%c step %d β %d (%d /step calls, %dms)`,
_CSS_REMOTE, _CSS_DIM, startStep, this.state.step, stepCalls, tickMs,
);
_record({
ts: _hms(), kind: "tick", source: "hf",
step: this.state.step, latencyMs: tickMs,
res: { from: startStep, to: this.state.step, calls: stepCalls },
summary: `tick step ${startStep} β ${this.state.step} (${stepCalls} /step calls, ${tickMs}ms)`,
});
this.opts.onTick?.(this.state);
}
}
export async function checkSpaceHealth(
endpoint = HF_SPACE_URL,
timeoutMs = 4000,
): Promise<{ ok: boolean; latencyMs?: number; error?: string }> {
const t0 = performance.now();
const ts = _hms();
const ctl = new AbortController();
const timer = setTimeout(() => ctl.abort(), timeoutMs);
try {
const res = await fetch(`${endpoint}/health`, {
method: "GET", signal: ctl.signal,
headers: { "X-Zombiee-Session": SESSION_ID },
});
const latencyMs = Math.round(performance.now() - t0);
if (!res.ok) {
const err = `HTTP ${res.status}`;
console.log(`%c[hf:health]%c %s GET /health β %s %c(%dms)`,
_CSS_ERR, _CSS_DIM, ts, err, _CSS_DIM, latencyMs);
_record({
ts, kind: "health", source: "hf",
path: "/health", error: err, latencyMs,
summary: `GET /health FAILED: ${err} (${latencyMs}ms)`,
});
return { ok: false, latencyMs, error: err };
}
const json = await res.json().catch(() => ({}));
const ok = json?.status === "healthy";
console.log(
`%c[hf:health]%c %s GET /health β %o %c(%dms)`,
ok ? _CSS_REMOTE : _CSS_ERR, _CSS_DIM, ts, json, _CSS_DIM, latencyMs,
);
_record({
ts, kind: "health", source: "hf",
path: "/health", res: json, latencyMs,
summary: `GET /health β ${json?.status ?? "?"} (${latencyMs}ms)`,
});
return { ok, latencyMs };
} catch (e) {
const latencyMs = Math.round(performance.now() - t0);
const err = asError(e).message;
console.log(`%c[hf:health]%c %s GET /health β %s %c(%dms)`,
_CSS_ERR, _CSS_DIM, ts, err, _CSS_DIM, latencyMs);
_record({
ts, kind: "health", source: "hf",
path: "/health", error: err, latencyMs,
summary: `GET /health FAILED: ${err} (${latencyMs}ms)`,
});
return { ok: false, error: err };
} finally {
clearTimeout(timer);
}
}
// ---------------------------------------------------------------------------
// HF Space JSON -> frontend EpisodeState. Field renames are the bulk of it;
// `broadcasts` arrives as preformatted strings ("A0: text") so we split on
// the prefix to recover {agentId, text}.
// ---------------------------------------------------------------------------
const VALID_PHASES = new Set<Phase>([
"pre_reveal", "post_reveal", "vote", "post_vote", "terminal",
]);
function translate(hf: any, prevPulses: EpisodeState["pulses"] = []): EpisodeState {
const md = hf?.metadata ?? {};
const phaseStr = (md.phase as string) ?? "pre_reveal";
const phase: Phase = VALID_PHASES.has(phaseStr as Phase) ? (phaseStr as Phase) : "pre_reveal";
const broadcastList: string[] = Array.isArray(hf?.broadcasts) ? hf.broadcasts : [];
const broadcasts: Broadcast[] = broadcastList.map((s) => {
const m = /^A(\d+):\s*(.*)$/.exec(s);
return {
step: hf?.step_count ?? 0,
agentId: m ? Number(m[1]) : 0,
text: m ? m[2] : s,
};
});
return {
step: hf?.step_count ?? 0,
maxSteps: hf?.max_steps ?? 100,
agents: (hf?.agents ?? []).map((a: any) => ({
id: a.agent_id,
row: a.row,
col: a.col,
hp: a.hp,
hunger: a.hunger,
alive: !!a.is_alive,
infected: !!a.is_infected,
// v1 env reveals infected role at step 30 (= post_reveal+).
infectionRevealed: !!a.is_infected && phase !== "pre_reveal",
lockedOut: !!a.locked_out,
ate: !!a.ate_this_step,
damage: a.damage_this_step ?? 0,
died: !!a.died_this_step,
})),
zombies: (hf?.zombies ?? []).map((z: any) => ({
id: z.zombie_id,
row: z.row,
col: z.col,
})),
infectedId: md.infected_id ?? -1,
done: !!hf?.done,
phase,
votes: {},
voteResolved: !!md.vote_resolved,
lockoutTarget: md.lockout_target,
broadcasts,
rngSeed: 0,
postmortems: Array.isArray(md.postmortems) ? md.postmortems : [],
pulses: prevPulses,
};
}
// Initial placeholder so the UI has something to render before /reset returns.
// Mirrors v1's deterministic starting layout (3 agents in the safehouse,
// 3 zombies at the corners) so there's no visual jump when reset lands.
function makeEmptyState(seed: number): EpisodeState {
return {
step: 0,
maxSteps: 100,
agents: [
mkAgent(0, 4, 4),
mkAgent(1, 4, 5),
mkAgent(2, 5, 4),
],
zombies: [
{ id: 0, row: 0, col: 0 },
{ id: 1, row: 0, col: 9 },
{ id: 2, row: 9, col: 0 },
],
infectedId: -1,
done: false,
phase: "pre_reveal",
votes: {},
voteResolved: false,
broadcasts: [],
rngSeed: seed,
postmortems: [],
pulses: [],
};
}
function mkAgent(id: number, row: number, col: number) {
return {
id, row, col, hp: 3, hunger: 0,
alive: true, infected: false, infectionRevealed: false,
lockedOut: false, ate: false, damage: 0, died: false,
};
}
function asError(e: unknown): Error {
return e instanceof Error ? e : new Error(String(e));
}
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