Update static/js/three_map.js
Browse files- static/js/three_map.js +119 -15
static/js/three_map.js
CHANGED
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@@ -1,5 +1,6 @@
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// Three.jsを使用した3Dマップの実装
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let scene, camera, renderer, buildings = {}, residents = {};
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function init() {
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// シーンの作成
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@@ -14,6 +15,7 @@ function init() {
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// レンダラーの設定
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('three-container').appendChild(renderer.domElement);
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// 光源の追加
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@@ -21,6 +23,7 @@ function init() {
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(50, 50, 50);
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scene.add(directionalLight);
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// 地面の作成
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@@ -31,8 +34,14 @@ function init() {
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});
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI / 2;
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scene.add(ground);
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// アニメーションループの開始
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animate();
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@@ -40,11 +49,46 @@ function init() {
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window.addEventListener('resize', onWindowResize, false);
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}
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function createBuilding(name, position,
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const building = new THREE.Mesh(geometry, material);
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building.position.set(position.x,
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scene.add(building);
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buildings[name] = building;
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@@ -59,15 +103,53 @@ function createBuilding(name, position, color = 0x808080) {
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const texture = new THREE.CanvasTexture(canvas);
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const labelMaterial = new THREE.SpriteMaterial({ map: texture });
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const label = new THREE.Sprite(labelMaterial);
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label.position.set(position.x,
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scene.add(label);
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}
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function createResident(name, position,
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scene.add(resident);
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residents[name] = resident;
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@@ -82,7 +164,7 @@ function createResident(name, position, color = 0xff0000) {
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const texture = new THREE.CanvasTexture(canvas);
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const labelMaterial = new THREE.SpriteMaterial({ map: texture });
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const label = new THREE.Sprite(labelMaterial);
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label.position.set(position.x,
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scene.add(label);
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}
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@@ -90,20 +172,41 @@ function updatePositions(state) {
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// 建物の位置を更新
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state.locations.forEach(location => {
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if (!buildings[location.name]) {
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}
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});
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// 住民の位置を更新
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state.residents.forEach(resident => {
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if (!residents[resident.name]) {
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createResident(resident.name, resident.position);
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} else {
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resident.position.x,
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-
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resident.position.z
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);
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}
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});
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}
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@@ -116,6 +219,7 @@ function onWindowResize() {
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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// Three.jsを使用した3Dマップの実装
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let scene, camera, renderer, buildings = {}, residents = {};
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let controls;
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function init() {
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// シーンの作成
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// レンダラーの設定
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.shadowMap.enabled = true;
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document.getElementById('three-container').appendChild(renderer.domElement);
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// 光源の追加
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(50, 50, 50);
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directionalLight.castShadow = true;
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scene.add(directionalLight);
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// 地面の作成
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});
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI / 2;
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ground.receiveShadow = true;
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scene.add(ground);
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// カメラコントロールの追加
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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// アニメーションループの開始
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animate();
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window.addEventListener('resize', onWindowResize, false);
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}
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function createBuilding(name, position, type) {
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let geometry, material, color;
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// 建物の種類に応じて形状と色を設定
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switch(type) {
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case '住宅':
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geometry = new THREE.BoxGeometry(8, 6, 8);
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color = 0xFFB6C1; // ピンク系
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break;
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case '公園':
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geometry = new THREE.CylinderGeometry(5, 5, 2, 32);
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color = 0x228B22; // 森の緑
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break;
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case '図書館':
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geometry = new THREE.BoxGeometry(12, 8, 12);
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color = 0x8B4513; // 茶色
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break;
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case 'カフェ':
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geometry = new THREE.BoxGeometry(10, 6, 10);
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color = 0xDEB887; // ベージュ
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break;
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case '商店':
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geometry = new THREE.BoxGeometry(10, 5, 10);
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color = 0x4682B4; // スチールブルー
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break;
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default:
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geometry = new THREE.BoxGeometry(10, 10, 10);
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color = 0x808080;
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}
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material = new THREE.MeshStandardMaterial({
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color: color,
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roughness: 0.7,
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metalness: 0.2
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});
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const building = new THREE.Mesh(geometry, material);
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building.position.set(position.x, geometry.parameters.height / 2, position.z);
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building.castShadow = true;
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building.receiveShadow = true;
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scene.add(building);
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buildings[name] = building;
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const texture = new THREE.CanvasTexture(canvas);
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const labelMaterial = new THREE.SpriteMaterial({ map: texture });
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const label = new THREE.Sprite(labelMaterial);
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label.position.set(position.x, geometry.parameters.height + 2, position.z);
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scene.add(label);
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}
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function createResident(name, position, profession) {
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let geometry, material, color;
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// 職業に応じて色を設定
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switch(profession) {
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case '教師':
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color = 0x0000FF; // 青
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break;
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case '看護師':
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color = 0xFF0000; // 赤
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break;
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case 'エンジニア':
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color = 0x00FF00; // 緑
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break;
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case 'デザイナー':
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color = 0xFF00FF; // マゼンタ
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break;
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case '商店主':
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color = 0xFFA500; // オレンジ
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break;
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default:
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color = 0xFFFFFF; // 白
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}
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// 頭部
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const headGeometry = new THREE.SphereGeometry(1, 32, 32);
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const headMaterial = new THREE.MeshStandardMaterial({ color: 0xFFE4C4 });
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const head = new THREE.Mesh(headGeometry, headMaterial);
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head.position.y = 2;
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head.castShadow = true;
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// 胴体
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const bodyGeometry = new THREE.CylinderGeometry(0.7, 0.7, 2, 32);
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const bodyMaterial = new THREE.MeshStandardMaterial({ color: color });
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const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
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body.position.y = 0.5;
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body.castShadow = true;
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// グループ化
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const resident = new THREE.Group();
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resident.add(head);
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resident.add(body);
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resident.position.set(position.x, 0, position.z);
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scene.add(resident);
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residents[name] = resident;
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const texture = new THREE.CanvasTexture(canvas);
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const labelMaterial = new THREE.SpriteMaterial({ map: texture });
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const label = new THREE.Sprite(labelMaterial);
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label.position.set(position.x, 4, position.z);
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scene.add(label);
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}
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// 建物の位置を更新
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state.locations.forEach(location => {
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if (!buildings[location.name]) {
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const type = location.name.includes('住宅') ? '住宅' :
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location.name.includes('公園') ? '公園' :
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location.name.includes('図書館') ? '図書館' :
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location.name.includes('カフェ') ? 'カフェ' :
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location.name.includes('商店') ? '商店' : 'その他';
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createBuilding(location.name, location.position, type);
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}
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});
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// 住民の位置を更新
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state.residents.forEach(resident => {
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if (!residents[resident.name]) {
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createResident(resident.name, resident.position, resident.profession);
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} else {
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// 現在位置から目標位置への移動をアニメーション
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const currentPos = residents[resident.name].position;
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const targetPos = new THREE.Vector3(
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resident.position.x,
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0,
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resident.position.z
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);
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// 移動速度
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const speed = 0.1;
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// 現在位置から目標位置への方向ベクトル
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const direction = targetPos.sub(currentPos).normalize();
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// 移動
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currentPos.add(direction.multiplyScalar(speed));
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// 住民の向きを移動方向に合わせる
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if (direction.length() > 0) {
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residents[resident.name].lookAt(targetPos);
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}
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}
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});
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}
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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