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# SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD 2-Clause License
"""Action handler implementation for managing action state machines.
This module provides the core functionality for handling action state management through
an asynchronous state machine implementation. It defines the base ActionHandler class that
concrete action implementations can inherit from to manage their state lifecycle.
"""
from dataclasses import asdict, dataclass, field
from typing import Any
from pipecat.frames.frames import SystemFrame
from pipecat.processors.frame_processor import FrameProcessor
from transitions.extensions import MachineFactory
from nvidia_pipecat.frames.action import ActionFrame
async_machine_cls = MachineFactory.get_predefined(asyncio=True)
@dataclass
class InternalStateMachineTriggerFrame(SystemFrame):
"""Internal event frame for state machine transitions.
Attributes:
trigger (str): Name of the state machine trigger.
action_name (str): Name of the action being triggered.
action_id (str): Unique identifier for the action instance.
data (dict[str, Any]): Additional trigger data.
"""
trigger: str
action_name: str = field(kw_only=True)
action_id: str = field(kw_only=True)
data: dict[str, Any] = field(kw_only=True, default_factory=dict)
@dataclass(kw_only=True)
class InternalStateMachineAbortFrame(InternalStateMachineTriggerFrame):
"""Internal event frame for aborting actions.
Attributes:
trigger (str): Always "abort" for this frame type.
reason (str): Reason for the abort action.
"""
trigger: str = "abort"
reason: str = field(kw_only=True)
class ActionHandler:
"""Base class for action state machine implementations.
Manages state transitions for actions through an async state machine. Concrete
action implementations inherit from this class to define specific behavior.
Attributes:
parent_processor (FrameProcessor): The parent frame processor.
machine (AsyncMachine): The state machine instance.
action_state (dict[str, Any]): Current action state data.
action_is_success (bool): Whether the action completed successfully.
was_stopped (bool): Whether the action was explicitly stopped.
action_failure_reason (str): Reason for action failure if unsuccessful.
States:
init: Initial state
scheduled: Action is scheduled
starting: Action is starting
running: Action is running
paused: Action is paused
resuming: Action is resuming
stopping: Action is stopping
finished: Action is complete
"""
states = ["init", "scheduled", "starting", "running", "paused", "resuming", "stopping", "finished"]
def __init__(self, parent_processor: FrameProcessor) -> None:
"""Initialize the action handler.
Args:
parent_processor: The parent frame processor.
"""
self.parent_processor: FrameProcessor = parent_processor
transitions = [
{
"trigger": "start",
"source": "init",
"dest": "scheduled",
"before": "update_action_state",
},
{
"trigger": "modality_available",
"source": "scheduled",
"dest": "starting",
"before": "update_action_state",
},
{
"trigger": "abort",
"source": "scheduled",
"dest": "stopping",
"before": ["update_action_state", "before_aborted"],
},
{
"trigger": "stop",
"source": "scheduled",
"dest": "stopping",
"before": ["update_action_state", "received_stop_frame"],
},
{
"trigger": "pause",
"source": "scheduled",
"dest": "paused",
"before": "update_action_state",
},
{
"trigger": "started",
"source": "starting",
"dest": "running",
"before": "update_action_state",
},
{
"trigger": "stop",
"source": "starting",
"dest": "stopping",
"before": [
"update_action_state",
"received_stop_frame",
"stopped_during_starting",
],
},
{
"trigger": "abort",
"source": "starting",
"dest": "stopping",
"before": ["update_action_state", "before_aborted"],
},
{
"trigger": "abort",
"source": "init",
"dest": "stopping",
"before": ["update_action_state", "before_aborted"],
},
{
"trigger": "abort",
"source": "running",
"dest": "stopping",
"before": ["update_action_state", "before_aborted"],
},
{
"trigger": "abort",
"source": "stopping",
"dest": None,
"before": [],
},
{
"trigger": "change",
"source": "running",
"dest": "running",
"before": ["update_action_state", "on_change"],
},
{
"trigger": "pause",
"source": "running",
"dest": "paused",
"before": "update_action_state",
},
{
"trigger": "resume",
"source": "paused",
"dest": "resuming",
"before": "update_action_state",
},
{
"trigger": "stop",
"source": "paused",
"dest": "stopping",
"before": [
"update_action_state",
"received_stop_frame",
"stopped_during_paused",
],
},
{
"trigger": "resumed",
"source": "resuming",
"dest": "running",
"before": "update_action_state",
},
{
"trigger": "stop",
"source": "running",
"dest": "stopping",
"before": [
"update_action_state",
"received_stop_frame",
"stopped_during_running",
],
},
{
"trigger": "finished",
"source": "stopping",
"dest": "finished",
"before": "update_action_state",
},
{"trigger": "started", "source": "stopping", "dest": None},
]
self.machine = async_machine_cls(
model=self,
states=ActionHandler.states,
initial="init",
transitions=transitions,
)
self.action_state: dict[str, Any] = {}
self.action_is_success: bool = False
self.was_stopped = False
self.action_failure_reason: str = ""
@property
def action_id(self) -> str:
"""Get the current action id."""
return self.action_state.get("action_id", "")
async def stopped_during_starting(self, frame: InternalStateMachineTriggerFrame | ActionFrame) -> None:
"""Handles stop event during starting state.
Args:
frame: The trigger or action frame that caused the stop.
"""
if isinstance(frame, ActionFrame):
self.action_is_success = False
self.action_failure_reason = "Stopped during starting the action."
async def stopped_during_running(self, frame: InternalStateMachineTriggerFrame | ActionFrame) -> None:
"""Called when the action is stopped during the running state."""
if isinstance(frame, ActionFrame):
self.action_is_success = True
self.action_failure_reason = ""
async def stopped_during_paused(self, frame: InternalStateMachineTriggerFrame | ActionFrame) -> None:
"""Called when the action is stopped during the paused state."""
if isinstance(frame, ActionFrame):
self.action_is_success = True
self.action_failure_reason = ""
async def received_stop_frame(self, frame: InternalStateMachineTriggerFrame | ActionFrame) -> None:
"""Called when a stop frame is received."""
self.was_stopped = True
async def before_aborted(self, frame: InternalStateMachineTriggerFrame | ActionFrame) -> None:
"""Called before the action is aborted."""
assert isinstance(frame, InternalStateMachineAbortFrame)
self.action_is_success = False
self.action_failure_reason = frame.reason
async def update_action_state(self, frame: InternalStateMachineTriggerFrame | ActionFrame) -> None:
"""Updates action state data during transitions.
Args:
frame: The frame containing updated state data.
"""
if isinstance(frame, ActionFrame):
assert "action_id" not in self.action_state or frame.action_id == self.action_state["action_id"]
self.action_state.update(asdict(frame))
async def on_enter_running(self, frame: InternalStateMachineTriggerFrame | ActionFrame) -> None:
"""Called when the action enters the running state."""
pass
async def on_enter_finished(self, frame: InternalStateMachineTriggerFrame | ActionFrame) -> None:
"""Called when the action enters the finished state."""
pass
async def on_enter_stopping(self, frame: InternalStateMachineTriggerFrame | ActionFrame) -> None:
"""Called when the action enters the stopping state."""
pass
async def on_enter_starting(self, frame: ActionFrame | InternalStateMachineTriggerFrame) -> None:
"""Called when the action enters the starting state."""
pass
async def clear_modality(self) -> None:
"""Clear the modality for the action."""
pass