Create js/three_map.js
Browse files- static/js/three_map.js +123 -0
static/js/three_map.js
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// Three.jsを使用した3Dマップの実装
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let scene, camera, renderer, buildings = {}, residents = {};
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function init() {
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// シーンの作成
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x87CEEB); // 空色の背景
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// カメラの設定
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(50, 50, 50);
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camera.lookAt(0, 0, 0);
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// レンダラーの設定
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('three-container').appendChild(renderer.domElement);
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// 光源の追加
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(50, 50, 50);
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scene.add(directionalLight);
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// 地面の作成
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const groundGeometry = new THREE.PlaneGeometry(100, 100);
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const groundMaterial = new THREE.MeshStandardMaterial({
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color: 0x90EE90,
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side: THREE.DoubleSide
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});
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI / 2;
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scene.add(ground);
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// アニメーションループの開始
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animate();
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// ウィンドウリサイズのハンドリング
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window.addEventListener('resize', onWindowResize, false);
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}
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function createBuilding(name, position, color = 0x808080) {
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const geometry = new THREE.BoxGeometry(10, 10, 10);
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const material = new THREE.MeshStandardMaterial({ color: color });
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const building = new THREE.Mesh(geometry, material);
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building.position.set(position.x, 5, position.z);
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scene.add(building);
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buildings[name] = building;
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// 建物名のラベル
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('2d');
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canvas.width = 256;
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canvas.height = 64;
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context.fillStyle = '#ffffff';
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context.font = '24px Arial';
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context.fillText(name, 10, 32);
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const texture = new THREE.CanvasTexture(canvas);
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const labelMaterial = new THREE.SpriteMaterial({ map: texture });
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const label = new THREE.Sprite(labelMaterial);
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label.position.set(position.x, 15, position.z);
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scene.add(label);
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}
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function createResident(name, position, color = 0xff0000) {
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const geometry = new THREE.SphereGeometry(1, 32, 32);
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const material = new THREE.MeshStandardMaterial({ color: color });
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const resident = new THREE.Mesh(geometry, material);
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resident.position.set(position.x, 1, position.z);
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scene.add(resident);
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residents[name] = resident;
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// 住民名のラベル
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('2d');
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canvas.width = 256;
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canvas.height = 64;
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context.fillStyle = '#ffffff';
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context.font = '24px Arial';
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context.fillText(name, 10, 32);
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const texture = new THREE.CanvasTexture(canvas);
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const labelMaterial = new THREE.SpriteMaterial({ map: texture });
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const label = new THREE.Sprite(labelMaterial);
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label.position.set(position.x, 3, position.z);
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scene.add(label);
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}
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function updatePositions(state) {
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// 建物の位置を更新
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state.locations.forEach(location => {
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if (!buildings[location.name]) {
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createBuilding(location.name, location.position);
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}
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});
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// 住民の位置を更新
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state.residents.forEach(resident => {
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if (!residents[resident.name]) {
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createResident(resident.name, resident.position);
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} else {
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residents[resident.name].position.set(
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resident.position.x,
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1,
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resident.position.z
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);
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}
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});
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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| 113 |
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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| 117 |
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function animate() {
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| 118 |
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requestAnimationFrame(animate);
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| 119 |
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renderer.render(scene, camera);
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| 120 |
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}
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| 121 |
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| 122 |
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// 初期化
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| 123 |
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init();
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