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Update src/streamlit_app.py
Browse files- src/streamlit_app.py +94 -38
src/streamlit_app.py
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import altair as alt
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import numpy as np
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import pandas as pd
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import streamlit as st
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"""
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# Welcome to Streamlit!
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Edit `/streamlit_app.py` to customize this app to your heart's desire :heart:.
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If you have any questions, checkout our [documentation](https://docs.streamlit.io) and [community
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forums](https://discuss.streamlit.io).
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In the meantime, below is an example of what you can do with just a few lines of code:
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"""
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num_points = st.slider("Number of points in spiral", 1, 10000, 1100)
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num_turns = st.slider("Number of turns in spiral", 1, 300, 31)
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indices = np.linspace(0, 1, num_points)
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theta = 2 * np.pi * num_turns * indices
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radius = indices
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x = radius * np.cos(theta)
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y = radius * np.sin(theta)
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df = pd.DataFrame({
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"x": x,
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"y": y,
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"idx": indices,
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"rand": np.random.randn(num_points),
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})
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st.altair_chart(alt.Chart(df, height=700, width=700)
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.mark_point(filled=True)
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.encode(
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x=alt.X("x", axis=None),
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y=alt.Y("y", axis=None),
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color=alt.Color("idx", legend=None, scale=alt.Scale()),
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size=alt.Size("rand", legend=None, scale=alt.Scale(range=[1, 150])),
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))
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import streamlit as st
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import time
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# --- Page Configuration ---
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# This should be the first Streamlit command in your app
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st.set_page_config(
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page_title="Streamlit Basics",
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page_icon="π",
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layout="wide",
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)
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# --- Sidebar ---
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# You can add widgets to the sidebar using `st.sidebar.`
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st.sidebar.title("App Controls")
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st.sidebar.markdown("Use these widgets to see the app update!")
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# WIDGET 1: Checkbox (Boolean)
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show_balloons = st.sidebar.checkbox("Show balloons on button click?", value=True)
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# WIDGET 2: Slider (Number)
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number_of_items = st.sidebar.slider(
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"How many items?",
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min_value=1,
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max_value=10,
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value=5
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)
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# --- Main Page Content ---
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st.title("Welcome to Streamlit Basics! π")
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st.markdown(
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"""
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This is a super simple app to show you how Streamlit works.
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Notice how the app reruns from top to bottom every time you
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interact with a widget in the sidebar.
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"""
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)
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st.divider()
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# --- Section 1: Text Input ---
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st.header("1. Text Input")
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st.markdown("Whatever you type here is stored in a Python variable.")
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# WIDGET 3: Text Input
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user_name = st.text_input("What's your name?", "Streamlit User")
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# The app's output reacts to the widget's current value
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st.write(f"Hello, **{user_name}**!")
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st.divider()
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# --- Section 2: Using Widget Values ---
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st.header("2. Using Widget Values")
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st.markdown("Here, we use the values from the sidebar widgets.")
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st.write(f"You've selected **{number_of_items}** items.")
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# We can use standard Python `if` statements
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if show_balloons:
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st.write("The 'Show balloons' checkbox is **checked**! π")
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else:
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st.write("The 'Show balloons' checkbox is **unchecked**. π")
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st.divider()
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# --- Section 3: Buttons and State ---
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st.header("3. Buttons")
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st.markdown(
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"""
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Buttons are special. They are 'event' widgets.
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They are only `True` for the *single rerun* right after they are clicked.
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"""
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)
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# WIDGET 4: Button
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if st.button("Click me!", type="primary"):
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# This block of code only runs when the button is clicked
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st.success(f"You clicked the button, {user_name}!")
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# Let's use the checkbox value
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if show_balloons:
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st.balloons()
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# Buttons can also trigger longer processes
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st.write("Running a 'long' process...")
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# A progress bar
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progress_bar = st.progress(0, text="Starting...")
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for i in range(100):
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time.sleep(0.01) # Simulate some work
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progress_bar.progress(i + 1, text=f"Processing item {i+1}")
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progress_bar.empty() # Clear the progress bar
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st.write("Done!")
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else:
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# This shows when the button hasn't just been clicked
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st.info("Click the button to see what happens.")
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