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Update index.html
Browse files- index.html +646 -19
index.html
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Adventure Farming Game</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Arial', sans-serif;
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background: linear-gradient(135deg, #87CEEB 0%, #98FB98 100%);
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overflow: hidden;
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height: 100vh;
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}
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.game-container {
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position: relative;
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width: 100%;
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height: 100vh;
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overflow: hidden;
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}
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.game-area {
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display: grid;
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grid-template-columns: 1fr 1fr;
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grid-template-rows: 1fr 1fr;
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width: 100%;
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height: 100%;
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gap: 2px;
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}
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.zone {
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position: relative;
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border: 3px solid #8B4513;
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border-radius: 15px;
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| 41 |
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overflow: hidden;
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}
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| 43 |
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.farm-zone {
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| 45 |
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background: linear-gradient(45deg, #90EE90, #98FB98);
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| 46 |
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display: grid;
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| 47 |
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grid-template-columns: repeat(3, 1fr);
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| 48 |
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grid-template-rows: repeat(3, 1fr);
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| 49 |
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gap: 5px;
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| 50 |
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padding: 10px;
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| 51 |
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}
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| 52 |
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.farm-plot {
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| 54 |
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background: #8B4513;
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| 55 |
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border: 2px solid #654321;
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| 56 |
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border-radius: 8px;
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| 57 |
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cursor: pointer;
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| 58 |
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display: flex;
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| 59 |
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align-items: center;
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justify-content: center;
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| 61 |
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font-size: 24px;
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| 62 |
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transition: all 0.3s ease;
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| 63 |
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position: relative;
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| 64 |
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}
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.farm-plot:hover {
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transform: scale(1.05);
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box-shadow: 0 4px 8px rgba(0,0,0,0.3);
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}
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.farm-plot.planted {
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background: #228B22;
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| 73 |
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}
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.farm-plot.ready {
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background: #FFD700;
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animation: glow 1s infinite alternate;
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}
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| 79 |
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@keyframes glow {
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from { box-shadow: 0 0 5px #FFD700; }
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| 82 |
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to { box-shadow: 0 0 15px #FFD700, 0 0 25px #FFD700; }
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}
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.jungle-zone {
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background: linear-gradient(45deg, #228B22, #006400);
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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grid-template-rows: repeat(3, 1fr);
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gap: 3px;
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| 91 |
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padding: 10px;
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}
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.tree {
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background: #8B4513;
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| 96 |
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border: none;
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border-radius: 50% 50% 50% 50% / 60% 60% 40% 40%;
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| 98 |
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cursor: pointer;
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| 99 |
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font-size: 20px;
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transition: all 0.3s ease;
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| 101 |
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position: relative;
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}
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| 103 |
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.tree:hover {
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transform: scale(1.1);
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}
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.tree.cut {
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background: #654321;
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opacity: 0.5;
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}
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| 112 |
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.water-zone {
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background: linear-gradient(45deg, #4169E1, #1E90FF);
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| 115 |
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position: relative;
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| 116 |
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cursor: pointer;
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| 117 |
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display: flex;
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| 118 |
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align-items: center;
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| 119 |
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justify-content: center;
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font-size: 48px;
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}
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+
|
| 123 |
+
.water-wave {
|
| 124 |
+
position: absolute;
|
| 125 |
+
top: 0;
|
| 126 |
+
left: 0;
|
| 127 |
+
width: 100%;
|
| 128 |
+
height: 100%;
|
| 129 |
+
background: linear-gradient(45deg, transparent, rgba(255,255,255,0.2));
|
| 130 |
+
animation: wave 2s infinite linear;
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
@keyframes wave {
|
| 134 |
+
0% { transform: translateX(-100%); }
|
| 135 |
+
100% { transform: translateX(100%); }
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
.shop-zone {
|
| 139 |
+
background: linear-gradient(45deg, #DEB887, #F4A460);
|
| 140 |
+
padding: 20px;
|
| 141 |
+
display: flex;
|
| 142 |
+
flex-direction: column;
|
| 143 |
+
gap: 10px;
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
.shop-item {
|
| 147 |
+
background: #FFE4B5;
|
| 148 |
+
border: 2px solid #DEB887;
|
| 149 |
+
border-radius: 8px;
|
| 150 |
+
padding: 10px;
|
| 151 |
+
cursor: pointer;
|
| 152 |
+
transition: all 0.3s ease;
|
| 153 |
+
text-align: center;
|
| 154 |
+
font-weight: bold;
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
.shop-item:hover {
|
| 158 |
+
background: #FFEFD5;
|
| 159 |
+
transform: translateY(-2px);
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
.ui-panel {
|
| 163 |
+
position: absolute;
|
| 164 |
+
top: 20px;
|
| 165 |
+
left: 20px;
|
| 166 |
+
background: rgba(255,255,255,0.9);
|
| 167 |
+
padding: 15px;
|
| 168 |
+
border-radius: 10px;
|
| 169 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.3);
|
| 170 |
+
z-index: 100;
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
.resource {
|
| 174 |
+
display: flex;
|
| 175 |
+
align-items: center;
|
| 176 |
+
gap: 5px;
|
| 177 |
+
margin: 5px 0;
|
| 178 |
+
font-weight: bold;
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
.clouds {
|
| 182 |
+
position: absolute;
|
| 183 |
+
top: 0;
|
| 184 |
+
left: 0;
|
| 185 |
+
width: 100%;
|
| 186 |
+
height: 100%;
|
| 187 |
+
pointer-events: none;
|
| 188 |
+
z-index: 50;
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
.cloud {
|
| 192 |
+
position: absolute;
|
| 193 |
+
background: white;
|
| 194 |
+
border-radius: 50px;
|
| 195 |
+
opacity: 0.7;
|
| 196 |
+
animation: float 20s infinite linear;
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
.cloud:before {
|
| 200 |
+
content: '';
|
| 201 |
+
position: absolute;
|
| 202 |
+
background: white;
|
| 203 |
+
border-radius: 50px;
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
.cloud1 {
|
| 207 |
+
width: 80px;
|
| 208 |
+
height: 40px;
|
| 209 |
+
top: 20%;
|
| 210 |
+
animation-duration: 25s;
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
.cloud1:before {
|
| 214 |
+
width: 50px;
|
| 215 |
+
height: 50px;
|
| 216 |
+
top: -25px;
|
| 217 |
+
left: 10px;
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
.cloud2 {
|
| 221 |
+
width: 60px;
|
| 222 |
+
height: 30px;
|
| 223 |
+
top: 40%;
|
| 224 |
+
animation-duration: 30s;
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
.cloud2:before {
|
| 228 |
+
width: 40px;
|
| 229 |
+
height: 40px;
|
| 230 |
+
top: -20px;
|
| 231 |
+
left: 15px;
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
@keyframes float {
|
| 235 |
+
0% { transform: translateX(-100px); }
|
| 236 |
+
100% { transform: translateX(calc(100vw + 100px)); }
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
.rain {
|
| 240 |
+
position: absolute;
|
| 241 |
+
top: 0;
|
| 242 |
+
left: 0;
|
| 243 |
+
width: 100%;
|
| 244 |
+
height: 100%;
|
| 245 |
+
pointer-events: none;
|
| 246 |
+
z-index: 40;
|
| 247 |
+
opacity: 0;
|
| 248 |
+
transition: opacity 1s ease;
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
.rain.active {
|
| 252 |
+
opacity: 1;
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
.raindrop {
|
| 256 |
+
position: absolute;
|
| 257 |
+
width: 2px;
|
| 258 |
+
height: 15px;
|
| 259 |
+
background: rgba(173, 216, 230, 0.8);
|
| 260 |
+
animation: fall 1s infinite linear;
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
@keyframes fall {
|
| 264 |
+
0% { transform: translateY(-100vh); }
|
| 265 |
+
100% { transform: translateY(100vh); }
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
.wind {
|
| 269 |
+
position: absolute;
|
| 270 |
+
top: 0;
|
| 271 |
+
left: 0;
|
| 272 |
+
width: 100%;
|
| 273 |
+
height: 100%;
|
| 274 |
+
pointer-events: none;
|
| 275 |
+
z-index: 30;
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
.wind-line {
|
| 279 |
+
position: absolute;
|
| 280 |
+
width: 30px;
|
| 281 |
+
height: 2px;
|
| 282 |
+
background: rgba(255, 255, 255, 0.5);
|
| 283 |
+
animation: windMove 3s infinite linear;
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
@keyframes windMove {
|
| 287 |
+
0% { transform: translateX(-50px) translateY(0px); opacity: 0; }
|
| 288 |
+
10% { opacity: 1; }
|
| 289 |
+
90% { opacity: 1; }
|
| 290 |
+
100% { transform: translateX(calc(100vw + 50px)) translateY(-20px); opacity: 0; }
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
.timer-display {
|
| 294 |
+
position: absolute;
|
| 295 |
+
top: 5px;
|
| 296 |
+
right: 5px;
|
| 297 |
+
background: rgba(255, 255, 255, 0.8);
|
| 298 |
+
padding: 2px 6px;
|
| 299 |
+
border-radius: 3px;
|
| 300 |
+
font-size: 12px;
|
| 301 |
+
font-weight: bold;
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
.notification {
|
| 305 |
+
position: absolute;
|
| 306 |
+
top: 50%;
|
| 307 |
+
left: 50%;
|
| 308 |
+
transform: translate(-50%, -50%);
|
| 309 |
+
background: rgba(0, 0, 0, 0.8);
|
| 310 |
+
color: white;
|
| 311 |
+
padding: 10px 20px;
|
| 312 |
+
border-radius: 5px;
|
| 313 |
+
z-index: 200;
|
| 314 |
+
opacity: 0;
|
| 315 |
+
transition: opacity 0.3s ease;
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
.notification.show {
|
| 319 |
+
opacity: 1;
|
| 320 |
+
}
|
| 321 |
+
</style>
|
| 322 |
+
</head>
|
| 323 |
+
<body>
|
| 324 |
+
<div class="game-container">
|
| 325 |
+
<div class="ui-panel">
|
| 326 |
+
<div class="resource">π° Gold: <span id="gold">100</span></div>
|
| 327 |
+
<div class="resource">π§ Water: <span id="water">0</span></div>
|
| 328 |
+
<div class="resource">π± Seeds: <span id="seeds">2</span></div>
|
| 329 |
+
<div class="resource">πΎ Crops: <span id="crops">0</span></div>
|
| 330 |
+
</div>
|
| 331 |
+
|
| 332 |
+
<div class="clouds">
|
| 333 |
+
<div class="cloud cloud1"></div>
|
| 334 |
+
<div class="cloud cloud2"></div>
|
| 335 |
+
</div>
|
| 336 |
+
|
| 337 |
+
<div class="rain" id="rain"></div>
|
| 338 |
+
<div class="wind" id="wind"></div>
|
| 339 |
+
|
| 340 |
+
<div class="game-area">
|
| 341 |
+
<div class="zone farm-zone" id="farmZone">
|
| 342 |
+
<!-- Farm plots will be generated here -->
|
| 343 |
+
</div>
|
| 344 |
+
|
| 345 |
+
<div class="zone jungle-zone" id="jungleZone">
|
| 346 |
+
<!-- Trees will be generated here -->
|
| 347 |
+
</div>
|
| 348 |
+
|
| 349 |
+
<div class="zone water-zone" id="waterZone">
|
| 350 |
+
<div class="water-wave"></div>
|
| 351 |
+
π§
|
| 352 |
+
</div>
|
| 353 |
+
|
| 354 |
+
<div class="zone shop-zone">
|
| 355 |
+
<h3 style="text-align: center; margin-bottom: 10px;">πͺ SHOP</h3>
|
| 356 |
+
<div class="shop-item" onclick="buySeeds()">
|
| 357 |
+
π± Buy Seeds (10 Gold)
|
| 358 |
+
</div>
|
| 359 |
+
<div class="shop-item" onclick="buyWaterBucket()">
|
| 360 |
+
πͺ£ Buy Water Bucket (15 Gold)
|
| 361 |
+
</div>
|
| 362 |
+
<div class="shop-item" onclick="sellCrops()">
|
| 363 |
+
π° Sell Crops (20 Gold each)
|
| 364 |
+
</div>
|
| 365 |
+
</div>
|
| 366 |
+
</div>
|
| 367 |
+
|
| 368 |
+
<div class="notification" id="notification"></div>
|
| 369 |
+
</div>
|
| 370 |
+
|
| 371 |
+
<script>
|
| 372 |
+
// Game state
|
| 373 |
+
let gameState = {
|
| 374 |
+
gold: 100,
|
| 375 |
+
water: 0,
|
| 376 |
+
seeds: 2,
|
| 377 |
+
crops: 0,
|
| 378 |
+
farmPlots: [],
|
| 379 |
+
trees: [],
|
| 380 |
+
weather: 'sunny'
|
| 381 |
+
};
|
| 382 |
+
|
| 383 |
+
// Initialize game
|
| 384 |
+
function initGame() {
|
| 385 |
+
createFarmPlots();
|
| 386 |
+
createTrees();
|
| 387 |
+
createWeatherEffects();
|
| 388 |
+
updateUI();
|
| 389 |
+
startWeatherCycle();
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
// Create farm plots
|
| 393 |
+
function createFarmPlots() {
|
| 394 |
+
const farmZone = document.getElementById('farmZone');
|
| 395 |
+
for (let i = 0; i < 9; i++) {
|
| 396 |
+
const plot = document.createElement('div');
|
| 397 |
+
plot.className = 'farm-plot';
|
| 398 |
+
plot.onclick = () => handleFarmPlot(i);
|
| 399 |
+
farmZone.appendChild(plot);
|
| 400 |
+
|
| 401 |
+
gameState.farmPlots.push({
|
| 402 |
+
planted: false,
|
| 403 |
+
ready: false,
|
| 404 |
+
plantTime: null,
|
| 405 |
+
growthTimer: null
|
| 406 |
+
});
|
| 407 |
+
}
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
// Create trees
|
| 411 |
+
function createTrees() {
|
| 412 |
+
const jungleZone = document.getElementById('jungleZone');
|
| 413 |
+
for (let i = 0; i < 12; i++) {
|
| 414 |
+
const tree = document.createElement('div');
|
| 415 |
+
tree.className = 'tree';
|
| 416 |
+
tree.innerHTML = 'π³';
|
| 417 |
+
tree.onclick = () => cutTree(i);
|
| 418 |
+
jungleZone.appendChild(tree);
|
| 419 |
+
|
| 420 |
+
gameState.trees.push({ cut: false, regrowTimer: null });
|
| 421 |
+
}
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
// Handle farm plot interaction
|
| 425 |
+
function handleFarmPlot(index) {
|
| 426 |
+
const plot = gameState.farmPlots[index];
|
| 427 |
+
const plotElement = document.querySelectorAll('.farm-plot')[index];
|
| 428 |
+
|
| 429 |
+
if (plot.ready) {
|
| 430 |
+
// Harvest crop
|
| 431 |
+
gameState.crops++;
|
| 432 |
+
plot.planted = false;
|
| 433 |
+
plot.ready = false;
|
| 434 |
+
plotElement.className = 'farm-plot';
|
| 435 |
+
plotElement.innerHTML = '';
|
| 436 |
+
showNotification('πΎ Crop harvested!');
|
| 437 |
+
updateUI();
|
| 438 |
+
} else if (!plot.planted && gameState.seeds > 0 && gameState.water > 0) {
|
| 439 |
+
// Plant seed
|
| 440 |
+
gameState.seeds--;
|
| 441 |
+
gameState.water--;
|
| 442 |
+
plot.planted = true;
|
| 443 |
+
plot.plantTime = Date.now();
|
| 444 |
+
plotElement.className = 'farm-plot planted';
|
| 445 |
+
plotElement.innerHTML = 'π±';
|
| 446 |
+
|
| 447 |
+
// Add timer display
|
| 448 |
+
const timerDiv = document.createElement('div');
|
| 449 |
+
timerDiv.className = 'timer-display';
|
| 450 |
+
plotElement.appendChild(timerDiv);
|
| 451 |
+
|
| 452 |
+
// Start growth timer (1 minute = 60000ms)
|
| 453 |
+
plot.growthTimer = setTimeout(() => {
|
| 454 |
+
plot.ready = true;
|
| 455 |
+
plotElement.className = 'farm-plot ready';
|
| 456 |
+
plotElement.innerHTML = 'πΎ';
|
| 457 |
+
showNotification('πΎ Crop is ready to harvest!');
|
| 458 |
+
}, 60000);
|
| 459 |
+
|
| 460 |
+
// Update timer display every second
|
| 461 |
+
const timerInterval = setInterval(() => {
|
| 462 |
+
if (!plot.planted || plot.ready) {
|
| 463 |
+
clearInterval(timerInterval);
|
| 464 |
+
return;
|
| 465 |
+
}
|
| 466 |
+
|
| 467 |
+
const elapsed = Date.now() - plot.plantTime;
|
| 468 |
+
const remaining = Math.max(0, 60000 - elapsed);
|
| 469 |
+
const seconds = Math.ceil(remaining / 1000);
|
| 470 |
+
timerDiv.textContent = `${seconds}s`;
|
| 471 |
+
|
| 472 |
+
if (seconds === 0) {
|
| 473 |
+
clearInterval(timerInterval);
|
| 474 |
+
timerDiv.remove();
|
| 475 |
+
}
|
| 476 |
+
}, 1000);
|
| 477 |
+
|
| 478 |
+
showNotification('π± Seed planted!');
|
| 479 |
+
updateUI();
|
| 480 |
+
} else if (!plot.planted && gameState.seeds === 0) {
|
| 481 |
+
showNotification('β No seeds! Buy from shop.');
|
| 482 |
+
} else if (!plot.planted && gameState.water === 0) {
|
| 483 |
+
showNotification('β No water! Collect from water zone.');
|
| 484 |
+
}
|
| 485 |
+
}
|
| 486 |
+
|
| 487 |
+
// Cut tree
|
| 488 |
+
function cutTree(index) {
|
| 489 |
+
const tree = gameState.trees[index];
|
| 490 |
+
const treeElement = document.querySelectorAll('.tree')[index];
|
| 491 |
+
|
| 492 |
+
if (!tree.cut) {
|
| 493 |
+
tree.cut = true;
|
| 494 |
+
treeElement.className = 'tree cut';
|
| 495 |
+
treeElement.innerHTML = 'πͺ΅';
|
| 496 |
+
gameState.gold += 5;
|
| 497 |
+
showNotification('πͺ΅ Tree cut! +5 Gold');
|
| 498 |
+
updateUI();
|
| 499 |
+
|
| 500 |
+
// Regrow tree after 30 seconds
|
| 501 |
+
tree.regrowTimer = setTimeout(() => {
|
| 502 |
+
tree.cut = false;
|
| 503 |
+
treeElement.className = 'tree';
|
| 504 |
+
treeElement.innerHTML = 'π³';
|
| 505 |
+
}, 30000);
|
| 506 |
+
}
|
| 507 |
+
}
|
| 508 |
+
|
| 509 |
+
// Collect water
|
| 510 |
+
document.getElementById('waterZone').onclick = function() {
|
| 511 |
+
gameState.water += 3;
|
| 512 |
+
showNotification('π§ Water collected! +3 Water');
|
| 513 |
+
updateUI();
|
| 514 |
+
};
|
| 515 |
+
|
| 516 |
+
// Shop functions
|
| 517 |
+
function buySeeds() {
|
| 518 |
+
if (gameState.gold >= 10) {
|
| 519 |
+
gameState.gold -= 10;
|
| 520 |
+
gameState.seeds += 3;
|
| 521 |
+
showNotification('π± Seeds purchased! +3 Seeds');
|
| 522 |
+
updateUI();
|
| 523 |
+
} else {
|
| 524 |
+
showNotification('β Not enough gold!');
|
| 525 |
+
}
|
| 526 |
+
}
|
| 527 |
+
|
| 528 |
+
function buyWaterBucket() {
|
| 529 |
+
if (gameState.gold >= 15) {
|
| 530 |
+
gameState.gold -= 15;
|
| 531 |
+
gameState.water += 10;
|
| 532 |
+
showNotification('πͺ£ Water bucket purchased! +10 Water');
|
| 533 |
+
updateUI();
|
| 534 |
+
} else {
|
| 535 |
+
showNotification('β Not enough gold!');
|
| 536 |
+
}
|
| 537 |
+
}
|
| 538 |
+
|
| 539 |
+
function sellCrops() {
|
| 540 |
+
if (gameState.crops > 0) {
|
| 541 |
+
const goldEarned = gameState.crops * 20;
|
| 542 |
+
gameState.gold += goldEarned;
|
| 543 |
+
gameState.crops = 0;
|
| 544 |
+
showNotification(`π° Crops sold! +${goldEarned} Gold`);
|
| 545 |
+
updateUI();
|
| 546 |
+
} else {
|
| 547 |
+
showNotification('β No crops to sell!');
|
| 548 |
+
}
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
// Update UI
|
| 552 |
+
function updateUI() {
|
| 553 |
+
document.getElementById('gold').textContent = gameState.gold;
|
| 554 |
+
document.getElementById('water').textContent = gameState.water;
|
| 555 |
+
document.getElementById('seeds').textContent = gameState.seeds;
|
| 556 |
+
document.getElementById('crops').textContent = gameState.crops;
|
| 557 |
+
}
|
| 558 |
+
|
| 559 |
+
// Show notification
|
| 560 |
+
function showNotification(message) {
|
| 561 |
+
const notification = document.getElementById('notification');
|
| 562 |
+
notification.textContent = message;
|
| 563 |
+
notification.classList.add('show');
|
| 564 |
+
setTimeout(() => {
|
| 565 |
+
notification.classList.remove('show');
|
| 566 |
+
}, 2000);
|
| 567 |
+
}
|
| 568 |
+
|
| 569 |
+
// Weather effects
|
| 570 |
+
function createWeatherEffects() {
|
| 571 |
+
createRaindrops();
|
| 572 |
+
createWindLines();
|
| 573 |
+
}
|
| 574 |
+
|
| 575 |
+
function createRaindrops() {
|
| 576 |
+
const rain = document.getElementById('rain');
|
| 577 |
+
for (let i = 0; i < 50; i++) {
|
| 578 |
+
const drop = document.createElement('div');
|
| 579 |
+
drop.className = 'raindrop';
|
| 580 |
+
drop.style.left = Math.random() * 100 + '%';
|
| 581 |
+
drop.style.animationDelay = Math.random() * 2 + 's';
|
| 582 |
+
drop.style.animationDuration = (Math.random() * 0.5 + 0.5) + 's';
|
| 583 |
+
rain.appendChild(drop);
|
| 584 |
+
}
|
| 585 |
+
}
|
| 586 |
+
|
| 587 |
+
function createWindLines() {
|
| 588 |
+
const wind = document.getElementById('wind');
|
| 589 |
+
for (let i = 0; i < 20; i++) {
|
| 590 |
+
const line = document.createElement('div');
|
| 591 |
+
line.className = 'wind-line';
|
| 592 |
+
line.style.top = Math.random() * 100 + '%';
|
| 593 |
+
line.style.animationDelay = Math.random() * 3 + 's';
|
| 594 |
+
wind.appendChild(line);
|
| 595 |
+
}
|
| 596 |
+
}
|
| 597 |
+
|
| 598 |
+
// Weather cycle
|
| 599 |
+
function startWeatherCycle() {
|
| 600 |
+
setInterval(() => {
|
| 601 |
+
const weatherTypes = ['sunny', 'rainy', 'windy'];
|
| 602 |
+
const newWeather = weatherTypes[Math.floor(Math.random() * weatherTypes.length)];
|
| 603 |
+
|
| 604 |
+
if (newWeather !== gameState.weather) {
|
| 605 |
+
gameState.weather = newWeather;
|
| 606 |
+
updateWeather();
|
| 607 |
+
}
|
| 608 |
+
}, 15000); // Change weather every 15 seconds
|
| 609 |
+
}
|
| 610 |
+
|
| 611 |
+
function updateWeather() {
|
| 612 |
+
const rain = document.getElementById('rain');
|
| 613 |
+
|
| 614 |
+
switch (gameState.weather) {
|
| 615 |
+
case 'rainy':
|
| 616 |
+
rain.classList.add('active');
|
| 617 |
+
showNotification('π§οΈ It\'s raining! Crops grow faster!');
|
| 618 |
+
// Speed up crop growth during rain
|
| 619 |
+
gameState.farmPlots.forEach((plot, index) => {
|
| 620 |
+
if (plot.planted && !plot.ready && plot.growthTimer) {
|
| 621 |
+
clearTimeout(plot.growthTimer);
|
| 622 |
+
plot.growthTimer = setTimeout(() => {
|
| 623 |
+
plot.ready = true;
|
| 624 |
+
const plotElement = document.querySelectorAll('.farm-plot')[index];
|
| 625 |
+
plotElement.className = 'farm-plot ready';
|
| 626 |
+
plotElement.innerHTML = 'πΎ';
|
| 627 |
+
showNotification('πΎ Crop is ready to harvest!');
|
| 628 |
+
}, 30000); // Faster growth in rain
|
| 629 |
+
}
|
| 630 |
+
});
|
| 631 |
+
break;
|
| 632 |
+
case 'sunny':
|
| 633 |
+
rain.classList.remove('active');
|
| 634 |
+
break;
|
| 635 |
+
case 'windy':
|
| 636 |
+
rain.classList.remove('active');
|
| 637 |
+
showNotification('π¨ It\'s windy! Trees sway in the breeze!');
|
| 638 |
+
break;
|
| 639 |
+
}
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
// Start the game
|
| 643 |
+
initGame();
|
| 644 |
+
</script>
|
| 645 |
+
</body>
|
| 646 |
+
</html>
|