Spaces:
Build error
Build error
feat(utils): calculate arm angle to detect sign better
Browse files
utils.py
CHANGED
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@@ -1,9 +1,10 @@
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import cv2
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import numpy as np
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import torch
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from mediapipe.python.solutions import (drawing_styles, drawing_utils,
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holistic, pose)
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from torchvision.transforms.v2 import Compose, UniformTemporalSubsample
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def draw_skeleton_on_image(
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@@ -11,7 +12,7 @@ def draw_skeleton_on_image(
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detection_results,
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resize_to: tuple[int, int] = None,
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) -> np.ndarray:
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-
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Draw skeleton on the image.
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Parameters
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-------
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np.ndarray
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Annotated image with skeleton.
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-
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annotated_image = np.copy(image)
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# Draw pose connections
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@@ -63,24 +64,69 @@ def draw_skeleton_on_image(
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return annotated_image
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def
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Check if the hand is down.
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Parameters
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----------
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hand_landmarks : list
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Hand landmarks.
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Returns
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-------
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bool
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True if the hand is down, False otherwise.
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-
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if pose_landmarks is None:
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return True
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landmarks = pose_landmarks.landmark
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left_elbow = [
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landmarks[pose.PoseLandmark.LEFT_ELBOW.value].x,
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landmarks[pose.PoseLandmark.LEFT_ELBOW.value].y,
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@@ -91,6 +137,13 @@ def are_hands_down(pose_landmarks: list) -> bool:
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landmarks[pose.PoseLandmark.LEFT_WRIST.value].y,
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landmarks[pose.PoseLandmark.LEFT_SHOULDER.value].visibility,
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]
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right_elbow = [
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landmarks[pose.PoseLandmark.RIGHT_ELBOW.value].x,
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landmarks[pose.PoseLandmark.RIGHT_ELBOW.value].y,
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landmarks[pose.PoseLandmark.RIGHT_WRIST.value].y,
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landmarks[pose.PoseLandmark.RIGHT_SHOULDER.value].visibility,
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]
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is_visible = all(
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[
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)
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return is_visible and left_wrist[1] > left_elbow[1] and right_wrist[1] > right_elbow[1]
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def get_predictions(
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inputs: dict,
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model,
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k: int = 3,
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) -> list:
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if inputs is None:
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return []
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@@ -143,6 +228,31 @@ def preprocess(
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device: str,
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transform: Compose,
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) -> dict:
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skeleton_video = []
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did_sample_start = False
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skeleton_frame = transform(torch.tensor(skeleton_frame).permute(2, 0, 1))
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# Extract sign video.
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if not
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if not did_sample_start:
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did_sample_start = True
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elif did_sample_start:
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import cv2
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import torch
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+
import numpy as np
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from mediapipe.python.solutions import (drawing_styles, drawing_utils,
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holistic, pose)
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from torchvision.transforms.v2 import Compose, UniformTemporalSubsample
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+
from transformers import VideoMAEForVideoClassification
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def draw_skeleton_on_image(
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detection_results,
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resize_to: tuple[int, int] = None,
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) -> np.ndarray:
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'''
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Draw skeleton on the image.
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Parameters
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-------
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np.ndarray
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Annotated image with skeleton.
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+
'''
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annotated_image = np.copy(image)
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# Draw pose connections
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return annotated_image
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def calculate_angle(
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shoulder: list,
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elbow: list,
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wrist: list,
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) -> float:
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'''
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Calculate the angle between the shoulder, elbow, and wrist.
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Parameters
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----------
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shoulder : list
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Shoulder coordinates.
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elbow : list
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Elbow coordinates.
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wrist : list
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Wrist coordinates.
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Returns
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-------
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float
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Angle in degree between the shoulder, elbow, and wrist.
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'''
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shoulder = np.array(shoulder)
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elbow = np.array(elbow)
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wrist = np.array(wrist)
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radians = np.arctan2(wrist[1] - elbow[1], wrist[0] - elbow[0]) \
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- np.arctan2(shoulder[1] - elbow[1], shoulder[0] - elbow[0])
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angle = np.abs(radians * 180.0 / np.pi)
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if angle > 180.0:
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angle = 360 - angle
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return angle
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def do_hands_relax(
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pose_landmarks: list,
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angle_threshold: float = 160.0,
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) -> bool:
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'''
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Check if the hand is down.
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Parameters
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----------
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hand_landmarks : list
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Hand landmarks.
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angle_threshold : float, optional
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Angle threshold, by default 160.0.
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Returns
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-------
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bool
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True if the hand is down, False otherwise.
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'''
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if pose_landmarks is None:
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return True
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landmarks = pose_landmarks.landmark
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left_shoulder = [
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landmarks[pose.PoseLandmark.LEFT_SHOULDER.value].x,
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landmarks[pose.PoseLandmark.LEFT_SHOULDER.value].y,
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landmarks[pose.PoseLandmark.LEFT_SHOULDER.value].visibility,
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]
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left_elbow = [
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landmarks[pose.PoseLandmark.LEFT_ELBOW.value].x,
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landmarks[pose.PoseLandmark.LEFT_ELBOW.value].y,
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landmarks[pose.PoseLandmark.LEFT_WRIST.value].y,
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landmarks[pose.PoseLandmark.LEFT_SHOULDER.value].visibility,
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]
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left_angle = calculate_angle(left_shoulder, left_elbow, left_wrist)
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right_shoulder = [
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landmarks[pose.PoseLandmark.RIGHT_SHOULDER.value].x,
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landmarks[pose.PoseLandmark.RIGHT_SHOULDER.value].y,
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landmarks[pose.PoseLandmark.RIGHT_SHOULDER.value].visibility,
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]
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right_elbow = [
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landmarks[pose.PoseLandmark.RIGHT_ELBOW.value].x,
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landmarks[pose.PoseLandmark.RIGHT_ELBOW.value].y,
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landmarks[pose.PoseLandmark.RIGHT_WRIST.value].y,
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landmarks[pose.PoseLandmark.RIGHT_SHOULDER.value].visibility,
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]
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right_angle = calculate_angle(right_shoulder, right_elbow, right_wrist)
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is_visible = all(
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[
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left_shoulder[2] > 0,
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left_elbow[2] > 0,
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left_wrist[2] > 0,
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right_shoulder[2] > 0,
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right_elbow[2] > 0,
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right_wrist[2] > 0,
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]
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)
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return all(
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[
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is_visible,
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left_angle < angle_threshold,
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right_angle < angle_threshold,
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]
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)
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def get_predictions(
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inputs: dict,
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model: VideoMAEForVideoClassification,
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k: int = 3,
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) -> list:
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'''
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Get the top-k predictions.
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Parameters
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----------
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inputs : dict
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Model inputs.
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model : VideoMAEForVideoClassification
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Model to get predictions from.
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k : int, optional
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Number of predictions to return, by default 3.
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Returns
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-------
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list
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Top-k predictions.
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'''
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if inputs is None:
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return []
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device: str,
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transform: Compose,
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) -> dict:
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'''
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Preprocess the video.
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Parameters
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----------
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model_num_frames : int
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Number of frames in the model.
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keypoints_detector
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Keypoints detector.
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source : str
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Video source.
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model_input_height : int
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Model input height.
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model_input_width : int
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Model input width.
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device : str
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Device to use.
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transform : Compose
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Transform to apply.
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Returns
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-------
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dict
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Model inputs.
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'''
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skeleton_video = []
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did_sample_start = False
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skeleton_frame = transform(torch.tensor(skeleton_frame).permute(2, 0, 1))
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# Extract sign video.
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if not do_hands_relax(detection_results.pose_landmarks):
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if not did_sample_start:
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did_sample_start = True
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elif did_sample_start:
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