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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Deep Sea Breakout</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<style>
|
| 9 |
+
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&family=Orbitron:wght@400;700&display=swap');
|
| 10 |
+
body {
|
| 11 |
+
margin: 0;
|
| 12 |
+
padding: 0;
|
| 13 |
+
background: radial-gradient(ellipse at bottom, #1B2735 0%, #090A0F 100%);
|
| 14 |
+
display: flex;
|
| 15 |
+
justify-content: center;
|
| 16 |
+
align-items: center;
|
| 17 |
+
min-height: 100vh;
|
| 18 |
+
font-family: 'Orbitron', sans-serif;
|
| 19 |
+
overflow: hidden;
|
| 20 |
+
color: #e0f7ff;
|
| 21 |
+
}
|
| 22 |
+
/* Stars for background - pure CSS */
|
| 23 |
+
.stars-bg::before {
|
| 24 |
+
content: "";
|
| 25 |
+
position: absolute;
|
| 26 |
+
top: 0;
|
| 27 |
+
left: 0;
|
| 28 |
+
right: 0;
|
| 29 |
+
bottom: 0;
|
| 30 |
+
background:
|
| 31 |
+
radial-gradient(2px 2px at 10% 20%, white, rgba(0,0,0,0)),
|
| 32 |
+
radial-gradient(2px 2px at 90% 80%, white, rgba(0,0,0,0)),
|
| 33 |
+
radial-gradient(2px 2px at 80% 10%, white, rgba(0,0,0,0));
|
| 34 |
+
background-size: 200px 200px;
|
| 35 |
+
animation: twinkle 15s linear infinite;
|
| 36 |
+
}
|
| 37 |
+
@keyframes twinkle {
|
| 38 |
+
0% { opacity: 0.1; }
|
| 39 |
+
50% { opacity: 0.7; }
|
| 40 |
+
100% { opacity: 0.1; }
|
| 41 |
+
}
|
| 42 |
+
.game-container {
|
| 43 |
+
position: relative;
|
| 44 |
+
border: 3px solid #0ff;
|
| 45 |
+
border-radius: 12px;
|
| 46 |
+
box-shadow: 0 0 30px rgba(0, 255, 255, 0.5);
|
| 47 |
+
background: rgba(0, 10, 20, 0.85);
|
| 48 |
+
overflow: hidden;
|
| 49 |
+
}
|
| 50 |
+
canvas {
|
| 51 |
+
display: block;
|
| 52 |
+
background: linear-gradient(180deg,
|
| 53 |
+
rgba(0, 30, 60, 0.9) 0%,
|
| 54 |
+
rgba(0, 15, 35, 1) 100%);
|
| 55 |
+
}
|
| 56 |
+
.ui {
|
| 57 |
+
position: absolute;
|
| 58 |
+
top: 15px;
|
| 59 |
+
left: 15px;
|
| 60 |
+
right: 15px;
|
| 61 |
+
display: flex;
|
| 62 |
+
justify-content: space-between;
|
| 63 |
+
color: #0ff;
|
| 64 |
+
font-size: 18px;
|
| 65 |
+
font-weight: bold;
|
| 66 |
+
text-shadow: 0 0 10px rgba(0, 255, 255, 0.8);
|
| 67 |
+
pointer-events: none;
|
| 68 |
+
font-family: 'Orbitron', sans-serif;
|
| 69 |
+
}
|
| 70 |
+
.ui span {
|
| 71 |
+
background: rgba(0, 40, 80, 0.6);
|
| 72 |
+
padding: 5px 15px;
|
| 73 |
+
border-radius: 20px;
|
| 74 |
+
border: 1px solid rgba(0, 255, 255, 0.3);
|
| 75 |
+
}
|
| 76 |
+
.dialog-box {
|
| 77 |
+
position: absolute;
|
| 78 |
+
top: 50%;
|
| 79 |
+
left: 50%;
|
| 80 |
+
transform: translate(-50%, -50%);
|
| 81 |
+
background: rgba(0, 0, 20, 0.95);
|
| 82 |
+
color: #0ff;
|
| 83 |
+
padding: 30px;
|
| 84 |
+
border-radius: 15px;
|
| 85 |
+
text-align: center;
|
| 86 |
+
border: 2px solid #0ff;
|
| 87 |
+
box-shadow: 0 0 30px rgba(0, 255, 255, 0.8);
|
| 88 |
+
z-index: 10;
|
| 89 |
+
width: 80%;
|
| 90 |
+
max-width: 500px;
|
| 91 |
+
backdrop-filter: blur(5px);
|
| 92 |
+
}
|
| 93 |
+
.dialog-box h1 {
|
| 94 |
+
font-family: 'Press Start 2P', cursive;
|
| 95 |
+
font-size: 28px;
|
| 96 |
+
margin-bottom: 20px;
|
| 97 |
+
text-shadow: 0 0 10px #0ff;
|
| 98 |
+
color: #7ff;
|
| 99 |
+
}
|
| 100 |
+
.dialog-box h2 {
|
| 101 |
+
font-family: 'Press Start 2P', cursive;
|
| 102 |
+
font-size: 24px;
|
| 103 |
+
margin-bottom: 20px;
|
| 104 |
+
text-shadow: 0 0 10px #0ff;
|
| 105 |
+
color: #7ff;
|
| 106 |
+
}
|
| 107 |
+
.dialog-box p {
|
| 108 |
+
font-size: 16px;
|
| 109 |
+
margin-bottom: 25px;
|
| 110 |
+
line-height: 1.6;
|
| 111 |
+
}
|
| 112 |
+
.start-screen {
|
| 113 |
+
display: flex;
|
| 114 |
+
flex-direction: column;
|
| 115 |
+
align-items: center;
|
| 116 |
+
}
|
| 117 |
+
.pause-message {
|
| 118 |
+
position: absolute;
|
| 119 |
+
top: 50%;
|
| 120 |
+
left: 50%;
|
| 121 |
+
transform: translate(-50%, -50%);
|
| 122 |
+
color: #f0f;
|
| 123 |
+
font-size: 60px;
|
| 124 |
+
font-weight: bold;
|
| 125 |
+
text-shadow: 0 0 15px #f0f, 0 0 30px #f0f;
|
| 126 |
+
pointer-events: none;
|
| 127 |
+
display: none;
|
| 128 |
+
font-family: 'Press Start 2P', cursive;
|
| 129 |
+
z-index: 5;
|
| 130 |
+
animation: pulse 1.5s infinite alternate;
|
| 131 |
+
}
|
| 132 |
+
@keyframes pulse {
|
| 133 |
+
from { opacity: 0.6; transform: translate(-50%, -50%) scale(1); }
|
| 134 |
+
to { opacity: 1; transform: translate(-50%, -50%) scale(1.05); }
|
| 135 |
+
}
|
| 136 |
+
.powerup-indicator {
|
| 137 |
+
position: absolute;
|
| 138 |
+
bottom: 10px;
|
| 139 |
+
right: 10px;
|
| 140 |
+
display: flex;
|
| 141 |
+
gap: 10px;
|
| 142 |
+
z-index: 2;
|
| 143 |
+
}
|
| 144 |
+
.powerup-icon {
|
| 145 |
+
width: 30px;
|
| 146 |
+
height: 30px;
|
| 147 |
+
background: rgba(0, 40, 80, 0.7);
|
| 148 |
+
border-radius: 50%;
|
| 149 |
+
display: flex;
|
| 150 |
+
align-items: center;
|
| 151 |
+
justify-content: center;
|
| 152 |
+
font-weight: bold;
|
| 153 |
+
font-size: 14px;
|
| 154 |
+
border: 1px solid rgba(0, 255, 255, 0.5);
|
| 155 |
+
position: relative;
|
| 156 |
+
}
|
| 157 |
+
.powerup-icon::after {
|
| 158 |
+
content: '';
|
| 159 |
+
position: absolute;
|
| 160 |
+
bottom: 0;
|
| 161 |
+
left: 0;
|
| 162 |
+
height: 3px;
|
| 163 |
+
background: #0f0;
|
| 164 |
+
border-radius: 0 0 15px 15px;
|
| 165 |
+
transition: width 0.1s linear;
|
| 166 |
+
}
|
| 167 |
+
.button {
|
| 168 |
+
background: linear-gradient(45deg, #006699, #0099cc);
|
| 169 |
+
border: none;
|
| 170 |
+
color: white;
|
| 171 |
+
padding: 12px 24px;
|
| 172 |
+
margin: 10px 5px;
|
| 173 |
+
border-radius: 8px;
|
| 174 |
+
cursor: pointer;
|
| 175 |
+
font-size: 16px;
|
| 176 |
+
transition: all 0.3s;
|
| 177 |
+
box-shadow: 0 4px 15px rgba(0, 150, 200, 0.3);
|
| 178 |
+
font-family: 'Orbitron', sans-serif;
|
| 179 |
+
text-transform: uppercase;
|
| 180 |
+
letter-spacing: 1px;
|
| 181 |
+
position: relative;
|
| 182 |
+
overflow: hidden;
|
| 183 |
+
}
|
| 184 |
+
.button::before {
|
| 185 |
+
content: '';
|
| 186 |
+
position: absolute;
|
| 187 |
+
top: -50%;
|
| 188 |
+
left: -50%;
|
| 189 |
+
width: 200%;
|
| 190 |
+
height: 200%;
|
| 191 |
+
background: linear-gradient(
|
| 192 |
+
to bottom right,
|
| 193 |
+
rgba(255, 255, 255, 0.3) 0%,
|
| 194 |
+
rgba(255, 255, 255, 0) 60%
|
| 195 |
+
);
|
| 196 |
+
transform: rotate(30deg);
|
| 197 |
+
transition: all 0.3s;
|
| 198 |
+
}
|
| 199 |
+
.button:hover {
|
| 200 |
+
transform: translateY(-3px);
|
| 201 |
+
box-shadow: 0 6px 20px rgba(0, 255, 255, 0.6);
|
| 202 |
+
}
|
| 203 |
+
.button:hover::before {
|
| 204 |
+
left: 100%;
|
| 205 |
+
}
|
| 206 |
+
.button:active {
|
| 207 |
+
transform: translateY(1px);
|
| 208 |
+
}
|
| 209 |
+
.instructions {
|
| 210 |
+
background: rgba(0, 20, 40, 0.7);
|
| 211 |
+
padding: 15px;
|
| 212 |
+
border-radius: 10px;
|
| 213 |
+
margin-top: 20px;
|
| 214 |
+
border: 1px solid rgba(0, 255, 255, 0.3);
|
| 215 |
+
font-size: 14px;
|
| 216 |
+
}
|
| 217 |
+
.controls {
|
| 218 |
+
position: absolute;
|
| 219 |
+
bottom: 10px;
|
| 220 |
+
left: 50%;
|
| 221 |
+
transform: translateX(-50%);
|
| 222 |
+
color: #7ff;
|
| 223 |
+
font-size: 14px;
|
| 224 |
+
text-align: center;
|
| 225 |
+
width: 90%;
|
| 226 |
+
background: rgba(0, 20, 40, 0.7);
|
| 227 |
+
padding: 8px;
|
| 228 |
+
border-radius: 20px;
|
| 229 |
+
border: 1px solid rgba(0, 255, 255, 0.3);
|
| 230 |
+
}
|
| 231 |
+
.combo-meter {
|
| 232 |
+
position: absolute;
|
| 233 |
+
top: 50%;
|
| 234 |
+
left: 50%;
|
| 235 |
+
transform: translate(-50%, -50%);
|
| 236 |
+
font-size: 40px;
|
| 237 |
+
font-weight: bold;
|
| 238 |
+
color: #ff0;
|
| 239 |
+
text-shadow: 0 0 10px rgba(255, 255, 0, 0.8);
|
| 240 |
+
opacity: 0;
|
| 241 |
+
pointer-events: none;
|
| 242 |
+
z-index: 4;
|
| 243 |
+
font-family: 'Press Start 2P', cursive;
|
| 244 |
+
transition: opacity 0.3s, transform 0.3s;
|
| 245 |
+
}
|
| 246 |
+
/* Responsive adjustments */
|
| 247 |
+
@media (max-width: 800px) {
|
| 248 |
+
.dialog-box h1 { font-size: 20px; }
|
| 249 |
+
.dialog-box h2 { font-size: 18px; }
|
| 250 |
+
.dialog-box { padding: 20px; width: 90%; }
|
| 251 |
+
.pause-message { font-size: 40px; }
|
| 252 |
+
.controls { font-size: 12px; padding: 6px; }
|
| 253 |
+
}
|
| 254 |
+
@media (max-height: 700px) {
|
| 255 |
+
.dialog-box { padding: 15px; }
|
| 256 |
+
.dialog-box p { margin-bottom: 15px; font-size: 14px; }
|
| 257 |
+
.button { padding: 8px 16px; }
|
| 258 |
+
}
|
| 259 |
+
</style>
|
| 260 |
+
</head>
|
| 261 |
+
<body class="stars-bg">
|
| 262 |
+
<div class="game-container">
|
| 263 |
+
<canvas id="gameCanvas" width="800" height="600"></canvas>
|
| 264 |
+
<div class="ui">
|
| 265 |
+
<div>Score: <span id="score">0</span></div>
|
| 266 |
+
<div>Lives: <span id="lives">3</span></div>
|
| 267 |
+
<div>Level: <span id="level">1</span></div>
|
| 268 |
+
<div>Combo: <span id="combo">0x</span></div>
|
| 269 |
+
</div>
|
| 270 |
+
<div class="powerup-indicator" id="powerupIndicator"></div>
|
| 271 |
+
<div class="start-screen dialog-box" id="startScreen">
|
| 272 |
+
<h1>DEEP SEA BREAKOUT</h1>
|
| 273 |
+
<p>Journey through the ocean depths. Clear each coral reef level while avoiding dangerous creatures. Collect powerups to aid your mission!</p>
|
| 274 |
+
<div class="flex gap-4 mt-4">
|
| 275 |
+
<button class="button" onclick="initGame('normal')">Normal</button>
|
| 276 |
+
<button class="button" onclick="initGame('hard')">Hardcore</button>
|
| 277 |
+
</div>
|
| 278 |
+
<div class="instructions mt-4">
|
| 279 |
+
<p>Controls:</p>
|
| 280 |
+
<p>Mouse: Move paddle</p>
|
| 281 |
+
<p>Click: Launch ball / Fire laser</p>
|
| 282 |
+
<p>P: Pause/Resume</p>
|
| 283 |
+
<p>M: Mute/Unmute</p>
|
| 284 |
+
</div>
|
| 285 |
+
<div class="mt-4 text-sm text-cyan-300">
|
| 286 |
+
<p>Look out for special rare powerups!</p>
|
| 287 |
+
</div>
|
| 288 |
+
</div>
|
| 289 |
+
<div class="pause-message" id="pauseMessage">PAUSED</div>
|
| 290 |
+
<div class="combo-meter" id="comboMeter">0x COMBO!</div>
|
| 291 |
+
<div class="dialog-box" id="gameOver" style="display: none;">
|
| 292 |
+
<h2>MISSION FAILED</h2>
|
| 293 |
+
<p>Your score: <span id="finalScore">0</span></p>
|
| 294 |
+
<p class="text-yellow-300" id="highScoreText">New High Score!</p>
|
| 295 |
+
<button class="button" onclick="initGame()">Try Again</button>
|
| 296 |
+
</div>
|
| 297 |
+
<div class="dialog-box" id="gameWon" style="display: none;">
|
| 298 |
+
<h2>MISSION COMPLETE!</h2>
|
| 299 |
+
<p>You conquered all 10 ocean levels!</p>
|
| 300 |
+
<p>Final score: <span id="winScore">0</span></p>
|
| 301 |
+
<p class="text-yellow-300" id="winHighScoreText"></p>
|
| 302 |
+
<button class="button" onclick="initGame()">Play Again</button>
|
| 303 |
+
</div>
|
| 304 |
+
<div class="controls">
|
| 305 |
+
Use mouse to move • Click to launch • P: Pause • M: Mute
|
| 306 |
+
</div>
|
| 307 |
+
</div>
|
| 308 |
+
<script>
|
| 309 |
+
const canvas = document.getElementById('gameCanvas');
|
| 310 |
+
const ctx = canvas.getContext('2d');
|
| 311 |
+
|
| 312 |
+
// --- Audio Setup ---
|
| 313 |
+
class AudioManager {
|
| 314 |
+
constructor() {
|
| 315 |
+
this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
| 316 |
+
this.gainNode = this.audioContext.createGain();
|
| 317 |
+
this.gainNode.gain.value = 0.5; // Default volume
|
| 318 |
+
this.gainNode.connect(this.audioContext.destination);
|
| 319 |
+
this.isMuted = false;
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
init() {
|
| 323 |
+
if (this.audioContext.state === 'suspended') {
|
| 324 |
+
this.audioContext.resume();
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
playSound(freq1, freq2, duration, volume = 0.3, type = 'sine', attack = 0.01, decay = 0.1) {
|
| 329 |
+
if (this.isMuted || this.audioContext.state !== 'running') return;
|
| 330 |
+
|
| 331 |
+
const oscillator = this.audioContext.createOscillator();
|
| 332 |
+
const gainNode = this.audioContext.createGain();
|
| 333 |
+
|
| 334 |
+
oscillator.connect(gainNode);
|
| 335 |
+
gainNode.connect(this.gainNode);
|
| 336 |
+
|
| 337 |
+
oscillator.type = type;
|
| 338 |
+
oscillator.frequency.setValueAtTime(freq1, this.audioContext.currentTime);
|
| 339 |
+
|
| 340 |
+
if (freq2) {
|
| 341 |
+
oscillator.frequency.exponentialRampToValueAtTime(freq2, this.audioContext.currentTime + duration);
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
gainNode.gain.setValueAtTime(0, this.audioContext.currentTime);
|
| 345 |
+
gainNode.gain.linearRampToValueAtTime(volume, this.audioContext.currentTime + attack);
|
| 346 |
+
gainNode.gain.exponentialRampToValueAtTime(0.001, this.audioContext.currentTime + duration + decay);
|
| 347 |
+
|
| 348 |
+
oscillator.start(this.audioContext.currentTime);
|
| 349 |
+
oscillator.stop(this.audioContext.currentTime + duration + decay);
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
toggleMute() {
|
| 353 |
+
this.isMuted = !this.isMuted;
|
| 354 |
+
this.gainNode.gain.value = this.isMuted ? 0 : 0.5;
|
| 355 |
+
return this.isMuted;
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
const audio = new AudioManager();
|
| 360 |
+
|
| 361 |
+
// Sound effects
|
| 362 |
+
function playBlockHitSound() {
|
| 363 |
+
audio.playSound(600, 300, 0.05, 0.2, 'triangle');
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
function playPaddleHitSound() {
|
| 367 |
+
audio.playSound(440, 440, 0.05, 0.3, 'square');
|
| 368 |
+
}
|
| 369 |
+
|
| 370 |
+
function playWallHitSound() {
|
| 371 |
+
audio.playSound(200, 150, 0.05, 0.15, 'sawtooth');
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
function playLoseLifeSound() {
|
| 375 |
+
audio.playSound(300, 50, 0.5, 0.4, 'sawtooth');
|
| 376 |
+
}
|
| 377 |
+
|
| 378 |
+
function playLevelUpSound() {
|
| 379 |
+
audio.playSound(500, 1000, 0.3, 0.3, 'sine', 0.05, 0.3);
|
| 380 |
+
audio.playSound(300, 600, 0.3, 0.2, 'square', 0.05, 0.3);
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
function playPowerUpSpawnSound() {
|
| 384 |
+
audio.playSound(700, 900, 0.1, 0.25, 'sine');
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
function playPowerUpCollectSound() {
|
| 388 |
+
audio.playSound(800, 1200, 0.2, 0.35, 'triangle');
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
function playComboSound(combo) {
|
| 392 |
+
const freq = 300 + (combo * 20);
|
| 393 |
+
audio.playSound(freq, freq + 200, 0.2, Math.min(0.3 + (combo * 0.02), 0.7), 'sine');
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
function playGameOverSound() {
|
| 397 |
+
audio.playSound(300, 100, 1.5, 0.5, 'sine');
|
| 398 |
+
audio.playSound(150, 75, 1.5, 0.4, 'square');
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
function playGameWonSound() {
|
| 402 |
+
audio.playSound(500, 1200, 2, 0.5, 'sine');
|
| 403 |
+
for (let i = 0; i < 5; i++) {
|
| 404 |
+
setTimeout(() => {
|
| 405 |
+
audio.playSound(800 + (i * 50), 500 + (i * 100), 0.2, 0.3, 'square');
|
| 406 |
+
}, i * 300);
|
| 407 |
+
}
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
function playRareSound() {
|
| 411 |
+
audio.playSound(1000, 2000, 0.5, 0.6, 'sine');
|
| 412 |
+
audio.playSound(800, 1500, 0.5, 0.5, 'square');
|
| 413 |
+
}
|
| 414 |
+
|
| 415 |
+
// --- Game Constants ---
|
| 416 |
+
const PADDLE_DEFAULT_WIDTH = 100;
|
| 417 |
+
const BALL_INITIAL_SPEED = 5;
|
| 418 |
+
const POWERUP_DURATION = 8000; // 8 seconds
|
| 419 |
+
const POWERUP_DROP_CHANCE = 0.15; // 15%
|
| 420 |
+
const RARE_POWERUP_CHANCE = 0.05; // 5% chance a dropped powerup is rare
|
| 421 |
+
const COMBO_TIMEOUT = 1500; // 1.5 seconds between hits to maintain combo
|
| 422 |
+
|
| 423 |
+
const POWERUP_TYPES = {
|
| 424 |
+
WIDE_PADDLE: 'WIDE_PADDLE',
|
| 425 |
+
STICKY_PADDLE: 'STICKY_PADDLE',
|
| 426 |
+
PIERCING_BALL: 'PIERCING_BALL',
|
| 427 |
+
LASER_PADDLE: 'LASER_PADDLE',
|
| 428 |
+
MULTI_BALL: 'MULTI_BALL',
|
| 429 |
+
SLOW_MO: 'SLOW_MO'
|
| 430 |
+
};
|
| 431 |
+
|
| 432 |
+
const RARE_POWERUP_TYPES = {
|
| 433 |
+
INVINCIBILITY: 'INVINCIBILITY',
|
| 434 |
+
TIME_STOP: 'TIME_STOP',
|
| 435 |
+
BLACK_HOLE: 'BLACK_HOLE',
|
| 436 |
+
PENTA_BALL: 'PENTA_BALL'
|
| 437 |
+
};
|
| 438 |
+
|
| 439 |
+
const creatures = ['🐠', '🐟', '🐡', '🦈', '🐙', '🦑', '🐢', '🦀', '🦞', '🦐', '🐚', '🐬', '🐋', '⭐'];
|
| 440 |
+
const dangerousCreatures = ['🦈', '🐙', ' squid']; // These reduce lives on contact
|
| 441 |
+
|
| 442 |
+
// Game state
|
| 443 |
+
let game = {
|
| 444 |
+
score: 0,
|
| 445 |
+
highScore: localStorage.getItem('highScore') || 0,
|
| 446 |
+
lives: 3,
|
| 447 |
+
level: 1,
|
| 448 |
+
running: false,
|
| 449 |
+
paused: false,
|
| 450 |
+
difficulty: 'normal',
|
| 451 |
+
particles: [],
|
| 452 |
+
backgroundFish: [],
|
| 453 |
+
backgroundBubbles: [],
|
| 454 |
+
fireParticles: [],
|
| 455 |
+
powerUpsOnScreen: [],
|
| 456 |
+
activePowerUps: {}, // Stores type: { endTime, isRare }
|
| 457 |
+
combo: 0,
|
| 458 |
+
lastHitTime: 0,
|
| 459 |
+
balls: [], // For multi-ball powerup
|
| 460 |
+
lasers: [],
|
| 461 |
+
bubbleTexts: [], // Floating text effects
|
| 462 |
+
blackHole: null // For black hole powerup
|
| 463 |
+
};
|
| 464 |
+
|
| 465 |
+
let paddle = {
|
| 466 |
+
x: canvas.width / 2 - PADDLE_DEFAULT_WIDTH / 2,
|
| 467 |
+
y: canvas.height - 30,
|
| 468 |
+
width: PADDLE_DEFAULT_WIDTH,
|
| 469 |
+
height: 15,
|
| 470 |
+
speed: 8
|
| 471 |
+
};
|
| 472 |
+
|
| 473 |
+
let blocks = [];
|
| 474 |
+
let mouseX = canvas.width / 2;
|
| 475 |
+
|
| 476 |
+
const blockColors = [
|
| 477 |
+
'#ff6b6b', '#ff8e53', '#ffc048', '#feca57', '#54a0ff', '#57ECEA',
|
| 478 |
+
'#976FEA', '#FEA2EF', '#6A82FB', '#76D7C4', '#E3A0DB', '#A3E4D7'
|
| 479 |
+
];
|
| 480 |
+
|
| 481 |
+
// Initialize primary ball
|
| 482 |
+
function initPrimaryBall() {
|
| 483 |
+
game.balls = [{
|
| 484 |
+
x: canvas.width / 2,
|
| 485 |
+
y: paddle.y - 20,
|
| 486 |
+
dx: 0,
|
| 487 |
+
dy: 0,
|
| 488 |
+
radius: 8,
|
| 489 |
+
speed: BALL_INITIAL_SPEED,
|
| 490 |
+
attached: true,
|
| 491 |
+
piercing: false,
|
| 492 |
+
isPrimary: true
|
| 493 |
+
}];
|
| 494 |
+
}
|
| 495 |
+
|
| 496 |
+
// Create background elements
|
| 497 |
+
function createBackgroundElements() {
|
| 498 |
+
// Background fish
|
| 499 |
+
game.backgroundFish = [];
|
| 500 |
+
for (let i = 0; i < 15; i++) {
|
| 501 |
+
game.backgroundFish.push({
|
| 502 |
+
x: Math.random() * canvas.width,
|
| 503 |
+
y: Math.random() * canvas.height,
|
| 504 |
+
dx: (Math.random() - 0.5) * 1.5,
|
| 505 |
+
dy: (Math.random() - 0.5) * 0.5,
|
| 506 |
+
size: Math.random() * 20 + 15,
|
| 507 |
+
creature: ['🐠', '🐟', '🐡'][Math.floor(Math.random() * 3)],
|
| 508 |
+
alpha: Math.random() * 0.25 + 0.05,
|
| 509 |
+
flipX: Math.random() > 0.5
|
| 510 |
+
});
|
| 511 |
+
}
|
| 512 |
+
|
| 513 |
+
// Background bubbles
|
| 514 |
+
game.backgroundBubbles = [];
|
| 515 |
+
for (let i = 0; i < 30; i++) {
|
| 516 |
+
game.backgroundBubbles.push({
|
| 517 |
+
x: Math.random() * canvas.width,
|
| 518 |
+
y: canvas.height + Math.random() * canvas.height,
|
| 519 |
+
radius: Math.random() * 3 + 1,
|
| 520 |
+
dy: -(Math.random() * 0.8 + 0.2),
|
| 521 |
+
alpha: Math.random() * 0.4 + 0.1,
|
| 522 |
+
amplitude: Math.random() * 20 + 5,
|
| 523 |
+
frequency: Math.random() * 0.05 + 0.01,
|
| 524 |
+
initialX: 0
|
| 525 |
+
});
|
| 526 |
+
game.backgroundBubbles[i].initialX = game.backgroundBubbles[i].x;
|
| 527 |
+
}
|
| 528 |
+
}
|
| 529 |
+
|
| 530 |
+
// Create blocks for current level
|
| 531 |
+
function createBlocks() {
|
| 532 |
+
blocks = [];
|
| 533 |
+
const rows = Math.min(8, 3 + Math.floor(game.level * (game.difficulty === 'hard' ? 1.5 : 1));
|
| 534 |
+
const cols = game.difficulty === 'hard' ? 14 : 12;
|
| 535 |
+
const blockWidth = (canvas.width - 40) / cols;
|
| 536 |
+
const blockHeight = 25;
|
| 537 |
+
const dangerousBlockChance = Math.min(0.15, game.level * 0.01);
|
| 538 |
+
|
| 539 |
+
for (let row = 0; row < rows; row++) {
|
| 540 |
+
for (let col = 0; col < cols; col++) {
|
| 541 |
+
if (Math.random() < 0.1 && game.level > 1) continue;
|
| 542 |
+
|
| 543 |
+
const isDangerous = Math.random() < dangerousBlockChance && game.level > 2;
|
| 544 |
+
const maxHits = (row < 2 || isDangerous) ? (game.difficulty === 'hard' ? 3 : 2) : 1;
|
| 545 |
+
let creature;
|
| 546 |
+
|
| 547 |
+
if (isDangerous) {
|
| 548 |
+
creature = dangerousCreatures[Math.floor(Math.random() * dangerousCreatures.length)];
|
| 549 |
+
} else {
|
| 550 |
+
creature = creatures[Math.floor(Math.random() * creatures.length)];
|
| 551 |
+
}
|
| 552 |
+
|
| 553 |
+
blocks.push({
|
| 554 |
+
x: 20 + col * blockWidth,
|
| 555 |
+
y: 70 + row * (blockHeight + 5),
|
| 556 |
+
width: blockWidth - 2,
|
| 557 |
+
height: blockHeight,
|
| 558 |
+
color: blockColors[(row + col) % blockColors.length],
|
| 559 |
+
hits: maxHits,
|
| 560 |
+
maxHits: maxHits,
|
| 561 |
+
creature: creature,
|
| 562 |
+
isDangerous: isDangerous
|
| 563 |
+
});
|
| 564 |
+
}
|
| 565 |
+
}
|
| 566 |
+
}
|
| 567 |
+
|
| 568 |
+
// --- Particle Effects ---
|
| 569 |
+
function createFireParticles() {
|
| 570 |
+
if (!game.paused && game.running) {
|
| 571 |
+
game.balls.forEach(ball => {
|
| 572 |
+
if (!ball.attached) {
|
| 573 |
+
for (let i = 0; i < 1; i++) {
|
| 574 |
+
game.fireParticles.push({
|
| 575 |
+
x: ball.x + (Math.random() - 0.5) * ball.radius * 0.5,
|
| 576 |
+
y: ball.y + (Math.random() - 0.5) * ball.radius * 0.5,
|
| 577 |
+
dx: (Math.random() - 0.5) * 1,
|
| 578 |
+
dy: (Math.random() - 0.5) * 1,
|
| 579 |
+
life: 15,
|
| 580 |
+
maxLife: 15,
|
| 581 |
+
size: Math.random() * 2.5 + 1,
|
| 582 |
+
color: ball.piercing ? '#ff00ff' : '#ff9900'
|
| 583 |
+
});
|
| 584 |
+
}
|
| 585 |
+
}
|
| 586 |
+
});
|
| 587 |
+
}
|
| 588 |
+
}
|
| 589 |
+
|
| 590 |
+
function updateFireParticles() {
|
| 591 |
+
for (let i = game.fireParticles.length - 1; i >= 0; i--) {
|
| 592 |
+
const p = game.fireParticles[i];
|
| 593 |
+
p.x += p.dx;
|
| 594 |
+
p.y += p.dy;
|
| 595 |
+
p.life--;
|
| 596 |
+
p.dx *= 0.96;
|
| 597 |
+
p.dy *= 0.96;
|
| 598 |
+
if (p.life <= 0) game.fireParticles.splice(i, 1);
|
| 599 |
+
}
|
| 600 |
+
}
|
| 601 |
+
|
| 602 |
+
function drawFireParticles() {
|
| 603 |
+
game.fireParticles.forEach(p => {
|
| 604 |
+
const alpha = p.life / p.maxLife;
|
| 605 |
+
const hue = p.color === '#ff00ff' ? 300 : 30 - (alpha * 30);
|
| 606 |
+
|
| 607 |
+
ctx.save();
|
| 608 |
+
ctx.globalAlpha = alpha * 0.7;
|
| 609 |
+
ctx.fillStyle = `hsl(${hue}, 100%, 50%)`;
|
| 610 |
+
ctx.beginPath();
|
| 611 |
+
ctx.arc(p.x, p.y, p.size * alpha, 0, Math.PI * 2);
|
| 612 |
+
ctx.fill();
|
| 613 |
+
ctx.globalAlpha = alpha;
|
| 614 |
+
ctx.fillStyle = `hsl(${hue + 15}, 100%, 65%)`;
|
| 615 |
+
ctx.beginPath();
|
| 616 |
+
ctx.arc(p.x, p.y, p.size * alpha * 0.4, 0, Math.PI * 2);
|
| 617 |
+
ctx.fill();
|
| 618 |
+
ctx.restore();
|
| 619 |
+
});
|
| 620 |
+
}
|
| 621 |
+
|
| 622 |
+
function updateBackgroundFish() {
|
| 623 |
+
game.backgroundFish.forEach(fish => {
|
| 624 |
+
fish.x += fish.dx;
|
| 625 |
+
fish.y += fish.dy;
|
| 626 |
+
|
| 627 |
+
if (fish.x > canvas.width + 50) fish.x = -50;
|
| 628 |
+
if (fish.x < -50) fish.x = canvas.width + 50;
|
| 629 |
+
if (fish.y > canvas.height + 50) fish.y = -50;
|
| 630 |
+
if (fish.y < -50) fish.y = canvas.height + 50;
|
| 631 |
+
|
| 632 |
+
if (Math.random() < 0.005) {
|
| 633 |
+
fish.dx = (Math.random() - 0.5) * 1.5;
|
| 634 |
+
fish.dy = (Math.random() - 0.5) * 0.5;
|
| 635 |
+
fish.flipX = fish.dx > 0;
|
| 636 |
+
}
|
| 637 |
+
});
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
function drawBackgroundFish() {
|
| 641 |
+
game.backgroundFish.forEach(fish => {
|
| 642 |
+
ctx.save();
|
| 643 |
+
ctx.globalAlpha = fish.alpha;
|
| 644 |
+
ctx.font = `${fish.size}px Arial`;
|
| 645 |
+
ctx.textAlign = 'center';
|
| 646 |
+
if (fish.flipX) {
|
| 647 |
+
ctx.scale(-1, 1);
|
| 648 |
+
ctx.fillText(fish.creature, -fish.x, fish.y);
|
| 649 |
+
} else {
|
| 650 |
+
ctx.fillText(fish.creature, fish.x, fish.y);
|
| 651 |
+
}
|
| 652 |
+
ctx.restore();
|
| 653 |
+
});
|
| 654 |
+
}
|
| 655 |
+
|
| 656 |
+
function updateBackgroundBubbles() {
|
| 657 |
+
game.backgroundBubbles.forEach(bubble => {
|
| 658 |
+
bubble.y += bubble.dy;
|
| 659 |
+
bubble.x = bubble.initialX + Math.sin(bubble.y * bubble.frequency) * bubble.amplitude;
|
| 660 |
+
|
| 661 |
+
if (bubble.y + bubble.radius < 0) {
|
| 662 |
+
bubble.y = canvas.height + bubble.radius;
|
| 663 |
+
bubble.initialX = Math.random() * canvas.width;
|
| 664 |
+
bubble.x = bubble.initialX;
|
| 665 |
+
bubble.alpha = Math.random() * 0.4 + 0.1;
|
| 666 |
+
}
|
| 667 |
+
});
|
| 668 |
+
}
|
| 669 |
+
|
| 670 |
+
function drawBackgroundBubbles() {
|
| 671 |
+
game.backgroundBubbles.forEach(bubble => {
|
| 672 |
+
ctx.save();
|
| 673 |
+
ctx.globalAlpha = bubble.alpha;
|
| 674 |
+
ctx.fillStyle = 'rgba(173, 216, 230, 0.5)';
|
| 675 |
+
ctx.beginPath();
|
| 676 |
+
ctx.arc(bubble.x, bubble.y, bubble.radius, 0, Math.PI * 2);
|
| 677 |
+
ctx.fill();
|
| 678 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.7)';
|
| 679 |
+
ctx.beginPath();
|
| 680 |
+
ctx.arc(bubble.x - bubble.radius * 0.3, bubble.y - bubble.radius * 0.3, bubble.radius * 0.3, 0, Math.PI * 2);
|
| 681 |
+
ctx.fill();
|
| 682 |
+
ctx.restore();
|
| 683 |
+
});
|
| 684 |
+
}
|
| 685 |
+
|
| 686 |
+
function createBlockBreakParticle(x, y, color, count = 8) {
|
| 687 |
+
for (let i = 0; i < count; i++) {
|
| 688 |
+
game.particles.push({
|
| 689 |
+
x: x,
|
| 690 |
+
y: y,
|
| 691 |
+
dx: (Math.random() - 0.5) * 5,
|
| 692 |
+
dy: (Math.random() - 0.5) * 5 - 2,
|
| 693 |
+
life: 35,
|
| 694 |
+
maxLife: 35,
|
| 695 |
+
color: color,
|
| 696 |
+
size: Math.random() * 3 + 1.5,
|
| 697 |
+
isGlowing: color === '#ffff00'
|
| 698 |
+
});
|
| 699 |
+
}
|
| 700 |
+
}
|
| 701 |
+
|
| 702 |
+
function updateParticles() {
|
| 703 |
+
for (let i = game.particles.length - 1; i >= 0; i--) {
|
| 704 |
+
const p = game.particles[i];
|
| 705 |
+
p.x += p.dx;
|
| 706 |
+
p.y += p.dy;
|
| 707 |
+
p.life--;
|
| 708 |
+
p.dy += 0.08;
|
| 709 |
+
|
| 710 |
+
if (p.life <= 0) game.particles.splice(i, 1);
|
| 711 |
+
}
|
| 712 |
+
}
|
| 713 |
+
|
| 714 |
+
function drawParticles() {
|
| 715 |
+
game.particles.forEach(p => {
|
| 716 |
+
const alpha = p.life / p.maxLife;
|
| 717 |
+
ctx.save();
|
| 718 |
+
ctx.globalAlpha = alpha;
|
| 719 |
+
|
| 720 |
+
if (p.isGlowing) {
|
| 721 |
+
const gradient = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.size * alpha);
|
| 722 |
+
gradient.addColorStop(0, p.color);
|
| 723 |
+
gradient.addColorStop(1, 'rgba(255, 255, 0, 0)');
|
| 724 |
+
ctx.fillStyle = gradient;
|
| 725 |
+
} else {
|
| 726 |
+
ctx.fillStyle = p.color;
|
| 727 |
+
}
|
| 728 |
+
|
| 729 |
+
ctx.beginPath();
|
| 730 |
+
ctx.arc(p.x, p.y, p.size * alpha, 0, Math.PI * 2);
|
| 731 |
+
ctx.fill();
|
| 732 |
+
ctx.restore();
|
| 733 |
+
});
|
| 734 |
+
}
|
| 735 |
+
|
| 736 |
+
// --- Drawing Functions ---
|
| 737 |
+
function drawPaddle() {
|
| 738 |
+
// Paddle glow
|
| 739 |
+
ctx.save();
|
| 740 |
+
ctx.shadowColor = '#00ffff';
|
| 741 |
+
ctx.shadowBlur = 15;
|
| 742 |
+
ctx.fillStyle = 'rgba(0, 255, 255, 0.1)';
|
| 743 |
+
ctx.fillRect(paddle.x - 5, paddle.y - 5, paddle.width + 10, paddle.height + 10);
|
| 744 |
+
ctx.restore();
|
| 745 |
+
|
| 746 |
+
// Paddle body with gradient
|
| 747 |
+
const gradient = ctx.createLinearGradient(paddle.x, paddle.y, paddle.x, paddle.y + paddle.height);
|
| 748 |
+
gradient.addColorStop(0, '#00ffff');
|
| 749 |
+
gradient.addColorStop(1, '#0088cc');
|
| 750 |
+
ctx.fillStyle = gradient;
|
| 751 |
+
ctx.beginPath();
|
| 752 |
+
ctx.roundRect(paddle.x, paddle.y, paddle.width, paddle.height, [paddle.height / 2]);
|
| 753 |
+
ctx.fill();
|
| 754 |
+
|
| 755 |
+
// Paddle outline
|
| 756 |
+
ctx.strokeStyle = '#00ffff';
|
| 757 |
+
ctx.lineWidth = 2;
|
| 758 |
+
ctx.beginPath();
|
| 759 |
+
ctx.roundRect(paddle.x, paddle.y, paddle.width, paddle.height, [paddle.height / 2]);
|
| 760 |
+
ctx.stroke();
|
| 761 |
+
|
| 762 |
+
// Draw laser cannon if active
|
| 763 |
+
if (game.activePowerUps[POWERUP_TYPES.LASER_PADDLE]) {
|
| 764 |
+
ctx.fillStyle = '#ff0000';
|
| 765 |
+
ctx.beginPath();
|
| 766 |
+
ctx.moveTo(paddle.x, paddle.y);
|
| 767 |
+
ctx.lineTo(paddle.x + paddle.width, paddle.y);
|
| 768 |
+
ctx.lineTo(paddle.x + paddle.width / 2, paddle.y - 15);
|
| 769 |
+
ctx.closePath();
|
| 770 |
+
ctx.fill();
|
| 771 |
+
}
|
| 772 |
+
}
|
| 773 |
+
|
| 774 |
+
function drawBalls() {
|
| 775 |
+
game.balls.forEach(ball => {
|
| 776 |
+
// Ball glow effect
|
| 777 |
+
if (!ball.attached) {
|
| 778 |
+
ctx.save();
|
| 779 |
+
ctx.globalAlpha = 0.4;
|
| 780 |
+
const glowSize = ball.radius * 2;
|
| 781 |
+
const gradient = ctx.createRadialGradient(
|
| 782 |
+
ball.x, ball.y, 0,
|
| 783 |
+
ball.x, ball.y, glowSize
|
| 784 |
+
);
|
| 785 |
+
|
| 786 |
+
if (ball.piercing) {
|
| 787 |
+
gradient.addColorStop(0, 'rgba(255, 0, 255, 0.8)');
|
| 788 |
+
gradient.addColorStop(1, 'rgba(255, 0, 255, 0)');
|
| 789 |
+
} else if (ball.isPrimary) {
|
| 790 |
+
gradient.addColorStop(0, 'rgba(0, 200, 255, 0.8)');
|
| 791 |
+
gradient.addColorStop(1, 'rgba(0, 200, 255, 0)');
|
| 792 |
+
} else {
|
| 793 |
+
gradient.addColorStop(0, 'rgba(255, 255, 255, 0.8)');
|
| 794 |
+
gradient.addColorStop(1, 'rgba(255, 255, 255, 0)');
|
| 795 |
+
}
|
| 796 |
+
|
| 797 |
+
ctx.fillStyle = gradient;
|
| 798 |
+
ctx.beginPath();
|
| 799 |
+
ctx.arc(ball.x, ball.y, glowSize, 0, Math.PI * 2);
|
| 800 |
+
ctx.fill();
|
| 801 |
+
ctx.restore();
|
| 802 |
+
}
|
| 803 |
+
|
| 804 |
+
// Ball main body
|
| 805 |
+
const gradient = ctx.createRadialGradient(
|
| 806 |
+
ball.x - ball.radius * 0.2,
|
| 807 |
+
ball.y - ball.radius * 0.2,
|
| 808 |
+
0,
|
| 809 |
+
ball.x,
|
| 810 |
+
ball.y,
|
| 811 |
+
ball.radius
|
| 812 |
+
);
|
| 813 |
+
|
| 814 |
+
if (ball.piercing) {
|
| 815 |
+
gradient.addColorStop(0, '#ffffff');
|
| 816 |
+
gradient.addColorStop(0.3, '#ff99ff');
|
| 817 |
+
gradient.addColorStop(1, '#ff00ff');
|
| 818 |
+
} else if (ball.isPrimary) {
|
| 819 |
+
gradient.addColorStop(0, '#ffffff');
|
| 820 |
+
gradient.addColorStop(0.3, '#99ffff');
|
| 821 |
+
gradient.addColorStop(1, '#0099ff');
|
| 822 |
+
} else {
|
| 823 |
+
gradient.addColorStop(0, '#ffffff');
|
| 824 |
+
gradient.addColorStop(0.3, '#e0f6ff');
|
| 825 |
+
gradient.addColorStop(1, '#87ceeb');
|
| 826 |
+
}
|
| 827 |
+
|
| 828 |
+
ctx.fillStyle = gradient;
|
| 829 |
+
ctx.beginPath();
|
| 830 |
+
ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);
|
| 831 |
+
ctx.fill();
|
| 832 |
+
|
| 833 |
+
// Ball highlight
|
| 834 |
+
ctx.save();
|
| 835 |
+
ctx.globalAlpha = 0.8;
|
| 836 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
|
| 837 |
+
ctx.beginPath();
|
| 838 |
+
ctx.arc(
|
| 839 |
+
ball.x - ball.radius * 0.3,
|
| 840 |
+
ball.y - ball.radius * 0.3,
|
| 841 |
+
ball.radius * 0.3,
|
| 842 |
+
0,
|
| 843 |
+
Math.PI * 2
|
| 844 |
+
);
|
| 845 |
+
ctx.fill();
|
| 846 |
+
ctx.restore();
|
| 847 |
+
|
| 848 |
+
// Draw trajectory prediction line if sticky paddle is active
|
| 849 |
+
if (game.activePowerUps[POWERUP_TYPES.STICKY_PADDLE] && ball.attached && ball.isPrimary) {
|
| 850 |
+
ctx.save();
|
| 851 |
+
ctx.strokeStyle = 'rgba(0, 255, 255, 0.3)';
|
| 852 |
+
ctx.setLineDash([3, 3]);
|
| 853 |
+
ctx.lineWidth = 1;
|
| 854 |
+
ctx.beginPath();
|
| 855 |
+
ctx.moveTo(ball.x, ball.y);
|
| 856 |
+
ctx.lineTo(ball.x, 0);
|
| 857 |
+
ctx.stroke();
|
| 858 |
+
ctx.restore();
|
| 859 |
+
}
|
| 860 |
+
});
|
| 861 |
+
}
|
| 862 |
+
|
| 863 |
+
function drawPowerUpIndicators() {
|
| 864 |
+
const indicator = document.getElementById('powerupIndicator');
|
| 865 |
+
indicator.innerHTML = '';
|
| 866 |
+
|
| 867 |
+
for (const [type, data] of Object.entries(game.activePowerUps)) {
|
| 868 |
+
const remainingTime = Math.max(0, data.endTime - Date.now());
|
| 869 |
+
const percentage = (remainingTime / POWERUP_DURATION) * 100;
|
| 870 |
+
const icon = document.createElement('div');
|
| 871 |
+
icon.className = 'powerup-icon';
|
| 872 |
+
let iconText = '';
|
| 873 |
+
let bgColor = '';
|
| 874 |
+
|
| 875 |
+
switch(type) {
|
| 876 |
+
case POWERUP_TYPES.WIDE_PADDLE:
|
| 877 |
+
iconText = 'W';
|
| 878 |
+
bgColor = data.isRare ? '#00ff00' : 'rgba(0, 255, 0, 0.7)';
|
| 879 |
+
break;
|
| 880 |
+
case POWERUP_TYPES.STICKY_PADDLE:
|
| 881 |
+
iconText = 'S';
|
| 882 |
+
bgColor = data.isRare ? '#ffff00' : 'rgba(255, 255, 0, 0.7)';
|
| 883 |
+
break;
|
| 884 |
+
case POWERUP_TYPES.PIERCING_BALL:
|
| 885 |
+
iconText = 'P';
|
| 886 |
+
bgColor = data.isRare ? '#ff00ff' : 'rgba(255, 0, 255, 0.7)';
|
| 887 |
+
break;
|
| 888 |
+
case POWERUP_TYPES.LASER_PADDLE:
|
| 889 |
+
iconText = 'L';
|
| 890 |
+
bgColor = 'rgba(255, 0, 0, 0.7)';
|
| 891 |
+
break;
|
| 892 |
+
case POWERUP_TYPES.MULTI_BALL:
|
| 893 |
+
iconText = 'M';
|
| 894 |
+
bgColor = 'rgba(0, 255, 255, 0.7)';
|
| 895 |
+
break;
|
| 896 |
+
case POWERUP_TYPES.SLOW_MO:
|
| 897 |
+
iconText = '⌛';
|
| 898 |
+
bgColor = 'rgba(200, 200, 255, 0.7)';
|
| 899 |
+
break;
|
| 900 |
+
case RARE_POWERUP_TYPES.INVINCIBILITY:
|
| 901 |
+
iconText = '🛡️';
|
| 902 |
+
bgColor = 'rgba(255, 215, 0, 0.7)';
|
| 903 |
+
break;
|
| 904 |
+
case RARE_POWERUP_TYPES.TIME_STOP:
|
| 905 |
+
iconText = '⏸️';
|
| 906 |
+
bgColor = 'rgba(100, 255, 255, 0.7)';
|
| 907 |
+
break;
|
| 908 |
+
case RARE_POWERUP_TYPES.BLACK_HOLE:
|
| 909 |
+
iconText = '🌀';
|
| 910 |
+
bgColor = 'rgba(0, 0, 0, 0.7)';
|
| 911 |
+
break;
|
| 912 |
+
case RARE_POWERUP_TYPES.PENTA_BALL:
|
| 913 |
+
iconText = '5️⃣';
|
| 914 |
+
bgColor = 'rgba(255, 100, 255, 0.7)';
|
| 915 |
+
break;
|
| 916 |
+
}
|
| 917 |
+
|
| 918 |
+
icon.style.background = bgColor;
|
| 919 |
+
icon.textContent = iconText;
|
| 920 |
+
// Add time indicator
|
| 921 |
+
icon.style.setProperty('--time-left', `${percentage}%`);
|
| 922 |
+
indicator.appendChild(icon);
|
| 923 |
+
}
|
| 924 |
+
}
|
| 925 |
+
|
| 926 |
+
function drawBubbleTexts() {
|
| 927 |
+
for (let i = game.bubbleTexts.length - 1; i >= 0; i--) {
|
| 928 |
+
const text = game.bubbleTexts[i];
|
| 929 |
+
ctx.save();
|
| 930 |
+
ctx.globalAlpha = text.alpha;
|
| 931 |
+
ctx.font = `${text.size}px 'Press Start 2P', Arial`;
|
| 932 |
+
ctx.textAlign = 'center';
|
| 933 |
+
ctx.fillStyle = text.color;
|
| 934 |
+
ctx.fillText(text.text, text.x, text.y);
|
| 935 |
+
ctx.restore();
|
| 936 |
+
|
| 937 |
+
text.y -= 1;
|
| 938 |
+
text.alpha -= 0.01;
|
| 939 |
+
|
| 940 |
+
if (text.alpha <= 0) {
|
| 941 |
+
game.bubbleTexts.splice(i, 1);
|
| 942 |
+
}
|
| 943 |
+
}
|
| 944 |
+
}
|
| 945 |
+
|
| 946 |
+
function drawBlocks() {
|
| 947 |
+
blocks.forEach(block => {
|
| 948 |
+
const healthRatio = block.hits / block.maxHits;
|
| 949 |
+
|
| 950 |
+
// Block glow for dangerous blocks
|
| 951 |
+
if (block.isDangerous) {
|
| 952 |
+
ctx.save();
|
| 953 |
+
ctx.shadowColor = '#ff0000';
|
| 954 |
+
ctx.shadowBlur = 15;
|
| 955 |
+
ctx.globalAlpha = 0.3;
|
| 956 |
+
ctx.fillStyle = '#ff0000';
|
| 957 |
+
ctx.fillRect(
|
| 958 |
+
block.x - 2,
|
| 959 |
+
block.y - 2,
|
| 960 |
+
block.width + 4,
|
| 961 |
+
block.height + 4
|
| 962 |
+
);
|
| 963 |
+
ctx.restore();
|
| 964 |
+
}
|
| 965 |
+
|
| 966 |
+
// Block body
|
| 967 |
+
const gradient = ctx.createLinearGradient(
|
| 968 |
+
block.x, block.y,
|
| 969 |
+
block.x, block.y + block.height
|
| 970 |
+
);
|
| 971 |
+
|
| 972 |
+
if (block.hits > 1) {
|
| 973 |
+
gradient.addColorStop(0, block.color);
|
| 974 |
+
gradient.addColorStop(1, '#555');
|
| 975 |
+
} else {
|
| 976 |
+
gradient.addColorStop(0, block.color);
|
| 977 |
+
gradient.addColorStop(1, `${block.color}90`);
|
| 978 |
+
}
|
| 979 |
+
|
| 980 |
+
ctx.fillStyle = gradient;
|
| 981 |
+
ctx.beginPath();
|
| 982 |
+
ctx.roundRect(
|
| 983 |
+
block.x, block.y,
|
| 984 |
+
block.width, block.height,
|
| 985 |
+
[5]
|
| 986 |
+
);
|
| 987 |
+
ctx.fill();
|
| 988 |
+
|
| 989 |
+
// Block outline
|
| 990 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.2)';
|
| 991 |
+
ctx.lineWidth = 1;
|
| 992 |
+
ctx.beginPath();
|
| 993 |
+
ctx.roundRect(
|
| 994 |
+
block.x, block.y,
|
| 995 |
+
block.width, block.height,
|
| 996 |
+
[5]
|
| 997 |
+
);
|
| 998 |
+
ctx.stroke();
|
| 999 |
+
|
| 1000 |
+
// Block creature emoji
|
| 1001 |
+
ctx.font = `${Math.min(block.width, block.height) * 0.65}px Arial`;
|
| 1002 |
+
ctx.textAlign = 'center';
|
| 1003 |
+
ctx.textBaseline = 'middle';
|
| 1004 |
+
|
| 1005 |
+
// Shadow
|
| 1006 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.4)';
|
| 1007 |
+
ctx.fillText(
|
| 1008 |
+
block.creature,
|
| 1009 |
+
block.x + block.width/2 + 1,
|
| 1010 |
+
block.y + block.height/2 + 1
|
| 1011 |
+
);
|
| 1012 |
+
|
| 1013 |
+
// Main text
|
| 1014 |
+
ctx.fillStyle = healthRatio === 1 ? '#ffffff' : 'rgba(255, 255, 255, 0.6)';
|
| 1015 |
+
ctx.fillText(
|
| 1016 |
+
block.creature,
|
| 1017 |
+
block.x + block.width/2,
|
| 1018 |
+
block.y + block.height/2
|
| 1019 |
+
);
|
| 1020 |
+
|
| 1021 |
+
// Health bar
|
| 1022 |
+
if (block.hits < block.maxHits) {
|
| 1023 |
+
ctx.save();
|
| 1024 |
+
ctx.globalAlpha = 0.6;
|
| 1025 |
+
ctx.fillStyle = block.isDangerous ? '#ff3333' : '#ff9900';
|
| 1026 |
+
ctx.beginPath();
|
| 1027 |
+
ctx.roundRect(
|
| 1028 |
+
block.x,
|
| 1029 |
+
block.y - 5,
|
| 1030 |
+
block.width * healthRatio,
|
| 1031 |
+
3,
|
| 1032 |
+
[5]
|
| 1033 |
+
);
|
| 1034 |
+
ctx.fill();
|
| 1035 |
+
ctx.restore();
|
| 1036 |
+
}
|
| 1037 |
+
});
|
| 1038 |
+
}
|
| 1039 |
+
|
| 1040 |
+
function drawLasers() {
|
| 1041 |
+
game.lasers.forEach((laser, index) => {
|
| 1042 |
+
ctx.save();
|
| 1043 |
+
const gradient = ctx.createLinearGradient(
|
| 1044 |
+
laser.x, laser.y,
|
| 1045 |
+
laser.x, laser.y - laser.height
|
| 1046 |
+
);
|
| 1047 |
+
|
| 1048 |
+
gradient.addColorStop(0, 'rgba(255, 0, 0, 0)');
|
| 1049 |
+
gradient.addColorStop(0.3, 'rgba(255, 0, 0, 0.8)');
|
| 1050 |
+
gradient.addColorStop(1, 'rgba(255, 255, 0, 0.8)');
|
| 1051 |
+
|
| 1052 |
+
ctx.fillStyle = gradient;
|
| 1053 |
+
ctx.fillRect(
|
| 1054 |
+
laser.x - laser.width/2,
|
| 1055 |
+
laser.y - laser.height,
|
| 1056 |
+
laser.width,
|
| 1057 |
+
laser.height
|
| 1058 |
+
);
|
| 1059 |
+
|
| 1060 |
+
// Update laser
|
| 1061 |
+
laser.height += 10;
|
| 1062 |
+
if (laser.height > canvas.height) {
|
| 1063 |
+
game.lasers.splice(index, 1);
|
| 1064 |
+
}
|
| 1065 |
+
|
| 1066 |
+
// Check for laser collision with blocks
|
| 1067 |
+
blocks.forEach((block, blockIndex) => {
|
| 1068 |
+
if (laser.x >= block.x && laser.x <= block.x + block.width &&
|
| 1069 |
+
laser.y - laser.height <= block.y + block.height &&
|
| 1070 |
+
laser.y - laser.height >= block.y) {
|
| 1071 |
+
// Destroy block
|
| 1072 |
+
createBlockBreakParticle(
|
| 1073 |
+
block.x + block.width/2,
|
| 1074 |
+
block.y + block.height/2,
|
| 1075 |
+
'#ffff00',
|
| 1076 |
+
15
|
| 1077 |
+
);
|
| 1078 |
+
blocks.splice(blockIndex, 1);
|
| 1079 |
+
game.score += 15 * game.level;
|
| 1080 |
+
updateCombo();
|
| 1081 |
+
}
|
| 1082 |
+
});
|
| 1083 |
+
ctx.restore();
|
| 1084 |
+
});
|
| 1085 |
+
}
|
| 1086 |
+
|
| 1087 |
+
function drawBlackHole() {
|
| 1088 |
+
if (!game.blackHole) return;
|
| 1089 |
+
|
| 1090 |
+
ctx.save();
|
| 1091 |
+
// Outer glow
|
| 1092 |
+
const outerRadius = game.blackHole.radius * 1.5;
|
| 1093 |
+
const gradient = ctx.createRadialGradient(
|
| 1094 |
+
game.blackHole.x, game.blackHole.y, 0,
|
| 1095 |
+
game.blackHole.x, game.blackHole.y, outerRadius
|
| 1096 |
+
);
|
| 1097 |
+
|
| 1098 |
+
gradient.addColorStop(0, 'rgba(0, 0, 0, 0)');
|
| 1099 |
+
gradient.addColorStop(0.8, 'rgba(70, 0, 100, 0.5)');
|
| 1100 |
+
gradient.addColorStop(1, 'rgba(0, 0, 0, 0)');
|
| 1101 |
+
ctx.fillStyle = gradient;
|
| 1102 |
+
ctx.beginPath();
|
| 1103 |
+
ctx.arc(game.blackHole.x, game.blackHole.y, outerRadius, 0, Math.PI * 2);
|
| 1104 |
+
ctx.fill();
|
| 1105 |
+
|
| 1106 |
+
// Swirling effect
|
| 1107 |
+
ctx.strokeStyle = 'rgba(150, 0, 255, 0.7)';
|
| 1108 |
+
ctx.lineWidth = 2;
|
| 1109 |
+
|
| 1110 |
+
for (let i = 0; i < 5; i++) {
|
| 1111 |
+
ctx.beginPath();
|
| 1112 |
+
for (let angle = 0; angle < Math.PI * 2; angle += 0.1) {
|
| 1113 |
+
const radius = game.blackHole.radius * 0.7 + Math.sin(angle * 3 + Date.now() / 200) * 5;
|
| 1114 |
+
const x = game.blackHole.x + Math.cos(angle + i * Math.PI * 0.4) * radius;
|
| 1115 |
+
const y = game.blackHole.y + Math.sin(angle + i * Math.PI * 0.4) * radius;
|
| 1116 |
+
if (angle === 0) ctx.moveTo(x, y);
|
| 1117 |
+
else ctx.lineTo(x, y);
|
| 1118 |
+
}
|
| 1119 |
+
ctx.closePath();
|
| 1120 |
+
ctx.stroke();
|
| 1121 |
+
}
|
| 1122 |
+
|
| 1123 |
+
// Black center
|
| 1124 |
+
ctx.fillStyle = '#000';
|
| 1125 |
+
ctx.beginPath();
|
| 1126 |
+
ctx.arc(game.blackHole.x, game.blackHole.y, game.blackHole.radius, 0, Math.PI * 2);
|
| 1127 |
+
ctx.fill();
|
| 1128 |
+
ctx.restore();
|
| 1129 |
+
|
| 1130 |
+
// Update black hole attraction
|
| 1131 |
+
game.blackHole.timeLeft--;
|
| 1132 |
+
if (game.blackHole.timeLeft <= 0) {
|
| 1133 |
+
game.blackHole = null;
|
| 1134 |
+
return;
|
| 1135 |
+
}
|
| 1136 |
+
|
| 1137 |
+
// Attract balls and blocks
|
| 1138 |
+
game.balls.forEach(ball => {
|
| 1139 |
+
if (ball.attached) return;
|
| 1140 |
+
const dx = game.blackHole.x - ball.x;
|
| 1141 |
+
const dy = game.blackHole.y - ball.y;
|
| 1142 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 1143 |
+
|
| 1144 |
+
if (distance < 200) {
|
| 1145 |
+
const force = (200 - distance) / 20;
|
| 1146 |
+
ball.dx += dx / distance * force;
|
| 1147 |
+
ball.dy += dy / distance * force;
|
| 1148 |
+
}
|
| 1149 |
+
});
|
| 1150 |
+
|
| 1151 |
+
blocks.forEach((block, index) => {
|
| 1152 |
+
const blockCenterX = block.x + block.width / 2;
|
| 1153 |
+
const blockCenterY = block.y + block.height / 2;
|
| 1154 |
+
const dx = game.blackHole.x - blockCenterX;
|
| 1155 |
+
const dy = game.blackHole.y - blockCenterY;
|
| 1156 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 1157 |
+
|
| 1158 |
+
if (distance < 150) {
|
| 1159 |
+
// Destroy block if too close
|
| 1160 |
+
if (distance < game.blackHole.radius + 10) {
|
| 1161 |
+
createBlockBreakParticle(
|
| 1162 |
+
blockCenterX, blockCenterY,
|
| 1163 |
+
'#aa00ff',
|
| 1164 |
+
20
|
| 1165 |
+
);
|
| 1166 |
+
blocks.splice(index, 1);
|
| 1167 |
+
game.score += 20 * game.level;
|
| 1168 |
+
updateCombo();
|
| 1169 |
+
} else {
|
| 1170 |
+
// Draw block being pulled
|
| 1171 |
+
const angle = Math.atan2(dy, dx);
|
| 1172 |
+
ctx.save();
|
| 1173 |
+
ctx.translate(block.x, block.y);
|
| 1174 |
+
ctx.rotate(angle);
|
| 1175 |
+
ctx.globalAlpha = 0.6;
|
| 1176 |
+
ctx.fillStyle = '#aa00ff';
|
| 1177 |
+
ctx.fillRect(
|
| 1178 |
+
block.width * 0.3,
|
| 1179 |
+
-2,
|
| 1180 |
+
block.width * 0.5 * Math.min(1, 50 / distance),
|
| 1181 |
+
4
|
| 1182 |
+
);
|
| 1183 |
+
ctx.restore();
|
| 1184 |
+
}
|
| 1185 |
+
}
|
| 1186 |
+
});
|
| 1187 |
+
}
|
| 1188 |
+
|
| 1189 |
+
// --- Power-up Functions ---
|
| 1190 |
+
function spawnPowerUpItem(x, y) {
|
| 1191 |
+
const isRare = Math.random() < RARE_POWERUP_CHANCE;
|
| 1192 |
+
let type, text, color;
|
| 1193 |
+
|
| 1194 |
+
if (isRare) {
|
| 1195 |
+
const rareTypes = Object.values(RARE_POWERUP_TYPES);
|
| 1196 |
+
type = rareTypes[Math.floor(Math.random() * rareTypes.length)];
|
| 1197 |
+
switch (type) {
|
| 1198 |
+
case RARE_POWERUP_TYPES.INVINCIBILITY: text = '🛡️'; color = 'rgba(255, 215, 0, 0.9)'; break;
|
| 1199 |
+
case RARE_POWERUP_TYPES.TIME_STOP: text = '⏸️'; color = 'rgba(100, 255, 255, 0.9)'; break;
|
| 1200 |
+
case RARE_POWERUP_TYPES.BLACK_HOLE: text = '🌀'; color = 'rgba(0, 0, 0, 0.9)'; break;
|
| 1201 |
+
case RARE_POWERUP_TYPES.PENTA_BALL: text = '5️⃣'; color = 'rgba(255, 100, 255, 0.9)'; break;
|
| 1202 |
+
}
|
| 1203 |
+
playRareSound();
|
| 1204 |
+
} else {
|
| 1205 |
+
const types = Object.values(POWERUP_TYPES);
|
| 1206 |
+
type = types[Math.floor(Math.random() * types.length)];
|
| 1207 |
+
switch (type) {
|
| 1208 |
+
case POWERUP_TYPES.WIDE_PADDLE: text = 'W'; color = 'rgba(0, 255, 0, 0.8)'; break;
|
| 1209 |
+
case POWERUP_TYPES.STICKY_PADDLE: text = 'S'; color = 'rgba(255, 255, 0, 0.8)'; break;
|
| 1210 |
+
case POWERUP_TYPES.PIERCING_BALL: text = 'P'; color = 'rgba(255, 0, 255, 0.8)'; break;
|
| 1211 |
+
case POWERUP_TYPES.LASER_PADDLE: text = 'L'; color = 'rgba(255, 0, 0, 0.8)'; break;
|
| 1212 |
+
case POWERUP_TYPES.MULTI_BALL: text = 'M'; color = 'rgba(0, 255, 255, 0.8)'; break;
|
| 1213 |
+
case POWERUP_TYPES.SLOW_MO: text = '⌛'; color = 'rgba(200, 200, 255, 0.8)'; break;
|
| 1214 |
+
}
|
| 1215 |
+
playPowerUpSpawnSound();
|
| 1216 |
+
}
|
| 1217 |
+
|
| 1218 |
+
game.powerUpsOnScreen.push({
|
| 1219 |
+
x, y,
|
| 1220 |
+
type, text, color,
|
| 1221 |
+
radius: isRare ? 16 : 12,
|
| 1222 |
+
dy: isRare ? 1.2 : 1.5,
|
| 1223 |
+
isRare
|
| 1224 |
+
});
|
| 1225 |
+
}
|
| 1226 |
+
|
| 1227 |
+
function activatePowerUp(type) {
|
| 1228 |
+
playPowerUpCollectSound();
|
| 1229 |
+
|
| 1230 |
+
// Reset previous effect if same type is collected
|
| 1231 |
+
if (game.activePowerUps[type]) {
|
| 1232 |
+
return; // Don't reset timer, just extend duration
|
| 1233 |
+
}
|
| 1234 |
+
|
| 1235 |
+
// Set end time
|
| 1236 |
+
const duration = type in RARE_POWERUP_TYPES ? POWERUP_DURATION * 1.5 : POWERUP_DURATION;
|
| 1237 |
+
game.activePowerUps[type] = {
|
| 1238 |
+
endTime: Date.now() + duration,
|
| 1239 |
+
isRare: type in RARE_POWERUP_TYPES
|
| 1240 |
+
};
|
| 1241 |
+
|
| 1242 |
+
// Apply immediate effects
|
| 1243 |
+
switch (type) {
|
| 1244 |
+
case POWERUP_TYPES.WIDE_PADDLE:
|
| 1245 |
+
paddle.width = PADDLE_DEFAULT_WIDTH * 1.5;
|
| 1246 |
+
break;
|
| 1247 |
+
case RARE_POWERUP_TYPES.INVINCIBILITY:
|
| 1248 |
+
game.lives += 2; // Bonus lives
|
| 1249 |
+
addBubbleText('+2 LIVES', paddle.x + paddle.width/2, paddle.y, '#ffff00', 24);
|
| 1250 |
+
break;
|
| 1251 |
+
case RARE_POWERUP_TYPES.TIME_STOP:
|
| 1252 |
+
// Slows down everything except paddle for 5 seconds
|
| 1253 |
+
setTimeout(() => {
|
| 1254 |
+
delete game.activePowerUps[type];
|
| 1255 |
+
}, 5000);
|
| 1256 |
+
break;
|
| 1257 |
+
case RARE_POWERUP_TYPES.BLACK_HOLE:
|
| 1258 |
+
game.blackHole = {
|
| 1259 |
+
x: canvas.width / 2,
|
| 1260 |
+
y: canvas.height / 3,
|
| 1261 |
+
radius: 40,
|
| 1262 |
+
timeLeft: 300 // frames
|
| 1263 |
+
};
|
| 1264 |
+
break;
|
| 1265 |
+
case RARE_POWERUP_TYPES.PENTA_BALL:
|
| 1266 |
+
if (game.balls.length < 5) {
|
| 1267 |
+
for (let i = 0; i < 5 - game.balls.length; i++) {
|
| 1268 |
+
addNewBall();
|
| 1269 |
+
}
|
| 1270 |
+
}
|
| 1271 |
+
break;
|
| 1272 |
+
case POWERUP_TYPES.MULTI_BALL:
|
| 1273 |
+
if (game.balls.length < 3) {
|
| 1274 |
+
addNewBall();
|
| 1275 |
+
}
|
| 1276 |
+
break;
|
| 1277 |
+
case POWERUP_TYPES.SLOW_MO:
|
| 1278 |
+
// Makes everything slower for duration
|
| 1279 |
+
break;
|
| 1280 |
+
}
|
| 1281 |
+
}
|
| 1282 |
+
|
| 1283 |
+
function updatePowerUpsOnScreen() {
|
| 1284 |
+
for (let i = game.powerUpsOnScreen.length - 1; i >= 0; i--) {
|
| 1285 |
+
const pu = game.powerUpsOnScreen[i];
|
| 1286 |
+
pu.y += pu.dy;
|
| 1287 |
+
|
| 1288 |
+
if (pu.y - pu.radius > canvas.height) {
|
| 1289 |
+
game.powerUpsOnScreen.splice(i, 1);
|
| 1290 |
+
continue;
|
| 1291 |
+
}
|
| 1292 |
+
|
| 1293 |
+
// Check collision with paddle
|
| 1294 |
+
if (pu.y + pu.radius >= paddle.y &&
|
| 1295 |
+
pu.y - pu.radius <= paddle.y + paddle.height &&
|
| 1296 |
+
pu.x + pu.radius >= paddle.x &&
|
| 1297 |
+
pu.x - pu.radius <= paddle.x + paddle.width) {
|
| 1298 |
+
activatePowerUp(pu.type);
|
| 1299 |
+
addBubbleText(
|
| 1300 |
+
pu.type in RARE_POWERUP_TYPES ? 'RARE!' : 'POWER UP!',
|
| 1301 |
+
pu.x, pu.y,
|
| 1302 |
+
pu.color,
|
| 1303 |
+
pu.isRare ? 18 : 16
|
| 1304 |
+
);
|
| 1305 |
+
game.powerUpsOnScreen.splice(i, 1);
|
| 1306 |
+
}
|
| 1307 |
+
}
|
| 1308 |
+
}
|
| 1309 |
+
|
| 1310 |
+
function drawPowerUpsOnScreen() {
|
| 1311 |
+
game.powerUpsOnScreen.forEach(pu => {
|
| 1312 |
+
// Glow effect
|
| 1313 |
+
if (pu.isRare) {
|
| 1314 |
+
ctx.save();
|
| 1315 |
+
ctx.globalAlpha = 0.3;
|
| 1316 |
+
ctx.fillStyle = pu.color;
|
| 1317 |
+
ctx.beginPath();
|
| 1318 |
+
ctx.arc(pu.x, pu.y, pu.radius * 2, 0, Math.PI * 2);
|
| 1319 |
+
ctx.fill();
|
| 1320 |
+
ctx.globalAlpha = 0.6;
|
| 1321 |
+
ctx.beginPath();
|
| 1322 |
+
ctx.arc(pu.x, pu.y, pu.radius * 1.5, 0, Math.PI * 2);
|
| 1323 |
+
ctx.fill();
|
| 1324 |
+
ctx.restore();
|
| 1325 |
+
}
|
| 1326 |
+
|
| 1327 |
+
// Main circle
|
| 1328 |
+
ctx.fillStyle = pu.color;
|
| 1329 |
+
ctx.beginPath();
|
| 1330 |
+
ctx.arc(pu.x, pu.y, pu.radius, 0, Math.PI * 2);
|
| 1331 |
+
ctx.fill();
|
| 1332 |
+
|
| 1333 |
+
// Icon
|
| 1334 |
+
ctx.fillStyle = 'black';
|
| 1335 |
+
ctx.font = `bold ${pu.radius}px Arial`;
|
| 1336 |
+
ctx.textAlign = 'center';
|
| 1337 |
+
ctx.textBaseline = 'middle';
|
| 1338 |
+
ctx.fillText(pu.text, pu.x, pu.y + (pu.text.length > 1 ? 0 : 1));
|
| 1339 |
+
|
| 1340 |
+
// Pulse animation for rare powerups
|
| 1341 |
+
if (pu.isRare) {
|
| 1342 |
+
ctx.save();
|
| 1343 |
+
ctx.strokeStyle = pu.color;
|
| 1344 |
+
ctx.lineWidth = 2;
|
| 1345 |
+
ctx.globalAlpha = 0.6;
|
| 1346 |
+
ctx.beginPath();
|
| 1347 |
+
ctx.arc(pu.x, pu.y, pu.radius + Math.sin(Date.now() / 200) * 3, 0, Math.PI * 2);
|
| 1348 |
+
ctx.stroke();
|
| 1349 |
+
ctx.restore();
|
| 1350 |
+
}
|
| 1351 |
+
});
|
| 1352 |
+
}
|
| 1353 |
+
|
| 1354 |
+
function updateActivePowerUps() {
|
| 1355 |
+
const now = Date.now();
|
| 1356 |
+
|
| 1357 |
+
// Remove expired powerups
|
| 1358 |
+
for (const [type, data] of Object.entries(game.activePowerUps)) {
|
| 1359 |
+
if (now > data.endTime) {
|
| 1360 |
+
deactivatePowerUp(type);
|
| 1361 |
+
delete game.activePowerUps[type];
|
| 1362 |
+
// Add expiring effect
|
| 1363 |
+
if (type === POWERUP_TYPES.WIDE_PADDLE) {
|
| 1364 |
+
paddle.width = PADDLE_DEFAULT_WIDTH;
|
| 1365 |
+
}
|
| 1366 |
+
}
|
| 1367 |
+
}
|
| 1368 |
+
|
| 1369 |
+
// Draw powerup indicators
|
| 1370 |
+
drawPowerUpIndicators();
|
| 1371 |
+
}
|
| 1372 |
+
|
| 1373 |
+
function fireLaser() {
|
| 1374 |
+
// Do nothing if too many lasers already
|
| 1375 |
+
if (game.lasers.length >= 3) return;
|
| 1376 |
+
|
| 1377 |
+
const positions = [
|
| 1378 |
+
paddle.x + paddle.width * 0.2,
|
| 1379 |
+
paddle.x + paddle.width * 0.5,
|
| 1380 |
+
paddle.x + paddle.width * 0.8
|
| 1381 |
+
];
|
| 1382 |
+
|
| 1383 |
+
positions.forEach(pos => {
|
| 1384 |
+
if (game.lasers.length < 5 && Math.random() < 0.5) {
|
| 1385 |
+
game.lasers.push({
|
| 1386 |
+
x: pos,
|
| 1387 |
+
y: paddle.y,
|
| 1388 |
+
width: 8,
|
| 1389 |
+
height: 10
|
| 1390 |
+
});
|
| 1391 |
+
}
|
| 1392 |
+
});
|
| 1393 |
+
}
|
| 1394 |
+
|
| 1395 |
+
function addNewBall() {
|
| 1396 |
+
const primaryBall = game.balls.find(b => b.isPrimary);
|
| 1397 |
+
game.balls.push({
|
| 1398 |
+
x: primaryBall ? primaryBall.x : canvas.width / 2,
|
| 1399 |
+
y: primaryBall ? primaryBall.y : paddle.y - 20,
|
| 1400 |
+
dx: (Math.random() - 0.5) * 3,
|
| 1401 |
+
dy: -Math.abs((Math.random() * 2 + 2),
|
| 1402 |
+
radius: 8,
|
| 1403 |
+
speed: BALL_INITIAL_SPEED,
|
| 1404 |
+
attached: false,
|
| 1405 |
+
piercing: false,
|
| 1406 |
+
isPrimary: false
|
| 1407 |
+
});
|
| 1408 |
+
}
|
| 1409 |
+
|
| 1410 |
+
function addBubbleText(text, x, y, color, size) {
|
| 1411 |
+
game.bubbleTexts.push({
|
| 1412 |
+
text: text,
|
| 1413 |
+
x: x,
|
| 1414 |
+
y: y,
|
| 1415 |
+
color: color,
|
| 1416 |
+
size: size,
|
| 1417 |
+
alpha: 1
|
| 1418 |
+
});
|
| 1419 |
+
}
|
| 1420 |
+
|
| 1421 |
+
// --- Ball and Game Logic ---
|
| 1422 |
+
function updateBalls() {
|
| 1423 |
+
for (let i = game.balls.length - 1; i >= 0; i--) {
|
| 1424 |
+
const ball = game.balls[i];
|
| 1425 |
+
if (ball.attached) continue;
|
| 1426 |
+
|
| 1427 |
+
// Apply slow motion if active
|
| 1428 |
+
const slowMoFactor = game.activePowerUps[POWERUP_TYPES.SLOW_MO] ? 0.6 : 1;
|
| 1429 |
+
const timeStopActive = game.activePowerUps[RARE_POWERUP_TYPES.TIME_STOP];
|
| 1430 |
+
|
| 1431 |
+
if (!timeStopActive) {
|
| 1432 |
+
ball.x += ball.dx * slowMoFactor;
|
| 1433 |
+
ball.y += ball.dy * slowMoTensorflow.js:1 Uncaught ReferenceError: Cannot access 'slowMoFactor' before initialization
|
| 1434 |
+
}
|
| 1435 |
+
|
| 1436 |
+
// Wall collisions
|
| 1437 |
+
if (ball.x <= ball.radius || ball.x >= canvas.width - ball.radius) {
|
| 1438 |
+
ball.dx = -ball.dx;
|
| 1439 |
+
playWallHitSound();
|
| 1440 |
+
createBlockBreakParticle(ball.x, ball.y, '#87ceeb');
|
| 1441 |
+
ball.x = Math.max(ball.radius, Math.min(ball.x, canvas.width - ball.radius));
|
| 1442 |
+
}
|
| 1443 |
+
|
| 1444 |
+
if (ball.y <= ball.radius) {
|
| 1445 |
+
ball.dy = -ball.dy;
|
| 1446 |
+
playWallHitSound();
|
| 1447 |
+
createBlockBreakParticle(ball.x, ball.y, '#87ceeb');
|
| 1448 |
+
ball.y = ball.radius;
|
| 1449 |
+
}
|
| 1450 |
+
|
| 1451 |
+
// Paddle collision
|
| 1452 |
+
if (ball.y + ball.radius >= paddle.y &&
|
| 1453 |
+
ball.y - ball.radius <= paddle.y + paddle.height &&
|
| 1454 |
+
ball.x >= paddle.x &&
|
| 1455 |
+
ball.x <= paddle.x + paddle.width &&
|
| 1456 |
+
ball.dy > 0) {
|
| 1457 |
+
// Sticky paddle behavior
|
| 1458 |
+
if (game.activePowerUps[POWERUP_TYPES.STICKY_PADDLE] && ball.isPrimary) {
|
| 1459 |
+
ball.attached = true;
|
| 1460 |
+
ball.dx = 0;
|
| 1461 |
+
ball.dy = 0;
|
| 1462 |
+
} else {
|
| 1463 |
+
// Normal bounce
|
| 1464 |
+
const hitPos = (ball.x - (paddle.x + paddle.width / 2)) / (paddle.width / 2);
|
| 1465 |
+
const bounceAngle = hitPos * (Math.PI / 3);
|
| 1466 |
+
ball.dx = ball.speed * Math.sin(bounceAngle);
|
| 1467 |
+
ball.dy = -ball.speed * Math.cos(bounceAngle);
|
| 1468 |
+
// Random factor to prevent repetitive angles
|
| 1469 |
+
ball.dx += (Math.random() - 0.5) * 0.5;
|
| 1470 |
+
}
|
| 1471 |
+
playPaddleHitSound();
|
| 1472 |
+
createBlockBreakParticle(ball.x, paddle.y, '#00ffff');
|
| 1473 |
+
ball.y = paddle.y - ball.radius;
|
| 1474 |
+
}
|
| 1475 |
+
|
| 1476 |
+
// Block collisions
|
| 1477 |
+
for (let j = blocks.length - 1; j >= 0; j--) {
|
| 1478 |
+
const block = blocks[j];
|
| 1479 |
+
if (ball.x + ball.radius > block.x &&
|
| 1480 |
+
ball.x - ball.radius < block.x + block.width &&
|
| 1481 |
+
ball.y + ball.radius > block.y &&
|
| 1482 |
+
ball.y - ball.radius < block.y + block.height) {
|
| 1483 |
+
// Handle dangerous blocks
|
| 1484 |
+
if (block.isDangerous && ball.isPrimary) {
|
| 1485 |
+
game.lives--;
|
| 1486 |
+
playLoseLifeSound();
|
| 1487 |
+
if (game.lives <= 0) {
|
| 1488 |
+
gameOver();
|
| 1489 |
+
return;
|
| 1490 |
+
} else {
|
| 1491 |
+
resetBallAndPaddle();
|
| 1492 |
+
continue;
|
| 1493 |
+
}
|
| 1494 |
+
}
|
| 1495 |
+
|
| 1496 |
+
playBlockHitSound();
|
| 1497 |
+
createBlockBreakParticle(
|
| 1498 |
+
block.x + block.width/2,
|
| 1499 |
+
block.y + block.height/2,
|
| 1500 |
+
block.color
|
| 1501 |
+
);
|
| 1502 |
+
|
| 1503 |
+
const overlapX = Math.min(
|
| 1504 |
+
ball.x + ball.radius - block.x,
|
| 1505 |
+
block.x + block.width - (ball.x - ball.radius)
|
| 1506 |
+
);
|
| 1507 |
+
const overlapY = Math.min(
|
| 1508 |
+
ball.y + ball.radius - block.y,
|
| 1509 |
+
block.y + block.height - (ball.y - ball.radius)
|
| 1510 |
+
);
|
| 1511 |
+
|
| 1512 |
+
// Determine collision side
|
| 1513 |
+
if (overlapX < overlapY) {
|
| 1514 |
+
ball.dx = -ball.dx;
|
| 1515 |
+
} else {
|
| 1516 |
+
ball.dy = -ball.dy;
|
| 1517 |
+
}
|
| 1518 |
+
|
| 1519 |
+
const isPiercing = ball.piercing ||
|
| 1520 |
+
game.activePowerUps[POWERUP_TYPES.PIERCING_BALL] ||
|
| 1521 |
+
game.activePowerUps[RARE_POWERUP_TYPES.INVINCIBILITY];
|
| 1522 |
+
|
| 1523 |
+
if (!isPiercing) {
|
| 1524 |
+
// Reduce block health or destroy it
|
| 1525 |
+
block.hits--;
|
| 1526 |
+
if (block.hits <= 0) {
|
| 1527 |
+
game.score += 10 * game.level;
|
| 1528 |
+
if (Math.random() < POWERUP_DROP_CHANCE) {
|
| 1529 |
+
spawnPowerUpItem(
|
| 1530 |
+
block.x + block.width / 2,
|
| 1531 |
+
block.y + block.height / 2
|
| 1532 |
+
);
|
| 1533 |
+
}
|
| 1534 |
+
// Update combo
|
| 1535 |
+
updateCombo();
|
| 1536 |
+
} else {
|
| 1537 |
+
game.score += 5 * game.level;
|
| 1538 |
+
}
|
| 1539 |
+
}
|
| 1540 |
+
}
|
| 1541 |
+
}
|
| 1542 |
+
|
| 1543 |
+
// Check if ball is lost
|
| 1544 |
+
if (ball.y > canvas.height + ball.radius * 2) {
|
| 1545 |
+
if (ball.isPrimary) {
|
| 1546 |
+
game.lives--;
|
| 1547 |
+
playLoseLifeSound();
|
| 1548 |
+
if (game.lives <= 0) {
|
| 1549 |
+
gameOver();
|
| 1550 |
+
return;
|
| 1551 |
+
} else {
|
| 1552 |
+
resetBallAndPaddle();
|
| 1553 |
+
}
|
| 1554 |
+
} else {
|
| 1555 |
+
game.balls.splice(i, 1);
|
| 1556 |
+
}
|
| 1557 |
+
}
|
| 1558 |
+
}
|
| 1559 |
+
}
|
| 1560 |
+
|
| 1561 |
+
function updateCombo() {
|
| 1562 |
+
const now = Date.now();
|
| 1563 |
+
// Reset combo if too much time passed since last hit
|
| 1564 |
+
if (now - game.lastHitTime > COMBO_TIMEOUT) {
|
| 1565 |
+
game.combo = 0;
|
| 1566 |
+
}
|
| 1567 |
+
game.lastHitTime = now;
|
| 1568 |
+
game.combo++;
|
| 1569 |
+
|
| 1570 |
+
// Update UI
|
| 1571 |
+
document.getElementById('combo').textContent = `${game.combo}x`;
|
| 1572 |
+
|
| 1573 |
+
// Visual effect for high combos
|
| 1574 |
+
if (game.combo >= 5) {
|
| 1575 |
+
playComboSound(game.combo);
|
| 1576 |
+
const comboMeter = document.getElementById('comboMeter');
|
| 1577 |
+
comboMeter.textContent = `${game.combo}x COMBO!`;
|
| 1578 |
+
comboMeter.style.opacity = '1';
|
| 1579 |
+
comboMeter.style.transform = 'translate(-50%, -50%) scale(1.2)';
|
| 1580 |
+
comboMeter.style.color = game.combo >= 10 ? '#ff69b4' : '#ffff00';
|
| 1581 |
+
|
| 1582 |
+
setTimeout(() => {
|
| 1583 |
+
comboMeter.style.opacity = '0';
|
| 1584 |
+
comboMeter.style.transform = 'translate(-50%, -50%) scale(0.8)';
|
| 1585 |
+
}, 1000);
|
| 1586 |
+
}
|
| 1587 |
+
|
| 1588 |
+
// Score multiplier
|
| 1589 |
+
if (game.combo >= 3) {
|
| 1590 |
+
const points = Math.min(10, Math.floor(game.combo / 2)) * game.level;
|
| 1591 |
+
game.score += points;
|
| 1592 |
+
addBubbleText(
|
| 1593 |
+
`+${points}`,
|
| 1594 |
+
canvas.width / 2,
|
| 1595 |
+
canvas.height / 3,
|
| 1596 |
+
'#ffff00',
|
| 1597 |
+
18 + Math.min(10, game.combo)
|
| 1598 |
+
);
|
| 1599 |
+
}
|
| 1600 |
+
}
|
| 1601 |
+
|
| 1602 |
+
function updatePaddle() {
|
| 1603 |
+
if (game.activePowerUps[RARE_POWERUP_TYPES.TIME_STOP]) {
|
| 1604 |
+
return; // Time is stopped, paddle doesn't move
|
| 1605 |
+
}
|
| 1606 |
+
|
| 1607 |
+
// Move paddle towards mouse with easing
|
| 1608 |
+
const targetX = mouseX - paddle.width / 2;
|
| 1609 |
+
paddle.x += (targetX - paddle.x) * 0.2;
|
| 1610 |
+
|
| 1611 |
+
// Keep paddle within bounds
|
| 1612 |
+
paddle.x = Math.max(0, Math.min(paddle.x, canvas.width - paddle.width));
|
| 1613 |
+
|
| 1614 |
+
// Position attached balls
|
| 1615 |
+
game.balls.forEach(ball => {
|
| 1616 |
+
if (ball.attached) {
|
| 1617 |
+
ball.x = paddle.x + paddle.width / 2;
|
| 1618 |
+
ball.y = paddle.y - ball.radius - 1;
|
| 1619 |
+
}
|
| 1620 |
+
});
|
| 1621 |
+
|
| 1622 |
+
// Fire laser if key pressed
|
| 1623 |
+
if (game.activePowerUps[POWERUP_TYPES.LASER_PADDLE] && Math.random() < 0.03) {
|
| 1624 |
+
fireLaser();
|
| 1625 |
+
}
|
| 1626 |
+
}
|
| 1627 |
+
|
| 1628 |
+
// --- Game State Management ---
|
| 1629 |
+
function resetBallAndPaddle() {
|
| 1630 |
+
// Only reset primary ball
|
| 1631 |
+
const primaryBall = game.balls.find(b => b.isPrimary);
|
| 1632 |
+
if (primaryBall) {
|
| 1633 |
+
primaryBall.x = paddle.x + paddle.width / 2;
|
| 1634 |
+
primaryBall.y = paddle.y - 20;
|
| 1635 |
+
primaryBall.dx = 0;
|
| 1636 |
+
primaryBall.dy = 0;
|
| 1637 |
+
primaryBall.attached = true;
|
| 1638 |
+
primaryBall.piercing = false;
|
| 1639 |
+
}
|
| 1640 |
+
|
| 1641 |
+
// Remove non-primary balls
|
| 1642 |
+
game.balls = game.balls.filter(b => b.isPrimary);
|
| 1643 |
+
|
| 1644 |
+
// Reset paddle width if no wide paddle active
|
| 1645 |
+
if (!game.activePowerUps[POWERUP_TYPES.WIDE_PADDLE]) {
|
| 1646 |
+
paddle.width = PADDLE_DEFAULT_WIDTH;
|
| 1647 |
+
}
|
| 1648 |
+
|
| 1649 |
+
// Reset combo
|
| 1650 |
+
game.combo = 0;
|
| 1651 |
+
document.getElementById('combo').textContent = '0x';
|
| 1652 |
+
}
|
| 1653 |
+
|
| 1654 |
+
function nextLevel() {
|
| 1655 |
+
playLevelUpSound();
|
| 1656 |
+
// Show level up animation
|
| 1657 |
+
addBubbleText(
|
| 1658 |
+
`LEVEL ${game.level + 1}!`,
|
| 1659 |
+
canvas.width / 2,
|
| 1660 |
+
canvas.height / 2,
|
| 1661 |
+
'#00ff00',
|
| 1662 |
+
36
|
| 1663 |
+
);
|
| 1664 |
+
game.level++;
|
| 1665 |
+
if (game.level > 10) {
|
| 1666 |
+
gameWon();
|
| 1667 |
+
return;
|
| 1668 |
+
}
|
| 1669 |
+
|
| 1670 |
+
// Speed increases
|
| 1671 |
+
const speedIncrease = game.difficulty === 'hard' ? 0.8 : 0.5;
|
| 1672 |
+
game.balls.forEach(ball => {
|
| 1673 |
+
ball.speed += speedIncrease;
|
| 1674 |
+
});
|
| 1675 |
+
|
| 1676 |
+
// Reset paddle width if not active
|
| 1677 |
+
if (!game.activePowerUps[POWERUP_TYPES.WIDE_PADDLE]) {
|
| 1678 |
+
paddle.width = PADDLE_DEFAULT_WIDTH;
|
| 1679 |
+
}
|
| 1680 |
+
|
| 1681 |
+
// Clear regular powerups
|
| 1682 |
+
for (const [type, data] of Object.entries(game.activePowerUps)) {
|
| 1683 |
+
if (!(type in RARE_POWERUP_TYPES)) {
|
| 1684 |
+
deactivatePowerUp(type);
|
| 1685 |
+
delete game.activePowerUps[type];
|
| 1686 |
+
}
|
| 1687 |
+
}
|
| 1688 |
+
|
| 1689 |
+
game.powerUpsOnScreen = [];
|
| 1690 |
+
resetBallAndPaddle();
|
| 1691 |
+
createBlocks();
|
| 1692 |
+
}
|
| 1693 |
+
|
| 1694 |
+
function gameOver() {
|
| 1695 |
+
game.running = false;
|
| 1696 |
+
document.getElementById('finalScore').textContent = game.score;
|
| 1697 |
+
|
| 1698 |
+
// Check high score
|
| 1699 |
+
if (game.score > game.highScore) {
|
| 1700 |
+
game.highScore = game.score;
|
| 1701 |
+
localStorage.setItem('highScore', game.highScore);
|
| 1702 |
+
document.getElementById('highScoreText').style.display = 'block';
|
| 1703 |
+
} else {
|
| 1704 |
+
document.getElementById('highScoreText').style.display = 'none';
|
| 1705 |
+
}
|
| 1706 |
+
|
| 1707 |
+
document.getElementById('gameOver').style.display = 'block';
|
| 1708 |
+
playGameOverSound();
|
| 1709 |
+
}
|
| 1710 |
+
|
| 1711 |
+
function gameWon() {
|
| 1712 |
+
game.running = false;
|
| 1713 |
+
document.getElementById('winScore').textContent = game.score;
|
| 1714 |
+
|
| 1715 |
+
// Check high score
|
| 1716 |
+
if (game.score > game.highScore) {
|
| 1717 |
+
game.highScore = game.score;
|
| 1718 |
+
localStorage.setItem('highScore', game.highScore);
|
| 1719 |
+
document.getElementById('winHighScoreText').textContent = 'New High Score!';
|
| 1720 |
+
} else {
|
| 1721 |
+
document.getElementById('winHighScoreText').textContent = `High Score: ${game.highScore}`;
|
| 1722 |
+
}
|
| 1723 |
+
|
| 1724 |
+
document.getElementById('gameWon').style.display = 'block';
|
| 1725 |
+
playGameWonSound();
|
| 1726 |
+
}
|
| 1727 |
+
|
| 1728 |
+
function initGame(difficulty = 'normal') {
|
| 1729 |
+
audio.init();
|
| 1730 |
+
game.score = 0;
|
| 1731 |
+
game.lives = difficulty === 'hard' ? 2 : 3;
|
| 1732 |
+
game.level = 1;
|
| 1733 |
+
game.paused = false;
|
| 1734 |
+
game.running = true;
|
| 1735 |
+
game.difficulty = difficulty;
|
| 1736 |
+
game.particles = [];
|
| 1737 |
+
game.fireParticles = [];
|
| 1738 |
+
game.powerUpsOnScreen = [];
|
| 1739 |
+
game.activePowerUps = {};
|
| 1740 |
+
game.combo = 0;
|
| 1741 |
+
game.balls = [];
|
| 1742 |
+
game.lasers = [];
|
| 1743 |
+
game.bubbleTexts = [];
|
| 1744 |
+
game.blackHole = null;
|
| 1745 |
+
paddle.width = PADDLE_DEFAULT_WIDTH;
|
| 1746 |
+
initPrimaryBall();
|
| 1747 |
+
createBlocks();
|
| 1748 |
+
createBackgroundElements();
|
| 1749 |
+
document.getElementById('startScreen').style.display = 'none';
|
| 1750 |
+
document.getElementById('gameOver').style.display = 'none';
|
| 1751 |
+
document.getElementById('gameWon').style.display = 'none';
|
| 1752 |
+
document.getElementById('pauseMessage').style.display = 'none';
|
| 1753 |
+
gameLoop();
|
| 1754 |
+
}
|
| 1755 |
+
|
| 1756 |
+
// --- Game Loop ---
|
| 1757 |
+
function gameLoop() {
|
| 1758 |
+
if (!game.running) return;
|
| 1759 |
+
if (game.paused) {
|
| 1760 |
+
requestAnimationFrame(gameLoop);
|
| 1761 |
+
return;
|
| 1762 |
+
}
|
| 1763 |
+
|
| 1764 |
+
// Clear canvas
|
| 1765 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 1766 |
+
|
| 1767 |
+
// Update game elements
|
| 1768 |
+
updateBackgroundFish();
|
| 1769 |
+
updateBackgroundBubbles();
|
| 1770 |
+
updatePaddle();
|
| 1771 |
+
updateBalls();
|
| 1772 |
+
updateLasers();
|
| 1773 |
+
updateParticles();
|
| 1774 |
+
updateFireParticles();
|
| 1775 |
+
createFireParticles();
|
| 1776 |
+
updatePowerUpsOnScreen();
|
| 1777 |
+
updateActivePowerUps();
|
| 1778 |
+
drawBlackHole();
|
| 1779 |
+
|
| 1780 |
+
// Draw game elements
|
| 1781 |
+
drawBackgroundFish();
|
| 1782 |
+
drawBackgroundBubbles();
|
| 1783 |
+
drawBubbleTexts();
|
| 1784 |
+
drawBlocks();
|
| 1785 |
+
drawPowerUpsOnScreen();
|
| 1786 |
+
drawLasers();
|
| 1787 |
+
drawBlackHole();
|
| 1788 |
+
drawPaddle();
|
| 1789 |
+
drawBalls();
|
| 1790 |
+
drawFireParticles();
|
| 1791 |
+
drawParticles();
|
| 1792 |
+
|
| 1793 |
+
// Update UI
|
| 1794 |
+
document.getElementById('score').textContent = game.score;
|
| 1795 |
+
document.getElementById('lives').textContent = game.lives;
|
| 1796 |
+
document.getElementById('level').textContent = game.level;
|
| 1797 |
+
|
| 1798 |
+
// Check for level completion
|
| 1799 |
+
if (blocks.length === 0 && game.running) {
|
| 1800 |
+
setTimeout(nextLevel, 1500);
|
| 1801 |
+
}
|
| 1802 |
+
|
| 1803 |
+
requestAnimationFrame(gameLoop);
|
| 1804 |
+
}
|
| 1805 |
+
|
| 1806 |
+
function updateLasers() {
|
| 1807 |
+
// Laser update is handled in drawLasers()
|
| 1808 |
+
}
|
| 1809 |
+
|
| 1810 |
+
function updateBlackHole() {
|
| 1811 |
+
// Black hole update is handled in drawBlackHole()
|
| 1812 |
+
}
|
| 1813 |
+
|
| 1814 |
+
function drawBlackHole() {
|
| 1815 |
+
// Black hole drawing is handled in drawLasers()
|
| 1816 |
+
}
|
| 1817 |
+
|
| 1818 |
+
function updateParticles() {
|
| 1819 |
+
// Particle update logic here
|
| 1820 |
+
}
|
| 1821 |
+
|
| 1822 |
+
function drawParticles() {
|
| 1823 |
+
// Particle drawing logic here
|
| 1824 |
+
}
|
| 1825 |
+
|
| 1826 |
+
function updateFireParticles() {
|
| 1827 |
+
// Fire particle update logic here
|
| 1828 |
+
}
|
| 1829 |
+
|
| 1830 |
+
function drawFireParticles() {
|
| 1831 |
+
// Fire particle drawing logic here
|
| 1832 |
+
}
|
| 1833 |
+
|
| 1834 |
+
function drawPowerUpIndicators() {
|
| 1835 |
+
// Powerup indicators drawing logic here
|
| 1836 |
+
}
|
| 1837 |
+
|
| 1838 |
+
function updateCombo() {
|
| 1839 |
+
// Combo update logic here
|
| 1840 |
+
}
|
| 1841 |
+
|
| 1842 |
+
function drawBlackHole() {
|
| 1843 |
+
if (!game.blackHole) return;
|
| 1844 |
+
|
| 1845 |
+
ctx.save();
|
| 1846 |
+
// Outer glow
|
| 1847 |
+
const outerRadius = game.blackHole.radius * 1.5;
|
| 1848 |
+
const gradient = ctx.createRadialGradient(
|
| 1849 |
+
game.blackHole.x, game.blackHole.y, 0,
|
| 1850 |
+
game.blackHole.x, game.blackHole.y, outerRadius
|
| 1851 |
+
);
|
| 1852 |
+
|
| 1853 |
+
gradient.addColorStop(0, 'rgba(0, 0, 0, 0)');
|
| 1854 |
+
gradient.addColorStop(0.8, 'rgba(70, 0, 100, 0.5)');
|
| 1855 |
+
gradient.addColorStop(1, 'rgba(0, 255, 255, 0.8)');
|
| 1856 |
+
ctx.fillStyle = gradient;
|
| 1857 |
+
ctx.beginPath();
|
| 1858 |
+
ctx.arc(game.blackHole.x, game.blackHole.y, outerRadius, 0, Math.PI * 2);
|
| 1859 |
+
ctx.fill();
|
| 1860 |
+
ctx.restore();
|
| 1861 |
+
|
| 1862 |
+
// Update black hole attraction
|
| 1863 |
+
game.blackHole.timeLeft--;
|
| 1864 |
+
if (game.blackHole.timeLeft <= 0) {
|
| 1865 |
+
game.blackHole = null;
|
| 1866 |
+
return;
|
| 1867 |
+
}
|
| 1868 |
+
|
| 1869 |
+
// Attract balls and blocks
|
| 1870 |
+
game.balls.forEach(ball => {
|
| 1871 |
+
if (ball.attached) return;
|
| 1872 |
+
const dx = game.blackHole.x - ball.x;
|
| 1873 |
+
const dy = game.blackHole.y - ball.y;
|
| 1874 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 1875 |
+
|
| 1876 |
+
if (distance < 200) {
|
| 1877 |
+
const force = (200 - distance) / 20;
|
| 1878 |
+
ball.dx += dx / distance * force;
|
| 1879 |
+
ball.dy += dy / distance * force;
|
| 1880 |
+
}
|
| 1881 |
+
});
|
| 1882 |
+
|
| 1883 |
+
blocks.forEach((block, index) => {
|
| 1884 |
+
const blockCenterX = block.x + block.width / 2;
|
| 1885 |
+
const blockCenterY = block.y + block.height / 2;
|
| 1886 |
+
const dx = game.blackHole.x - blockCenterX;
|
| 1887 |
+
const dy = game.blackHole.y - blockCenterY;
|
| 1888 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 1889 |
+
|
| 1890 |
+
if (distance < 150) {
|
| 1891 |
+
// Destroy block if too close
|
| 1892 |
+
if (distance < game.blackHole.radius + 10) {
|
| 1893 |
+
createBlockBreakParticle(
|
| 1894 |
+
blockCenterX, blockCenterY,
|
| 1895 |
+
'#aa00ff', 20
|
| 1896 |
+
);
|
| 1897 |
+
blocks.splice(index, 1);
|
| 1898 |
+
game.score += 20 * game.level;
|
| 1899 |
+
updateCombo();
|
| 1900 |
+
} else {
|
| 1901 |
+
// Draw block being pulled
|
| 1902 |
+
const angle = Math.atan2(dy, dx);
|
| 1903 |
+
ctx.save();
|
| 1904 |
+
ctx.translate(block.x, block.y);
|
| 1905 |
+
ctx.rotate(angle);
|
| 1906 |
+
ctx.globalAlpha = 0.6;
|
| 1907 |
+
ctx.fillStyle = '#aa00ff';
|
| 1908 |
+
ctx.fillRect(
|
| 1909 |
+
block.width * 0.3,
|
| 1910 |
+
-2,
|
| 1911 |
+
block.width * 0.5 * (distance / 150),
|
| 1912 |
+
4
|
| 1913 |
+
);
|
| 1914 |
+
ctx.restore();
|
| 1915 |
+
}
|
| 1916 |
+
}
|
| 1917 |
+
});
|
| 1918 |
+
}
|
| 1919 |
+
|
| 1920 |
+
// Event listeners
|
| 1921 |
+
canvas.addEventListener('mousemove', (e) => {
|
| 1922 |
+
if (!game.paused) {
|
| 1923 |
+
const rect = canvas.getBoundingClientRect();
|
| 1924 |
+
mouseX = e.clientX - rect.left;
|
| 1925 |
+
}
|
| 1926 |
+
});
|
| 1927 |
+
|
| 1928 |
+
canvas.addEventListener('click', () => {
|
| 1929 |
+
if (!game.running || game.paused) return;
|
| 1930 |
+
|
| 1931 |
+
// Launch all attached balls
|
| 1932 |
+
game.balls.forEach(ball => {
|
| 1933 |
+
if (ball.attached) {
|
| 1934 |
+
const angle = (Math.random() - 0.5) * Math.PI * 0.3;
|
| 1935 |
+
ball.dx = ball.speed * Math.sin(angle);
|
| 1936 |
+
ball.dy = -ball.speed * Math.cos(angle);
|
| 1937 |
+
ball.attached = false;
|
| 1938 |
+
|
| 1939 |
+
// Enable piercing for first 0.5s
|
| 1940 |
+
if (game.activePowerUps[POWERUP_TYPES.PIERCING_BALL] && !game.activePowerUps[POWERUP_TYPES.PIERCING_BALL].endTime) {
|
| 1941 |
+
game.activePowerUps[POWERUP_TYPES.PIERCING_BALL] = {
|
| 1942 |
+
endTime: Date.now() + 500,
|
| 1943 |
+
isRare: false
|
| 1944 |
+
};
|
| 1945 |
+
}
|
| 1946 |
+
}
|
| 1947 |
+
});
|
| 1948 |
+
|
| 1949 |
+
// Fire laser if powerup active
|
| 1950 |
+
if (game.activePowerUps[POWERUP_TYPES.LASER_PADDLE]) {
|
| 1951 |
+
fireLaser();
|
| 1952 |
+
}
|
| 1953 |
+
});
|
| 1954 |
+
|
| 1955 |
+
window.addEventListener('keydown', (e) => {
|
| 1956 |
+
const key = e.key.toLowerCase();
|
| 1957 |
+
// Pause/resume game
|
| 1958 |
+
if (key === 'p' && game.running) {
|
| 1959 |
+
game.paused = !game.paused;
|
| 1960 |
+
document.getElementById('pauseMessage').style.display = game.paused ? 'block' : 'none';
|
| 1961 |
+
}
|
| 1962 |
+
// Mute/unmute
|
| 1963 |
+
if (key === 'm') {
|
| 1964 |
+
const isMuted = audio.toggleMute();
|
| 1965 |
+
addBubbleText(isMuted ? 'MUTED' : 'UNMUTED', canvas.width / 2, canvas.height / 2, isMuted ? '#ff0000' : '#00ff00', 24);
|
| 1966 |
+
}
|
| 1967 |
+
});
|
| 1968 |
+
|
| 1969 |
+
// Initial setup
|
| 1970 |
+
document.getElementById('highScoreText').textContent = `High Score: ${game.highScore}`;
|
| 1971 |
+
document.getElementById('winHighScoreText').textContent = game.score > game.highScore ? 'New High Score!' : `High Score: ${game.highScore}`;
|
| 1972 |
+
|
| 1973 |
+
// Resize canvas based on window size
|
| 1974 |
+
function resizeCanvas() {
|
| 1975 |
+
const container = document.querySelector('.game-container');
|
| 1976 |
+
const padding = 20;
|
| 1977 |
+
const availableHeight = window.innerHeight - padding * 2;
|
| 1978 |
+
const aspectRatio = 800 / 600;
|
| 1979 |
+
const newWidth = Math.min(window.innerWidth - 40, availableHeight * aspectRatio);
|
| 1980 |
+
const newHeight = newWidth / aspectRatio;
|
| 1981 |
+
|
| 1982 |
+
canvas.width = newWidth;
|
| 1983 |
+
canvas.height = newHeight;
|
| 1984 |
+
canvas.style.maxWidth = '100vw';
|
| 1985 |
+
canvas.style.maxHeight = '100vh';
|
| 1986 |
+
canvas.style.width = '100%';
|
| 1987 |
+
canvas.style.height = '100%';
|
| 1988 |
+
|
| 1989 |
+
// Reset game after resizing
|
| 1990 |
+
if (game.running) {
|
| 1991 |
+
initPrimaryBall();
|
| 1992 |
+
createBlocks();
|
| 1993 |
+
createBackgroundElements();
|
| 1994 |
+
}
|
| 1995 |
+
}
|
| 1996 |
+
|
| 1997 |
+
// Handle window resize
|
| 1998 |
+
window.addEventListener('resize', resizeCanvas);
|
| 1999 |
+
window.addEventListener('load', resizeCanvas);
|
| 2000 |
+
window.addEventListener('orientationchange', () => {
|
| 2001 |
+
resizeCanvas();
|
| 2002 |
+
if (game.running) {
|
| 2003 |
+
initPrimaryBall();
|
| 2004 |
+
createBlocks();
|
| 2005 |
+
createBackgroundElements();
|
| 2006 |
+
}
|
| 2007 |
+
});
|
| 2008 |
+
|
| 2009 |
+
// Initialize game
|
| 2010 |
+
document.getElementById('startScreen').style.display = 'flex';
|
| 2011 |
+
</script>
|
| 2012 |
+
</body>
|
| 2013 |
+
</html>
|