improve new boss setup automation
Browse files- BOSS_UPDATE_GUIDE.md +15 -5
- game_catalog.json +13 -0
- static/game_catalog.js +0 -0
- tests/test_game_catalog_sync.py +52 -1
- tools/configure_new_boss.py +89 -7
- tools/sync_game_catalog.py +57 -0
BOSS_UPDATE_GUIDE.md
CHANGED
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@@ -25,19 +25,28 @@ The official client supplies:
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- gold reward range
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- possible sword and shield drops
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- item-specific sword and shield drop chances
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-
The
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-
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## What still needs one measurement
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- effective downtime from the killing hit to the first hit after respawn
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- normal gold divisor
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-
-
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These values are stored in `boss_overrides.json`. The website settings can
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override both drop chances and room capacity at any time.
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## Add a new boss
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1. Start the optimizer locally.
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@@ -67,8 +76,9 @@ SM_BOSS_PROBE.copyJson()
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7. Run `configure_new_boss.bat`.
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The batch refreshes the official catalog, reads the probe JSON from the
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clipboard, asks
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and
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If the optimizer uses another port, replace `8000` in the fetch command with
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that port.
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- gold reward range
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- possible sword and shield drops
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- item-specific sword and shield drop chances
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+
- room capacity rules for each world number
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+
The setup helper lists every newly discovered enemy so the actual boss can be
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+
selected. It then lists only that enemy's official sword and shield drops and
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asks which two are the featured boss drops. If their world label contains a
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number such as `W11`, the matching official room capacity is selected
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automatically and can still be confirmed or changed.
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## What still needs one measurement
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- effective downtime from the killing hit to the first hit after respawn
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- normal gold divisor
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+
- world number or room capacity only if the official item labels do not identify
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+
the world clearly
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These values are stored in `boss_overrides.json`. The website settings can
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override both drop chances and room capacity at any time.
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+
Until a timing measurement is supplied, effective downtime defaults to the
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official raw respawn plus `1.15` seconds. The existing three main bosses all
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matched this offset closely, but a new boss should still be measured once.
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+
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## Add a new boss
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1. Start the optimizer locally.
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7. Run `configure_new_boss.bat`.
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The batch refreshes the official catalog, reads the probe JSON from the
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+
clipboard, asks which new enemy and boss drops to use, confirms the inferred
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world and remaining measured values, updates `boss_overrides.json`, and pushes
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the optimizer files. The new boss then appears as a settings preset.
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If the optimizer uses another port, replace `8000` in the fetch command with
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that port.
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game_catalog.json
CHANGED
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@@ -13,6 +13,19 @@
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"data_sha256": "f52cbba9daf2b84ae9d311b17ee2072088ac87ae63c10b0aa82b3078804b4f70"
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},
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"level_scale_per_level": 0.25,
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"enemies": [
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{
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"name": "Roundhead",
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"data_sha256": "f52cbba9daf2b84ae9d311b17ee2072088ac87ae63c10b0aa82b3078804b4f70"
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},
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"level_scale_per_level": 0.25,
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+
"world_room_capacities": {
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"default": 8,
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"by_world": {
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"3": 4,
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"6": 4,
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"100": 16,
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"102": 16,
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"103": 32,
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"104": 6,
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"105": 16,
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"106": -1
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}
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},
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"enemies": [
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{
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"name": "Roundhead",
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static/game_catalog.js
CHANGED
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The diff for this file is too large to render.
See raw diff
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tests/test_game_catalog_sync.py
CHANGED
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@@ -3,7 +3,12 @@ from pathlib import Path
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import pytest
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-
from tools.sync_game_catalog import
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ROOT = Path(__file__).resolve().parents[1]
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@@ -23,6 +28,9 @@ def test_generated_catalog_contains_complete_official_item_sets():
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))
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assert catalog["level_scale_per_level"] == pytest.approx(0.25)
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assert len(catalog["enemies"]) >= 26
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def test_catalog_keeps_stats_and_images_aligned_by_game_type():
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@@ -55,3 +63,46 @@ def test_rotation_expression_parser_only_accepts_arithmetic():
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assert _evaluate_arithmetic("-12/0x3*(4+2)") == pytest.approx(-24)
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with pytest.raises(CatalogError):
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_evaluate_arithmetic("__import__('os').system('echo no')")
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import pytest
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+
from tools.sync_game_catalog import (
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CatalogError,
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_evaluate_arithmetic,
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_parse_decoded_world_room_capacities,
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)
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from tools.configure_new_boss import room_capacity_for_world, world_number_from_items
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ROOT = Path(__file__).resolve().parents[1]
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))
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assert catalog["level_scale_per_level"] == pytest.approx(0.25)
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assert len(catalog["enemies"]) >= 26
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+
assert catalog["world_room_capacities"]["default"] == 8
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assert catalog["world_room_capacities"]["by_world"]["3"] == 4
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assert catalog["world_room_capacities"]["by_world"]["6"] == 4
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def test_catalog_keeps_stats_and_images_aligned_by_game_type():
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assert _evaluate_arithmetic("-12/0x3*(4+2)") == pytest.approx(-24)
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with pytest.raises(CatalogError):
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_evaluate_arithmetic("__import__('os').system('echo no')")
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+
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+
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def test_room_capacity_parser_reads_default_and_special_worlds():
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source = (
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"this['onlineCounter']['element']&&(0x3===this['worldNumber']||"
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"0x6===this['worldNumber']?this['maxClients']=0x4:this['maxClients']=0x8,"
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"0x64!=this['worldNumber']&&0x66!=this['worldNumber']||(this['maxClients']=0x10),"
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"0x67==this['worldNumber']&&(this['maxClients']=0x20),"
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"0x68==this['worldNumber']&&(this['maxClients']=0x6),"
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"0x69==this['worldNumber']&&(this['maxClients']=0x10),"
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"0x6a==this['worldNumber']&&(this['maxClients']=-0x1));"
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)
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rules = _parse_decoded_world_room_capacities(source)
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assert rules["default"] == 8
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assert rules["by_world"] == {
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"3": 4,
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"6": 4,
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"100": 16,
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"102": 16,
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"103": 32,
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"104": 6,
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"105": 16,
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"106": -1,
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}
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def test_boss_config_infers_world_and_room_capacity_from_selected_drops():
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catalog = {
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"world_room_capacities": {
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"default": 8,
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"by_world": {"3": 4, "6": 4},
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}
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}
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items = [
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{"name": "Drop Sword", "world": "New Realm W11"},
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{"name": "Drop Shield", "world": "New Realm W11"},
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]
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world_number = world_number_from_items(items)
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assert world_number == 11
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assert room_capacity_for_world(catalog, world_number) == 8
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assert room_capacity_for_world(catalog, 3) == 4
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tools/configure_new_boss.py
CHANGED
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@@ -45,6 +45,14 @@ def prompt(label: str, default: Any, cast=str):
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return cast(raw)
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def slug(value: str) -> str:
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return re.sub(r"[^a-z0-9]+", "-", value.lower()).strip("-")
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@@ -57,10 +65,18 @@ def item_by_type(catalog: dict[str, Any], category: str) -> dict[int, dict[str,
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}
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-
def
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list_key = "dropsSword" if category == "swords" else "dropsShield"
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items = item_by_type(catalog, category)
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-
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if not candidates:
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return "", 0.0
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chosen = min(
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@@ -74,6 +90,60 @@ def featured_drop(catalog: dict[str, Any], enemy: dict[str, Any], category: str)
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return chosen["name"], chance
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def choose_enemy(catalog: dict[str, Any], overrides: dict[str, Any], wanted: int | None):
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enemies = catalog.get("enemies") or []
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if wanted is not None:
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@@ -130,8 +200,19 @@ def main() -> int:
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enemy = choose_enemy(catalog, overrides, wanted_type)
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enemy_type = int(enemy["type"])
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existing = (overrides.get("bosses") or {}).get(str(enemy_type), {})
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-
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-
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default_delay = float(overrides.get("default_first_hit_delay_seconds", 1.15))
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automatic_respawn = float(enemy.get("respawDelay", 0.0)) / 1000.0 + default_delay
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measured_respawn = probe.get("effective_respawn_seconds")
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@@ -151,6 +232,7 @@ def main() -> int:
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"key": prompt("Preset key", existing.get("key") or slug(enemy["name"])),
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"display_name": prompt("Displayed boss name", existing.get("display_name") or enemy["name"]),
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"order": prompt("Preset order", existing.get("order", enemy_type), int),
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"effective_respawn_seconds": prompt(
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"Kill hit -> first respawn hit (seconds)",
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measured_respawn if measured_respawn is not None else existing.get(
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@@ -160,7 +242,7 @@ def main() -> int:
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),
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"room_capacity": prompt(
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"Maximum accounts in one room",
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-
existing.get("room_capacity",
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int,
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),
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"normal_gold_divisor": prompt(
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@@ -170,13 +252,13 @@ def main() -> int:
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),
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float,
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),
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-
"sword_item":
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"sword_drop_chance": prompt(
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"Sword drop chance as decimal (1% = 0.01)",
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existing.get("sword_drop_chance", sword_chance / 100.0),
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float,
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),
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-
"shield_item":
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"shield_drop_chance": prompt(
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"Shield drop chance as decimal (1% = 0.01)",
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existing.get("shield_drop_chance", shield_chance / 100.0),
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return cast(raw)
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+
def prompt_optional_int(label: str, default: int | None = None) -> int | None:
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+
suffix = f" [{default}]" if default is not None else " [unknown]"
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+
raw = input(f"{label}{suffix}: ").strip()
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if not raw:
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return default
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+
return int(raw)
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+
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+
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def slug(value: str) -> str:
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return re.sub(r"[^a-z0-9]+", "-", value.lower()).strip("-")
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}
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+
def drop_candidates(
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+
catalog: dict[str, Any],
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enemy: dict[str, Any],
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+
category: str,
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+
) -> list[dict[str, Any]]:
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list_key = "dropsSword" if category == "swords" else "dropsShield"
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items = item_by_type(catalog, category)
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+
return [items[value] for value in enemy.get(list_key, []) if value in items]
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+
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+
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+
def featured_drop(catalog: dict[str, Any], enemy: dict[str, Any], category: str):
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+
candidates = drop_candidates(catalog, enemy, category)
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if not candidates:
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return "", 0.0
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chosen = min(
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return chosen["name"], chance
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+
def choose_drop(
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| 94 |
+
catalog: dict[str, Any],
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+
enemy: dict[str, Any],
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+
category: str,
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+
existing_name: str = "",
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+
) -> tuple[dict[str, Any] | None, float]:
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+
candidates = drop_candidates(catalog, enemy, category)
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+
singular = "sword" if category == "swords" else "shield"
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+
if not candidates:
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+
print(f"No official {singular} drops are configured for this enemy.")
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+
return None, 0.0
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+
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+
default_name, _default_chance = featured_drop(catalog, enemy, category)
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+
default_index = next(
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(
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index
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+
for index, item in enumerate(candidates, start=1)
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if item["name"] == (existing_name or default_name)
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),
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1,
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)
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+
print(f"\nOfficial {singular} drop candidates:")
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+
for index, item in enumerate(candidates, start=1):
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+
chance = float(item.get("drop_chance", item.get("commonnessPercentage", 0.0)) or 0.0)
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+
world = str(item.get("world") or "unknown world")
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+
print(f" {index:>2} {item['name']} {chance:g}% ({world})")
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+
selected = prompt(f"Boss {singular} number", default_index, int)
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+
if not 1 <= selected <= len(candidates):
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+
raise SystemExit(f"Boss {singular} number must be between 1 and {len(candidates)}.")
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+
item = candidates[selected - 1]
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+
chance = float(item.get("drop_chance", item.get("commonnessPercentage", 0.0)) or 0.0)
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+
return item, chance
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+
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+
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+
def world_number_from_items(items: list[dict[str, Any] | None]) -> int | None:
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+
values = set()
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+
for item in items:
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+
if not item:
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+
continue
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| 132 |
+
match = re.search(r"\bW(\d+)\b", str(item.get("world") or ""), re.IGNORECASE)
|
| 133 |
+
if match:
|
| 134 |
+
values.add(int(match.group(1)))
|
| 135 |
+
return next(iter(values)) if len(values) == 1 else None
|
| 136 |
+
|
| 137 |
+
|
| 138 |
+
def room_capacity_for_world(catalog: dict[str, Any], world_number: int | None) -> int:
|
| 139 |
+
rules = catalog.get("world_room_capacities") or {}
|
| 140 |
+
default = int(rules.get("default", 8) or 8)
|
| 141 |
+
if world_number is None:
|
| 142 |
+
return default
|
| 143 |
+
limit = int((rules.get("by_world") or {}).get(str(world_number), default))
|
| 144 |
+
return 50 if limit < 0 else limit
|
| 145 |
+
|
| 146 |
+
|
| 147 |
def choose_enemy(catalog: dict[str, Any], overrides: dict[str, Any], wanted: int | None):
|
| 148 |
enemies = catalog.get("enemies") or []
|
| 149 |
if wanted is not None:
|
|
|
|
| 200 |
enemy = choose_enemy(catalog, overrides, wanted_type)
|
| 201 |
enemy_type = int(enemy["type"])
|
| 202 |
existing = (overrides.get("bosses") or {}).get(str(enemy_type), {})
|
| 203 |
+
sword_item, sword_chance = choose_drop(
|
| 204 |
+
catalog, enemy, "swords", str(existing.get("sword_item") or "")
|
| 205 |
+
)
|
| 206 |
+
shield_item, shield_chance = choose_drop(
|
| 207 |
+
catalog, enemy, "shields", str(existing.get("shield_item") or "")
|
| 208 |
+
)
|
| 209 |
+
sword_name = str((sword_item or {}).get("name") or "")
|
| 210 |
+
shield_name = str((shield_item or {}).get("name") or "")
|
| 211 |
+
inferred_world = world_number_from_items([sword_item, shield_item])
|
| 212 |
+
existing_world = existing.get("world_number")
|
| 213 |
+
default_world = int(existing_world) if existing_world is not None else inferred_world
|
| 214 |
+
world_number = prompt_optional_int("World number", default_world)
|
| 215 |
+
inferred_capacity = room_capacity_for_world(catalog, world_number)
|
| 216 |
default_delay = float(overrides.get("default_first_hit_delay_seconds", 1.15))
|
| 217 |
automatic_respawn = float(enemy.get("respawDelay", 0.0)) / 1000.0 + default_delay
|
| 218 |
measured_respawn = probe.get("effective_respawn_seconds")
|
|
|
|
| 232 |
"key": prompt("Preset key", existing.get("key") or slug(enemy["name"])),
|
| 233 |
"display_name": prompt("Displayed boss name", existing.get("display_name") or enemy["name"]),
|
| 234 |
"order": prompt("Preset order", existing.get("order", enemy_type), int),
|
| 235 |
+
"world_number": world_number,
|
| 236 |
"effective_respawn_seconds": prompt(
|
| 237 |
"Kill hit -> first respawn hit (seconds)",
|
| 238 |
measured_respawn if measured_respawn is not None else existing.get(
|
|
|
|
| 242 |
),
|
| 243 |
"room_capacity": prompt(
|
| 244 |
"Maximum accounts in one room",
|
| 245 |
+
existing.get("room_capacity", inferred_capacity),
|
| 246 |
int,
|
| 247 |
),
|
| 248 |
"normal_gold_divisor": prompt(
|
|
|
|
| 252 |
),
|
| 253 |
float,
|
| 254 |
),
|
| 255 |
+
"sword_item": sword_name,
|
| 256 |
"sword_drop_chance": prompt(
|
| 257 |
"Sword drop chance as decimal (1% = 0.01)",
|
| 258 |
existing.get("sword_drop_chance", sword_chance / 100.0),
|
| 259 |
float,
|
| 260 |
),
|
| 261 |
+
"shield_item": shield_name,
|
| 262 |
"shield_drop_chance": prompt(
|
| 263 |
"Shield drop chance as decimal (1% = 0.01)",
|
| 264 |
existing.get("shield_drop_chance", shield_chance / 100.0),
|
tools/sync_game_catalog.py
CHANGED
|
@@ -302,6 +302,62 @@ def _find_item_arrays(bundle: str) -> dict[str, list[dict[str, Any]]]:
|
|
| 302 |
return arrays
|
| 303 |
|
| 304 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 305 |
def _find_enemy_array(bundle: str) -> list[dict[str, Any]]:
|
| 306 |
decode_calls = _build_string_decoder(bundle)
|
| 307 |
best: list[dict[str, Any]] = []
|
|
@@ -615,6 +671,7 @@ def build_catalog(
|
|
| 615 |
"data_sha256": hashlib.sha256(data_raw).hexdigest(),
|
| 616 |
},
|
| 617 |
"level_scale_per_level": _extract_level_scale(bundle),
|
|
|
|
| 618 |
"enemies": enemies,
|
| 619 |
"swords": [item for item in rows["swords"] if item["name"] != "Empty"],
|
| 620 |
"shields": [item for item in rows["shields"] if item["name"] != "Empty"],
|
|
|
|
| 302 |
return arrays
|
| 303 |
|
| 304 |
|
| 305 |
+
def _parse_decoded_world_room_capacities(source: str) -> dict[str, Any]:
|
| 306 |
+
world = r"this\['worldNumber'\]"
|
| 307 |
+
clients = r"this\['maxClients'\]"
|
| 308 |
+
default_match = re.search(
|
| 309 |
+
rf"0x([0-9a-f]+)==={world}\|\|0x([0-9a-f]+)==={world}"
|
| 310 |
+
rf"\?{clients}=(0x[0-9a-f]+):{clients}=(0x[0-9a-f]+)",
|
| 311 |
+
source,
|
| 312 |
+
re.IGNORECASE,
|
| 313 |
+
)
|
| 314 |
+
pair_match = re.search(
|
| 315 |
+
rf"0x([0-9a-f]+)!={world}&&0x([0-9a-f]+)!={world}"
|
| 316 |
+
rf"\|\|\({clients}=(0x[0-9a-f]+)\)",
|
| 317 |
+
source,
|
| 318 |
+
re.IGNORECASE,
|
| 319 |
+
)
|
| 320 |
+
if not default_match or not pair_match:
|
| 321 |
+
raise CatalogError("Could not parse the official room-capacity defaults.")
|
| 322 |
+
|
| 323 |
+
first_world, second_world, shared_limit, default_limit = (
|
| 324 |
+
int(value, 16) for value in default_match.groups()
|
| 325 |
+
)
|
| 326 |
+
pair_first, pair_second, pair_limit = (
|
| 327 |
+
int(value, 16) for value in pair_match.groups()
|
| 328 |
+
)
|
| 329 |
+
by_world = {
|
| 330 |
+
str(first_world): shared_limit,
|
| 331 |
+
str(second_world): shared_limit,
|
| 332 |
+
str(pair_first): pair_limit,
|
| 333 |
+
str(pair_second): pair_limit,
|
| 334 |
+
}
|
| 335 |
+
for match in re.finditer(
|
| 336 |
+
rf"0x([0-9a-f]+)=={world}&&\({clients}=(-?0x[0-9a-f]+)\)",
|
| 337 |
+
source,
|
| 338 |
+
re.IGNORECASE,
|
| 339 |
+
):
|
| 340 |
+
world_number = int(match.group(1), 16)
|
| 341 |
+
raw_limit = match.group(2)
|
| 342 |
+
limit = -int(raw_limit[3:], 16) if raw_limit.startswith("-") else int(raw_limit, 16)
|
| 343 |
+
by_world[str(world_number)] = limit
|
| 344 |
+
|
| 345 |
+
return {
|
| 346 |
+
"default": default_limit,
|
| 347 |
+
"by_world": dict(sorted(by_world.items(), key=lambda row: int(row[0]))),
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
|
| 351 |
+
def _extract_world_room_capacities(bundle: str) -> dict[str, Any]:
|
| 352 |
+
decode_calls = _build_string_decoder(bundle)
|
| 353 |
+
marker = "this['maxClients']=0x6"
|
| 354 |
+
marker_pos = bundle.find(marker)
|
| 355 |
+
if marker_pos < 0:
|
| 356 |
+
raise CatalogError("Could not identify the official room-capacity rules.")
|
| 357 |
+
source = decode_calls(bundle[max(0, marker_pos - 1800) : marker_pos + 900])
|
| 358 |
+
return _parse_decoded_world_room_capacities(source)
|
| 359 |
+
|
| 360 |
+
|
| 361 |
def _find_enemy_array(bundle: str) -> list[dict[str, Any]]:
|
| 362 |
decode_calls = _build_string_decoder(bundle)
|
| 363 |
best: list[dict[str, Any]] = []
|
|
|
|
| 671 |
"data_sha256": hashlib.sha256(data_raw).hexdigest(),
|
| 672 |
},
|
| 673 |
"level_scale_per_level": _extract_level_scale(bundle),
|
| 674 |
+
"world_room_capacities": _extract_world_room_capacities(bundle),
|
| 675 |
"enemies": enemies,
|
| 676 |
"swords": [item for item in rows["swords"] if item["name"] != "Empty"],
|
| 677 |
"shields": [item for item in rows["shields"] if item["name"] != "Empty"],
|