Spaces:
Sleeping
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Update app.py
Browse files
app.py
CHANGED
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@@ -1,6 +1,7 @@
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"""
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Life Frontier: Partner's Concerto
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Single-app turn-based game with SQLite state management
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"""
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import gradio as gr
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@@ -789,7 +790,7 @@ def create_ui():
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*A turn-based strategy game for couples*
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""")
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-
# Session state
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session_state = gr.State({
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'room_id': None,
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'player_id': None,
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@@ -812,33 +813,33 @@ def create_ui():
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create_btn = gr.Button("π Create Room", variant="primary")
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join_btn = gr.Button("πͺ Join Room", variant="secondary")
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join_result = gr.Markdown()
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with gr.Tab("π― Game Board"):
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gr.Markdown("### Game Status")
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status_display = gr.Markdown("*No game joined*")
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with gr.Row():
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# Player 1 Panel
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with gr.Column():
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gr.Markdown("### Player 1")
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p1_name = gr.Textbox(label="Name", interactive=False)
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p1_character = gr.Textbox(label="Character", interactive=False)
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p1_display = gr.JSON(label="Status")
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with gr.Row():
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-
p1_time = gr.Number(label="β° Time", interactive=False)
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p1_money = gr.Number(label="π° Money", interactive=False)
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with gr.Row():
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p1_hp = gr.Number(label="β€οΈ HP", interactive=False)
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p1_cp = gr.Number(label="π§ CP", interactive=False)
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with gr.Row():
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p1_stress = gr.Number(label="π° Stress", interactive=False)
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p1_qol = gr.Number(label="β¨ QoL", interactive=False)
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# Center - Actions
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with gr.Column():
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gr.Markdown("### Your Actions")
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your_turn_msg = gr.Markdown("*Waiting for your turn...*")
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gr.Markdown("**Rest Actions**")
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with gr.Row():
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@@ -850,10 +851,11 @@ def create_ui():
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tasks_display = gr.Dataframe(
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headers=["ID", "Name", "Type", "Time", "Req (Solo)", "Req (Coop)", "Reward"],
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label="Public Tasks",
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wrap=True
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)
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task_select = gr.Dropdown(label="Select Task", choices=[])
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with gr.Row():
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solo_task_btn = gr.Button("βΆοΈ Execute Solo", variant="primary")
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@@ -869,7 +871,7 @@ def create_ui():
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# Negotiation response (for partner)
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with gr.Group(visible=False) as negotiation_panel:
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gr.Markdown("### π€ Partner's Cooperation Request")
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negotiation_info = gr.Markdown()
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with gr.Row():
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response_cp = gr.Slider(1, 10, value=1, step=1, label="Your CP Investment")
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response_hp = gr.Slider(0, 5, value=0, step=1, label="Your HP Investment")
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@@ -879,80 +881,83 @@ def create_ui():
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end_turn_btn = gr.Button("βοΈ End Turn", variant="secondary", size="lg")
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action_result = gr.Markdown()
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# Player 2 Panel
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with gr.Column():
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gr.Markdown("### Player 2")
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p2_name = gr.Textbox(label="Name", interactive=False)
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p2_character = gr.Textbox(label="Character", interactive=False)
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p2_display = gr.JSON(label="Status")
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with gr.Row():
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p2_time = gr.Number(label="β° Time", interactive=False)
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p2_money = gr.Number(label="π° Money", interactive=False)
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with gr.Row():
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p2_hp = gr.Number(label="β€οΈ HP", interactive=False)
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p2_cp = gr.Number(label="π§ CP", interactive=False)
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with gr.Row():
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p2_stress = gr.Number(label="π° Stress", interactive=False)
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p2_qol = gr.Number(label="β¨ QoL", interactive=False)
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gr.Markdown("### Spectators")
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spectators_display = gr.Markdown("*No spectators*")
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refresh_btn = gr.Button("π Refresh Game State", variant="secondary")
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with gr.Tab("π Rankings"):
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rankings_table = gr.Dataframe(
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headers=["Rank", "Player", "Avg QoL", "Games", "Wins", "Win %"],
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label="Top Players"
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)
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refresh_rankings_btn = gr.Button("π Refresh Rankings")
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# ===== EVENT HANDLERS =====
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def create_room_handler(your_name, character_id):
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import uuid
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room_id = str(uuid.uuid4())[:8].upper()
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player_id = str(uuid.uuid4())[:8]
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if not db.create_room(room_id):
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return
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success, slot, msg = db.join_room(room_id, player_id, your_name, character_id)
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if success:
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'room_id': room_id,
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'player_id': player_id,
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'player_slot': slot,
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'is_spectator': slot is None
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}
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# If join fails,
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with db.get_connection() as conn:
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conn.execute("DELETE FROM rooms WHERE room_id = ?", (room_id,))
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conn.commit()
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return
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def join_room_handler(room_id, your_name, character_id):
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import uuid
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player_id = str(uuid.uuid4())[:8]
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success, slot, msg = db.join_room(room_id, player_id, your_name, character_id)
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if success:
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'room_id': room_id,
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'player_id': player_id,
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'player_slot': slot,
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'is_spectator': slot is None
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}
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def refresh_game_state(session):
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empty_return = ("*No game joined*", "", "", {}, "", "", {}, [],
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if not session.get('room_id'):
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return empty_return
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@@ -978,9 +983,9 @@ def create_ui():
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p1_data = players[0] if len(players) > 0 else {}
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p2_data = players[1] if len(players) > 1 else {}
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p1_char = p1_data.get('character_id', '')
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p2_char = p2_data.get('character_id', '')
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# Tasks with better formatting
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else:
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turn_msg = "β³ **Partner's turn...** Click Refresh to see updates."
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return (status_md,
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task_rows,
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def execute_rest_handler(session, rest_type):
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if not session.get('room_id') or session.get('is_spectator'):
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return "β Not in game as player"
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state = db.get_room_state(session['room_id'])
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if not state:
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return "β Room not found"
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room = state['room']
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if room['current_turn'] != session['player_slot']:
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return "β Not your turn!"
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player = state['players'][session['player_slot']]
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success, msg, updates = execute_rest(player, rest_type)
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if success:
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db.update_player(session['room_id'], session['player_slot'], updates)
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return f"β
{msg}"
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return f"β {msg}"
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def execute_solo_task_handler(session, task_id):
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if not session.get('room_id') or session.get('is_spectator'):
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return "β Not in game as player"
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if not task_id:
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return "β Select a task first"
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state = db.get_room_state(session['room_id'])
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if not state:
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return "β Room not found"
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room = state['room']
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if room['current_turn'] != session['player_slot']:
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return "β Not your turn!"
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player = state['players'][session['player_slot']]
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task = next((t for t in TASKS if t['id'] == task_id), None)
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if not task:
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return "β Task not found"
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success, msg, updates = execute_solo_task(player, task)
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updates['completed_tasks'] = json.dumps(completed)
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db.update_player(session['room_id'], session['player_slot'], updates)
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return f"β
{msg}"
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return f"β {msg}"
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def end_turn_handler(session):
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if not session.get('room_id') or session.get('is_spectator'):
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return "β Not in game as player"
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state = db.get_room_state(session['room_id'])
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if not state:
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return "β Room not found"
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room = state['room']
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if room['current_turn'] != session['player_slot']:
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return "β Not your turn!"
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db.end_turn(session['room_id'], session['player_slot'])
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return "β
Turn ended. Waiting for partner..."
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def load_rankings():
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rankings = db.get_rankings(20)
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])
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return rows
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# Wire up events
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create_btn.click(
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create_room_handler,
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inputs=[your_name_input, character_select],
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outputs=[session_state, join_result]
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)
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join_btn.click(
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join_room_handler,
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inputs=[room_id_input, your_name_input, character_select],
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outputs=[session_state, join_result]
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)
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refresh_btn.click(
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refresh_game_state,
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inputs=[session_state],
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outputs=[status_display, p1_name, p1_character, p1_display,
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p2_name, p2_character, p2_display, tasks_display, task_select,
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@@ -1129,11 +1134,11 @@ def create_ui():
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)
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quick_nap_btn.click(
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lambda s: execute_rest_handler(s, "quick_nap"),
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inputs=[session_state],
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outputs=[action_result
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).then(
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refresh_game_state,
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inputs=[session_state],
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outputs=[status_display, p1_name, p1_character, p1_display,
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p2_name, p2_character, p2_display, tasks_display, task_select,
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@@ -1141,11 +1146,11 @@ def create_ui():
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)
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full_sleep_btn.click(
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lambda s: execute_rest_handler(s, "full_sleep"),
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inputs=[session_state],
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outputs=[action_result
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).then(
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refresh_game_state,
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inputs=[session_state],
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outputs=[status_display, p1_name, p1_character, p1_display,
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p2_name, p2_character, p2_display, tasks_display, task_select,
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@@ -1153,11 +1158,11 @@ def create_ui():
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)
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deep_rest_btn.click(
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lambda s: execute_rest_handler(s, "deep_rest"),
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inputs=[session_state],
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outputs=[action_result
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).then(
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refresh_game_state,
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inputs=[session_state],
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outputs=[status_display, p1_name, p1_character, p1_display,
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p2_name, p2_character, p2_display, tasks_display, task_select,
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@@ -1165,11 +1170,11 @@ def create_ui():
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)
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solo_task_btn.click(
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execute_solo_task_handler,
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inputs=[session_state, task_select],
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outputs=[action_result
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).then(
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refresh_game_state,
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inputs=[session_state],
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outputs=[status_display, p1_name, p1_character, p1_display,
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p2_name, p2_character, p2_display, tasks_display, task_select,
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@@ -1177,11 +1182,11 @@ def create_ui():
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)
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end_turn_btn.click(
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end_turn_handler,
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inputs=[session_state],
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outputs=[action_result
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).then(
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refresh_game_state,
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inputs=[session_state],
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outputs=[status_display, p1_name, p1_character, p1_display,
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p2_name, p2_character, p2_display, tasks_display, task_select,
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@@ -1189,12 +1194,12 @@ def create_ui():
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)
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refresh_rankings_btn.click(
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load_rankings,
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outputs=[rankings_table]
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)
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# Auto-refresh on tab switch
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app.load(load_rankings, outputs=[rankings_table])
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return app
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@@ -1205,4 +1210,4 @@ if __name__ == "__main__":
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server_name="0.0.0.0",
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server_port=7860,
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share=False
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)
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"""
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Life Frontier: Partner's Concerto
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Single-app turn-based game with SQLite state management
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+
Upgraded for Gradio 5.49
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"""
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import gradio as gr
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*A turn-based strategy game for couples*
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| 791 |
""")
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| 792 |
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| 793 |
+
# Session state - Gradio 5 style
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session_state = gr.State({
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'room_id': None,
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'player_id': None,
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create_btn = gr.Button("π Create Room", variant="primary")
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join_btn = gr.Button("πͺ Join Room", variant="secondary")
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join_result = gr.Markdown(value="")
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with gr.Tab("π― Game Board"):
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gr.Markdown("### Game Status")
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status_display = gr.Markdown(value="*No game joined*")
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with gr.Row():
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# Player 1 Panel
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| 824 |
with gr.Column():
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gr.Markdown("### Player 1")
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p1_name = gr.Textbox(label="Name", interactive=False, value="")
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p1_character = gr.Textbox(label="Character", interactive=False, value="")
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p1_display = gr.JSON(label="Status", value={})
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with gr.Row():
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| 830 |
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p1_time = gr.Number(label="β° Time", interactive=False, value=0)
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p1_money = gr.Number(label="π° Money", interactive=False, value=0)
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with gr.Row():
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| 833 |
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p1_hp = gr.Number(label="β€οΈ HP", interactive=False, value=0)
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p1_cp = gr.Number(label="π§ CP", interactive=False, value=0)
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with gr.Row():
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p1_stress = gr.Number(label="π° Stress", interactive=False, value=0)
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p1_qol = gr.Number(label="β¨ QoL", interactive=False, value=0)
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# Center - Actions
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with gr.Column():
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gr.Markdown("### Your Actions")
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your_turn_msg = gr.Markdown(value="*Waiting for your turn...*")
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gr.Markdown("**Rest Actions**")
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with gr.Row():
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tasks_display = gr.Dataframe(
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headers=["ID", "Name", "Type", "Time", "Req (Solo)", "Req (Coop)", "Reward"],
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label="Public Tasks",
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wrap=True,
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value=[]
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)
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task_select = gr.Dropdown(label="Select Task", choices=[], value=None)
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with gr.Row():
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solo_task_btn = gr.Button("βΆοΈ Execute Solo", variant="primary")
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# Negotiation response (for partner)
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with gr.Group(visible=False) as negotiation_panel:
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gr.Markdown("### π€ Partner's Cooperation Request")
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+
negotiation_info = gr.Markdown(value="")
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| 875 |
with gr.Row():
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response_cp = gr.Slider(1, 10, value=1, step=1, label="Your CP Investment")
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| 877 |
response_hp = gr.Slider(0, 5, value=0, step=1, label="Your HP Investment")
|
|
|
|
| 881 |
|
| 882 |
end_turn_btn = gr.Button("βοΈ End Turn", variant="secondary", size="lg")
|
| 883 |
|
| 884 |
+
action_result = gr.Markdown(value="")
|
| 885 |
|
| 886 |
# Player 2 Panel
|
| 887 |
with gr.Column():
|
| 888 |
gr.Markdown("### Player 2")
|
| 889 |
+
p2_name = gr.Textbox(label="Name", interactive=False, value="")
|
| 890 |
+
p2_character = gr.Textbox(label="Character", interactive=False, value="")
|
| 891 |
+
p2_display = gr.JSON(label="Status", value={})
|
| 892 |
with gr.Row():
|
| 893 |
+
p2_time = gr.Number(label="β° Time", interactive=False, value=0)
|
| 894 |
+
p2_money = gr.Number(label="π° Money", interactive=False, value=0)
|
| 895 |
with gr.Row():
|
| 896 |
+
p2_hp = gr.Number(label="β€οΈ HP", interactive=False, value=0)
|
| 897 |
+
p2_cp = gr.Number(label="π§ CP", interactive=False, value=0)
|
| 898 |
with gr.Row():
|
| 899 |
+
p2_stress = gr.Number(label="π° Stress", interactive=False, value=0)
|
| 900 |
+
p2_qol = gr.Number(label="β¨ QoL", interactive=False, value=0)
|
| 901 |
|
| 902 |
gr.Markdown("### Spectators")
|
| 903 |
+
spectators_display = gr.Markdown(value="*No spectators*")
|
| 904 |
|
| 905 |
refresh_btn = gr.Button("π Refresh Game State", variant="secondary")
|
| 906 |
|
| 907 |
with gr.Tab("π Rankings"):
|
| 908 |
rankings_table = gr.Dataframe(
|
| 909 |
headers=["Rank", "Player", "Avg QoL", "Games", "Wins", "Win %"],
|
| 910 |
+
label="Top Players",
|
| 911 |
+
value=[]
|
| 912 |
)
|
| 913 |
refresh_rankings_btn = gr.Button("π Refresh Rankings")
|
| 914 |
|
| 915 |
# ===== EVENT HANDLERS =====
|
| 916 |
|
| 917 |
+
def create_room_handler(your_name, character_id, session):
|
| 918 |
import uuid
|
| 919 |
room_id = str(uuid.uuid4())[:8].upper()
|
| 920 |
player_id = str(uuid.uuid4())[:8]
|
| 921 |
|
| 922 |
if not db.create_room(room_id):
|
| 923 |
+
return session, "β Failed to create room. Please try again."
|
| 924 |
|
| 925 |
success, slot, msg = db.join_room(room_id, player_id, your_name, character_id)
|
| 926 |
|
| 927 |
if success:
|
| 928 |
+
new_session = {
|
| 929 |
'room_id': room_id,
|
| 930 |
'player_id': player_id,
|
| 931 |
'player_slot': slot,
|
| 932 |
'is_spectator': slot is None
|
| 933 |
+
}
|
| 934 |
+
return new_session, f"β
Room created: **{room_id}**\n\n{msg}\n\nShare this Room ID with your partner!"
|
| 935 |
|
| 936 |
+
# If join fails, clean up the created room
|
| 937 |
with db.get_connection() as conn:
|
| 938 |
conn.execute("DELETE FROM rooms WHERE room_id = ?", (room_id,))
|
| 939 |
conn.commit()
|
| 940 |
|
| 941 |
+
return session, f"β Failed to join room after creation: {msg}"
|
| 942 |
|
| 943 |
+
def join_room_handler(room_id, your_name, character_id, session):
|
| 944 |
import uuid
|
| 945 |
player_id = str(uuid.uuid4())[:8]
|
| 946 |
|
| 947 |
success, slot, msg = db.join_room(room_id, player_id, your_name, character_id)
|
| 948 |
|
| 949 |
if success:
|
| 950 |
+
new_session = {
|
| 951 |
'room_id': room_id,
|
| 952 |
'player_id': player_id,
|
| 953 |
'player_slot': slot,
|
| 954 |
'is_spectator': slot is None
|
| 955 |
+
}
|
| 956 |
+
return new_session, f"β
{msg}"
|
| 957 |
+
return session, f"β {msg}"
|
| 958 |
|
| 959 |
def refresh_game_state(session):
|
| 960 |
+
empty_return = ("*No game joined*", "", "", {}, "", "", {}, [], [], "*No spectators*", "")
|
| 961 |
|
| 962 |
if not session.get('room_id'):
|
| 963 |
return empty_return
|
|
|
|
| 983 |
p1_data = players[0] if len(players) > 0 else {}
|
| 984 |
p2_data = players[1] if len(players) > 1 else {}
|
| 985 |
|
| 986 |
+
p1_name_val = p1_data.get('name', '')
|
| 987 |
p1_char = p1_data.get('character_id', '')
|
| 988 |
+
p2_name_val = p2_data.get('name', '')
|
| 989 |
p2_char = p2_data.get('character_id', '')
|
| 990 |
|
| 991 |
# Tasks with better formatting
|
|
|
|
| 1025 |
else:
|
| 1026 |
turn_msg = "β³ **Partner's turn...** Click Refresh to see updates."
|
| 1027 |
|
| 1028 |
+
return (status_md, p1_name_val, p1_char, p1_data, p2_name_val, p2_char, p2_data,
|
| 1029 |
+
task_rows, task_options, spec_md, turn_msg)
|
| 1030 |
|
| 1031 |
def execute_rest_handler(session, rest_type):
|
| 1032 |
if not session.get('room_id') or session.get('is_spectator'):
|
| 1033 |
+
return "β Not in game as player"
|
| 1034 |
|
| 1035 |
state = db.get_room_state(session['room_id'])
|
| 1036 |
if not state:
|
| 1037 |
+
return "β Room not found"
|
| 1038 |
|
| 1039 |
room = state['room']
|
| 1040 |
if room['current_turn'] != session['player_slot']:
|
| 1041 |
+
return "β Not your turn!"
|
| 1042 |
|
| 1043 |
player = state['players'][session['player_slot']]
|
| 1044 |
success, msg, updates = execute_rest(player, rest_type)
|
| 1045 |
|
| 1046 |
if success:
|
| 1047 |
db.update_player(session['room_id'], session['player_slot'], updates)
|
| 1048 |
+
return f"β
{msg}"
|
| 1049 |
|
| 1050 |
+
return f"β {msg}"
|
| 1051 |
|
| 1052 |
def execute_solo_task_handler(session, task_id):
|
| 1053 |
if not session.get('room_id') or session.get('is_spectator'):
|
| 1054 |
+
return "β Not in game as player"
|
| 1055 |
|
| 1056 |
if not task_id:
|
| 1057 |
+
return "β Select a task first"
|
| 1058 |
|
| 1059 |
state = db.get_room_state(session['room_id'])
|
| 1060 |
if not state:
|
| 1061 |
+
return "β Room not found"
|
| 1062 |
|
| 1063 |
room = state['room']
|
| 1064 |
if room['current_turn'] != session['player_slot']:
|
| 1065 |
+
return "β Not your turn!"
|
| 1066 |
|
| 1067 |
player = state['players'][session['player_slot']]
|
| 1068 |
task = next((t for t in TASKS if t['id'] == task_id), None)
|
| 1069 |
|
| 1070 |
if not task:
|
| 1071 |
+
return "β Task not found"
|
| 1072 |
|
| 1073 |
success, msg, updates = execute_solo_task(player, task)
|
| 1074 |
|
|
|
|
| 1079 |
updates['completed_tasks'] = json.dumps(completed)
|
| 1080 |
|
| 1081 |
db.update_player(session['room_id'], session['player_slot'], updates)
|
| 1082 |
+
return f"β
{msg}"
|
| 1083 |
|
| 1084 |
+
return f"β {msg}"
|
| 1085 |
|
| 1086 |
def end_turn_handler(session):
|
| 1087 |
if not session.get('room_id') or session.get('is_spectator'):
|
| 1088 |
+
return "β Not in game as player"
|
| 1089 |
|
| 1090 |
state = db.get_room_state(session['room_id'])
|
| 1091 |
if not state:
|
| 1092 |
+
return "β Room not found"
|
| 1093 |
|
| 1094 |
room = state['room']
|
| 1095 |
if room['current_turn'] != session['player_slot']:
|
| 1096 |
+
return "β Not your turn!"
|
| 1097 |
|
| 1098 |
db.end_turn(session['room_id'], session['player_slot'])
|
| 1099 |
+
return "β
Turn ended. Waiting for partner..."
|
| 1100 |
|
| 1101 |
def load_rankings():
|
| 1102 |
rankings = db.get_rankings(20)
|
|
|
|
| 1112 |
])
|
| 1113 |
return rows
|
| 1114 |
|
| 1115 |
+
# Wire up events - Gradio 5 style with proper outputs
|
| 1116 |
create_btn.click(
|
| 1117 |
+
fn=create_room_handler,
|
| 1118 |
+
inputs=[your_name_input, character_select, session_state],
|
| 1119 |
outputs=[session_state, join_result]
|
| 1120 |
)
|
| 1121 |
|
| 1122 |
join_btn.click(
|
| 1123 |
+
fn=join_room_handler,
|
| 1124 |
+
inputs=[room_id_input, your_name_input, character_select, session_state],
|
| 1125 |
outputs=[session_state, join_result]
|
| 1126 |
)
|
| 1127 |
|
| 1128 |
refresh_btn.click(
|
| 1129 |
+
fn=refresh_game_state,
|
| 1130 |
inputs=[session_state],
|
| 1131 |
outputs=[status_display, p1_name, p1_character, p1_display,
|
| 1132 |
p2_name, p2_character, p2_display, tasks_display, task_select,
|
|
|
|
| 1134 |
)
|
| 1135 |
|
| 1136 |
quick_nap_btn.click(
|
| 1137 |
+
fn=lambda s: execute_rest_handler(s, "quick_nap"),
|
| 1138 |
inputs=[session_state],
|
| 1139 |
+
outputs=[action_result]
|
| 1140 |
).then(
|
| 1141 |
+
fn=refresh_game_state,
|
| 1142 |
inputs=[session_state],
|
| 1143 |
outputs=[status_display, p1_name, p1_character, p1_display,
|
| 1144 |
p2_name, p2_character, p2_display, tasks_display, task_select,
|
|
|
|
| 1146 |
)
|
| 1147 |
|
| 1148 |
full_sleep_btn.click(
|
| 1149 |
+
fn=lambda s: execute_rest_handler(s, "full_sleep"),
|
| 1150 |
inputs=[session_state],
|
| 1151 |
+
outputs=[action_result]
|
| 1152 |
).then(
|
| 1153 |
+
fn=refresh_game_state,
|
| 1154 |
inputs=[session_state],
|
| 1155 |
outputs=[status_display, p1_name, p1_character, p1_display,
|
| 1156 |
p2_name, p2_character, p2_display, tasks_display, task_select,
|
|
|
|
| 1158 |
)
|
| 1159 |
|
| 1160 |
deep_rest_btn.click(
|
| 1161 |
+
fn=lambda s: execute_rest_handler(s, "deep_rest"),
|
| 1162 |
inputs=[session_state],
|
| 1163 |
+
outputs=[action_result]
|
| 1164 |
).then(
|
| 1165 |
+
fn=refresh_game_state,
|
| 1166 |
inputs=[session_state],
|
| 1167 |
outputs=[status_display, p1_name, p1_character, p1_display,
|
| 1168 |
p2_name, p2_character, p2_display, tasks_display, task_select,
|
|
|
|
| 1170 |
)
|
| 1171 |
|
| 1172 |
solo_task_btn.click(
|
| 1173 |
+
fn=execute_solo_task_handler,
|
| 1174 |
inputs=[session_state, task_select],
|
| 1175 |
+
outputs=[action_result]
|
| 1176 |
).then(
|
| 1177 |
+
fn=refresh_game_state,
|
| 1178 |
inputs=[session_state],
|
| 1179 |
outputs=[status_display, p1_name, p1_character, p1_display,
|
| 1180 |
p2_name, p2_character, p2_display, tasks_display, task_select,
|
|
|
|
| 1182 |
)
|
| 1183 |
|
| 1184 |
end_turn_btn.click(
|
| 1185 |
+
fn=end_turn_handler,
|
| 1186 |
inputs=[session_state],
|
| 1187 |
+
outputs=[action_result]
|
| 1188 |
).then(
|
| 1189 |
+
fn=refresh_game_state,
|
| 1190 |
inputs=[session_state],
|
| 1191 |
outputs=[status_display, p1_name, p1_character, p1_display,
|
| 1192 |
p2_name, p2_character, p2_display, tasks_display, task_select,
|
|
|
|
| 1194 |
)
|
| 1195 |
|
| 1196 |
refresh_rankings_btn.click(
|
| 1197 |
+
fn=load_rankings,
|
| 1198 |
outputs=[rankings_table]
|
| 1199 |
)
|
| 1200 |
|
| 1201 |
# Auto-refresh on tab switch
|
| 1202 |
+
app.load(fn=load_rankings, outputs=[rankings_table])
|
| 1203 |
|
| 1204 |
return app
|
| 1205 |
|
|
|
|
| 1210 |
server_name="0.0.0.0",
|
| 1211 |
server_port=7860,
|
| 1212 |
share=False
|
| 1213 |
+
)
|