Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
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@@ -1021,9 +1021,9 @@ def create_ui():
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return session, f"❌ Error: {str(e)}"
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def refresh_game_state(session):
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empty_return = ("*No game joined*", "", "", {}, "", "", {}, [], [], "*No spectators*", "")
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if not session.get('room_id'):
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return empty_return
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state = db.get_room_state(session['room_id'])
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@@ -1043,14 +1043,48 @@ def create_ui():
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winner_name = next((p['name'] for p in players if p['player_id'] == room['winner_id']), "Unknown")
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status_md += f"\n\n🏆 **GAME OVER!** Winner: **{winner_name}**"
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# Player data
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# Tasks with better formatting
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task_rows = []
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@@ -1059,7 +1093,7 @@ def create_ui():
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task = next((t for t in TASKS if t['id'] == task_id), None)
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if task:
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solo_req = ', '.join([f"{k}:{v}" for k, v in task['solo'].items()])
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coop_req = ', '.join([f"{k}:{v}" for k, v in task['coop'].items()])
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if 'reward' in task and task['reward'] > 0:
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reward_str = f"${task['reward']}"
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@@ -1089,7 +1123,9 @@ def create_ui():
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else:
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turn_msg = "⏳ **Partner's turn...** Click Refresh to see updates."
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return (status_md,
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task_rows, task_options, spec_md, turn_msg)
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def execute_rest_handler(session, rest_type):
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@@ -1182,6 +1218,13 @@ def create_ui():
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inputs=[your_name_input, character_select, session_state],
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outputs=[session_state, join_result],
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show_progress="full"
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)
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join_click = join_btn.click(
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@@ -1189,14 +1232,22 @@ def create_ui():
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inputs=[room_id_input, your_name_input, character_select, session_state],
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outputs=[session_state, join_result],
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show_progress="full"
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)
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refresh_btn.click(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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-
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-
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)
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quick_nap_btn.click(
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@@ -1206,9 +1257,10 @@ def create_ui():
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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-
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)
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full_sleep_btn.click(
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@@ -1218,9 +1270,10 @@ def create_ui():
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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-
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-
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)
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deep_rest_btn.click(
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@@ -1230,9 +1283,10 @@ def create_ui():
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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)
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solo_task_btn.click(
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@@ -1242,9 +1296,10 @@ def create_ui():
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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-
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-
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)
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end_turn_btn.click(
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@@ -1254,9 +1309,10 @@ def create_ui():
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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)
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refresh_rankings_btn.click(
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return session, f"❌ Error: {str(e)}"
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def refresh_game_state(session):
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empty_return = ("*No game joined*", "", "", {}, 0, 0, 0, 0, 0, 0, "", "", {}, 0, 0, 0, 0, 0, 0, [], [], "*No spectators*", "")
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if not session or not session.get('room_id'):
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return empty_return
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state = db.get_room_state(session['room_id'])
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winner_name = next((p['name'] for p in players if p['player_id'] == room['winner_id']), "Unknown")
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status_md += f"\n\n🏆 **GAME OVER!** Winner: **{winner_name}**"
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# Player data with defaults
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if len(players) > 0:
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p1_data = players[0]
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p1_name_val = p1_data.get('name', '')
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p1_char = p1_data.get('character_id', '')
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p1_time_val = p1_data.get('time', 0)
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p1_money_val = p1_data.get('money', 0)
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p1_hp_val = p1_data.get('hp', 0)
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p1_cp_val = p1_data.get('cp', 0)
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p1_stress_val = p1_data.get('stress', 0)
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p1_qol_val = p1_data.get('qol', 0)
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else:
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p1_data = {}
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p1_name_val = ""
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p1_char = ""
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p1_time_val = 0
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p1_money_val = 0
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p1_hp_val = 0
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p1_cp_val = 0
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p1_stress_val = 0
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p1_qol_val = 0
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if len(players) > 1:
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p2_data = players[1]
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p2_name_val = p2_data.get('name', '')
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p2_char = p2_data.get('character_id', '')
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p2_time_val = p2_data.get('time', 0)
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p2_money_val = p2_data.get('money', 0)
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p2_hp_val = p2_data.get('hp', 0)
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p2_cp_val = p2_data.get('cp', 0)
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p2_stress_val = p2_data.get('stress', 0)
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p2_qol_val = p2_data.get('qol', 0)
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else:
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p2_data = {}
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p2_name_val = ""
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p2_char = ""
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p2_time_val = 0
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p2_money_val = 0
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p2_hp_val = 0
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p2_cp_val = 0
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p2_stress_val = 0
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p2_qol_val = 0
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# Tasks with better formatting
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task_rows = []
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task = next((t for t in TASKS if t['id'] == task_id), None)
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if task:
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solo_req = ', '.join([f"{k}:{v}" for k, v in task['solo'].items()])
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coop_req = ', '.join([f"{k}:{v}" for k, v in task['coop'].items()]) if 'coop' in task else "N/A"
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if 'reward' in task and task['reward'] > 0:
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reward_str = f"${task['reward']}"
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else:
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turn_msg = "⏳ **Partner's turn...** Click Refresh to see updates."
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return (status_md,
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p1_name_val, p1_char, p1_data, p1_time_val, p1_money_val, p1_hp_val, p1_cp_val, p1_stress_val, p1_qol_val,
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p2_name_val, p2_char, p2_data, p2_time_val, p2_money_val, p2_hp_val, p2_cp_val, p2_stress_val, p2_qol_val,
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task_rows, task_options, spec_md, turn_msg)
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def execute_rest_handler(session, rest_type):
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inputs=[your_name_input, character_select, session_state],
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outputs=[session_state, join_result],
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show_progress="full"
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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p1_name, p1_character, p1_display, p1_time, p1_money, p1_hp, p1_cp, p1_stress, p1_qol,
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p2_name, p2_character, p2_display, p2_time, p2_money, p2_hp, p2_cp, p2_stress, p2_qol,
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tasks_display, task_select, spectators_display, your_turn_msg]
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)
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join_click = join_btn.click(
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inputs=[room_id_input, your_name_input, character_select, session_state],
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outputs=[session_state, join_result],
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show_progress="full"
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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p1_name, p1_character, p1_display, p1_time, p1_money, p1_hp, p1_cp, p1_stress, p1_qol,
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p2_name, p2_character, p2_display, p2_time, p2_money, p2_hp, p2_cp, p2_stress, p2_qol,
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tasks_display, task_select, spectators_display, your_turn_msg]
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)
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refresh_btn.click(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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p1_name, p1_character, p1_display, p1_time, p1_money, p1_hp, p1_cp, p1_stress, p1_qol,
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p2_name, p2_character, p2_display, p2_time, p2_money, p2_hp, p2_cp, p2_stress, p2_qol,
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tasks_display, task_select, spectators_display, your_turn_msg]
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)
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quick_nap_btn.click(
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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p1_name, p1_character, p1_display, p1_time, p1_money, p1_hp, p1_cp, p1_stress, p1_qol,
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p2_name, p2_character, p2_display, p2_time, p2_money, p2_hp, p2_cp, p2_stress, p2_qol,
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tasks_display, task_select, spectators_display, your_turn_msg]
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)
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full_sleep_btn.click(
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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p1_name, p1_character, p1_display, p1_time, p1_money, p1_hp, p1_cp, p1_stress, p1_qol,
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p2_name, p2_character, p2_display, p2_time, p2_money, p2_hp, p2_cp, p2_stress, p2_qol,
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tasks_display, task_select, spectators_display, your_turn_msg]
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)
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deep_rest_btn.click(
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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p1_name, p1_character, p1_display, p1_time, p1_money, p1_hp, p1_cp, p1_stress, p1_qol,
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p2_name, p2_character, p2_display, p2_time, p2_money, p2_hp, p2_cp, p2_stress, p2_qol,
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tasks_display, task_select, spectators_display, your_turn_msg]
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)
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solo_task_btn.click(
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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p1_name, p1_character, p1_display, p1_time, p1_money, p1_hp, p1_cp, p1_stress, p1_qol,
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p2_name, p2_character, p2_display, p2_time, p2_money, p2_hp, p2_cp, p2_stress, p2_qol,
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tasks_display, task_select, spectators_display, your_turn_msg]
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)
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end_turn_btn.click(
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).then(
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fn=refresh_game_state,
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inputs=[session_state],
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outputs=[status_display,
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p1_name, p1_character, p1_display, p1_time, p1_money, p1_hp, p1_cp, p1_stress, p1_qol,
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p2_name, p2_character, p2_display, p2_time, p2_money, p2_hp, p2_cp, p2_stress, p2_qol,
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tasks_display, task_select, spectators_display, your_turn_msg]
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)
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refresh_rankings_btn.click(
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